Amearn and Borondir come pretty close!

Posted by
Grimscar [legacy]
Uploaded
17 May 2006 00:00:00
Type
Attempt

My thanks go out to friends who help keep me alive. What would I do without you? Just thought I'd share a log, it sure made me excited for a few minutes. :)




Ugh the olog-hai Whelp                                                                            (evil)  
Necros Sinistar the uruk-hai Soul Excavator                                                       (evil)  
Sinnimar the Thief the numenorean Soul Excavator                                                  (evil)  
Daggoth the uruk-hai Apprentice Sniffer                                                           (evil)  
Borondir Udalraph the dunedain Battle Lord (Shadowspawn of Mordor)                                (evil)  
Formid Bloodbreed the uruk-hai Bane                                                               (evil)  
Manir Nâlozigûr the numenorean Mage of Darkness                                                   (evil)  

Total evils: 7
Total users: 24
<(-HP:102 EP:113-)> MOR 
You miss Stocky orc.
Stocky orc circles around you legend formid
looking for an opening.
Formid Bloodbreed the uruk-hai Bane 
On for:  2m 9s                            Gender: male
Age: 23d 58m 34s                          
Can be mailed: Formid@CirithUngol
Formid is a member of the Dun Ghash legion.
Info: Without warning Estraven's staff EXPLODES!!! 
<(-HP:102 EP:113-)> MOR shape

Stocky orc is near death.
<(-HP:102 EP:113-)> MOR l

    Judging by the furniture-like decor in here, it seems
that you have entered into someone's living quarters.  There
is a wooden table against the wall opposite you, on which
you see an iron bowl.  On the floor you notice a few hides
of various types piled on top of each other.  Attached to
the wall on your left is a sconce holding a torch.
    The only obvious exit is south.
 A phial of Roderick's Dream Potion
 A stocky, muscular orc
<(-HP:102 EP:113-)> MOR 
You miss Stocky orc.
Stocky orc circles around you looking for an opening.
legend amearn
Amearn the dwarf Deathmaster (Shadowspawn of Mordor) 
On for:  1m 18s                           Gender: male
Age: 42d 10h 28m 44s                      
Can be mailed: Amearn@CirithUngol
Amearn is a servant of the Dark lord.
Amearn is a member of the Udungul.
Info: Jabba says in Westron: all stupid people on this mud are fat 
<(-HP:102 EP:113-)> MOR 
You miss Stocky orc.
Stocky orc cracks you across the chest with the whip.
Stocky orc beats you over the head with the whip's handle.
s
Top landing of the turret stairs(s, u, n and e)
<(-HP:93 EP:113-)> MOR cam

You take note of your surroundings, and begin the arduous process of
matching your look, your attire, and your movements to blend into the
area. After several minutes, you are able to use your skill to blend into
your surroundings.
<(-HP:93 EP:83-)> MOR 
tell tingol find amearn fast
You tell Tingol: find amearn fast
<(-HP:93 EP:82-)> MOR l

    The smell of death hangs in this plain corridor.  The very air  
feels tense as if tortured souls congregate here, pleading and 
begging for some form of absolution.  Shadowy archways lead into
dark places reeking of hatred and evil, and far above your head,
a small trapdoor has been built into the wooden ceiling.  The walls
are grimy and made from rough stone blocks.
The up door is locked.
    The only obvious exits are south, up, north and east.
<(-HP:94 EP:83-)> MOR hansd

What?
<(-HP:94 EP:83-)> MOR l n

    Judging by the furniture-like decor in here, it seems
that you have entered into someone's living quarters.  There
is a wooden table against the wall opposite you, on which
you see an iron bowl.  On the floor you notice a few hides
of various types piled on top of each other.  Attached to
the wall on your left is a sconce holding a torch.
    The only obvious exit is south.
 A phial of Roderick's Dream Potion
 A stocky, muscular orc
<(-HP:94 EP:83-)> MOR n
get phial
s

Some living quarters(s)
 A phial of Roderick's Dream Potion
 A stocky, muscular orc
<(-HP:94 EP:82-)> MOR 
Ok.
<(-HP:94 EP:82-)> MOR 
Top landing of the turret stairs(s, u, n and e)
<(-HP:94 EP:82-)> MOR 
<(-HP:94 EP:80-)> MOR l

    The smell of death hangs in this plain corridor.  The very air  
feels tense as if tortured souls congregate here, pleading and 
begging for some form of absolution.  Shadowy archways lead into
dark places reeking of hatred and evil, and far above your head,
a small trapdoor has been built into the wooden ceiling.  The walls
are grimy and made from rough stone blocks.
The up door is locked.
    The only obvious exits are south, up, north and east.
<(-HP:94 EP:80-)> MOR l n

    Judging by the furniture-like decor in here, it seems
that you have entered into someone's living quarters.  There
is a wooden table against the wall opposite you, on which
you see an iron bowl.  On the floor you notice a few hides
of various types piled on top of each other.  Attached to
the wall on your left is a sconce holding a torch.
    The only obvious exit is south.
 A stocky, muscular orc
<(-HP:94 EP:80-)> MOR 
score
Grimscar Greystone the dunedain Master Assassin (Demonic)
Your stomach is almost full, barely room for another bite.
HP: 94/220   END: 79/220   Exp: 1664000    Avg. Stats: 98
Strength: 100          Agility:  97            Charisma:  98
Constitution:  97      Coordination: 100       Intelligence:  96
Level 18 assassin, 85d 6h 47m 24s old.
You are camouflaged.
<(-HP:94 EP:79-)> MOR l n

    Judging by the furniture-like decor in here, it seems
that you have entered into someone's living quarters.  There
is a wooden table against the wall opposite you, on which
you see an iron bowl.  On the floor you notice a few hides
of various types piled on top of each other.  Attached to
the wall on your left is a sconce holding a torch.
    The only obvious exit is south.
 A stocky, muscular orc
<(-HP:95 EP:80-)> MOR 
Tingol tells you: road to MOrdor
tell tingol fdl, he's coming for me
You tell Tingol: fdl, he's coming for me
Autosave.

*I decide discretion is the better part of Valor and take my leave* 


who evil
                                         The Two Towers

Ugh the olog-hai Whelp                                                                            (evil)  
Necros Sinistar the uruk-hai Soul Excavator                                                       (evil)  
Sinnimar the Thief the numenorean Soul Excavator                                                  (evil)  
Daggoth the uruk-hai Apprentice Sniffer                                                           (evil)  
Formid Bloodbreed the uruk-hai Bane                                                               (evil)  
Borondir Udalraph the dunedain Battle Lord (Shadowspawn of Mordor)                                (evil)  
Manir Nâlozigûr the numenorean Mage of Darkness                                                   (evil)  
Amearn the dwarf Deathmaster (Shadowspawn of Mordor)                                              (evil)  

Total evils: 8
Total users: 27
<(-HP:141 EP:126-)>  
    Black dots start to dance in front of your eyes as you begin to 
lapse into unconsciousness.
l
    You panic as you realize you have been pulled under the surface by 
a strong current.  While the pulse of terror pounds in your ears, it 
finally dawns on you that you can't breathe!  Air!  You need fresh air!
<(-HP:140 EP:123-)>  score

Grimscar Greystone the dunedain Master Assassin (Demonic)
You are full!  You feel like a blimp.
HP: 140/220   END: 123/220   Exp: 1664000    Avg. Stats: 98
Strength: 100          Agility:  97            Charisma:  98
Constitution:  97      Coordination: 100       Intelligence:  96
Level 18 assassin, 85d 6h 49m 44s old.
<(-HP:140 EP:123-)>  
Tingol tells you: In the room: a dark room with a well in the center.(CU)
tell tingol nod
You tell Tingol: nod

Pack contains:
  A silver flask
  A black flask
  An Orc courier pack
<(-HP:128 EP:119-)>  score

Grimscar Greystone the dunedain Master Assassin (Demonic)
You are full!  You feel like a blimp.
HP: 128/220   END: 119/220   Exp: 1664000    Avg. Stats: 98
Strength: 100          Agility:  97            Charisma:  98
Constitution:  97      Coordination: 100       Intelligence:  96
Level 18 assassin, 85d 6h 50m 24s old.
<(-HP:128 EP:119-)>  l

    You feel a pang of sudden fear as you realize your piece of
driftwood is beginning to fall apart!  The rather violent current
and the waves, combined with your weight and the time it has already
spent in the water is beginning to take its toll... you probably
should prepare yourself for a swim, just in case.
<(-HP:128 EP:119-)>  hands

You have two hands.
You are holding a phial of Roderick's Dream Potion (in hands)
You have one free hand.
<(-HP:128 EP:119-)>  l

    You feel a pang of sudden fear as you realize your piece of
driftwood is beginning to fall apart!  The rather violent current
and the waves, combined with your weight and the time it has already
spent in the water is beginning to take its toll... you probably
should prepare yourself for a swim, just in case.
<(-HP:128 EP:119-)>  
Tingol tells you: need 80 ep to get out of here. getting drunk.

<(-HP:128 EP:119-)>  drink potion
drop empty vial
drop empty phial

You are too full to even drink anything.
<(-HP:128 EP:119-)>  
Drop what?
<(-HP:128 EP:119-)>  
Drop what?
<(-HP:128 EP:119-)>  drink phial

You drink the phial of dream potion and feel it taking effect.  Slowly,
you feel your body growing in strength and power!  You feel like you 
could take on anyone!  Yes!  YES!  You feel incredible!
<(-HP:129 EP:120-)>  
An empty phial disappears in the confusion.
l
    You feel a pang of sudden fear as you realize your piece of
driftwood is beginning to fall apart!  The rather violent current
and the waves, combined with your weight and the time it has already
spent in the water is beginning to take its toll... you probably
should prepare yourself for a swim, just in case.
<(-HP:220 EP:220-)>  
    It seems you are approaching the end of your journey!  You are
sure that you can hear the sounds of rushing water just up ahead,
and every so often a gust of wind blows in your face!  It might just
be your imagination, but you also think you can see a bit of light!

l
    You feel a pang of sudden fear as you realize your piece of
driftwood is beginning to fall apart!  The rather violent current
and the waves, combined with your weight and the time it has already
spent in the water is beginning to take its toll... you probably
should prepare yourself for a swim, just in case.
<(-HP:220 EP:220-)>  rest

You sit back, relax, and enjoy a nice rest.
<(-HP:220 EP:220-)>  score

Grimscar Greystone the dunedain Master Assassin (Demonic)
You are somewhat drunk.
You are full!  You feel like a blimp.
You are sitting down, relaxing peacefully.
HP: 220/220   END: 220/220   Exp: 1664000    Avg. Stats: 98
Strength: 100          Agility:  97            Charisma:  98
Constitution:  97      Coordination: 100       Intelligence:  96
Level 18 assassin, 85d 6h 50m 52s old.
<(-HP:220 EP:220-)>  
    Suddenly the tunnel ends, and your hopes are shattered as you 
realize you are about to fall 60 feet straight down into a black 
pool of icy cold water!

Mid-air
The effects wear off.

Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhh!


Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhh!

The echo of your scream bounces off the mountain walls.

You are madly flailing your arms and legs about, futilely
trying to grab ahold of anything to stop your fall!


It's only a matter of seconds now before you will fall
head-first into black, unknown, icy cold waters.


You plunge deep down into the pool!  Your first estimate was right,
this pool is cold!  The impact with the smooth surface of the pool
knocks you half senseless, but you are mindful enough to quickly
swim to the surface.

A pool [n]
Taking a deep breath, you begin to swim.
swim north
swim west
wade ashore
You are acquiring a rather foul odor from the water.
You swim north.
A pool [s and w]
Your actions interrupt your rest.
<(-HP:185 EP:201-)>  
You're beginning to smell worse.
You swim west.
A pool(w) [e]
Your actions interrupt your rest.
<(-HP:185 EP:189-)>  
You stop swimming.
A small valley(hut and w) [e]
<(-HP:185 EP:189-)> SOR w

The wall of Mordor(s, nw, w, sw and e)
 Borondir Udalraph the dunedain Battle Lord (Shadowspawn of Mordor)
 Amearn the dwarf Deathmaster (Shadowspawn of Mordor)
<(-HP:185 EP:189-)> SOR w

You are attacked by Borondir!
Borondir grapples with you, his cranium colliding with your face.
w
The Southward Road(s, n, nw, w, se and e)
Amearn enters.
Borondir enters.
<(-HP:171 EP:189-)> SOR 
A haradrim camp(s, n, w and e)(harad1, harad2)
Amearn enters.
Borondir enters.
<(-HP:171 EP:189-)> SOR 8n

Do: starting commands.
<(-HP:171 EP:189-)> SOR 
The Southward Road(s, ne, n, w, se and e)
Amearn enters.
Borondir enters.
<(-HP:171 EP:189-)> SOR 
The Southward Road(s, ne, n, w, se and e)
Amearn enters.
Borondir enters.
<(-HP:171 EP:189-)> SOR 
The Southward Road(s, ne, n, w, se and e)
Amearn enters.
Borondir enters.
<(-HP:171 EP:189-)> SOR 
The Southward Road(s, ne, n, w, se and e)
Amearn enters.
Borondir enters.
<(-HP:171 EP:189-)> SOR 
The Southward Road(s, ne, n, w, se and e)
Amearn enters.
Borondir enters.
<(-HP:171 EP:189-)> SOR 
The Southward Road(s, ne, n, w, se and e)
Amearn enters.
Borondir enters.
<(-HP:171 EP:189-)> SOR 
You miss Borondir.
Borondir hits you very hard.
The Southward Road(s, n, w, se and e)
Amearn enters.
Borondir enters.
<(-HP:157 EP:189-)> SOR 
The Southward Road(s, ne, n, w, se and e)
Amearn enters.
Borondir enters.
<(-HP:157 EP:189-)> SOR 
Do: Commands completed.
<(-HP:157 EP:189-)> SOR 
You are attacked ne
by Amearn!
Without warning, Amearn stabs you from behind!
Amearn DECIMATES you with a ferocious attack!
e
The Southward Road(s, n, w, se, e and sw)
Amearn enters.
Borondir enters.
<(-HP:81 EP:189-)> SOR 
The Southward Road(s, ne, n, w and e)
Amearn enters.
Borondir enters.
<(-HP:81 EP:189-)> SOR ne

The Southward Road(s, ne, n, w, e and sw)
Amearn enters.
Borondir enters.
<(-HP:81 EP:189-)> SOR ne

The Southward Road(s, n, w, e and sw)
Amearn enters.
Borondir enters.
<(-HP:81 EP:189-)> SOR e

The Southward Road(s, n, w and e)
Amearn enters.
Borondir enters.
<(-HP:81 EP:189-)> SOR 8s

Do: starting commands.
<(-HP:81 EP:189-)> SOR 
The Southward Road(s, n, se and sw)
Amearn enters.
Borondir enters.
<(-HP:81 EP:189-)>  
The Southward Road(s, n, w and e)
Amearn enters.
Borondir enters.
<(-HP:81 EP:189-)>  
You miss Amearn.
Borondir scratches you.
Amearn misses you.
The Southward Road(s, ne, n and nw)
Amearn enters.
Borondir enters.
<(-HP:80 EP:189-)>  
The Southward Road(s and n)
Amearn enters.
Borondir enters.
<(-HP:80 EP:189-)>  
The Southward Road(s and n)
Amearn enters.
Borondir enters.
<(-HP:80 EP:189-)>  
The Southward Road(s, n, se and sw)
Amearn enters.
Borondir enters.
<(-HP:80 EP:189-)>  
The Southward Road(s, n, se, w, e and sw)
Amearn enters.
Borondir enters.
<(-HP:80 EP:189-)>  
At the gate(ne, n, nw, w, and e)(bg1, bg2)
Amearn enters.
Borondir enters.
<(-HP:80 EP:189-)>  
Do: Commands completed.
<(-HP:80 EP:189-)>  
Amearn charges at you with his sword, plunging the point into you!
You notice Borondir sizing you up.
jl
    As you speak the word 'olooth' the ground starts to shake,
and suddenly a black iron door carved in the gate opens...
You feel a warm breath and decide that it's too late to
retreat...
Inside Mordor(s and e)
<(-HP:41 EP:189-)> MOR cam

You are too drunk to stay blended into your surroundings.
<(-HP:41 EP:189-)> MOR do e,tunnel,nw,w,nw,nw,nw,2n,4nw,staircase,3n,gate,stairs,u,w,n

Do: starting commands.
<(-HP:41 EP:189-)> MOR 
The foot of the Ered Lithui(w and tunnel)
<(-HP:41 EP:189-)> MOR 
The entrance of the Maggot-holes(ne, n, nw and tunnel)
<(-HP:41 EP:189-)> MOR 
Darkness surrounds you.
A twisting tunnel(ne, nw, se, w and e)
<(-HP:41 EP:189-)> MOR 
A dark, stinky tunnel(n, nw and e)
<(-HP:41 EP:189-)> MOR 
Darkness surrounds you.
A tunnel in the Wormholes(n, nw, se and e)
<(-HP:41 EP:189-)> MOR 
A dark, stinky tunnel(ne, nw, se, w and e)
<(-HP:41 EP:189-)> MOR 
A twisting tunnel(s, n, se and sw)
<(-HP:41 EP:189-)> MOR 
Darkness surrounds you.
A twisting tunnel(s and n)
<(-HP:41 EP:189-)> MOR 
A twisting tunnel(s, ne, n and nw)
<(-HP:41 EP:189-)> MOR 
A dark, stinky tunnel(n, nw, se, w, e and sw)
<(-HP:41 EP:189-)> MOR 
Darkness surrounds you.
A twisting tunnel(s, ne, nw, se, w and e)
<(-HP:41 EP:189-)> MOR 
Darkness surrounds you.
A twisting tunnel(s, nw, se and sw)
<(-HP:41 EP:189-)> MOR 
A mysterious stairway(staircase and se)
<(-HP:41 EP:189-)> MOR 
Pass to the Carchost(n and tunnel)
<(-HP:43 EP:191-)> MOR 
Pass to the Carchost(s and n)
<(-HP:43 EP:191-)> MOR 
Pass to the Carchost(s and n)
<(-HP:43 EP:191-)> MOR 
The Carchost gate(s and gate)
<(-HP:43 EP:191-)> MOR 
In the hall of the Carchost(hall, passage, out and stairs)
 Sokralg an orc sentinel is here
 A human slave
 A putrid piece of meat
<(-HP:43 EP:191-)> MOR 
A stairway(u and w)
 An easterling archer is near a window
<(-HP:43 EP:191-)> MOR 
A stairway(u, d and w)
 A human slave
 An easterling archer is near a window
<(-HP:43 EP:191-)> MOR 
A corridor in the Carchost(s, n and stairs)
<(-HP:43 EP:191-)> MOR 
Carchost's storage room(s)(car1, car2)
<(-HP:43 EP:191-)> MOR 
Do: Commands completed.
<(-HP:43 EP:191-)> MOR s

A corridor in the Carchost(s, n and stairs)
<(-HP:43 EP:191-)> MOR stairs

A stairway(u, d and w)
 A human slave
 An easterling archer is near a window
<(-HP:43 EP:191-)> MOR d

A stairway(u and w)
 An easterling archer is near a window
<(-HP:43 EP:191-)> MOR w

In the hall of the Carchost(hall, passage, out and stairs)
 Sokralg an orc sentinel is here
 A human slave
 A putrid piece of meat
<(-HP:43 EP:191-)> MOR passage

The forge of the Carchost(passage)
 A trash can
 A dirty weaponsmith
<(-HP:43 EP:191-)> MOR l

    You manage to go down the passage and come into a very hot room.
A huge natural pit is spitting burning magma and everything has gone black
due to the heavy black dust that floats in the air.  Weapons of all sorts
are piled on the floor, and carved on the walls there are big holes used as
cabinets.  Inside them you can see many kinds of tools.  You have obviously
entered a forge.  A strange orc is running all over the room in a
big rush to sharpen and shape as many weapons as he can.
A huge horn-shaped anvil in one dark corner calls your attention,
and a terrible odor is coming from an iron furnace attached to the wall.
There are some inscriptions on the wall.
    The only obvious exit is passage.
 A trash can
 A dirty weaponsmith
<(-HP:43 EP:191-)> MOR l in pack

Pack contains:
  A silver flask
  A black flask
  An Orc courier pack
<(-HP:43 EP:191-)> MOR hands

You have two hands.
You are not holding anything.
You have two free hands.
<(-HP:43 EP:191-)> MOR score

Grimscar Greystone the dunedain Master Assassin (Demonic)
You are somewhat drunk.
You are full!  You feel like a blimp.
HP: 43/220   END: 191/220   Exp: 1664000    Avg. Stats: 98
Strength: 100          Agility:  97            Charisma:  98
Constitution:  97      Coordination: 100       Intelligence:  96
Level 18 assassin, 85d 6h 51m 20s old.
<(-HP:43 EP:191-)> MOR 
Why don't you get a shower?
l
    You manage to go down the passage and come into a very hot room.
A huge natural pit is spitting burning magma and everything has gone black
due to the heavy black dust that floats in the air.  Weapons of all sorts
are piled on the floor, and carved on the walls there are big holes used as
cabinets.  Inside them you can see many kinds of tools.  You have obviously
entered a forge.  A strange orc is running all over the room in a
big rush to sharpen and shape as many weapons as he can.
A huge horn-shaped anvil in one dark corner calls your attention,
and a terrible odor is coming from an iron furnace attached to the wall.
There are some inscriptions on the wall.
    The only obvious exit is passage.
 A trash can
 A dirty weaponsmith
<(-HP:43 EP:191-)> MOR score

Grimscar Greystone the dunedain Master Assassin (Demonic)
You are somewhat drunk.
You are full!  You feel like a blimp.
HP: 43/220   END: 191/220   Exp: 1664000    Avg. Stats: 98
Strength: 100          Agility:  97            Charisma:  98
Constitution:  97      Coordination: 100       Intelligence:  96
Level 18 assassin, 85d 6h 51m 28s old.
<(-HP:43 EP:191-)> MOR l

    You manage to go down the passage and come into a very hot room.
A huge natural pit is spitting burning magma and everything has gone black
due to the heavy black dust that floats in the air.  Weapons of all sorts
are piled on the floor, and carved on the walls there are big holes used as
cabinets.  Inside them you can see many kinds of tools.  You have obviously
entered a forge.  A strange orc is running all over the room in a
big rush to sharpen and shape as many weapons as he can.
A huge horn-shaped anvil in one dark corner calls your attention,
and a terrible odor is coming from an iron furnace attached to the wall.
There are some inscriptions on the wall.
    The only obvious exit is passage.
 A trash can
 A dirty weaponsmith
<(-HP:43 EP:191-)> MOR score

Grimscar Greystone the dunedain Master Assassin (Demonic)
You are somewhat drunk.
You are full!  You feel like a blimp.
HP: 45/220   END: 193/220   Exp: 1664000    Avg. Stats: 98
Strength: 100          Agility:  97            Charisma:  98
Constitution:  97      Coordination: 100       Intelligence:  96
Level 18 assassin, 85d 6h 51m 32s old.
<(-HP:45 EP:193-)> MOR l

    You manage to go down the passage and come into a very hot room.
A huge natural pit is spitting burning magma and everything has gone black
due to the heavy black dust that floats in the air.  Weapons of all sorts
are piled on the floor, and carved on the walls there are big holes used as
cabinets.  Inside them you can see many kinds of tools.  You have obviously
entered a forge.  A strange orc is running all over the room in a
big rush to sharpen and shape as many weapons as he can.
A huge horn-shaped anvil in one dark corner calls your attention,
and a terrible odor is coming from an iron furnace attached to the wall.
There are some inscriptions on the wall.
    The only obvious exit is passage.
 A trash can
 A dirty weaponsmith
<(-HP:45 EP:193-)> MOR rest

You sit back, relax, and enjoy a nice rest.
<(-HP:45 EP:193-)> MOR 
Your head is clearing.
l in pack
Pack contains:
  A silver flask
  A black flask
  An Orc courier pack
<(-HP:47 EP:195-)> MOR drop stew from c

You do not have a c.
<(-HP:47 EP:195-)> MOR get flask from pack
open flask
drink flask
close flask
put flask in pack

Ok.
<(-HP:47 EP:195-)> MOR 
You open a silver flask.
<(-HP:47 EP:195-)> MOR 
You are too full to drink anything.
<(-HP:47 EP:195-)> MOR 
You close a silver flask.
<(-HP:47 EP:195-)> MOR 
Ok.
<(-HP:47 EP:195-)> MOR l

    You manage to go down the passage and come into a very hot room.
A huge natural pit is spitting burning magma and everything has gone black
due to the heavy black dust that floats in the air.  Weapons of all sorts
are piled on the floor, and carved on the walls there are big holes used as
cabinets.  Inside them you can see many kinds of tools.  You have obviously
entered a forge.  A strange orc is running all over the room in a
big rush to sharpen and shape as many weapons as he can.
A huge horn-shaped anvil in one dark corner calls your attention,
and a terrible odor is coming from an iron furnace attached to the wall.
There are some inscriptions on the wall.
    The only obvious exit is passage.
 A trash can
 A dirty weaponsmith
<(-HP:47 EP:195-)> MOR drop stew from cloak
eat satew

Ok.
<(-HP:47 EP:195-)> MOR drop stew from cloak
eat satew

There is no satew here.
<(-HP:47 EP:195-)> MOR 
Ok.
<(-HP:47 EP:195-)> MOR 
There is no satew here.
<(-HP:47 EP:195-)> MOR drops tew fr

What?
<(-HP:47 EP:195-)> MOR 
Tingol tells you: Amearn is in Mordor at Carchost.
drop stew from cloak
eat stew
Ok.
<(-HP:47 EP:195-)> MOR 
    You raise the bowl to your mouth and tip the bowl slightly, allowing
little by little of the watery stew to slip past your lips, being careful
not to be burned.  The lumps of meat give a welcome break from the
blandness of the dish.
You eat a small bowl of somewhat meaty stew.
<(-HP:65 EP:213-)> MOR drop stew from cloak
eat stew

Ok.
<(-HP:65 EP:213-)> MOR 
You are too full to eat another bite.
<(-HP:65 EP:213-)> MOR l

    You manage to go down the passage and come into a very hot room.
A huge natural pit is spitting burning magma and everything has gone black
due to the heavy black dust that floats in the air.  Weapons of all sorts
are piled on the floor, and carved on the walls there are big holes used as
cabinets.  Inside them you can see many kinds of tools.  You have obviously
entered a forge.  A strange orc is running all over the room in a
big rush to sharpen and shape as many weapons as he can.
A huge horn-shaped anvil in one dark corner calls your attention,
and a terrible odor is coming from an iron furnace attached to the wall.
There are some inscriptions on the wall.
    The only obvious exit is passage.
 A small bowl of somewhat meaty stew
 A small bowl of somewhat meaty stew
 A small bowl of somewhat meaty stew
 A trash can
 A dirty weaponsmith
<(-HP:66 EP:214-)> MOR 
You hate how you smell!
l
    You manage to go down the passage and come into a very hot room.
A huge natural pit is spitting burning magma and everything has gone black
due to the heavy black dust that floats in the air.  Weapons of all sorts
are piled on the floor, and carved on the walls there are big holes used as
cabinets.  Inside them you can see many kinds of tools.  You have obviously
entered a forge.  A strange orc is running all over the room in a
big rush to sharpen and shape as many weapons as he can.
A huge horn-shaped anvil in one dark corner calls your attention,
and a terrible odor is coming from an iron furnace attached to the wall.
There are some inscriptions on the wall.
    The only obvious exit is passage.
 A small bowl of somewhat meaty stew
 A small bowl of somewhat meaty stew
 A small bowl of somewhat meaty stew
 A trash can
 A dirty weaponsmith
<(-HP:66 EP:214-)> MOR l passage

    You have stepped into the most disgusting chamber you could possibly 
imagine.  The black and cold stone walls are full of drawings of the Red Eye 
made from blood.  You don't feel very welcome, around you orcs of all types 
rush and fight for pieces of putrid meat and stinking drinks.  A huge stone
made spiral staircase stands in a dark corner.  The room has a terrible stench
and body fluids of all kinds lie on the floor, the only apparent light source
is provided by a dim fire burning from torches attached to the dark walls
surrounding the chamber.  Sentinels often guard the entrance of a private
hall and a hot breath comes from a passage that leads downstairs.
    The only obvious exits are hall, passage, out and stairs.
 Sokralg an orc sentinel is here
 A human slave
 A putrid piece of meat
<(-HP:66 EP:214-)> MOR l passage

    You have stepped into the most disgusting chamber you could possibly 
imagine.  The black and cold stone walls are full of drawings of the Red Eye 
made from blood.  You don't feel very welcome, around you orcs of all types 
rush and fight for pieces of putrid meat and stinking drinks.  A huge stone
made spiral staircase stands in a dark corner.  The room has a terrible stench
and body fluids of all kinds lie on the floor, the only apparent light source
is provided by a dim fire burning from torches attached to the dark walls
surrounding the chamber.  Sentinels often guard the entrance of a private
hall and a hot breath comes from a passage that leads downstairs.
    The only obvious exits are hall, passage, out and stairs.
 Sokralg an orc sentinel is here
 A human slave
 A putrid piece of meat
<(-HP:66 EP:214-)> MOR passage

In the hall of the Carchost(hall, passage, out and stairs)
 Sokralg an orc sentinel is here
 A human slave
 A putrid piece of meat
Your actions interrupt your rest.
<(-HP:66 EP:214-)> MOR out

The Carchost gate(s and gate)
<(-HP:66 EP:214-)> MOR s

Pass to the Carchost(s and n)
<(-HP:66 EP:214-)> MOR s

Pass to the Carchost(s and n)
<(-HP:66 EP:214-)> MOR s

Pass to the Carchost(n and tunnel)
<(-HP:66 EP:214-)> MOR s

You can't go that way!
<(-HP:66 EP:214-)> MOR s

You can't go that way!
<(-HP:66 EP:214-)> MOR tunnel

A mysterious stairway(staircase and se)
<(-HP:66 EP:214-)> MOR 
Amearn enters.
Borondir enters.
Amearn leaves staircase.
Borondir leaves staircase.
s
You can't go that way!
<(-HP:67 EP:215-)> MOR se

Darkness surrounds you.
A twisting tunnel(s, nw, se and sw)
<(-HP:67 EP:215-)> MOR se

Darkness surrounds you.
A twisting tunnel(s, ne, nw, se, w and e)
<(-HP:67 EP:215-)> MOR se

A dark, stinky tunnel(n, nw, se, w, e and sw)
<(-HP:67 EP:215-)> MOR w

Darkness surrounds you.
A tunnel in the Wormholes(s, ne, n, nw and e)
<(-HP:67 EP:215-)> MOR w

You can't go that way!
<(-HPw
:67 EP:215-)> MOR 
You can't go that way!
<(-HP:67 EP:215-)> MOR n

Darkness surrounds you.
A twisting tunnel(s, ne, nw, se, w and e)
<(-HP:67 EP:215-)> MOR l

Darkness surrounds you.
    You have completely lost your sense of direction. South, north,
it all looks the same. These twisting tunnels seem to become more
intrincate as you proceed. You start to think it would be a good idea
to turn back now, while you still have a chance. This place seems to
be getting narrower and narrower.
    The only obvious exits are south, northeast, northwest, southeast,
west and east.
<(-HP:67 EP:215-)> MOR cma

What?
<(-HP:67 EP:215-)> MOR score

Grimscar Greystone the dunedain Master Assassin (Demonic)
You are a bit tipsy.
You are full!  You feel like a blimp.
HP: 67/220   END: 215/220   Exp: 1664000    Avg. Stats: 98
Strength: 100          Agility:  97            Charisma:  98
Constitution:  97      Coordination: 100       Intelligence:  96
Level 18 assassin, 85d 6h 52m old.
<(-HP:67 EP:215-)> MOR cam

You are too drunk to stay blended into your surroundings.
<(-HP:67 EP:215-)> MOR cam

You are too drunk to stay blended into your surroundings.
<(-HP:67 EP:215-)> MOR cam

You are too drunk to stay blended into your surroundings.
<(-HP:67 EP:215-)> MOR cam

You are too drunk to stay blended into your surroundings.
<(-HP:67 EP:215-)> MOR rest

You sit back, relax, and enjoy a nice rest.
<(-HP:67 EP:215-)> MOR cam

You take note of your surroundings, and begin the arduous process of
matching your look, your attire, and your movements to blend into the
area. After several minutes, you are able to use your skill to blend into
your surroundings.
Your actions interrupt your rest.
<(-HP:68 EP:186-)> MOR 
Why don't you get a shower?
l
Darkness surrounds you.
    You have completely lost your sense of direction. South, north,
it all looks the same. These twisting tunnels seem to become more
intrincate as you proceed. You start to think it would be a good idea
to turn back now, while you still have a chance. This place seems to
be getting narrower and narrower.
    The only obvious exits are south, northeast, northwest, southeast,
west and east.
<(-HP:68 EP:186-)> MOR stop

You will no longer attack anyone on sight.


And thus, I make good a hasty retreat... but I do come in a few minutes later to finish
getting my whip and a second black flask. :)