Before the Great Bridge of Laketown(se, w, e, s and n) [se, sw and ne] A signpost Travelto: Destination reached! e The Great Bridge of Laketown(w) An archer precariously keeps his balance {above you} [4] e You can't go that way! i Gold: 10 Encumbrance: unencumbered You are carrying the following on your person: *Sturdy armour (worn). *A pair of sheriff's handcuffs. *A contract. *A Dol Amroth pack (open) (worn). *A stamped staying-permit. *A simple sheepskin sheath containing a sword (worn). *Rank insignia. *A commemorative token from the Event-2006. *The 8th Two Towers EVENT! badge. *A metal necklace (worn). *A set of gold runes. HP:190 EP:159 - NER > climb gates You make a suicidal run for the gates, hearing the arrows whiz past your ears... You've been hit with a flaming arrow! Auugh! You fall from the bridge, and land in the Long Lake, grasping your wounded shoulder in pain... The water fills your lungs, and you start to swim... A nagging voice tells you... there just has to be a better way to enter the city... Taking a deep breath, you begin to swim. Under the Great Bridge of Laketown [e, s, shore and n] HP:179 EP:159 - NER > swim e You stop swimming. Near the Great Bridge and the Gate to Esgaroth(e, s and n) [sw and nw] A hired mercenary stands vigil You move east, onto dry land. Your movement reveals you. HP:179 EP:155 - NER > east Lake's Deep(w, e and s) A streetlamp camo You are unable to match yourself to your surroundings. HP:179 EP:140 - NER > camo You take note of your surroundings, and begin the arduous process of matching your look, your attire, and your movements to blend into the area. After several minutes, you are able to use your skill to blend into your surroundings. HP:179 EP:110 - NER > south You open the south door. The entrance to the Town Hall(w, e and n) The mutilated remains of Council guard [2] A wanted poster shows: Wanted! Jubal You close the north door. west You open the west door. The town hall of Esgaroth(e) The council chamber guard defends his master! [3] Jureka, the commanding assassin Galor, the sly assassin Jubal Naakhûrz the dunedain Hitman of the King  The Master of Laketown Some gold coins A relaxed councilmember calmly ponders the situation A loud and pompous councilmember drones on A bored councilmember paces about You close the east door. Fernando tells you: want a vov? ^ Azariah: I wonder if Paraiko would have stayed nuked had we not whined. sa here Council chamber guard dodges Jubal's attack with some skill. Jureka hits Pompous councilmember hard. Galor hits Bored councilmember very hard. Master misses Galor. Relaxed councilmember misses Jureka. Pompous councilmember misses Jureka. Bored councilmember misses Galor. Council chamber guard hits Jubal. Council chamber guard misses Jubal. Council chamber guard hits Jubal hard. Brubaker --> GOOD Brubaker --> GOOD Brubaker --> GOOD Brubaker --> GOOD Council chamber guard --> GOOD Council chamber guard --> GOOD Council chamber gu ard --> GOOD Council chamber guard --> GOOD Council chamber guard --> GOOD Council chamber guard --> GOOD Council chamber gu ard --> GOOD Council chamber guard --> GOOD Council chamber guard --> AVG Council chamber guard --> AVG Council chamber guar d --> AVG Council chamber guard --> AVG Jureka --> GOOD Jureka --> GOOD Jureka --> GOOD Jureka --> GOOD Galor --> GOOD Galor --> GOOD Galor --> GOOD Galor --> GOOD Jubal --> AVG Jubal --> AVG Jubal --> AVG Jubal --> AVG Master --> PERFECT Master --> PERFECT Master --> PERFECT Master --> PERFECT Relaxed councilmember --> AVG Relaxed councilmember --> AVG Relaxed councilmembe r --> AVG Relaxed councilmember --> AVG Pompous councilmember --> AVG Pompous councilmember --> AVG Pompous councilmembe r --> AVG Pompous councilmember --> AVG Bored councilmember --> AVG Bored councilmember --> AVG Bored councilmember --> AVG Bored councilmember --> AVG HP:179 EP:109 - NER > The gruff voice shouts again: FOR THE DARK LORD! Council chamber guard begs for mercy as Jubal lands a near-fatal blow. Jureka massacres Bored councilmember with incredible force! Galor hits Pompous councilmember very hard. Master misses Jureka. Relaxed councilmember misses Galor. Pompous councilmember misses Galor. Bored councilmember misses Jureka. Council chamber guard misses Jubal. Council chamber guard hits Jubal very hard. Council chamber guard misses Jubal. ^ Tevildo: Amazing how all you have to do to get elevated from wage-slave to hero is die unexpectedly. That makes soldiers who get killed some kind of uber-hero to a degree I can't even fathom. Jubal quickly thrusts his forehead into the bridge of Council chamber guard's nose . g The town hall of Esgaroth(e) The council chamber guard defends his master! [3] Jureka, the commanding assassin Galor, the sly assassin Jubal Naakhûrz the dunedain Hitman of the King  The Master of Laketown Some gold coins A relaxed councilmember calmly ponders the situation A loud and pompous councilmember drones on A bored councilmember paces about HP:180 EP:110 - NER > Council chamber guard screams in pain as Jubal slices flesh without mercy. Jureka hits Pompous councilmember very hard. Galor hits Relaxed councilmember very hard. Master misses Galor. Relaxed councilmember grazes Jureka. Pompous councilmember misses Jureka. Bored councilmember hits Galor. Council chamber guard hits Jubal hard. Council chamber guard misses Jubal. Council chamber guard misses Jubal.  The rest is silence. h jubal You begin to hunt Jubal. Prey set to: Jubal Secondary prey is now: Jubal HP:180 EP:109 - NER > Fernando tells you: is cered a bkd? Alias: j (backstab Jubal) altered. Alias: jj (shape Jubal) altered. Council chamber guard is cut into by Jubal, leaving a bloody gash. Jureka misses Bored councilmember. Galor hits Bored councilmember very hard. Master misses Jureka. Relaxed councilmember misses Galor. Pompous councilmember misses Galor. Bored councilmember misses Jureka. Council chamber guard hits Jubal hard. Council chamber guard hits Jubal. Council chamber guard misses Jubal. g Jubal flees the battle. The town hall of Esgaroth(e) The council chamber guard defends his master! [3] Jureka, the commanding assassin Galor, the sly assassin The Master of Laketown Some gold coins A relaxed councilmember calmly ponders the situation A loud and pompous councilmember drones on A bored councilmember paces about Jureka grazes Relaxed councilmember. Galor misses Relaxed councilmember. Master misses Galor. Relaxed councilmember misses Jureka. Pompous councilmember misses Jureka. Bored councilmember misses Galor. Council chamber guard hits Jureka very hard. Council chamber guard misses Jureka. Council chamber guard hits Jureka hard. e You open the east door. The entrance to the Town Hall(w, e and n) The mutilated remains of Council guard [2] A wanted poster shows: Wanted! Jubal You close the west door. HP:180 EP:108 - NER > The next time you see 'Jubal', you will do: 'hunt jubal'. g The entrance to the Town Hall(w, e and n) The mutilated remains of Council guard [2] A wanted poster shows: Wanted! Jubal Triggered! doing: hunt jubal There is no such living object here. east You open the east door. Merchant's Lane(w, s and n) Adoni the dwarf Warlord (Immoral)  A streetlamp You close the west door. HP:180 EP:108 - NER > west You open the west door. The entrance to the Town Hall(w, e and n) The mutilated remains of Council guard [2] A wanted poster shows: Wanted! Jubal Triggered! doing: hunt jubal You close the east door. east There is no such living object here. You open the east door. Merchant's Lane(w, s and n) Adoni the dwarf Warlord (Immoral)  A streetlamp You close the west door. sa here Brubaker --> GOOD Brubaker --> GOOD Brubaker --> GOOD Brubaker --> GOOD Adoni --> DLSG Adoni --> DLSG Adoni --> DLSG Adoni --> DLSG HP:180 EP:107 - NER > Adoni leaves south. west You open the west door. The entrance to the Town Hall(w, e and n) The mutilated remains of Council guard [2] A wanted poster shows: Wanted! Jubal Triggered! doing: hunt jubal You close the east door. east There is no such living object here. You open the east door. Merchant's Lane(w, s and n) A streetlamp You close the west door. ^ Clotho: Enough people worked for Pounder. s The South Quays of Laketown(w, e and n) [se, sw and s] HP:180 EP:107 - NER > e The South Quays of Laketown(w, e and n) [se, sw and s] A defender of Esgaroth protects his city A doused arrow e The South Quays of Laketown(w, e and n) [se, sw and s] n An empty warehouse(s and back) (dth)  Adoni the dwarf Warlord (Immoral)  A bunch of empty crab shells [2] Adoni leaves south. h adoni There is no such living object here. HP:180 EP:106 - NER > south west The South Quays of Laketown(w, e and n) [se, sw and s] Adoni the dwarf Warlord (Immoral) west The South Quays of Laketown(w, e and n) [se, sw and s] A defender of Esgaroth protects his city A doused arrow The South Quays of Laketown(w, e and n) [se, sw and s] Fernando tells you: cereg* east The South Quays of Laketown(w, e and n) [se, sw and s] A defender of Esgaroth protects his city h adoni A doused arrow HP:180 EP:106 - NER > There is no such living object here. east The South Quays of Laketown(w, e and n) [se, sw and s] HP:181 EP:107 - NER > north An empty warehouse(s and back) (dth)  A bunch of empty crab shells [2] south west The South Quays of Laketown(w, e and n) [se, sw and s] The South Quays of Laketown(w, e and n) [se, sw and s] A defender of Esgaroth protects his city A doused arrow west The South Quays of Laketown(w, e and n) [se, sw and s] HP:181 EP:107 - NER > north Merchant's Lane(w, s and n) A streetlamp west west You open the west door. The entrance to the Town Hall(w, e and n) The mutilated remains of Council guard [2] A wanted poster shows: Wanted! Jubal Triggered! doing: hunt jubal You close the east door. HP:181 EP:106 - NER > There is no such living object here. You open the west door. The town hall of Esgaroth(e) The council chamber guard defends his master! [3] Jureka, the commanding assassin Galor, the sly assassin The Master of Laketown Some gold coins A relaxed councilmember calmly ponders the situation A loud and pompous councilmember drones on A bored councilmember paces about You close the east door. east north You open the east door. The entrance to the Town Hall(w, e and n) The mutilated remains of Council guard [2] A wanted poster shows: Wanted! Jubal Triggered! doing: hunt jubal You close the west door. There is no such living object here. HP:181 EP:106 - NER > You open the north door. Lake's Deep(w, e and s) A streetlamp You close the south door. west Near the Great Bridge and the Gate to Esgaroth(e, s and n) [sw and nw] A young apprentice awaits the siege A hired mercenary stands vigil Young apprentice wavers a bit. east Lake's Deep(w, e and s) A streetlamp east Intersection of Merchant's Lane and Lake's Deep(w, e, ne, s and n) A streetlamp HP:181 EP:106 - NER > east Lake's Deep(w, e, ne, s and n) A streetlamp east Lake's Deep(w, e, ne, s, nw and n) A streetlamp north About the waterfront of the Market-Pool(se, w, sw, e and s) [n] A gossipy fisherman [25 rumours] north east You can't go that way! HP:181 EP:106 - NER > About the waterfront of the Market-Pool(se, w, sw, e, s, ne and n) [nw] HP:181 EP:105 - NER > east Fisherman's Row(w, e, s, nw and n) A streetlamp north Fisherman's Row(w, sw, e, s, nw and n) A defender of Esgaroth protects his city A streetlamp east You open the east door. A musty herbarium(w) Jubal Naakhûrz the dunedain Hitman of the King  Cadfael the herbalist minds his herbs Triggered! doing: hunt jubal You close the west door. You begin to hunt Jubal. Prey set to: Jubal Secondary prey is now: Jubal HP:181 EP:105 - NER > Alias: j (backstab Jubal) altered. Alias: jj (shape Jubal) altered. jj Jubal --> DLSG Jubal --> DLSG Jubal --> DLSG Jubal --> DLSG Triggered! doing: hunt jubal You are already hunting Jubal! HP:181 EP:105 - NER > Jubal opens the west door. Triggered! doing: hunt jubal Jubal leaves west. You sTaLk Jubal.........WEST Fisherman's Row(w, sw, e, s, nw and n) Jubal Naakhûrz the dunedain Hitman of the King  A defender of Esgaroth protects his city A streetlamp Jubal closes the east door. You are already hunting Jubal! Jubal leaves north. Triggered! doing: hunt jubal You sTaLk Jubal.........NORTH Fisherman's Row(w, sw, e, s and n) Jubal Naakhûrz the dunedain Hitman of the King  A streetlamp You are already hunting Jubal! HP:181 EP:103 - NER > Jubal leaves west. You sTaLk Jubal.........WEST About the waterfront of the Market-Pool(w, se, e, ne, s, nw and n) [sw] Jubal Naakhûrz the dunedain Hitman of the King Jubal leaves west. You sTaLk Jubal.........WEST About the waterfront of the Market-Pool(w, e, ne, nw and n) [s] Jubal Naakhûrz the dunedain Hitman of the King  A sundial Jubal leaves west. You sTaLk Jubal.........WEST About the waterfront of the Market-Pool(w, e, sw, s, ne, n and nw) [se] Jubal Naakhûrz the dunedain Hitman of the King  A fisherman crafts carved staves on the waterfront Jubal leaves west. You sTaLk Jubal.........WEST Merchant's Lane(se, w, e, s and n) Jubal Naakhûrz the dunedain Hitman of the King  A defender of Esgaroth protects his city A streetlamp Jubal opens the west door. Jubal leaves west. You sTaLk Jubal.........WEST A bare armoury shop(e) Jubal Naakhûrz the dunedain Hitman of the King  A trash can Caved looks over his bare shelves Jubal closes the east door. j Backstab with what? Your hands? HP:181 EP:102 - NER > Jubal opens the east door. Triggered! doing: hunt jubal Jubal leaves east. You sTaLk Jubal.........EAST Merchant's Lane(se, w, e, s and n) Jubal Naakhûrz the dunedain Hitman of the King  A streetlamp Jubal closes the west door. You are already hunting Jubal! dd Jubal leaves south. Triggered! doing: hunt jubal You sTaLk Jubal.........SOUTH Merchant's Lane(se, w, e, ne, s and n) Jubal Naakhûrz the dunedain Hitman of the King  A defender of Esgaroth protects his city A fat merchant moves swiftly about A messenger boy runs to and fro A streetlamp You are already hunting Jubal! j You wield your sword with a whisk of menace! You attack Jubal. You sneak up and stab Jubal from behind! You massacre Jubal with incredible force! Your movement reveals you. HP:181 EP:52 - NER > You miss Jubal. You .........MISS Jubal. Jubal misses you by mere inches. Jubal holds a crystal which starts to glow brightly. Triggered! doing: hunt jubal You are already hunting Jubal! HP:181 EP:51 - NER > Jubal touches a brooch, and it begins to glow. Jubal leaves east. Triggered! doing: hunt jubal You sTaLk Jubal.........EAST About the waterfront of the Market-Pool(w, sw, s, n and nw) [e] Jubal Naakhûrz the dunedain Hitman of the King  A seagull lands upon the pier You are already hunting Jubal! Jubal leaves south. You sTaLk Jubal.........SOUTH About the waterfront of the Market-Pool(se, w, sw, e, s, n and nw) [ne] Jubal Naakhûrz the dunedain Hitman of the King  A craftsman paints shields on the waterfront You miss Jubal. You .........MISS Jubal. Jubal misses you by mere inches. handcuff jubal You try to slap the cuffs on Jubal. Jubal spins around to a defensive position. Triggered! doing: hunt jubal A fight begins! HP:182 EP:16 - NER > You are already hunting Jubal! sa Jubal --> ND Jubal --> ND Jubal --> ND Jubal --> ND g About the waterfront of the Market-Pool(se, w, sw, e, s, n and nw) [ne] Jubal Naakhûrz the dunedain Hitman of the King  A craftsman paints shields on the waterfront Triggered! doing: hunt jubal You are already hunting Jubal! HP:182 EP:16 - NER > You miss Jubal. You .........MISS Jubal. You're stabbed viciously by Jubal. The criminal has been defeated, and is dragged off to jail. Jubal fades into the shadows. You have been awarded 5034 gold for this arrest. You may pick up your reward at any courthouse. g About the waterfront of the Market-Pool(se, w, sw, e, s, n and nw) [ne]