Ugh the olog-hai Whelp (evil) Necros Sinistar the uruk-hai Soul Excavator (evil) Sinnimar the Thief the numenorean Soul Excavator (evil) Daggoth the uruk-hai Apprentice Sniffer (evil) Borondir Udalraph the dunedain Battle Lord (Shadowspawn of Mordor) (evil) Formid Bloodbreed the uruk-hai Bane (evil) Manir Nâlozigûr the numenorean Mage of Darkness (evil) Total evils: 7 Total users: 24 <(-HP:102 EP:113-)> MOR You miss Stocky orc. Stocky orc circles around you legend formid looking for an opening. Formid Bloodbreed the uruk-hai Bane On for: 2m 9s Gender: male Age: 23d 58m 34s Can be mailed: Formid@CirithUngol Formid is a member of the Dun Ghash legion. Info: Without warning Estraven's staff EXPLODES!!! <(-HP:102 EP:113-)> MOR shape Stocky orc is near death. <(-HP:102 EP:113-)> MOR l  Judging by the furniture-like decor in here, it seems that you have entered into someone's living quarters. There is a wooden table against the wall opposite you, on which you see an iron bowl. On the floor you notice a few hides of various types piled on top of each other. Attached to the wall on your left is a sconce holding a torch.  The only obvious exit is south.  A phial of Roderick's Dream Potion  A stocky, muscular orc <(-HP:102 EP:113-)> MOR You miss Stocky orc. Stocky orc circles around you looking for an opening. legend amearn Amearn the dwarf Deathmaster (Shadowspawn of Mordor) On for: 1m 18s Gender: male Age: 42d 10h 28m 44s Can be mailed: Amearn@CirithUngol Amearn is a servant of the Dark lord. Amearn is a member of the Udungul. Info: Jabba says in Westron: all stupid people on this mud are fat <(-HP:102 EP:113-)> MOR You miss Stocky orc. Stocky orc cracks you across the chest with the whip. Stocky orc beats you over the head with the whip's handle. s Top landing of the turret stairs(s, u, n and e) <(-HP:93 EP:113-)> MOR cam You take note of your surroundings, and begin the arduous process of matching your look, your attire, and your movements to blend into the area. After several minutes, you are able to use your skill to blend into your surroundings. <(-HP:93 EP:83-)> MOR tell tingol find amearn fast You tell Tingol: find amearn fast <(-HP:93 EP:82-)> MOR l  The smell of death hangs in this plain corridor. The very air  feels tense as if tortured souls congregate here, pleading and  begging for some form of absolution. Shadowy archways lead into dark places reeking of hatred and evil, and far above your head, a small trapdoor has been built into the wooden ceiling. The walls are grimy and made from rough stone blocks. The up door is locked.  The only obvious exits are south, up, north and east. <(-HP:94 EP:83-)> MOR hansd What? <(-HP:94 EP:83-)> MOR l n  Judging by the furniture-like decor in here, it seems that you have entered into someone's living quarters. There is a wooden table against the wall opposite you, on which you see an iron bowl. On the floor you notice a few hides of various types piled on top of each other. Attached to the wall on your left is a sconce holding a torch.  The only obvious exit is south.  A phial of Roderick's Dream Potion  A stocky, muscular orc <(-HP:94 EP:83-)> MOR n get phial s Some living quarters(s)  A phial of Roderick's Dream Potion  A stocky, muscular orc <(-HP:94 EP:82-)> MOR Ok. <(-HP:94 EP:82-)> MOR Top landing of the turret stairs(s, u, n and e) <(-HP:94 EP:82-)> MOR <(-HP:94 EP:80-)> MOR l  The smell of death hangs in this plain corridor. The very air  feels tense as if tortured souls congregate here, pleading and  begging for some form of absolution. Shadowy archways lead into dark places reeking of hatred and evil, and far above your head, a small trapdoor has been built into the wooden ceiling. The walls are grimy and made from rough stone blocks. The up door is locked.  The only obvious exits are south, up, north and east. <(-HP:94 EP:80-)> MOR l n  Judging by the furniture-like decor in here, it seems that you have entered into someone's living quarters. There is a wooden table against the wall opposite you, on which you see an iron bowl. On the floor you notice a few hides of various types piled on top of each other. Attached to the wall on your left is a sconce holding a torch.  The only obvious exit is south.  A stocky, muscular orc <(-HP:94 EP:80-)> MOR score Grimscar Greystone the dunedain Master Assassin (Demonic) Your stomach is almost full, barely room for another bite. HP: 94/220 END: 79/220 Exp: 1664000 Avg. Stats: 98 Strength: 100 Agility: 97 Charisma: 98 Constitution: 97 Coordination: 100 Intelligence: 96 Level 18 assassin, 85d 6h 47m 24s old. You are camouflaged. <(-HP:94 EP:79-)> MOR l n  Judging by the furniture-like decor in here, it seems that you have entered into someone's living quarters. There is a wooden table against the wall opposite you, on which you see an iron bowl. On the floor you notice a few hides of various types piled on top of each other. Attached to the wall on your left is a sconce holding a torch.  The only obvious exit is south.  A stocky, muscular orc <(-HP:95 EP:80-)> MOR Tingol tells you: road to MOrdor tell tingol fdl, he's coming for me You tell Tingol: fdl, he's coming for me Autosave. *I decide discretion is the better part of Valor and take my leave* who evil The Two Towers Ugh the olog-hai Whelp (evil) Necros Sinistar the uruk-hai Soul Excavator (evil) Sinnimar the Thief the numenorean Soul Excavator (evil) Daggoth the uruk-hai Apprentice Sniffer (evil) Formid Bloodbreed the uruk-hai Bane (evil) Borondir Udalraph the dunedain Battle Lord (Shadowspawn of Mordor) (evil) Manir Nâlozigûr the numenorean Mage of Darkness (evil) Amearn the dwarf Deathmaster (Shadowspawn of Mordor) (evil) Total evils: 8 Total users: 27 <(-HP:141 EP:126-)>  Black dots start to dance in front of your eyes as you begin to lapse into unconsciousness. l  You panic as you realize you have been pulled under the surface by  a strong current. While the pulse of terror pounds in your ears, it  finally dawns on you that you can't breathe! Air! You need fresh air! <(-HP:140 EP:123-)> score Grimscar Greystone the dunedain Master Assassin (Demonic) You are full! You feel like a blimp. HP: 140/220 END: 123/220 Exp: 1664000 Avg. Stats: 98 Strength: 100 Agility: 97 Charisma: 98 Constitution: 97 Coordination: 100 Intelligence: 96 Level 18 assassin, 85d 6h 49m 44s old. <(-HP:140 EP:123-)>  Tingol tells you: In the room: a dark room with a well in the center.(CU) tell tingol nod You tell Tingol: nod Pack contains: A silver flask A black flask An Orc courier pack <(-HP:128 EP:119-)> score Grimscar Greystone the dunedain Master Assassin (Demonic) You are full! You feel like a blimp. HP: 128/220 END: 119/220 Exp: 1664000 Avg. Stats: 98 Strength: 100 Agility: 97 Charisma: 98 Constitution: 97 Coordination: 100 Intelligence: 96 Level 18 assassin, 85d 6h 50m 24s old. <(-HP:128 EP:119-)> l  You feel a pang of sudden fear as you realize your piece of driftwood is beginning to fall apart! The rather violent current and the waves, combined with your weight and the time it has already spent in the water is beginning to take its toll... you probably should prepare yourself for a swim, just in case. <(-HP:128 EP:119-)> hands You have two hands. You are holding a phial of Roderick's Dream Potion (in hands) You have one free hand. <(-HP:128 EP:119-)> l  You feel a pang of sudden fear as you realize your piece of driftwood is beginning to fall apart! The rather violent current and the waves, combined with your weight and the time it has already spent in the water is beginning to take its toll... you probably should prepare yourself for a swim, just in case. <(-HP:128 EP:119-)>  Tingol tells you: need 80 ep to get out of here. getting drunk. <(-HP:128 EP:119-)> drink potion drop empty vial drop empty phial You are too full to even drink anything. <(-HP:128 EP:119-)>  Drop what? <(-HP:128 EP:119-)>  Drop what? <(-HP:128 EP:119-)> drink phial You drink the phial of dream potion and feel it taking effect. Slowly, you feel your body growing in strength and power! You feel like you could take on anyone! Yes! YES! You feel incredible! <(-HP:129 EP:120-)>  An empty phial disappears in the confusion. l  You feel a pang of sudden fear as you realize your piece of driftwood is beginning to fall apart! The rather violent current and the waves, combined with your weight and the time it has already spent in the water is beginning to take its toll... you probably should prepare yourself for a swim, just in case. <(-HP:220 EP:220-)>  It seems you are approaching the end of your journey! You are sure that you can hear the sounds of rushing water just up ahead, and every so often a gust of wind blows in your face! It might just be your imagination, but you also think you can see a bit of light! l  You feel a pang of sudden fear as you realize your piece of driftwood is beginning to fall apart! The rather violent current and the waves, combined with your weight and the time it has already spent in the water is beginning to take its toll... you probably should prepare yourself for a swim, just in case. <(-HP:220 EP:220-)> rest You sit back, relax, and enjoy a nice rest. <(-HP:220 EP:220-)> score Grimscar Greystone the dunedain Master Assassin (Demonic) You are somewhat drunk. You are full! You feel like a blimp. You are sitting down, relaxing peacefully. HP: 220/220 END: 220/220 Exp: 1664000 Avg. Stats: 98 Strength: 100 Agility: 97 Charisma: 98 Constitution: 97 Coordination: 100 Intelligence: 96 Level 18 assassin, 85d 6h 50m 52s old. <(-HP:220 EP:220-)>  Suddenly the tunnel ends, and your hopes are shattered as you realize you are about to fall 60 feet straight down into a black pool of icy cold water! Mid-air The effects wear off. Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhh! Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhh! The echo of your scream bounces off the mountain walls. You are madly flailing your arms and legs about, futilely trying to grab ahold of anything to stop your fall! It's only a matter of seconds now before you will fall head-first into black, unknown, icy cold waters. You plunge deep down into the pool! Your first estimate was right, this pool is cold! The impact with the smooth surface of the pool knocks you half senseless, but you are mindful enough to quickly swim to the surface. A pool [n] Taking a deep breath, you begin to swim. swim north swim west wade ashore You are acquiring a rather foul odor from the water. You swim north. A pool [s and w] Your actions interrupt your rest. <(-HP:185 EP:201-)>  You're beginning to smell worse. You swim west. A pool(w) [e] Your actions interrupt your rest. <(-HP:185 EP:189-)>  You stop swimming. A small valley(hut and w) [e] <(-HP:185 EP:189-)> SOR w The wall of Mordor(s, nw, w, sw and e)  Borondir Udalraph the dunedain Battle Lord (Shadowspawn of Mordor)  Amearn the dwarf Deathmaster (Shadowspawn of Mordor) <(-HP:185 EP:189-)> SOR w You are attacked by Borondir! Borondir grapples with you, his cranium colliding with your face. w The Southward Road(s, n, nw, w, se and e) Amearn enters. Borondir enters. <(-HP:171 EP:189-)> SOR A haradrim camp(s, n, w and e)(harad1, harad2) Amearn enters. Borondir enters. <(-HP:171 EP:189-)> SOR 8n Do: starting commands. <(-HP:171 EP:189-)> SOR The Southward Road(s, ne, n, w, se and e) Amearn enters. Borondir enters. <(-HP:171 EP:189-)> SOR The Southward Road(s, ne, n, w, se and e) Amearn enters. Borondir enters. <(-HP:171 EP:189-)> SOR The Southward Road(s, ne, n, w, se and e) Amearn enters. Borondir enters. <(-HP:171 EP:189-)> SOR The Southward Road(s, ne, n, w, se and e) Amearn enters. Borondir enters. <(-HP:171 EP:189-)> SOR The Southward Road(s, ne, n, w, se and e) Amearn enters. Borondir enters. <(-HP:171 EP:189-)> SOR The Southward Road(s, ne, n, w, se and e) Amearn enters. Borondir enters. <(-HP:171 EP:189-)> SOR You miss Borondir. Borondir hits you very hard. The Southward Road(s, n, w, se and e) Amearn enters. Borondir enters. <(-HP:157 EP:189-)> SOR The Southward Road(s, ne, n, w, se and e) Amearn enters. Borondir enters. <(-HP:157 EP:189-)> SOR Do: Commands completed. <(-HP:157 EP:189-)> SOR You are attacked ne by Amearn! Without warning, Amearn stabs you from behind! Amearn DECIMATES you with a ferocious attack! e The Southward Road(s, n, w, se, e and sw) Amearn enters. Borondir enters. <(-HP:81 EP:189-)> SOR The Southward Road(s, ne, n, w and e) Amearn enters. Borondir enters. <(-HP:81 EP:189-)> SOR ne The Southward Road(s, ne, n, w, e and sw) Amearn enters. Borondir enters. <(-HP:81 EP:189-)> SOR ne The Southward Road(s, n, w, e and sw) Amearn enters. Borondir enters. <(-HP:81 EP:189-)> SOR e The Southward Road(s, n, w and e) Amearn enters. Borondir enters. <(-HP:81 EP:189-)> SOR 8s Do: starting commands. <(-HP:81 EP:189-)> SOR The Southward Road(s, n, se and sw) Amearn enters. Borondir enters. <(-HP:81 EP:189-)>  The Southward Road(s, n, w and e) Amearn enters. Borondir enters. <(-HP:81 EP:189-)>  You miss Amearn. Borondir scratches you. Amearn misses you. The Southward Road(s, ne, n and nw) Amearn enters. Borondir enters. <(-HP:80 EP:189-)>  The Southward Road(s and n) Amearn enters. Borondir enters. <(-HP:80 EP:189-)>  The Southward Road(s and n) Amearn enters. Borondir enters. <(-HP:80 EP:189-)>  The Southward Road(s, n, se and sw) Amearn enters. Borondir enters. <(-HP:80 EP:189-)>  The Southward Road(s, n, se, w, e and sw) Amearn enters. Borondir enters. <(-HP:80 EP:189-)>  At the gate(ne, n, nw, w, and e)(bg1, bg2) Amearn enters. Borondir enters. <(-HP:80 EP:189-)>  Do: Commands completed. <(-HP:80 EP:189-)>  Amearn charges at you with his sword, plunging the point into you! You notice Borondir sizing you up. jl As you speak the word 'olooth' the ground starts to shake, and suddenly a black iron door carved in the gate opens... You feel a warm breath and decide that it's too late to retreat... Inside Mordor(s and e) <(-HP:41 EP:189-)> MOR cam You are too drunk to stay blended into your surroundings. <(-HP:41 EP:189-)> MOR do e,tunnel,nw,w,nw,nw,nw,2n,4nw,staircase,3n,gate,stairs,u,w,n Do: starting commands. <(-HP:41 EP:189-)> MOR The foot of the Ered Lithui(w and tunnel) <(-HP:41 EP:189-)> MOR The entrance of the Maggot-holes(ne, n, nw and tunnel) <(-HP:41 EP:189-)> MOR Darkness surrounds you. A twisting tunnel(ne, nw, se, w and e) <(-HP:41 EP:189-)> MOR A dark, stinky tunnel(n, nw and e) <(-HP:41 EP:189-)> MOR Darkness surrounds you. A tunnel in the Wormholes(n, nw, se and e) <(-HP:41 EP:189-)> MOR A dark, stinky tunnel(ne, nw, se, w and e) <(-HP:41 EP:189-)> MOR A twisting tunnel(s, n, se and sw) <(-HP:41 EP:189-)> MOR Darkness surrounds you. A twisting tunnel(s and n) <(-HP:41 EP:189-)> MOR A twisting tunnel(s, ne, n and nw) <(-HP:41 EP:189-)> MOR A dark, stinky tunnel(n, nw, se, w, e and sw) <(-HP:41 EP:189-)> MOR Darkness surrounds you. A twisting tunnel(s, ne, nw, se, w and e) <(-HP:41 EP:189-)> MOR Darkness surrounds you. A twisting tunnel(s, nw, se and sw) <(-HP:41 EP:189-)> MOR A mysterious stairway(staircase and se) <(-HP:41 EP:189-)> MOR Pass to the Carchost(n and tunnel) <(-HP:43 EP:191-)> MOR Pass to the Carchost(s and n) <(-HP:43 EP:191-)> MOR Pass to the Carchost(s and n) <(-HP:43 EP:191-)> MOR The Carchost gate(s and gate) <(-HP:43 EP:191-)> MOR In the hall of the Carchost(hall, passage, out and stairs)  Sokralg an orc sentinel is here  A human slave  A putrid piece of meat <(-HP:43 EP:191-)> MOR A stairway(u and w)  An easterling archer is near a window <(-HP:43 EP:191-)> MOR A stairway(u, d and w)  A human slave  An easterling archer is near a window <(-HP:43 EP:191-)> MOR A corridor in the Carchost(s, n and stairs) <(-HP:43 EP:191-)> MOR Carchost's storage room(s)(car1, car2) <(-HP:43 EP:191-)> MOR Do: Commands completed. <(-HP:43 EP:191-)> MOR s A corridor in the Carchost(s, n and stairs) <(-HP:43 EP:191-)> MOR stairs A stairway(u, d and w)  A human slave  An easterling archer is near a window <(-HP:43 EP:191-)> MOR d A stairway(u and w)  An easterling archer is near a window <(-HP:43 EP:191-)> MOR w In the hall of the Carchost(hall, passage, out and stairs)  Sokralg an orc sentinel is here  A human slave  A putrid piece of meat <(-HP:43 EP:191-)> MOR passage The forge of the Carchost(passage)  A trash can  A dirty weaponsmith <(-HP:43 EP:191-)> MOR l  You manage to go down the passage and come into a very hot room. A huge natural pit is spitting burning magma and everything has gone black due to the heavy black dust that floats in the air. Weapons of all sorts are piled on the floor, and carved on the walls there are big holes used as cabinets. Inside them you can see many kinds of tools. You have obviously entered a forge. A strange orc is running all over the room in a big rush to sharpen and shape as many weapons as he can. A huge horn-shaped anvil in one dark corner calls your attention, and a terrible odor is coming from an iron furnace attached to the wall. There are some inscriptions on the wall.  The only obvious exit is passage.  A trash can  A dirty weaponsmith <(-HP:43 EP:191-)> MOR l in pack Pack contains: A silver flask A black flask An Orc courier pack <(-HP:43 EP:191-)> MOR hands You have two hands. You are not holding anything. You have two free hands. <(-HP:43 EP:191-)> MOR score Grimscar Greystone the dunedain Master Assassin (Demonic) You are somewhat drunk. You are full! You feel like a blimp. HP: 43/220 END: 191/220 Exp: 1664000 Avg. Stats: 98 Strength: 100 Agility: 97 Charisma: 98 Constitution: 97 Coordination: 100 Intelligence: 96 Level 18 assassin, 85d 6h 51m 20s old. <(-HP:43 EP:191-)> MOR Why don't you get a shower? l  You manage to go down the passage and come into a very hot room. A huge natural pit is spitting burning magma and everything has gone black due to the heavy black dust that floats in the air. Weapons of all sorts are piled on the floor, and carved on the walls there are big holes used as cabinets. Inside them you can see many kinds of tools. You have obviously entered a forge. A strange orc is running all over the room in a big rush to sharpen and shape as many weapons as he can. A huge horn-shaped anvil in one dark corner calls your attention, and a terrible odor is coming from an iron furnace attached to the wall. There are some inscriptions on the wall.  The only obvious exit is passage.  A trash can  A dirty weaponsmith <(-HP:43 EP:191-)> MOR score Grimscar Greystone the dunedain Master Assassin (Demonic) You are somewhat drunk. You are full! You feel like a blimp. HP: 43/220 END: 191/220 Exp: 1664000 Avg. Stats: 98 Strength: 100 Agility: 97 Charisma: 98 Constitution: 97 Coordination: 100 Intelligence: 96 Level 18 assassin, 85d 6h 51m 28s old. <(-HP:43 EP:191-)> MOR l  You manage to go down the passage and come into a very hot room. A huge natural pit is spitting burning magma and everything has gone black due to the heavy black dust that floats in the air. Weapons of all sorts are piled on the floor, and carved on the walls there are big holes used as cabinets. Inside them you can see many kinds of tools. You have obviously entered a forge. A strange orc is running all over the room in a big rush to sharpen and shape as many weapons as he can. A huge horn-shaped anvil in one dark corner calls your attention, and a terrible odor is coming from an iron furnace attached to the wall. There are some inscriptions on the wall.  The only obvious exit is passage.  A trash can  A dirty weaponsmith <(-HP:43 EP:191-)> MOR score Grimscar Greystone the dunedain Master Assassin (Demonic) You are somewhat drunk. You are full! You feel like a blimp. HP: 45/220 END: 193/220 Exp: 1664000 Avg. Stats: 98 Strength: 100 Agility: 97 Charisma: 98 Constitution: 97 Coordination: 100 Intelligence: 96 Level 18 assassin, 85d 6h 51m 32s old. <(-HP:45 EP:193-)> MOR l  You manage to go down the passage and come into a very hot room. A huge natural pit is spitting burning magma and everything has gone black due to the heavy black dust that floats in the air. Weapons of all sorts are piled on the floor, and carved on the walls there are big holes used as cabinets. Inside them you can see many kinds of tools. You have obviously entered a forge. A strange orc is running all over the room in a big rush to sharpen and shape as many weapons as he can. A huge horn-shaped anvil in one dark corner calls your attention, and a terrible odor is coming from an iron furnace attached to the wall. There are some inscriptions on the wall.  The only obvious exit is passage.  A trash can  A dirty weaponsmith <(-HP:45 EP:193-)> MOR rest You sit back, relax, and enjoy a nice rest. <(-HP:45 EP:193-)> MOR Your head is clearing. l in pack Pack contains: A silver flask A black flask An Orc courier pack <(-HP:47 EP:195-)> MOR drop stew from c You do not have a c. <(-HP:47 EP:195-)> MOR get flask from pack open flask drink flask close flask put flask in pack Ok. <(-HP:47 EP:195-)> MOR You open a silver flask. <(-HP:47 EP:195-)> MOR You are too full to drink anything. <(-HP:47 EP:195-)> MOR You close a silver flask. <(-HP:47 EP:195-)> MOR Ok. <(-HP:47 EP:195-)> MOR l  You manage to go down the passage and come into a very hot room. A huge natural pit is spitting burning magma and everything has gone black due to the heavy black dust that floats in the air. Weapons of all sorts are piled on the floor, and carved on the walls there are big holes used as cabinets. Inside them you can see many kinds of tools. You have obviously entered a forge. A strange orc is running all over the room in a big rush to sharpen and shape as many weapons as he can. A huge horn-shaped anvil in one dark corner calls your attention, and a terrible odor is coming from an iron furnace attached to the wall. There are some inscriptions on the wall.  The only obvious exit is passage.  A trash can  A dirty weaponsmith <(-HP:47 EP:195-)> MOR drop stew from cloak eat satew Ok. <(-HP:47 EP:195-)> MOR drop stew from cloak eat satew There is no satew here. <(-HP:47 EP:195-)> MOR Ok. <(-HP:47 EP:195-)> MOR There is no satew here. <(-HP:47 EP:195-)> MOR drops tew fr What? <(-HP:47 EP:195-)> MOR Tingol tells you: Amearn is in Mordor at Carchost. drop stew from cloak eat stew Ok. <(-HP:47 EP:195-)> MOR You raise the bowl to your mouth and tip the bowl slightly, allowing little by little of the watery stew to slip past your lips, being careful not to be burned. The lumps of meat give a welcome break from the blandness of the dish. You eat a small bowl of somewhat meaty stew. <(-HP:65 EP:213-)> MOR drop stew from cloak eat stew Ok. <(-HP:65 EP:213-)> MOR You are too full to eat another bite. <(-HP:65 EP:213-)> MOR l  You manage to go down the passage and come into a very hot room. A huge natural pit is spitting burning magma and everything has gone black due to the heavy black dust that floats in the air. Weapons of all sorts are piled on the floor, and carved on the walls there are big holes used as cabinets. Inside them you can see many kinds of tools. You have obviously entered a forge. A strange orc is running all over the room in a big rush to sharpen and shape as many weapons as he can. A huge horn-shaped anvil in one dark corner calls your attention, and a terrible odor is coming from an iron furnace attached to the wall. There are some inscriptions on the wall.  The only obvious exit is passage.  A small bowl of somewhat meaty stew  A small bowl of somewhat meaty stew  A small bowl of somewhat meaty stew  A trash can  A dirty weaponsmith <(-HP:66 EP:214-)> MOR You hate how you smell! l  You manage to go down the passage and come into a very hot room. A huge natural pit is spitting burning magma and everything has gone black due to the heavy black dust that floats in the air. Weapons of all sorts are piled on the floor, and carved on the walls there are big holes used as cabinets. Inside them you can see many kinds of tools. You have obviously entered a forge. A strange orc is running all over the room in a big rush to sharpen and shape as many weapons as he can. A huge horn-shaped anvil in one dark corner calls your attention, and a terrible odor is coming from an iron furnace attached to the wall. There are some inscriptions on the wall.  The only obvious exit is passage.  A small bowl of somewhat meaty stew  A small bowl of somewhat meaty stew  A small bowl of somewhat meaty stew  A trash can  A dirty weaponsmith <(-HP:66 EP:214-)> MOR l passage  You have stepped into the most disgusting chamber you could possibly  imagine. The black and cold stone walls are full of drawings of the Red Eye  made from blood. You don't feel very welcome, around you orcs of all types  rush and fight for pieces of putrid meat and stinking drinks. A huge stone made spiral staircase stands in a dark corner. The room has a terrible stench and body fluids of all kinds lie on the floor, the only apparent light source is provided by a dim fire burning from torches attached to the dark walls surrounding the chamber. Sentinels often guard the entrance of a private hall and a hot breath comes from a passage that leads downstairs.  The only obvious exits are hall, passage, out and stairs.  Sokralg an orc sentinel is here  A human slave  A putrid piece of meat <(-HP:66 EP:214-)> MOR l passage  You have stepped into the most disgusting chamber you could possibly  imagine. The black and cold stone walls are full of drawings of the Red Eye  made from blood. You don't feel very welcome, around you orcs of all types  rush and fight for pieces of putrid meat and stinking drinks. A huge stone made spiral staircase stands in a dark corner. The room has a terrible stench and body fluids of all kinds lie on the floor, the only apparent light source is provided by a dim fire burning from torches attached to the dark walls surrounding the chamber. Sentinels often guard the entrance of a private hall and a hot breath comes from a passage that leads downstairs.  The only obvious exits are hall, passage, out and stairs.  Sokralg an orc sentinel is here  A human slave  A putrid piece of meat <(-HP:66 EP:214-)> MOR passage In the hall of the Carchost(hall, passage, out and stairs)  Sokralg an orc sentinel is here  A human slave  A putrid piece of meat Your actions interrupt your rest. <(-HP:66 EP:214-)> MOR out The Carchost gate(s and gate) <(-HP:66 EP:214-)> MOR s Pass to the Carchost(s and n) <(-HP:66 EP:214-)> MOR s Pass to the Carchost(s and n) <(-HP:66 EP:214-)> MOR s Pass to the Carchost(n and tunnel) <(-HP:66 EP:214-)> MOR s You can't go that way! <(-HP:66 EP:214-)> MOR s You can't go that way! <(-HP:66 EP:214-)> MOR tunnel A mysterious stairway(staircase and se) <(-HP:66 EP:214-)> MOR Amearn enters. Borondir enters. Amearn leaves staircase. Borondir leaves staircase. s You can't go that way! <(-HP:67 EP:215-)> MOR se Darkness surrounds you. A twisting tunnel(s, nw, se and sw) <(-HP:67 EP:215-)> MOR se Darkness surrounds you. A twisting tunnel(s, ne, nw, se, w and e) <(-HP:67 EP:215-)> MOR se A dark, stinky tunnel(n, nw, se, w, e and sw) <(-HP:67 EP:215-)> MOR w Darkness surrounds you. A tunnel in the Wormholes(s, ne, n, nw and e) <(-HP:67 EP:215-)> MOR w You can't go that way! <(-HPw :67 EP:215-)> MOR You can't go that way! <(-HP:67 EP:215-)> MOR n Darkness surrounds you. A twisting tunnel(s, ne, nw, se, w and e) <(-HP:67 EP:215-)> MOR l Darkness surrounds you.  You have completely lost your sense of direction. South, north, it all looks the same. These twisting tunnels seem to become more intrincate as you proceed. You start to think it would be a good idea to turn back now, while you still have a chance. This place seems to be getting narrower and narrower.  The only obvious exits are south, northeast, northwest, southeast, west and east. <(-HP:67 EP:215-)> MOR cma What? <(-HP:67 EP:215-)> MOR score Grimscar Greystone the dunedain Master Assassin (Demonic) You are a bit tipsy. You are full! You feel like a blimp. HP: 67/220 END: 215/220 Exp: 1664000 Avg. Stats: 98 Strength: 100 Agility: 97 Charisma: 98 Constitution: 97 Coordination: 100 Intelligence: 96 Level 18 assassin, 85d 6h 52m old. <(-HP:67 EP:215-)> MOR cam You are too drunk to stay blended into your surroundings. <(-HP:67 EP:215-)> MOR cam You are too drunk to stay blended into your surroundings. <(-HP:67 EP:215-)> MOR cam You are too drunk to stay blended into your surroundings. <(-HP:67 EP:215-)> MOR cam You are too drunk to stay blended into your surroundings. <(-HP:67 EP:215-)> MOR rest You sit back, relax, and enjoy a nice rest. <(-HP:67 EP:215-)> MOR cam You take note of your surroundings, and begin the arduous process of matching your look, your attire, and your movements to blend into the area. After several minutes, you are able to use your skill to blend into your surroundings. Your actions interrupt your rest. <(-HP:68 EP:186-)> MOR Why don't you get a shower? l Darkness surrounds you.  You have completely lost your sense of direction. South, north, it all looks the same. These twisting tunnels seem to become more intrincate as you proceed. You start to think it would be a good idea to turn back now, while you still have a chance. This place seems to be getting narrower and narrower.  The only obvious exits are south, northeast, northwest, southeast, west and east. <(-HP:68 EP:186-)> MOR stop You will no longer attack anyone on sight. And thus, I make good a hasty retreat... but I do come in a few minutes later to finish getting my whip and a second black flask. :)