A lesson on why RM is important.

Posted by
Ithilcalad [legacy]
Uploaded
30 June 2007 00:00:00
Type
Attempt

Falgor wont leave me alone :(


Very very close, going to train my RM after this :P


HP:220 EP:137|MOR Falgor enters.
In these lawless lands, no crimes can be reported.
You are attacked by Falgor!
$:has been $HIB$ATTACKED $0$by $HIR$Falgor $0$with $HIB$HP:$BOLD$220 $HIB$EP:$BOLD$137
Falgor's staff fires a red beam at you and hits you dead on.
You scream in agony!

Suddenly a blue mist forms around you and gets absorbed
by the powers of Falgor's staff!
You miss Falgor.
[ Meglivornth ] Ithilcalad has been ATTACKED by Falgor with HP:220 EP:137
HP:94 EP:133|MOR Warning! >>>Falgor<<< is shaping you!
You miss Falgor.
e
The Isenmouthe(s, n, w, se and sw)
HP:94 EP:132|MOR In these lawless lands, no crimes can be reported.
You are attacked by someone!
$:has been $HIB$ATTACKED $0$by $HIR$someone $0$with $HIB$HP:$BOLD$94 $HIB$EP:$BOLD$132
Without warning, someone stabs you from behind!
$:has been $HIB$BACKSTAB $0$by $HIR$someone $0$with $HIB$HP:$BOLD$94 $HIB$EP:$BOLD$132
Someone massacres you with incredible force!
You miss someone.
Someone misses you.
[ Meglivornth ] Ithilcalad has been ATTACKED by someone with HP:94 EP:132
HP:15 EP:129|MOR [ Meglivornth ] Ithilcalad has been BACKSTAB by someone with HP:94 EP:132
HP:15 EP:126|MOR l
    This is a gate leading into the Udûn, where the Mountains of Shadow
and the Ash Mountains meet.  This is the Isenmouthe.
The orc path continues southwest and southeast.
The road through Udûn continues north.
A Mountain of Blazing Fire glows southeast.
A thin layer of smoke from Mt. Doom is covering the sky.
    The only obvious exits are south, north, west, southeast and
southwest.
 Jaron the dunedain Deathmaster (Shadowspawn of Mordor)
HP:15 EP:126|MOR l
    This is a gate leading into the Udûn, where the Mountains of Shadow
and the Ash Mountains meet.  This is the Isenmouthe.
The orc path continues southwest and southeast.
The road through Udûn continues north.
A Mountain of Blazing Fire glows southeast.
A thin layer of smoke from Mt. Doom is covering the sky.
    The only obvious exits are south, north, west, southeast and
southwest.
 Jaron the dunedain Deathmaster (Shadowspawn of Mordor)
HP:15 EP:125|MOR Falgor enters.
You miss Falgor.
Jaron hits you.
put sword into sheath
You switch your grip to one hand.
You remove an unornamented sword.
Ok.
HP:11 EP:126|MOR You drink the phial of dream potion and feel it taking effect.  Slowly,
you feel your body growing in strength and power!  You feel like you 
could take on anyone!  Yes!  YES!  You feel incredible!
HP:11 EP:126|MOR You chuckle as Jaron feebly attempts to headbutt you. <-- Whew luck, though i possibly would have came back uncouncious since I predrank (have saw some logs where folks bleed, but heal from drinks then keep running)
Falgor misses you.
You miss Jaron.
Jaron misses you.
Warning! >>>Falgor<<< is shaping you!
HP:111 EP:219|MOR Orc path(ne, s, w and e)
Jaron enters.
HP:111 EP:219|MOR Orc path(s, se, w and e)
Jaron enters.
HP:111 EP:219|MOR Orc path(w, sw and e)
Jaron enters.

== Break Spam ==
== 2 seconds later ==

HP:111 EP:179|MOR Orc path(s, se, w and e)
HP:111 EP:179|MOR Orc path(ne, s, w and e)
HP:111 EP:179|MOR The Isenmouthe(s, n, w, se and sw)
 An empty phial
 Falgor the dunedain Battlemage (Demonic)
HP:111 EP:178|MOR The road through Udûn(s, n, w and e)
HP:111 EP:178|MOR The road through Udûn(s, nw, n, w and e)
HP:111 EP:178|MOR Udûn(s, n, w and e)
HP:111 EP:178|MOR Udûn(s, n, w and e)
HP:111 EP:178|MOR Udûn(s, n, w and e)
HP:111 EP:178|MOR Udûn(s, n, w and e)
HP:111 EP:178|MOR The road through Udûn(s, n, se, w and e)
HP:111 EP:178|MOR Udûn(s, n, w and e)
HP:111 EP:178|MOR Udûn(s, n, w and e)
 A really nasty-looking creature oozes from a slime pit
HP:111 EP:178|MOR The road through Udûn(s, n, se, w and e)
HP:111 EP:178|MOR The Morannon(s and n)
HP:111 EP:178|MOR Inside Mordor(s and e)
Twilight fades and the night begins.
HP:111 EP:177|MOR The foot of the Ered Lithui(tunnel and w)
HP:111 EP:177|MOR The entrance of the Maggot-holes(ne, n, nw and tunnel)
HP:111 EP:177|MOR A twisting tunnel(ne, nw, se, w and e)
HP:111 EP:177|MOR A dark, stinky tunnel(nw, n and e)
HP:111 EP:177|MOR A tunnel in the Wormholes(nw, n, se and e)
HP:111 EP:177|MOR A dark, stinky tunnel(ne, nw, se, w and e)
HP:111 EP:177|MOR A twisting tunnel(s, n, se and sw)
HP:111 EP:177|MOR A twisting tunnel(s and n)
HP:111 EP:177|MOR A twisting tunnel(ne, s, nw and n)
HP:111 EP:177|MOR A dark, stinky tunnel(nw, n, se, w, sw and e)
HP:111 EP:177|MOR A twisting tunnel(ne, s, nw, se, w and e)
HP:111 EP:177|MOR A twisting tunnel(s, nw, se and sw)
HP:111 EP:177|MOR A mysterious stairway(se and staircase)
HP:111 EP:177|MOR Pass to the Carchost(tunnel and n)
HP:111 EP:177|MOR Pass to the Carchost(s and n)
 A patrolling guard is here
HP:111 EP:177|MOR Pass to the Carchost(s and n)
HP:111 EP:177|MOR The Carchost gate(s and gate)
HP:111 EP:177|MOR In the hall of the Carchost(passage, out, hall and stairs)
 A putrid piece of meat
 Sokralg an orc sentinel is here
 A human slave
HP:111 EP:177|MOR Do: Commands completed.
HP:111 EP:177|MOR stairs
A stairway(u and w)
 An easterling archer is near a window
HP:111 EP:176|MOR u
A stairway(d, u and w)
 A human slave
 An easterling archer is near a window
HP:111 EP:176|MOR You are unable to evade your attacker any longer.  Hopefully
you have made it to safety!
stairs
What?
HP:111 EP:176|MOR w
A corridor in the Carchost(s, n and stairs)
HP:111 EP:176|MOR n
Carchost's storage room(s)
HP:111 EP:175|MOR     
As you come closer to the hole you accidentally slip and fall inside it!!!!!

OUCH!!! You hit the ground and now are very sure the well was dry!
An underground tunnel(u and e)
HP:81 EP:175|MOR An underground tunnel(w and e)
 A strange looking woman is hiding in the shadows
HP:81 EP:175|MOR An underground tunnel(w)
HP:81 EP:175|MOR You search the wall and discover a secret passage!
Quickly you slip through it!
A secret exit(e)
HP:81 EP:175|MOR The effects wear off.
HP:83 EP:177|MOR e
    As you leave the lawless lands of Mordor, you realize that
it would be best not to attack any previous enemies on sight.