FRA lose Kirkhelek

Posted by
Lazro [legacy]
Uploaded
23 October 2006 00:00:00
Type
Theft

Hey, I'm just posting this because I stole a unique.



HP:110 EP:109--> 
    To your north, you see the village of Hobbiton along The Water.
Going south will take you to the Great East Road.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    There is water to the northeast, north and northwest.
    The only obvious exits are east, south, north and west.
 Edzin the dunlending Barbarian (Impartial)
 Hunty the hobbit Henchman (Hand of Eru)
 Falbo Crabcatcher the hobbit Barbarian (Angelic)
 Jordal's white stallion [packed] (hitched)
 A signpost
 A hitching post
HP:110 EP:109--> Hunty says "Heya!" to Edzin.
Hunty looks at Edzin.
 He is carrying:
Kirhelek, the blade of Maegon (wielded).
A small knife.
A pair of mail pants (worn).
A studded leather baldric (worn).
An emerald shield (worn).
A large harvester's pack (closed) (worn).
A glass flute.
Pablo's Pimpin'  drum.
A fiddle case (closed).
Etrius' Torkun harp.
A spellbook.
The 7th Two Towers EVENT! badge.
A ceramic ocarina.
A beautiful, albeit empty pipe.
A small, empty stone pipe.
Edzin leaves west.
HP:110 EP:110--> 
HP:110 EP:110--> Frosco enters.
You tell Edzin: Hey!
HP:110 EP:110--> Frosco looks at Hunty.
You tell Edzin: can you help me?
HP:110 EP:110--> Frosco looks at you.
Edzin tells you: What's up?
The next time you see 'Edzin is FRA', you will do: 'take Kirhelek
 of his hands'.
HP:110 EP:110--> 
    To your north, you see the village of Hobbiton along The Water.
Going south will take you to the Great East Road.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    There is water to the northeast, north and northwest.
    The only obvious exits are east, south, north and west.
 Hunty the hobbit Henchman (Hand of Eru)
 Falbo Crabcatcher the hobbit Barbarian (Angelic)
 Jordal's white stallion [packed] (hitched)
 A signpost
 A hitching post
HP:110 EP:110--> Hunty gives Falbo some gold coins.
HP:110 EP:110--> Hunty giggles.
Falbo shakes his head.
You tell Edzin: Could you help me?
HP:110 EP:110--> 
Travelto: Journey begun!  Press return or type any command to stop.
HP:110 EP:110--> The Great East Road(e, s, n and w)
HP:110 EP:110--> The Great East Road(e, s, n and w)
HP:110 EP:110--> The Great East Road(e, s, n and w)
HP:110 EP:110--> The Great East Road(e, s, n and w)
HP:110 EP:110--> The Great East Road(e, s, n and w)
HP:110 EP:110--> The Great East Road(e, s, n and w)
HP:110 EP:110--> The Great East Road(e, s, ne, n and w)
HP:110 EP:110--> The Great East Road(e, sw, s and w) [e, ne, n, nw and se]
 An old gossiper [20 rumours, 1 new]
HP:110 EP:110--> Stonebows Bridge(e and w) [s, n and nw]
HP:110 EP:110--> The Great East Road(e, s, n, w and se) [sw, nw and w]
HP:110 EP:110--> The Great East Road(e, s, n, w and se)
HP:110 EP:110--> The Great East Road(se, e, sw, s, ne, n and w)
HP:110 EP:110--> The Great East Road(e, sw, s, n and w)
HP:110 EP:110--> The Great East Road(e, s, ne, n and w)
HP:110 EP:110--> The Great East Road(e, s, n and w)
HP:110 EP:110--> The Great East Road(e, s, n, nw and w)
HP:110 EP:110--> The Great East Road(e, s, n and w)
HP:110 EP:110--> The Great East Road(e, s, ne, n and w)
HP:110 EP:110--> The Great East Road(e, s, n, w and se)
HP:110 EP:110--> West Gate of Bree(e, s, n, nw and w)
 Sadren the dunlending Mugger (Impartial)
 Chanty the silvan Bride of the Blade (Angelic)
 Algus the hobbit Specialist (Impartial)
 A big sign
Travelto: Destination reached!
HP:110 EP:110--> 
Edzin enters.
Edzin tells you: What's the problem?
Sadren leaves east.
Sadren enters.
Algus says calmly: really
You tell Edzin: come *dirs* of sp
HP:110 EP:110--> 

*dirs*

HP:110 EP:110-->     You are just outside the yard of an old decaying
 farmhouse.  A broken
fence lines the limits of the yard, which has long since been taken
over by weeds.  In the distance, you can see the house, its paint peeling,
and windows either broken or boarded up.
    The only obvious exits are valley and house.
 Earl Crumman stands here, leaning on the fence
HP:110 EP:110--> 
    You are just outside the yard of an old decaying farmhouse.  A broken
fence lines the limits of the yard, which has long since been taken
over by weeds.  In the distance, you can see the house, its paint peeling,
and windows either broken or boarded up.
    The only obvious exits are valley and house.
 Earl Crumman stands here, leaning on the fence
HP:110 EP:110--> Edzin enters.
You say all ghost like: then house
HP:110 EP:110--> 
Your trigger is already active.
HP:110 EP:110--> Edzin hmms.
Edzin says: Sounds suspicious. :P
Edzin says: And I'm paranoid.
You say all ghost like: :p
Edzin tips his helm.
Edzin leaves the farm and heads into the valley.
HP:110 EP:110--> 
You tell Edzin: You can't help me?

crap getting him to come back, having to kill earl because he might knock him out

HP:110 EP:110--> 
    You are just outside the yard of an old decaying farmhouse.  A broken
fence lines the limits of the yard, which has long since been taken
over by weeds.  In the distance, you can see the house, its paint peeling,
and windows either broken or boarded up.
    The only obvious exits are valley and house.
 Corpse of Earl
 Edzin the dunlending Barbarian (Impartial)
HP:110 EP:110--> Edzin says: Hmm... why don't you go ahead? ;)
You say all ghost like: Because you need to go first, you start the quest
HP:110 EP:110--> 
    You are just outside the yard of an old decaying farmhouse.  A broken
fence lines the limits of the yard, which has long since been taken
over by weeds.  In the distance, you can see the house, its paint peeling,
and windows either broken or boarded up.
    The only obvious exits are valley and house.
 Corpse of Earl
 Edzin the dunlending Barbarian (Impartial)
HP:110 EP:110--> Edzin looks at Corpse of Earl.
Edzin says: You gonna get the gold?
This is the dead body of Earl.
It contains:
  Some gold coins
HP:110 EP:110--> 
You get the idea and give an 'AH' of comprehension.
HP:110 EP:110--> 
some gold coins : Ok.
HP:110 EP:110--> You put 10 gold in your pockets.
You grin.
HP:110 EP:110--> Edzin says: Something tells me it's going to knock me
 unconscious
     again.
You say all ghost like: It won't
HP:110 EP:110--> Edzin says: Here goes...
Edzin falls to the ground.
Edzin is FRA!!!~ALERT~
Triggered!  doing: take Kirhelek off his hands
You steal Kirhelek, the blade of Maegon!
HP:110 EP:90--> 
You wield your Kirhelek.
HP:110 EP:90--> 
HP:110 EP:90--> 
    You have come to a scenic valley in the hills of Chetwood.  In the
distance, you see a small farm nestled here among the hills.
Here also is the entrance to the peaceful little town of Combe. The 
inhabitants of this town are mostly men and hobbits that prefer men's 
ways of living to that of their own kind. The main part of the town
is deeper in the valley, somewhat east of here.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are town, east, south, farm, northeast, north
and west.
 Eomar's white stallion (hitched)
 Mazen's black horse (hitched)
 Zerka's white stallion [packed] (hitched)
 Lukeg's white stallion (hitched)
 Mizen's black horse [packed] (hitched)
 A hitching post
 A town guard
HP:110 EP:90--> 
    From atop Bree-hill, you can see the Brandywine River 
across the plains to the west and the Chetwood off to the
north.  The towns of Bree, Combe, and Archet are all 
partially visible.
A scenic valley lies east.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
HP:110 EP:90-->     Gentle plains extend in every direction around you.
The grass sways in the light breeze, and an occasional
small tree dots the horizon, like a ship on an ocean.
The Greenway continues west and southwest.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
HP:110 EP:91--> 
    Gentle plains extend in every direction around you.
The grass sways in the light breeze, and an occasional
small tree dots the horizon, like a ship on an ocean.
The Greenway continues northwest and west.
The Great East Road continues southwest.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
HP:110 EP:84--> 
Gold: 75               Encumbrance: unencumbered        
You are carrying the following on your person:
*Kirhelek, the blade of Maegon (wielded).
*A simple pipe (empty).