[ There I was getting some exp when... ] z Grushk doesn't look so great. DLSG - DLSG - DLSG - DLSG - DLSG - DLSG - DLSG HP:57 EP:128 REG: > You miss Grushk as the staff alters its length unexpectedly. Grushk hits you very hard. h You pull a muscle in your neck trying to headbutt Grushk. HP:45 EP:109 REG: > You poke Grushk with the blunt end of the staff, causing massive pain. Grushk hits you very hard. z Grushk doesn't look so great. DLSG - DLSG - DLSG - DLSG - DLSG - DLSG - DLSG HP:34 EP:109 REG: > You miss Grushk as the staff alters its length unexpectedly. Grushk hits you. HP:29 EP:109 REG: > nw Inside the cave(n, se and w) A large stone key [broken] [10] HP:29 EP:109 REG: > do directionsback Do: starting commands. HP:29 EP:109 REG: > You can't go that way! HP:29 EP:109 REG: > Cave entrance(out and e) HP:29 EP:109 REG: > Cliffs(ne, n, cave, w and sw) HP:29 EP:109 REG: > Rocky Ground(s, n, w and e) HP:29 EP:109 REG: > Rocky Ground(s, n, w and e) HP:29 EP:109 REG: > The Wild(s, n, w and e) A bandit sizes you up HP:29 EP:109 REG: > Someone drinks the phial of Dream Potion and his eyes roll back into his skull. He throws back his head and ROARS mightily! You notice his muscles are bulging hugely. Someone drops an empty phial. You are attacked by Esteban! Without warning, Esteban stabs you from behind!glance merciful off wimpy off $:has just been $HIY$bAcKsTaBeD $0$by $HIR$Esteban$0$ near $HIR$North Undeep$0$ in the region of $HIR$No Regio n $0$with HP: $BOLD$29 $0$and EP: $BOLD$109$0$. travelto resume quickly trigger off Esteban massacres you with incredible force! The Wild(s, w and e) [ne, nw and n] Esteban enters. HP:-27 EP:109 REG: > The Wild(s, w and e) [ne, nw and n] Esteban enters. HP:-27 EP:109 REG: > You fall to the ground. Esteban shows mercy to you and only knocks you unconscious. The wood in the staff softens and it becomes slightly limp and less solid. You remove a living staff. You drop a living staff and all your gold! You are unconscious and can do nothing! HP:0 EP:109 REG: > You are unconscious and can do nothing! HP:0 EP:109 REG: > You are unconscious and can do nothing! HP:0 EP:109 REG: > You are unconscious and can do nothing! HP:0 EP:109 REG: > You are unconscious and can do nothing! HP:0 EP:109 REG: > You are unconscious and can do nothing! HP:0 EP:109 REG: > You are unconscious and can do nothing! HP:0 EP:109 REG: > You are unconscious and can do nothing! HP:0 EP:109 REG: > You are unconscious and can do nothing! HP:0 EP:109 REG: > You are unconscious and can do nothing! HP:0 EP:109 REG: > You are unconscious and can do nothing! HP:0 EP:109 REG: > You are still unconscious. You are still unconscious. You notice Esteban is no longer being merciful in his attacks. You are still unconscious. Esteban gets some gold coins. Esteban gets a living staff. You are still unconscious. You regain consciousness. sn w The Wild(s, n, w and e) [ne, nw and n] A bundle of arrows A bandit sizes you up You slip into the next room. HP:1 EP:95 REG: > n Stone Bridge(s, n and sw) [w and e] HP:1 EP:95 REG: > n The Stone Bridge(ne, s, nw, n and e) [nw and e] A tough looking elven guard [2] A handcrafted arrow A signpost HP:1 EP:95 REG: > n A rocky path(ne, s, nw, w, se and e) [se and w] HP:1 EP:95 REG: > s The Stone Bridge(ne, s, nw, n and e) [nw and e] A tough looking elven guard [2] A handcrafted arrow A signpost HP:1 EP:95 REG: > do directionstobree Do: starting commands. HP:1 EP:95 REG: > Stone Bridge(s, n and sw) [w and e] HP:1 EP:95 REG: > The Wild(s, n, w and e) [ne, nw and n] A bundle of arrows A bandit sizes you up HP:1 EP:95 REG: > The Wild(s, n, w and e) HP:1 EP:95 REG: > The Wild(s, n, w and e) HP:1 EP:95 REG: > The Great East Road(path, s, ne, n, w and e) [nw and w] HP:1 EP:95 REG: > The Ford of Bruinen(w and e) [n and sw] HP:1 EP:95 REG: > The Great East Road(n, w and e) [s, ne, e and sw] HP:1 EP:95 REG: > The Great East Road(n, w and e) [s and se] HP:1 EP:95 REG: > The Great East Road(s, n, w and e) [se] HP:1 EP:95 REG: > The Great East Road(s, n, w, e and sw) HP:1 EP:95 REG: > The Wild(s, n, w and e) A weasel darts by you with a growl HP:1 EP:95 REG: > The Wild(s, n, w and e) A lone ruffian HP:1 EP:95 REG: > The Wild(s, n, w and e) HP:1 EP:95 REG: > The Wild(s, n, w and e) HP:1 EP:95 REG: > do directionstocombeinn The Wild(s, n, w and e) HP:1 EP:95 REG: > The Wild(s, n, w and e) HP:1 EP:95 REG: > The Wild(s, n, w and e) HP:1 EP:95 REG: > The Wild(s, n, w and e) HP:1 EP:95 REG: > The Wild(s, n, w and e) HP:1 EP:95 REG: > The Wild(s, n, w and e) HP:1 EP:95 REG: > The Wild(s, n, w and e) HP:1 EP:95 REG: > The Wild(s, n, w and e) HP:1 EP:95 REG: > The Great East Road(s, n, w and e) [nw] HP:2 EP:96 REG: > rest The Great East Road(s, n and e) [nw and w] HP:2 EP:96 REG: > The Great East Road(s, n, w and e) [nw, w and sw] HP:2 EP:96 REG: > The Last Bridge(w and e) [s and n] HP:2 EP:96 REG: > The Great East Road(s, n, nw, w and e) [ne, se and e] HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > tell esteban :) The Great East Road(s, ne, n, w and e) HP:2 EP:96 REG: > The Great East Road(s, n, w, e and sw) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > Weathertop(s, n, w and e) HP:2 EP:96 REG: > Weathertop(s, n, w, se and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) A red fox pauses here, eyeing you HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Great East Road(s, n, nw, w and e) HP:2 EP:96 REG: > The Great East Road(s, n, nw, w and e) HP:2 EP:96 REG: > The Great East Road(s, ne, n, nw, w and e) HP:2 EP:96 REG: > The Great East Road(s, ne, n, w and e) HP:2 EP:96 REG: > The Great East Road(s, ne, n, nw, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > Outside the Inn(s, ne, gate, n, nw, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Greenway(s, ne, n, nw, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Greenway(s, ne, n, nw, w, se and e) HP:2 EP:96 REG: > West Gate of Bree(s, n, nw, w and e) A big sign HP:2 EP:96 REG: > Do: Commands completed. HP:2 EP:96 REG: > Do: starting commands. HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > The Plains(s, n, w and e) HP:2 EP:96 REG: > Bree-hill(s, n, w and e) HP:2 EP:96 REG: > A scenic valley(ne, s, town, n, w, farm and e) Bill the pony (hitched) A hitching post A town guard HP:2 EP:96 REG: > A path leading to Combe(ne, s and valley) A torch (burned out) HP:2 EP:96 REG: > The Combe Town Square(s, nw, n, se, e and sw) A merchant HP:2 EP:96 REG: > The Leaping Stallion Inn(bar, nw and u) Borwain, the owner of the inn HP:2 EP:96 REG: > You don't have enough gold. HP:2 EP:96 REG: > A rented room at the Leaping Stallion(d) A trash can A large wooden bed HP:2 EP:96 REG: > Do: Commands completed. HP:2 EP:96 REG: > [ Idle healing a little ] Necros tells you: combe l d This is Combe's infamous Leaping Stallion Inn. Here you can 'rent room' for only 5 gold pieces, and gain access to the beautifully furnished upstairs room, in which you can 'sleep'. There is usually someone here who you can ask about the inn and sleeping. The only obvious exits are bar, northwest and up. Borwain, the owner of the inn HP:16 EP:65 REG: > tell Necros room? You tell Necros: room? HP:16 EP:65 REG: > HP:17 EP:66 REG: > d The Leaping Stallion Inn(bar, nw and u) Borwain, the owner of the inn Your actions interrupt your rest. HP:17 EP:66 REG: > gl nw The Combe Town Square(s, nw, n, se, e and sw) A merchant HP:17 EP:66 REG: > nw The Combe Town Square(s, nw, n, se, e and sw) A merchant HP:17 EP:66 REG: > gl sw A path leading to Combe(ne, s and valley) A torch (burned out) HP:17 EP:66 REG: > sw A path leading to Combe(ne, s and valley) A torch (burned out) HP:18 EP:67 REG: > gl valley A scenic valley(ne, s, town, n, w, farm and e) Esteban Fiago, the dunlending Deathmaster (Heroic) Bill the pony (hitched) A hitching post A town guard HP:18 EP:67 REG: > sn valley A scenic valley(ne, s, town, n, w, farm and e) Esteban Fiago, the dunlending Deathmaster (Heroic) Bill the pony (hitched) A hitching post A town guard You slip into the next room. HP:18 EP:52 REG: > w Bree-hill(s, n, w and e) HP:18 EP:52 REG: > w The Plains(s, n, w and e) HP:18 EP:52 REG: > s The Plains(s, n, w and e) HP:18 EP:52 REG: > s West Gate of Bree(s, n, nw, w and e) A big sign HP:18 EP:52 REG: > e Inside the West Gate of Bree(n, w and e) A wealthy looking chubby man HP:18 EP:52 REG: > e West main street of Bree(s, n, se, w and e) Ratty the goat HP:18 EP:52 REG: > s South main street of Bree(s, n, w and e) A grimy looking beggar [2] HP:18 EP:52 REG: > e The Courthouse(w) HP:18 EP:52 REG: > report Please enter your report. Please use these codes: 1 - Attempted Theft 2 - Theft 3 - Attempted Murder 4 - Murder 5 - False Report, falsely accused of a crime 6 - Corpselooting (to be heard by the power of law) 7 - Other law issue (to be heard by the power of law) q - quit without reporting What crime has been committed? [#] : Esteban enters. 3 Who committed the violation? : esteban You wish to report Esteban for attempted murder Is this information correct? [y/n] y HP:19 EP:53 REG: > wink You wink. HP:19 EP:53 REG: > l You are in the local courthouse for Bree. A wizened old man sits behind a huge worn bench. You get the feeling that many a criminal has regretted coming here for you have no doubt that this Judge will give the maximum penalty available for any crime. There is a plaque on the wall explaining the procedure of the courthouse, please read it. The only obvious exit is west. Esteban Fiago, the dunlending Deathmaster (Heroic) HP:19 EP:53 REG: > Esteban hehs. hp hp: 19/150 end: 53/150 HP:19 EP:53 REG: > yawn You yawn. HP:19 EP:53 REG: > [ Sit here a while ] w South main street of Bree(s, n, w and e) A grimy looking beggar [2] HP:24 EP:58 REG: > gl n West main street of Bree(s, n, se, w and e) Esteban Fiago, the dunlending Deathmaster (Heroic) Ratty the goat HP:24 EP:58 REG: > n West main street of Bree(s, n, se, w and e) Esteban Fiago, the dunlending Deathmaster (Heroic) Ratty the goat HP:24 EP:58 REG: > s South main street of Bree(s, n, w and e) A grimy looking beggar [2] Esteban enters. HP:24 EP:58 REG: > e You are attacked by Esteban! As you start to enter the courthouse, the Bailiff takes note of your current fight and prevents you from entering. You remain where you are. HP:24 EP:58 REG: > You miss Esteban. Esteban hits you. l You are on the small cobblestoned main street of Bree. The street is lightly populated. There are a few stores here where you can get basic supplies for your journeys. To the east is the Bree Courthouse, where many a wrongdoer has been forced to pay for crimes committed. The road continues to the south. The sun shines brightly in the western sky. The sky is brilliantly clear. The only obvious exits are south, north, west and east. Esteban Fiago, the dunlending Deathmaster (Heroic) A grimy looking beggar [2] HP:19 EP:58 REG: > fdl You fall down laughing. HP:19 EP:58 REG: > You notice Esteban sizing you up. HP:19 EP:58 REG: > n West main street of Bree(s, n, se, w and e) Ratty the goat Esteban enters. HP:19 EP:58 REG: > w Inside the West Gate of Bree(n, w and e) A wealthy looking chubby maw n Esteban enters. HP:19 EP:58 REG: > West Gate of Bree(s, n, nw, w and e) A big sign Esteban enters. HP:19 EP:58 REG: > You miss Esteban. Esteban hits you very hard. You notice Esteban sizing you up. do directionstocombeinn Do: starting commands. HP:6 EP:59 REG: > The Plains(s, n, w and e) Esteban enters. HP:6 EP:59 REG: > The Plains(s, n, w and e) Esteban enters. HP:6 EP:59 REG: > Bree-hill(s, n, w and e) Esteban enters. HP:6 EP:59 REG: > A scenic valley(ne, s, town, n, w, farm and e) Bill the pony (hitched) A hitching post A town guard Esteban enters. HP:6 EP:59 REG: > A path leading to Combe(ne, s and valley) A torch (burned out) Esteban enters. HP:6 EP:59 REG: > The Combe Town Square(s, nw, n, se, e and sw) A merchant Esteban enters. HP:6 EP:59 REG: > The Leaping Stallion Inn(bar, nw and u) Borwain, the owner of the inn Esteban enters. HP:6 EP:59 REG: > You would rather prefer to not turn your back to your opponent. HP:6 EP:59 REG: > A rented room at the Leaping Stallion(d) A trash can A large wooden bed HP:6 EP:59 REG: > Do: Commands completed. HP:6 EP:59 REG: > [ He waits for me south of Ratty in Bree ] gl The Bank(w) A strong guard watches the transactions HP:16 EP:69 REG: > Bywater's main street(w and e) HP:16 EP:69 REG: > Bywater's main street(s, n, w and e) A young hobbit nervously watches you HP:16 EP:69 REG: > Bywater's main street(s, n, w and e) HP:16 EP:69 REG: > report The Courthouse(e) HP:16 EP:69 REG: > 3 You can't go that way! HP:16 EP:69 REG: > You can't go that way! HP:16 EP:69 REG: > Please enter your report. Please use these codes: 1 - Attempted Theft 2 - Theft 3 - Attempted Murder 4 - Murder 5 - False Report, falsely accused of a crime 6 - Corpselooting (to be heard by the power of law) 7 - Other law issue (to be heard by the power of law) q - quit without reporting What crime has been committed? [#] : Who committed the violation? : esteban You wish to report Esteban for attempted murder Is this information correct? [y/n] y [ You can never outsmart Harrow the Sparrow! ]