Jubal

Posted by
Brubaker [legacy]
Uploaded
29 September 2006 00:00:00
Type
Arrest


Before the Great Bridge of Laketown(se, w, e, s and n) [se, sw and ne]
 A signpost
Travelto: Destination reached!
e
The Great Bridge of Laketown(w)
 An archer precariously keeps his balance {above you} [4]
e
You can't go that way!
i
Gold: 10               Encumbrance: unencumbered        
You are carrying the following on your person:
*Sturdy armour (worn).
*A pair of sheriff's handcuffs.
*A contract.
*A Dol Amroth pack (open) (worn).
*A stamped staying-permit.
*A simple sheepskin sheath containing a sword (worn).
*Rank insignia.
*A commemorative token from the Event-2006.
*The 8th Two Towers EVENT! badge.
*A metal necklace (worn).
*A set of gold runes.
HP:190 EP:159 - NER >
climb gates
You make a suicidal run for the gates, hearing the arrows
whiz past your ears...
You've been hit with a flaming arrow! Auugh!

You fall from the bridge, and land in the Long Lake,
grasping your wounded shoulder in pain... 

The water fills your lungs, and you start to swim...

A nagging voice tells you... there just has to be a better way to enter
the city...
Taking a deep breath, you begin to swim.
Under the Great Bridge of Laketown [e, s, shore and n]
HP:179 EP:159 - NER >
swim e
You stop swimming.
Near the Great Bridge and the Gate to Esgaroth(e, s and n) [sw and nw]
 A hired mercenary stands vigil
You move east, onto dry land.
Your movement reveals you.
HP:179 EP:155 - NER >
east
Lake's Deep(w, e and s)
 A streetlamp
camo
You are unable to match yourself to your surroundings.
HP:179 EP:140 - NER >
camo
You take note of your surroundings, and begin the arduous process of
matching your look, your attire, and your movements to blend into the
area. After several minutes, you are able to use your skill to blend into
your surroundings.
HP:179 EP:110 - NER >
south
You open the south door.
The entrance to the Town Hall(w, e and n)
 The mutilated remains of Council guard [2]
 A wanted poster shows: Wanted!   Jubal
You close the north door.
west
You open the west door.
The town hall of Esgaroth(e)
 The council chamber guard defends his master! [3]
 Jureka, the commanding assassin
 Galor, the sly assassin
 Jubal Naakhûrz the dunedain Hitman of the King
 The Master of Laketown
 Some gold coins
 A relaxed councilmember calmly ponders the situation
 A loud and pompous councilmember drones on
 A bored councilmember paces about
You close the east door.
Fernando tells you: want a vov?
^ Azariah: I wonder if Paraiko would have stayed nuked had we not
     whined.
sa here
Council chamber guard dodges Jubal's attack with some skill.
Jureka hits Pompous councilmember hard.
Galor hits Bored councilmember very hard.
Master misses Galor.
Relaxed councilmember misses Jureka.
Pompous councilmember misses Jureka.
Bored councilmember misses Galor.
Council chamber guard hits Jubal.
Council chamber guard misses Jubal.
Council chamber guard hits Jubal hard.
Brubaker --> GOOD  Brubaker --> GOOD  Brubaker --> GOOD  Brubaker --> GOOD  
Council chamber guard --> GOOD  Council chamber guard --> GOOD  Council chamber gu
ard --> GOOD  Council chamber guard --> GOOD  
Council chamber guard --> GOOD  Council chamber guard --> GOOD  Council chamber gu
ard --> GOOD  Council chamber guard --> GOOD  
Council chamber guard --> AVG  Council chamber guard --> AVG  Council chamber guar
d --> AVG  Council chamber guard --> AVG  
Jureka --> GOOD  Jureka --> GOOD  Jureka --> GOOD  Jureka --> GOOD  
Galor --> GOOD  Galor --> GOOD  Galor --> GOOD  Galor --> GOOD  
Jubal --> AVG  Jubal --> AVG  Jubal --> AVG  Jubal --> AVG  
Master --> PERFECT  Master --> PERFECT  Master --> PERFECT  Master --> PERFECT  
Relaxed councilmember --> AVG  Relaxed councilmember --> AVG  Relaxed councilmembe
r --> AVG  Relaxed councilmember --> AVG  
Pompous councilmember --> AVG  Pompous councilmember --> AVG  Pompous councilmembe
r --> AVG  Pompous councilmember --> AVG  
Bored councilmember --> AVG  Bored councilmember --> AVG  Bored councilmember --> 
AVG  Bored councilmember --> AVG  
HP:179 EP:109 - NER >

The gruff voice shouts again: FOR THE DARK LORD!

Council chamber guard begs for mercy as Jubal lands a near-fatal blow.
Jureka massacres Bored councilmember with incredible force!
Galor hits Pompous councilmember very hard.
Master misses Jureka.
Relaxed councilmember misses Galor.
Pompous councilmember misses Galor.
Bored councilmember misses Jureka.
Council chamber guard misses Jubal.
Council chamber guard hits Jubal very hard.
Council chamber guard misses Jubal.
^ Tevildo: Amazing how all you have to do to get elevated from
     wage-slave to hero is die unexpectedly. That makes soldiers who get
     killed some kind of uber-hero to a degree I can't even fathom.
Jubal quickly thrusts his forehead into the bridge of Council chamber guard's nose
.
g
The town hall of Esgaroth(e)
 The council chamber guard defends his master! [3]
 Jureka, the commanding assassin
 Galor, the sly assassin
 Jubal Naakhûrz the dunedain Hitman of the King
 The Master of Laketown
 Some gold coins
 A relaxed councilmember calmly ponders the situation
 A loud and pompous councilmember drones on
 A bored councilmember paces about
HP:180 EP:110 - NER >
Council chamber guard screams in pain as Jubal slices flesh without mercy.
Jureka hits Pompous councilmember very hard.
Galor hits Relaxed councilmember very hard.
Master misses Galor.
Relaxed councilmember grazes Jureka.
Pompous councilmember misses Jureka.
Bored councilmember hits Galor.
Council chamber guard hits Jubal hard.
Council chamber guard misses Jubal.
Council chamber guard misses Jubal.

          The rest is silence.
h jubal
You begin to hunt Jubal.
Prey set to: Jubal
Secondary prey is now: Jubal
HP:180 EP:109 - NER >
Fernando tells you: is cered a bkd?
Alias: j (backstab Jubal) altered.
Alias: jj (shape Jubal) altered.
Council chamber guard is cut into by Jubal, leaving a bloody gash.
Jureka misses Bored councilmember.
Galor hits Bored councilmember very hard.
Master misses Jureka.
Relaxed councilmember misses Galor.
Pompous councilmember misses Galor.
Bored councilmember misses Jureka.
Council chamber guard hits Jubal hard.
Council chamber guard hits Jubal.
Council chamber guard misses Jubal.
g
Jubal flees the battle.
The town hall of Esgaroth(e)
 The council chamber guard defends his master! [3]
 Jureka, the commanding assassin
 Galor, the sly assassin
 The Master of Laketown
 Some gold coins
 A relaxed councilmember calmly ponders the situation
 A loud and pompous councilmember drones on
 A bored councilmember paces about
Jureka grazes Relaxed councilmember.
Galor misses Relaxed councilmember.
Master misses Galor.
Relaxed councilmember misses Jureka.
Pompous councilmember misses Jureka.
Bored councilmember misses Galor.
Council chamber guard hits Jureka very hard.
Council chamber guard misses Jureka.
Council chamber guard hits Jureka hard.
e
You open the east door.
The entrance to the Town Hall(w, e and n)
 The mutilated remains of Council guard [2]
 A wanted poster shows: Wanted!   Jubal
You close the west door.
HP:180 EP:108 - NER >
The next time you see 'Jubal', you will do: 'hunt jubal'.
g
The entrance to the Town Hall(w, e and n)
 The mutilated remains of Council guard [2]
 A wanted poster shows: Wanted!   Jubal
Triggered!  doing: hunt jubal
There is no such living object here.
east
You open the east door.
Merchant's Lane(w, s and n)
 Adoni the dwarf Warlord (Immoral)
 A streetlamp
You close the west door.
HP:180 EP:108 - NER >
west
You open the west door.
The entrance to the Town Hall(w, e and n)
 The mutilated remains of Council guard [2]
 A wanted poster shows: Wanted!   Jubal
Triggered!  doing: hunt jubal
You close the east door.
east
There is no such living object here.
You open the east door.
Merchant's Lane(w, s and n)
 Adoni the dwarf Warlord (Immoral)
 A streetlamp
You close the west door.
sa here
Brubaker --> GOOD  Brubaker --> GOOD  Brubaker --> GOOD  Brubaker --> GOOD  
Adoni --> DLSG  Adoni --> DLSG  Adoni --> DLSG  Adoni --> DLSG  
HP:180 EP:107 - NER >
Adoni leaves south.
west
You open the west door.
The entrance to the Town Hall(w, e and n)
 The mutilated remains of Council guard [2]
 A wanted poster shows: Wanted!   Jubal
Triggered!  doing: hunt jubal
You close the east door.
east
There is no such living object here.
You open the east door.
Merchant's Lane(w, s and n)
 A streetlamp
You close the west door.
^ Clotho: Enough people worked for Pounder.
s
The South Quays of Laketown(w, e and n) [se, sw and s]
HP:180 EP:107 - NER >
e
The South Quays of Laketown(w, e and n) [se, sw and s]
 A defender of Esgaroth protects his city
 A doused arrow
e
The South Quays of Laketown(w, e and n) [se, sw and s]
n
An empty warehouse(s and back)
(dth)
 Adoni the dwarf Warlord (Immoral)
 A bunch of empty crab shells [2]
Adoni leaves south.
h adoni
There is no such living object here.
HP:180 EP:106 - NER >
south
west
The South Quays of Laketown(w, e and n) [se, sw and s]
 Adoni the dwarf Warlord (Immoral)
west
The South Quays of Laketown(w, e and n) [se, sw and s]
 A defender of Esgaroth protects his city
 A doused arrow
The South Quays of Laketown(w, e and n) [se, sw and s]
Fernando tells you: cereg*
east
The South Quays of Laketown(w, e and n) [se, sw and s]
 A defender of Esgaroth protects his city
 
h adoni
A doused arrow
HP:180 EP:106 - NER >
There is no such living object here.
east
The South Quays of Laketown(w, e and n) [se, sw and s]
HP:181 EP:107 - NER >
north
An empty warehouse(s and back)
(dth)
 A bunch of empty crab shells [2]
south
west
The South Quays of Laketown(w, e and n) [se, sw and s]
The South Quays of Laketown(w, e and n) [se, sw and s]
 A defender of Esgaroth protects his city
 A doused arrow
west
The South Quays of Laketown(w, e and n) [se, sw and s]
HP:181 EP:107 - NER >
north
Merchant's Lane(w, s and n)
 A streetlamp
west
west
You open the west door.
The entrance to the Town Hall(w, e and n)
 The mutilated remains of Council guard [2]
 A wanted poster shows: Wanted!   Jubal
Triggered!  doing: hunt jubal
You close the east door.
HP:181 EP:106 - NER >
There is no such living object here.
You open the west door.
The town hall of Esgaroth(e)
 The council chamber guard defends his master! [3]
 Jureka, the commanding assassin
 Galor, the sly assassin
 The Master of Laketown
 Some gold coins
 A relaxed councilmember calmly ponders the situation
 A loud and pompous councilmember drones on
 A bored councilmember paces about
You close the east door.
east
north
You open the east door.
The entrance to the Town Hall(w, e and n)
 The mutilated remains of Council guard [2]
 A wanted poster shows: Wanted!   Jubal
Triggered!  doing: hunt jubal
You close the west door.
There is no such living object here.
HP:181 EP:106 - NER >
You open the north door.
Lake's Deep(w, e and s)
 A streetlamp
You close the south door.
west
Near the Great Bridge and the Gate to Esgaroth(e, s and n) [sw and nw]
 A young apprentice awaits the siege
 A hired mercenary stands vigil
Young apprentice wavers a bit.
east
Lake's Deep(w, e and s)
 A streetlamp
east
Intersection of Merchant's Lane and Lake's Deep(w, e, ne, s and n)
 A streetlamp
HP:181 EP:106 - NER >
east
Lake's Deep(w, e, ne, s and n)
 A streetlamp
east
Lake's Deep(w, e, ne, s, nw and n)
 A streetlamp
north
About the waterfront of the Market-Pool(se, w, sw, e and s) [n]
 A gossipy fisherman [25 rumours]
north
east
You can't go that way!
HP:181 EP:106 - NER >
About the waterfront of the Market-Pool(se, w, sw, e, s, ne and n) [nw]
HP:181 EP:105 - NER >
east
Fisherman's Row(w, e, s, nw and n)
 A streetlamp
north
Fisherman's Row(w, sw, e, s, nw and n)
 A defender of Esgaroth protects his city
 A streetlamp
east
You open the east door.
A musty herbarium(w)
 Jubal Naakhûrz the dunedain Hitman of the King
 Cadfael the herbalist minds his herbs
Triggered!  doing: hunt jubal
You close the west door.
You begin to hunt Jubal.
Prey set to: Jubal
Secondary prey is now: Jubal
HP:181 EP:105 - NER >
Alias: j (backstab Jubal) altered.
Alias: jj (shape Jubal) altered.
jj
Jubal --> DLSG  Jubal --> DLSG  Jubal --> DLSG  Jubal --> DLSG  
Triggered!  doing: hunt jubal
You are already hunting Jubal!
HP:181 EP:105 - NER >
Jubal opens the west door.
Triggered!  doing: hunt jubal
Jubal leaves west.
You sTaLk Jubal.........WEST
Fisherman's Row(w, sw, e, s, nw and n)
 Jubal Naakhûrz the dunedain Hitman of the King
 A defender of Esgaroth protects his city
 A streetlamp
Jubal closes the east door.
You are already hunting Jubal!
Jubal leaves north.
Triggered!  doing: hunt jubal
You sTaLk Jubal.........NORTH
Fisherman's Row(w, sw, e, s and n)
 Jubal Naakhûrz the dunedain Hitman of the King
 A streetlamp
You are already hunting Jubal!
HP:181 EP:103 - NER >
Jubal leaves west.
You sTaLk Jubal.........WEST
About the waterfront of the Market-Pool(w, se, e, ne, s, nw and n) [sw]
 Jubal Naakhûrz the dunedain Hitman of the King
Jubal leaves west.
You sTaLk Jubal.........WEST
About the waterfront of the Market-Pool(w, e, ne, nw and n) [s]
 Jubal Naakhûrz the dunedain Hitman of the King
 A sundial
Jubal leaves west.
You sTaLk Jubal.........WEST
About the waterfront of the Market-Pool(w, e, sw, s, ne, n and nw) [se]
 Jubal Naakhûrz the dunedain Hitman of the King
 A fisherman crafts carved staves on the waterfront
Jubal leaves west.
You sTaLk Jubal.........WEST
Merchant's Lane(se, w, e, s and n)
 Jubal Naakhûrz the dunedain Hitman of the King
 A defender of Esgaroth protects his city
 A streetlamp
Jubal opens the west door.
Jubal leaves west.
You sTaLk Jubal.........WEST
A bare armoury shop(e)
 Jubal Naakhûrz the dunedain Hitman of the King
 A trash can
 Caved looks over his bare shelves
Jubal closes the east door.
j
Backstab with what?  Your hands?
HP:181 EP:102 - NER >
Jubal opens the east door.
Triggered!  doing: hunt jubal
Jubal leaves east.
You sTaLk Jubal.........EAST
Merchant's Lane(se, w, e, s and n)
 Jubal Naakhûrz the dunedain Hitman of the King
 A streetlamp
Jubal closes the west door.
You are already hunting Jubal!
dd
Jubal leaves south.
Triggered!  doing: hunt jubal
You sTaLk Jubal.........SOUTH
Merchant's Lane(se, w, e, ne, s and n)
 Jubal Naakhûrz the dunedain Hitman of the King
 A defender of Esgaroth protects his city
 A fat merchant moves swiftly about
 A messenger boy runs to and fro
 A streetlamp
You are already hunting Jubal!
j
You wield your sword with a whisk of menace!
You attack Jubal.
You sneak up and stab Jubal from behind!
You massacre Jubal with incredible force!
Your movement reveals you.
HP:181 EP:52 - NER >
You miss Jubal.
You .........MISS Jubal.
Jubal misses you by mere inches.
Jubal holds a crystal which starts to glow brightly.
Triggered!  doing: hunt jubal
You are already hunting Jubal!
HP:181 EP:51 - NER >
Jubal touches a brooch, and it begins to glow.
Jubal leaves east.
Triggered!  doing: hunt jubal
You sTaLk Jubal.........EAST
About the waterfront of the Market-Pool(w, sw, s, n and nw) [e]
 Jubal Naakhûrz the dunedain Hitman of the King
 A seagull lands upon the pier
You are already hunting Jubal!
Jubal leaves south.
You sTaLk Jubal.........SOUTH
About the waterfront of the Market-Pool(se, w, sw, e, s, n and nw) [ne]
 Jubal Naakhûrz the dunedain Hitman of the King
 A craftsman paints shields on the waterfront
You miss Jubal.
You .........MISS Jubal.
Jubal misses you by mere inches.
handcuff jubal
You try to slap the cuffs on Jubal.
Jubal spins around to a defensive position.
Triggered!  doing: hunt jubal
A fight begins!
HP:182 EP:16 - NER >
You are already hunting Jubal!
sa
Jubal --> ND  Jubal --> ND  Jubal --> ND  Jubal --> ND  
g
About the waterfront of the Market-Pool(se, w, sw, e, s, n and nw) [ne]
 Jubal Naakhûrz the dunedain Hitman of the King
 A craftsman paints shields on the waterfront
Triggered!  doing: hunt jubal
You are already hunting Jubal!
HP:182 EP:16 - NER >
You miss Jubal.
You .........MISS Jubal.
You're stabbed viciously by Jubal.
The criminal has been defeated, and is dragged off to jail.
Jubal fades into the shadows.
You have been awarded 5034 gold for this arrest.
You may pick up your reward at any courthouse.
g
About the waterfront of the Market-Pool(se, w, sw, e, s, n and nw) [ne]