Quixef..almost makes it..not

Posted by
Korzan [legacy]
Uploaded
30 December 2001 00:00:00
Type
Player Kill

Its time for the Sesame Street Counting game! Lets see how few rooms Quixef can get before dying!


[1;34m HP:230 EP:213 
 HP:230 EP:213 Tarn leaves west.
You follow your leader west.
The First Hall(n, nw, e, s, sw and w)
 Tarn the dunedain Gangster (Villainous)
 A campfire (burning)
say go slow
You say: go slow
 HP:230 EP:213 l w
    Just inside the east entrance of Khazad-dum, this cavernous area is
called the "First Hall".  Great columns of stone are arranged in rows; along
each wall and across the middle of the room, they stand.  The floor is made
of smooth stone and if there is a ceiling above you, it lies somewhere beyond
the deep shadows that limit your upward vision.
The First Hall continues all around.
You hear the shouting of Troll Slavemasters in the distance.
    The only obvious exits are east, southeast, southwest, south,
northeast, north, northwest and west.
 HP:230 EP:212 l n
Tarn leaves north.
You follow your leader north.
The First Hall(n, nw, s, sw and w)
 Tarn the dunedain Gangster (Villainous)
 A small green vial (empty)
    Just inside the east entrance of Khazad-dum, this cavernous area is
called the "First Hall".  Great columns of stone are arranged in rows; along
each wall and across the middle of the room, they stand.  The floor is made
of smooth stone and if there is a ceiling above you, it lies somewhere beyond
the deep shadows that limit your upward vision.
The First Hall continues south and west.
You hear the shouting of Troll Slavemasters in the distance.
    The only obvious exits are south, southwest and west.
 HP:230 EP:212 l s
    Just inside the east entrance of Khazad-dum, this cavernous area is
called the "First Hall".  Great columns of stone are arranged in rows; along
each wall and across the middle of the room, they stand.  The floor is made
of smooth stone and if there is a ceiling above you, it lies somewhere beyond
the deep shadows that limit your upward vision.
The First Hall continues all around.
You hear the shouting of Troll Slavemasters in the distance.
    The only obvious exits are north, northwest, east, south, southwest
and west.
 A campfire (burning)
 HP:230 EP:212 Tarn leaves north.
You follow your leader north.
The First Hall(s, sw and w)
 Tarn the dunedain Gangster (Villainous)
l n
You don't see that here.
 HP:230 EP:212 l w
    Just inside the east entrance of Khazad-dum, this cavernous area is
called the "First Hall".  Great columns of stone are arranged in rows; along
each wall and across the middle of the room, they stand.  The floor is made
of smooth stone and if there is a ceiling above you, it lies somewhere beyond
the deep shadows that limit your upward vision.
The First Hall continues all around.
You hear the shouting of Troll Slavemasters in the distance.
    The only obvious exits are east, southeast, south, southwest and
west.
 HP:230 EP:212 Tarn leaves west.
You follow your leader west.
The First Hall(e, se
, s, sw and w)
 Tarn the dunedain Gangster (Villainous)
 HP:230 EP:212 l s
Tarn leaves west.
You follow your leader west.
The First Hall(e, se, s, sw and w)
 Tarn the dunedain Gangster (Villainous)
    Just inside the east entrance of Khazad-dum, this cavernous area is
called the "First Hall".  Great columns of stone are arranged in rows; along
each wall and across the middle of the room, they stand.  The floor is made
of smooth stone and if there is a ceiling above you, it lies somewhere beyond
the deep shadows that limit your upward vision.
The First Hall continues all around.
You hear the shouting of Troll Slavemasters in the distance.
    The only obvious exits are east, southeast, southwest, south,
northeast, north, northwest and west.
 HP:230 EP:212 Tarn leaves west.
You follow your leader west.
The First Hall(e, se, s, sw and w)
 Tarn the dunedain Gangster (Villainous)
 A slender orc scout
l s
    Just inside the east entrance of Khazad-dum, this cavernous area is
called the "First Hall".  Great columns of stone are arranged in rows; along
each wall and across the middle of the room, they stand.  The floor is made
of smooth stone and if there is a ceiling above you, it lies somewhere beyond
the deep shadows that limit your upward vision.
The First Hall continues all around.
You hear the shouting of Troll Slavemasters in the distance.
    The only obvious exits are east, southeast, southwest, south,
northeast, north, northwest and west.
 HP:230 EP:212 
 HP:230 EP:212 l
    Just inside the east entrance of Khazad-dum, this cavernous area is
called the "First Hall".  Great columns of stone are arranged in rows; along
each wall and across the middle of the room, they stand.  The floor is made
of smooth stone and if there is a ceiling above you, it lies somewhere beyond
the deep shadows that limit your upward vision.
The First Hall continues all around.
You hear the shouting of Troll Slavemasters in the distance.
    The only obvious exits are east, southeast, south, southwest and
west.
 Tarn the dunedain Gangster (Villainous)
 A slender orc scout
 HP:230 EP:212 Tarn leaves west.
You follow your leader west.
The First Hall(e, se, s, sw and w)
 Tarn the dunedain Gangster (Villainous)

 HP:230 EP:211 
 HP:230 EP:211 Tarn leaves west.
You follow your leader west.
The First Hall(e, se, s, sw and w)
 Tarn the dunedain Gangster (Villainous)

 HP:230 EP:211 
 HP:230 EP:211 Tarn leaves west.
You follow your leader west.
The First Hall(e, se, s, sw and w)
 Tarn the dunedain Gangster (Villainous)
l w
Tarn leaves west.
You follow your leader west.
The First Hall(e, se, s, sw and w)
 Tarn the dunedain Gangster (Villainous)
    Just inside the east entrance of Khazad-dum, this cavernous area is
called the "First Hall".  Great columns of stone are arranged in rows; along
each wall and across the middle of the room, they stand.  The floor is made
of smooth stone and if there is a ceiling above you, it lies somewhere beyond
the deep shadows that limit your upward vision.
The First Hall continues east and south.
You hear the shouting of Troll Slavemasters in the distance.
    The only obvious exits are east, southeast and south.
 HP:230 EP:211 Tarn leaves west.
You follow your leader west.
The First Hall(e, se and s)
 Tarn the dunedain Gangster (Villainous)
Tarn leaves south.
You follow your leader south.
The First Hall(n, e, se, s and ne)
 Tarn the dunedain Gangster (Villainous)
 A slender orc scout
Tarn leaves east.
You follow your leader east.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)
 A slender orc scout
Tarn leaves east.
You follow your leader east.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)
Tarn leaves east.
You follow your leader east.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)

 HP:230 EP:210 Tarn leaves east.
You follow your leader east.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)

 HP:230 EP:211 Tarn leaves east.
You follow your leader east.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)

 HP:230 EP:211 Tarn leaves east.
You follow your leader east.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)

 HP:230 EP:210 
 HP:230 EP:210 Tarn leaves east.
You follow your leader east.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)

 HP:230 EP:210 
 HP:230 EP:210 Tarn leaves east.
You follow your leader east.
The First Hall(n, nw, s, sw and w)
 Tarn the dunedain Gangster (Villainous)
 A small green vial (empty)

 HP:230 EP:210 Tarn leaves south.
You follow your leader south.
The First Hall(n, nw, e, s, sw and w)
 Tarn the dunedain Gangster (Villainous)
 A campfire (burning)
Tarn leaves west.
You follow your leader west.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)
Tarn leaves west.
You follow your leader west.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)
Tarn leaves west.
You follow your leader west.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)
Tarn leaves west.
You follow your leader west.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)
Tarn leaves west.
You follow your leader west.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)
 Corpse of Orc
Tarn leaves west.
You follow your leader west.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)

 HP:230 EP:209 Tarn leaves west.
You follow your leader west.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)
 A slender orc scout
Tarn leaves west.
You follow your leader west.
The First Hall(n, e, se, s, w and ne)
 Tarn the dunedain Gangster (Villainous)
Tarn leaves west.
You follow your leader west.
A stone staircase(e and d)
 Tarn the dunedain Gangster (Villainous)
Tarn leaves east.
You follow your leader east.
The First Hall(n, e, se, s, w and ne)
 Tarn the dunedain Gangster (Villainous)
Tarn leaves south.
You follow your leader south.
The First Hall(n, e, se, s and ne)
 Tarn the dunedain Gangster (Villainous)
Tarn leaves east.
You follow your leader east.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)
Tarn leaves east.
You follow your leader east.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)
Tarn leaves east.
You follow your leader east.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)
Tarn leaves east.
You follow your leader east.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)
Tarn leaves east.
You follow your leader east.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)
 An annoying puppy following you
 Quixef the silvan Lord
 A slender orc scout
Quixef slices someone cleanly.
Orc misses someone.
j
Do: starting commands.
 HP:230 EP:208 You put your lips to the potion and gulp it all down.
You feel more aware of the tactics of battle.
 HP:230 EP:228 Ok.
 HP:230 EP:228 Quixef's hands are full.
 HP:230 EP:228 Ok.
 HP:230 EP:228 You start focusing on your aim skill.
 HP:230 EP:228 Disregarding your own personal safety, you smash your head into your opponent!
 HP:230 EP:193 Your neck still hurts from the last headbutt.
 HP:230 EP:193 Your neck still hurts from the last headbutt.
 HP:230 EP:193 Your neck still hurts from the last headbutt.
 HP:230 EP:193 You charge at Quixef and plunge your blade in!
 HP:230 EP:133 Quixef is in average shape.
 HP:230 EP:133 Quixef is in average shape.
 HP:230 EP:133 Quixef is in average shape.
 HP:230 EP:133 Do: Commands completed.
 HP:230 EP:133 Suddenly, Tarn stabs Quixef from behind!
shape
Tarn MANGLES Quixef with MULTIPLE BLOWS to the body!!
You miss Quixef.
Orc misses someone.
Quixef doesn't look so great.
 HP:230 EP:133 shape
Quixef doesn't look so great.
 HP:230 EP:133 shape
Quixef doesn't look so great.
 HP:230 EP:133 Tarn PIERCES Quixef with BONE CHILLING BLADES OF ICE!!!
You miss Quixef.
The puppy jumps on you trying to play.
Orc misses someone.
Quixef leaves east.
Tarn leaves east.
You follow your leader east.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)
 Quixef the silvan Lord
Puppy enters.
Puppy looks at you begging for food.
Puppy leaves east.
headbutt
Your neck still hurts from the last headbutt.
 HP:230 EP:133 Quixef leaves north.
Tarn leaves north.
You follow your leader north.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)
 Quixef the silvan Lord
shape
Quixef doesn't look so great.
 HP:230 EP:133 Quixef leaves east.
Tarn leaves east.
You follow your leader east.
The First Hall(e, se, sw, s, ne, n, nw and w)
 Tarn the dunedain Gangster (Villainous)
 Quixef the silvan Lord
headbutt
headbutt
Your neck still hurts from the last headbutt.
 HP:230 EP:133 Your neck still hurts from the last headbutt.
 HP:230 EP:133 Tarn crunches Quixef's bones with a direct lunge to the body!!
You wound Quixef with the sharp blade.
Tarn hurts his neck attacking Quixef!
headbutt
Tarn gets a wild look in his eyes, then smashes his head into his enemy!
headbutt
Your neck still hurts from the last headbutt.
 HP:230 EP:132 Quixef leaves east.
Tarn leaves east.
You follow your leader east.
The First Hall(n, nw, e, s, sw and w)
 Tarn the dunedain Gangster (Villainous)
 Quixef the silvan Lord
 A campfire (burning)
Your neck still hurts from the last headbutt.
 HP:230 EP:132 headbutt
Quixef leaves east.
Tarn leaves east.
You follow your leader east.
Inside the Dimrill gates(se and w)
 Tarn the dunedain Gangster (Villainous)
 Quixef the silvan Lord
headbutt
Your neck still hurts from the last headbutt.
 HP:230 EP:132 headbutt
Your neck still hurts from the last headbutt.
 HP:230 EP:132 Your neck still hurts from the last headbutt.
 HP:230 EP:132 headbutt
headbutt
Your neck still hurts from the last headbutt.
 HP:230 EP:132 Your neck still hurts from the last headbutt.
 HP:230 EP:132 headbutt
headbutt
Tarn misses Quixef.
You miss Quixef.
Your neck still hurts from the last headbutt.
 HP:230 EP:132 headbutt
Your neck still hurts from the last headbutt.
 HP:230 EP:132 Your neck still hurts from the last headbutt.
 HP:230 EP:132 headbutt
headbutt
Your neck still hurts from the last headbutt.
 HP:230 EP:132 Your neck still hurts from the last headbutt.
 HP:230 EP:132 headbutt
headbutt
Your neck still hurts from the last headbutt.
 HP:230 EP:132 headbutt
Your neck still hurts from the last headbutt.
 HP:230 EP:132 headbutt
Your neck still hurts from the last headbutt.
 HP:230 EP:132 Your neck still hurts from the last headbutt.
 HP:230 EP:132 headbutt
Tarn misses Quixef.
You miss Quixef.
headbutt
Disregarding your own personal safety, you smash your head into your opponent!
 HP:230 EP:97 headbutt
Your neck still hurts from the last headbutt.
 HP:230 EP:97 Your neck still hurts from the last headbutt.
 HP:230 EP:97 Tarn puts Quixef out of his misery.
Tarn puts Quixef out of his misery.
Tarn puts Quixef out of his misery.
Tarn puts Quixef out of his misery.
shape
One corpse, freshly killed.
 HP:230 EP:97 Tarn puts Quixef out of his misery.
Tarn PIERCES Quixef with BONE CHILLING BLADES OF ICE!!!
You miss Quixef.
Suddenly you have a massive headache.
Quixef has died.
Quixef fades into the shadows.
Tarn snickers insanely.
l
    You stand within the great Dimrill Gates.  The ancient feel
of this place lends an oppressive air to this room.  To the west
the 1st Hall begins, dwarfing you with its size.  The evil lurking
within this ancient mansion is apparent from its chorus of screams.
There is above all else an overwhelming sense of danger almost
electrifying the air.  Shadows abound from the deep recesses of
the vaulted ceiling.  The stone floor echoes hollowly with each
somber footfall.  Despite the size of this room, the walls seem
to close in around you.
    The only obvious exits are southeast and west.
 Corpse of Quixef
 Tarn the dunedain Gangster (Villainous)
 HP:230 EP:96 Tarn says: bling bling
grin
You grin.
 HP:230 EP:96 Tarn gets a studded leather baldric from Corpse of Quixef into an Orc courier pack.
Tarn gets a sapphire sword from Corpse of Quixef into an Orc courier pack.
tell gallor bam
You tell Gallor: bam
 HP:230 EP:95  l in corpse
What?
 HP:230 EP:95 l in corpse
Corpse contains:
  Some gold coins
  The elder's shield
  A dwarven hauberk
  A ranger ruck
  A brand (burning)

 HP:230 EP:95 Tarn gets some gold coins from Corpse of Quixef.
i
Gold: 3                Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A crystal (glowing) (worn).
 A crystal (glowing) (worn).
 A magnificent engraved longsword (wielded).
 A smoothly polished white ring (glowing) (worn).
 A bloodstained cloak (worn).
 A studded leather baldric (worn).
 A dwarven war shield (worn).
 An Orc courier pack (worn).
 A beautiful set of mithril mail (worn).
 A Ceremonial Dagger.
 A spellbook.
 A message stone.
 A small armband worn by those instructed in battlefield first-aid.
 HP:230 EP:95 Tarn chuckles.
pib
You remove a magnificent engraved longsword.
Ok.
 HP:230 EP:94 take hauberk from corpse
Ok.
 HP:230 EP:94 l
    You stand within the great Dimrill Gates.  The ancient feel
of this place lends an oppressive air to this room.  To the west
the 1st Hall begins, dwarfing you with its size.  The evil lurking
within this ancient mansion is apparent from its chorus of screams.
There is above all else an overwhelming sense of danger almost
electrifying the air.  Shadows abound from the deep recesses of
the vaulted ceiling.  The stone floor echoes hollowly with each
somber footfall.  Despite the size of this room, the walls seem
to close in around you.
    The only obvious exits are southeast and west.
 Corpse of Quixef
 Tarn the dunedain Gangster (Villainous)
 HP:230 EP:94 l i ncorpse
You don't see that here.
 HP:230 EP:94 l incorpse
You don't see that here.
 HP:230 EP:93 l in corpse
Gallor tells you: muwahaha
Corpse contains:
  The elder's shield
  A ranger ruck
  A brand (burning)