Within a turret inside the Linhir city wall(e and u) Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal Skullman goes "Woo!". Before he can react, someone swiftly cuts into Skullman with hir bootknife. Altar misses Skullman. You miss Altar. Armath misses Altar. Skullman misses Altar. Altar misses Skullman. You hit Altar very hard. Armath misses Altar. Skullman misses Altar. Armath leaves east. You follow your leader east. At the town square inside the main gate of the city(out, se, w, guardhouse, e, s and n) Armath the dwarf Mage of Mahal A guard of Linhir Skullman enters. Altar enters. Armath leaves out. Skullman leaves out. Altar leaves out. You follow your leader out. Before the Linhir city gates(enter and n) Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal A guard of Linhir [2] Skullman laughs out loud. Armath leaves north. You follow your leader north. A road in the refugee camp(e, s, n and w) Armath the dwarf Mage of Mahal A little boy is playing here A soldier from Linhir patrols the camp Skullman enters. Altar enters. Armath leaves north. Skullman leaves north. Altar leaves north. You follow your leader north. A crossroad in the refugee camp(e, s, n and w) Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal A little girl is playing here Armath leaves north. You follow your leader north. A road in the refugee camp(e, s, n and w) Armath the dwarf Mage of Mahal A man is sneaking around A little boy is playing here A refugee woman is sitting here Skullman enters. Altar enters. hb altar You pull a muscle in your neck trying to headbutt Altar. HP:230 EP:171 SG Altar misses you. You miss Altar. Armath misses Altar. Skullman misses Altar. Boy leaves west. Armath leaves north. Skullman leaves north. Altar leaves north. You follow your leader north. A road in the refugee camp(out and s) Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal Armath leaves out. You follow your leader out. Linhir(city, s, n and w) [e, sw, s, ne and se] Armath the dwarf Mage of Mahal A signpost A hitching post Skullman enters. Altar enters. shape Altar is in good shape. HP:230 EP:171 SG Altar misses Skullman. You miss Altar. Armath misses Altar. Skullman misses Altar. Armath leaves west. Skullman leaves west. Altar leaves west. You follow your leader west. The Lebennin Road(e, n, w and se) [s and se] Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal Armath leaves north. You follow your leader north. The Lebennin Road(e, s, n, nw and w) Armath the dwarf Mage of Mahal Skullman enters. Altar enters. Armath leaves north. Skullman leaves north. Altar leaves north. You follow your leader north. The Plains(e, s, n and w) Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal A young woman Armath leaves north. You follow your leader north. The Plains(e, s, n and w) Armath the dwarf Mage of Mahal An old farmer Skullman enters. Altar enters. Armath leaves north. Skullman leaves north. Altar leaves north. You follow your leader north. The Plains(e, s, n and w) Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal A farmer's lad Armath leaves north. You follow your leader north. The Plains(e, s, n and w) Armath the dwarf Mage of Mahal Skullman enters. Altar enters. Armath leaves north. Skullman leaves north. Altar leaves north. You follow your leader north. The Plains(e, s, n and w) Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal Armath leaves north. You follow your leader north. The Plains(e, s, n and w) Armath the dwarf Mage of Mahal Skullman enters. Altar enters. Armath leaves north. Skullman leaves north. Altar leaves north. You follow your leader north. The Plains(e, s, n and w) Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal Armath leaves north. You follow your leader north. The Plains(e, s, n and w) Armath the dwarf Mage of Mahal Skullman enters. Altar enters. Armath leaves east. Skullman leaves east. Altar leaves east. You follow your leader east. The Plains(e, s, n and w) Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal Armath leaves east. You follow your leader east. The Plains(e, s, n and w) [e, ne and se] Armath the dwarf Mage of Mahal Skullman enters. Altar enters. Armath leaves east. Skullman leaves east. Altar leaves east. You follow your leader east. A Natural Ford(e and w) [s and n] Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal Altar misses Skullman. You hit Altar hard. Armath misses Altar. Skullman sinks the blade into Altar with the blood curdling shout of a pirate! Skullman starts casting a spell. Armath leaves east. You follow your leader east. The Plains(e, s, n and w) [sw, nw and w] Armath the dwarf Mage of Mahal An old farmer Skullman enters. Altar enters. Armath leaves south. Skullman leaves south. Altar leaves south. You follow your leader south. The Plains(e, s and n) [sw, nw and w] Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal Armath leaves south. You follow your leader south. The Plains(e, s and n) [sw, nw and w] Armath the dwarf Mage of Mahal Skullman enters. Altar enters. Armath leaves south. Skullman leaves south. Altar leaves south. You follow your leader south. The Plains(e, s and n) [sw, nw and w] Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal Armath leaves south. You follow your leader south. The Plains(e, s and n) [sw, nw and w] Armath the dwarf Mage of Mahal Skullman enters. Altar enters. Armath leaves south. Skullman leaves south. Altar leaves south. You follow your leader south. The Plains(e, s and n) [sw, nw and w] Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal Armath leaves south. You follow your leader south. The Plains(e, s and n) [sw, nw and w] Armath the dwarf Mage of Mahal Skullman enters. Altar enters. Armath leaves south. Skullman leaves south. Altar leaves south. You follow your leader south. The Plains(e, s and n) [nw and w] Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal Armath leaves south. You follow your leader south. The Plains(e, s, n and w) [nw and se] Armath the dwarf Mage of Mahal Skullman enters. Altar enters. Armath leaves west. Skullman leaves west. Altar leaves west. You follow your leader west. The Plains(e, yard and s) [sw, n and w] Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal Armath leaves yard. You follow your leader yard. A small yard(out, house and cottage) Armath the dwarf Mage of Mahal Skullman enters. Altar enters. With a surprise attack, Altar drives his bootknife deep into Skullman! Armath leaves cottage. Skullman leaves cottage. Altar leaves cottage. You follow your leader cottage. A wooden cottage(out and n) Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal Tyronn, a senile sailor Altar misses Skullman. You miss Altar. Armath misses Altar. Skullman sinks the blade into Altar with the blood curdling shout of a pirate! hb You pull Altar closer to you and headbutt him square in the face. HP:230 EP:136 SG Armath gets a small wooden key from a bloodstained cloak. Armath opens the north door. Armath leaves north. You follow your leader north. A gloomy workroom(s) Armath the dwarf Mage of Mahal A wooden box Skullman enters. Altar enters. Armath closes the south door. Party say from Skullman: stay and fight shape Altar is in average shape. HP:230 EP:136 SG Altar misses you. You miss Altar. Skullman misses Altar. Armath locks the south door. Skullman starts casting a spell. Altar buries the sword into Skullman. You miss Altar. l The northern part of this cottage serves as a workroom. There is a small table with two candles and several tools located near the north wall. A small window is on the north wall. The south door is locked. The only obvious exit is south. Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal A wooden box HP:230 EP:137 SG Altar bashes Skullman in the face with the pommel. You graze Altar. hb altar Your neck still hurts from the last headbutt. HP:230 EP:137 SG ps nice You say to your party: nice HP:230 EP:137 SG i Altar tears Skullman apart with gruesome efficiency. You miss Altar. Skullman misses Altar. Gold: 3 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A pair of spiked gloves (worn). *A hefty axe belt containing a battle axe (worn). *An Orc courier pack (worn). *A stamped staying-permit. *A finely-shaped pearl carapace (worn). *A crystal (worn). *A pair of jewelled boots (worn). *A crystalline shield (worn). *A golden ring with a red ruby attached (worn). *A golden ring with a red ruby attached (worn). *A pair of mail pants (worn). *A dwarven deathmask (worn). *A bloodstained cloak (worn). *A set of mithril-lined bracers (worn). *The 8th Two Towers EVENT! badge. *A beautiful, albeit empty pipe. *A spellbook. *A metal necklace (worn). HP:230 EP:137 SG Skullman starts casting a spell. shape Altar is in average shape. HP:230 EP:137 SG Altar misses Skullman. You scratch Altar. ds You don't have a sword stored. HP:230 EP:137 SG da You whip an ancient one handed battle axe from a hefty axe belt like a massive easterling. You wield an ancient one handed battle axe. HP:230 EP:137 SG shape Altar is in average shape. HP:230 EP:137 SG Party say from Skullman: shield me Armath says in Westron: hi Altar tears Skullman apart with gruesome efficiency. You are too busy to make an attack! Armath misses Altar. Skullman misses Altar. l The northern part of this cottage serves as a workroom. There is a small table with two candles and several tools located near the north wall. A small window is on the north wall. The south door is locked. The only obvious exit is south. Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal A wooden box HP:230 EP:137 SG i Gold: 3 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *An ancient one handed battle axe (wielded). *A pair of spiked gloves (worn). *A hefty axe belt (worn). *An Orc courier pack (worn). *A stamped staying-permit. *A finely-shaped pearl carapace (worn). *A crystal (worn). *A pair of jewelled boots (worn). *A crystalline shield (worn). *A golden ring with a red ruby attached (worn). *A golden ring with a red ruby attached (worn). *A pair of mail pants (worn). *A dwarven deathmask (worn). *A bloodstained cloak (worn). *A set of mithril-lined bracers (worn). *The 8th Two Towers EVENT! badge. *A beautiful, albeit empty pipe. *A spellbook. *A metal necklace (worn). HP:230 EP:137 SG Before he can react, Altar swiftly cuts into Skullman with his bootknife. Altar mangles Skullman with extreme precision. You are too busy to make an attack! Armath misses Altar. Skullman sinks the blade into Altar with the blood curdling shout of a pirate! Skullman starts casting a spell. shield skullman You begin shielding Skullman. HP:230 EP:137 SG Altar misses Skullman. You miss Altar. Armath misses Altar. hb You pull Altar closer to you and headbutt him square in the face. HP:230 EP:102 SG shape Altar is in average shape. HP:230 EP:102 SG Altar mangles you with extreme precision. You miss Altar. Armath misses Altar. l The northern part of this cottage serves as a workroom. There is a small table with two candles and several tools located near the north wall. A small window is on the north wall. The south door is locked. The only obvious exit is south. Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal A wooden box HP:211 EP:103 SG Armath gets A small runed key - Srs from a bloodstained cloak. You notice Altar sizing you up. Altar misses you. You miss Altar. Armath misses Altar. Armath pulls Altar closer to him and headbutts him square in the face. $ got altar locked [ Baruk Khazad-dum ] Hiningrod: got altar locked HP:211 EP:100 SG Altar misses Armath. You miss Altar. Armath misses Altar. Altar avoids a fireball cast by Skullman! shape Altar doesn't look so great. HP:211 EP:100 SG hb Skullman starts casting a spell. Disregarding your own personal safety, you smash your head into Altar! HP:211 EP:65 SG Altar mangles you with extreme precision. You miss Altar. Armath misses Altar. Before he can react, Altar swiftly cuts into Skullman with his bootknife. The scouts report enemy activity near Southern Gondor. Armath hmms. Skullman starts casting a spell. You shield Skullman, and Altar grazes you. Altar bashes Skullman in the face with the pommel. You attack Altar twice in rapid succession. Armath misses Altar. $ armath did well [ Baruk Khazad-dum ] Hiningrod: armath did well HP:193 EP:62 SG shape Altar doesn't look so great. HP:193 EP:62 SG Altar misses Skullman. You attack Altar twice in rapid succession. Armath hits Altar. hb Your neck still hurts from the last headbutt. HP:193 EP:62 SG Party emote: Skullman has hp: 62/220 and end: 145/220 Armath quickly thrusts his forehead into the bridge of Altar's nose. hb Your neck still hurts from the last headbutt. HP:193 EP:62 SG Altar gets a dark red flask from a leather scout ruck. Altar opens a dark red flask. Altar drinks from a dark red flask. Altar closes a dark red flask. Altar puts a dark red flask into a leather scout ruck. Altar misses Skullman. You miss Altar. Armath misses Altar. Altar gets a dark red flask from a leather scout ruck. Altar opens a dark red flask. Altar drinks from a dark red flask. Altar closes a dark red flask. Altar puts a dark red flask into a leather scout ruck. i Gold: 4 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *An ancient one handed battle axe (wielded). *A pair of spiked gloves (worn). *A hefty axe belt (worn). *An Orc courier pack (worn). *A stamped staying-permit. *A finely-shaped pearl carapace (worn). *A crystal (worn). *A pair of jewelled boots (worn). *A crystalline shield (worn). *A golden ring with a red ruby attached (worn). *A golden ring with a red ruby attached (worn). *A pair of mail pants (worn). *A dwarven deathmask (worn). *A bloodstained cloak (worn). *A set of mithril-lined bracers (worn). *The 8th Two Towers EVENT! badge. *A beautiful, albeit empty pipe. *A spellbook. *A metal necklace (worn). HP:193 EP:62 SG Altar misses Skullman. You miss Altar. Armath misses Altar. A blast of fire shoots forth from Skullman's hand, striking Altar!!! Altar falls to the ground. Skullman shows mercy to Altar and only knocks him unconscious. Altar removes a dark steel longsword. Altar drops a dark steel longsword! As Altar falls unconscious, you cease attacking him. Armath misses Altar. Armath misses Altar. get flask from cloak Ok. HP:194 EP:63 SG open flask You open a silver flask. HP:194 EP:63 SG Armath misses Altar. Skullman says in Westron: shit Armath misses Altar. give flask to skullman Skullman cannot carry that. HP:194 EP:63 SG Armath misses Altar. give flask to skullman Skullman cannot carry that. HP:194 EP:63 SG give flask to skullman Skullman cannot carry that. HP:194 EP:63 SG give flask to skullman Skullman cannot carry that. HP:194 EP:63 SG Altar regains consciousness. Altar misses Armath. Armath misses Altar. hb altar You've just knocked him down, give him some time to recover! You can't do that. HP:194 EP:63 SG Altar misses Armath. Armath misses Altar. Armath puts A small runed key - Srs into a bloodstained cloak. Altar misses Armath. Armath misses Altar. say free a hand You say in Westron: free a hand HP:194 EP:63 SG l The northern part of this cottage serves as a workroom. There is a small table with two candles and several tools located near the north wall. A small window is on the north wall. The south door is locked. The only obvious exit is south. A dark steel longsword Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal A wooden box HP:194 EP:63 SG Altar embarrasses himself with a pathetic attempt to bash the south door. Armath misses Altar. Armath puts a small wooden key into a bloodstained cloak. hb altar You've just knocked him down, give him some time to recover! You can't do that. HP:195 EP:64 SG Armath gets a short staff from a bloodstained cloak. Armath wields a short staff. merciful off You are no longer being merciful in your attacks. You will again inflict fatal wounds. HP:195 EP:64 SG hb altar You've just knocked him down, give him some time to recover! You can't do that. HP:195 EP:64 SG l The northern part of this cottage serves as a workroom. There is a small table with two candles and several tools located near the north wall. A small window is on the north wall. The south door is locked. The only obvious exit is south. A dark steel longsword Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal A wooden box HP:195 EP:64 SG Altar misses Armath. Armath starts casting a spell. Before he can react, Altar swiftly cuts into Armath with his bootknife. Armath says in Westron: bye Altar misses Armath. Armath misses Altar. Armath starts casting a spell. Altar misses Armath. give flask to skullman Skullman cannot carry that. HP:195 EP:64 SG Altar misses Armath. hb altar You've just knocked him down, give him some time to recover! You can't do that. HP:196 EP:65 SG Armath says in Westron: hi Altar misses Armath. k altar You've just knocked him down, give him some time to recover! Your attack fails. HP:196 EP:65 SG l The northern part of this cottage serves as a workroom. There is a small table with two candles and several tools located near the north wall. A small window is on the north wall. The south door is locked. The only obvious exit is south. A dark steel longsword Altar the uruk-hai Fell Knight Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal A wooden box HP:196 EP:65 SG Armath says in Westron: bye Altar misses Armath. A blast of fire shoots forth from Armath's hand, striking Altar!!! Skullman puts Altar out of his misery. Altar falls to the ground. Skullman puts Altar out of his misery. Skullman puts Altar out of his misery. Skullman puts Altar out of his misery. Skullman puts Altar out of his misery. Skullman puts Altar out of his misery. shield armath You were already shielding Armath. HP:196 EP:65 SG Skullman puts Altar out of his misery. Skullman puts Altar out of his misery. Skullman puts Altar out of his misery. k altar Altar has died. k altar I think the poor ghost has suffered enough. HP:196 EP:65 SG Armath gets a black set of leather and ring mail leggings, a long black cowled cloak, two crystals and a scale helm from corpse of Altar into a dwarven mining pack. Armath gets some gold coins from corpse of Altar. k altar I think the poor ghost has suffered enough. HP:196 EP:65 SG I think the poor ghost has suffered enough. HP:196 EP:65 SG Armath shares some gold with Skullman. Armath shares 57 gold with you. l Armath says in Westron: too bad The northern part of this cottage serves as a workroom. There is a small table with two candles and several tools located near the north wall. A small window is on the north wall. The south door is locked. The only obvious exit is south. The ghost of Altar Corpse of Altar A dark steel longsword Skullman the dwarf Battlemage (Demonic) Armath the dwarf Mage of Mahal A wooden box