Random bug

Posted by
Negev [legacy]
Uploaded
14 August 2007 00:00:00
Type
Misc

left the gh, didn't eat or drink anything...bought a new bow at alexa wanted to try it out, grabbed the arrows from the armoury box really quick and somehow i get some random poison that just destroys me in less than a min



Created by log Converter(tm)!

<=HP:230 EP:209=>*ROH* Outside of Camp(e and w)
 A messenger from Edoras
 A bowl with a lid [3]
 A wooden shield
 A brand (burned out)
<=HP:230 EP:209=>*ROH* Do: Commands completed.
<=HP:230 EP:209=>*ROH* Verbose mode.
<=HP:230 EP:209=>*ROH* Do: starting commands.
<=HP:230 EP:209=>*ROH* You wield your ivory bow.
<=HP:230 EP:209=>*ROH* You nock a dark arrow to your bow string.
<=HP:230 EP:209=>*ROH* You draw back the bow, ready to shoot.
<=HP:230 EP:209=>*ROH* Do: Commands completed.
<=HP:230 EP:209=>*ROH* 
e
    This is the entrance to a camp set up by the Dunlending renegades.
You can spot a flag from here, and the make-shift fence
that was constructed to keep unwanted visitors out of
the camp, has large spikes jutting out in all directions.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are south, enter and west.
<=HP:230 EP:209=>*ROH* 
s
    This is a small but open area just south of the entrance to the
Dunlending camp.  You can see a makeshift fence with threatening 
spikes jutting out to the north.  A flag pole is farther behind that,
and is easily visible due to its height.  The area immediately around
you is guarded by an overhanging hill, perhaps twenty feet high.  The
hill has a steep, nearly vertical incline.  The dirt hill seems to be
enough, however, to prevent the Edoras soldiers from climbing it to 
escape a group of Dunlendings which have trapped them.  The
Dunlendings seemed to have overwhelmed and trapped them.  The corpses
of perhaps a dozen soldiers already cover the ground.  Only a handful
remain, and are severely outnumbered.  It looks as though they will
not last much longer, as the Dunlendings regroup for a final attack.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exit is north.
 A Dunlending warrior gloats over his kill
 Corpse of a warrior
<=HP:230 EP:209=>*ROH* 
n
    This is the entrance to a camp set up by the Dunlending renegades.
You can spot a flag from here, and the make-shift fence
that was constructed to keep unwanted visitors out of
the camp, has large spikes jutting out in all directions.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are south, enter and west.
<=HP:230 EP:209=>*ROH* 
enter
    You stand in the middle of the camp.  A light breeze flows through
your hair.  To the west, you can see the faint outline of a pole.  There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here.  Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, out, northeast, northwest, north and
west.
 A guard sleeps here, pretending to watch over the flag
 A Dunlending patrol walks around, securing the area
 A flag pole
Patrolling guard attacks you.
<=HP:230 EP:209=>*ROH* You aim carefully and send a dark arrow soaring toward Patrolling guard's
 chest!
Patrolling guard falls asleep from the poison on the arrow!
Patrolling guard falls to the ground.
Your recent movement increases the difficulty of your shot.
You nock a dark arrow to your bow string.
You draw back the bow, ready to shoot.
You pull hard, releasing a dark arrow at Patrolling guard's chest.
Patrolling guard shakes off the effects of the arrow.
You nock a powdered arrow to your bow string.
Patrolling guard regains consciousness.
Patrolling guard misses you.
Panda enters.
Patrolling guard attacks Panda.
Panda hits Patrolling guard.
You draw back the bow, ready to shoot.
Patrolling guard misses Panda.
Panda leaves north.
You blast Patrolling guard's neck with a precisely shot powdered arrow!
You nock a powdered arrow to your bow string.
You draw back the bow, ready to shoot.
Patrolling guard misses you.
[ Gondor's Vengeance ] Micrus: will be nice to see new emotes
Panda enters.
You powerfully shoot a powdered arrow at Patrolling guard's chest with deadly force!!
Patrolling guard misses Panda.
Panda hits Patrolling guard hard.
You nock a powdered arrow to your bow string.
You draw back the bow, ready to shoot.
You powerfully shoot a powdered arrow at Patrolling guard's chest with deadly force!!
Patrolling guard misses Panda.
$yea, it's the ivory bow, changed name
[ Gondor's Vengeance ] Negev: yea, it's the ivory bow, changed name
<=HP:230 EP:207=>*ROH* Panda leaves out.
You nock a mallorn arrow to your bow string.
Patrolling guard hits you.
You draw back the bow, ready to shoot.
Patrolling guard misses you.
You powerfully shoot a mallorn arrow at Patrolling guard's leg with deadly force!!
Patrolling guard misses you.
[ Gondor's Vengeance ] Micrus: okie
$i like the new emotes
[ Gondor's Vengeance ] Negev: i like the new emotes
<=HP:225 EP:204=>*ROH* You nock a mallorn arrow to your bow string.
You draw back the bow, ready to shoot.
Patrolling guard misses you.
$they are hot
[ Gondor's Vengeance ] Negev: they are hot
<=HP:226 EP:202=>*ROH* You pull hard, releasing a mallorn arrow at Patrolling guard's foot.
Patrolling guard hits you very hard.
You nock a dark arrow to your bow string.
You draw back the bow, ready to shoot.
Patrolling guard hits you.
You pull hard, releasing a dark arrow at Patrolling guard's neck.
Patrolling guard falls asleep from the poison on the arrow!
Patrolling guard falls to the ground.
You nock a dark arrow to your bow string.
You draw back the bow, ready to shoot.
sh
Patrolling guard doesn't look so great.
--Patrolling guard-- DLSG --Patrolling guard-- DLSG --Patrolling guard-- DLSG --Patrolling guard--
 DLSG
Patrolling guard has 3 arrows lodged in him.
<=HP:210 EP:202=>*ROH* You aim carefully and send a dark arrow soaring toward Patrolling guard's
 neck!
Patrolling guard shakes off the effects of the arrow.
Patrolling guard regains consciousness.
Patrolling guard hits you.
$i think i crit already
[ Gondor's Vengeance ] Negev: i think i crit already
<=HP:206 EP:199=>*ROH* You nock a mallorn arrow to your bow string.
You draw back the bow, ready to shoot.
Patrolling guard misses you.
You blast Patrolling guard's neck with a precisely shot mallorn arrow!
Patrolling guard misses you.
You nock a mallorn arrow to your bow string.
Patrolling guard misses you.
^ (OOC) Mute: 5d
You draw back the bow, ready to shoot.
You powerfully shoot a mallorn arrow at Patrolling guard's chest with deadly force!!
Patrolling guard misses you.
You nock a mallorn arrow to your bow string.
You draw back the bow, ready to shoot.
Patrolling guard misses you.
sh
Patrolling guard is near death.
--Patrolling guard-- NEAR DEATH! --Patrolling guard-- NEAR DEATH! --Patrolling guard-- NEAR DEATH!
Patrolling guard has 6 arrows lodged in him.
<=HP:207 EP:200=>*ROH* You powerfully shoot a mallorn arrow at Patrolling guard's head with deadly
 force!!
You nock a mallorn arrow to your bow string.
Patrolling guard falls to the ground.
Patrolling guard is bleeding to death and needs to be bandaged!
k
You decide to put Patrolling guard out of his misery.
<=HP:207 EP:200=>*ROH* You killed Patrolling guard.
Patrolling guard has died.
gp
There is no pack here.
<=HP:207 EP:200=>*ROH* 
ga
a Dunlending short sword : Your hands are full!
Failed.
 : Ok.
 : Ok.
 : Ok.
<=HP:207 EP:200=>*ROH* 
sa
Do: starting commands.
<=HP:207 EP:200=>*ROH* You find five arrows.
<=HP:207 EP:199=>*ROH* You find seven arrows.
<=HP:207 EP:198=>*ROH* Do: Commands completed.
<=HP:207 EP:198=>*ROH* ^ (OOC) Duncan hopes so:P
fa
You find a damaged arrow in a leather archer's quiver.
You use your fletching skill to repair 8 arrows.
<=HP:207 EP:198=>*ROH* 
i
Gold: 55               Encumbrance: unencumbered        
You are carrying the following on your person:
*A carven recurve ivory bow (wielded).
*A pair of mail pants (worn).
*An ornately carved warg-head pipe.
*A cloak of Gondor (worn).
*A leather archer's quiver [46 arrows] (worn).
<=HP:207 EP:198=>*ROH* 
ga
a Dunlending short sword : Your hands are full!
Failed.
<=HP:207 EP:198=>*ROH* 
sb
You remove the arrow from the bow, and put it in your quiver.
You hang your bow across your back.
Ok.
<=HP:207 EP:198=>*ROH* 
ga
a Dunlending short sword : Ok.
You wield a Dunlending short sword.
<=HP:207 EP:198=>*ROH* 
ga
There is nothing in the corpse to get.
<=HP:207 EP:198=>*ROH* 
i
Gold: 55               Encumbrance: unencumbered        
You are carrying the following on your person:
 A Dunlending short sword (wielded).
*A carven recurve ivory bow.
*A pair of mail pants (worn).
*An ornately carved warg-head pipe.
*A cloak of Gondor (worn).
*A leather archer's quiver [47 arrows] (worn).
<=HP:208 EP:199=>*ROH* ^ (OOC) Arawn: Legend Drazhar
ne
    There are a number of tents here, and it seems as
though the path wasn't meant to be a path at all, just
that all of the tents have parted in either direction,
providing a path to the east.  The path is grass, and
is somewhat narrow.  To the east is the main tent where the
soldiers stay, and to the southwest is the center of the
camp.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east and southwest.
<=HP:208 EP:199=>*ROH* 
e
A soldier with a ladder comes by, and sets the ladder up next to the
hanging light. He stands upon the ladder, and lights the lamp using a piece
of flint and steel. He folds up the ladder, and wanders off into the night.
    This is the tent that many of the soldiers stayed in.  Now it
is deserted, with no soldiers to fill it, and has a dreary, yet peaceful
air about it.  There are two cases in the room, and they once contained
weapons and armours, and they are very sturdy cases.  A wooden sign is
standing between them.  You can barely smell some various polishing
oils, and also a rank odor of unwashed clothing.  You can hear a light
wind from outside the tent, which makes the walls flutter a bit.  Many
hammocks are spread about, but all are unoccupied.  All the occupants of
the tent have lost their lives, at the Battle of Hornburg.
    The only obvious exit is west.
 Cardulok the quartermaster
 A trash can
 A lamp [lit] {above you}
<=HP:208 EP:199=>*ROH* 
i
Gold: 55               Encumbrance: unencumbered        
You are carrying the following on your person:
 A Dunlending short sword (wielded).
*A carven recurve ivory bow.
*A pair of mail pants (worn).
*An ornately carved warg-head pipe.
*A cloak of Gondor (worn).
*A leather archer's quiver [47 arrows] (worn).
<=HP:208 EP:199=>*ROH* 
sell sword
You remove a Dunlending short sword.
a Dunlending short sword : That exceeds my budget. You get 100 gold.
Cardulok tells you: Thanks for your business!  Please come again.
<=HP:208 EP:199=>*ROH* 
i
Gold: 155              Encumbrance: unencumbered        
You are carrying the following on your person:
*A carven recurve ivory bow.
*A pair of mail pants (worn).
*An ornately carved warg-head pipe.
*A cloak of Gondor (worn).
*A leather archer's quiver [47 arrows] (worn).
<=HP:208 EP:199=>*ROH* 
l bow
    It is obvious by looking at the ivory limb of this recurve bow that
it is not elven made.  However, it is no less magnificent.  The tips of
the bow are adorned with embossed silver caps encrusted with many shiny
jewels, and the string is made with the finest quality flax.  The ivory
used to shape this glorious bow no doubt came from the tusk of a young
mumak.  The limb is smooth and polished to a high gloss and it has been
painstakingly carved along its entire length with scenes of animals and
vines.  This is indeed a bow fit for a king!
There is nothing currently nocked on the bow.
<=HP:208 EP:199=>*ROH* 
w
    There are a number of tents here, and it seems as
though the path wasn't meant to be a path at all, just
that all of the tents have parted in either direction,
providing a path to the east.  The path is grass, and
is somewhat narrow.  To the east is the main tent where the
soldiers stay, and to the southwest is the center of the
camp.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east and southwest.
<=HP:208 EP:199=>*ROH* 
who
                                     The Two Towers
Detrid Ruazair the dunedain Warlord (Angelic)                                             (free)  
Negev Quidran the dunedain Deadly Shot (Angelic)                                          (free)  
Micrus the dunedain Marksman of Gondor                                                    (free)  
Esteban Fiago, the dunedain Deathmaster (Angelic)                                  (guildmaster)  
Total friends and enemies and guildmates: 4
Total users: 55
<=HP:208 EP:199=>*ROH* ^ (OOC) Esteban: ick! :P
sw
    You stand in the middle of the camp.  A light breeze flows through
your hair.  To the west, you can see the faint outline of a pole.  There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here.  Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, out, northeast, northwest, north and
west.
 Corpse of Patrolling guard
 A guard sleeps here, pretending to watch over the flag
 A flag pole
<=HP:208 EP:199=>*ROH* ^ (OOC) Alkath: legend arawn
comm hist
Last 40 comms are:
[733] [10:53] ^ (OOC) Shardik: Most webcomics are not funny :(
[734] [10:53] ^ (OOC) Flyden: Sinfest is funny
[735] [10:53] ^ (OOC) Hurin: This one is hilarious
[736] [10:54] ^ (OOC) Hurin: Sample:
      http://www.giantitp.com/comics/oots0022.html
[737] [10:56] ^ (OOC) Flyden: Hmm, quite funny
[738] [10:56] ^ (OOC) Hurin: I warn you, it's bloody addictive :p
[739] [10:58] ^ (OOC) Champ: xkcd is funny.
[740] [10:58] ^ (OOC) Hurin: What's xkcd?
[741] [10:59] ^ (OOC) Champ: xkcd.com (web comics)
[742] [11:00] ^ (OOC) Flyden: Anyone read Sinfest here?
[743] [11:02] ^ (OOC) Arete cheers loudly, for no apparently reason
      except to be very cheerful.
[744] [11:02] ^ (OOC) Duncan laughs
[745] [11:03] ^ (OOC) Flyden: We need a new profession, Bard!
[746] [11:04] ^ (OOC) Jakar: What is this, EotW?
[747] [11:04] ^ (OOC) Arawn: What skillset would a bard have Flyden?
[748] [11:04] ^ (OOC) Flyden: Annoy
[749] [11:09] ^ (OOC) Mute: well for starters, they could go to an inn,
      type a command for free gold
[750] [11:09] ^ (OOC) Mute: then maybe we could give them a useless
      juggling ability
[751] [11:10] ^ (OOC) Flyden: I think the bard joke only applies for
      those who bother to read the comic Hurin posted
[752] [11:10] ^ (OOC) Hurin: The level 20 Bard title would be Boffo.
[753] [11:16] ^ (OOC) Hurin: I wish all hobbits were like Belkar :(
[754] [11:16] ^ (OOC) Arete is a great hobbit.
[755] [11:21] ^ (OOC) Flyden: Arete is my favorite hobbit
[756] [11:34] ^ (OOC) Alkath checks his pulse, afraid that he perhaps
      has been flatlined.
[757] [11:35] ^ (OOC) Klouse: All in due time, all in due time...
[758] [11:36] ^ (OOC) Etrius: Is that the real Klouse? :P
[759] [11:36] ^ (OOC) Klouse: Fo sho...no imitations here.
[760] [11:37] ^ (OOC) Etrius: The last one was an imposter!
--More--(70%  line 35 of 50)--
You feel the poison burn as it courses through your veins.  You feel weaker.
You sweat profusely as the poison pumps through your veins.
[761] [11:37] ^ (OOC) Klouse: Not my fault people can't hold up my
      Broadshaft.
[762] [11:41] ^ (OOC) Alkath: Klouse, know if da Doc will return? I
      miss him.
[763] [11:42] ^ (OOC) Klouse: Nah, he is getting his pvp gear on wow
[764] [11:46] ^ (OOC) Alkath: :(
[765] [11:53] ^ (OOC) Duncan: Does anyone know what is the age required
      to racechange?
[766] [11:53] ^ (OOC) Arete: 3d
[767] [12:18] ^ (OOC) Drazhar: legend xafer
[768] [12:19] ^ (OOC) Mute: 5d
[769] [12:20] ^ (OOC) Duncan hopes so:P
[770] [12:20] ^ (OOC) Arawn: Legend Drazhar
[771] [12:20] ^ (OOC) Esteban: ick! :P
[772] [12:20] ^ (OOC) Alkath: legend arawn
<=HP:172 EP:199=>*ROH* 
ll arawn
Arawn the dunlending Chieftain (Shadowspawn of Mordor) 
On for:  3h 9m 9s                         Gender: male
Age: 23d 5h 29m 42s                       
Can be mailed: Arawn@CirithUngol
Arawn is a servant of the Dark Lord.
<=HP:172 EP:199=>*ROH* ^ (OOC) Esteban: legend alkath
You sweat profusely as the poison pumps through your veins.
^ (OOC) Rehsif: legend esteban
ll drazhar
The ghost of Drazhar
On for:  27m 18s                          
Age: 0s                                   
Drazhar is a servant of the Dark Lord.
<=HP:153 EP:200=>*ROH* ^ (OOC) Urban: stfu
^ (OOC) Esteban has died.
^ (OOC) Duncan: legend random ainu:P
Kelos enters.
Panda enters.
Kelos pulls on one side of the rope until the flag is within reaching distance.
Panda leaves northwest.
^ (OOC) Timbia: was gonna say, lol
wb
Do: starting commands.
<=HP:154 EP:201=>*ROH* You wield your ivory bow.
<=HP:154 EP:201=>*ROH* You nock a mallorn arrow to your bow string.
<=HP:154 EP:201=>*ROH* You draw back the bow, ready to shoot.
<=HP:154 EP:201=>*ROH* Do: Commands completed.
<=HP:154 EP:201=>*ROH* 
l
    You stand in the middle of the camp.  A light breeze flows through
your hair.  To the west, you can see the faint outline of a pole.  There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here.  Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, out, northeast, northwest, north and
west.
 Kelos Halhigilion the silvan Wolf Spirit (Angelic)
 Corpse of Patrolling guard
 A guard sleeps here, pretending to watch over the flag
 A flag pole
<=HP:154 EP:201=>*ROH* You sweat profusely as the poison pumps through your veins.
kk
You woke the guard from his little nap.  
Now he's going to be mad!
You attack Flag guard.
<=HP:135 EP:201=>*ROH* You powerfully shoot a mallorn arrow at Flag guard's hand with deadly force!!
You sweat profusely as the poison pumps through your veins.
You nock a powdered arrow to your bow string.
You draw back the bow, ready to shoot.
You powerfully shoot a powdered arrow at Flag guard's chest with deadly force!!
Flag guard misses you.
Kelos says in Westron: Need help?
^ (OOC) Timbia: but then i didn't see any online :(
Panda enters.
Panda leaves east.
Panda enters.
You nock a powdered arrow to your bow string.
Flag guard grazes you.
Panda leaves out.
You draw back the bow, ready to shoot.
You pull hard, releasing a powdered arrow at Flag guard's foot.
Flag guard misses you.
You sweat profusely as the poison pumps through your veins.
^ (OOC) Esteban: legend sir isaac newton
You nock a mallorn arrow to your bow string.
Flag guard misses you.
You draw back the bow, ready to shoot.
You pull hard, releasing a mallorn arrow at Flag guard's shoulder.
You nock a dark arrow to your bow string.
Flag guard misses you.
<=HP:96 EP:202=>*ROH* You draw back the bow, ready to shoot.
Flag guard misses you.
nw
    Here is a path leading through a row of tents up to the infirmary.
The infirmary is where wounded soldiers go to recover, and to see
the pretty nurse.  There is a scattered row of tents along the path,
leading to the infirmary, and they are all empty.  Whoever the occupants
are, must either be dead like the soldiers, or have gone away.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are north and southeast.
<=HP:96 EP:202=>*ROH* 
n
    The camp infirmary has a mixed smell about it, of both cleanliness
and various healing herbs.  Hammocks are positioned around the outside
edge of the infirmary, some occupied by wounded soldiers.  These troops
don't look too happy about being hurt, or about being here.  Perhaps
this place would be much busier if anyone had returned from the Battle
of Hornburg at Helm's Deep.
    The only obvious exit is south.
 A wounded soldier [2]
 The camp nurse
 A lamp [lit] {above you}
<=HP:96 EP:202=>*ROH* 
r
Healer heals you for 20 gold.
<=HP:118 EP:224=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:118 EP:224=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<
r
=HP:118 EP:224=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:118 EP:224=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:118 EP:224=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:118 EP:224=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:118 EP:224=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:118 EP:224=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:118 EP:224=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:118 EP:224=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:118 EP:224=>*ROH* 
r
Healer heals you for 20 gold.
<=HP:139 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:139 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:139 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:139 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:139 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:139 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:139 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:139 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:139 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:139 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:139 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:139 EP:230=>*ROH* 
r
Healer heals you for 20 gold.
<=HP:161 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:161 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:161 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:161 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:161 EP:230=>*ROH* Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:161 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:161 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:161 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:161 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:161 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:161 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:161 EP:230=>*ROH* 
r
Healer heals you for 20 gold.
<=HP:200 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:200 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:200 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:200 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:200 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:200 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:200 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:200 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:200 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:200 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:200 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:200 EP:230=>*ROH* 
r
Healer heals you for 20 gold.
<=HP:230 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:230 EP:230=>*ROH* 
r
Edala says: Just hold on a second please, I'm busy healing someone.
<=HP:230 EP:230=>*ROH* 
se
You can't go that way!
<=HP:230 EP:230=>*ROH* You sweat profusely as the poison pumps through your veins.
s
    Here is a path leading through a row of tents up to the infirmary.
The infirmary is where wounded soldiers go to recover, and to see
the pretty nurse.  There is a scattered row of tents along the path,
leading to the infirmary, and they are all empty.  Whoever the occupants
are, must either be dead like the soldiers, or have gone away.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are north and southeast.
<=HP:211 EP:230=>*ROH* ^ (OOC) Mute: sir isaac newten you mean
se
    You stand in the middle of the camp.  A light breeze flows through
your hair.  To the west, you can see the faint outline of a pole.  There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here.  Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, out, northeast, northwest, north and
west.
 Kelos Halhigilion the silvan Wolf Spirit (Angelic)
 Corpse of Patrolling guard
 An angry woken guard
 A flag pole
<=HP:211 EP:230=>*ROH* You are too busy to make an attack!
Flag guard misses you.
You shoot Flag guard in the foot with a dark arrow.
Flag guard falls asleep from the poison on the arrow!
Flag guard falls to the ground.
You nock a mallorn arrow to your bow string.
You sweat profusely as the poison pumps through your veins.
'how did i get poisoned
You say in Westron: how did i get poisoned
<=HP:194 EP:230=>*ROH* You draw back the bow, ready to shoot.
You fire off a mallorn arrow but miss.
'wtf
You say in Westron: wtf
<=HP:194 EP:230=>*ROH* You nock a mallorn arrow to your bow string.
You draw back the bow, ready to shoot.
Flag guard regains consciousness.
Flag guard misses you.
You blast Flag guard's neck with a precisely shot mallorn arrow!
You nock a mallorn arrow to your bow string.
Flag guard misses you.
sh
Flag guard is in average shape.
--Flag guard-- AVERAGE --Flag guard-- AVERAGE --Flag guard-- AVERAGE --Flag guard--
Flag guard has 5 arrows lodged in him.
<=HP:194 EP:230=>*ROH* Kelos says in Westron: Using dark arrows on NPC's?
You draw back the bow, ready to shoot.
Flag guard hits you.
Panda enters.
Panda leaves northeast.
You powerfully shoot a mallorn arrow at Flag guard's foot with deadly force!!
You nock a dark arrow to your bow string.
Flag guard misses you.
You sweat profusely as the poison pumps through your veins.
You draw back the bow, ready to shoot.
You powerfully shoot a dark arrow at Flag guard's leg with deadly force!!
Flag guard shakes off the effects of the arrow.
You nock a dark arrow to your bow string.
Flag guard misses you.
Panda enters.
'shrug
You say in Westron: shrug
<=HP:169 EP:230=>*ROH* Panda leaves northwest.
You draw back the bow, ready to shoot.
You aim carefully and send a dark arrow soaring toward Flag guard's foot!
Flag guard shakes off the effects of the arrow.
Flag guard grazes you.
'new bow
You say in Westron: new bow
<=HP:166 EP:230=>*ROH* Panda enters.
You nock a powdered arrow to your bow string.
You draw back the bow, ready to shoot.
Flag guard misses you.
Kelos gets the idea in his thick skull and gives an 'AH' of comprehension.
You pull hard, releasing a powdered arrow at Flag guard's chest.
You nock a mallorn arrow to your bow string.
Flag guard misses you.
Kelos looks at you.
^ (OOC) Esteban: well, its newton in turkish, didnt know its engligh
     typo :P
Panda leaves out.
You draw back the bow, ready to shoot.
You pull hard, releasing a mallorn arrow at Flag guard's arm.
Flag guard misses you.
'i just grabbed what was in the armoury
You say in Westron: i just grabbed what was in the armoury
<=HP:166 EP:230=>*ROH* Kelos gets the idea in his thick skull and gives an 'AH' of comprehension.
lol
You laugh out loud.
<=HP:166 EP:230=>*ROH* You nock a dark arrow to your bow string.
You draw back the bow, ready to shoot.
Flag guard misses you.
You sweat profusely as the poison pumps through your veins.
$wtf
[ Gondor's Vengeance ] Negev: wtf
<=HP:147 EP:227=>*ROH* 
$wtf
You don't really want to spam us like that, do you?
<=HP:147 EP:227=>*ROH* Kelos grins ever so slightly.
You shoot Flag guard in the arm with a dark arrow.
Flag guard falls asleep from the poison on the arrow!
Flag guard falls to the ground.
You nock a mallorn arrow to your bow string.
$i'm poisoned
[ Gondor's Vengeance ] Negev: i'm poisoned
<=HP:147 EP:224=>*ROH* You draw back the bow, ready to shoot.
You powerfully shoot a mallorn arrow at Flag guard's stomach with deadly force!!
Kelos reaches up, unties the flag from the rope, and takes it.
Guard screams:  STOP!  Return that flag immediately!
Flag guard attacks Kelos.
Kelos gets a flag into an Orc courier pack.
Kelos sticks the tusk into Flag guard nearly driving the point through his body.
You nock a mallorn arrow to your bow string.
Flag guard regains consciousness.
Flag guard misses Kelos.
You sweat profusely as the poison pumps through your veins.
[ Gondor's Vengeance ] Esteban: eh?
Kelos lunges futilely at Flag guard.
You draw back the bow, ready to shoot.
You blast Flag guard's foot with a precisely shot mallorn arrow!
Flag guard misses Kelos.
sh
Flag guard is near death.
--Flag guard-- NEAR DEATH! --Flag guard-- NEAR DEATH! --Flag guard-- NEAR DEATH!
Flag guard has 10 arrows lodged in him.
<=HP:131 EP:225=>*ROH* Kelos uses the tusk to rip Flag guard sending gouts of blood flying.
You nock a mallorn arrow to your bow string.
Flag guard grazes Kelos.
Kelos leaves out.
You draw back the bow, ready to shoot.
Flag guard misses you.
$some how i'm poisoned
[ Gondor's Vengeance ] Negev: some how i'm poisoned
<=HP:131 EP:222=>*ROH* You pull hard, releasing a mallorn arrow at Flag guard's stomach.
You nock a mallorn arrow to your bow string.
You killed Flag guard.
Flag guard has died.
sb
You remove the arrow from the bow, and put it in your quiver.
You hang your bow across your back.
Ok.
<=HP:131 EP:222=>*ROH* 
gp
There is no pack here.
<=HP:131 EP:222=>*ROH* 
ga
^ (OOC) Isaac: I'm not related.
ga
 : Ok.
 : Ok.
 : Ok.
some gold coins : Ok.
<=HP:131 EP:222=>*ROH* You see more than one corpse.  Using the first of the following:
  on the ground : corpse of Flag guard
  on the ground : the somewhat decayed remains of Patrolling guard
There is nothing in the corpse to get.
<=HP:131 EP:222=>*ROH* ^ (OOC) Shardik: It's Newton in English too. Forgive Mute, he's still
     learning.
You put 45 gold in your pockets.
ga
You see more than one corpse.  Using the first of the following:
  on the ground : corpse of Flag guard
  on the ground : the somewhat decayed remains of Patrolling guard
There is nothing in the corpse to get.
<=HP:131 EP:222=>*ROH* You sweat profusely as the poison pumps through your veins.
ga
You see more than one corpse.  Using the first of the following:
  on the ground : corpse of Flag guard
  on the ground : the somewhat decayed remains of Patrolling guard
There is nothing in the corpse to get.
<=HP:111 EP:222=>*ROH* 
i
Gold: 100              Encumbrance: unencumbered        
You are carrying the following on your person:
*A carven recurve ivory bow.
*A pair of mail pants (worn).
*An ornately carved warg-head pipe.
*A cloak of Gondor (worn).
*A leather archer's quiver [31 arrows] (worn).
<=HP:111 EP:222=>*ROH* 
sa
Do: starting commands.
<=HP:111 EP:222=>*ROH* You find six arrows.
<=HP:111 EP:221=>*ROH* You find ten arrows.
<=HP:111 EP:220=>*ROH* Do: Commands completed.
<=HP:111 EP:220=>*ROH* 
fa
You find a damaged arrow in a leather archer's quiver.
You use your fletching skill to repair 11 arrows.
<=HP:111 EP:220=>*ROH* 
ga
You see more than one corpse.  Using the first of the following:
  on the ground : corpse of Flag guard
  on the ground : the somewhat decayed remains of Patrolling guard
There is nothing in the corpse to get.
<=HP:111 EP:220=>*ROH* 
i
Gold: 100              Encumbrance: unencumbered        
You are carrying the following on your person:
*A carven recurve ivory bow.
*A pair of mail pants (worn).
*An ornately carved warg-head pipe.
*A cloak of Gondor (worn).
*A leather archer's quiver [47 arrows] (worn).
<=HP:111 EP:220=>*ROH* The corpse completely rots away.
lower flag
The lanyard is down already and the flag is missing.
<=HP:112 EP:221=>*ROH* Someone enters.
get flag
Darkness surrounds you.
Get what?  You can't see anything.
<=HP:112 EP:221=>*ROH* Someone leaves north.
nw
    Here is a path leading through a row of tents up to the infirmary.
The infirmary is where wounded soldiers go to recover, and to see
the pretty nurse.  There is a scattered row of tents along the path,
leading to the infirmary, and they are all empty.  Whoever the occupants
are, must either be dead like the soldiers, or have gone away.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are north and southeast.
<=HP:112 EP:221=>*ROH* 
se
    You stand in the middle of the camp.  A light breeze flows through
your hair.  To the west, you can see the faint outline of a pole.  There
are paths to the northwest and northeast and tents to the east and north.
There is a flag pole here.  Since the flag that flies on this pole is of
great symbolic importance to the soldiers, it is usually guarded.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, out, northeast, northwest, north and
west.
 Corpse of Flag guard
 A flag pole
<=HP:112 EP:221=>*ROH* You sweat profusely as the poison pumps through your veins.
out
    This is the entrance to a camp set up by the Dunlending renegades.
You can spot a flag from here, and the make-shift fence
that was constructed to keep unwanted visitors out of
the camp, has large spikes jutting out in all directions.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are south, enter and west.
<=HP:93 EP:221=>*ROH* Alexa tells you: a smoothly polished white ring is now on sale as lot 312,
     minimum bid 200 gold Fresh
w
    This is the area west of the entrance to the Dunlending camp.
The make-shift fence is standing erect, and is approximately eight
feet high.  The spikes seem to be more sparsely set, and although
you wouldn't attempt to climb it, you think that if it were possible,
you could walk up it, and safely avoid the spikes.  The grass grows
high near the fence, with mixed weeds.  It also seems a bit peculiar.
On the other side of the fence, is a pole, which seems to be set
about three feet from the fence, and it offers some support.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east and west.
 A messenger from Edoras
 A bowl with a lid [3]
 A wooden shield
 A brand (burned out)
<=HP:93 EP:221=>*ROH* 
w
    You stand on the rolling hills of Rohan that have most recently
been defiled by bloodshed and loss.  You can see signs of a camp to
the east housing the few remaining disillusioned Dunlending soldiers
that gave their aid to Saruman foolishly.  Battered, broken, and scattered
they have conglomerated here to lick their wounds.
The Tower of Orthanc is northwest.
The River Isen is west.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    There is water to the southwest, north and west.
    The only obvious exits are east and south.
<=HP:93 EP:221=>*ROH* 
w
You can't go that way!
<=HP:93 EP:221=>*ROH* 
teanz1
What?
<=HP:93 EP:221=>*ROH* Kelos enters.
Kelos leaves south.
do w,10s,13e,5s
Do: starting commands.
Large command count!  Forcing 'brief' mode.
<=HP:93 EP:221=>*ROH* You can't go that way!
<=HP:93 EP:221=>*ROH* Rohan Lowlands(e, s and n) [sw, nw and w]
<=HP:93 EP:221=>*ROH* The Great West Road(e, s, n, se and w) [sw, nw and w]
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s and n) [sw, nw and w]
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s and n) [sw, nw and w]
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s and n) [sw, nw and w]
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s and n) [nw and w]
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s, n and w) [nw]
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s, n and w)
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s, n and w)
<=HP:93 EP:221=>*ROH* The White Mountains(e, n, w and se)
<=HP:93 EP:221=>*ROH* Rocky Ground(e, s, n and w)
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s, n and w)
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s, n and w)
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s, n and w)
<=HP:93 EP:221=>*ROH* The Great West Road(e, s, nw, n, se and w)
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s, n and w)
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s, n and w)
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s, n and w)
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s, n and w)
<=HP:93 EP:221=>*ROH* 
travelto osgiliath quickly
Rohan Plains(e, s, n and w)
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s, n and w)
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s, n and w)
<=HP:93 EP:221=>*ROH* Rohan Plains(e, s, n and w)
<=HP:93 EP:221=>*ROH* You sweat profusely as the poison pumps through your veins.
Rohan Plains(e, s, n and w)
<=HP:76 EP:221=>*ROH* Rohan Plains(e, s, n and w) [se]
<=HP:76 EP:221=>*ROH* Rohan Plains(s, n and w) [e and s]
<=HP:76 EP:221=>*ROH* Approaching Edoras(e, s, n and w) [sw and ne]
<=HP:76 EP:221=>*ROH* The north gate(e, s, n and w) [n and w]
 A liriope flower
 Orphanne the dunedain Warlock (Angelic)
 Aaganara Gehal the sindar Conjuror (Heroic)
 A signpost
 A hitching post
 A guard stands watch over the gate [2]
<=HP:76 EP:221=>*ROH* Do: Commands completed.
<=HP:76 EP:221=>*ROH* Verbose mode.
<=HP:76 EP:221=>*ROH* Travelto: Journey begun!  Press return or type any command to stop.
<=HP:76 EP:221=>*ROH* Approaching Edoras(e, s, n and w) [sw and ne]
<=HP:76 EP:221=>*ROH* The Great West Road(e, s and w) [ne, n and w]
<=HP:76 EP:221=>*ROH* The Great West Road(e, s, se and w) [ne, nw and n]
<=HP:76 EP:221=>*ROH* The Great West Road(e, s, nw, n, se and w)
<=HP:76 EP:221=>*ROH* The Great West Road(e, s, nw, n, se and w)
<=HP:76 EP:218=>*ROH* The Great West Road(e, s, nw, n, se and w)
<=HP:76 EP:218=>*ROH* The Great West Road(e, s, nw, n and w)
<=HP:76 EP:218=>*ROH* The Great West Road(e, s, n and w)
<=HP:76 EP:218=>*ROH* The Great West Road(e, s, n and w)
<=HP:76 EP:218=>*ROH* The Great West Road(e, s, n, se and w)
<=HP:76 EP:218=>*ROH* The Great West Road(e, s, nw, n, se and w)
<=HP:76 EP:218=>*ROH* The Great West Road(e, s, nw, n, se and w)
<=HP:76 EP:218=>*ROH* The Great West Road(e, s, nw, n, se and w)
<=HP:76 EP:218=>*ROH* You sweat profusely as the poison pumps through your veins.
The Great West Road(e, s, nw, n and w)
<=HP:55 EP:218=>*ROH* The Great West Road(e, s, n and w)
<=HP:55 EP:215=>*ROH* The Great West Road(e, s, n and w)
<=HP:55 EP:215=>*ROH* The Great West Road(e, s, n and w)
<=HP:55 EP:215=>*ROH* The Great West Road(e, s, n, se and w)
<=HP:55 EP:215=>*ROH* The Great West Road(e, s, nw, n, se and w)
<=HP:55 EP:215=>*ROH* The Great West Road(e, s, nw, n and w)
<=HP:55 EP:215=>*ROH* The Great West Road(e, s, n and w)
<=HP:55 EP:215=>*ROH* The Great West Road(e, s, n and w)
<=HP:55 EP:215=>*ROH* The Great West Road(e, s, n, se and w)
<=HP:55 EP:215=>*ROH* The Great West Road(e, s, nw, n, se and w)
<=HP:55 EP:215=>*ROH* The Great West Road(e, s, nw, n and w)
<=HP:55 EP:212=>*ROH* The Great West Road(e, s, n, se and w) [e and se]
<=HP:55 EP:212=>*ROH* The Mering Stream(e, ne, s, n and w) [ne and s]
<=HP:55 EP:212=>*GON* The Great West Road(sw, e, ne, s, n and w) [sw, ne, n and w]
<=HP:55 EP:212=>*GON* The Great West Road(e, s, nw, n and w) [nw and n]
<=HP:55 EP:212=>*GON* The Great West Road(e, s, nw, n, se and w) [nw]
<=HP:55 EP:212=>*GON* The Great West Road(e, s, n, se and w)
<=HP:55 EP:212=>*GON* The Great West Road(e, s, nw, n and w)
<=HP:55 EP:212=>*GON* The Great West Road(e, s, n and w)
<=HP:55 EP:212=>*GON* The Great West Road(e, s, n and w)
<=HP:55 EP:212=>*GON* The Great West Road(e, s, n, se and w)
<=HP:55 EP:209=>*GON* The Great West Road(e, s, nw, n and w)
<=HP:56 EP:210=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:210=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:210=>*GON* The Great West Road(e, s, n, se and w)
<=HP:56 EP:210=>*GON* The Great West Road(e, s, nw, n and w)
<=HP:56 EP:210=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:210=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:210=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:210=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:210=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:207=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:207=>*GON* The Great West Road(e, s, n, se and w)
<=HP:56 EP:207=>*GON* The Great West Road(e, s, nw, n and w)
<=HP:56 EP:207=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:207=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:207=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:207=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:207=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:207=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:207=>*GON* The Great West Road(e, s, n, se and w)
<=HP:56 EP:204=>*GON* The Great West Road(e, s, nw, n and w)
<=HP:56 EP:204=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:204=>*GON* 
$frig
Travelto: aborted!  Type 'travelto resume' to continue.
[ Gondor's Vengeance ] Negev: frig
<=HP:56 EP:201=>*GON* 
travelto resume
Travelto: resuming journey.
<=HP:56 EP:201=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:201=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:201=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:201=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:201=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:201=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:201=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:201=>*GON* The Great West Road(e, ne, s, n and w)
<=HP:56 EP:198=>*GON* The Great West Road(e, s, n, se and w)
<=HP:56 EP:198=>*GON* The Great West Road(e, s, nw, n, se and w)
<=HP:56 EP:198=>*GON* The Great West Road(e, s, nw, n and w)
<=HP:56 EP:198=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:198=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:198=>*GON* The Great West Road(e, s, n and w)
<=HP:56 EP:198=>*GON* The Plains(e, s, n and w)
<=HP:56 EP:198=>*GON* The Plains(e, s, n and w)
<=HP:56 EP:198=>*GON* West of Osgiliath(e, sw, s, n and w) [ne and se]
 A brand (burned out)
 A signpost
 A hitching post
Travelto: Destination reached!
<=HP:56 EP:198=>*SOR* 
do 6w,3n,path,n,part ferns
Do: starting commands.
<=HP:56 EP:198=>*SOR*     You are wandering through the golden-tinted plains of Anórien.  Even
though the world is covered by the shroud of shadow coming from Mordor,
the grass here still bears the colour that made people call these plains
Anórien, the Sun-Land.
You see Amon Din northwest.
The Southward Road continues south.
The ruined city of Osgiliath is east.
A dark cloud hangs over Minas Tirith, to the southwest.
A dark ominous cloud covers everything here.
    The only obvious exits are east, south, north and west.
<=HP:56 EP:198=>*GON*     You are wandering through the golden-tinted plains of Anórien.  Even
though the world is covered by the shroud of shadow coming from Mordor,
the grass here still bears the colour that made people call these plains
Anórien, the Sun-Land.
You see Amon Din northwest.
The Southward Road continues southeast.
A grassy field is north.
A dark cloud hangs over Minas Tirith, to the south.
The Great West Road continues west.
A dark ominous cloud covers everything here.
    The only obvious exits are east, south, north and west.
<=HP:56 EP:198=>*GON*     You are travelling along the Great West Road, built to connect
the kingdoms of Rohan and Gondor.  It is the primary route of travel
from Isengard to Minas Tirith.
You see Amon Din northwest.
A dark cloud hangs over Minas Tirith, to the southeast.
The Great West Road continues north and south.
A dark ominous cloud covers everything here.
    The only obvious exits are east, south, north and west.
<=HP:56 EP:198=>*GON*     You are wandering through the golden-tinted plains of Anórien.  Even
though the world is covered by the shroud of shadow coming from Mordor,
the grass here still bears the colour that made people call these plains
Anórien, the Sun-Land.
An old keep is northwest.
You see Amon Din northwest.
A dark cloud hangs over Minas Tirith, to the southeast.
The Great West Road continues east.
A dark ominous cloud covers everything here.
    The only obvious exits are east, south, north and west.
<=HP:56 EP:198=>*GON* The ground here is bare and rocky, with sparse vegetation.
An old keep is north.
You see Amon Din northwest.
A dark cloud hangs over Minas Tirith, to the southeast.
A dark ominous cloud covers everything here.
    The only obvious exits are east, south, north and west.
<=HP:56 EP:198=>*GON*     The beautiful White Mountains are to your southwest.  The mountains
represent the borders of Gondor and are crossable at very few places.
You see Amon Din north.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, north, southeast and west.
<=HP:56 EP:198=>*GON*     You are wandering through the golden-tinted plains of Anórien.  Even
though the world is covered by the shroud of shadow coming from Mordor,
the grass here still bears the colour that made people call these plains
Anórien, the Sun-Land.
An old keep is east.
You see Amon Din north.
A dark cloud hangs over Minas Tirith, to the southeast.
A dark ominous cloud covers everything here.
    The only obvious exits are east, south, north and west.
<=HP:56 EP:198=>*GON*     This is the Drúadan forest. Pine trees grow in abundance and
their needles cover the ground. Drumbeats echo in the distance.
You see Amon Din north.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, south, north and west.
<=HP:56 EP:198=>*GON*     This is the foot of Amon Din where one of the beacons of Gondor
is housed. The beacon shines bright, warning you that WAR is afoot
and Gondor is in dire need. A path leads upwards towards the beacon.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, south, north, path and west.
<=HP:56 EP:198=>*GON*     You stand atop Amon Din. Looking east you see the vast plains
of Anorien. North is the river Anduin and the Misty Mountains while to
the south you see the White city of Minas Tirith where the sights of battle
are clearly present. To the east is a vast cloud of darkness and the
menacing peaks of Mordor.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exits are east, north and path.
 A fiery beacon (burning)
<=HP:56 EP:198=>**     You stand upon one side of Amon Din. There is not
much to see up here except for some moss covered stones
and a patch of vegetation.
The sky is black and the stars shine down brightly.
A crystal clear sky hovers over the world, dotted with a few small clouds.
    The only obvious exit is south.
 A beautiful dark roan horse [packed]
<=HP:56 EP:198=>** You part the ferns, and noticing a small path, decide to take it.
    This small tent is the only break in a heavily-guarded camp 
perimeter.  Two tall dunedain guards stand just behind the narrow 
tent opening, eyes fixed scouring the horizon, looking for anyone 
approaching.  The canvas tent is secured by several makeshift wooden 
poles and stakes, fashioned from tree branches and tied taught with 
tattered rope.  The few tools you expect were used to erect the tent 
are still piled in the back corner of the shelter.  The three side 
flaps of the tent have been raised, allowing a wide range of vision 
into the wilderness.  However, the back flap remains lowered, concealing 
the activity inside the camp.  A folded piece of paper has been tacked 
to one of the tent posts.
    The only obvious exits are south, north and west.
 A tall man guards the entrance [2]
<=HP:56 EP:198=>*GON* Do: Commands completed.
<=HP:56 EP:198=>*GON* 
nw
You can't go that way!
<=HP:56 EP:198=>*GON* 
n
    You enter a large and inviting tent.  The tent has seen a lot of 
traffic and you get the impression that a lot takes place here.  There 
is a board with a lot of information on it off to the side.  The tent 
is well lit by the roof and lanterns on the tables.  Opposite the board,
against the wall, rests a tall table with a small ballot box on it.  
Towards the back of the room is a square table with numerous pieces of 
parchment on it as well as writing utensils.  Seating of sorts adorns the
area making it one of the cozier tents.
To view the guild's hitlist, type 'hitlist'.
You may 'sleep' in this room.
    The only obvious exits are east, south, north, northwest, southeast
and west.
 An empty keg
 Detrid Ruazair the dunedain Warlord (Angelic)
 A brilliant jewel
 Esteban Fiago, the dunedain Deathmaster (Angelic)
 A keg of Mead of Rohan [2]
 A bottle of plum wine
 A wooden ballot box
 The board of Gondor's Vengeance [24 posts]
<=HP:56 EP:198=>*GON* 
drink keg
You see more than one keg.  Using the first of the following:
  on the ground : a keg of Mead of Rohan
  on the ground : a keg of Mead of Rohan
You drink from a keg of Mead of Rohan.
<=HP:66 EP:208=>*GON* 
drink keg
You see more than one keg.  Using the first of the following:
  on the ground : a keg of Mead of Rohan
  on the ground : a keg of Mead of Rohan
You drink from a keg of Mead of Rohan.
<=HP:76 EP:218=>*GON* 
drink keg
You see more than one keg.  Using the first of the following:
  on the ground : a keg of Mead of Rohan
  on the ground : a keg of Mead of Rohan
You are too drunk to drink another drop.
<=HP:76 EP:218=>*GON* You sweat profusely as the poison pumps through your veins.
hp
hp: 56/230
end: 218/230
<=HP:56 EP:218=>*GON* 
'wtf
You say in Westron: wtf
<=HP:56 EP:218=>*GON* ^ (OOC) Mute: forgive my suble joke
'wtf
You say in Westron: wtf
<=HP:56 EP:218=>*GON* 
'wtf
You say in Westron: wtf
<=HP:56 EP:218=>*GON* 
'wtf
You say in Westron: wtf
<=HP:56 EP:218=>*GON* 
l
    You enter a large and inviting tent.  The tent has seen a lot of 
traffic and you get the impression that a lot takes place here.  There 
is a board with a lot of information on it off to the side.  The tent 
is well lit by the roof and lanterns on the tables.  Opposite the board,
against the wall, rests a tall table with a small ballot box on it.  
Towards the back of the room is a square table with numerous pieces of 
parchment on it as well as writing utensils.  Seating of sorts adorns the
area making it one of the cozier tents.
To view the guild's hitlist, type 'hitlist'.
You may 'sleep' in this room.
    The only obvious exits are east, south, north, northwest, southeast
and west.
 An empty keg
 Detrid Ruazair the dunedain Warlord (Angelic)
 A brilliant jewel
 Esteban Fiago, the dunedain Deathmaster (Angelic)
 A keg of Mead of Rohan [2]
 A bottle of plum wine
 A wooden ballot box
 The board of Gondor's Vengeance [24 posts]
<=HP:56 EP:218=>*GON* 
i
YoU aRE MUch tOo DRunK tO TakE iNvenTory.
<=HP:56 EP:218=>*GON* You sweat profusely as the poison pumps through your veins.
nw
    Entering the spacious wagon, you notice several comfortable-looking
chairs you can rest on, or you may take a seat at the bar.
The long, low wooden bar is made of polished oak, and looks
as though it is wiped down often. Numerous kegs stand in the corner,
and the smell of delicious food fills your nostrils. You look
forward to spending a lot of time in here.
For information on what this bar sells, type 'read menu'.
    The only obvious exit is southeast.
 A trash can
 A jovial, bearded barkeeper
<=HP:37 EP:218=>*GON* 
se
    You enter a large and inviting tent.  The tent has seen a lot of 
traffic and you get the impression that a lot takes place here.  There 
is a board with a lot of information on it off to the side.  The tent 
is well lit by the roof and lanterns on the tables.  Opposite the board,
against the wall, rests a tall table with a small ballot box on it.  
Towards the back of the room is a square table with numerous pieces of 
parchment on it as well as writing utensils.  Seating of sorts adorns the
area making it one of the cozier tents.
To view the guild's hitlist, type 'hitlist'.
You may 'sleep' in this room.
    The only obvious exits are east, south, north, northwest, southeast
and west.
 An empty keg
 Detrid Ruazair the dunedain Warlord (Angelic)
 A brilliant jewel
 Esteban Fiago, the dunedain Deathmaster (Angelic)
 A keg of Mead of Rohan [2]
 A bottle of plum wine
 A wooden ballot box
 The board of Gondor's Vengeance [24 posts]
<=HP:37 EP:218=>*GON* 
hp
hp: 43/230
end: 224/230
<=HP:43 EP:224=>*GON* 
'bandage
You say in Westron: bandage
<=HP:43 EP:224=>*GON* 
'bandage
You say in Westron: bandage
<=HP:43 EP:224=>*GON* 
'bandage
^ (OOC) Alkath: subtle mute
You say in Westron: bandage
<=HP:43 EP:224=>*GON* You feel the poison burn as it courses through your veins.  You feel weaker.
'trigger to bandage
You say in Westron: trigger to bandage
<=HP:22 EP:224=>*GON* You feel the poison burn as it courses through your veins.  You feel weaker.
Esteban drops a phial of Roderick's Dream Potion.
Esteban says like a Cuban in Westron: drink
Esteban says like a Cuban in Westron: drink
drink phial
You are too drunk to drink another drop.
<=HP:5 EP:224=>*GON* 
'too drunk
You say in Westron: too drunk
<=HP:5 EP:224=>*GON* Esteban says like a Cuban in Westron: drink phial
'wtf
You say in Westron: wtf
<=HP:5 EP:224=>*GON* 
hp
hp: 11/230
end: 230/230
<=HP:11 EP:230=>*GON* 
<=HP:11 EP:230=>*GON* 
drink phail
You sweat profusely as the poison pumps through your veins.
There is no phail here.
<=HP:-10 EP:230=>*GON* Esteban bandages your wounds.
<=HP:-10 EP:230=>*GON* You have died.
You have a strange feeling.
You can see your own lifeless body from above.
HP:0 EP:0> Someone bandages your wounds.
Esteban sticks out his tongue and says: Ick!
swear
You swear.
HP:0 EP:0> Esteban has a questioning look on his face.
Someone enters.
The brightness in Someone's eyes dissipates.
Someone drinks from a keg of Mead of Rohan.
Someone drinks from a keg of Mead of Rohan.
Micrus has a questioning look on his face.
Someone looks at Corpse of Negev.
Someone says like a Cuban in Westron: You bandage Negev, but fear that
     his wounds are fatal.
Someone gets a phial of Roderick's Dream Potion.
Someone says like a Cuban in Westron: which poison?
Micrus hmms.
Someone leaves west.
Someone enters.
Someone says like a Cuban in Westron: what were you doing?
Micrus ponders something.
Someone looks at Corpse of Negev.
Someone gets four dark arrows, three powdered arrows and 40 mallorn
     arrows from corpse of Negev into a leather archer's quiver.
Someone returns to the keyboard.
Someone says like a Cuban in Westron: wtf man?
Detrid eeks.
Someone says quietly in Westron: what happened?
l