Devinius
- Posted by
- Azkur [legacy]
- Uploaded
- 09 September 2006 00:00:00
- Type
- Player Kill
A bridge over the Morgulduin (s and n) [ e and w ]
A haradrim guard [3]
A signpost
HP:230 EP:222 HAR
Do: Commands completed.
HP:230 EP:222 HAR i
Gold: 693 Encumbrance: heavily encumbered
You are carrying the following on your person:
A great tower shield (worn).
A dark chainmail shirt (worn).
A keyring containing 1 key (worn).
A simple snakeskin sheath containing a sparkling sword (worn).
A leather scout ruck (open) (worn).
A long black cowled cloak (worn).
A silver ring, inlaid with a gem (worn).
An engraved mithril ring, inlaid with two small carved skulls (worn).
A carved war-horn (worn).
A steel ring (concealed) (worn).
Azkur's Runefist medallion (worn).
A book of poetry.
A pipe belt [0 pipes, 0 pipe-weed] (worn).
The 8th Two Towers EVENT! badge.
Logan's Firebeard Family ring (worn).
A set of amber runes.
A leather archer's quiver [0 arrows] (worn).
A beautiful, albeit empty pipe.
A spellbook.
HP:230 EP:222 HAR travelto dolguldur
Travelto: Journey begun! Press return or type any command to stop.
HP:230 EP:223 HAR
The Southward Road (s, ne and w) [ sw and nw ]
HP:230 EP:223 SOR
The Southward Road (sw, e, ne, n and w)
HP:230 EP:223 SOR
The Southward Road (e, ne, s, n and w)
HP:230 EP:223 SOR
The Southward Road (sw, e, ne, s, n and w)
HP:230 EP:223 SOR
The Southward Road (e, s, nw, n, se and w)
HP:230 EP:223 SOR
The Southward Road (e, ne, s, n, se and w)
HP:230 EP:223 SOR
The Southward Road (e, ne, s, n, se and w)
HP:230 EP:223 SOR
The Southward Road (e, ne, s, n, se and w)
HP:230 EP:223 SOR
The Southward Road (e, ne, s, n, se and w)
HP:230 EP:223 SOR
Small white clouds drift sleepily across the sky.
The Southward Road (e, s, nw, n, se and w)
HP:230 EP:223 SOR
The Southward Road (e, ne, s, n, se and w)
HP:230 EP:223 SOR
The Southward Road (e, s, nw, n, se and w)
HP:230 EP:223 SOR
The Southward Road (e, ne, s, n, se and w)
HP:230 EP:223 SOR
The Southward Road (e, ne, s, n, se and w)
HP:230 EP:223 SOR
The Southward Road (e, ne, s, n, se and w)
HP:230 EP:223 SOR
The Southward Road (e, ne, s, n, se and w)
HP:230 EP:223 SOR
The Southward Road (e, ne, s, n, se and w)
HP:230 EP:223 SOR
The Southward Road (e, ne, s, n, se and w)
HP:230 EP:223 SOR
The Southward Road (e, s, n, se and w)
HP:230 EP:223 SOR
The Southward Road (e, ne, s, n, se and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
A Dale messenger
HP:230 EP:223 SOR
The Plains (e, s, n and w)
A sneakily quiet Orc scout
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
A Dale messenger
HP:230 EP:223 SOR
The Plains (e, s, n and w)
A sneakily quiet Orc scout
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
A Dale messenger
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
A sneakily quiet Orc scout
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
A sneakily quiet Orc scout
HP:230 EP:223 SOR
Devinius enters.
Devinius leaves east.
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
A Dale messenger
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR travelto return
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
Travelto: aborted! Type 'travelto resume' to continue..
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
HP:230 EP:223 SOR
The Plains (e, s, n and w)
A Dale messenger
HP:230 EP:223 SOR
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
A sneakily quiet Orc scout
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR .
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR .
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
A sneakily quiet Orc scout
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
A Dale messenger
HP:230 EP:224 SOR
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR tell mourngrym sense devinius
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
Victim = devinius
You tell Mourngrym: sense devinius
HP:230 EP:224 SOR
Travelto: resuming journey.
HP:230 EP:224 SOR
The Plains (e, s, n and w)
A sneakily quiet Orc scout
HP:230 EP:224 SOR
The Plains (e, s, n and w)
A Dale messenger
HP:230 EP:224 SOR trigger Devinius todo hunt Devinius
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
A sneakily quiet Orc scout
HP:230 EP:224 SOR
The Plains (e, s, n and w)
A Dale messenger
HP:230 EP:224 SOR 10e
Travelto: aborted! Type 'travelto resume' to continue.
travelto resume
The next time you see 'Devinius', you will do: 'hunt Devinius'.
HP:230 EP:224 SOR
Travelto: resuming journey.
HP:230 EP:224 SOR
Travelto: aborted! Type 'travelto resume' to continue.
travelto resume
Do: starting commands.
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Southward Road (sw, e, ne, s, n and w)
HP:230 EP:224 SOR
The wall of Mordor (sw, n and w)
HP:230 EP:224 SOR
You can't go that way!
HP:230 EP:224 SOR
You can't go that way!
HP:230 EP:224 SOR
You can't go that way!
HP:230 EP:224 SOR
You can't go that way!
HP:230 EP:224 SOR
You can't go that way!
HP:230 EP:224 SOR
You can't go that way!
HP:230 EP:224 SOR
Do: Commands completed.
HP:230 EP:224 SOR
You can only resume in the room you stopped in.
HP:230 EP:224 SOR
You can only resume in the room you stopped in.
HP:230 EP:224 SOR n
The Southward Road (sw, e, s, n and w)
HP:230 EP:224 SOR n
The Plains (e, s, n and w)
HP:230 EP:224 SOR n
The Plains (e, s, n and w)
HP:230 EP:224 SOR n
The Plains (e, s, n and w)
HP:230 EP:224 SOR 10e
Do: starting commands.
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Farlands (s, n and w)
HP:230 EP:224 SOR
You can't go that way!
HP:230 EP:224 SOR
You can't go that way!
HP:230 EP:224 SOR
You can't go that way!
HP:230 EP:224 SOR
You can't go that way!
HP:230 EP:224 SOR
Do: Commands completed.
HP:230 EP:224 SOR 5w
Do: starting commands.
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR
The Plains (e, s, n and w)
HP:230 EP:224 SOR 10s
trigger Devinius todo hunt Devinius
Do: Commands completed.
HP:230 EP:224 SOR
Do: starting commands.
HP:230 EP:224 SOR
The Plains (e, s, n and w)
A sneakily quiet Orc scout
HP:230 EP:224 SOR
The Plains (e, s, n and w)
A sneakily quiet Orc scout
HP:230 EP:224 SOR
The Southward Road (e, s, n and w)
HP:230 EP:224 SOR
The Southward Road (sw, s, n and se)
HP:230 EP:224
The Southward Road (e, s, n and w)
HP:230 EP:224
The Southward Road (ne, s, nw and n)
HP:230 EP:224
The Southward Road (s and n)
HP:230 EP:224
The Southward Road (s and n)
HP:230 EP:224
The Southward Road (sw, s, n and se)
HP:230 EP:224
The Southward Road (sw, e, s, n, w and se)
HP:230 EP:224
Do: Commands completed.
HP:230 EP:224
The next time you see 'Devinius', you will do: 'hunt Devinius'.
HP:230 EP:224 s
At the gate (e, ne, nw, n and w)
HP:230 EP:224 s
You can't go that way!
HPs
:230 EP:224
You can't go that way!
HP:230 EP:224 i
Gold: 693 Encumbrance: heavily encumbered
You are carrying the following on your person:
A great tower shield (worn).
A dark chainmail shirt (worn).
A keyring containing 1 key (worn).
A simple snakeskin sheath containing a sparkling sword (worn).
A leather scout ruck (open) (worn).
A long black cowled cloak (worn).
A silver ring, inlaid with a gem (worn).
An engraved mithril ring, inlaid with two small carved skulls (worn).
A carved war-horn (worn).
A steel ring (concealed) (worn).
Azkur's Runefist medallion (worn).
A book of poetry.
A pipe belt [0 pipes, 0 pipe-weed] (worn).
The 8th Two Towers EVENT! badge.
Logan's Firebeard Family ring (worn).
A set of amber runes.
A leather archer's quiver [0 arrows] (worn).
A beautiful, albeit empty pipe.
A spellbook.
HP:230 EP:224 wield sword from baldric
Mourngrym tells you: Carchost
glance
You wield your sparkling sword like a weaponsmaster!!
HP:230 EP:224
At the gate (e, ne, nw, n and w)
HP:230 EP:224 tell mourngrym come to gate
You tell Mourngrym: come to gate
HP:230 EP:225
An archer screams: If you stay here you shall die...leave while you still can!
HP:230 EP:225
Do: starting commands.
HP:230 EP:225
You don't see that here.
HP:230 EP:225
Foot of the Ered Lithui (e, ne, nw, n and w)
HP:230 EP:225
Foot of the Ered Lithui (e, ne, nw, n and w)
HP:230 EP:225
You search, but fail to find anything of interest.
HP:230 EP:222
The next time you see 'Devinius', you will do: 'hunt devinius'.
HP:230 EP:223
Do: Commands completed.
HP:230 EP:223 s
You can't go that way!
HP:230 EP:223 s
You can't go that way!
HP:230 EP:223 e
Foot of the Ered Lithui (nw, n and w)
HP:230 EP:223 e
You can't go that way!
HP:230 EP:223 w
w
Foot of the Ered Lithui (e, ne, nw, n and w)
HP:230 EP:223 s
Foot of the Ered Lithui (e, ne, nw, n and w)
HP:230 EP:223
You can't go that way!
HP:230 EP:223 w
At the gate (e, ne, nw, n and w)
HP:230 EP:223 i
Gold: 693 Encumbrance: heavily encumbered
You are carrying the following on your person:
A sparkling sword (wielded).
A great tower shield (worn).
A dark chainmail shirt (worn).
A keyring containing 1 key (worn).
A simple snakeskin sheath (worn).
A leather scout ruck (open) (worn).
A long black cowled cloak (worn).
A silver ring, inlaid with a gem (worn).
An engraved mithril ring, inlaid with two small carved skulls (worn).
A carved war-horn (worn).
A steel ring (concealed) (worn).
Azkur's Runefist medallion (worn).
A book of poetry.
A pipe belt [0 pipes, 0 pipe-weed] (worn).
The 8th Two Towers EVENT! badge.
Logan's Firebeard Family ring (worn).
A set of amber runes.
A leather archer's quiver [0 arrows] (worn).
A beautiful, albeit empty pipe.
A spellbook.
HP:230 EP:223 trigger Devinius todo hunt Devinius
The next time you see 'Devinius', you will do: 'hunt Devinius'.
HP:230 EP:223 kg
Do: starting commands.
HP:230 EP:223
You raise your hand to knock on the gates when you hear an insane
laugh and then a hard thunk. It sounds like the orcs behind the gate
are laughing at you. Taking another look around, it appears that the
Mordor gates are guarded MUCH better than they have been in the past.
After considering this new predicament, you aren't sure if you really
want to continue. Knocking again would surely send you into the grip
of the ready and waiting army.
HP:230 EP:223
Using all your strength, you knock on the Black gate, praying for luck.
Footsteps can be heard, coming to your direction...suddenly an iron
door carved in the gate opens and from it you can feel a warm breath...
You decide that it's too late to return and enter the gate...To the
land of Mordor where the Shadows lie.
Inside the gate (s and n)
A huge troll [2]
An orc squad [4]
An orcish Captain of the Guard
HP:230 EP:223 MOR
Do: Commands completed.
HP:230 EP:223 MOR s
As you walk through the gates, you feel rather than see eyes watching you.
They accept your dark presence, and let you pass into Mordor.
Inside Mordor (e and s)
HP:230 EP:223 MOR i
Gold: 693 Encumbrance: heavily encumbered
You are carrying the following on your person:
A sparkling sword (wielded).
A great tower shield (worn).
A dark chainmail shirt (worn).
A keyring containing 1 key (worn).
A simple snakeskin sheath (worn).
A leather scout ruck (open) (worn).
A long black cowled cloak (worn).
A silver ring, inlaid with a gem (worn).
An engraved mithril ring, inlaid with two small carved skulls (worn).
A carved war-horn (worn).
A steel ring (concealed) (worn).
Azkur's Runefist medallion (worn).
A book of poetry.
A pipe belt [0 pipes, 0 pipe-weed] (worn).
The 8th Two Towers EVENT! badge.
Logan's Firebeard Family ring (worn).
A set of amber runes.
A leather archer's quiver [0 arrows] (worn).
A beautiful, albeit empty pipe.
A spellbook.
HP:230 EP:223 MOR eaglesight
You fail to convince the powers of nature to give you extended sight.
HP:230 EP:213 MOR eaglesight
You summon the forces of nature to extend your sight.
HP:230 EP:193 MOR
Do: starting commands.
HP:230 EP:193 MOR
The foot of the Ered Lithui (tunnel and w)
HP:230 EP:193 MOR
The entrance of the Maggot-holes (tunnel, ne, nw and n)
HP:230 EP:193 MOR
A twisting tunnel (e, ne, nw, w and se)
HP:230 EP:193 MOR
A dark, stinky tunnel (e, nw and n)
HP:230 EP:193 MOR
A tunnel in the Wormholes (e, nw, n and se)
HP:230 EP:193 MOR
A dark, stinky tunnel (e, ne, nw, w and se)
HP:230 EP:193 MOR
A twisting tunnel (sw, s, n and se)
HP:230 EP:193 MOR
A twisting tunnel (s and n)
HP:230 EP:193 MOR
A twisting tunnel (ne, s, nw and n)
HP:230 EP:193 MOR
A dark, stinky tunnel (sw, e, nw, n, w and se)
HP:230 EP:193 MOR
A twisting tunnel (e, ne, s, nw, w and se)
HP:230 EP:193 MOR
A twisting tunnel (sw, s, nw and se)
HP:230 EP:193 MOR
A mysterious stairway (staircase and se)
HP:230 EP:193 MOR
Pass to the Carchost (tunnel and n)
HP:230 EP:193 MOR
Pass to the Carchost (s and n)
HP:230 EP:193 MOR
Pass to the Carchost (s and n)
HP:230 EP:193 MOR
The Carchost gate (s and gate)
HP:230 EP:193 MOR
In the hall of the Carchost (passage, out, hall and stairs)
Sokralg an orc sentinel is here
A human slave
A putrid piece of meat
HP:230 EP:193 MOR
Do: Commands completed.
Do: starting commands.
HP:230 EP:193 MOR
A stairway (u and w)
An easterling archer is near a window
HP:230 EP:193 MOR
A stairway (d, u and w)
A human slave
An easterling archer is near a window
HP:230 EP:193 MOR
A stairway (e, d and u)
An easterling archer is near a window [2]
HP:230 EP:193 MOR
A stairway (d, u and w)
HP:230 EP:193 MOR
A hallway in the Carchost (e and doorway)
HP:230 EP:193 MOR doorway
Do: Commands completed.
HP:230 EP:193 MOR
A necromancer's laboratory (out)
Ulkhalad, a necromancer, is here
An apprentice necromancer is studying the books
HP:230 EP:193 MOR l ulkhalad
Ulkhalad is a very powerful wizard. Master in the ways of
necromancy, he is an important and influential advisor of the
Dark Lord himself. He seems very strong and strangely young,
he is really disturbed by your presence here. You wonder if he
could teach the Dark Arts to you if you dared to ask him.
He is carrying:
A mithril needle.
HP:230 EP:192 MOR shape ulkhalad
Ulkhalad is in perfect shape.
HP:230 EP:192 MOR out
A hallway in the Carchost (e and doorway)
HP:230 EP:192 MOR push slab
You place your hand on the slab. With hardly any effort, the
wall swings around. You quickly step into the darkness beyond,
not wanting to lose your chance of exploring this secret entrance nor
get crushed by the propelled wall.
A tight dreary passage (ne)
HP:230 EP:192 MOR deactivate trap
BANG! Nice work! Metal spikes whiz by your head.
HP:230 EP:173 MOR push slab
The wall revolves, and you find yourself on the other side of it.
A hallway in the Carchost (e and doorway)
HP:230 EP:172 MOR e
A stairway (d, u and w)
HP:230 EP:172 MOR d
A stairway (e, d and u)
An easterling archer is near a window [2]
HP:230 EP:172 MOR d
A stairway (d, u and w)
A human slave
An easterling archer is near a window
HP:230 EP:172 MOR w
A corridor in the Carchost (s, n and stairs)
HP:230 EP:172 MOR n
Carchost's storage room (s)
HP:230 EP:172 MOR s
A corridor in the Carchost (s, n and stairs)
HP:230 EP:172 MOR s
The dormitory (n)
An orc is sleeping on the floor [2]
A half orc is at the corner doing his necessities
HP:230 EP:172 MOR n
A corridor in the Carchost (s, n and stairs)
HP:230 EP:172 MOR n
Carchost's storage room (s)
HP:230 EP:172 MOR
Do: starting commands.
HP:230 EP:172 MOR
A corridor in the Carchost (s, n and stairs)
HP:230 EP:172 MOR
A stairway (d, u and w)
A human slave
An easterling archer is near a window
HP:230 EP:172 MOR
A stairway (u and w)
An easterling archer is near a window
HP:230 EP:172 MOR
In the hall of the Carchost (passage, out, hall and stairs)
Sokralg an orc sentinel is here
A human slave
A putrid piece of meat
HP:230 EP:172 MOR
The Carchost gate (s and gate)
HP:230 EP:172 MOR
Pass to the Carchost (s and n)
HP:230 EP:172 MOR
Pass to the Carchost (s and n)
HP:230 EP:172 MOR
Pass to the Carchost (tunnel and n)
HP:230 EP:172 MOR
A mysterious stairway (staircase and se)
HP:230 EP:172 MOR
A twisting tunnel (sw, s, nw and se)
HP:230 EP:172 MOR
A twisting tunnel (e, ne, s, nw, w and se)
HP:230 EP:172 MOR
A dark, stinky tunnel (sw, e, nw, n, w and se)
HP:230 EP:172 MOR
A twisting tunnel (ne, s, nw and n)
HP:230 EP:172 MOR
A twisting tunnel (s and n)
HP:230 EP:172 MOR
A twisting tunnel (sw, s, n and se)
HP:230 EP:172 MOR
A dark, stinky tunnel (e, ne, nw, w and se)
HP:230 EP:172 MOR
A twisting tunnel (s, n, w and se)
HP:230 EP:172 MOR
A twisting tunnel (s, nw, w and se)
HP:230 EP:172 MOR
A twisting tunnel (e, ne, nw, w and se)
HP:230 EP:172 MOR tell mourngrym now?
kg
n
The entrance of the Maggot-holes (tunnel, ne, nw and n)
HP:230 EP:171 MOR
The foot of the Ered Lithui (tunnel and w)
HP:230 EP:171 MOR
Inside Mordor (e and s)
HP:230 EP:171 MOR
Do: Commands completed.
HP:230 EP:171 MOR
You tell Mourngrym: now?
HP:230 EP:171 MOR
Do: starting commands.
HP:230 EP:171 MOR
You raise your hand to knock on the gates when you hear an insane
laugh and then a hard thunk. It sounds like the orcs behind the gate
are laughing at you. Taking another look around, it appears that the
Mordor gates are guarded MUCH better than they have been in the past.
After considering this new predicament, you aren't sure if you really
want to continue. Knocking again would surely send you into the grip
of the ready and waiting army.
HP:230 EP:171 MOR
Using all your strength, you knock on the gate, praying for luck.
Footsteps can be heard, coming to your direction...suddenly an iron
door carved in the gate opens and from it you can feel a warm breath...
You decide that it's too late to return and enter the gate...
Inside the gate (s and n)
A huge troll [2]
An orc squad [4]
An orcish Captain of the Guard
HP:230 EP:171 MOR
Do: Commands completed.
HP:230 EP:171 MOR
As you walk through the gates, you feel rather than see eyes watching you.
They accept your dark presence, and let you pass out of Mordor.
At the gate (e, ne, nw, n and w)
Mourngrym the numenorean Mage of Darkness
HP:230 EP:171
Mourngrym fades into the shadows.
kg
Do: starting commands.
HP:230 EP:171
You raise your hand to knock on the gates when you hear an insane
laugh and then a hard thunk. It sounds like the orcs behind the gate
are laughing at you. Taking another look around, it appears that the
Mordor gates are guarded MUCH better than they have been in the past.
After considering this new predicament, you aren't sure if you really
want to continue. Knocking again would surely send you into the grip
of the ready and waiting army.
HP:230 EP:171
Using all your strength, you knock on the Black gate, praying for luck.
Footsteps can be heard, coming to your direction...suddenly an iron
door carved in the gate opens and from it you can feel a warm breath...
You decide that it's too late to return and enter the gate...To the
land of Mordor where the Shadows lie.
Inside the gate (s and n)
Mourngrym the numenorean Mage of Darkness
A huge troll [2]
An orc squad [4]
An orcish Captain of the Guard
HP:230 EP:171 MOR
Do: Commands completed.
HP:230 EP:171 MOR party form
You form a new party.
HP:230 EP:171 MOR party invite mourngrym
You invited Mourngrym to join your party.
HP:230 EP:171 MOR i
Gold: 693 Encumbrance: heavily encumbered
You are carrying the following on your person:
A sparkling sword (wielded).
A great tower shield (worn).
A dark chainmail shirt (worn).
A keyring containing 1 key (worn).
A simple snakeskin sheath (worn).
A leather scout ruck (open) (worn).
A long black cowled cloak (worn).
A silver ring, inlaid with a gem (worn).
An engraved mithril ring, inlaid with two small carved skulls (worn).
A carved war-horn (worn).
A steel ring (concealed) (worn).
Azkur's Runefist medallion (worn).
A book of poetry.
A pipe belt [0 pipes, 0 pipe-weed] (worn).
The 8th Two Towers EVENT! badge.
Logan's Firebeard Family ring (worn).
A set of amber runes.
A leather archer's quiver [0 arrows] (worn).
A beautiful, albeit empty pipe.
A spellbook.
HP:230 EP:171 MOR
Mourngrym joins your party.
glance
Inside the gate (s and n)
Mourngrym the numenorean Mage of Darkness
A huge troll [2]
An orc squad [4]
An orcish Captain of the Guard
HP:230 EP:171 MOR
The scouts report enemy activity near Mordor.
s
As you walk through the gates, you feel rather than see eyes watching you.
They accept your dark presence, and let you pass into Mordor.
Inside Mordor (e and s)
Mourngrym enters.
HP:230 EP:170 MOR scout
You send out a message to the scouts of Mordor.
HP:230 EP:171 MOR
Do: starting commands.
HP:230 EP:171 MOR
The foot of the Ered Lithui (tunnel and w)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Triggered! doing: hunt Devinius
Mourngrym enters.
HP:230 EP:171 MOR
You begin to hunt Devinius.
HP:230 EP:171 MOR
The entrance of the Maggot-holes (tunnel, ne, nw and n)
Mourngrym enters.
HP:230 EP:171 MOR
A twisting tunnel (e, ne, nw, w and se)
Mourngrym enters.
HP:230 EP:171 MOR
A dark, stinky tunnel (e, nw and n)
Mourngrym enters.
HP:230 EP:171 MOR
A tunnel in the Wormholes (e, nw, n and se)
Mourngrym enters.
HP:230 EP:171 MOR
A dark, stinky tunnel (e, ne, nw, w and se)
Mourngrym enters.
HP:230 EP:171 MOR
A twisting tunnel (sw, s, n and se)
Mourngrym enters.
HP:230 EP:171 MOR
A twisting tunnel (s and n)
Mourngrym enters.
HP:230 EP:171 MOR
A twisting tunnel (ne, s, nw and n)
Mourngrym enters.
HP:230 EP:171 MOR
A dark, stinky tunnel (sw, e, nw, n, w and se)
Mourngrym enters.
HP:230 EP:171 MOR
A twisting tunnel (e, ne, s, nw, w and se)
Mourngrym enters.
HP:230 EP:171 MOR
A twisting tunnel (sw, s, nw and se)
Mourngrym enters.
HP:230 EP:171 MOR
A mysterious stairway (staircase and se)
Mourngrym enters.
HP:230 EP:171 MOR
Pass to the Carchost (tunnel and n)
Mourngrym enters.
HP:230 EP:171 MOR
Pass to the Carchost (s and n)
Mourngrym enters.
HP:230 EP:171 MOR
Pass to the Carchost (s and n)
Mourngrym enters.
HP:230 EP:171 MOR
The Carchost gate (s and gate)
Mourngrym enters.
HP:230 EP:171 MOR
In the hall of the Carchost (passage, out, hall and stairs)
Sokralg an orc sentinel is here
A human slave
A putrid piece of meat
Mourngrym enters.
HP:230 EP:171 MOR
Do: Commands completed.
HP:230 EP:171 MOR alias x
Triggered! doing: hunt Devinius
HP:230 EP:170 MOR
There is no such living object here.
HP:230 EP:170 MOR i
Gold: 693 Encumbrance: heavily encumbered
You are carrying the following on your person:
A sparkling sword (wielded).
A great tower shield (worn).
A dark chainmail shirt (worn).
A keyring containing 1 key (worn).
A simple snakeskin sheath (worn).
A leather scout ruck (open) (worn).
A long black cowled cloak (worn).
A silver ring, inlaid with a gem (worn).
An engraved mithril ring, inlaid with two small carved skulls (worn).
A carved war-horn (worn).
A steel ring (concealed) (worn).
Azkur's Runefist medallion (worn).
A book of poetry.
A pipe belt [0 pipes, 0 pipe-weed] (worn).
The 8th Two Towers EVENT! badge.
Logan's Firebeard Family ring (worn).
A set of amber runes.
A leather archer's quiver [0 arrows] (worn).
A beautiful, albeit empty pipe.
A spellbook.
HP:230 EP:170 MOR
Devinius enters.
Triggered! doing: hunt Devinius
You begin to hunt Devinius.
HP:230 EP:170 MOR
Mourngrym attacks Devinius.
Devinius leaves stairs.
You follow Devinius stairs.
A stairway (u and w)
Devinius Helinyetillë the silvan Lord of the Golden Wood
An easterling archer is near a window
Mourngrym enters.
Devinius leaves up.
You follow Devinius up.
A stairway (d, u and w)
Devinius Helinyetillë the silvan Lord of the Golden Wood
A human slave
An easterling archer is near a window
Mourngrym enters.
Devinius leaves up.
You follow Devinius up.
A stairway (e, d and u)
Devinius Helinyetillë the silvan Lord of the Golden Wood
An easterling archer is near a window [2]
Mourngrym enters.
pk
There's no one here by that name.
HP:230 EP:170 MOR
Devinius leaves up.
Triggered! doing: hunt Devinius
You follow Devinius up.
A stairway (d, u and w)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Mourngrym enters.
You are already hunting Devinius!
HP:230 EP:170 MOR
Devinius leaves west.
You follow Devinius west.
A hallway in the Carchost (e and doorway)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Mourngrym enters.
Party say from Mourngrym: Passed her
Devinius slices Mourngrym cleanly.
Mourngrym buries the sword into Devinius.
HP:230 EP:169 MOR backstab devinius
Devinius leaves east.
You follow Devinius east.
A stairway (d, u and w)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Mourngrym enters.
You attack Devinius.
You sneak up and stab Devinius from behind!
You massacre Devinius with incredible force!
HP:230 EP:119 MOR
Devinius leaves down.
You follow Devinius down.
A stairway (e, d and u)
Devinius Helinyetillë the silvan Lord of the Golden Wood
An easterling archer is near a window [2]
Mourngrym enters.
Devinius misses you.
Mourngrym tears Devinius apart with gruesome efficiency.
You hit Devinius very hard.
The scouts report: A single enemy has been sighted in Mordor.
Devinius leaves down.
You follow Devinius down.
A stairway (d, u and w)
Devinius Helinyetillë the silvan Lord of the Golden Wood
A human slave
An easterling archer is near a window
Mourngrym enters.
shape all
Devinius doesn't look so great.
HP:230 EP:117 MOR
Devinius leaves west.
You follow Devinius west.
A corridor in the Carchost (s, n and stairs)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Mourngrym enters.
Devinius leaves north.
You follow Devinius north.
Carchost's storage room (s)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Mourngrym enters.
Devinius misses Mourngrym.
Mourngrym buries the sword into Devinius.
You miss Devinius.
Devinius falls down into the well!!
Do: starting commands.
HP:230 EP:116 MOR
As you come closer to the hole you accidentally slip and fall inside it!!!!!
OUCH!!! You hit the ground and now are very sure the well was dry!
An underground tunnel (e and u)
Devinius Helinyetillë the silvan Lord of the Golden Wood
HP:200 EP:116 MOR
An underground tunnel (e and w)
A strange looking woman is hiding in the shadows
HP:200 EP:116 MOR
An underground tunnel (w)
HP:200 EP:116 MOR
You search the wall and discover a secret passage!
Quickly you slip through it!
A secret exit (e)
HP:200 EP:116 MOR shape
The next time you see 'Devinius', you will do: 'hunt devinius'.
HP:200 EP:116 MOR
Do: Commands completed.
HP:200 EP:116 MOR
Usage: shape <target>
HP:200 EP:116 MOR trigger Devinius todo hunt Devinius
The next time you see 'Devinius', you will do: 'hunt Devinius'.
HP:200 EP:116 MOR
Devinius appears from the shadows.
Triggered! doing: hunt Devinius
You begin to hunt Devinius.
HP:200 EP:116 MOR
Devinius leaves east.
You follow Devinius east.
The Southward Road (sw, s, n and se)
Devinius Helinyetillë the silvan Lord of the Golden Wood
You massacre Devinius with incredible force!
tell mourngrym l
You tell Mourngrym: l
HP:201 EP:116
Devinius leaves south.
Triggered! doing: hunt Devinius
You follow Devinius south.
The Southward Road (e, s, n and w)
Devinius Helinyetillë the silvan Lord of the Golden Wood
You are already hunting Devinius!
HP:201 EP:116 shape
Devinius leaves south.
You follow Devinius south.
The Southward Road (ne, s, nw and n)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius is near death.
HP:201 EP:116
Devinius leaves south.
You follow Devinius south.
The Southward Road (s and n)
Devinius Helinyetillë the silvan Lord of the Golden Wood
headbutt
You pull Devinius closer to you and headbutt him square in the face.
HP:201 EP:81
Devinius leaves south.
Triggered! doing: hunt Devinius
You follow Devinius south.
The Southward Road (s and n)
Devinius Helinyetillë the silvan Lord of the Golden Wood
You are already hunting Devinius!
HP:201 EP:81
Devinius leaves south.
You follow Devinius south.
The Southward Road (sw, s, n and se)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves south.
You follow Devinius south.
The Southward Road (sw, e, s, n, w and se)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius misses you.
You miss Devinius.
shape
Devinius is near death.
Triggered! doing: hunt Devinius
HP:201 EP:80
You are already hunting Devinius!
HP:201 EP:80
Devinius misses you.
You miss Devinius.
Devinius leaves south.
Triggered! doing: hunt Devinius
You follow Devinius south.
At the gate (e, ne, nw, n and w)
Devinius Helinyetillë the silvan Lord of the Golden Wood
You are already hunting Devinius!
HP:201 EP:79
Devinius hits you with the flat of the blade.
Triggered! doing: hunt Devinius
You miss Devinius.
You are already hunting Devinius!
HP:194 EP:77
Mourngrym enters.
Devinius fades into the shadows.
kg
s
Do: starting commands.
HP:194 EP:77
You raise your hand to knock on the gates when you hear an insane
laugh and then a hard thunk. It sounds like the orcs behind the gate
are laughing at you. Taking another look around, it appears that the
Mordor gates are guarded MUCH better than they have been in the past.
After considering this new predicament, you aren't sure if you really
want to continue. Knocking again would surely send you into the grip
of the ready and waiting army.
HP:194 EP:77
Using all your strength, you knock on the Black gate, praying for luck.
Footsteps can be heard, coming to your direction...suddenly an iron
door carved in the gate opens and from it you can feel a warm breath...
You decide that it's too late to return and enter the gate...To the
land of Mordor where the Shadows lie.
Inside the gate (s and n)
A huge troll [2]
An orc squad [4]
An orcish Captain of the Guard
HP:194 EP:77 MOR
Do: Commands completed.
HP:194 EP:77 MOR
As you walk through the gates, you feel rather than see eyes watching you.
They accept your dark presence, and let you pass into Mordor.
Inside Mordor (e and s)
Devinius Helinyetillë the silvan Lord of the Golden Wood
HP:194 EP:77 MOR trigger Devinius todo hunt Devinius
The next time you see 'Devinius', you will do: 'hunt Devinius'.
HP:194 EP:77 MOR glance
Devinius misses you.
Triggered! doing: hunt Devinius
You miss Devinius.
You are already hunting Devinius!
HP:194 EP:76 MOR
Inside Mordor (e and s)
Devinius Helinyetillë the silvan Lord of the Golden Wood
HP:194 EP:76 MOR shape
Devinius is near death.
HP:194 EP:76 MOR headbutt
You pull a muscle in your neck trying to headbutt Devinius.
Triggered! doing: hunt Devinius
HP:194 EP:56 MOR
You are already hunting Devinius!
HP:194 EP:56 MOR
Devinius hits you with the flat of the blade.
You inflict massive damage to Devinius.
Devinius reeks like a sewer full of excrement!
Triggered! doing: hunt Devinius
You are already hunting Devinius!
HP:186 EP:56 MOR
Devinius leaves east.
You follow Devinius east.
The foot of the Ered Lithui (tunnel and w)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves tunnel.
You follow Devinius tunnel.
The entrance of the Maggot-holes (tunnel, ne, nw and n)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves northwest.
You follow Devinius northwest.
A twisting tunnel (e, ne, nw, w and se)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves northwest.
You follow Devinius northwest.
A twisting tunnel (s, nw, w and se)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves northwest.
You follow Devinius northwest.
A twisting tunnel (s, n, w and se)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves west.
You follow Devinius west.
A dark, stinky tunnel (e, ne, nw, w and se)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves northwest.
You follow Devinius northwest.
A twisting tunnel (sw, s, n and se)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves north.
You follow Devinius north.
A twisting tunnel (s and n)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves north.
You follow Devinius north.
A twisting tunnel (ne, s, nw and n)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves north.
Triggered! doing: hunt Devinius
You follow Devinius north.
A twisting tunnel (e, s, nw and w)
Devinius Helinyetillë the silvan Lord of the Golden Wood
You are already hunting Devinius!
HP:186 EP:56 MOR
Devinius leaves northwest.
You follow Devinius northwest.
A twisting tunnel (sw, s, n, w and se)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves west.
You follow Devinius west.
A twisting tunnel (e, ne, s, nw, w and se)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves northwest.
You follow Devinius northwest.
A twisting tunnel (sw, s, nw and se)
Devinius Helinyetillë the silvan Lord of the Golden Wood
x
Devinius misses you.
You miss Devinius.
HP:186 EP:54 MOR
Devinius leaves northwest.
You follow Devinius northwest.
A mysterious stairway (staircase and se)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves staircase.
You follow Devinius staircase.
Pass to the Carchost (tunnel and n)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves north.
You follow Devinius north.
Pass to the Carchost (s and n)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves north.
You follow Devinius north.
Pass to the Carchost (s and n)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves north.
You follow Devinius north.
The Carchost gate (s and gate)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius leaves gate.
You follow Devinius gate.
In the hall of the Carchost (passage, out, hall and stairs)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Sokralg an orc sentinel is here
A human slave
A putrid piece of meat
Devinius leaves stairs.
You follow Devinius stairs.
A stairway (u and w)
Devinius Helinyetillë the silvan Lord of the Golden Wood
An easterling archer is near a window
Devinius leaves up.
You follow Devinius up.
A stairway (d, u and w)
Devinius Helinyetillë the silvan Lord of the Golden Wood
A human slave
An easterling archer is near a window
Devinius leaves west.
You follow Devinius west.
A corridor in the Carchost (s, n and stairs)
Devinius Helinyetillë the silvan Lord of the Golden Wood
shape
Devinius leaves north.
You follow Devinius north.
Carchost's storage room (s)
Devinius Helinyetillë the silvan Lord of the Golden Wood
Devinius is near death.
HP:186 EP:54 MOR
Devinius falls down into the well!!
Do: starting commands.
HP:186 EP:54 MOR
As you come closer to the hole you accidentally slip and fall inside it!!!!!
OUCH!!! You hit the ground and now are very sure the well was dry!
An underground tunnel (e and u)
Devinius Helinyetillë the silvan Lord of the Golden Wood
HP:156 EP:54 MOR
An underground tunnel (e and w)
A strange looking woman is hiding in the shadows
HP:156 EP:54 MOR
An underground tunnel (w)
HP:156 EP:54 MOR
You search the wall and discover a secret passage!
Quickly you slip through it!
A secret exit (e)
HP:156 EP:54 MOR headbutt
headbutt
The next time you see 'Devinius', you will do: 'hunt devinius'.
HP:156 EP:54 MOR
Do: Commands completed.
HP:156 EP:54 MOR
Headbutt whom?
HP:156 EP:54 MOR
Headbutt whom?
HP:156 EP:54 MOR i
Gold: 693 Encumbrance: heavily encumbered
You are carrying the following on your person:
A sparkling sword (wielded).
A great tower shield (worn).
A dark chainmail shirt (worn).
A keyring containing 1 key (worn).
A simple snakeskin sheath (worn).
A leather scout ruck (open) (worn).
A long black cowled cloak (worn).
A silver ring, inlaid with a gem (worn).
An engraved mithril ring, inlaid with two small carved skulls (worn).
A carved war-horn (worn).
A steel ring (concealed) (worn).
Azkur's Runefist medallion (worn).
A book of poetry.
A pipe belt [0 pipes, 0 pipe-weed] (worn).
The 8th Two Towers EVENT! badge.
Logan's Firebeard Family ring (worn).
A set of amber runes.
A leather archer's quiver [0 arrows] (worn).
A beautiful, albeit empty pipe.
A spellbook.
HP:157 EP:55 MOR
Your eyes ache from the strain of maintaining your enhanced vision.
tell mourngrym go look in well
You tell Mourngrym: go look in well
HP:157 EP:54 MOR glance
A secret exit (e)
HP:157 EP:54 MOR i pack
Gold: 693 Encumbrance: heavily encumbered
There is nothing in your leather scout ruck.
HP:157 EP:54 MOR i cloak
Gold: 693 Encumbrance: heavily encumbered
You dig around in your black cloak and find:
Your black cloak is about half full.
An elf-skin bota.
The bands of slaying.
HP:157 EP:54 MOR
The ghost of Devinius forms from some mist.
Triggered! doing: hunt devinius
The ghostly figure eludes you.
HP:157 EP:54 MOR glance
A secret exit (e)
The ghost of Devinius
HP:157 EP:54 MOR
The ghost of Devinius drifts east.
Triggered! doing: hunt devinius
There is no such living object here.
HP:157 EP:53 MOR ^legend devinius
^ (OOC) Azkur: legend devinius
HP:157 EP:48 MOR e
The Southward Road (sw, s, n and se)
HP:157 EP:48 10s
Do: starting commands.
HP:157 EP:48
The Southward Road (e, s, n and w)
HP:157 EP:48
The Southward Road (ne, s, nw and n)
HP:157 EP:48
The Southward Road (s and n)
HP:157 EP:48
The Southward Road (s and n)
HP:157 EP:48
The Southward Road (sw, s, n and se)
HP:157 EP:48
The Southward Road (sw, e, s, n, w and se)
HP:157 EP:48
At the gate (e, ne, nw, n and w)
The ghost of Devinius
Mourngrym the numenorean Mage of Darkness
Triggered! doing: hunt devinius
HP:157 EP:48
The ghostly figure eludes you.
HP:157 EP:48
You can't go that way!
HP:157 EP:48
You can't go that way!
HP:157 EP:48 kg
s
You can't go that way!
HP:157 EP:48
Do: Commands completed.
HP:157 EP:48
Do: starting commands.
HP:157 EP:48
You raise your hand to knock on the gates when you hear an insane
laugh and then a hard thunk. It sounds like the orcs behind the gate
are laughing at you. Taking another look around, it appears that the
Mordor gates are guarded MUCH better than they have been in the past.
After considering this new predicament, you aren't sure if you really
want to continue. Knocking again would surely send you into the grip
of the ready and waiting army.
HP:157 EP:48
Using all your strength, you knock on the Black gate, praying for luck.
Footsteps can be heard, coming to your direction...suddenly an iron
door carved in the gate opens and from it you can feel a warm breath...
You decide that it's too late to return and enter the gate...To the
land of Mordor where the Shadows lie.
Inside the gate (s and n)
A huge troll [2]
An orc squad [4]
An orcish Captain of the Guard
HP:157 EP:48 MOR
Do: Commands completed.
HP:157 EP:48 MOR
As you walk through the gates, you feel rather than see eyes watching you.
They accept your dark presence, and let you pass into Mordor.
Inside Mordor (e and s)
HP:157 EP:48 MOR
Do: starting commands.
HP:157 EP:48 MOR
The foot of the Ered Lithui (tunnel and w)
HP:157 EP:48 MOR
The entrance of the Maggot-holes (tunnel, ne, nw and n)
HP:157 EP:48 MOR
A twisting tunnel (e, ne, nw, w and se)
HP:157 EP:47 MOR
A dark, stinky tunnel (e, nw and n)
HP:157 EP:47 MOR
A tunnel in the Wormholes (e, nw, n and se)
HP:157 EP:47 MOR
A dark, stinky tunnel (e, ne, nw, w and se)
HP:157 EP:47 MOR
A twisting tunnel (sw, s, n and se)
HP:157 EP:47 MOR
A twisting tunnel (s and n)
HP:157 EP:47 MOR
A twisting tunnel (ne, s, nw and n)
HP:157 EP:47 MOR
A dark, stinky tunnel (sw, e, nw, n, w and se)
HP:157 EP:47 MOR
A twisting tunnel (e, ne, s, nw, w and se)
HP:157 EP:47 MOR do stairs,3u,w
A twisting tunnel (sw, s, nw and se)
HP:157 EP:47 MOR e
A mysterious stairway (staircase and se)
HP:157 EP:47 MOR
Pass to the Carchost (tunnel and n)
HP:157 EP:47 MOR
Pass to the Carchost (s and n)
HP:157 EP:47 MOR d
d
w
n
Pass to the Carchost (s and n)
HP:158 EP:48 MOR
The Carchost gate (s and gate)
HP:158 EP:48 MOR
In the hall of the Carchost (passage, out, hall and stairs)
Sokralg an orc sentinel is here
A human slave
A putrid piece of meat
HP:158 EP:48 MOR
Do: Commands completed.
HP:158 EP:48 MOR
Do: starting commands.
HP:158 EP:48 MOR
A stairway (u and w)
An easterling archer is near a window
HP:158 EP:48 MOR
A stairway (d, u and w)
A human slave
An easterling archer is near a window
HP:158 EP:48 MOR
A stairway (e, d and u)
An easterling archer is near a window [2]
HP:158 EP:48 MOR
A stairway (d, u and w)
HP:158 EP:48 MOR
A hallway in the Carchost (e and doorway)
HP:158 EP:48 MOR
Do: Commands completed.
HP:158 EP:48 MOR
A stairway (d, u and w)
HP:158 EP:48 MOR l in well
put sword into baldric
A stairway (e, d and u)
An easterling archer is near a window [2]
HP:158 EP:48 MOR
A stairway (d, u and w)
A human slave
An easterling archer is near a window
HP:158 EP:48 MOR
A corridor in the Carchost (s, n and stairs)
HP:158 EP:48 MOR
Carchost's storage room (s)
HP:158 EP:48 MOR
As you come closer to the hole you accidentally slip and fall inside it!!!!!
OUCH!!! You hit the ground and now are very sure the well was dry!
An underground tunnel (e and u)
Corpse of Devinius
Triggered! doing: hunt devinius
HP:128 EP:48 MOR
There is no such living object here.
HP:128 EP:48 MOR
You switch your grip to one hand.
You remove a sparkling sword.
Ok.
HP:128 EP:48 MOR i corpse
Gold: 693 Encumbrance: heavily encumbered
You dig around in the corpse of devinius and find:
The corpse of devinius is about half full.
Some gold coins.
A dwarven war shield.
A finely-shaped pearl carapace.
A studded leather baldric.
A sapphire sword.
A pair of mail pants.
A staff sling.
A walking staff.
An Orc courier pack, containing:
| A small green vial.
|> A small bowl of somewhat meaty stew (3).
HP:128 EP:48 MOR wear all from corpse
orc courier pack : Failed!
dwarven war shield : Failed!
mother-of-pearl carapace : Failed!
baldric : You wear a studded leather baldric.
pair of mail pants : You wear a pair of mail pants.
sling : You wear a staff sling.
HP:128 EP:47 MOR i
Gold: 693 Encumbrance: heavily encumbered
You are carrying the following on your person:
A staff sling (worn).
A pair of mail pants (worn).
A studded leather baldric (worn).
A great tower shield (worn).
A dark chainmail shirt (worn).
A keyring containing 1 key (worn).
A simple snakeskin sheath containing a sparkling sword (worn).
A leather scout ruck (open) (worn).
A long black cowled cloak (worn).
A silver ring, inlaid with a gem (worn).
An engraved mithril ring, inlaid with two small carved skulls (worn).
A carved war-horn (worn).
A steel ring (concealed) (worn).
Azkur's Runefist medallion (worn).
A book of poetry.
A pipe belt [0 pipes, 0 pipe-weed] (worn).
The 8th Two Towers EVENT! badge.
Logan's Firebeard Family ring (worn).
A set of amber runes.
A leather archer's quiver [0 arrows] (worn).
A beautiful, albeit empty pipe.
A spellbook.
HP:128 EP:47 MOR a into pack
some gold coins : Gold may only be pocketed.
get all from corpse
an Orc courier pack : Ok.
a dwarven war shield : Too heavy.
a finely-shaped pearl carapace : The carapace is too bulky and awkward for you to do that.
a sapphire sword : Ok.
a walking staff : Ok.
HP:128 EP:47 MOR
some gold coins : Ok.
a dwarven war shield : Too heavy.
a finely-shaped pearl carapace : Too heavy.
HP:128 EP:47 MOR
You put 2 gold in your pockets.
You note yourself to save 1 gold for Mourngrym as he is not present.
a
a dwarven war shield : Too heavy.
a finely-shaped pearl carapace : Too heavy.
HP:128 EP:47 MOR trigger off
Trigger deactivated.
HP:128 EP:46 MOR glance
An underground tunnel (e and u)
Corpse of Devinius
HP:128 EP:46 MOR i