grice

Posted by
Darkcrow [legacy]
Uploaded
25 December 2001 00:00:00
Type
Player Kill

Dont worry,be happy today is very good


say yes
i
You say: yes
HP:80 EP:38> Gold: 37               Encumbrance: unencumbered        
You are carrying the following on your person:
 A torch (in hands).
 A crystal (worn).
 A sailor's cutlass (wielded).
 A beautiful, albeit empty pipe.
 A message stone.
HP:80 EP:38> w
w
w
A paved street(e, s and w)
 A fair and helpful elven bard
HP:80 EP:38> A square with a statue(e, se, w and ne)
 Holy the sindar Orc-target (Impartial)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
HP:80 EP:38> A paved street(n, e, s and w)
HP:80 EP:38> e
A square with a statue(e, se, w and ne)
 Holy the sindar Orc-target (Impartial)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
HP:80 EP:38> e
e
A paved street(e, s and w)
 A fair and helpful elven bard
HP:80 EP:38> e
Grey Havens entrance(e, s and w)
 Malickiii the eorling Mugger (Impartial)
 An elven guard
 An elven guard
 A signpost
HP:80 EP:38> The Grey Havens(e, s and w)
HP:80 EP:38> w
Grey Havens entrance(e, s and w)
 Malickiii the eorling Mugger (Impartial)
 An elven guard
 An elven guard
 A signpost
HP:80 EP:38> Malickiii leaves west.
Tam enters.
Malickiii enters.
Malickiii says: wait
tell tam party
You tell Tam: party
HP:80 EP:39> tell tam and protect me
You tell Tam: and protect me
HP:80 EP:39> Tam forms a new party.
tell tam and shield
You tell Tam: and shield
HP:80 EP:39> Tam invited you to join his party.
party join tam
You join Tam's party.
HP:80 EP:39> Malickiii says: can u help me >??
Tam begins shielding you.
alias k kill grice
Alias: k (kill grice) altered.
HP:80 EP:40> who 4
                           The Two Towers

Thrar the dwarf Merchant (Moral)                                    (mortal)  
Grice the sindar Petty Thief (Immoral)                              (mortal)  
Darkcrow the hobbit Petty Thief (Impartial)                         (mortal)  

Total 4s: 3
Total users: 68
HP:80 EP:40> Tam says: how?
Malickiii says: r u guyz gonna let me talk
tell tam normal use trigger for hunt him
You tell Tam: normal use trigger for hunt him
HP:80 EP:41> i
Gold: 37               Encumbrance: unencumbered        
You are carrying the following on your person:
 A torch (in hands).
 A crystal (worn).
 A sailor's cutlass (wielded).
 A beautiful, albeit empty pipe.
 A message stone.
HP:80 EP:42> Party say from Tam: what was his namne?
tell tam grice
You tell Tam: grice
HP:80 EP:42> alias k
k              kill grice
HP:80 EP:42> Malickiii says: how much xp do u need to get to lvl 3?
tell tam do and search him ý thýnk near maiden
You tell Tam: do and search him ý thýnk near maiden
HP:80 EP:43> i
Gold: 37               Encumbrance: unencumbered        
You are carrying the following on your person:
 A torch (in hands).
 A crystal (worn).
 A sailor's cutlass (wielded).
 A beautiful, albeit empty pipe.
 A message stone.
HP:80 EP:44> focus dodge
You start focusing on your dodge skill.
HP:80 EP:44> focus off
Tam says: type help[ lvls
You stop focusing your skills.
HP:80 EP:44> Malickiii says: what do ur average atsts have to be?
Pathus enters.
Pathus leaves west.
Tam says: help levels
tell tam dýd you do?trigger Grice todo hunt grice
You tell Tam: dýd you do?trigger Grice todo hunt grice
HP:80 EP:46> Party say from Tam: where to?
say search all maiden
You say: search all maiden
HP:80 EP:46> legend grice
Grice the sindar Petty Thief (Immoral) 
On for:  1h 38m 15s                       Gender: male
Age: 1d 53m 54s                           
HP:80 EP:47> i
Gold: 37               Encumbrance: unencumbered        
You are carrying the following on your person:
 A torch (in hands).
 A crystal (worn).
 A sailor's cutlass (wielded).
 A beautiful, albeit empty pipe.
 A message stone.
HP:80 EP:47> say lets go
You say: lets go
HP:80 EP:47> Tam leaves south.
You follow your leader south.
The cemetery(n and s)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
Grey Havens entrance(e, s and w)
 Tam the dunlending Hitman (Immoral)
 Malickiii the eorling Mugger (Impartial)
 An elven guard
 An elven guard
 A signpost
Tam leaves west.
You follow your leader west.
A paved street(e, s and w)
 Tam the dunlending Hitman (Immoral)
 A fair and helpful elven bard
Tam leaves west.
You follow your leader west.
A square with a statue(e, se, w and ne)
 Tam the dunlending Hitman (Immoral)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
Tam leaves southeast.
You follow your leader southeast.
A leafy avenue(nw, sw and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
An elven home(e and w)
 Tam the dunlending Hitman (Immoral)
 Holy the sindar Orc-target (Impartial)
Tam leaves west.
You follow your leader west.
A kitchen(e)
 Tam the dunlending Hitman (Immoral)
 A cloth vest
Tam leaves east.
You follow your leader east.
An elven home(e and w)
 Tam the dunlending Hitman (Immoral)
 Holy the sindar Orc-target (Impartial)
tell tam say ok when you hunt him
Tam leaves east.
You follow your leader east.
A leafy avenue(nw, sw and w)
 Tam the dunlending Hitman (Immoral)
You tell Tam: say ok when you hunt him
HP:80 EP:48> Tam says, "Ok!".
Tam leaves southwest.
You follow your leader southwest.
A leafy avenue(s, w and ne)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
A leafy avenue(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
A leafy avenue(e, s, n, nw and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
A leafy avenue(e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
A green garden(e and s)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
An empty home(n and d)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
A green garden(e and s)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
A leafy avenue(e, s and w)
 Tam the dunlending Hitman (Immoral)
Youth enters.
Tam leaves south.
You follow your leader south.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
An elven bedroom(n)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
A leafy avenue(e, s and w)
 Tam the dunlending Hitman (Immoral)
 An elven youth
Tam leaves east.
You follow your leader east.
A leafy avenue(e, s, n, nw and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An elven home(s)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
A leafy avenue(e, s, n, nw and w)
 Tam the dunlending Hitman (Immoral)
Tam opens the south door.
Tam leaves south.
You follow your leader south.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 An elven artisan
Tam closes the north door.
Tam leaves south.
You follow your leader south.
An elven home(n)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 An elven artisan
Tam opens the north door.
Tam leaves north.
You follow your leader north.
A leafy avenue(e, s, n, nw and w)
 Tam the dunlending Hitman (Immoral)
Tam closes the south door.
Tam leaves east.
You follow your leader east.
A leafy avenue(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 A wooden sword
 Corpse of Artisan
 Grice the sindar Petty Thief (Immoral)
 A lovely maiden
 A torch (burned out)
Tam leaves south.
You follow your leader south.
An elven bedroom(n)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 A wooden sword
 Corpse of Artisan
 Grice the sindar Petty Thief (Immoral)
 A lovely maiden
 A torch (burned out)
Grice slashes Maiden across the throat.
Maiden falls to the ground.
Maiden is bleeding to death and needs to be bandaged!
focus aim
Maiden is bleeding to death and needs to be bandaged!
You start focusing on your aim skill.
HP:80 EP:51> Maiden has died.
Tam leaves north.
You follow your leader north.
A leafy avenue(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
say hunt
You say: hunt
HP:80 EP:52> Tam says, "Ok!".
Pathus enters.
Pathus leaves south.
Party say from Tam: let him come out
Grice enters.
Grice leaves north.
Tam leaves north.
You follow your leader north.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
k
You attack Grice.
HP:80 EP:53> Grice leaves north.
Tam leaves north.
You follow your leader north.
An elven home(s)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
 Corpse of Maiden
Tam shields you, and Grice grazes Tam.
Grice pushes the blade into you.
You stagger and graze Grice, leaving a line of blood from a shallow cut.
Tam says, "Ok!".
Grice stabs you.
You stagger and graze Grice, leaving a line of blood from a shallow cut.
Grice only slightly misses you.
You stagger and graze Grice, leaving a line of blood from a shallow cut.
sp
Grice doesn't look so great.
DOESN'T SO GREAT:DOESN'T SO GREAT
HP:71 EP:54> Grice stabs you.
You crack Grice's head with the flat of the blade!
Tam shields you, and Grice grazes Tam.
Grice pushes the blade into you.
You miss Grice.
Grice stabs you.
You miss Grice.
sp
Grice doesn't look so great.
DOESN'T SO GREAT:DOESN'T SO GREAT
HP:58 EP:54> Grice only slightly misses you.
You miss Grice.
Tam shields you, and Grice grazes Tam.
Grice pushes the blade into you.
You miss Grice.
Grice stabs you.
You stagger and graze Grice, leaving a line of blood from a shallow cut.
Tam shields you, and Grice grazes Tam.
Grice pushes the blade into you.
You stagger and graze Grice, leaving a line of blood from a shallow cut.
Grice leaves south.
Tam leaves south.
You follow your leader south.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
sp
Grice doesn't look so great.
DOESN'T SO GREAT:DOESN'T SO GREAT
HP:45 EP:54> Tam shields you, and Grice grazes Tam.
Grice pushes the blade into you.
You crack Grice's head with the flat of the blade!
Grice leaves south.
Tam leaves south.
You follow your leader south.
A leafy avenue(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice leaves east.
Tam leaves east.
You follow your leader east.
A leafy avenue(s, w and ne)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice stabs you.
You miss Grice.
Grice leaves south.
Tam leaves south.
You follow your leader south.
An old ranger home(n)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
 Ramil, a tall elven ranger
Grice leaves north.
Tam leaves north.
You follow your leader north.
A leafy avenue(s, w and ne)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Tam shields you, and Grice scratches Tam.
Grice stabs you.
You miss Grice.
sp
Grice leaves west.
Tam leaves west.
You follow your leader west.
A leafy avenue(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Tam shields you, and Grice scratches Tam.
Grice pushes the blade into you.
You miss Grice.
Grice is near death.
NEAR DEAD:NEAR DEAD:NEAR DEAD
HP:30 EP:55> Grice leaves north.
Tam leaves north.
You follow your leader north.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice only slightly misses you.
You miss Grice.
Grice leaves north.
Tam leaves north.
You follow your leader north.
An elven home(s)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
 Corpse of Maiden
Grice only slightly misses you.
You crack Grice's head with the flat of the blade!
Grice drops leather sandals.
Grice removes a flowing dress.
Grice drops a flowing dress.
Grice removes a shiny, black longsword.
Grice drops a shiny, black longsword.
Grice removes a red collar.
Grice drops a red collar.
Grice removes leather sandals.
Grice drops leather sandals.
Grice removes a wooden shield.
Grice drops a wooden shield.
Grice left the game.
smile
You smile.
HP:31 EP:56> Tam gets a shiny, black longsword.
say get all
You say: get all
HP:31 EP:56> l
    Entering this spacious bedroom, you notice the great window in the
roof.  Directly below this is a double bed.  You know the elves love the
stars and can see that the couple who lives here is no exception.  The
bed looks very inviting but you doubt you could sleep here: lights would
be shining in your eyes.
    The only obvious exit is south.
 A wooden shield
 Leather sandals
 A red collar
 A flowing dress
 Leather sandals
 Tam the dunlending Hitman (Immoral)
 Corpse of Maiden
HP:31 EP:56> Tam gets a wooden shield.
Tam puts a wooden shield into a large harvester's pack.
Tam puts a shiny, black longsword into a large harvester's pack.
Tam removes an octagonal shield.
Tam puts an octagonal shield into a large harvester's pack.
Tam removes a pair of brass bracers.
Tam puts a pair of brass bracers into a large harvester's pack.
Grice appears from the shadows.
Grice enters the game.
k
Tam gets leather sandals.
Tam gets a red collar.
You attack Grice.
HP:32 EP:57> You stagger and graze Grice, leaving a line of blood from a shallow cut.
Grice leaves south.
Tam leaves south.
You follow your leader south.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice misses you.
You crack Grice's head with the flat of the blade!
Grice leaves north.
Tam leaves north.
You follow your leader north.
An elven home(s)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
 A flowing dress
 Leather sandals
 Corpse of Maiden
Grice grazes you.
Grice leaves south.
Tam leaves south.
You follow your leader south.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
You miss Grice.
Grice leaves north.
Tam leaves north.
You follow your leader north.
An elven home(s)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
 A flowing dress
 Leather sandals
 Corpse of Maiden
Grice misses you.
Grice leaves south.
Tam leaves south.
You follow your leader south.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
You crack Grice's head with the flat of the blade!
Grice leaves north.
Grice scratches you.
Grice enters.
Tam leaves south.
You follow your leader south.
A leafy avenue(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Grice enters.
Tam leaves south.
You follow your leader south.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 The somewhat decayed remains of Maiden
 A wooden sword
 A torch (burned out)
Tam leaves south.
You follow your leader south.
An elven bedroom(n)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 The somewhat decayed remains of Maiden
 A wooden sword
 A torch (burned out)
Tam leaves south.
You follow your leader south.
An elven bedroom(n)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 The somewhat decayed remains of Maiden
 A wooden sword
 A torch (burned out)
Tam leaves north.
You follow your leader north.
A leafy avenue(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
A leafy avenue(e, s, n, nw and w)
 Tam the dunlending Hitman (Immoral)
say where is he
You say: where is he
HP:30 EP:58> l
    This is a leafy avenue.  The path is made of well-tended moss so your
footing is very soft.  Upon either side are many trees, creating a canopy
above you.  Paths between gaps in the trees lead to the houses of the
elves.  You can hear the sound of the ocean and the wind whistling in the
leaves.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
The north door is open.
The south door is closed.
    The only obvious exits are east, south, north, northwest and west.
 Tam the dunlending Hitman (Immoral)
HP:30 EP:58> say search
You say: search
HP:30 EP:58> l
    This is a leafy avenue.  The path is made of well-tended moss so your
footing is very soft.  Upon either side are many trees, creating a canopy
above you.  Paths between gaps in the trees lead to the houses of the
elves.  You can hear the sound of the ocean and the wind whistling in the
leaves.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
The north door is open.
The south door is closed.
    The only obvious exits are east, south, north, northwest and west.
 Tam the dunlending Hitman (Immoral)
HP:30 EP:58> Tam leaves east.
You follow your leader east.
A leafy avenue(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
A leafy avenue(s, w and ne)
 Tam the dunlending Hitman (Immoral)
tell tam trigger Grice todo hunt grice
You tell Tam: trigger Grice todo hunt grice
HP:32 EP:60> l
    This is a leafy avenue.  The path is made of well-tended moss so your
footing is very soft.  Upon either side are many trees, creating a canopy
above you.  Paths between gaps in the trees lead to the houses of the
elves.  You can hear the sound of the ocean and the wind whistling in the
leaves.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are south, west and northeast.
 Tam the dunlending Hitman (Immoral)
HP:32 EP:60> Tam says: i know
smile
Tam leaves south.
You follow your leader south.
An old ranger home(n)
 Tam the dunlending Hitman (Immoral)
 Ramil, a tall elven ranger
You smile.
HP:32 EP:60> Tam leaves north.
You follow your leader north.
A leafy avenue(s, w and ne)
 Tam the dunlending Hitman (Immoral)
Tam leaves northeast.
You follow your leader northeast.
A leafy avenue(nw, sw and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
An elven home(e and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
A kitchen(e)
 Tam the dunlending Hitman (Immoral)
 Holy the sindar Orc-target (Impartial)
say dýd he doo hunt break:?
Tam leaves east.
You follow your leader east.
An elven home(e and w)
 Tam the dunlending Hitman (Immoral)
l
You say: dýd he doo hunt break:?
HP:33 EP:61>     Many plants grow in this room, which is more like an
indoor garden than a living room. The greenery is everywhere:
growing in a trough along one wall, hanging from the ceiling
or placed upon the floor in pots. Amongst all the plant life
can be found a few chairs and a wooden table.
    The only obvious exits are east and west.
 Tam the dunlending Hitman (Immoral)
HP:33 EP:61> Tam leaves east.
You follow your leader east.
A leafy avenue(nw, sw and w)
 Tam the dunlending Hitman (Immoral)
l tam
l
 He is carrying:
A red collar.
Leather sandals.
A short sword.
A large harvester's pack (open) (worn).
A beautiful, albeit empty pipe.
A message stone.
HP:33 EP:61>     This is a leafy avenue.  The path is made of well-tended moss so your
footing is very soft.  Upon either side are many trees, creating a canopy
above you.  Paths between gaps in the trees lead to the houses of the
elves.  You can hear the sound of the ocean and the wind whistling in the
leaves.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are northwest, southwest and west.
 Tam the dunlending Hitman (Immoral)
HP:33 EP:61> Tam says: no
Tam says: he disconnected
Tam leaves northwest.
You follow your leader northwest.
A square with a statue(e, se, w and ne)
 Tam the dunlending Hitman (Immoral)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
You stop focusing on your skills.
Tam leaves west.
You follow your leader west.
A paved street(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
A paved street(nw, e, sw and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
Grey Havens courthouse(e)
 Tam the dunlending Hitman (Immoral)
 Trelia, proud civil servant
Tam leaves east.
You follow your leader east.
A paved street(nw, e, sw and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
A paved street(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
A square with a statue(e, se, w and ne)
 Tam the dunlending Hitman (Immoral)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
legend grice
Tam leaves east.
You follow your leader east.
A paved street(e, s and w)
 Tam the dunlending Hitman (Immoral)
 A fair and helpful elven bard
Grice the sindar Petty Thief (Immoral) 
On for:  1m 36s                           Gender: male
Age: 1d 57m 30s                           
HP:34 EP:62> Tam leaves east.
You follow your leader east.
Grey Havens entrance(e, s and w)
 Tam the dunlending Hitman (Immoral)
 An elven guard
 An elven guard
 A signpost
say he is online
Tam leaves east.
You follow your leader east.
The Grey Havens(e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 An ugly orc
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 An ugly orc
You say: he is online
HP:35 EP:63> Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 An ugly orc
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Tower Hills(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 A large grey wolf bares its teeth at your presence.
l
    The land here rises up and becomes hilly with more trees.  These
hills are called the Tower Hills because of the  
White Towers which once overlooked this area.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are north, east, south and west.
 Tam the dunlending Hitman (Immoral)
 A large grey wolf bares its teeth at your presence.
HP:35 EP:63> Tam leaves east.
You follow your leader east.
The Tower Hills(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 A feisty grey squirrel barks at you from a nearby tree
Tam leaves east.
You follow your leader east.
The Tower Hills(n, e, se, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Tower Hills(n, e, se, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
The Great East Road(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Great East Road(n, e, se, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves southeast.
You follow your leader southeast.
The Great East Road(n, nw, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Great East Road(n, e, se, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Great East Road(n, e, s, ne and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves northeast.
You follow your leader northeast.
The Gate of Michel Delving(e, se, sw, s, enter, n and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves southeast.
You follow your leader southeast.
The Great East Road(e, se, s, n, nw and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves southeast.
You follow your leader southeast.
The Great East Road(n, nw, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Great East Road(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Great East Road(n, e, s, ne and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves northeast.
You follow your leader northeast.
The Great East Road(n, e, se, sw, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves southeast.
You follow your leader southeast.
The Greenway(e, se, s, ne, n, nw and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves northeast.
You follow your leader northeast.
The Great East Road(n, e, sw, s, ne and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves northeast.
You follow your leader northeast.
The Great East Road(n, e, sw, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Great East Road(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Great East Road(n, e, s, ne and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves northeast.
You follow your leader northeast.
The Great East Road(n, e, sw, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Great East Road(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 An old gossiper [21 rumours, 13 new]
Tam leaves east.
You follow your leader east.
The Great East Road(n, e, s, ne and w)
 Tam the dunlending Hitman (Immoral)
 Bill the pony
 An old gossiper [21 rumours, 13 new]
Tam leaves northeast.
You follow your leader northeast.
The Great East Road(n, e, sw, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Great East Road(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
The Great East Road(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
Outside Hobbiton(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Krellin the dunedain Sergeant (Impartial)
 Merilin the silvan Orc-target (Impartial)
 A signpost
 A hitching post
Merilin wears a backpack.
Krellin leaves east.
find grice
Your find attempt fails.
HP:35 EP:53> find grice
Your find attempt fails.
HP:36 EP:44> find grice
Grice is in Eriador at Grey Havens.
HP:36 EP:24> Merilin leaves north.
say grey
You say: grey
HP:36 EP:24> Limdul enters.
say go go
You say: go go
HP:36 EP:24> Aldarian enters.
Limdul leaves south.
Party say from Tam: got off then back on quickly
Dinlome enters.
Buck enters.
Tam leaves east.
You follow your leader east.
Shire Plains(e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
Outside Hobbiton(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 A signpost
 A hitching post
say ý dý find him
Merilin enters.
Tam leaves north.
You follow your leader north.
Hobbiton(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
You say: ý dý find him
HP:36 EP:24> Tam leaves east.
You follow your leader east.
The road to Bywater(e and w)
 Tam the dunlending Hitman (Immoral)
 The old Gaffer, sitting along the road
Tam leaves east.
You follow your leader east.
The road to Bywater(e and w)
 Tam the dunlending Hitman (Immoral)
 A buzzing bee is here
Tam leaves east.
You follow your leader east.
Bywater(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 A message stone
 Bywater Newbie Board [27 notes, 27 new]
Tam leaves east.
You follow your leader east.
The main road(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
Bywater(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 A message stone
 Bywater Newbie Board [27 notes, 27 new]
Tam leaves west.
You follow your leader west.
The road to Bywater(e and w)
 Tam the dunlending Hitman (Immoral)
 A buzzing bee is here
say eriador
Tam leaves west.
You follow your leader west.
The road to Bywater(e and w)
 Tam the dunlending Hitman (Immoral)
 The old Gaffer, sitting along the road
You say: eriador
HP:37 EP:25> Tam leaves west.
You follow your leader west.
Hobbiton(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
Outside Hobbiton(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Merilin the silvan Runt (Impartial)
 A signpost
 A hitching post
tell tam go sourt house
You tell Tam: go sourt house
HP:38 EP:26> Tam leaves south.
You follow your leader south.
The Great East Road(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
The Great East Road(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
The Great East Road(n, e, sw, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves southwest.
You follow your leader southwest.
The Great East Road(n, e, s, ne and w)
 Tam the dunlending Hitman (Immoral)
 Bill the pony
 An old gossiper [21 rumours, 13 new]
Tam leaves west.
You follow your leader west.
The Great East Road(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 An old gossiper [21 rumours, 13 new]
Tam leaves west.
You follow your leader west.
The Great East Road(n, e, sw, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves southwest.
You follow your leader southwest.
The Great East Road(n, e, s, ne and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
The Great East Road(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
The Great East Road(n, e, sw, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves southwest.
You follow your leader southwest.
The Great East Road(n, e, sw, s, ne and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves southwest.
You follow your leader southwest.
The Greenway(e, se, s, ne, n, nw and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves northwest.
You follow your leader northwest.
The Great East Road(n, e, se, sw, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves southwest.
You follow your leader southwest.
The Great East Road(n, e, s, ne and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
The Great East Road(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
The Great East Road(n, nw, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves northwest.
You follow your leader northwest.
The Great East Road(e, se, s, n, nw and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves northwest.
You follow your leader northwest.
The Gate of Michel Delving(e, se, sw, s, enter, n and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves southwest.
You follow your leader southwest.
The Great East Road(n, e, s, ne and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
The Great East Road(n, e, se, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
The Great East Road(n, nw, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves northwest.
You follow your leader northwest.
The Great East Road(n, e, se, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
The Great East Road(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
The Tower Hills(n, e, se, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
The Tower Hills(n, e, se, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
The Tower Hills(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 A feisty grey squirrel barks at you from a nearby tree
Tam leaves west.
You follow your leader west.
The Tower Hills(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 A large grey wolf bares its teeth at your presence.
Tam leaves west.
You follow your leader west.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 An ugly orc
tell tam 4w from sign
Tam leaves west.
You follow your leader west.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 An ugly orc
Tam leaves west.
You follow your leader west.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
You tell Tam: 4w from sign
HP:38 EP:26> Tam leaves west.
You follow your leader west.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Limdul the dwarf Chief (Angelic)
 An ugly orc
Tam leaves west.
You follow your leader west.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
The Grey Havens(e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
Grey Havens entrance(e, s and w)
 Tam the dunlending Hitman (Immoral)
 An elven guard
 An elven guard
 A signpost
Tam leaves west.
You follow your leader west.
A paved street(e, s and w)
 Tam the dunlending Hitman (Immoral)
 A fair and helpful elven bard
Tam leaves west.
You follow your leader west.
A square with a statue(e, se, w and ne)
 Tam the dunlending Hitman (Immoral)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
tell tam 5w from sign
Tam leaves west.
You follow your leader west.
A paved street(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
A paved street(nw, e, sw and w)
 Tam the dunlending Hitman (Immoral)
You tell Tam: 5w from sign
HP:39 EP:27> Tam leaves west.
You follow your leader west.
Grey Havens courthouse(e)
 Tam the dunlending Hitman (Immoral)
 Trelia, proud civil servant
Tam leaves east.
You follow your leader east.
A paved street(nw, e, sw and w)
 Tam the dunlending Hitman (Immoral)
hmm
You hmm.
HP:39 EP:27> Tam leaves east.
You follow your leader east.
A paved street(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
A square with a statue(e, se, w and ne)
 Tam the dunlending Hitman (Immoral)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
Tam leaves east.
You follow your leader east.
A paved street(e, s and w)
 Tam the dunlending Hitman (Immoral)
 A fair and helpful elven bard
Tam leaves west.
You follow your leader west.
A square with a statue(e, se, w and ne)
 Tam the dunlending Hitman (Immoral)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
Tam leaves west.
You follow your leader west.
A paved street(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
Grey Haven's shop(s)
 Tam the dunlending Hitman (Immoral)
 A trash can
 Your friendly shopkeeper, Amorphorn
Tam leaves south.
You follow your leader south.
A paved street(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
A paved street(nw, e, sw and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
Grey Havens courthouse(e)
 Tam the dunlending Hitman (Immoral)
 Trelia, proud civil servant
Tam leaves east.
You follow your leader east.
A paved street(nw, e, sw and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves northwest.
You follow your leader northwest.
Street circle with fountain(nw, e, se, sw, ne and w)
 Tam the dunlending Hitman (Immoral)
 A wonderful fountain sprays water into the air
Tam leaves east.
You follow your leader east.
A steamy bathhouse(w)
 Tam the dunlending Hitman (Immoral)
say ahh he is in here
Tam leaves west.
You follow your leader west.
Street circle with fountain(nw, e, se, sw, ne and w)
 Tam the dunlending Hitman (Immoral)
 A wonderful fountain sprays water into the air
You say: ahh he is in here
HP:40 EP:28> Tam leaves northwest.
You follow your leader northwest.
Street end(se and climb)
 Tam the dunlending Hitman (Immoral)
Tam leaves southeast.
You follow your leader southeast.
Street circle with fountain(nw, e, se, sw, ne and w)
 Tam the dunlending Hitman (Immoral)
 A wonderful fountain sprays water into the air
Tam leaves northwest.
You follow your leader northwest.
Street end(se and climb)
 Tam the dunlending Hitman (Immoral)
Tam leaves southeast.
You follow your leader southeast.
Street circle with fountain(nw, e, se, sw, ne and w)
 Tam the dunlending Hitman (Immoral)
 A wonderful fountain sprays water into the air
say eriabor in grey havens
Tam leaves east.
You follow your leader east.
A steamy bathhouse(w)
 Tam the dunlending Hitman (Immoral)
l
You say: eriabor in grey havens
HP:41 EP:29> Tam leaves west.
You follow your leader west.
Street circle with fountain(nw, e, se, sw, ne and w)
 Tam the dunlending Hitman (Immoral)
 A wonderful fountain sprays water into the air
Tam leaves west.
You follow your leader west.
A vibrant garden(e and enter)
 Tam the dunlending Hitman (Immoral)
    You enter upon a circus of colour. All around you are exotic
plants: soft ferns, leafy bushes and fragrant flowers. There is a
bench where one can sit and enjoy the scenery. A pond full of silvery
fish is also here. The air is pleasantly cool and somewhat moist
making this an altogether restful place.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are east and enter.
 Tam the dunlending Hitman (Immoral)
HP:41 EP:29> Tam says: yeah
Tam leaves enter.
You follow your leader enter.
The tower entrance(n and out)
 Tam the dunlending Hitman (Immoral)
 An elven guard
Tam leaves north.
You follow your leader north.
A long hallway(n, s, u and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
The tower kitchen(hall and s)
 Tam the dunlending Hitman (Immoral)
 An experienced cook
Tam leaves towards the hall.

You follow your leader hall.
A feasting hall(e and kitchen)
 Tam the dunlending Hitman (Immoral)
 A trash can
 Pedoran, master of feasts
Tam leaves east.
You follow your leader east.
A long hallway(n, s, u and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves up.
You follow your leader up.
A long hallway(n, d, s and u)
 Tam the dunlending Hitman (Immoral)
 An elven lad
Tam leaves north.
You follow your leader north.
An elven leisure area(s)
 Tam the dunlending Hitman (Immoral)
 Aeron the croupier
l tam
i
Tam leaves south.
You follow your leader south.
A long hallway(n, d, s and u)
 Tam the dunlending Hitman (Immoral)
 An elven lad
Tam leaves up.
You follow your leader up.
A long hallway(n, d, s and u)
 Tam the dunlending Hitman (Immoral)
 He is carrying:
A red collar.
Leather sandals.
A short sword.
A large harvester's pack (open) (worn).
A beautiful, albeit empty pipe.
A message stone.
HP:43 EP:31> Gold: 37               Encumbrance: unencumbered        
You are carrying the following on your person:
 A torch (in hands).
 A crystal (worn).
 A sailor's cutlass (wielded).
 A beautiful, albeit empty pipe.
 A message stone.
HP:43 EP:31> Tam leaves north.
You follow your leader north.
Servants' quarters(s)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
A long hallway(n, d, s and u)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
A gallery(n)
 Tam the dunlending Hitman (Immoral)
 An elven artisan
Tam leaves north.
You follow your leader north.
A long hallway(n, d, s and u)
 Tam the dunlending Hitman (Immoral)
Tam leaves down.
You follow your leader down.
A long hallway(n, d, s and u)
 Tam the dunlending Hitman (Immoral)
 An elven lad
Tam leaves up.
You follow your leader up.
A long hallway(n, d, s and u)
 Tam the dunlending Hitman (Immoral)
Tam leaves up.
You follow your leader up.
A long hallway(n, d, s and u)
 Tam the dunlending Hitman (Immoral)
find grice
Your find attempt fails.
HP:43 EP:21> find grice
Tam leaves north.
You follow your leader north.
An extensive library(s)
 Tam the dunlending Hitman (Immoral)
Your find attempt fails.
HP:43 EP:11> find grice
Tam leaves south.
You follow your leader south.
A long hallway(n, d, s and u)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
Cirdan's chamber(n)
 Tam the dunlending Hitman (Immoral)
You are too tired to concentrate that much.
HP:43 EP:11> Tam leaves north.
You follow your leader north.
A long hallway(n, d, s and u)
 Tam the dunlending Hitman (Immoral)
Tam leaves up.
You follow your leader up.
A long hallway(n, d, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An observatory(s)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
A long hallway(n, d, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
A council chamber(n)
 Tam the dunlending Hitman (Immoral)
 Glorfindel, a radiant elven lord
 Galdor, Cirdan's messenger
 Cirdan the Shipwright
smile
You smile.
HP:44 EP:12> say are you boring?
Tam looks at Glorfindel.
You say: are you boring?
HP:44 EP:12> Tam says: no
Tam leaves north.
You follow your leader north.
A long hallway(n, d, s and w)
 Tam the dunlending Hitman (Immoral)
say forget him go
Tam leaves down.
You follow your leader down.
A long hallway(n, d, s and u)
 Tam the dunlending Hitman (Immoral)
Tam leaves down.
You follow your leader down.
A long hallway(n, d, s and u)
 Tam the dunlending Hitman (Immoral)
Tam leaves down.
You follow your leader down.
A long hallway(n, d, s and u)
 Tam the dunlending Hitman (Immoral)
 An elven lad
You say: forget him go
HP:45 EP:13> Tam leaves down.
You follow your leader down.
A long hallway(n, s, u and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
The tower entrance(n and out)
 Tam the dunlending Hitman (Immoral)
 An elven guard
say forget ý mean forget glorfindel
l
tell tam ý wýll search him
focus dodge
Tam leaves out.
You follow your leader out.
A vibrant garden(e and enter)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
Street circle with fountain(nw, e, se, sw, ne and w)
 Tam the dunlending Hitman (Immoral)
 A wonderful fountain sprays water into the air
Tam leaves southeast.
You follow your leader southeast.
A paved street(nw, e, sw and w)
 Tam the dunlending Hitman (Immoral)
You say: forget ý mean forget glorfindel
HP:46 EP:14> Tam leaves east.
You follow your leader east.
A paved street(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
A paved street(nw, e, sw and w)
 Tam the dunlending Hitman (Immoral)
   A paved street of interlocking stone slabs. Hundreds of seagulls
patrol the streets of the Havens, squawking incessantly. Besides
the cries of the gulls you can hear the crashing of waves, telling you
that the sea is not far away at all.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are northwest, east, southwest and west.
 Tam the dunlending Hitman (Immoral)
HP:46 EP:14> You tell Tam: ý wýll search him
HP:47 EP:15> Tam says: yes
You start focusing on your dodge skill.
HP:47 EP:15> focus off
l
Tam leaves east.
You follow your leader east.
A paved street(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
A square with a statue(e, se, w and ne)
 Tam the dunlending Hitman (Immoral)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
Tam leaves east.
You follow your leader east.
A paved street(e, s and w)
 Tam the dunlending Hitman (Immoral)
 A fair and helpful elven bard
You stop focusing your skills.
HP:47 EP:15>    A paved street of interlocking stone slabs. Hundreds of seagulls
patrol the streets of the Havens, squawking incessantly. Besides
the cries of the gulls you can hear the crashing of waves, telling you
that the sea is not far away at all.
The sky is black and the stars shine down brightly.
The sky is brilliantly clear.
    The only obvious exits are east, south and west.
 Tam the dunlending Hitman (Immoral)
 A fair and helpful elven bard
HP:47 EP:15> Tam leaves west.
You follow your leader west.
A square with a statue(e, se, w and ne)
 Tam the dunlending Hitman (Immoral)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
Tam leaves east.
You follow your leader east.
A paved street(e, s and w)
 Tam the dunlending Hitman (Immoral)
 A fair and helpful elven bard
say go sign
Tam leaves south.
You follow your leader south.
The stables(n)
 Tam the dunlending Hitman (Immoral)
 Almon the stablehand
 Asfaloth, a mighty white horse
You say: go sign
HP:47 EP:15> Tam leaves north.
You follow your leader north.
A paved street(e, s and w)
 Tam the dunlending Hitman (Immoral)
 A fair and helpful elven bard
Tam leaves east.
You follow your leader east.
Grey Havens entrance(e, s and w)
 Tam the dunlending Hitman (Immoral)
 An elven guard
 An elven guard
 A signpost
w
w
A paved street(e, s and w)
 A fair and helpful elven bard
HP:48 EP:16> se
w
A square with a statue(e, se, w and ne)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
w
HP:48 EP:16> A leafy avenue(nw, sw and w)
HP:48 EP:16> An elven home(e and w)
HP:48 EP:16> A kitchen(e)
HP:48 EP:16> e
e
sw
s
n
w
s
An elven hs
ome(e and w)
HP:49 EP:17> A leafy avenue(nw, sw and w)
HP:49 EP:17> A leafy avenue(s, w and ne)
 An elven youth
HP:49 EP:17> An old ranger home(n)
 Holy the sindar Orc-target (Impartial)
 Ramil, a tall elven ranger
HP:49 EP:17> Tam tells you: where u going
n
n
A leafy avenue(s, w and ne)
 An elven youth
HP:49 EP:17> A leafy avenue(n, e, s and w)
 Grice the sindar Petty Thief (Immoral)
HP:49 EP:17> An elven home(n and s)
 A wooden sword
 A torch (burned out)
HP:49 EP:17> n
An elven bedroom(n)
HP:49 EP:17> An elven home(n and s)
 A wooden sword
 A torch (burned out)
HP:49 EP:17> A leafy avenue(n, e, s and w)
 Grice the sindar Petty Thief (Immoral)
HP:49 EP:17> An elven home(n and s)
HP:49 EP:17> s
s
Grice enters.
A leafy avenue(n, e, s and w)
HP:50 EP:18> An elven home(n and s)
 A wooden sword
 A torch (burned out)
HP:50 EP:18> e
e
You can't go that way!
HP:50 EP:18> You can't go that way!
HP:50 EP:18> s
e
An elven bedroom(n)
HP:50 EP:18> You can't go that way!
HP:50 EP:18> w
You can't go that way!
HP:50 EP:18> n
An elven home(n and s)
 A wooden sword
 A torch (burned out)
HP:50 EP:18> n
A leafy avenue(n, e, s and w)
 Grice the sindar Petty Thief (Immoral)
HP:50 EP:18> Grice leaves north.
Grice enters.
You are too busy to make an attack!
Grice scratches you.
You miss Grice.
Grice misses you.
Grice leaves north.
n
An elven home(n and s)
HP:50 EP:19> n
An elven home(s)
 Grice the sindar Petty Thief (Immoral)
HP:50 EP:19> s
You are too busy to make an attack!
Grice grazes you.
s
An elven home(n and s)
HP:47 EP:19> A leafy avenue(n, e, s and w)
HP:47 EP:19> Grice enters.
tell tam go maiden
Grice leaves east.
You tell Tam: go maiden
HP:47 EP:19> e
e
ne
A leafy avenue(s, w and ne)
 Grice the sindar Petty Thief (Immoral)
 An elven youth
HP:47 EP:19> nw
e
You can't go that way!
HP:47 EP:19> You are too busy to make an attack!
Grice misses you.
e
A leafy avenue(nw, sw and w)
HP:48 EP:20> A square with a statue(e, se, w and ne)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
HP:48 EP:20> A paved street(e, s and w)
 Tam the dunlending Hitman (Immoral)
 A fair and helpful elven bard
HP:48 EP:20> Tam leaves west.
You follow your leader west.
A square with a statue(e, se, w and ne)
 Tam the dunlending Hitman (Immoral)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
A paved street(e, s and w)
 A fair and helpful elven bard
HP:48 EP:20> say w w se
You say: w w se
HP:48 EP:20> Tam enters.
Tam leaves west.
You follow your leader west.
A square with a statue(e, se, w and ne)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
You stagger and graze Grice, leaving a line of blood from a shallow cut.
Grice grazes you.
Tam leaves west.
You follow your leader west.
A paved street(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
A square with a statue(e, se, w and ne)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
Tam leaves southeast.
You follow your leader southeast.
A leafy avenue(nw, sw and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves southwest.
You follow your leader southwest.
A leafy avenue(s, w and ne)
 Tam the dunlending Hitman (Immoral)
 An elven youth
Tam leaves west.
You follow your leader west.
A leafy avenue(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 A wooden sword
 A torch (burned out)
Tam leaves south.
You follow your leader south.
An elven bedroom(n)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 A wooden sword
 A torch (burned out)
Tam leaves north.
You follow your leader north.
A leafy avenue(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An elven home(s)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
A leafy avenue(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
A leafy avenue(e, s, n, nw and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
A leafy avenue(e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves west.
You follow your leader west.
A green garden(e and s)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
An empty home(n and d)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
A green garden(e and s)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
A leafy avenue(e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
An elven bedroom(n)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
A leafy avenue(e, s and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves east.
You follow your leader east.
A leafy avenue(e, s, n, nw and w)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An elven home(s)
 Tam the dunlending Hitman (Immoral)
 A black cat is slinking around here
Tam leaves south.
You follow your leader south.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
A leafy avenue(e, s, n, nw and w)
 Tam the dunlending Hitman (Immoral)
Tam opens the south door.
Tam leaves south.
You follow your leader south.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 An elven artisan
Tam closes the north door.
Tam leaves south.
You follow your leader south.
An elven home(n)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 An elven artisan
Tam opens the north door.
Tam leaves north.
You follow your leader north.
A leafy avenue(e, s, n, nw and w)
 Tam the dunlending Hitman (Immoral)
Tam closes the south door.
Tam leaves east.
You follow your leader east.
A leafy avenue(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Holy the sindar Orc-target (Impartial)
Tam leaves south.
You follow your leader south.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 A wooden sword
 A torch (burned out)
Tam leaves south.
You follow your leader south.
An elven bedroom(n)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
 A wooden sword
 A torch (burned out)
trigger Grice todo party leader tam
The next time you see 'Grice', you will do: 'party leader tam'.
HP:48 EP:23> Tam leaves north.
You follow your leader north.
A leafy avenue(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Holy the sindar Orc-target (Impartial)
Tam leaves north.
You follow your leader north.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
Tam leaves north.
You follow your leader north.
An elven home(s)
 Tam the dunlending Hitman (Immoral)
Tam leaves south.
You follow your leader south.
An elven home(n and s)
 Tam the dunlending Hitman (Immoral)
say pary leader me
Tam leaves south.
You follow your leader south.
A leafy avenue(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Holy the sindar Orc-target (Impartial)
Tam leaves east.
You follow your leader east.
A leafy avenue(s, w and ne)
 Tam the dunlending Hitman (Immoral)
You say: pary leader me
HP:48 EP:23> say pary leader me
You say: pary leader me
HP:48 EP:23> You become the new leader of your party.
Tam smiles with pure EVIL!
nw
You can't go that way!
HP:49 EP:24> ne
A leafy avenue(nw, sw and w)
Tam enters.
HP:49 EP:24> e
You can't go that way!
HP:49 EP:24> w
w
An elven home(e and w)
 An elven youth
Tam enters.
HP:49 EP:24> A kitchen(e)
 A lovely maiden
Tam enters.
HP:49 EP:24> e
e
An elven home(e and w)
 An elven youth
Tam enters.
HP:49 EP:24> nw
A leafy avenue(nw, sw and w)
Tam enters.
HP:49 EP:24> A square with a statue(e, se, w and ne)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
Tam enters.
HP:49 EP:24> e
A paved street(e, s and w)
 A fair and helpful elven bard
Tam enters.
HP:49 EP:24> e
Grey Havens entrance(e, s and w)
 An elven guard
 An elven guard
 A signpost
Tam enters.
HP:49 EP:24> w
w
A paved street(e, s and w)
 A fair and helpful elven bard
Tam enters.
HP:49 EP:24> A square with a statue(e, se, w and ne)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
Tam enters.
HP:49 EP:24> find grice
Your find attempt fails.
HP:50 EP:15> say find him
se
You say: find him
HP:50 EP:15> A leafy avenue(nw, sw and w)
Tam enters.
HP:50 EP:15> sw
A leafy avenue(s, w and ne)
 An elven youth
Tam enters.
HP:50 EP:15> s
An old ranger home(n)
 Ramil, a tall elven ranger
Tam enters.
HP:50 EP:15> n
A leafy avenue(s, w and ne)
 An elven youth
Tam enters.
HP:50 EP:15> w
n
A leafy avenue(n, e, s and w)
Tam enters.
HP:50 EP:15> n
An elven home(n and s)
 Holy the sindar Orc-target (Impartial)
Tam enters.
HP:50 EP:15> An elven home(s)
Tam enters.
HP:50 EP:15> s
s
s
An elven home(n and s)
 Holy the sindar Orc-target (Impartial)
Tam enters.
HP:50 EP:15> A leafy avenue(n, e, s and w)
Tam enters.
HP:50 EP:15> An elven home(n and s)
 A wooden sword
 A torch (burned out)
Tam enters.
HP:50 EP:15> n
w
s
A leafy avenue(n, e, s and w)
Tam enters.
HP:50 EP:15> A leafy avenue(e, s, n, nw and w)
Tam enters.
HP:50 EP:15> You open the south door.
An elven home(n and s)
 An elven artisan
Tam enters.
You close the north door.
HP:50 EP:15> n
n
You open the north door.
A leafy avenue(e, s, n, nw and w)
Tam enters.
You close the south door.
HP:51 EP:16> An elven home(n and s)
 A black cat is slinking around here
Tam enters.
HP:51 EP:16> n
An elven home(s)
Tam enters.
HP:51 EP:16> s
s
An elven home(n and s)
 A black cat is slinking around here
Tam enters.
HP:51 EP:16> e
e
A leafy avenue(e, s, n, nw and w)
Tam enters.
HP:51 EP:16> A leafy avenue(n, e, s and w)
Tam enters.
HP:51 EP:16> ne
A leafy avenue(s, w and ne)
 An elven youth
Tam enters.
HP:51 EP:16> nw
A leafy avenue(nw, sw and w)
 An elven youth
Tam enters.
HP:51 EP:16> A square with a statue(e, se, w and ne)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
Tam enters.
HP:51 EP:16> ne
A peaceful grove(nw and sw)
Tam enters.
HP:51 EP:16> nw
A paved street(n, se, sw and w)
Tam enters.
HP:51 EP:16> n
n
s
An elven home(n and s)
Tam enters.
HP:51 EP:16> An elven bedroom(s)
 An elven mariner
 A lovely maiden
Tam enters.
HP:51 EP:16> An elven home(n and s)
Tam enters.
HP:51 EP:16> s
A paved street(n, se, sw and w)
Tam enters.
HP:51 EP:16> w
w
w
A paved street(n, e and w)
Tam enters.
HP:51 EP:16> nw
A paved street(nw, e and sw)
Tam enters.
HP:51 EP:16> You can't go that way!
HP:51 EP:16> A musty winery(se)
Tam enters.
HP:52 EP:17> se
sw
e
A paved street(nw, e and sw)
Tam enters.
HP:52 EP:17> Street circle with fountain(nw, e, se, sw, ne and w)
 A wonderful fountain sprays water into the air
Tam enters.
HP:52 EP:17> A steamy bathhouse(w)
Tam enters.
HP:52 EP:17> w
ne
Street circle with fountain(nw, e, se, sw, ne and w)
 A wonderful fountain sprays water into the air
Tam enters.
HP:52 EP:17> e
e
A paved street(nw, e and sw)
Tam enters.
HP:52 EP:17> se
A paved street(n, e and w)
Tam enters.
HP:52 EP:17> A paved street(n, se, sw and w)
Tam enters.
HP:52 EP:17> sw
A peaceful grove(nw and sw)
Tam enters.
HP:52 EP:17> A square with a statue(e, se, w and ne)
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
Tam enters.
HP:52 EP:17> se
Tam puts a red collar into a large harvester's pack.
A leafy avenue(nw, sw and w)
 An elven youth
 An elven youth
Tam enters.
HP:52 EP:17> w
w
An elven home(e and w)
Tam enters.
HP:52 EP:17> A kitchen(e)
 A lovely maiden
Tam enters.
HP:52 EP:17> e
e
sw
An elven home(e and w)
Tam enters.
HP:52 EP:17> A leafy avenue(nw, sw and w)
 An elven youth
 An elven youth
Tam enters.
HP:52 EP:17> s
A leafy avenue(s, w and ne)
Tam enters.
HP:52 EP:17> An old ranger home(n)
 Ramil, a tall elven ranger
Tam enters.
HP:52 EP:17> n
w
A leafy avenue(s, w and ne)
Tam enters.
HP:52 EP:17> s
A leafy avenue(n, e, s and w)
Tam enters.
HP:52 EP:17> s
An elven home(n and s)
 A wooden sword
 A torch (burned out)
Tam enters.
HP:52 EP:17> Tam puts leather sandals into a large harvester's pack.
An elven bedroom(n)
Tam enters.
HP:53 EP:18> n
w
w
An elven home(n and s)
 A wooden sword
 A torch (burned out)
Tam enters.
HP:53 EP:18> w
You can't go that way!
HP:53 EP:18> You can't go that way!
HP:53 EP:18> s
You can't go that way!
HP:53 EP:18> An elven bedroom(n)
Tam enters.
HP:53 EP:18> n
e
s
An elven home(n and s)
 A wooden sword
 A torch (burned out)
Tam enters.
HP:53 EP:18> You can't go that way!
HP:53 EP:18> An elven bedroom(n)
Tam enters.
HP:53 EP:18> Tam wields his sword.
n
An elven home(n and s)
 A wooden sword
 A torch (burned out)
Tam enters.
HP:53 EP:18> say shit
Autosave.
e
You say: shit
HP:53 EP:18> e
You can't go that way!
HP:53 EP:18> e
You can't go that way!
HP:53 EP:18> You can't go that way!
HP:53 EP:18> l
Tam closes a harvester's pack.
    This is a small cottage house built in a quaint architectural
style. It has been constructed mostly from wood and has been
painted in shades of green, brown and white. Lattice grates have
been attached to the window panels and the walls are lined with a
few canvas works.
The north door is open.
    The only obvious exits are north and south.
 Tam the dunlending Hitman (Immoral)
 A wooden sword
 A torch (burned out)
HP:53 EP:18> n
A leafy avenue(n, e, s and w)
Tam enters.
HP:54 EP:19> Tam says: sux
say ý thýnk he did leave
e
e
You say: ý thýnk he did leave
HP:54 EP:19> A leafy avenue(s, w and ne)
Tam enters.
HP:54 EP:19> You can't go that way!
HP:54 EP:19>  Tam has hp: 160/160 and end: 70/160
ne
A leafy avenue(nw, sw and w)
 An elven youth
Tam enters.
HP:54 EP:19> nw
A square with a statue(e, se, w and ne)
 An elven youth
 A message stone
 A majestic statue of Gil-Galad
 An old gossiper [21 rumours, 13 new]
 Grey Havens Newbie Board [27 notes, 27 new]
Tam enters.
HP:54 EP:19> Grice enters.
Triggered!  doing: party leader tam
Tam becomes the new leader of your party.
HP:54 EP:19> tell tam find grice
You miss Grice.
Grice leaves east.
Triggered!  doing: party leader tam
Tam leaves east.
You follow your leader east.
A paved street(e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
 A fair and helpful elven bard
You are not permitted to do that.
HP:55 EP:20> You tell Tam: find grice
HP:55 EP:20> You miss Grice.
Triggered!  doing: party leader tam
Grice misses you.
You are not permitted to do that.
HP:55 EP:20> focus aim
Grice leaves east.
Tam leaves east.
You follow your leader east.
Grey Havens entrance(e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
 An elven guard
 An elven guard
 A signpost
Tam says: how muc hep?
You crack Grice's head with the flat of the blade!
Triggered!  doing: party leader tam
Grice misses you.
You are not permitted to do that.
HP:55 EP:20> You start focusing on your aim skill.
HP:55 EP:20> You miss Grice.
Triggered!  doing: party leader tam
Grice misses you.
You are not permitted to do that.
HP:55 EP:20> trigger off
i
You miss Grice.
Triggered!  doing: party leader tam
Grice scratches you.
You are not permitted to do that.
HP:54 EP:20> Grice leaves east.
Triggered!  doing: party leader tam
Tam leaves east.
You follow your leader east.
The Grey Havens(e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
You are not permitted to do that.
HP:54 EP:20> Grice leaves east.
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice leaves east.
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice leaves east.
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice leaves east.
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice leaves east.
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
You stagger and graze Grice, leaving a line of blood from a shallow cut.
Grice grazes you.
Grice leaves east.
Triggered!  doing: party leader tam
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
You are not permitted to do that.
HP:51 EP:20> Grice leaves east.
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice leaves east.
Tam leaves east.
You follow your leader east.
The Tower Hills(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
 A large grey wolf bares its teeth at your presence.
Grice leaves east.
Tam leaves east.
You follow your leader east.
The Tower Hills(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
 A feisty grey squirrel barks at you from a nearby tree
Grice leaves east.
Tam leaves east.
You follow your leader east.
The Tower Hills(n, e, se, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice leaves east.
Tam leaves east.
You follow your leader east.
The Tower Hills(n, e, se, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice leaves east.
Triggered!  doing: party leader tam
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
You are not permitted to do that.
HP:51 EP:20> Grice leaves south.
Tam leaves south.
You follow your leader south.
The Great East Road(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
You stagger and graze Grice, leaving a line of blood from a shallow cut.
Grice leaves west.
Tam leaves west.
You follow your leader west.
The Great East Road(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice scratches you.
Grice leaves east.
Triggered!  doing: party leader tam
Tam leaves east.
You follow your leader east.
The Great East Road(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
You are not permitted to do that.
HP:50 EP:20> Grice leaves east.
Tam leaves east.
You follow your leader east.
The Great East Road(n, e, se, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice leaves east.
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice leaves east.
Triggered!  doing: party leader tam
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
You are not permitted to do that.
HP:50 EP:20> You miss Grice.
Grice leaves west.
Tam leaves west.
You follow your leader west.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice misses you.
Grice leaves east.
Triggered!  doing: party leader tam
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
You are not permitted to do that.
HP:50 EP:20> Grice leaves north.
Triggered!  doing: party leader tam
Tam leaves north.
You follow your leader north.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
You are not permitted to do that.
HP:50 EP:20> Grice leaves east.
Tam leaves east.
You follow your leader east.
The Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice leaves east.
Tam leaves east.
You follow your leader east.
Shire Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice leaves east.
Tam leaves east.
You follow your leader east.
Shire Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Trigger deactivated.
HP:50 EP:20> Gold: 43      (rough)  Encumbrance: unencumbered        
You are carrying the following on your person:
 A torch (in hands).
 A crystal (worn).
 A sailor's cutlass (wielded).
 A beautiful, albeit empty pipe.
 A message stone.
HP:50 EP:20> sp
You stagger and graze Grice, leaving a line of blood from a shallow cut.
Grice leaves east.
Tam leaves east.
You follow your leader east.
Shire Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
 An observant Bounder
Grice grazes you.
Grice leaves north.
Tam leaves north.
You follow your leader north.
Shire Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice leaves north.
Tam leaves north.
You follow your leader north.
Shire Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice leaves north.
Tam leaves north.
You follow your leader north.
Shire Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice leaves west.
Tam leaves west.
You follow your leader west.
Shire Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
You crack Grice's head with the flat of the blade!
Grice leaves south.
Tam leaves south.
You follow your leader south.
Shire Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice misses you.
sp
You crack Grice's head with the flat of the blade!
Grice leaves east.
Tam leaves east.
You follow your leader east.
Shire Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice scratches you.
Grice leaves north.
Tam leaves north.
You follow your leader north.
Shire Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice is near death.
NEAR DEAD:NEAR DEAD:NEAR DEAD
HP:47 EP:21> You crack Grice's head with the flat of the blade!
Grice leaves west.
Tam leaves west.
You follow your leader west.
Shire Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Tam shields you, and Grice bruises Tam.
Grice grazes you.
Grice is near death.
NEAR DEAD:NEAR DEAD:NEAR DEAD
HP:44 EP:21> You miss Grice.
Grice leaves east.
Tam leaves east.
You follow your leader east.
Shire Plains(n, e, s and w)
 Tam the dunlending Hitman (Immoral)
 Grice the sindar Petty Thief (Immoral)
Grice scratches you.
You crack Grice's head with the flat of the blade!
Grice falls to the ground.
Grice is bleeding to death and needs to be bandaged!
Grice is bleeding to death and needs to be bandaged!
smile
Grice is bleeding to death and needs to be bandaged!
You smile.
HP:43 EP:21> Grice is bleeding to death and needs to be bandaged!
Tam smiles with pure EVIL!
Grice is bleeding to death and needs to be bandaged!
Grice is bleeding to death and needs to be bandaged!
Grice is bleeding to death and needs to be bandaged!
Grice is bleeding to death and needs to be bandaged!
Tam puts Grice out of his misery.
Grice has died.
The ghost of Grice drifts west.
say why?
Tam gets some gold coins from Corpse of Grice.
Tam gets a flowing dress from Corpse of Grice.
Tam gets leather sandals from Corpse of Grice.
You say: why?
HP:44 EP:22> smiel why did you?
You try to smile, but forget how to type.
HP:45 EP:23> Tam says: why what?
Tam gives you some gold coins.
You put 200 gold in your pockets.
Tam says: its what he had on him
say you must pay fine fr put miisisery
You say: you must pay fine fr put miisisery
HP:47 EP:25> Tam says: ohh...
say good job my man
You say: good job my man