HP:220 EP:220> The main street of Edoras leads south from the gate. It is a broad path, which leads steadily up the great hill. Spaced along the way are several short flights of stairs. Beside the road a swift stream of water flows in a stone channel. There are many houses on either side of the path as it winds its way up the hill. To the east is a small stone guard house, to the west a building with a plaque on its door. You think you could guard this area... Type 'info'. You see the river Snowbourne west. The Great West Road continues northwest and northeast. The sun shines brightly in the eastern sky. The sky is brilliantly clear. There is water to the north and west. The only obvious exits are south, north, west and east. A tan horse of Rohan A chestnut war horse [2] A signpost A hitching post A guard stands watch over the gate [2] HP:220 EP:220> Do: Commands completed. HP:220 EP:220> Do: starting commands. Large command count! Forcing 'brief' mode. HP:220 EP:220> Approaching Edoras(s, n, w and e) [ne and sw] HP:220 EP:220> The Great West Road(s, w and e) [ne, n and w] HP:220 EP:220> The Great West Road(s, w, se and e) [ne, n and nw] HP:220 EP:220> The Great West Road(s, n, nw, w, se and e) HP:220 EP:220> The Great West Road(s, n, nw, w, se and e) HP:220 EP:220> The Great West Road(s, n, nw, w, se and e) HP:220 EP:220> The Great West Road(s, n, nw, w and e) HP:220 EP:220> The Great West Road(s, n, w and e) HP:220 EP:220> The Great West Road(s, n, w and e) HP:220 EP:220> The Great West Road(s, n, w, se and e) HP:220 EP:220> The Great West Road(s, n, nw, w, se and e) HP:220 EP:220> The Great West Road(s, nw, n, se, w and e) An empty bottle HP:220 EP:220> The Great West Road(s, n, nw, w, se and e) HP:220 EP:220> The Great West Road(s, n, nw, w and e) HP:220 EP:220> The Great West Road(s, n, w and e) HP:220 EP:220> The Great West Road(s, n, w and e) HP:220 EP:220> The Great West Road(s, n, w and e) HP:220 EP:220> The Great West Road(s, n, w, se and e) HP:220 EP:220> The Great West Road(s, n, nw, w, se and e) HP:220 EP:220> The Great West Road(s, n, nw, w and e) HP:220 EP:220> The Great West Road(s, n, w and e) HP:220 EP:220> The Great West Road(s, n, w and e) HP:220 EP:220> The Great West Road(s, n, w, se and e) HP:220 EP:220> The Great West Road(s, n, nw, w, se and e) HP:220 EP:220> The Great West Road(s, n, nw, w and e) HP:220 EP:220> The Great West Road(s, n, w, se and e) [se and e] HP:220 EP:220> The Mering Stream(s, ne, n, w and e) [s and ne] HP:220 EP:220> The Great West Road(s, ne, n, w, e and sw) [ne, n, w and sw] HP:220 EP:220> The Great West Road(s, n, nw, w and e) [n and nw] HP:220 EP:220> The Great West Road(s, n, nw, w, se and e) [nw] HP:220 EP:220> The Plains(s, n, w and e) HP:220 EP:220> The Firien Wood(s, n, w and e) HP:220 EP:220> Rocky Ground(s, n, w and e) HP:220 EP:220> Rocky Ground(s, n, w and e) HP:220 EP:220> Rocky Ground(s, n, w and e) HP:220 EP:220> The White Mountains(s, n, w, se and e) HP:220 EP:220> The White Mountains(u, nw, n and e) A hitching post HP:220 EP:220> You follow the path of stairs as it hooks around, deep into the mountain. The outpost gatehouse(d, w, enter and e) A massive wolf Grinning Charon, guarding the entrance HP:220 EP:220> South courtyard(ne, nw, n, out, w and e) HP:220 EP:220> The center of the courtyard(s, n, w and e) A statue of a howling wolf HP:220 EP:220> North courtyard(ne, s, nw, n, se, w, sw and e) HP:220 EP:220> The keep entrance(s and n) An outpost guard, standing rigidly [2] HP:220 EP:220> Main hallway(s, n and w) HP:220 EP:220> A large meeting hall(s, n, w and e) HP:220 EP:220> A hallway(s, n and w) HP:220 EP:220> An old armoury(n) A trash can Alexa, the auctioneer HP:220 EP:220> Do: Commands completed. HP:220 EP:220> Verbose mode. HP:220 EP:220> Alexa tells you: I have the following on sale: Lot Seller Price Description Tag #106 Herakles 130 - a leather ranger's ruck (open) pack #108 Herakles 140 - a crystalline shield exc unall #109 Herakles 130 - a pair of mail pants vgc rep. Alexa tells you: The following items just closed: Lot Winner Price Description Tag #105 Fusco 135 - a vicious longsword exc unall HP:220 EP:220> You slip into the shadows and try to look like nothing. HP:220 EP:200> Fusco the dwarf King *Maniac* On for: 30m 24s Gender: male Age: 17d 4h 49m 36s Can be mailed: Fusco@Bree Info: THIS GAME ROCKS! HP:220 EP:199> The Two Towers Jin the dunedain Pickpocket (Immoral) (free) Pippen Cath'lingwe the dwarf Master Thief (Angelic) (free) Tiss Alfgar the silvan Mistress (Impartial) (free) Toram NeoRayne the dwarf Mastermind (Impartial) (free) Thoros Lôminitîr the dunedain Crime Lord (Hand of Eru) (free) Scapegoat the hobbit (free) Arahon Laurekal the silvan (free) Total thieves: 7 Total users: 93 HP:220 EP:199> Pippen Cath'lingwe the dwarf Master Thief (Angelic) On for: 1h 17m 14s Gender: male Age: 7d 11h 28m 14s Can be mailed: Pippen@Bree Pippen has recorded a life story. Pippen is a member of the Preservers of Tharbad. Info: I'm a bouncer for the BK Lounge. HP:220 EP:197> Alexa can't see you, so ignores you. HP:220 EP:196> This room is lit by a fire on the west wall and several torches hanging above a counter to the south. Gleaming in a rack beside the fire stand various types of weaponry from many different lands. Behind the counter on the back wall hang suits of armour and different articles of clothing. A small plaque is bolted to the counter. The only obvious exit is north. A trash can Alexa, the auctioneer HP:220 EP:193> Current trigger: '^Cor picks up an item from auction.' todo 'steal sword from Cor' HP:220 EP:193> The next time you see '^Fusco picks up an item from auction.', you will do: 'steal sword from Fusco'. HP:220 EP:191> Fusco enters. Fusco removes a dwarven warhammer. Fusco puts a dwarven warhammer into a large harvester's pack. Fusco picks up an item from auction. Triggered! doing: steal sword from Fusco You steal a vicious longsword! HP:220 EP:170> You steal some gold coins! HP:220 EP:149> You put 17 gold in your pockets. Your movement reveals you. This large hallway's roof is high above. Even if a person were to jump, he or she probably couldn't touch it. Great stone columns support the roof, and the walls of the cavern are lit up by many torches. To the west is a large archway which leads into a huge chamber. The north door is closed. The only obvious exits are south, north and west. You slip into the next room. HP:220 EP:134>