I had just finished killing the npc for immoral version of sc, went to edo to heal, came back to captain to cash in on my sc. Insomniru was killing my captain! Well, I wasn't going to stand for this, I wanted that damn SC. (=HP:215=)(=EP:155=) out Outside the river gate at the port of Linhir(office, e and enter) Corpse of Guard of Linhir (=HP:215=)(=EP:155=) 5e Do: starting commands. (=HP:215=)(=EP:155=) A dock in the Linhir port(e, n and w) (=HP:215=)(=EP:155=) A dock in the Linhir port(e, n and w) (=HP:215=)(=EP:155=) A dock in the Linhir port(e, s, n and w) A gruff-looking man (=HP:215=)(=EP:155=) A dock in the Linhir port(e, s and w) (=HP:215=)(=EP:155=) On the deck of a large ship(s, n and w) A burly sailor [2] (=HP:215=)(=EP:155=) Do: Commands completed. (=HP:215=)(=EP:155=) 3s Do: starting commands. (=HP:215=)(=EP:155=) The deck of a large ship(s and n) (=HP:215=)(=EP:155=) % Phantum: lol On the deck of a large ship(s, n and u) (=HP:216=)(=EP:155=) On the deck of a large ship(cabin, n, d and u) (=HP:216=)(=EP:155=) Do: Commands completed. (=HP:216=)(=EP:155=) cabin You open the cabin door. The captain grins broadly as you enter. The captain's cabin(out) Insomniru Insomniac the dunedain Archmage (Shadowspawn of Mordor)  A weathered man with a stern glance You close the out door. (=HP:216=)(=EP:155=) camo You're already blending into your surroundings. (=HP:216=)(=EP:155=) Captain misses Insomniru. Captain misses Insomniru. out You open the out door. On the deck of a large ship(cabin, n, d and u) You close the cabin door. (=HP:216=)(=EP:154=)  The scouts have tallied the enemy in Southern Gondor, one dunedain was seen. The cabin door swings open. Insomniru enters. Insomniru closes the cabin door. score Ioreth Nuruhuine, the dunedain Wolf Spirit (Demonic) Your tummy is very happy, but not yet full. HP: 216/230 END: 153/230 Exp: 1753935 Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 assassin, 14d 14h 48m 58s old. You are camouflaged. (=HP:216=)(=EP:153=) l You stand on deck at the foot of the sterncastle. Aft, an engraved door leads into the captain's cabin. Ladders on either side of the door lead up to the helm at the top of the sterncastle. The deck is built of the same dark wood as that found throughout the rest of the ship. In the center of this part of the deck, a wide hatch opens to the dim interior of the ship. The sky is dark blue and a yellow glow comes from the east. The sky is brilliantly clear. The cabin door is closed. The only obvious exits are cabin, north, down and up. Insomniru Insomniac the dunedain Archmage (Shadowspawn of Mordor) (=HP:216=)(=EP:152=) Insomniru opens the cabin door. Insomniru leaves cabin. The cabin door swings shut. The cabin door swings open. Insomniru enters. Insomniru closes the cabin door. Insomniru leaves north. cabin You open the cabin door. The captain's cabin(out) A weathered man with a stern glance You close the out door. (=HP:217=)(=EP:152=) camo off You remove your camouflaged attire, and are clearly visible. (=HP:217=)(=EP:152=) % Phantum: but it is all about the Eagles isn't it Elk out You open the out door. On the deck of a large ship(cabin, n, d and u) You close the cabin door. (=HP:217=)(=EP:152=) cabin You open the cabin door. The captain's cabin(out) A weathered man with a stern glance You close the out door. (=HP:217=)(=EP:152=) shape Usage: shape (=HP:218=)(=EP:153=) Captain mutters: where am ... going to find some ... shape captain Captain doesn't look so great. (=HP:218=)(=EP:153=) 5camo Do: starting commands. (=HP:218=)(=EP:153=) You take note of your surroundings, and begin the arduous process of matching your look, your attire, and your movements to blend into the area. After several minutes, you are able to use your skill to blend into your surroundings. (=HP:218=)(=EP:123=) You're already blending into your surroundings. (=HP:218=)(=EP:123=) You're already blending into your surroundings. (=HP:218=)(=EP:123=) You're already blending into your surroundings. (=HP:218=)(=EP:123=) You're already blending into your surroundings. (=HP:218=)(=EP:123=) Do: Commands completed. (=HP:218=)(=EP:123=) You stop focusing on your skills. % Ghazi: The Eagles won today. The weathered man nervously paces about the room. % Phantum: hell yes they did. The weathered man nervously paces about the room. i Gold: 149 Encumbrance: lightly encumbered You are carrying the following on your person: *A stamped staying-permit. *A dwarven hauberk (worn). *An old leather baldric containing a short sword (worn). *A large harvester's pack (open) (worn). *A pair of steel greaves (worn). *A crystalline shield (worn). *A bloodstained cloak (worn). *A beautiful, albeit empty pipe. *Blood of an Eldar swirls in a pentacle (concealed). (=HP:219=)(=EP:119=) ds You whip an elven short sword from an old leather baldric with a whisk of menace! The sword whispers in your mind, AVENGE ME! You wield an elven short sword. (=HP:219=)(=EP:119=) b captain You attack Captain. You sneak up and stab Captain from behind! You massacre Captain with incredible force! Your movement reveals you. (=HP:219=)(=EP:68=) shape You inflict massive damage to Captain. Captain is near death. (=HP:219=)(=EP:68=) You inflict massive damage to Captain. Captain sinks the blade into you with the blood curdling shout of a pirate! % Elk: I don't much like that gwaihir chap. You miss Captain <-------------- (miss) Captain sinks the blade into you with the blood curdling shout of a pirate! You hit Captain very hard. focus aim You start focusing on your aim skill. (=HP:182=)(=EP:69=) shape Captain is near death. (=HP:182=)(=EP:69=) You hit Captain. Captain cracks your head with the flat of the blade! shape Captain is near death. (=HP:176=)(=EP:69=) You inflict massive damage to Captain. Captain cracks your head with the flat of the blade! You hit Captain very hard. You hit Captain very hard. Captain sinks the blade into you with the blood curdling shout of a pirate! You hit Captain hard. Captain falls to the ground. kill Captain is bleeding to death and needs to be bandaged! You decide to put Captain out of his misery. (=HP:158=)(=EP:69=) You killed Captain. Captain has died. gac Do: starting commands. (=HP:159=)(=EP:70=) a sailor's cutlass : Ok. some gold coins : Gold may only be pocketed. (=HP:159=)(=EP:70=) There is no sword in the corpse to get. (=HP:159=)(=EP:70=) Ok. (=HP:159=)(=EP:70=) Do: Commands completed. (=HP:159=)(=EP:70=) You put 100 gold in your pockets. i pack Gold: 249 Encumbrance: moderately encumbered You dig around in your harvester's pack and find: Your harvester's pack is about half full. A sailor's cutlass. A sailor's marline-spike. (=HP:159=)(=EP:70=) 5camo Do: starting commands. (=HP:159=)(=EP:70=) You take note of your surroundings, and begin the arduous process of matching your look, your attire, and your movements to blend into the area. After several minutes, you are able to use your skill to blend into your surroundings. (=HP:159=)(=EP:40=) out 3n You're already blending into your surroundings. (=HP:159=)(=EP:40=) You're already blending into your surroundings. (=HP:159=)(=EP:40=) You're already blending into your surroundings. (=HP:159=)(=EP:40=) You're already blending into your surroundings. (=HP:159=)(=EP:40=) Do: Commands completed. (=HP:159=)(=EP:40=) You open the out door. On the deck of a large ship(cabin, n, d and u) You close the cabin door. (=HP:159=)(=EP:40=) Do: starting commands. (=HP:159=)(=EP:40=) On the deck of a large ship(s, n and u) (=HP:159=)(=EP:40=) The deck of a large ship(s and n) (=HP:159=)(=EP:40=) On the deck of a large ship(s, n and w) A burly sailor [2] (=HP:159=)(=EP:40=) Do: Commands completed. (=HP:159=)(=EP:40=) 5w Do: starting commands. (=HP:159=)(=EP:40=) A dock in the Linhir port(e, s and w) (=HP:159=)(=EP:40=) A dock in the Linhir port(e, s, n and w) A gruff-looking man (=HP:159=)(=EP:40=) A dock in the Linhir port(e, n and w) (=HP:159=)(=EP:40=) A dock in the Linhir port(e, n and w) (=HP:159=)(=EP:40=) Outside the river gate at the port of Linhir(office, e and enter) (=HP:159=)(=EP:40=) Do: Commands completed. (=HP:159=)(=EP:40=) enter You sneak past the guards into the city. Inside the river gate of the city(guardhouse, e, sw, s, ne, nw and out) A playful child (=HP:159=)(=EP:40=) 5nw Do: starting commands. (=HP:159=)(=EP:40=) A wide street runs between the docks and town square(nw and se) (=HP:159=)(=EP:40=) A wide street runs between the docks and town square(sw, ne, nw and se) (=HP:159=)(=EP:40=) The town square meets a wide street(e, n, nw, se and w) (=HP:159=)(=EP:40=) Insomniru enters. Guard of Linhir enters. A fountain at the center of the town square(se, e, sw, s, ne, n, nw and w) An old gossiper [28 rumours, 28 new] (=HP:159=)(=EP:39=) At the town square inside the main gate of the city(e, s, guardhouse, n, se, w and out) The decayed charred remains of Guard of Linhir A shopper (=HP:159=)(=EP:39=) Do: Commands completed. (=HP:159=)(=EP:39=) out Before the Linhir city gates(enter and n) (=HP:159=)(=EP:39=) 4n Do: starting commands. (=HP:159=)(=EP:39=) A road in the refugee camp(e, s, n and w) A refugee woman is sitting here (=HP:159=)(=EP:39=) A crossroad in the refugee camp(e, s, n and w) A refugee woman is sitting here (=HP:159=)(=EP:39=) A road in the refugee camp(e, s, n and w) An old woman (=HP:159=)(=EP:39=) A road in the refugee camp(s and out) (=HP:159=)(=EP:39=) Do: Commands completed. (=HP:159=)(=EP:39=) out Linhir(city, s, n and w) [e, sw, s, ne and se] [F2 - Calembel, F3 - Pelargir]  A signpost A hitching post (=HP:159=)(=EP:39=) travelto minastirith Travelto: Journey begun! Press return or type any command to stop. (=HP:159=)(=EP:39=) The Lebennin Road(e, n, w and se) [s and se] (=HP:159=)(=EP:39=) A Natural Ford(s, n, nw and se) [e, ne and w] (=HP:159=)(=EP:39=) The Lebennin Road(e, s, nw and w) [ne, n and nw] (=HP:159=)(=EP:39=) The Lebennin Road(e, s and w) [ne, n and nw] A traveling lad (=HP:159=)(=EP:39=) The Lebennin Road(e, s and w) [n and nw] A young lad trudges off to war (=HP:159=)(=EP:39=) The Lebennin Road(e, s, n and w) [nw] An old gossiper [28 rumours, 28 new] (=HP:159=)(=EP:39=) The Lebennin Road(e, s, ne, n and w) (=HP:159=)(=EP:39=) The Lebennin Road(e, sw, s, n and w) [nw] (=HP:159=)(=EP:39=) The Lebennin Road(e, s, n and w) A wandering wain A traveling lad (=HP:159=)(=EP:39=) The Lebennin Road(e, s, ne, n and w) (=HP:159=)(=EP:39=) The Lebennin Road(e, sw, s, n and w) (=HP:159=)(=EP:39=) The Lebennin Road(e, s, n and w) (=HP:159=)(=EP:39=) The Lebennin Road(e, s, ne, n and w) (=HP:159=)(=EP:38=) The Lebennin Road(e, sw, s, n and w) (=HP:159=)(=EP:38=) The Lebennin Road(e, s, n and w) (=HP:159=)(=EP:38=) The Lebennin Road(e, s, ne, n and w) A young lad trudges off to war (=HP:159=)(=EP:38=) The Lebennin Road(e, sw, s, n and w) (=HP:159=)(=EP:38=) The Lebennin Road(e, s, n and w) (=HP:159=)(=EP:38=) The Lebennin Road(e, s, n and w) [e, ne and se] (=HP:159=)(=EP:38=) A Wooden Bridge(e and w) [s, n and se] (=HP:159=)(=EP:38=) Port City of Pelargir(s, n, w and se) [e, sw, s, nw and w] [F2 - Linhir, F3 - SRE, F4 - MT]  An olog-hai sentinel [3] (=HP:159=)(=EP:38=) % Elk: Ghazi, it's official, i'm going to be racist against you. The South Road(e, s, ne and n) [sw, nw, w and se] A traveling lad (=HP:159=)(=EP:38=) The South Road(se, e, sw, s, ne, n and w) (=HP:159=)(=EP:38=) The South Road(e, sw, s, n, w and se) (=HP:159=)(=EP:38=) The South Road(e, s, ne, n and w) (=HP:159=)(=EP:38=) The South Road(e, sw, s, n and w) An old gossiper [28 rumours, 28 new] (=HP:159=)(=EP:38=) The South Road(e, s, ne, n and w) (=HP:159=)(=EP:38=) The South Road(e, sw, s, n and w) A traveling lad (=HP:159=)(=EP:38=) The South Road(e, s, ne, n and w) (=HP:159=)(=EP:38=) The South Road(e, sw, s, ne, n and w) (=HP:159=)(=EP:38=) The South Road(e, sw, s, n and w) An old gossiper [28 rumours, 28 new] (=HP:160=)(=EP:38=) The South Road(e, s, ne, n and w) (=HP:160=)(=EP:38=) The South Road(e, sw, s, n and w) (=HP:160=)(=EP:38=) The South Road(e, s, ne, n and w) (=HP:160=)(=EP:38=) The South Road(sw, s, n and w) [e and n] (=HP:160=)(=EP:38=) A Wooden Bridge(e, s, n and w) [nw and se] (=HP:160=)(=EP:38=) The South Road(e, s and n) [s, nw and w] (=HP:160=)(=EP:38=) The South Road(e, s, ne and n) [sw and w] (=HP:160=)(=EP:38=) The South Road(sw, s, n and w) [e, ne and se] A traveling lad (=HP:160=)(=EP:38=) % Elk: You're not dunedain.  The scouts have tallied the enemy in Southern Gondor, one dunedain was seen. The South Road(s, n and w) [e, ne and se] (=HP:160=)(=EP:38=) The South Road(s, ne, n and w) [e and se] (=HP:160=)(=EP:38=) Outside the Rammas Echor(sw, n and w) [e and s] (=HP:160=)(=EP:38=) The South Road(e, s, n and w) An olog-hai sentinel [3] (=HP:160=)(=EP:38=) The South Road(e, sw, s, n, w and se) (=HP:160=)(=EP:38=) The South Road(e, s, n and w) (=HP:160=)(=EP:38=) The South Road(e, s, ne, n and w) (=HP:160=)(=EP:38=) The South Road(se, e, sw, s, ne, n and w) (=HP:160=)(=EP:38=) The South Road(e, sw, n, nw and w) A grim easterling A massive mountain-troll towers over his foes (=HP:160=)(=EP:38=) The South Road(e, s, n and w) (=HP:160=)(=EP:37=) The Great Gates of Minas Tirith(e, enter, s and n) [F2 - Os gates, F3 - Sapphy, F4 - Pelargir, F5 - Climb in(night + hand)]  A signpost A hitching post Travelto: Destination reached! (=HP:160=)(=EP:37=) tell insomniru thanks for doing the work for me :P You tell Insomniru: thanks for doing the work for me :P (=HP:160=)(=EP:37=)  Tell history: You told Hiningrod: get a find on random ER plz Hiningrod told you: linhir You told Insomniru: thanks for doing the work for me :P Insomniru told you: You are a fucking douchebag You told Elk: hahahaha i just looted insomniru at sc :P Elk told you: haahahaa You told Insomniru: thanks! Elk told you: not bad You told Elk: Insomniru tells you: you are a fucking douchebag Elk told you: bwahahaha You told Elk: You told Insomniru: thanks for doing the work for me. Elk told you: heh Insomniru told you: People dont really get proud by being called a fucking douchebag so I presume you are a 40 year old virgin that sits in his moms basement eating her meat loaf and working at the local wal-mart You told Insomniru: :P good guess! damn, how'd you know? Insomniru told you: Because of the way you talk. Grow up and get a life. You told Insomniru: this comes from one who participates in raiding constantly to make life difficult on fr's. You told Insomniru: get a clue jack. you got er lands, go quest there. Insomniru told you: I did not do one bp this whole boot Insomniru told you: I wanted to auction sc idiot. Stay in your green area. You told Insomniru: well think of it this way: i saved you the auction fee. (=HP:230=)(=EP:148=) Suddenly you have a massive headache. Insomniru tells you: Wow...why steal a kill? That is just dumb. Dont you hate it when people steal a started hauberk? You heal and come back and its done? Or something else? The scouts report: Our forces are attacking the Caras