For those less gifted. Myrddin killed me for killing newbies and told me to learn some huntbreaks. Squirrel misses you. You miss Squirrel. You miss Squirrel. Squirrel misses you. You are attacked by someone! Without warning, someone stabs you from behind! Someone drives the blade side-down into you, leaving blood to flow unhindered. You miss someone. Someone drives the blade side-down into you, leaving blood to flow unhindered. Squirrel misses you. snort You snort in amusement. <> You miss Myrddin. Myrddin drives the point into you. Squirrel misses you. You miss Myrddin. Myrddin sweeps the tusk across you, leaving a very large and bloody gash. Squirrel misses you. say levem me up You say: levem me up <> You miss Myrddin. Myrddin drives the point into you. Squirrel misses you. say Level rather You say: Level rather <> You miss Myrddin. Myrddin leaves a deep gash in you. Squirrel misses you. Myrddin hehs. ^legend me ^ (OOC) Buggles: legend me <> Myrddin shrugs. You miss Myrddin. Myrddin drives the point into you. Squirrel misses you. You fall to the ground. You are bleeding to death. g You are bleeding to death. Squirrel chatters. You are unconscious and can do nothing! <> Myrddin puts you out of your misery. You watch in terror as your foe raises his weapon high above his head and sends it straight through your heart. You close your eyes and the blackness envelops you. You have died. The runes return to normal as you remove the axe. You have a strange feeling. You can see your own lifeless body from above. Someone looks at you curiously. grin You grin. --So I did-- g sherry Sherry the sindar Apprentice (Moral) Light flashes off of the simple ring. She is carrying: A beautiful longsword of elven make (wielded). A magic compass. A backpack (worn). A small knife. A grey staff. <> Sherry starts casting a spell. g dahlia Dahlia the silvan Alchemist (Moral) She is carrying: A goblin backpack (worn). A living staff (wielded). <> Dahlia starts casting a spell. Sherry attacks Spirit. A blast of fire shoots forth from Sherry's hand, striking Spirit!!! Spirit attacks you. Spirit misses you. Sherry swings the sword but misses Spirit. You pierce Spirit. Dahlia attacks Spirit. A blast of fire shoots forth from Dahlia's hand, striking Spirit!!! Spirit hits you very hard. Sherry swings the sword but misses Spirit. You pierce Spirit. Dahlia misses Spirit as the staff alters its length unexpectedly. Spirit grazes Dahlia. Sherry swings the sword but misses Spirit. You gore Spirit hideously, spattering blood everywhere. Dahlia entangles Spirit roughly with thorny vines that grow from the staff. Spirit grazes you. party unprotect cmd Sherry : You stop protecting Sherry. Dahlia : You stop protecting Dahlia. <> You hear a clicking sound from the south door. <> Dahlia tries to cast a spell but fails. Sherry swings the sword but misses Spirit. You miss Spirit. Dahlia hits Spirit with small pieces of bark that fly off the staff. Spirit misses Dahlia. Dahlia starts casting a spell. Sherry swings the sword but misses Spirit. You miss Spirit. Spirit hits Dahlia very hard. Sherry swings the sword but misses Spirit. You miss Spirit. Dahlia misses Spirit as the staff alters its length unexpectedly. Spirit misses Dahlia. party say damn that hurt You say to your party: damn that hurt <> Sherry swings the sword but misses Spirit. You pierce Spirit. Dahlia entangles Spirit roughly with thorny vines that grow from the staff. Spirit hits Dahlia hard. Sherry swings the sword but misses Spirit. You miss Spirit. Dahlia scratches Spirit with small thorns on the tip of the staff. Spirit hits Dahlia hard. Sherry swings the sword but misses Spirit. You miss Spirit. Dahlia misses Spirit as the staff alters its length unexpectedly. Spirit hits Dahlia very hard. Spirit says: Prepare to die! Sherry swings the sword but misses Spirit. You miss Spirit. Dahlia entangles Spirit roughly with thorny vines that grow from the staff. Spirit misses Dahlia. Sherry cuts Spirit. You miss Spirit. Dahlia entangles Spirit roughly with thorny vines that grow from the staff. Spirit hits Dahlia. Sherry nicks Spirit. You miss Spirit. Dahlia pokes Spirit with the blunt end of the staff, causing massive pain. Spirit scratches Dahlia. party status Your party status is: Sherry is in perfect shape and looks completely sober. Dahlia doesn't look so good and looks completely sober. Buggles is in average shape and looks completely sober. <> Sherry swings the sword but misses Spirit. You miss Spirit. Dahlia misses Spirit as the staff alters its length unexpectedly. Spirit misses Dahlia. Sherry swings the sword but misses Spirit. You slash Spirit deeply, causing substantial damage. Dahlia bashes Spirit crushing bones under the blow. Spirit hits Dahlia very hard. Party emote: Dahlia has hp: 40/130 and end: 62/130 Sherry draws the sword's sharp edge across Spirit. You miss Spirit. Dahlia misses Spirit as the staff alters its length unexpectedly. Spirit inflicts massive damage to Dahlia. say shirt You say: shirt <> Sherry swings the sword but misses Spirit. You slash Spirit deeply, causing substantial damage. Dahlia misses Spirit as the staff alters its length unexpectedly. Spirit hits Dahlia hard. Sherry swings the sword but misses Spirit. You pierce Spirit. Dahlia misses Spirit as the staff alters its length unexpectedly. Spirit hits Dahlia very hard. say run You say: run <>  say run Sherry swings the sword but misses Spirit. You miss Spirit. Dahlia misses Spirit as the staff alters its length unexpectedly. Spirit hits Dahlia. You say: run <>  s The door is locked. <> s The door is locked. <> Sherry swings the sword but misses Spirit. You miss Spirit. Dahlia misses Spirit as the staff alters its length unexpectedly. Spirit hits Dahlia very hard. Sherry swings the sword but misses Spirit. You miss Spirit. Dahlia left your party. Dahlia has died. Dahlia removes the staff, and the wood in it becomes slightly limp and less soli d. Spirit hits you. The ghost of Dahlia passes through the south door. say they locked it You say: they locked it <> Sherry cuts Spirit. You gore Spirit hideously, spattering blood everywhere. Spirit hits you very hard. Sherry says: door lock <> Sherry swings the sword but misses Spirit. You gore Spirit hideously, spattering blood everywhere. Spirit hits you very hard. say crap You say: crap <> Sherry nicks Spirit. You miss Spirit. Spirit hits you. Sherry swings the sword but misses Spirit. You pierce Spirit. Spirit hits you very hard. Sherry swings the sword but misses Spirit. You miss Spirit. Spirit hits you hard. cmds You hear a clicking sound from the south door. <>  s You open the south door. Inside the cave(n, se and w) The ghost of Dahlia You close the north door. i corpse Gold: 156 Encumbrance: lightly encumbered You dig around in the corpse of guard and find: The corpse of guard is almost empty. A curved longbow. A dirty brown quiver, containing: |> A simple arrow (2). <>  l This is an ominous hallway leading to the chambers of Koth, the orcish warlord. The walls are carved from solid granite and everything seems to be totally stark in contrast with the rest of the Dike. Seems like Koth doesn't like his guards getting distracted. The only obvious exits are northeast and northwest. A torch (burning) Corpse of Guard Dankins Si ShyDlaer the edain Bushwhacker (Immoral) <>  say full? You say: full? <> say ok, eat plant You say: ok, eat plant <> Dankins chews on a clipping of nightshade, then falls to the gr ound in convulsions, dying in mere seconds. Triggered! doing: kill Kill what? <> Dankins left your party. Dankins has died. ^Legend Dankins again. ^ (OOC) Buggles: Legend Dankins again. --And it worked-- e A waterfall(s, se and w) [s and w] A clipping of nightshade <> tell strein ready You tell Strein: ready <>  i Gold: 141 Encumbrance: unencumbered You are carrying the following on your person: *A small knife (wielded). *A canvas backpack (worn). <> Strein enters. g A waterfall(s, se and w) [s and w] Strein the dunedain Legionnaire (Moral) A clipping of nightshade <> say search waterfall You say: search waterfall <>  say get plant You say: get plant <> say eat plant You say: eat plant <>  say that should do it You say: that should do it <> g A waterfall(s, se and w) [s and w] Strein the dunedain Legionnaire (Moral) A clipping of nightshade <> Strein drops a torch. Strein takes a clipping of nightshade. Strein looks at a clipping of nightshade. say it's part of the aiglos quest You say: it's part of the aiglos quest <>  say makes you go into the waterfall You say: makes you go into the waterfall <> say that thing is unique, but it's also a huntbreak You say: that thing is unique, but it's also a huntbreak <> Strein says: I've never done this one before say it's one of the best weapons in the game You say: it's one of the best weapons in the game <>  say it's taken by now You say: it's taken by now <>  say but the huntbreak should work You say: but the huntbreak should work <>  say eat plant, out,w,5se You say: eat plant, out,w,5se <> Autosave. Strein says: so what next? say type do eat plant,out,w,5se You say: type do eat plant,out,w,5se <> Strein says: oh ok. But if I do that I'll die won't i? say shouldn't, it's part of the quest You say: shouldn't, it's part of the quest <> The sound of the water hitting the river's surface fills your e ars. Strein says: hmm. You'd better be right or you'll pay. Lol. say aight, if it does, I owe you my life You say: aight, if it does, I owe you my life <> Strein chews on a clipping of nightshade, then falls to the gro und in convulsions, dying in mere seconds. Triggered! doing: kill Kill what? <> Strein has died. wear all from corpse You have no armour in corpse to wear! <> oops You blush and say: Oops! <>  ga into pack some gold coins : Gold may only be pocketed. get all gold from corpse a small knife : Ok. a large diamond : Ok. <> Ok. <> You put 659 gold in your pockets. g A hallway in the brewery(w, cellar and e) Firewulf the edain Gladiator (Moral) Radamal the master brewer An assistant brewer <> Firewulf opens the east door. Firewulf leaves east. The east door swings shut. drop plant from pack Ok. <>  tell firewolf do this, w,ask man about beer, get plant, eat plant,out,2e That person does not exist. <>  tell firewulf do this, w,ask man about beer, get plant, eat plant,out,2e You tell Firewulf: do this, w,ask man about beer, get plant, eat plant,out,2e <> The east door swings open. Firewulf enters. Firewulf closes the east door. Firewulf gets a clipping of nightshade. Firewulf chews on a clipping of nightshade, then falls to the ground in convulsions, dying in mere seconds. Triggered! doing: kill Kill what? <> Firewulf opens the east door. Firewulf leaves east. The east door swings shut. Firewulf left your party. ga into pack There is no corpse here. <> Radamal says: What are you doing here? You should be in the ba r! e You open the east door. The brewery lobby(n, w and e) A jolly drunk hobbit A beer-soaked ledger [13 notes, 13 new] You close the west door. <>  e You open the east door. Staddle's main street(n, w and se) The ghost of Firewulf Corpse of Firewulf You close the west door. <>  ga into pack some gold coins : Gold may only be pocketed. get all gold from corpse <> Ok. <>  n Staddle's north gate(s and n) A strong, rugged guard <> n You put 269 gold in your pockets. North Gate of Staddle(s, ne, n, w, sw and e) <> g A hallway in the brewery(w, cellar and e) A clipping of nightshade Radamal the master brewer An assistant brewer <>  tell dahlia I'm in the room, ready You tell Dahlia: I'm in the room, ready <>  g A hallway in the brewery(w, cellar and e) A clipping of nightshade Radamal the master brewer An assistant brewer <>  tell dahlia do those commands on a do command You tell Dahlia: do those commands on a do command <> The east door swings open. Dahlia enters. Dahlia closes the east door. Dahlia gets a clipping of nightshade. Dahlia chews on a clipping of nightshade, then falls to the ground in convulsions, dying in mere seconds. Triggered! doing: kill Kill what? <> Dahlia opens the east door. Dahlia leaves east. The east door swings shut. e e You open the east door. The brewery lobby(n, w and e) A jolly drunk hobbit A beer-soaked ledger [13 notes, 13 new] You close the west door. <> You open the east door. Staddle's main street(n, w and se) You close the west door. <>  n Staddle's north gate(s and n) A strong, rugged guard <> n North Gate of Staddle(s, ne, n, w, sw and e) <>  n A scenic valley(s, ne, town, n, w, farm and e) A hitching post A town guard <> w Bree-hill(s, n, w and e) <>  w The Plains(s, n, w and e) <>  s s The Plains(s, n, w and e) A bald-headed vulture patiently waits for something or someone to die. <> West Gate of Bree(s, nw, n, w and e) The ghost of Dahlia Corpse of Dahlia A town guard [2] A big sign <>  ga into pack some gold coins : Gold may only be pocketed. get all gold from corpse a short sword : Too bulky. a short sword : Too bulky. <> Ok. <> You put 558 gold in your pockets. ga a short sword : Ok. a short sword : Ok. You wield a short sword. <>  You told Dahlia: Damn, it didn't work.  Dahlia told you: it didnt work! you fucking killed me!  You told Dahlia: shit! Dahlia told you: and took all my gold! Dahlia told you: do you want to die?!  You told Dahlia: no :(  Dahlia told you: i want all my shit now! --Vengeance? I can't stop laughing-- The east door swings open. Isabella enters. Etheridal enters. Isabella closes the east door. g A hallway in the brewery(w, cellar and e) Etheridal Voronwë the silvan Warlock (Heroic) Isabella Voronwë the silvan Magician (Angelic) A clipping of nightshade Radamal the master brewer An assistant brewer <> Isabella looks at you. ? You have a questioning look on your face. Etheridal looks at you. Isabella chats with her party. Etheridal chats with his party. Isabella says enchantingly: You have a LOT of explaining to do. say plz don't kill You say: plz don't kill <> Isabella arcs a curious eyebrow. Isabella says enchantingly: you expect me to believe that plead ing shit say explaining :( You say: explaining :( <> Isabella says enchantingly: YOu've stolen from me Isabella says enchantingly: Killed dahlia twice, or looted or w /e Isabella says enchantingly: went on a killing spree with darkshire cellar You open the cellar door. You walk down the stairs towards the cellar. The brewery cellar(u) You close the up door. <>  get key from pack Ok. <> The up door swings open. Isabella enters. Etheridal enters. Isabella closes the up door. Isabella growls fiercly. do up,lock cellar door Do: starting commands. <> You open the up door. A hallway in the brewery(w, cellar and e) A clipping of nightshade Radamal the master brewer An assistant brewer You close the cellar door. <> You lock the cellar door. <> Do: Commands completed. <>  put key into pack Ok. Radamal fills a mug from a barrel of his latest brew. You hear a loud noise coming from the cellar. Dewey Gladstone says: That batch has a good head on it. Radamal mutters: Unlike a certain apprentice I know... You hear a loud noise coming from the cellar. Isabella tells you: You're dead. tell isabella You're a moron. You tell Isabella: You're a moron. <> Radamal hiccups. Isabella tells you: You're dead tell isabella You're a moron. You tell Isabella: You're a moron. <> Isabella tells you: You're dead tell isabella You're a moron. You tell Isabella: You're a moron. You hear a loud noise coming from the cellar. You hear a loud noise coming from the cellar. You hear a loud noise coming from the cellar. You hear a loud noise coming from the cellar. --Hehe, anyway, back to the mission: Shaming Myrddin-- legend findor Findor Lomien the sindar Red Arrow of the Galadhrim  On for: 50m 42s Gender: male Age: 87d 13h 28m 44s Can be mailed: Findor@Lothlorien Findor is a member of the Galadhrim. Info: Beware the Red Arrow.  say ask ugly woman about beer stains, get plant, roll plant, eat plant,give leav ings to woman, booth,s,e,3n You say: ask ugly woman about beer stains, get plant, roll plant, eat plant,give leavings to woman, booth,s,e,3n <> Findor gets a clipping of nightshade. Findor rolls his eyes plant. Findor rolls his eyes pant. Findor rolls his eyes plant. Nora Hammerthighs croaks out a song with a voice that would make the dead shudde r. Findor ers. say hmm? You say: hmm? <> Findor looks at a clipping of nightshade. say try the rest You say: try the rest <> Findor gives Woman a clipping of nightshade. Nora Hammerthighs looks confused and drops the nightshade. Nora Hammerthighs drops a clipping of nightshade. say erm You say: erm <> Findor arcs a curious eyebrow. say get plant, chew plant, give leavings to woman You say: get plant, chew plant, give leavings to woman <> Findor gets a clipping of nightshade. Findor chews on a clipping of nightshade, then falls to the ground in convulsions, dying in mere seconds. Triggered! doing: kill Kill what? <>  wear all from corpse Findor has died. studded battle shield : You wear a finely crafted studded battle shield. baldric : You wear a studded leather baldric containing a sapphire sword . helmet : You wear a skull helmet. set of climbing gear : You wear a set of climbing gear. <>  ga into pack some gold coins : Gold may only be pocketed. get all gold from corpse <> Ok. <> You put 231 gold in your pockets. ga There is nothing in the corpse to get. <>  nod You nod. <> Sparticus closes the east door. g A hallway in the brewery(w, cellar and e) Sparticus the dunedain Mountaineer (Impartial) A clipping of nightshade Radamal the master brewer An assistant brewer <>  say ask man about beer You say: ask man about beer <>  say get plant You say: get plant <>  say roll plant You say: roll plant <> say chew plant You say: chew plant <>  say give leavings to man You say: give leavings to man <> Sparticus gets a clipping of nightshade. Sparticus rolls his eyes plant. Sparticus chews on a clipping of nightshade, then falls to the ground in convulsions, dying in mere seconds. Triggered! doing: kill Kill what? <> Sparticus has died. wear all from corpse shield : You wear a round shield. baldric : You wear a simple leather baldric containing an elven longswor d. boots : You wear heavy boots. <>  ga into pack some gold coins : Gold may only be pocketed. get all gold from corpse <> Ok. <> You put 265 gold in your pockets. --Finally someone wants to put an end to this-- Stok tells you: my aliases are full just meet me at sp i'm runn ing there s Outside Hobbiton(s, n, w and e) [ne, n and nw] A signpost A hitching post <>  tell stok aight You tell Stok: aight <>  tell stok I'm at bywater You tell Stok: I'm at bywater <>  i Gold: 6 Encumbrance: unencumbered You are carrying the following on your person: *A small knife. *A canvas backpack (worn). <> Stok enters. party form You form a new party. <> Stok downs a potion. You are attacked by Stok! Without warning, Stok stabs you from behind! Stok demolishes your skull, causing it to crack! You miss Stok. Stok hits your shoulder, causing you to grimace in pain. You chuckle as Stok feebly attempts to headbutt you. You miss Stok. Stok knocks you back with a powerful strike. You chuckle as Stok feebly attempts to headbutt you. do 19e Do: starting commands. <> Shire Plains(s, w and e) [ne, n and nw] An observant Bounder Stok enters. <> Shire Plains(s, w and e) [ne, n and nw] A small black and grey sparrow angrily chirps at your presence. Stok enters. <> Shire Plains(s, w and e) [ne, n and nw] A young ranger gazes at the wilderness Stok enters. <> Shire Plains(s, w and e) [ne, n and nw] Stok enters. <> Shire Plains(w and e) [ne, n and nw] A young ranger gazes at the wilderness Stok enters. <> Shire Plains(s, w and e) [ne, n and nw] A curious little mouse wiggles its nose at you. Stok enters. <> The Great East Road(s, w, sw and e) [ne, n, nw, se and e] Stok enters. <> Stonebows Bridge(w and e) [s, nw and n] Stok enters. <> The Great East Road(s, n, se, w and e) [nw, w and sw] Stok enters. <> The Great East Road(s, n, se, w and e) Stok enters. <> The Great East Road(ne, s, n, se, w, sw and e) An old gossiper [41 rumours, 1 new] Stok enters. <> The Plains(s, n, w and e) Stok enters. <> The Plains(s, n, w and e) Stok enters. <> You hit Stok. Stok knocks you back with a powerful strike. The Plains(s, n, w and e) Stok enters. <> The Plains(s, n, w and e) Stok enters. <> You chuckle as Stok feebly attempts to headbutt you. The Plains(s, n, w and e) A red fox pauses here, eyeing you Stok enters. <> The Plains(s, n, w and e) Stok enters. <> The Plains(s, n, w and e) A buck-toothed gopher sticks his head out of a hole Stok enters. <> The Greenway(ne, s, nw, n, se, w and e) Stok enters. <> Do: Commands completed. <> g stok Stok the dunedain Deathmaster (Angelic) There is an aura of calmness around Stok. <--screw coloring that Stok has the look of a seasoned adventurer. He is carrying: A menacing spiked mace (wielded). <> You miss Stok. Stok knocks you back with a powerful strike. Stok pulls you closer to him and headbutts you square in the fac e. n West Gate of Bree(s, nw, n, w and e) A town guard [2] A walking staff A fine feather A big sign Stok enters. <>  n The Plains(s, n, w and e) A bald-headed vulture patiently waits for something or someone to die. Stok enters. <>  n You miss Stok. e The Plains(s, n, w and e) Stok enters. <>  e Bree-hill(s, n, w and e) Stok enters. <> A scenic valley(s, ne, town, n, w, farm and e) A hitching post A town guard Stok enters. <>  town <--Yes, I almost innbroke. Then decided I'd milk this puppy. A path leading to Combe(ne, s and valley) Stok enters. <> You miss Stok. Stok crushes your leg, nearly dismembering it! valley A scenic valley(s, ne, town, n, w, farm and e) A hitching post A town guard Stok enters. <>  w Bree-hill(s, n, w and e) Stok enters. <>  w The Plains(s, n, w and e) Stok enters. <> s The Plains(s, n, w and e) A bald-headed vulture patiently waits for something or someone to die. Stok enters. <>  s West Gate of Bree(s, nw, n, w and e) A town guard [2] A walking staff A fine feather A big sign Stok enters. <>  break <> The Plains(s, n, w and e) A bald-headed vulture patiently waits for something or someone to die. Stok enters. <> The Plains(s, n, w and e) Stok enters. <> Bree-hill(s, n, w and e) Stok enters. <> You miss Stok. Stok knocks you back with a powerful strike. A scenic valley(s, ne, town, n, w, farm and e) A hitching post A town guard Stok enters. <> The Hills of Chetwood(ne, s, nw, n, w, sw and e) Stok enters. <> The Hills of Chetwood(ne, s, nw, n, se, w and e) Stok enters. <> Midgewater Swamp(ne, s, nw, n, se, w and e) Stok enters. <> Midgewater Swamp(s, n, w and e) Stok enters. <> At a large tree(s, ne, nw, n, w, se, sw and e) Stok enters. <> Midgewater Swamp(s, n, w and e) Stok enters. <> Midgewater Swamp(s, nw, n, w, sw and e) The midges of Midgewater report Please enter your report. Please use these codes: 1 - Attempted Theft 2 - Theft 3 - Attempted Murder 4 - Murder 5 - False Report, falsely accused of a crime 6 - Corpselooting (to be heard by the power of law) 7 - Other law issue (to be heard by the power of law) q - quit without reporting What crime has been committed? [#] : 3 Who committed the violation? : stok You wish to report Stok for attempted murder Is this information correct? [y/n] y e Bree-hill(s, n, w and e) <>  n Bree-hill(s, n, w and e) Stok the dunedain Deathmaster (Angelic) <>  e A scenic valley(s, ne, town, n, w, farm and e) A hitching post A town guard Stok enters. <>  e The Hills of Chetwood(ne, s, nw, n, w, sw and e) Stok enters. <>  w A scenic valley(s, ne, town, n, w, farm and e) A hitching post A town guard Stok enters. <> w Bree-hill(s, n, w and e) Stok enters. <>  w The Plains(s, n, w and e) Stok enters. <> You are attacked by Stok! You chuckle as Stok feebly attempts to headbutt you. e Bree-hill(s, n, w and e) Stok enters. <>  e A scenic valley(s, ne, town, n, w, farm and e) A hitching post A town guard Stok enters. <>  e The Hills of Chetwood(ne, s, nw, n, w, sw and e) Stok enters. <>  e The Hills of Chetwood(ne, s, nw, n, se, w and e) Stok enters. <>  e You miss Stok. Stok knocks you back with a powerful strike. e Midgewater Swamp(ne, s, nw, n, se, w and e) Stok enters. <>  e Midgewater Swamp(s, n, w and e) Stok enters. <>  e At a large tree(s, ne, nw, n, w, se, sw and e) Stok enters. <> Midgewater Swamp(s, n, w and e) Stok enters. <> You chuckle as Stok feebly attempts to headbutt you. e Midgewater Swamp(s, nw, n, w, sw and e) The midges of Midgewater report Please enter your report. Please use these codes: 1 - Attempted Theft 2 - Theft 3 - Attempted Murder 4 - Murder 5 - False Report, falsely accused of a crime 6 - Corpselooting (to be heard by the power of law) 7 - Other law issue (to be heard by the power of law) q - quit without reporting What crime has been committed? [#] : 3 Who committed the violation? : stok You wish to report Stok for attempted murder Is this information correct? [y/n] y e Midgewater Swamp(s, n, w and e) Stok the dunedain Deathmaster (Angelic) <>  e Midgewater Swamp(s, nw, n, w, sw and e) The midges of Midgewater <> e Midgewater Swamp(s, nw, n, w, sw and e) The midges of Midgewater <> w w w The Plains(s, n, w and e) An ugly orc w <>Sciella enters. Sciella leaves west. Midgewater Swamp(s, nw, n, w, sw and e) Sciella Booty Grabber the dunedain Crime Lord (Demonic) The midges of Midgewater <> Midgewater Swamp(s, nw, n, w, sw and e) The midges of Midgewater <> Midgewater Swamp(s, n, w and e) Stok the dunedain Deathmaster (Angelic) <> At a large tree(s, ne, nw, n, w, se, sw and e) Stok enters. <> w Midgewater Swamp(s, n, w and e) Stok enters. <> w Midgewater Swamp(ne, s, nw, n, se, w and e) <> w Sciella appears from the shadows. Sciella leaves west. The Hills of Chetwood(ne, s, nw, n, se, w and e) <> e Midgewater Swamp(ne, s, nw, n, se, w and e) <> e Midgewater Swamp(s, n, w and e) Stok the dunedain Deathmaster (Angelic) <> g stok Stok the dunedain Deathmaster (Angelic) There is an aura of calmness around Stok.  Stok has the look of a seasoned adventurer. He is carrying: A menacing spiked mace (wielded). <> You are attacked by Stok! You chuckle as Stok feebly attempts to headbutt you. say again? You say: again? <> e At a large tree(s, ne, nw, n, w, se, sw and e) Stok enters. <> e Midgewater Swamp(s, n, w and e) Stok enters. <> e Midgewater Swamp(s, nw, n, w, sw and e) The midges of Midgewater <> report Please enter your report. Please use these codes: 1 - Attempted Theft 2 - Theft 3 - Attempted Murder 4 - Murder 5 - False Report, falsely accused of a crime 6 - Corpselooting (to be heard by the power of law) 7 - Other law issue (to be heard by the power of law) q - quit without reporting What crime has been committed? [#] : 3 Who committed the violation? : stok You wish to report Stok for attempted murder Is this information correct? [y/n] yes Midgewater Swamp(s, n, w and e) Stok the dunedain Deathmaster (Angelic) Stok tells you: love you say again? You say: again? <> gold You search your pockets and find 6 gold. <> Stok kisses you. --Yes, they still love me, Myrrdin--