A bridge over the Morgulduin (s and n) [ e and w ] A haradrim guard [3] A signpost  HP:230 EP:222 HAR Do: Commands completed.  HP:230 EP:222 HAR i Gold: 693 Encumbrance: heavily encumbered You are carrying the following on your person: A great tower shield (worn). A dark chainmail shirt (worn). A keyring containing 1 key (worn). A simple snakeskin sheath containing a sparkling sword (worn). A leather scout ruck (open) (worn). A long black cowled cloak (worn). A silver ring, inlaid with a gem (worn). An engraved mithril ring, inlaid with two small carved skulls (worn). A carved war-horn (worn). A steel ring (concealed) (worn). Azkur's Runefist medallion (worn). A book of poetry. A pipe belt [0 pipes, 0 pipe-weed] (worn). The 8th Two Towers EVENT! badge. Logan's Firebeard Family ring (worn). A set of amber runes. A leather archer's quiver [0 arrows] (worn). A beautiful, albeit empty pipe. A spellbook.  HP:230 EP:222 HAR travelto dolguldur Travelto: Journey begun! Press return or type any command to stop.  HP:230 EP:223 HAR The Southward Road (s, ne and w) [ sw and nw ]  HP:230 EP:223 SOR The Southward Road (sw, e, ne, n and w)  HP:230 EP:223 SOR The Southward Road (e, ne, s, n and w)  HP:230 EP:223 SOR The Southward Road (sw, e, ne, s, n and w)  HP:230 EP:223 SOR The Southward Road (e, s, nw, n, se and w)  HP:230 EP:223 SOR The Southward Road (e, ne, s, n, se and w)  HP:230 EP:223 SOR The Southward Road (e, ne, s, n, se and w)  HP:230 EP:223 SOR The Southward Road (e, ne, s, n, se and w)  HP:230 EP:223 SOR The Southward Road (e, ne, s, n, se and w)  HP:230 EP:223 SOR Small white clouds drift sleepily across the sky. The Southward Road (e, s, nw, n, se and w)  HP:230 EP:223 SOR The Southward Road (e, ne, s, n, se and w)  HP:230 EP:223 SOR The Southward Road (e, s, nw, n, se and w)  HP:230 EP:223 SOR The Southward Road (e, ne, s, n, se and w)  HP:230 EP:223 SOR The Southward Road (e, ne, s, n, se and w)  HP:230 EP:223 SOR The Southward Road (e, ne, s, n, se and w)  HP:230 EP:223 SOR The Southward Road (e, ne, s, n, se and w)  HP:230 EP:223 SOR The Southward Road (e, ne, s, n, se and w)  HP:230 EP:223 SOR The Southward Road (e, ne, s, n, se and w)  HP:230 EP:223 SOR The Southward Road (e, s, n, se and w)  HP:230 EP:223 SOR The Southward Road (e, ne, s, n, se and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w) A Dale messenger  HP:230 EP:223 SOR The Plains (e, s, n and w) A sneakily quiet Orc scout  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w) A Dale messenger  HP:230 EP:223 SOR The Plains (e, s, n and w) A sneakily quiet Orc scout  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w) A Dale messenger  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w) A sneakily quiet Orc scout  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w) A sneakily quiet Orc scout  HP:230 EP:223 SOR Devinius enters. Devinius leaves east. The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w) A Dale messenger  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR travelto return The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR Travelto: aborted! Type 'travelto resume' to continue..  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w)  HP:230 EP:223 SOR The Plains (e, s, n and w) A Dale messenger  HP:230 EP:223 SOR  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w) A sneakily quiet Orc scout  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR .  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR .  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w) A sneakily quiet Orc scout  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w) A Dale messenger  HP:230 EP:224 SOR  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR tell mourngrym sense devinius  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR Victim = devinius You tell Mourngrym: sense devinius  HP:230 EP:224 SOR Travelto: resuming journey.  HP:230 EP:224 SOR The Plains (e, s, n and w) A sneakily quiet Orc scout  HP:230 EP:224 SOR The Plains (e, s, n and w) A Dale messenger  HP:230 EP:224 SOR trigger Devinius todo hunt Devinius  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w) A sneakily quiet Orc scout  HP:230 EP:224 SOR The Plains (e, s, n and w) A Dale messenger  HP:230 EP:224 SOR 10e Travelto: aborted! Type 'travelto resume' to continue. travelto resume The next time you see 'Devinius', you will do: 'hunt Devinius'.  HP:230 EP:224 SOR Travelto: resuming journey.  HP:230 EP:224 SOR Travelto: aborted! Type 'travelto resume' to continue. travelto resume Do: starting commands.  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Southward Road (sw, e, ne, s, n and w)  HP:230 EP:224 SOR The wall of Mordor (sw, n and w)  HP:230 EP:224 SOR You can't go that way!  HP:230 EP:224 SOR You can't go that way!  HP:230 EP:224 SOR You can't go that way!  HP:230 EP:224 SOR You can't go that way!  HP:230 EP:224 SOR You can't go that way!  HP:230 EP:224 SOR You can't go that way!  HP:230 EP:224 SOR Do: Commands completed.  HP:230 EP:224 SOR You can only resume in the room you stopped in.  HP:230 EP:224 SOR You can only resume in the room you stopped in.  HP:230 EP:224 SOR n The Southward Road (sw, e, s, n and w)  HP:230 EP:224 SOR n The Plains (e, s, n and w)  HP:230 EP:224 SOR n The Plains (e, s, n and w)  HP:230 EP:224 SOR n The Plains (e, s, n and w)  HP:230 EP:224 SOR 10e Do: starting commands.  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Farlands (s, n and w)  HP:230 EP:224 SOR You can't go that way!  HP:230 EP:224 SOR You can't go that way!  HP:230 EP:224 SOR You can't go that way!  HP:230 EP:224 SOR You can't go that way!  HP:230 EP:224 SOR Do: Commands completed.  HP:230 EP:224 SOR 5w Do: starting commands.  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR The Plains (e, s, n and w)  HP:230 EP:224 SOR 10s trigger Devinius todo hunt Devinius Do: Commands completed.  HP:230 EP:224 SOR Do: starting commands.  HP:230 EP:224 SOR The Plains (e, s, n and w) A sneakily quiet Orc scout  HP:230 EP:224 SOR The Plains (e, s, n and w) A sneakily quiet Orc scout  HP:230 EP:224 SOR The Southward Road (e, s, n and w)  HP:230 EP:224 SOR The Southward Road (sw, s, n and se)  HP:230 EP:224  The Southward Road (e, s, n and w)  HP:230 EP:224  The Southward Road (ne, s, nw and n)  HP:230 EP:224  The Southward Road (s and n)  HP:230 EP:224  The Southward Road (s and n)  HP:230 EP:224  The Southward Road (sw, s, n and se)  HP:230 EP:224  The Southward Road (sw, e, s, n, w and se)  HP:230 EP:224  Do: Commands completed.  HP:230 EP:224  The next time you see 'Devinius', you will do: 'hunt Devinius'.  HP:230 EP:224 s At the gate (e, ne, nw, n and w)  HP:230 EP:224 s You can't go that way!  HPs :230 EP:224  You can't go that way!  HP:230 EP:224 i Gold: 693 Encumbrance: heavily encumbered You are carrying the following on your person: A great tower shield (worn). A dark chainmail shirt (worn). A keyring containing 1 key (worn). A simple snakeskin sheath containing a sparkling sword (worn). A leather scout ruck (open) (worn). A long black cowled cloak (worn). A silver ring, inlaid with a gem (worn). An engraved mithril ring, inlaid with two small carved skulls (worn). A carved war-horn (worn). A steel ring (concealed) (worn). Azkur's Runefist medallion (worn). A book of poetry. A pipe belt [0 pipes, 0 pipe-weed] (worn). The 8th Two Towers EVENT! badge. Logan's Firebeard Family ring (worn). A set of amber runes. A leather archer's quiver [0 arrows] (worn). A beautiful, albeit empty pipe. A spellbook.  HP:230 EP:224 wield sword from baldric Mourngrym tells you: Carchost glance You wield your sparkling sword like a weaponsmaster!!  HP:230 EP:224  At the gate (e, ne, nw, n and w)  HP:230 EP:224 tell mourngrym come to gate You tell Mourngrym: come to gate  HP:230 EP:225  An archer screams: If you stay here you shall die...leave while you still can!  HP:230 EP:225  Do: starting commands.  HP:230 EP:225  You don't see that here.  HP:230 EP:225  Foot of the Ered Lithui (e, ne, nw, n and w)  HP:230 EP:225  Foot of the Ered Lithui (e, ne, nw, n and w)  HP:230 EP:225  You search, but fail to find anything of interest.  HP:230 EP:222  The next time you see 'Devinius', you will do: 'hunt devinius'.  HP:230 EP:223  Do: Commands completed.  HP:230 EP:223 s You can't go that way!  HP:230 EP:223 s You can't go that way!  HP:230 EP:223 e Foot of the Ered Lithui (nw, n and w)  HP:230 EP:223 e You can't go that way!  HP:230 EP:223 w w Foot of the Ered Lithui (e, ne, nw, n and w)  HP:230 EP:223 s Foot of the Ered Lithui (e, ne, nw, n and w)  HP:230 EP:223  You can't go that way!  HP:230 EP:223 w At the gate (e, ne, nw, n and w)  HP:230 EP:223 i Gold: 693 Encumbrance: heavily encumbered You are carrying the following on your person: A sparkling sword (wielded). A great tower shield (worn). A dark chainmail shirt (worn). A keyring containing 1 key (worn). A simple snakeskin sheath (worn). A leather scout ruck (open) (worn). A long black cowled cloak (worn). A silver ring, inlaid with a gem (worn). An engraved mithril ring, inlaid with two small carved skulls (worn). A carved war-horn (worn). A steel ring (concealed) (worn). Azkur's Runefist medallion (worn). A book of poetry. A pipe belt [0 pipes, 0 pipe-weed] (worn). The 8th Two Towers EVENT! badge. Logan's Firebeard Family ring (worn). A set of amber runes. A leather archer's quiver [0 arrows] (worn). A beautiful, albeit empty pipe. A spellbook.  HP:230 EP:223 trigger Devinius todo hunt Devinius The next time you see 'Devinius', you will do: 'hunt Devinius'.  HP:230 EP:223 kg Do: starting commands.  HP:230 EP:223  You raise your hand to knock on the gates when you hear an insane laugh and then a hard thunk. It sounds like the orcs behind the gate are laughing at you. Taking another look around, it appears that the Mordor gates are guarded MUCH better than they have been in the past. After considering this new predicament, you aren't sure if you really want to continue. Knocking again would surely send you into the grip of the ready and waiting army.  HP:230 EP:223  Using all your strength, you knock on the Black gate, praying for luck. Footsteps can be heard, coming to your direction...suddenly an iron door carved in the gate opens and from it you can feel a warm breath... You decide that it's too late to return and enter the gate...To the land of Mordor where the Shadows lie. Inside the gate (s and n) A huge troll [2] An orc squad [4] An orcish Captain of the Guard  HP:230 EP:223 MOR Do: Commands completed.  HP:230 EP:223 MOR s As you walk through the gates, you feel rather than see eyes watching you. They accept your dark presence, and let you pass into Mordor. Inside Mordor (e and s)  HP:230 EP:223 MOR i Gold: 693 Encumbrance: heavily encumbered You are carrying the following on your person: A sparkling sword (wielded). A great tower shield (worn). A dark chainmail shirt (worn). A keyring containing 1 key (worn). A simple snakeskin sheath (worn). A leather scout ruck (open) (worn). A long black cowled cloak (worn). A silver ring, inlaid with a gem (worn). An engraved mithril ring, inlaid with two small carved skulls (worn). A carved war-horn (worn). A steel ring (concealed) (worn). Azkur's Runefist medallion (worn). A book of poetry. A pipe belt [0 pipes, 0 pipe-weed] (worn). The 8th Two Towers EVENT! badge. Logan's Firebeard Family ring (worn). A set of amber runes. A leather archer's quiver [0 arrows] (worn). A beautiful, albeit empty pipe. A spellbook.  HP:230 EP:223 MOR eaglesight You fail to convince the powers of nature to give you extended sight.  HP:230 EP:213 MOR eaglesight You summon the forces of nature to extend your sight.  HP:230 EP:193 MOR Do: starting commands.  HP:230 EP:193 MOR The foot of the Ered Lithui (tunnel and w)  HP:230 EP:193 MOR The entrance of the Maggot-holes (tunnel, ne, nw and n)  HP:230 EP:193 MOR A twisting tunnel (e, ne, nw, w and se)  HP:230 EP:193 MOR A dark, stinky tunnel (e, nw and n)  HP:230 EP:193 MOR A tunnel in the Wormholes (e, nw, n and se)  HP:230 EP:193 MOR A dark, stinky tunnel (e, ne, nw, w and se)  HP:230 EP:193 MOR A twisting tunnel (sw, s, n and se)  HP:230 EP:193 MOR A twisting tunnel (s and n)  HP:230 EP:193 MOR A twisting tunnel (ne, s, nw and n)  HP:230 EP:193 MOR A dark, stinky tunnel (sw, e, nw, n, w and se)  HP:230 EP:193 MOR A twisting tunnel (e, ne, s, nw, w and se)  HP:230 EP:193 MOR A twisting tunnel (sw, s, nw and se)  HP:230 EP:193 MOR A mysterious stairway (staircase and se)  HP:230 EP:193 MOR Pass to the Carchost (tunnel and n)  HP:230 EP:193 MOR Pass to the Carchost (s and n)  HP:230 EP:193 MOR Pass to the Carchost (s and n)  HP:230 EP:193 MOR The Carchost gate (s and gate)  HP:230 EP:193 MOR In the hall of the Carchost (passage, out, hall and stairs) Sokralg an orc sentinel is here A human slave A putrid piece of meat  HP:230 EP:193 MOR Do: Commands completed. Do: starting commands.  HP:230 EP:193 MOR A stairway (u and w) An easterling archer is near a window  HP:230 EP:193 MOR A stairway (d, u and w) A human slave An easterling archer is near a window  HP:230 EP:193 MOR A stairway (e, d and u) An easterling archer is near a window [2]  HP:230 EP:193 MOR A stairway (d, u and w)  HP:230 EP:193 MOR A hallway in the Carchost (e and doorway)  HP:230 EP:193 MOR doorway Do: Commands completed.  HP:230 EP:193 MOR A necromancer's laboratory (out) Ulkhalad, a necromancer, is here An apprentice necromancer is studying the books  HP:230 EP:193 MOR l ulkhalad Ulkhalad is a very powerful wizard. Master in the ways of necromancy, he is an important and influential advisor of the Dark Lord himself. He seems very strong and strangely young, he is really disturbed by your presence here. You wonder if he could teach the Dark Arts to you if you dared to ask him. He is carrying: A mithril needle.  HP:230 EP:192 MOR shape ulkhalad Ulkhalad is in perfect shape.  HP:230 EP:192 MOR out A hallway in the Carchost (e and doorway)  HP:230 EP:192 MOR push slab You place your hand on the slab. With hardly any effort, the wall swings around. You quickly step into the darkness beyond, not wanting to lose your chance of exploring this secret entrance nor get crushed by the propelled wall. A tight dreary passage (ne)  HP:230 EP:192 MOR deactivate trap BANG! Nice work! Metal spikes whiz by your head.  HP:230 EP:173 MOR push slab The wall revolves, and you find yourself on the other side of it. A hallway in the Carchost (e and doorway)  HP:230 EP:172 MOR e A stairway (d, u and w)  HP:230 EP:172 MOR d A stairway (e, d and u) An easterling archer is near a window [2]  HP:230 EP:172 MOR d A stairway (d, u and w) A human slave An easterling archer is near a window  HP:230 EP:172 MOR w A corridor in the Carchost (s, n and stairs)  HP:230 EP:172 MOR n Carchost's storage room (s)  HP:230 EP:172 MOR s A corridor in the Carchost (s, n and stairs)  HP:230 EP:172 MOR s The dormitory (n) An orc is sleeping on the floor [2] A half orc is at the corner doing his necessities  HP:230 EP:172 MOR n A corridor in the Carchost (s, n and stairs)  HP:230 EP:172 MOR n Carchost's storage room (s)  HP:230 EP:172 MOR Do: starting commands.  HP:230 EP:172 MOR A corridor in the Carchost (s, n and stairs)  HP:230 EP:172 MOR A stairway (d, u and w) A human slave An easterling archer is near a window  HP:230 EP:172 MOR A stairway (u and w) An easterling archer is near a window  HP:230 EP:172 MOR In the hall of the Carchost (passage, out, hall and stairs) Sokralg an orc sentinel is here A human slave A putrid piece of meat  HP:230 EP:172 MOR The Carchost gate (s and gate)  HP:230 EP:172 MOR Pass to the Carchost (s and n)  HP:230 EP:172 MOR Pass to the Carchost (s and n)  HP:230 EP:172 MOR Pass to the Carchost (tunnel and n)  HP:230 EP:172 MOR A mysterious stairway (staircase and se)  HP:230 EP:172 MOR A twisting tunnel (sw, s, nw and se)  HP:230 EP:172 MOR A twisting tunnel (e, ne, s, nw, w and se)  HP:230 EP:172 MOR A dark, stinky tunnel (sw, e, nw, n, w and se)  HP:230 EP:172 MOR A twisting tunnel (ne, s, nw and n)  HP:230 EP:172 MOR A twisting tunnel (s and n)  HP:230 EP:172 MOR A twisting tunnel (sw, s, n and se)  HP:230 EP:172 MOR A dark, stinky tunnel (e, ne, nw, w and se)  HP:230 EP:172 MOR A twisting tunnel (s, n, w and se)  HP:230 EP:172 MOR A twisting tunnel (s, nw, w and se)  HP:230 EP:172 MOR A twisting tunnel (e, ne, nw, w and se)  HP:230 EP:172 MOR tell mourngrym now? kg n The entrance of the Maggot-holes (tunnel, ne, nw and n)  HP:230 EP:171 MOR The foot of the Ered Lithui (tunnel and w)  HP:230 EP:171 MOR Inside Mordor (e and s)  HP:230 EP:171 MOR Do: Commands completed.  HP:230 EP:171 MOR You tell Mourngrym: now?  HP:230 EP:171 MOR Do: starting commands.  HP:230 EP:171 MOR You raise your hand to knock on the gates when you hear an insane laugh and then a hard thunk. It sounds like the orcs behind the gate are laughing at you. Taking another look around, it appears that the Mordor gates are guarded MUCH better than they have been in the past. After considering this new predicament, you aren't sure if you really want to continue. Knocking again would surely send you into the grip of the ready and waiting army.  HP:230 EP:171 MOR Using all your strength, you knock on the gate, praying for luck. Footsteps can be heard, coming to your direction...suddenly an iron door carved in the gate opens and from it you can feel a warm breath... You decide that it's too late to return and enter the gate... Inside the gate (s and n) A huge troll [2] An orc squad [4] An orcish Captain of the Guard  HP:230 EP:171 MOR Do: Commands completed.  HP:230 EP:171 MOR As you walk through the gates, you feel rather than see eyes watching you. They accept your dark presence, and let you pass out of Mordor. At the gate (e, ne, nw, n and w) Mourngrym the numenorean Mage of Darkness  HP:230 EP:171  Mourngrym fades into the shadows. kg Do: starting commands.  HP:230 EP:171  You raise your hand to knock on the gates when you hear an insane laugh and then a hard thunk. It sounds like the orcs behind the gate are laughing at you. Taking another look around, it appears that the Mordor gates are guarded MUCH better than they have been in the past. After considering this new predicament, you aren't sure if you really want to continue. Knocking again would surely send you into the grip of the ready and waiting army.  HP:230 EP:171  Using all your strength, you knock on the Black gate, praying for luck. Footsteps can be heard, coming to your direction...suddenly an iron door carved in the gate opens and from it you can feel a warm breath... You decide that it's too late to return and enter the gate...To the land of Mordor where the Shadows lie. Inside the gate (s and n) Mourngrym the numenorean Mage of Darkness A huge troll [2] An orc squad [4] An orcish Captain of the Guard  HP:230 EP:171 MOR Do: Commands completed.  HP:230 EP:171 MOR party form You form a new party.  HP:230 EP:171 MOR party invite mourngrym You invited Mourngrym to join your party.  HP:230 EP:171 MOR i Gold: 693 Encumbrance: heavily encumbered You are carrying the following on your person: A sparkling sword (wielded). A great tower shield (worn). A dark chainmail shirt (worn). A keyring containing 1 key (worn). A simple snakeskin sheath (worn). A leather scout ruck (open) (worn). A long black cowled cloak (worn). A silver ring, inlaid with a gem (worn). An engraved mithril ring, inlaid with two small carved skulls (worn). A carved war-horn (worn). A steel ring (concealed) (worn). Azkur's Runefist medallion (worn). A book of poetry. A pipe belt [0 pipes, 0 pipe-weed] (worn). The 8th Two Towers EVENT! badge. Logan's Firebeard Family ring (worn). A set of amber runes. A leather archer's quiver [0 arrows] (worn). A beautiful, albeit empty pipe. A spellbook.  HP:230 EP:171 MOR Mourngrym joins your party. glance Inside the gate (s and n) Mourngrym the numenorean Mage of Darkness A huge troll [2] An orc squad [4] An orcish Captain of the Guard  HP:230 EP:171 MOR The scouts report enemy activity near Mordor. s As you walk through the gates, you feel rather than see eyes watching you. They accept your dark presence, and let you pass into Mordor. Inside Mordor (e and s) Mourngrym enters.  HP:230 EP:170 MOR scout You send out a message to the scouts of Mordor.  HP:230 EP:171 MOR Do: starting commands.  HP:230 EP:171 MOR The foot of the Ered Lithui (tunnel and w) Devinius Helinyetillë the silvan Lord of the Golden Wood Triggered! doing: hunt Devinius Mourngrym enters.  HP:230 EP:171 MOR You begin to hunt Devinius.  HP:230 EP:171 MOR The entrance of the Maggot-holes (tunnel, ne, nw and n) Mourngrym enters.  HP:230 EP:171 MOR A twisting tunnel (e, ne, nw, w and se) Mourngrym enters.  HP:230 EP:171 MOR A dark, stinky tunnel (e, nw and n) Mourngrym enters.  HP:230 EP:171 MOR A tunnel in the Wormholes (e, nw, n and se) Mourngrym enters.  HP:230 EP:171 MOR A dark, stinky tunnel (e, ne, nw, w and se) Mourngrym enters.  HP:230 EP:171 MOR A twisting tunnel (sw, s, n and se) Mourngrym enters.  HP:230 EP:171 MOR A twisting tunnel (s and n) Mourngrym enters.  HP:230 EP:171 MOR A twisting tunnel (ne, s, nw and n) Mourngrym enters.  HP:230 EP:171 MOR A dark, stinky tunnel (sw, e, nw, n, w and se) Mourngrym enters.  HP:230 EP:171 MOR A twisting tunnel (e, ne, s, nw, w and se) Mourngrym enters.  HP:230 EP:171 MOR A twisting tunnel (sw, s, nw and se) Mourngrym enters.  HP:230 EP:171 MOR A mysterious stairway (staircase and se) Mourngrym enters.  HP:230 EP:171 MOR Pass to the Carchost (tunnel and n) Mourngrym enters.  HP:230 EP:171 MOR Pass to the Carchost (s and n) Mourngrym enters.  HP:230 EP:171 MOR Pass to the Carchost (s and n) Mourngrym enters.  HP:230 EP:171 MOR The Carchost gate (s and gate) Mourngrym enters.  HP:230 EP:171 MOR In the hall of the Carchost (passage, out, hall and stairs) Sokralg an orc sentinel is here A human slave A putrid piece of meat Mourngrym enters.  HP:230 EP:171 MOR Do: Commands completed.  HP:230 EP:171 MOR alias x Triggered! doing: hunt Devinius  HP:230 EP:170 MOR There is no such living object here.  HP:230 EP:170 MOR i Gold: 693 Encumbrance: heavily encumbered You are carrying the following on your person: A sparkling sword (wielded). A great tower shield (worn). A dark chainmail shirt (worn). A keyring containing 1 key (worn). A simple snakeskin sheath (worn). A leather scout ruck (open) (worn). A long black cowled cloak (worn). A silver ring, inlaid with a gem (worn). An engraved mithril ring, inlaid with two small carved skulls (worn). A carved war-horn (worn). A steel ring (concealed) (worn). Azkur's Runefist medallion (worn). A book of poetry. A pipe belt [0 pipes, 0 pipe-weed] (worn). The 8th Two Towers EVENT! badge. Logan's Firebeard Family ring (worn). A set of amber runes. A leather archer's quiver [0 arrows] (worn). A beautiful, albeit empty pipe. A spellbook.  HP:230 EP:170 MOR Devinius enters. Triggered! doing: hunt Devinius You begin to hunt Devinius.  HP:230 EP:170 MOR Mourngrym attacks Devinius. Devinius leaves stairs. You follow Devinius stairs. A stairway (u and w) Devinius Helinyetillë the silvan Lord of the Golden Wood An easterling archer is near a window Mourngrym enters. Devinius leaves up. You follow Devinius up. A stairway (d, u and w) Devinius Helinyetillë the silvan Lord of the Golden Wood A human slave An easterling archer is near a window Mourngrym enters. Devinius leaves up. You follow Devinius up. A stairway (e, d and u) Devinius Helinyetillë the silvan Lord of the Golden Wood An easterling archer is near a window [2] Mourngrym enters. pk There's no one here by that name.  HP:230 EP:170 MOR Devinius leaves up. Triggered! doing: hunt Devinius You follow Devinius up. A stairway (d, u and w) Devinius Helinyetillë the silvan Lord of the Golden Wood Mourngrym enters. You are already hunting Devinius!  HP:230 EP:170 MOR Devinius leaves west. You follow Devinius west. A hallway in the Carchost (e and doorway) Devinius Helinyetillë the silvan Lord of the Golden Wood Mourngrym enters. Party say from Mourngrym: Passed her Devinius slices Mourngrym cleanly. Mourngrym buries the sword into Devinius.  HP:230 EP:169 MOR backstab devinius Devinius leaves east. You follow Devinius east. A stairway (d, u and w) Devinius Helinyetillë the silvan Lord of the Golden Wood Mourngrym enters. You attack Devinius. You sneak up and stab Devinius from behind! You massacre Devinius with incredible force!  HP:230 EP:119 MOR Devinius leaves down. You follow Devinius down. A stairway (e, d and u) Devinius Helinyetillë the silvan Lord of the Golden Wood An easterling archer is near a window [2] Mourngrym enters. Devinius misses you. Mourngrym tears Devinius apart with gruesome efficiency. You hit Devinius very hard. The scouts report: A single enemy has been sighted in Mordor. Devinius leaves down. You follow Devinius down. A stairway (d, u and w) Devinius Helinyetillë the silvan Lord of the Golden Wood A human slave An easterling archer is near a window Mourngrym enters. shape all Devinius doesn't look so great.  HP:230 EP:117 MOR Devinius leaves west. You follow Devinius west. A corridor in the Carchost (s, n and stairs) Devinius Helinyetillë the silvan Lord of the Golden Wood Mourngrym enters. Devinius leaves north. You follow Devinius north. Carchost's storage room (s) Devinius Helinyetillë the silvan Lord of the Golden Wood Mourngrym enters. Devinius misses Mourngrym. Mourngrym buries the sword into Devinius. You miss Devinius. Devinius falls down into the well!! Do: starting commands.  HP:230 EP:116 MOR As you come closer to the hole you accidentally slip and fall inside it!!!!! OUCH!!! You hit the ground and now are very sure the well was dry! An underground tunnel (e and u) Devinius Helinyetillë the silvan Lord of the Golden Wood  HP:200 EP:116 MOR An underground tunnel (e and w) A strange looking woman is hiding in the shadows  HP:200 EP:116 MOR An underground tunnel (w)  HP:200 EP:116 MOR You search the wall and discover a secret passage! Quickly you slip through it! A secret exit (e)  HP:200 EP:116 MOR shape The next time you see 'Devinius', you will do: 'hunt devinius'.  HP:200 EP:116 MOR Do: Commands completed.  HP:200 EP:116 MOR Usage: shape  HP:200 EP:116 MOR trigger Devinius todo hunt Devinius The next time you see 'Devinius', you will do: 'hunt Devinius'.  HP:200 EP:116 MOR Devinius appears from the shadows. Triggered! doing: hunt Devinius You begin to hunt Devinius.  HP:200 EP:116 MOR Devinius leaves east. You follow Devinius east. The Southward Road (sw, s, n and se) Devinius Helinyetillë the silvan Lord of the Golden Wood You massacre Devinius with incredible force! tell mourngrym l You tell Mourngrym: l  HP:201 EP:116  Devinius leaves south. Triggered! doing: hunt Devinius You follow Devinius south. The Southward Road (e, s, n and w) Devinius Helinyetillë the silvan Lord of the Golden Wood You are already hunting Devinius!  HP:201 EP:116 shape Devinius leaves south. You follow Devinius south. The Southward Road (ne, s, nw and n) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius is near death.  HP:201 EP:116  Devinius leaves south. You follow Devinius south. The Southward Road (s and n) Devinius Helinyetillë the silvan Lord of the Golden Wood headbutt You pull Devinius closer to you and headbutt him square in the face.  HP:201 EP:81  Devinius leaves south. Triggered! doing: hunt Devinius You follow Devinius south. The Southward Road (s and n) Devinius Helinyetillë the silvan Lord of the Golden Wood You are already hunting Devinius!  HP:201 EP:81  Devinius leaves south. You follow Devinius south. The Southward Road (sw, s, n and se) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves south. You follow Devinius south. The Southward Road (sw, e, s, n, w and se) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius misses you. You miss Devinius. shape Devinius is near death. Triggered! doing: hunt Devinius  HP:201 EP:80  You are already hunting Devinius!  HP:201 EP:80  Devinius misses you. You miss Devinius. Devinius leaves south. Triggered! doing: hunt Devinius You follow Devinius south. At the gate (e, ne, nw, n and w) Devinius Helinyetillë the silvan Lord of the Golden Wood You are already hunting Devinius!  HP:201 EP:79  Devinius hits you with the flat of the blade. Triggered! doing: hunt Devinius You miss Devinius. You are already hunting Devinius!  HP:194 EP:77  Mourngrym enters. Devinius fades into the shadows. kg s Do: starting commands.  HP:194 EP:77  You raise your hand to knock on the gates when you hear an insane laugh and then a hard thunk. It sounds like the orcs behind the gate are laughing at you. Taking another look around, it appears that the Mordor gates are guarded MUCH better than they have been in the past. After considering this new predicament, you aren't sure if you really want to continue. Knocking again would surely send you into the grip of the ready and waiting army.  HP:194 EP:77  Using all your strength, you knock on the Black gate, praying for luck. Footsteps can be heard, coming to your direction...suddenly an iron door carved in the gate opens and from it you can feel a warm breath... You decide that it's too late to return and enter the gate...To the land of Mordor where the Shadows lie. Inside the gate (s and n) A huge troll [2] An orc squad [4] An orcish Captain of the Guard  HP:194 EP:77 MOR Do: Commands completed.  HP:194 EP:77 MOR As you walk through the gates, you feel rather than see eyes watching you. They accept your dark presence, and let you pass into Mordor. Inside Mordor (e and s) Devinius Helinyetillë the silvan Lord of the Golden Wood  HP:194 EP:77 MOR trigger Devinius todo hunt Devinius The next time you see 'Devinius', you will do: 'hunt Devinius'.  HP:194 EP:77 MOR glance Devinius misses you. Triggered! doing: hunt Devinius You miss Devinius. You are already hunting Devinius!  HP:194 EP:76 MOR Inside Mordor (e and s) Devinius Helinyetillë the silvan Lord of the Golden Wood  HP:194 EP:76 MOR shape Devinius is near death.  HP:194 EP:76 MOR headbutt You pull a muscle in your neck trying to headbutt Devinius. Triggered! doing: hunt Devinius  HP:194 EP:56 MOR You are already hunting Devinius!  HP:194 EP:56 MOR Devinius hits you with the flat of the blade. You inflict massive damage to Devinius. Devinius reeks like a sewer full of excrement! Triggered! doing: hunt Devinius You are already hunting Devinius!  HP:186 EP:56 MOR Devinius leaves east. You follow Devinius east. The foot of the Ered Lithui (tunnel and w) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves tunnel. You follow Devinius tunnel. The entrance of the Maggot-holes (tunnel, ne, nw and n) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves northwest. You follow Devinius northwest. A twisting tunnel (e, ne, nw, w and se) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves northwest. You follow Devinius northwest. A twisting tunnel (s, nw, w and se) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves northwest. You follow Devinius northwest. A twisting tunnel (s, n, w and se) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves west. You follow Devinius west. A dark, stinky tunnel (e, ne, nw, w and se) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves northwest. You follow Devinius northwest. A twisting tunnel (sw, s, n and se) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves north. You follow Devinius north. A twisting tunnel (s and n) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves north. You follow Devinius north. A twisting tunnel (ne, s, nw and n) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves north. Triggered! doing: hunt Devinius You follow Devinius north. A twisting tunnel (e, s, nw and w) Devinius Helinyetillë the silvan Lord of the Golden Wood You are already hunting Devinius!  HP:186 EP:56 MOR Devinius leaves northwest. You follow Devinius northwest. A twisting tunnel (sw, s, n, w and se) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves west. You follow Devinius west. A twisting tunnel (e, ne, s, nw, w and se) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves northwest. You follow Devinius northwest. A twisting tunnel (sw, s, nw and se) Devinius Helinyetillë the silvan Lord of the Golden Wood x Devinius misses you. You miss Devinius.  HP:186 EP:54 MOR Devinius leaves northwest. You follow Devinius northwest. A mysterious stairway (staircase and se) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves staircase. You follow Devinius staircase. Pass to the Carchost (tunnel and n) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves north. You follow Devinius north. Pass to the Carchost (s and n) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves north. You follow Devinius north. Pass to the Carchost (s and n) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves north. You follow Devinius north. The Carchost gate (s and gate) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius leaves gate. You follow Devinius gate. In the hall of the Carchost (passage, out, hall and stairs) Devinius Helinyetillë the silvan Lord of the Golden Wood Sokralg an orc sentinel is here A human slave A putrid piece of meat Devinius leaves stairs. You follow Devinius stairs. A stairway (u and w) Devinius Helinyetillë the silvan Lord of the Golden Wood An easterling archer is near a window Devinius leaves up. You follow Devinius up. A stairway (d, u and w) Devinius Helinyetillë the silvan Lord of the Golden Wood A human slave An easterling archer is near a window Devinius leaves west. You follow Devinius west. A corridor in the Carchost (s, n and stairs) Devinius Helinyetillë the silvan Lord of the Golden Wood shape Devinius leaves north. You follow Devinius north. Carchost's storage room (s) Devinius Helinyetillë the silvan Lord of the Golden Wood Devinius is near death.  HP:186 EP:54 MOR Devinius falls down into the well!! Do: starting commands.  HP:186 EP:54 MOR As you come closer to the hole you accidentally slip and fall inside it!!!!! OUCH!!! You hit the ground and now are very sure the well was dry! An underground tunnel (e and u) Devinius Helinyetillë the silvan Lord of the Golden Wood  HP:156 EP:54 MOR An underground tunnel (e and w) A strange looking woman is hiding in the shadows  HP:156 EP:54 MOR An underground tunnel (w)  HP:156 EP:54 MOR You search the wall and discover a secret passage! Quickly you slip through it! A secret exit (e)  HP:156 EP:54 MOR headbutt headbutt The next time you see 'Devinius', you will do: 'hunt devinius'.  HP:156 EP:54 MOR Do: Commands completed.  HP:156 EP:54 MOR Headbutt whom?  HP:156 EP:54 MOR Headbutt whom?  HP:156 EP:54 MOR i Gold: 693 Encumbrance: heavily encumbered You are carrying the following on your person: A sparkling sword (wielded). A great tower shield (worn). A dark chainmail shirt (worn). A keyring containing 1 key (worn). A simple snakeskin sheath (worn). A leather scout ruck (open) (worn). A long black cowled cloak (worn). A silver ring, inlaid with a gem (worn). An engraved mithril ring, inlaid with two small carved skulls (worn). A carved war-horn (worn). A steel ring (concealed) (worn). Azkur's Runefist medallion (worn). A book of poetry. A pipe belt [0 pipes, 0 pipe-weed] (worn). The 8th Two Towers EVENT! badge. Logan's Firebeard Family ring (worn). A set of amber runes. A leather archer's quiver [0 arrows] (worn). A beautiful, albeit empty pipe. A spellbook.  HP:157 EP:55 MOR Your eyes ache from the strain of maintaining your enhanced vision. tell mourngrym go look in well You tell Mourngrym: go look in well  HP:157 EP:54 MOR glance A secret exit (e)  HP:157 EP:54 MOR i pack Gold: 693 Encumbrance: heavily encumbered There is nothing in your leather scout ruck.  HP:157 EP:54 MOR i cloak Gold: 693 Encumbrance: heavily encumbered You dig around in your black cloak and find: Your black cloak is about half full. An elf-skin bota. The bands of slaying.  HP:157 EP:54 MOR The ghost of Devinius forms from some mist. Triggered! doing: hunt devinius The ghostly figure eludes you.  HP:157 EP:54 MOR glance A secret exit (e) The ghost of Devinius  HP:157 EP:54 MOR The ghost of Devinius drifts east. Triggered! doing: hunt devinius There is no such living object here.  HP:157 EP:53 MOR ^legend devinius ^ (OOC) Azkur: legend devinius  HP:157 EP:48 MOR e The Southward Road (sw, s, n and se)  HP:157 EP:48 10s Do: starting commands.  HP:157 EP:48  The Southward Road (e, s, n and w)  HP:157 EP:48  The Southward Road (ne, s, nw and n)  HP:157 EP:48  The Southward Road (s and n)  HP:157 EP:48  The Southward Road (s and n)  HP:157 EP:48  The Southward Road (sw, s, n and se)  HP:157 EP:48  The Southward Road (sw, e, s, n, w and se)  HP:157 EP:48  At the gate (e, ne, nw, n and w) The ghost of Devinius Mourngrym the numenorean Mage of Darkness Triggered! doing: hunt devinius  HP:157 EP:48  The ghostly figure eludes you.  HP:157 EP:48  You can't go that way!  HP:157 EP:48  You can't go that way!  HP:157 EP:48 kg s You can't go that way!  HP:157 EP:48  Do: Commands completed.  HP:157 EP:48  Do: starting commands.  HP:157 EP:48  You raise your hand to knock on the gates when you hear an insane laugh and then a hard thunk. It sounds like the orcs behind the gate are laughing at you. Taking another look around, it appears that the Mordor gates are guarded MUCH better than they have been in the past. After considering this new predicament, you aren't sure if you really want to continue. Knocking again would surely send you into the grip of the ready and waiting army.  HP:157 EP:48  Using all your strength, you knock on the Black gate, praying for luck. Footsteps can be heard, coming to your direction...suddenly an iron door carved in the gate opens and from it you can feel a warm breath... You decide that it's too late to return and enter the gate...To the land of Mordor where the Shadows lie. Inside the gate (s and n) A huge troll [2] An orc squad [4] An orcish Captain of the Guard  HP:157 EP:48 MOR Do: Commands completed.  HP:157 EP:48 MOR As you walk through the gates, you feel rather than see eyes watching you. They accept your dark presence, and let you pass into Mordor. Inside Mordor (e and s)  HP:157 EP:48 MOR Do: starting commands.  HP:157 EP:48 MOR The foot of the Ered Lithui (tunnel and w)  HP:157 EP:48 MOR The entrance of the Maggot-holes (tunnel, ne, nw and n)  HP:157 EP:48 MOR A twisting tunnel (e, ne, nw, w and se)  HP:157 EP:47 MOR A dark, stinky tunnel (e, nw and n)  HP:157 EP:47 MOR A tunnel in the Wormholes (e, nw, n and se)  HP:157 EP:47 MOR A dark, stinky tunnel (e, ne, nw, w and se)  HP:157 EP:47 MOR A twisting tunnel (sw, s, n and se)  HP:157 EP:47 MOR A twisting tunnel (s and n)  HP:157 EP:47 MOR A twisting tunnel (ne, s, nw and n)  HP:157 EP:47 MOR A dark, stinky tunnel (sw, e, nw, n, w and se)  HP:157 EP:47 MOR A twisting tunnel (e, ne, s, nw, w and se)  HP:157 EP:47 MOR do stairs,3u,w A twisting tunnel (sw, s, nw and se)  HP:157 EP:47 MOR e A mysterious stairway (staircase and se)  HP:157 EP:47 MOR Pass to the Carchost (tunnel and n)  HP:157 EP:47 MOR Pass to the Carchost (s and n)  HP:157 EP:47 MOR d d w n Pass to the Carchost (s and n)  HP:158 EP:48 MOR The Carchost gate (s and gate)  HP:158 EP:48 MOR In the hall of the Carchost (passage, out, hall and stairs) Sokralg an orc sentinel is here A human slave A putrid piece of meat  HP:158 EP:48 MOR Do: Commands completed.  HP:158 EP:48 MOR Do: starting commands.  HP:158 EP:48 MOR A stairway (u and w) An easterling archer is near a window  HP:158 EP:48 MOR A stairway (d, u and w) A human slave An easterling archer is near a window  HP:158 EP:48 MOR A stairway (e, d and u) An easterling archer is near a window [2]  HP:158 EP:48 MOR A stairway (d, u and w)  HP:158 EP:48 MOR A hallway in the Carchost (e and doorway)  HP:158 EP:48 MOR Do: Commands completed.  HP:158 EP:48 MOR A stairway (d, u and w)  HP:158 EP:48 MOR l in well put sword into baldric A stairway (e, d and u) An easterling archer is near a window [2]  HP:158 EP:48 MOR A stairway (d, u and w) A human slave An easterling archer is near a window  HP:158 EP:48 MOR A corridor in the Carchost (s, n and stairs)  HP:158 EP:48 MOR Carchost's storage room (s)  HP:158 EP:48 MOR As you come closer to the hole you accidentally slip and fall inside it!!!!! OUCH!!! You hit the ground and now are very sure the well was dry! An underground tunnel (e and u) Corpse of Devinius Triggered! doing: hunt devinius  HP:128 EP:48 MOR There is no such living object here.  HP:128 EP:48 MOR You switch your grip to one hand. You remove a sparkling sword. Ok.  HP:128 EP:48 MOR i corpse Gold: 693 Encumbrance: heavily encumbered You dig around in the corpse of devinius and find: The corpse of devinius is about half full. Some gold coins. A dwarven war shield. A finely-shaped pearl carapace. A studded leather baldric. A sapphire sword. A pair of mail pants. A staff sling. A walking staff. An Orc courier pack, containing: | A small green vial. |> A small bowl of somewhat meaty stew (3).  HP:128 EP:48 MOR wear all from corpse orc courier pack : Failed! dwarven war shield : Failed! mother-of-pearl carapace : Failed! baldric : You wear a studded leather baldric. pair of mail pants : You wear a pair of mail pants. sling : You wear a staff sling.  HP:128 EP:47 MOR i Gold: 693 Encumbrance: heavily encumbered You are carrying the following on your person: A staff sling (worn). A pair of mail pants (worn). A studded leather baldric (worn). A great tower shield (worn). A dark chainmail shirt (worn). A keyring containing 1 key (worn). A simple snakeskin sheath containing a sparkling sword (worn). A leather scout ruck (open) (worn). A long black cowled cloak (worn). A silver ring, inlaid with a gem (worn). An engraved mithril ring, inlaid with two small carved skulls (worn). A carved war-horn (worn). A steel ring (concealed) (worn). Azkur's Runefist medallion (worn). A book of poetry. A pipe belt [0 pipes, 0 pipe-weed] (worn). The 8th Two Towers EVENT! badge. Logan's Firebeard Family ring (worn). A set of amber runes. A leather archer's quiver [0 arrows] (worn). A beautiful, albeit empty pipe. A spellbook.  HP:128 EP:47 MOR a into pack some gold coins : Gold may only be pocketed. get all from corpse an Orc courier pack : Ok. a dwarven war shield : Too heavy. a finely-shaped pearl carapace : The carapace is too bulky and awkward for you to do that. a sapphire sword : Ok. a walking staff : Ok.  HP:128 EP:47 MOR some gold coins : Ok. a dwarven war shield : Too heavy. a finely-shaped pearl carapace : Too heavy.  HP:128 EP:47 MOR You put 2 gold in your pockets. You note yourself to save 1 gold for Mourngrym as he is not present. a a dwarven war shield : Too heavy. a finely-shaped pearl carapace : Too heavy.  HP:128 EP:47 MOR trigger off Trigger deactivated.  HP:128 EP:46 MOR glance An underground tunnel (e and u) Corpse of Devinius  HP:128 EP:46 MOR i