Pate

Posted by
Khulzder [legacy]
Uploaded
01 March 2006 00:00:00
Type
Player Kill

In evil lands


MOR HP:230 EP:150> score

Khulzder Krmak the uruk-hai Nemesis
HP: 230/230   END: 149/230   Exp: 1113833    Avg. Stats: 99
Strength: 100          Agility: 100            Charisma: 100
Constitution: 100      Coordination: 100       Intelligence:  98
Level 19 bountyhunter, 6d 12h 40m 46s old.
You are hiding, extending your vision and waiting to ambush Pate.
MOR HP:230 EP:149> i

Gold: 61               Encumbrance: unencumbered        
You are carrying the following on your person:
*A dark steel longsword (wielded).
*A pair of black scalemail pants (worn).
*A leather scout ruck (open) (worn).
*A long black cowled cloak (worn).
*A simple snakeskin sheath (worn).
*A dark mail shirt (worn).
*A metal necklace (worn).
MOR HP:230 EP:149> l

    It seems that you are staring into a black void for a moment, but
your eyes soon adjust to the darkness. This is a short passage heading
north to more darkness. To the south, the wall has been securely set
back into place, sealing you in. Amazingly, this tomb-like passage is
free of dust and cobwebs, but that realization only fills you with
apprehension about exploring any further. A chilly gust of air swirls
past you, and you think you hear a sinister cackle accompanying it.
    The only obvious exit is northeast.
MOR HP:230 EP:149> legend pate

Pate the dunlending Battle Lord (Demonic) 
On for:  2h 55m 16s                       Gender: male
Age: 3d 12h 56m 48s                       
MOR HP:230 EP:149> l
Waiting on Pate once again
    

It seems that you are staring into a black void for a moment, but
your eyes soon adjust to the darkness. This is a short passage heading
north to more darkness. To the south, the wall has been securely set
back into place, sealing you in. Amazingly, this tomb-like passage is
free of dust and cobwebs, but that realization only fills you with
apprehension about exploring any further. A chilly gust of air swirls
past you, and you think you hear a sinister cackle accompanying it.
    The only obvious exit is northeast.
MOR HP:230 EP:149> 
As Pate enters the room, you spring into action!
You attack Pate.
You surprise Pate with your attack!
You STRIKE Pate with supreme skill!
Pate appears from the shadows.
Kalmah appears from the shadows.
shape
Pate is near death.
Pate is rather drunk.
MOR HP:230 EP:147> 
ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND
You miss Pate.
Pate falls to the ground.
Pate is bleeding to death and needs to be bandaged!
Your eyes ache from the strain of maintaining your enhanced vision.
k
You decide to put Pate out of his misery.
MOR HP:230 EP:146> k

You decide to put Pate out of his misery.
MOR HP:230 EP:146> 
You killed Pate.
    Full of glee, you raise Pate's head, cut one of his ears and
string it onto your necklace as a trophy of your victory, for all to see.
Pate has died.
One of Pate's lifeless hands loses its grip on his weapon.
%legend pate
%% Khulzder: legend pate
MOR HP:230 EP:143> q

some gold coins : Gold may only be pocketed.
an emerald shield : Ok.
a jet black hauberk : Too bulky.
a large black cloak : Ok.
a rune-covered helmet : Too bulky.
a 'man-catcher' pole-arm : Ok.
a leather scout ruck : Too bulky.
a plain black key : Ok.
MOR HP:230 EP:143> a