Amearn X2

Posted by
Bapel [legacy]
Uploaded
19 November 2006 00:00:00
Type
Attempt

Dedicated to him.


Amearn attempts me.    



You've come to the great gates of Thranduil's caves, its largest
entrance.  The gates stand on the side of a hill, inside which the caves
begin.  Here is where the most sorties of this battle have been fought.
Many times have the orcs surged forth and assailed the gates, and many
times the elves have fought them back.  The black smoke hangs over the
battle-site, obscuring details, yet you can see the blood-soaked hill
amidst a sea of nameless corpses.
This is a key battlepoint for the region... Type 'info'.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exit is terrace.
 An olog-hai sentinel [3]
_-NER-_HP:200 EP:200-> 
Bapel is in perfect shape.
Olog-hai is in average shape.
Olog-hai doesn't look so great.
Olog-hai is in average shape.
_-NER-_HP:200 EP:200-> Ilius enters.
Ilius looks at you.
    You've come to the great gates of Thranduil's caves, its largest
entrance.  The gates stand on the side of a hill, inside which the caves
begin.  Here is where the most sorties of this battle have been fought.
Many times have the orcs surged forth and assailed the gates, and many
times the elves have fought them back.  The black smoke hangs over the
battle-site, obscuring details, yet you can see the blood-soaked hill
amidst a sea of nameless corpses.
This is a key battlepoint for the region... Type 'info'.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exit is terrace.
 Ilius DeBurgo the dwarf Hatchetman (Angelic)
 An olog-hai sentinel [3]
_-NER-_HP:200 EP:200-> Ilius says in Westron: whos attacking?
You shrug.
_-NER-_HP:200 EP:200-> 
    You've come to the great gates of Thranduil's caves, its largest
entrance.  The gates stand on the side of a hill, inside which the caves
begin.  Here is where the most sorties of this battle have been fought.
Many times have the orcs surged forth and assailed the gates, and many
times the elves have fought them back.  The black smoke hangs over the
battle-site, obscuring details, yet you can see the blood-soaked hill
amidst a sea of nameless corpses.
This is a key battlepoint for the region... Type 'info'.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exit is terrace.
 Ilius DeBurgo the dwarf Hatchetman (Angelic)
 An olog-hai sentinel [3]
_-NER-_HP:200 EP:200-> 
    You've come to the great gates of Thranduil's caves, its largest
entrance.  The gates stand on the side of a hill, inside which the caves
begin.  Here is where the most sorties of this battle have been fought.
Many times have the orcs surged forth and assailed the gates, and many
times the elves have fought them back.  The black smoke hangs over the
battle-site, obscuring details, yet you can see the blood-soaked hill
amidst a sea of nameless corpses.
This is a key battlepoint for the region... Type 'info'.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exit is terrace.
 Ilius DeBurgo the dwarf Hatchetman (Angelic)
 An olog-hai sentinel [3]
_-NER-_HP:200 EP:200-> The scouts report: Our forces are attacking the North Rammas Echor
battlepoint!
You send out a message to the scouts of Northeast Rhovanion.
_-NER-_HP:200 EP:200-> 
    You've come to the great gates of Thranduil's caves, its largest
entrance.  The gates stand on the side of a hill, inside which the caves
begin.  Here is where the most sorties of this battle have been fought.
Many times have the orcs surged forth and assailed the gates, and many
times the elves have fought them back.  The black smoke hangs over the
battle-site, obscuring details, yet you can see the blood-soaked hill
amidst a sea of nameless corpses.
This is a key battlepoint for the region... Type 'info'.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exit is terrace.
 Ilius DeBurgo the dwarf Hatchetman (Angelic)
 An olog-hai sentinel [3]
_-NER-_HP:200 EP:200-> 
     From beneath the bony brow of this hulking olog-hai glint eyes as
black as the dungeons of Barad-dur and evil as the breath of the Nazgul.
Staring at the muscles that churn beneath his mottled, pitted skin like
smooth stones in a burlap sack, you know beyond any doubt that a battle
with this creature might be your last.  He has been ordered to guard this
post with his life, thereby allowing Sauron's minions free entry to this
section of Arda.
 He is carrying:
A huge hauberk (worn).
A massive club (wielded).
_-NER-_HP:200 EP:200-> The scouts report seeing one enemy in the Northeast Rhovanion region.
The scouts report: A single enemy has been sighted in Northeast Rhovanion.
Scouts have identified the intruder as Hellflame.
You say like a lazy bear in Westron: hellflame here
_-NER-_HP:200 EP:200-> 
    You've come to the great gates of Thranduil's caves, its largest
entrance.  The gates stand on the side of a hill, inside which the caves
begin.  Here is where the most sorties of this battle have been fought.
Many times have the orcs surged forth and assailed the gates, and many
times the elves have fought them back.  The black smoke hangs over the
battle-site, obscuring details, yet you can see the blood-soaked hill
amidst a sea of nameless corpses.
This is a key battlepoint for the region... Type 'info'.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exit is terrace.
 Ilius DeBurgo the dwarf Hatchetman (Angelic)
 An olog-hai sentinel [3]
_-NER-_HP:200 EP:200-> 
You go WOOT WOOT WOOT!
_-NER-_HP:200 EP:200-> 
What?
_-NER-_HP:200 EP:200-> Ilius hmms.
    The grassy terrace sits atop the rock steps and in front of the 
high rock gates. The forest stretches out all around you, with its black
twisted trees and dark ominous shadows dancing around you. A large grey
rock sits off to the side of the terrace.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are gates, west and stairs.
 An orc warrior
 An orc underling
 An orc warlord
 Corpse of elf
_-NER-_HP:200 EP:200-> The underling runs around trying to please his Lord.
Ilius enters.
    Each step of the stairs is about 15 feet across and about 10 feet  
wide.  They are made of stone which has begun to crack in places, letting 
small blades of grass poke through. This place seems very old. The steps
end at a grassy terrace above and continue down to a stone bridge.
The sounds of battle are closer now.  The drums, certainly orc-
drums, vibrate the stone beneath your feet.  The terrace above
is shrouded in a reeking dark smoke.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are bridge and terrace.
 Corpse of Orc
_-NER-_HP:200 EP:200-> 
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The great Erebor is northeast.
The path continues northeast and south.
The Forest River is west and east.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    There is water to the east and west.
    The only obvious exits are northeast, south, north and stairs.
 A signpost
 A hitching post
_-ROV-_HP:200 EP:200-> Ilius enters.
Shardik enters.
Ilius hmms.
Shardik leaves stairs.
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The great Erebor is northeast.
The path continues northeast and south.
The Forest River is west and east.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    There is water to the east and west.
    The only obvious exits are northeast, south, north and stairs.
 Ilius DeBurgo the dwarf Hatchetman (Angelic)
 A signpost
 A hitching post
_-ROV-_HP:200 EP:200-> 
    Each step of the stairs is about 15 feet across and about 10 feet  
wide.  They are made of stone which has begun to crack in places, letting 
small blades of grass poke through. This place seems very old. The steps
end at a grassy terrace above and continue down to a stone bridge.
The sounds of battle are closer now.  The drums, certainly orc-
drums, vibrate the stone beneath your feet.  The terrace above
is shrouded in a reeking dark smoke.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are bridge and terrace.
 Corpse of Orc
_-NER-_HP:200 EP:200-> 
    The grassy terrace sits atop the rock steps and in front of the 
high rock gates. The forest stretches out all around you, with its black
twisted trees and dark ominous shadows dancing around you. A large grey
rock sits off to the side of the terrace.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are gates, west and stairs.
 An orc warrior
 An orc underling
 An orc warlord
 Corpse of elf
_-NER-_HP:200 EP:200-> The underling rants and raves about how his friends are so nice to him.
The Warlord is too busy rallying up another assault to notice you.
Ilius tells you: find
    You've come to the great gates of Thranduil's caves, its largest
entrance.  The gates stand on the side of a hill, inside which the caves
begin.  Here is where the most sorties of this battle have been fought.
Many times have the orcs surged forth and assailed the gates, and many
times the elves have fought them back.  The black smoke hangs over the
battle-site, obscuring details, yet you can see the blood-soaked hill
amidst a sea of nameless corpses.
This is a key battlepoint for the region... Type 'info'.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exit is terrace.
 Shardik Stormfist the dwarf Deathmaster (Demonic)
 An olog-hai sentinel [3]
_-NER-_HP:200 EP:200-> Shardik misses Olog-hai.
Olog-hai misses Shardik.
Shardik attacks Olog-hai.
Shardik attacks Olog-hai.
Shardik lets out a blood-curdling scream!
Shardik nicks Olog-hai.
Shardik misses Olog-hai.
Shardik misses Olog-hai.
Olog-hai smacks Shardik sending blood everywhere.
Olog-hai pounds Shardik with a deep thud.
Olog-hai misses Shardik.
Shardik misses Olog-hai.
Shardik misses Olog-hai.
Shardik misses Olog-hai.
Olog-hai pounds Shardik with a deep thud.
Olog-hai misses Shardik.
Olog-hai smacks Shardik sending blood everywhere.
Shardik lets out a blood-curdling scream!
Shardik misses Olog-hai.
Shardik slices Olog-hai, eyes gleaming wildly.
Shardik misses Olog-hai.
Olog-hai misses Shardik.
Olog-hai grazes Shardik with a swift thrust.
Olog-hai misses Shardik.
Shardik looks at you.
% Syzygy: can I join a party?
Shardik lets out a blood-curdling scream!
Shardik misses Olog-hai.
Shardik misses Olog-hai.
Shardik slices Olog-hai, eyes gleaming wildly.
Olog-hai misses Shardik.
Olog-hai misses Shardik.
Olog-hai misses Shardik.
    You've come to the great gates of Thranduil's caves, its largest
entrance.  The gates stand on the side of a hill, inside which the caves
begin.  Here is where the most sorties of this battle have been fought.
Many times have the orcs surged forth and assailed the gates, and many
times the elves have fought them back.  The black smoke hangs over the
battle-site, obscuring details, yet you can see the blood-soaked hill
amidst a sea of nameless corpses.
This is a key battlepoint for the region... Type 'info'.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exit is terrace.
 Shardik Stormfist the dwarf Deathmaster (Demonic)
 An olog-hai sentinel [3]
_-NER-_HP:200 EP:200-> Shardik lets out a blood-curdling scream!
Shardik misses Olog-hai.
Shardik screams and hacks Olog-hai in a crazed fever.
Shardik screams and hacks Olog-hai in a crazed fever.
Olog-hai scratches Shardik.
Olog-hai pokes Shardik with the club.
Olog-hai misses Shardik.
Shardik grumbles.
The scouts report: Our forces are attacking the Thranduil's Bridge
battlepoint!
Shardik lets out a blood-curdling scream!
Shardik misses Olog-hai.
Shardik misses Olog-hai.
Shardik misses Olog-hai.
Olog-hai misses Shardik.
Olog-hai misses Shardik.
Olog-hai misses Shardik.
You say like a lazy bear in Westron: ill help
_-NER-_HP:200 EP:200-> Shardik lets out a blood-curdling scream!
Shardik misses Olog-hai.
Shardik slices Olog-hai, eyes gleaming wildly.
Shardik misses Olog-hai.
Olog-hai pounds Shardik with a deep thud.
Olog-hai misses Shardik.
Olog-hai misses Shardik.
Shardik says in Westron: sure
You attack Olog-hai.
You sneak up and stab Olog-hai from behind!
You rip Olog-hai causing flesh to singe as the runes glow brightly!
_-NER-_HP:200 EP:150-> Shardik lets out a blood-curdling scream!
Shardik misses Olog-hai.
Shardik misses Olog-hai.
Shardik gashes Olog-hai with the sharp blade.
You attack Olog-hai.
You stab Olog-hai causing a nasty puncture wound.
Olog-hai smacks you sending blood everywhere.
Olog-hai smacks you sending blood everywhere.
Olog-hai impales Shardik with a spike from the club.
Shardik says in Westron: stab something
Olog-hai is in average shape.
Olog-hai doesn't look so great.
_-NER-_HP:185 EP:151-> Shardik lets out a blood-curdling scream!
Shardik gashes Olog-hai with the sharp blade.
Shardik misses Olog-hai.
Shardik gashes Olog-hai with the sharp blade.
You stab Olog-hai causing a nasty puncture wound.
Olog-hai misses you.
Olog-hai smashes you causing internal bleeding.
Olog-hai misses Shardik.
Shardik says in Westron: I'm leaving
 Shardik has hp: 127/230 and end: 130/230
Olog-hai doesn't look so great.
Olog-hai is in average shape.
_-NER-_HP:166 EP:151-> Shardik lets out a blood-curdling scream!
Shardik misses Olog-hai.
Shardik slices Olog-hai, eyes gleaming wildly.
Shardik screams and hacks Olog-hai in a crazed fever.
You attack Olog-hai.
You whack Olog-hai with a swift, deadly blow.
Olog-hai pounds you with a deep thud.
Olog-hai impales you with a spike from the club.
Olog-hai misses you.
Do: starting commands.
_-NER-_HP:133 EP:151-> You can't go that way!
_-NER-_HP:133 EP:151-> You can't go that way!
_-NER-_HP:133 EP:151-> You can't go that way!
_-NER-_HP:133 EP:151-> You can't go that way!
_-NER-_HP:133 EP:151-> You can't go that way!
_-NER-_HP:133 EP:151-> You can't go that way!
_-NER-_HP:133 EP:151-> You can't go that way!
_-NER-_HP:133 EP:151-> You can't go that way!
_-NER-_HP:133 EP:151-> You can't go that way!
_-NER-_HP:133 EP:151-> Shardik lets out a blood-curdling scream!
Shardik misses Olog-hai.
Shardik misses Olog-hai.
Shardik misses Olog-hai.
You feint but miss Olog-hai with the stroke.
Olog-hai impales you with a spike from the club.
Olog-hai pounds you with a deep thud.
Olog-hai misses you.
You can't go that way!
_-NER-_HP:95 EP:151-> You can't go that way!
_-NER-_HP:95 EP:151-> Shardik leaves terrace.
You can't go that way!
_-NER-_HP:95 EP:151->     The grassy terrace sits atop the rock steps and in front of the 
high rock gates. The forest stretches out all around you, with its black
twisted trees and dark ominous shadows dancing around you. A large grey
rock sits off to the side of the terrace.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are gates, west and stairs.
 Ilius DeBurgo the dwarf Hatchetman (Angelic)
 An orc warrior
 An orc underling
 An orc warlord
 Corpse of elf
_-NER-_HP:95 EP:151->     Each step of the stairs is about 15 feet across and about 10 feet  
wide.  They are made of stone which has begun to crack in places, letting 
small blades of grass poke through. This place seems very old. The steps
end at a grassy terrace above and continue down to a stone bridge.
The sounds of battle are closer now.  The drums, certainly orc-
drums, vibrate the stone beneath your feet.  The terrace above
is shrouded in a reeking dark smoke.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are bridge and terrace.
 Corpse of Orc
_-NER-_HP:95 EP:151->     You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The great Erebor is northeast.
The path continues northeast and south.
The Forest River is west and east.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    There is water to the east and west.
    The only obvious exits are northeast, south, north and stairs.
 Shardik Stormfist the dwarf Deathmaster (Demonic)
 A signpost
 A hitching post
_-ROV-_HP:95 EP:151-> Do: Commands completed.
_-ROV-_HP:95 EP:151-> Someone attacks Shardik.
Hellflame misses Shardik.
Shardik lets out a blood-curdling scream!
Shardik gashes Hellflame with the sharp blade.
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The great Erebor is northeast.
The path continues northeast and south.
The Forest River is west and east.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    There is water to the east and west.
    The only obvious exits are northeast, south, north and stairs.
 Hellflame the uruk-hai Shadow
 Shardik Stormfist the dwarf Deathmaster (Demonic)
 A signpost
 A hitching post
_-ROV-_HP:95 EP:151-> Hellflame hits Shardik with the pommel of the sword.
Shardik slices Hellflame, eyes gleaming wildly.
Hellflame makes a half-hearted attempt at stabbing Shardik with his
bootknife.

You move in close to attack, but fail to connect due to poor timing.
You cannot backstab Hellflame.
_-ROV-_HP:95 EP:151-> Hellflame makes a half-hearted attempt at stabbing Shardik with his
bootknife.

Hellflame misses Shardik.
Shardik misses Hellflame.
Hellflame clumsily shoves his bootknife deep into Shardik.
Hellflame misses Shardik.
Shardik misses Hellflame.
Shardik leaves northeast.
Hellflame leaves northeast.
Amearn picks at the leprous sores on his body.                         ~ALERT~ 
    You are standing on a bridge which spans a dark and swift running
river. Across the bridge, you can see a steep slope covered with trees.
The ground on the eastern side of the river looks trampled, and
many trees have been marred by fire and blade.  Between the trees,
you can see fire and smoke and occasional dark forms moving.  You
can clearly hear drums and the sound of battle.  There are rough
stone stairs leading into the smoke, but you notice how inviting
the rest of Mirkwood has suddenly become.
The great Erebor is northeast.
The path continues northeast and south.
The Forest River is west and east.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    There is water to the east and west.
    The only obvious exits are northeast, south, north and stairs.
 A signpost
 A hitching post
_-ROV-_HP:96 EP:152-> 
You heehee.
_-ROV-_HP:96 EP:152-> 
Someone whips a long haradrim bone sword from a simple snakeskin sheath like a weaponsmaster!!
Someone wields a long haradrim bone sword.
You are attacked by someone!
Without warning, someone stabs you from behind!
Someone cleaves you, coating the white bone with blood!
Someone roars and strikes at you again!
Someone stabs the sword into you with anger.
Travelto: Journey begun!  Press return or type any command to stop.
_-ROV-_HP:58 EP:152-> The Mirkwood path(sw, e, s, n and w) [ne, nw and n]
_-ROV-_HP:58 EP:152-> The Mirkwood path(sw, e, ne, s, n and w)
_-ROV-_HP:58 EP:152-> The Mirkwood path(sw, e, ne, s, nw, n and w)
_-ROV-_HP:58 EP:152-> The Mirkwood path(e, ne, s, n and w)
_-ROV-_HP:58 EP:152-> The Mirkwood path(sw, e, s, n and w)
_-ROV-_HP:58 EP:152-> The Mirkwood path(e, ne, s, n and w)
_-ROV-_HP:58 EP:152-> The Mirkwood path(e, s, n and w)
Amearn enters.
_-ROV-_HP:58 EP:152-> The Mirkwood path(e, s, n and w) [nw]
Amearn enters.
_-ROV-_HP:58 EP:152-> The Mirkwood path(e, s and w) [n and w]
Amearn enters.
_-ROV-_HP:58 EP:152-> % Etrius: The NRE one was just me throwing a lightning at them
Amearn misses you by a hair's breadth.
You feint but miss Amearn with the stroke.
Travelto: aborted!  Type 'travelto resume' to continue.
[ Beorning ] Bapel has been backstabbed by someone! I had -96- hp near (Thrans)!
_-ROV-_HP:58 EP:149-> Amearn slashes into you, sculpting your flesh.
You whack Amearn with a swift, deadly blow.
Amearn pulls you closer to him and headbutts you square in the face.
You drink the phial of dream potion and feel it taking effect.  Slowly,
you feel your body growing in strength and power!  You feel like you 
could take on anyone!  Yes!  YES!  You feel incredible!
_-ROV-_HP:22 EP:149-> Amearn scratches you, drawing a little blood.
You feint but miss Amearn with the stroke.
Travelto: resuming journey.
_-ROV-_HP:119 EP:200-> The Bridge(e and w) [sw and ne]
Amearn enters.
_-ROV-_HP:119 EP:200-> The Mirkwood path(e, n and w) [e and s]
Amearn enters.
_-ROV-_HP:119 EP:200-> The Mirkwood path(e, s, n and w) [se]
Amearn enters.
_-ROV-_HP:119 EP:200-> The Mirkwood path(e, s, n and w)
Amearn enters.
_-ROV-_HP:119 EP:200-> The Mirkwood path(e, s, n and w)
Amearn enters.
_-ROV-_HP:119 EP:200-> The Mirkwood path(e, s, n and w)
Amearn enters.
_-ROV-_HP:119 EP:200-> Amearn misses you by a hair's breadth.
You stab Amearn causing a nasty puncture wound.
The Mirkwood path(e, s, n and w)
Amearn enters.
_-ROV-_HP:119 EP:200-> The Mirkwood path(e, s, nw, n and w)
Amearn enters.
_-ROV-_HP:119 EP:200-> The Mirkwood path(e, s, n, se and w)
Amearn enters.
_-ROV-_HP:119 EP:200-> The Mirkwood path(e, s, n and w)
Amearn enters.
_-ROV-_HP:119 EP:200-> The Mirkwood path(e, s, n and w)
Amearn enters.
_-ROV-_HP:119 EP:200-> The Mirkwood path(e, s, n and w)
Amearn enters.
_-ROV-_HP:119 EP:200-> The Mirkwood path(e, s, n and w)
Amearn enters.
_-ROV-_HP:119 EP:200-> The Mirkwood path(e, s, nw, n and w)
Amearn enters.
_-ROV-_HP:119 EP:200-> The Mirkwood path(e, s, n, se and w)
Amearn enters.
_-ROV-_HP:119 EP:200-> Amearn slashes into you, sculpting your flesh.
You whack Amearn with a swift, deadly blow.
The Mirkwood path(e, s, n and w)
Amearn enters.
_-ROV-_HP:103 EP:200-> The Mirkwood path(e, s, n and w)
Amearn enters.
_-ROV-_HP:103 EP:200-> The Mirkwood path(e, s, n and w)
Amearn enters.
_-ROV-_HP:103 EP:200-> The Mirkwood path(e, s, n and w)
 A dark red flask (empty) (open)
Amearn enters.
_-ROV-_HP:103 EP:200-> The Mirkwood path(e, s, n and w)
Amearn enters.
_-ROV-_HP:103 EP:200-> The Mirkwood path(e, s, nw, n and w)
Amearn enters.
_-ROV-_HP:103 EP:200-> The Mirkwood path(e, s, n, se and w)
Amearn enters.
_-ROV-_HP:103 EP:200-> The Mirkwood path(e, s, n and w)
Amearn enters.
_-ROV-_HP:103 EP:200-> The Mirkwood path(e, s, n and w)
Amearn enters.
_-ROV-_HP:103 EP:200-> Amearn misses you by a hair's breadth.
You feint but miss Amearn with the stroke.
Amearn picks at the leprous sores on his body.
The Mirkwood path(e, s, n and w)
Amearn enters.
_-ROV-_HP:105 EP:200-> Forest Gate(e, s, n and w)
Amearn enters.
_-ROV-_HP:105 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:105 EP:200-> The Plains(e, s, n and w)
 A Beorning scout examines you
Amearn enters.
_-ROV-_HP:105 EP:200-> The Plains(e, s, n and w)
 A swift hawk
Amearn enters.
_-ROV-_HP:105 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:105 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:105 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:105 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:105 EP:200-> Amearn hits you with the flat of the sword.
You feint but miss Amearn with the stroke.
The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> You chuckle as Amearn feebly attempts to headbutt you.
The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> Amearn misses you by a hair's breadth.
You hit Amearn severing muscle tissue!  That hurts!
The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
 A Beorning warrior
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> Outside Rhosgobel(sw, e, s, n, se, w and cave)
 A swift hawk
 A signpost
Amearn enters.
Travelto: Destination reached!
_-ROV-_HP:100 EP:200-> 
Do: starting commands.
_-ROV-_HP:100 EP:200-> Brief mode.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> Amearn misses you by a hair's breadth.
You feint but miss Amearn with the stroke.
The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
 A Beorning warrior
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and w)
 A Beorning warrior
Amearn enters.
_-ROV-_HP:100 EP:200-> The Plains(e, s, n and path) [sw, nw and w]
Amearn enters.
_-ROV-_HP:100 EP:200-> The entrance to a Beorning encampment(n and path)
 An old man sitting in a chair
 A Beorning guard
Amearn enters.
_-ROV-_HP:100 EP:200-> Center of the village(e, ne, s, n, nw and w)
 An over-stuffed fuzzy bear
 A keg of Mead of Rohan [2]
 A wooden ballot box [1 vote]
 The board of Beornings [18 posts]
_-ROV-_HP:100 EP:200-> Verbose mode.
_-ROV-_HP:100 EP:200-> Do: Commands completed.
_-ROV-_HP:100 EP:200-> 
    You are on a short path. In the distance you see a massive 
natural fence with a HUGE gate that surrounds a large village. 
The beams of the fence have been carefully tied together, and all 
the cracks filled, making it impossible to peek through.  You have
heard rumours of such a village in this location; you think for a 
brief second then remember that Beornings live near the Carrock.
On the left along the fence is a large building with a guard at an 
open archway.  You hear the sounds of several horses inside.  In 
front of you, next to the gate, stands another guard in a small post 
who watches you carefully.  On the other side of the path, an old 
man sits on a small wooden chair.
    The only obvious exits are north and path.
 Amearn the dwarf Deathmaster (Shadowspawn of Mordor)
 An old man sitting in a chair
 A Beorning guard
_-ROV-_HP:100 EP:200-> The effects wear off.
Amearn leaves path.
Amearn enters.
You stab Amearn causing a nasty puncture wound.
Amearn is in average shape.
_-ROV-_HP:100 EP:200-> Amearn slashes into you, sculpting your flesh.
You feint but miss Amearn with the stroke.
You start focusing on your aim skill.
_-ROV-_HP:82 EP:200-> 
Amearn cuts you deeply, revealing bone.
You feint but miss Amearn with the stroke.
Amearn picks at the leprous sores on his body.
You need a free hand to feint with your weapon!
_-ROV-_HP:74 EP:200-> 
You pull a muscle in your neck trying to headbutt Amearn.
Your tactics skill has increased due to use.
_-ROV-_HP:74 EP:180-> Amearn leaves path.
Amearn enters.
You feint but miss Amearn with the stroke.
You shrug.
_-ROV-_HP:74 EP:180-> Amearn cuts you deeply, revealing bone.
You feint but miss Amearn with the stroke.
    In the center of the wide-open space of the village square you 
notice a beautiful gazebo.  There is a small stone path leading 
from it that allows access in all directions.  To the south the path 
leads to the entrance gate, and to the north you notice a trading 
center and a large building that you believe is the home of the 
leader of this village.  Glancing to the east, you see the path fork 
off, and finally to the west you can see a large tree-like structure 
containing what seem to be message pigeons. 
To view the guild's hitlist, type 'hitlist'.
You may 'invite' or 'uninvite' people to provide access to this room.
    The only obvious exits are east, northeast, south, north, northwest
and west.
 An over-stuffed fuzzy bear
 A keg of Mead of Rohan [2]
 A wooden ballot box [1 vote]
 The board of Beornings [18 posts]
_-ROV-_HP:61 EP:180-> 
Gold: 25      (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
*An empty phial (in hands).
*A bright runed longsword (shining) (wielded).
*An emerald shield (mended) (worn).
*A crystal (worn).
*A pair of mail pants (worn).
*A dwarven hauberk (mended) (worn).
*A Dol Amroth pack (open) (worn).
*A simple leather baldric (worn).
*A metal necklace (worn).
*A brooch of amber carved into the form of a roaring bear (worn).
*An ancient, well-preserved book.
*The 8th Two Towers EVENT! badge.
*A large, empty dragonclaw pipe.
*A small green medallion (worn).
_-ROV-_HP:61 EP:180-> 
Ok.
_-ROV-_HP:61 EP:180-> 
    You are on a short path. In the distance you see a massive 
natural fence with a HUGE gate that surrounds a large village. 
The beams of the fence have been carefully tied together, and all 
the cracks filled, making it impossible to peek through.  You have
heard rumours of such a village in this location; you think for a 
brief second then remember that Beornings live near the Carrock.
On the left along the fence is a large building with a guard at an 
open archway.  You hear the sounds of several horses inside.  In 
front of you, next to the gate, stands another guard in a small post 
who watches you carefully.  On the other side of the path, an old 
man sits on a small wooden chair.
    The only obvious exits are north and path.
 An old man sitting in a chair
 A Beorning guard
_-ROV-_HP:61 EP:180-> 
    In the center of the wide-open space of the village square you 
notice a beautiful gazebo.  There is a small stone path leading 
from it that allows access in all directions.  To the south the path 
leads to the entrance gate, and to the north you notice a trading 
center and a large building that you believe is the home of the 
leader of this village.  Glancing to the east, you see the path fork 
off, and finally to the west you can see a large tree-like structure 
containing what seem to be message pigeons. 
To view the guild's hitlist, type 'hitlist'.
You may 'invite' or 'uninvite' people to provide access to this room.
    The only obvious exits are east, northeast, south, north, northwest
and west.
 An empty phial
 An over-stuffed fuzzy bear
 A keg of Mead of Rohan [2]
 A wooden ballot box [1 vote]
 The board of Beornings [18 posts]
_-ROV-_HP:61 EP:180-> 
You tell Amearn: your leprous gave it away
_-ROV-_HP:63 EP:182-> Your head is clearing.
_-ROV-_HP:67 EP:183-> 
Amearn the dwarf Deathmaster (Shadowspawn of Mordor) 
On for:  1h 39m 32s                       Gender: male
Age: 52d 12h 32m 10s                      (Guildmaster) 
Can be mailed: Amearn@CirithUngol
Amearn is a servant of the Dark lord.
Amearn is the GM of the Udungul.
Info: Nyx tells you: i say lets do it tonight when noone's on 
Amearn tells you: Without that phial you were 
toast :)


    In the center of the wide-open space of the village square you 
notice a beautiful gazebo.  There is a small stone path leading 
from it that allows access in all directions.  To the south the path 
leads to the entrance gate, and to the north you notice a trading 
center and a large building that you believe is the home of the 
leader of this village.  Glancing to the east, you see the path fork 
off, and finally to the west you can see a large tree-like structure 
containing what seem to be message pigeons. 
To view the guild's hitlist, type 'hitlist'.
You may 'invite' or 'uninvite' people to provide access to this room.
    The only obvious exits are east, northeast, south, north, northwest
and west.
 An empty phial
 An over-stuffed fuzzy bear
 A keg of Mead of Rohan [2]
 A wooden ballot box [1 vote]
 The board of Beornings [19 posts, 1 new]
_-ROV-_HP:77 EP:193-> 
You tell Amearn: yea, i would've been. nice timing though. that leprus
     gave you away
_-ROV-_HP:79 EP:195-> 
You tell Amearn: that stab was like 40hp
_-ROV-_HP:81 EP:197-> Amearn tells you: yep, 1 handed weapon
You tell Amearn: i would've fought some more, but you know that hp thing
     it started running out so i went north :)

Amearn attempts me again.


_-LOT-_HP:189 EP:196->     The trees clear out here upon this grassy hill.  This is Cerin Amroth,
where Amroth had his house so very long ago.  The hill is also
covered with many flowers, such as elanor, and niphredil.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 A crudely made key [broken]
 A simple arrow
 A signpost
_-LOT-_HP:189 EP:196-> Do: Commands completed.
_-LOT-_HP:189 EP:196-> 
Gold: 0                Encumbrance: lightly encumbered  
You are carrying the following on your person:
*A bright runed longsword (shining) (wielded).
*A simple leather baldric (worn).
*An emerald shield (mended) (worn).
*A crystal (worn).
*A pair of mail pants (worn).
*An Orc courier pack (worn).
*A dwarven hauberk (mended) (worn).
*A metal necklace (worn).
*A brooch of amber carved into the form of a roaring bear (worn).
*An ancient, well-preserved book.
*The 8th Two Towers EVENT! badge.
*A large, empty dragonclaw pipe.
*A small green medallion (worn).
_-LOT-_HP:190 EP:197->     The trees clear out here upon this grassy hill.  This is Cerin Amroth,
where Amroth had his house so very long ago.  The hill is also
covered with many flowers, such as elanor, and niphredil.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 A crudely made key [broken]
 A simple arrow
 A signpost
_-LOT-_HP:190 EP:197-> 
    You walk in the fairest of all dwellings of Elves.  Lothlorien,
timeless land that does not fade or change or fall into forgetfulness.
The ground under your feet is golden, as is the vaulted ceiling above you. The 
smooth grey bark of the great mallorn trees tower around you like silver 
pillars. From these stainless, golden woods, few escape unchanged.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 A large owl is perched in a nearby tree.
_-LOT-_HP:190 EP:197-> 
    You are standing amid devastation. The beautiful mallorn trees 
that grew here have been hacked and burned. Every here and there 
you see the corpses of dead woodland creatures, killed for apparently
no reason. The terrible mark of Sauron's army has scarred the land
for all eternity.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 An ugly Orc scout
_-LOT-_HP:190 EP:197-> 
    Death and destruction surround you. To the north is the entrance to 
a great Orcish war camp. Dead trees and putrefying corpses lie scattered 
about. In the distance you can hear fighting, and the screams of dying
warriors. 
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
_-LOT-_HP:190 EP:197-> 
    As you slowly walk into this huge camp, you see a true rape of Arda.
Trees are cut down just because they are there. Grass is trampled into 
nothing, piles of trees are burning all around, and a vile stench of
evil pervades. All around you, orcs bustle, for this is one of the 
biggest projects Sauron has ever undertaken.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 An orc archer stands on the battlements looking down at you {above you} [2]
 A tall orcish guard
_--_HP:190 EP:197-> 
    You have come upon a large clearing. Several broken or partly
burnt machines of siege dot the area, providing somewhere to sit
for a host of drunken orcs. A troll that has turned to stone seems
to be rather entertaining to the orcs, who laugh and throw empty
bottles at it. One very large orc is not drunk, and he carefully
guards a large catapult which looks to be in working order.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 An orc slouches here, guarding a catapult
 An orc archer stands here holding a bow [2]
 A large catapult
_--_HP:190 EP:197-> 
    Walking slowly along this mud-soaked area, you can hear the
sounds of a raging party, complete with the clanking of tin cups
and drunken laughter.  In front of you is a huge group of orcs,
intently watching and jeering the elves not five hundred meters
away.  After a bit of thought and speculation you figure that
crossing this no-man's land would be suicide, but there's always
that path to the north you could take...
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are south and north.
 A tall lanky spearman
 A tall orcish guard
 An orc archer stands on a platform launching arrows at elves {above you} [3]
_--_HP:190 EP:197-> 
You can't go that way!
_--_HP:190 EP:197-> 
You can't go that way!
_--_HP:190 EP:197-> 
    You have come upon a large clearing. Several broken or partly
burnt machines of siege dot the area, providing somewhere to sit
for a host of drunken orcs. A troll that has turned to stone seems
to be rather entertaining to the orcs, who laugh and throw empty
bottles at it. One very large orc is not drunk, and he carefully
guards a large catapult which looks to be in working order.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 An orc slouches here, guarding a catapult
 An orc archer stands here holding a bow [2]
 A large catapult
_--_HP:190 EP:197->     As you slowly walk through this small group of scrub trees and brush,
all is quiet. In the trees only the wind makes a sound, and it is 
barely audible, as though the trees themselves are dying. Off in the
distance camp fires can be seen, and farther off, a shimmering silver
forest.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east and west.
 An orc archer stands here holding a bow
_--_HP:190 EP:197-> 
    As you slowly walk towards this small crossroads, the view of a 
finely tuned army meets you. What appears to be an easterling 
legion is to the south, and a huge tent lies to the north. A dark
feeling comes from the east. You cannot place it, but you feel as though 
you should leave it alone. It is totally empty in this small crossroads,
but the stench of war is all around you.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 A darkly clad man
_--_HP:191 EP:188-> 
    As you slowly walk down a small hill, you come to a clearing 
cleaner than the rest of the camp. But it is not totally untouched.
A legion of easterlings have inhabited the clearings around you. The 
whole place is crawling with them, and boy do they look mean! You
see swordsmen, spearmen, pikemen, and bowmen! The Dark Lord is really
putting an effort into this one!
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south and north.
 A thin swordsman
 A tall lanky spearman [2]
_--_HP:191 EP:188-> 
*  a thin swordsman :
Most likely, you'll win.
*  a tall lanky spearman :
You'll defeat Spearman easily.
*  a tall lanky spearman :
You'll defeat Spearman easily.
_--_HP:191 EP:188-> 
You don't have a sword stored.
_--_HP:191 EP:188-> 
You attack Spearman.


combat spam


a spear sheath : Ok.
a long metal-shod spear : Ok.
some gold coins : Gold may only be pocketed.
_--_HP:132 EP:133-> 
_--_HP:132 EP:133-> 
some gold coins : Ok.
_--_HP:132 EP:133-> You put 16 gold in your pockets.
Gold: 16               Encumbrance: lightly encumbered  
You are carrying the following on your person:
*A bright runed longsword (shining) (wielded).
*A simple leather baldric (worn).
*An emerald shield (mended) (worn).
*A crystal (worn).
*A pair of mail pants (worn).
*An Orc courier pack (worn).
*A dwarven hauberk (mended) (worn).
*A metal necklace (worn).
*A brooch of amber carved into the form of a roaring bear (worn).
*An ancient, well-preserved book.
*The 8th Two Towers EVENT! badge.
*A large, empty dragonclaw pipe.
*A small green medallion (worn).
_--_HP:132 EP:133-> 
*  a thin swordsman :
Most likely, you'll win.
*  a tall lanky spearman :
You'll defeat Spearman easily.
_--_HP:132 EP:133-> Amearn picks at the leprous sores on his body. ~ALERT~ again
You are attacked by someone!
Without warning, someone stabs you from behind!
Someone massacres you with incredible force!
[ Beorning ] Bapel has been backstabbed by someone! I had -132- hp near (Khamuls Warcamp)!
_--_HP:43 EP:130-> 
You feint but miss Amearn with the stroke.
Amearn misses you.
    As you slowly walk towards this small crossroads, the view of a 
finely tuned army meets you. What appears to be an easterling 
legion is to the south, and a huge tent lies to the north. A dark
feeling comes from the east. You cannot place it, but you feel as though 
you should leave it alone. It is totally empty in this small crossroads,
but the stench of war is all around you.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 A darkly clad man
Amearn enters.
_--_HP:43 EP:130-> 
Amearn quickly thrusts his forehead into the bridge of your nose.
    As you slowly walk through this small group of scrub trees and brush,
all is quiet. In the trees only the wind makes a sound, and it is 
barely audible, as though the trees themselves are dying. Off in the
distance camp fires can be seen, and farther off, a shimmering silver
forest.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east and west.
 An orc archer stands here holding a bow
Amearn enters.
_--_HP:23 EP:130->     You have come upon a large clearing. Several broken or partly
burnt machines of siege dot the area, providing somewhere to sit
for a host of drunken orcs. A troll that has turned to stone seems
to be rather entertaining to the orcs, who laugh and throw empty
bottles at it. One very large orc is not drunk, and he carefully
guards a large catapult which looks to be in working order.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 An orc healer
 An orc slouches here, guarding a catapult
 An orc archer stands here holding a bow [2]
 A large catapult
Amearn enters.
_--_HP:23 EP:130-> 
    As you slowly walk into this huge camp, you see a true rape of Arda.
Trees are cut down just because they are there. Grass is trampled into 
nothing, piles of trees are burning all around, and a vile stench of
evil pervades. All around you, orcs bustle, for this is one of the 
biggest projects Sauron has ever undertaken.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 An orc archer stands on the battlements looking down at you {above you} [2]
 A tall orcish guard
Amearn enters.
_--_HP:23 EP:130-> 
You feint but miss Amearn with the stroke.
Amearn scratches you.
    Death and destruction surround you. To the north is the entrance to 
a great Orcish war camp. Dead trees and putrefying corpses lie scattered 
about. In the distance you can hear fighting, and the screams of dying
warriors. 
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 An elven patrol guard
Amearn enters.
_-LOT-_HP:22 EP:130->     You are standing amid devastation. The beautiful mallorn trees 
that grew here have been hacked and burned. Every here and there 
you see the corpses of dead woodland creatures, killed for apparently
no reason. The terrible mark of Sauron's army has scarred the land
for all eternity.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 An ugly Orc scout
Amearn enters.
_-LOT-_HP:22 EP:130->     You walk in the fairest of all dwellings of Elves.  Lothlorien,
timeless land that does not fade or change or fall into forgetfulness.
The ground under your feet is golden, as is the vaulted ceiling above you. The 
smooth grey bark of the great mallorn trees tower around you like silver 
pillars. From these stainless, golden woods, few escape unchanged.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 A large owl is perched in a nearby tree.
Amearn enters.
_-LOT-_HP:22 EP:130-> 
    The trees clear out here upon this grassy hill.  This is Cerin Amroth,
where Amroth had his house so very long ago.  The hill is also
covered with many flowers, such as elanor, and niphredil.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 A crudely made key [broken]
 A simple arrow
 A signpost
Amearn enters.
_-LOT-_HP:22 EP:130-> You stab Amearn causing a nasty puncture wound.
Elven patrol guard misses Amearn.
Do: starting commands.
_-LOT-_HP:23 EP:131->     The beauty of the wood pales next to the sheer magnificence of
the wall you now stand before. The surrounding wall of Lothlorien
emanates a feeling of power and security. Its large silver mass
seeming to continue endlessly, and gracefully, through the wood.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 A handcrafted arrow
Amearn enters.
_-LOT-_HP:23 EP:131->     The beauty of the wood pales next to the sheer magnificence of
the wall you now stand before. The surrounding wall of Lothlorien
emanates a feeling of power and security. Its large silver mass
seeming to continue endlessly, and gracefully, through the wood.
The Celebrant River is southwest.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    There is water to the southwest.
    The only obvious exits are east, south, north and west.
 A medium-sized elf
Amearn enters.
_-LOT-_HP:23 EP:131->     You are at the entrance to a walled grove of trees.  Looking more
carefully into the trees you see elven flets.  You have reached Caras
Galadhon, the City of Trees, home to Celeborn and Galadriel.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
Amearn enters.
_-LOT-_HP:23 EP:131->     You have just stepped onto the bridge which leads north to the famed
city of Caras Galadhon. It is said that the people that dwell therein
have never let evil pass inside the walls of their beautiful city.
It would not be wise to try and be the first. All around you the 
sounds of birds and the wind can be heard.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are south and north.
 A young elf wielding a slender sword
Amearn enters.
_-LOT-_HP:23 EP:131->     You are now almost at the gates of Caras Galadhon. Many have 
sought to find this mystical place, and many have failed. As
you look northward towards the gates, you see for the first 
time why so many have tried. The walls of the city seem almost
to shimmer, and dazzle your eyes with their pure white color.  The
water is the dirtiest you have ever seen, as it roars underneath
this beautiful structure.  Staring at the water, you notice that many
branches and debris are being swept along with the current.  There is
no way that the elves would do such a thing to this wonderful place.
You sigh, and watch the muddy water lick at the base of the walls.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are south and north.
_-LOT-_HP:23 EP:131->     These are the great gates of Caras Galadhon. The path takes a
bend to the northeast just before coming upon them. As you stand
at the doorway to such a mysterious place, you wonder why it is
that evil has never penetrated these gates. The bridge leads back
to the south. Two immovable sentinels stand on either side of the
gates.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are northeast and south.
_-LOT-_HP:23 EP:131-> Since you appear to be a kind person, the sentinels let you pass into the city.
    You slowly walk around the city, still a bit surprised to be 
within a place of such peace and beauty.  You walk under a small 
wooden eve and finally arrive just beyond the wall itself.  The 
city of Caras Galadhon lies before you in all its glory!  Sounds 
of the bustling city float past you, as you pause to take in the 
sights.  A small flet is in the tree directly in front of you, 
standing by itself.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are southwest, northeast and up.
 Elf guard [2]
 A weary traveller resting before you
_-LOT-_HP:23 EP:131->     As you slowly walk down the street you come to a meeting place of
the two roads. It is very busy here and several elves are standing
around waiting for something to do. People keep passing you by, as
well as several horsemen. You notice that the city seems to be
on a small hill. Beautiful Mallorn trees are all around you.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are southwest, east, north and west.
 A tall elven local
 An old gossiper [28 rumours, 28 new]
_-LOT-_HP:23 EP:131-> Do: Commands completed.
_-LOT-_HP:23 EP:131-> 
How do you expect to blend into your surroundings while you're glowing?
_-LOT-_HP:23 EP:131-> 
The runes darken as the longsword is removed.
You remove a bright runed longsword.
Ok.
_-LOT-_HP:23 EP:131-> 
You are unable to match yourself to your surroundings.
_-LOT-_HP:23 EP:116-> 
You take note of your surroundings, and begin the arduous process of
matching your look, your attire, and your movements to blend into the
area. After several minutes, you are able to use your skill to blend into
your surroundings.
_-LOT-_HP:23 EP:86-> 
    All around you trees rise up with flets in them that the elves 
live in. One large flet is directly above you and a very sweet smell
is coming from it. Walking a little further you see it is a bakery. The
road moves further east and it gets very quiet here except for an
occasional song floating out onto the breeze. 
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, up and west.
_-LOT-_HP:23 EP:86->     As you slowly walk down the street you come to a meeting place of
the two roads. It is very busy here and several elves are standing
around waiting for something to do. People keep passing you by, as
well as several horsemen. You notice that the city seems to be
on a small hill. Beautiful Mallorn trees are all around you.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are southwest, east, north and west.
 A tall elven local
 An old gossiper [28 rumours, 28 new]
_-LOT-_HP:23 EP:86-> Do: starting commands.
_-LOT-_HP:23 EP:86->     You slowly walk around the city, still a bit surprised to be 
within a place of such peace and beauty.  You walk under a small 
wooden eve and finally arrive just beyond the wall itself.  The 
city of Caras Galadhon lies before you in all its glory!  Sounds 
of the bustling city float past you, as you pause to take in the 
sights.  A small flet is in the tree directly in front of you, 
standing by itself.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are southwest, northeast and up.
 Elf guard [2]
 A weary traveller resting before you
_-LOT-_HP:23 EP:86-> You walk out of the gates of Caras Galadhon.
    These are the great gates of Caras Galadhon. The path takes a
bend to the northeast just before coming upon them. As you stand
at the doorway to such a mysterious place, you wonder why it is
that evil has never penetrated these gates. The bridge leads back
to the south. Two immovable sentinels stand on either side of the
gates.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are northeast and south.
_-LOT-_HP:23 EP:86->     You are now almost at the gates of Caras Galadhon. Many have 
sought to find this mystical place, and many have failed. As
you look northward towards the gates, you see for the first 
time why so many have tried. The walls of the city seem almost
to shimmer, and dazzle your eyes with their pure white color.  The
water is the dirtiest you have ever seen, as it roars underneath
this beautiful structure.  Staring at the water, you notice that many
branches and debris are being swept along with the current.  There is
no way that the elves would do such a thing to this wonderful place.
You sigh, and watch the muddy water lick at the base of the walls.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are south and north.
_-LOT-_HP:23 EP:86->     You have just stepped onto the bridge which leads north to the famed
city of Caras Galadhon. It is said that the people that dwell therein
have never let evil pass inside the walls of their beautiful city.
It would not be wise to try and be the first. All around you the 
sounds of birds and the wind can be heard.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are south and north.
 A young elf wielding a slender sword
_-LOT-_HP:23 EP:86->     You are at the entrance to a walled grove of trees.  Looking more
carefully into the trees you see elven flets.  You have reached Caras
Galadhon, the City of Trees, home to Celeborn and Galadriel.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 An elven patrol guard
_-LOT-_HP:23 EP:86->     The beauty of the wood pales next to the sheer magnificence of
the wall you now stand before. The surrounding wall of Lothlorien
emanates a feeling of power and security. Its large silver mass
seeming to continue endlessly, and gracefully, through the wood.
The Celebrant River is southwest.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    There is water to the southwest.
    The only obvious exits are east, south, north and west.
 A medium-sized elf
_-LOT-_HP:23 EP:86->     The beauty of the wood pales next to the sheer magnificence of
the wall you now stand before. The surrounding wall of Lothlorien
emanates a feeling of power and security. Its large silver mass
seeming to continue endlessly, and gracefully, through the wood.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 A handcrafted arrow
_-LOT-_HP:23 EP:86->     The trees clear out here upon this grassy hill.  This is Cerin Amroth,
where Amroth had his house so very long ago.  The hill is also
covered with many flowers, such as elanor, and niphredil.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are east, south, north and west.
 A crudely made key [broken]
 A simple arrow
 A signpost
_-LOT-_HP:23 EP:86-> Do: Commands completed.
_-LOT-_HP:23 EP:86-> 
Travelto: Journey begun!  Press return or type any command to stop.
_-LOT-_HP:23 EP:86-> Lothlorien(e, s, n and w)
 An ugly Orc scout
_-LOT-_HP:23 EP:86-> Lothlorien(e, s, n and w)
 An ugly Orc scout
 A bundle of arrows [7]
_-LOT-_HP:23 EP:86-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:85-> The Plains(e, s, n and w)
 A Dale messenger
_-ROV-_HP:23 EP:84-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:84-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:84-> The Plains(e, s, n and w) [nw and n]
_-ROV-_HP:23 EP:84-> A ford over the Gladden River(e, s and n) [ne and w]
_-ROV-_HP:23 EP:84-> The Plains(s, n and w) [sw, e and s]
_-ROV-_HP:23 EP:84-> The Plains(e, s, n and w) [se]
_-ROV-_HP:23 EP:84-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:84-> The Plains(e, s, n and w)
_-ROV-_HP:23 EP:84-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:85-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:84-> The Plains(e, s, n and w)
 A Dale messenger
_-ROV-_HP:24 EP:84-> The Plains(e, s, n and w)
 A Dale messenger
_-ROV-_HP:24 EP:84-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:84-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:84-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:84-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:84-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:84-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:84-> The Plains(e, s, n and w)
_-ROV-_HP:24 EP:84-> The old forest road(e, s, n and w)
_-ROV-_HP:24 EP:84-> The old forest road(e, s, n and w)
_-ROV-_HP:24 EP:84-> The old forest road(e, s, n and w)
_-ROV-_HP:24 EP:84-> The old forest road(e, s, n and w)
_-ROV-_HP:24 EP:84-> The old forest road(e, s, n and w)
_-ROV-_HP:24 EP:84-> Autosave.
The old forest road(e, s, n and w) [e, ne and se]
_-ROV-_HP:24 EP:84-> The Old Ford(e and w) [s and n]
_-ROV-_HP:24 EP:84-> The old forest road(e, s, n and w) [sw, nw and w]
_-ROV-_HP:24 EP:84-> The old forest road(e, s, n and w)
_-ROV-_HP:24 EP:83-> The old forest road(e, ne, s, n and w)
_-ROV-_HP:24 EP:83-> The old forest road(sw, e, ne, s, n and w)
_-ROV-_HP:24 EP:83-> Outside Rhosgobel(sw, e, s, n, se, w and cave)
 A swift hawk
 A signpost
Travelto: Destination reached!
_-ROV-_HP:24 EP:83-> 
You tell Amearn: your leprous
_-ROV-_HP:24 EP:81-> 
You remove your camouflaged attire, and are clearly visible.
_-ROV-_HP:25 EP:81-> 
You tell Amearn: you got me down to 23 this time