Outside of Camp(w and e)  An empty bottle  Room:26116 - Outside of Camp climb rope You grab hold of the loose end of the rope, and slowly hoist yourself further up its length, and you find it easy to guide your feet around the sparse spikes, as you scale the wall with the help of the rope. You manage to climb to the top of the fence and jump down, ending up on the ground, inside the camp. Outskirts of camp(e)  A long pole, offering support to the fence  Room:35439 - Outskirts of camp score Matika the silvan Burglar (Moral) - - - Level 10 assassin, 5d 7h 29m 48s old.  Room:35439 - Outskirts of camp ^ (OOC) Quintin: MC was neat ^ (OOC) Warrax: MC was not better than petitions, it was absolutely horrid ^ (OOC) Warrax: very terrible g Outskirts of camp(e)  A long pole, offering support to the fence  Room:35439 - Outskirts of camp cam You take note of your surroundings, and begin the arduous process of matching your look, your attire, and your movements to blend into the area. After several minutes, you are able to use your skill to blend into your surroundings.  Room:35439 - Outskirts of camp e Center of camp(ne, nw, n, w, out and e)  A flag pole  Room:35440 - Center of camp g n A large tent(s)  a menacing spiked mace A shirt of tarnished mail Corpse of Tenzek Impy the dunedain Wolf Spirit (Heroic) Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout A lamp [lit] {above you} A practice dummy Triggered! doing: hunt troix  Room:35440 - Center of camp There is no such living object here.  Room:35440 - Center of camp ^ (OOC) Quintin: Where did she go?? n A large tent(s)  a menacing spiked mace Corpse of Tenzek Impy the dunedain Wolf Spirit (Heroic) Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout A lamp [lit] {above you} A practice dummy Triggered! doing: hunt troix  Room:35446 - A large tent You begin to hunt Troix. party say hunting $HIR$Troix$0$  Room:35446 - A large tent You are not in a party.  Room:35446 - A large tent a Troix is in average shape. AVERAGE!! AVERAGE!! AVERAGE!! AVERAGE!! AVERAGE!! Triggered! doing: hunt troix  Room:35446 - A large tent You are already hunting Troix!  Room:35446 - A large tent i Gold: 54 Encumbrance: lightly encumbered You are carrying the following on your person: *A vial of vigour (in hands). *A crystal (worn). *A crystal (worn). *a finely-shaped pearl carapace (worn). *A simple leather baldric containing a sailor's cutlass (worn). *a pair of shin guards (worn). *A leather archer's quiver [0 arrows] (worn). *Matika's spellbook. *A glass flute. *A silver harp. *A beautiful, albeit empty pipe.  Room:35446 - A large tent Ravn chats with his party. ^ (OOC) Mathias: At least MC had discussion. ^ (OOC) Uzbad: It was a sham from day one... when they argued they would  involve RP and non-RP administration, and then Marsellus decides to  influence the MC in RP ways and they change their mind and threaten  to nuke Marsellus for it. ^ (OOC) Quintin: But petitions is pretty neat wield sword from baldric Variable: PKTarget troix Target is changed to Troix Room name color now ON alias a shape troix hunt troix backstab troix kill troix light crystal 1 light crystal 2 light crystal 3 shape troix focus aim trigger Troix todo hunt troix trds You wield your sailor's cutlass with a whisk of menace!  Room:35446 - A large tent Alias: a (shape troix) altered.  Room:35446 - A large tent You are already hunting Troix! Triggered! doing: hunt troix  Room:35446 - A large tent You are already hunting Troix!  Room:35446 - A large tent You attack Troix. You sneak up and stab Troix from behind! You draw back the sword and slash Troix, unleashing the fury of a typhoon! Your movement reveals you.  Room:35446 - A large tent You attack Troix.  Room:35446 - A large tent You hold the crystal in the palm of your hand and it starts to glow.  Room:35446 - A large tent You hold the crystal in the palm of your hand and it starts to glow.  Room:35446 - A large tent You don't see crystal 3 to light.  Room:35446 - A large tent Troix doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG  Room:35446 - A large tent You start focusing on your aim skill.  Room:35446 - A large tent The next time you see 'Troix', you will do: 'hunt troix'.  Room:35446 - A large tent What?  Room:35446 - A large tent Troix chops the air surrounding you. Triggered! doing: hunt troix You crack Troix's head with the flat of the blade! You are already hunting Troix!  Room:35446 - A large tent Troix removes a steel breastplate. Troix drops a steel breastplate. shape all Troix doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG Triggered! doing: hunt troix  Room:35446 - A large tent You are already hunting Troix!  Room:35446 - A large tent ^ (OOC) Summerwind: I liked MC... it was fun Troix chops the air surrounding you. You brutally plunge the blade into Troix. Urban tells you: etheridal at bree sp Troix wears a shirt of tarnished mail. Triggered! doing: hunt troix You are already hunting Troix!  Room:35446 - A large tent Ravn leaves south. Impy leaves south. Troix leaves south. You sTaLk Troix South Center of camp(ne, nw, n, w, out and e)  Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout A flag pole trds What?  Room:35440 - Center of camp Ravn leaves out. Troix leaves out. You sTaLk Troix Out Camp Entrance(s, enter and w)  Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout A Dunlending sentry stands alert A Dunlending sentry stands alert Impy enters. You stagger and graze Troix, leaving a line of blood from a shallow cut. Urban tells you: so is spikey ^ (OOC) Warrax: yeah discussions between Deboraha and Variel You sink the blade into Troix with the blood curdling shout of a pirate! Triggered! doing: hunt troix Sentry says in some strange tongue: oor nhe pou pou shil khauour aie,  oor iheirshul mavir mavir. You are already hunting Troix!  Room:26117 - Camp Entrance Ravn leaves west. Impy leaves west. Troix leaves west. You sTaLk Troix West Outside of Camp(w and e)  Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout An empty bottle Ravn leaves west. Troix leaves west. You sTaLk Troix West Dunlending Camp(s and e) [n, w and sw] Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves south. Impy leaves south. Troix leaves south. You sTaLk Troix South Rohan Lowlands(s, n and e) [nw, w and sw] Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Ravn leaves south. Troix leaves south. You sTaLk Troix South The Great West Road(s, n, se, w and e) [nw, w and sw] Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves south. Impy leaves south. Troix leaves south. You sTaLk Troix South Rohan Plains(s, n and e) [nw, w and sw] Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Ravn leaves south. Troix leaves south. You sTaLk Troix South Rohan Plains(s, n and e) [nw, w and sw] Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves south. Impy leaves south. Troix leaves south. You sTaLk Troix South Rohan Plains(s, n and e) [nw, w and sw] Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Ravn leaves east. Troix leaves east. You sTaLk Troix East Rohan Plains(s, n, w and e)  Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves east. Impy leaves east. Troix leaves east. You sTaLk Troix East Rohan Plains(s, n, w and e)  Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Ravn leaves east. Troix leaves east. You sTaLk Troix East The Great West Road(s, n, w and e)  Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves east. Impy leaves east. Troix leaves east. You sTaLk Troix East Rohan Plains(s, n, w and e)  Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Ravn leaves east. Troix leaves east. You sTaLk Troix East Rohan Plains(s, n, w and e)  Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves east. Impy leaves east. Troix leaves east. Triggered! doing: hunt troix You sTaLk Troix East Rohan Plains(s, n, w and e)  Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout You are already hunting Troix!  Room:25800 - Rohan Plains Ravn leaves east. Troix leaves east. You sTaLk Troix East Rohan Plains(s, n, w and e)  Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves east. Impy leaves east. Troix leaves east. You sTaLk Troix East Rohan Plains(s, n, w and e)  Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Ravn leaves east. Troix leaves east. You sTaLk Troix East Rohan Plains(s, n, w and e)  Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves east. Impy leaves east. Troix leaves east. You sTaLk Troix East Rohan Lowlands(s, n, w and e)  Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Ravn leaves east. Troix leaves east. You sTaLk Troix East Rohan Lowlands(s, n, w and e)  Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. ^ (OOC) Quintin: news 59 You sink the blade into Troix with the blood curdling shout of a pirate! shape all Ravn leaves east. Impy leaves east. Troix leaves east. Triggered! doing: hunt troix You sTaLk Troix East Rohan Lowlands(s, n, w and e)  Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout You are already hunting Troix!  Room:25794 - Rohan Plains Ravn leaves east. Troix leaves east. You sTaLk Troix East Rohan Lowlands(s, n, w and e)  Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves south. Impy leaves south. Troix leaves south. You sTaLk Troix South Rohan Plains(s, n, w and e)  Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Ravn leaves south. Troix leaves south. You sTaLk Troix South Rohan Plains(s, n, w and e)  Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves south. Impy leaves south. Troix leaves south. You sTaLk Troix South Rohan Plains(s, n, w and e)  Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Ravn leaves south. Troix leaves south. You sTaLk Troix South Rohan Plains(s, n, w and e)  Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves south. Impy leaves south. Troix leaves south. You sTaLk Troix South Rohan Plains(s, n, w and e)  Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Ravn leaves south. Troix leaves south. You sTaLk Troix South Rohan Plains(s, n, w and e)  Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves south. Impy leaves south. Troix leaves south. You sTaLk Troix South Rohan Plains(s, n, w and e) [se] Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Ravn leaves south. Troix leaves south. You sTaLk Troix South Rohan Plains(s, n and w) [s and e] Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves south. Impy leaves south. Troix leaves south. You sTaLk Troix South Approaching Edoras(s, n, w and e) [ne and sw] Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Ravn leaves south. Troix leaves south. You sTaLk Troix South The north gate(s, n, w and e) [n and w] Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout A pipe cart Dorgy, a hideous man Tigerlily Deepdelver the hobbit Warrior Princess (Angelic) Scapegoat the hobbit A strong Rohan stallion A tan horse of Rohan A signpost A hitching post A guard stands watch over the gate A guard stands watch over the gate Impy enters. Troix is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND Triggered! doing: hunt troix  Room:487 - The north gate shape all You are already hunting Troix!  Room:487 - The north gate Troix is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND  Room:487 - The north gate You brutally plunge the blade into Troix. Ravn leaves north. Impy leaves north. Troix leaves north. Triggered! doing: hunt troix You sTaLk Troix North Approaching Edoras(s, n, w and e) [ne and sw] Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout You are already hunting Troix!  Room:26254 - Approaching Edoras Ravn leaves west. Troix leaves west. You sTaLk Troix West The Great West Road(n, w, sw and e) [s and e] Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves southwest. Impy leaves southwest. Troix leaves southwest. You sTaLk Troix Southwest The Great West Road(ne, n and w) [s and e] Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Ravn leaves west. Troix leaves west. You sTaLk Troix West The Great West Road(s, n, w and e) [se] Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves west. Impy leaves west. Troix leaves west. You sTaLk Troix West The Great West Road(s, n, w and e)  Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Ravn leaves west. Troix leaves west. You sTaLk Troix West The Great West Road(s, nw, n, w and e)  Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves northwest. Impy leaves northwest. Troix leaves northwest. You sTaLk Troix Northwest The Great West Road(s, n, se, w and e)  Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Ravn leaves north. Troix leaves north. You sTaLk Troix North The Great West Road(s, n, w and e)  Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. ^ (OOC) Quintin: Wow neat. Ravn leaves north. Impy leaves north. Troix leaves north. Triggered! doing: hunt troix You sTaLk Troix North The Great West Road(s, nw, n, w and e)  Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout You are already hunting Troix!  Room:26185 - The Great West Road Ravn leaves northwest. Troix leaves northwest. You sTaLk Troix Northwest The Great West Road(s, nw, n, se, w and e)  Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. Ravn leaves northwest. Impy leaves northwest. Troix leaves northwest. You sTaLk Troix Northwest The Great West Road(s, nw, n, se, w and e)  Troix the sindar Scout (Heroic) Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Ravn leaves northwest. Troix leaves northwest. You sTaLk Troix Northwest The Great West Road(s, nw, n, se, w and e)  Troix the sindar Scout (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Impy enters. kill troix You decide to put Troix out of his misery. Troix falls to the ground.  Room:25695 - The Great West Road kill troix kill troix You killed Troix. Troix has died. get gold from body get all from corpse into pack ^ (OOC) Warrax: and they would always vote against each other Ravn leaves northwest. Impy leaves northwest. I think the poor ghost has suffered enough.  Room:25695 - The Great West Road I think the poor ghost has suffered enough.  Room:25695 - The Great West Road Ok.  Room:25695 - The Great West Road There is no pack here.  Room:25695 - The Great West Road You put 184 gold in your pockets. ^ (OOC) Warrax: on everything The wind picks up as dark clouds block out the sky. A raindrop hits you.  aww You go, "Aww!".  Room:25695 - The Great West Road g The Great West Road(s, nw, n, se, w and e)  The ghost of Troix Corpse of Troix Triggered! doing: hunt troix  Room:25695 - The Great West Road The ghostly figure eludes you.  Room:25695 - The Great West Road tell urban legend You tell Urban: legend  Room:25695 - The Great West Road g The Great West Road(s, nw, n, se, w and e)  The ghost of Troix Corpse of Troix Triggered! doing: hunt troix  Room:25695 - The Great West Road The ghostly figure eludes you.  Room:25695 - The Great West Road ^ (OOC) Quintin: t2t is becoming AIM for nerds. ^ (OOC) Garanol: Oh hahah, I loved Deboraha and Variel. Troix smiles and says: Bah! Triggered! doing: hunt troix The ghostly figure eludes you.  Room:25695 - The Great West Road g The Great West Road(s, nw, n, se, w and e)  The ghost of Troix Corpse of Troix  Room:25695 - The Great West Road put sword in baldric You remove a sailor's cutlass. Ok.  Room:25695 - The Great West Road get all from body into pack There is no pack here.  Room:25695 - The Great West Road 18:50:19 Ravn enters. Impy enters. Ravn leaves southeast. Impy leaves southeast. wear all from body dirty pack : You wear a dirty pack. sheepskin sheath : You wear a simple sheepskin sheath containing a longsword. helmet : You wear a skull helmet. shield : You wear a great Dunlending shield. tarnished mail : Failed!  Room:25695 - The Great West Road The ghost of Troix drifts southeast. Triggered! doing: hunt troix There is no such living object here.  Room:25695 - The Great West Road get all from body a short knife : Ok. a dragon longsword : You sheath your knife. Ok. a shirt of tarnished mail : Too heavy. Your hands are full!  Room:25695 - The Great West Road ^ (OOC) Warrax: Deboraha was never good at the game, so all her decisions  in the MC were poor judgements g The Great West Road(s, nw, n, se, w and e)  Corpse of Troix Triggered! doing: hunt troix  Room:25695 - The Great West Road There is no such living object here.  Room:25695 - The Great West Road i Gold: 238 Encumbrance: severely encumbered You are carrying the following on your person: A dragon longsword (in hands). A short knife. a great Dunlending shield (worn). a skull helmet (worn). A simple sheepskin sheath containing a longsword (worn). A dirty pack (worn). *A vial of vigour (in hands). *A crystal (glowing) (worn). *A crystal (glowing) (worn). *a finely-shaped pearl carapace (worn). *A simple leather baldric containing a sailor's cutlass (worn). *a pair of shin guards (worn). *A leather archer's quiver [0 arrows] (worn). *Matika's spellbook. *A glass flute. *A silver harp. *A beautiful, albeit empty pipe.  Room:25695 - The Great West Road ^ (OOC) Garanol: Nothing on the MUD was more important to Variel than his  personal crusade against Deboraha. Not his Guild, not his friends,  not the MC. Nothing. :P trigger off Trigger deactivated.  Room:25695 - The Great West Road g The Great West Road(s, nw, n, se, w and e)  Corpse of Troix  Room:25695 - The Great West Road se se se s e e e s e e e s The Great West Road(s, nw, n, se, w and e)   Room:26126 - The Great West Road The Great West Road(s, nw, n, se, w and e)   Room:26173 - The Great West Road The Great West Road(s, nw, n, w and e)   Room:26185 - The Great West Road The Great West Road(s, n, w and e)  The ghost of Troix  Room:26230 - The Great West Road Rohan Plains(s, n, w and e)   Room:26229 - Rohan Plains Rohan Plains(s, n, w and e)   Room:26228 - Rohan Plains Rohan Plains(s, n, w and e)   Room:26227 - Rohan Plains Rohan Plains(s, n, w and e)   Room:26251 - Rohan Plains Rohan Plains(s, n, w and e) [se]  Room:26252 - Rohan Plains The Great West Road(n, w, sw and e) [s and e]  Room:26253 - The Great West Road Approaching Edoras(s, n, w and e) [ne and sw]  Room:26254 - Approaching Edoras The north gate(s, n, w and e) [n and w] Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout A pipe cart Dorgy, a hideous man Tigerlily Deepdelver the hobbit Warrior Princess (Angelic) Scapegoat the hobbit A strong Rohan stallion A tan horse of Rohan A signpost A hitching post A guard stands watch over the gate A guard stands watch over the gate  Room:487 - The north gate Ravn leaves south. Impy leaves south. aww You go, "Aww!".  Room:487 - The north gate g The north gate(s, n, w and e) [n and w] A pipe cart Dorgy, a hideous man Tigerlily Deepdelver the hobbit Warrior Princess (Angelic) Scapegoat the hobbit A strong Rohan stallion A tan horse of Rohan A signpost A hitching post A guard stands watch over the gate A guard stands watch over the gate  Room:487 - The north gate i Gold: 238 Encumbrance: severely encumbered You are carrying the following on your person: A dragon longsword (in hands). A short knife. a great Dunlending shield (worn). a skull helmet (worn). A simple sheepskin sheath containing a longsword (worn). A dirty pack (worn). *A vial of vigour (in hands). *A crystal (glowing) (worn). *A crystal (glowing) (worn). *a finely-shaped pearl carapace (worn). *A simple leather baldric containing a sailor's cutlass (worn). *a pair of shin guards (worn). *A leather archer's quiver [0 arrows] (worn). *Matika's spellbook. *A glass flute. *A silver harp. *A beautiful, albeit empty pipe.  Room:487 - The north gate Tigerlily says slowly in Westron: you have the directions for him? g The north gate(s, n, w and e) [n and w] A pipe cart Dorgy, a hideous man Tigerlily Deepdelver the hobbit Warrior Princess (Angelic) Scapegoat the hobbit A strong Rohan stallion A tan horse of Rohan A signpost A hitching post A guard stands watch over the gate A guard stands watch over the gate  Room:487 - The north gate Urban tells you: I ove you Dorgy drools on the floor most disgustingly. Wormbaneii enters. Wormbaneii leaves south. Urban tells you: good loot? ^ (OOC) Warrax: yeah and Deboraha was always motivated by her enemies. She  had no intention to improve the mud. She just wanted to make life  hard for people she hated tell urban dunno You tell Urban: dunno  Room:487 - The north gate The ghost of Troix drifts in. g Tigerlily says slowly in Westron: after they changed the loth my map dont  works there The north gate(s, n, w and e) [n and w] The ghost of Troix A pipe cart Dorgy, a hideous man Tigerlily Deepdelver the hobbit Warrior Princess (Angelic) Scapegoat the hobbit A strong Rohan stallion A tan horse of Rohan A signpost A hitching post A guard stands watch over the gate A guard stands watch over the gate  Room:487 - The north gate Wormbaneii enters. Corwin enters. 18:51:16 Wormbaneii leaves north. s The main street(s, n, w and e)   Room:486 - The main street s The main street(s, n, w and e)  A cat wanders around looking for food  Room:490 - The main street s Before the Golden Hall(u, n, w and e)  An old gossiper [40 rumours, 40 new]  Room:494 - Before the Golden Hall e The main street(w, sw and e)  A trash can A kid is here selling cider  Room:524 - The main street e The main street(s, n, w, sw and e)   Room:525 - The main street e The eastern wall(s, n and w)   Room:528 - The eastern wall s A side street(s and n)   Room:523 - A side street s A side street(s, n and w)   Room:521 - A side street s A side street(s, n and w)   Room:519 - A side street w A Healer's Home(e)  Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout An elderly healer  Room:520 - A Healer's Home ^ (OOC) Warrax: That's why MC was bullshit Urban tells you: did you even loot? :P aww You go, "Aww!".  Room:520 - A Healer's Home ^ (OOC) Jaron: You can do both, actually. Impy acks! hp Ravn leaves east. Impy leaves east. hp: 140/140 end: 44/140  Room:520 - A Healer's Home ^ (OOC) Tokin: Sounds like a real medieval council... The crystal flickers and dies. extinguish crystal 1 extinguish crystal 2 extinguish crystal 3 It is not on fire!  Room:520 - A Healer's Home You hold the crystal away from your body, and the glow dies.  Room:520 - A Healer's Home You don't see crystal 3 to extinguish.  Room:520 - A Healer's Home g A Healer's Home(e)  An elderly healer  Room:520 - A Healer's Home e A side street(s, n and w)   Room:519 - A side street n A side street(s, n and w)   Room:521 - A side street n A side street(s and n)   Room:523 - A side street ^ (OOC) Summerwind: to blame it solely on one person is silly... the council  members were voted in n The eastern wall(s, n and w)   Room:528 - The eastern wall w The main street(s, n, w, sw and e)   Room:525 - The main street w The main street(w, sw and e)  A trash can A kid is here selling cider  Room:524 - The main street w Before the Golden Hall(u, n, w and e)  The ghost of Troix An old gossiper [40 rumours, 40 new]  Room:494 - Before the Golden Hall n The main street(s, n, w and e)  A cat wanders around looking for food  Room:490 - The main street n The main street(s, n, w and e)   Room:486 - The main street n The north gate(s, n, w and e) [n and w] Impy the dunedain Wolf Spirit (Heroic) Ravn Hrafnsmerki the dunedain Wolf Scout Spikey the dunedain Exterminator (Moral) Corwin Maranwë the dunedain Scout (Moral) A pipe cart Dorgy, a hideous man Tigerlily Deepdelver the hobbit Warrior Princess (Angelic) Scapegoat the hobbit A strong Rohan stallion A tan horse of Rohan A signpost A hitching post A guard stands watch over the gate A guard stands watch over the gate  Room:487 - The north gate Tigerlily says slowly in Westron: i remember the wolf yes Ravn invited Corwin to join his party. <<< Oh Shit Here They Come Spikey hmms. hp hp: 140/140 end: 45/140  Room:487 - The north gate Ravn chats with his party. ^ (OOC) Tokin: Corrupt politics and personal vendettas. g The north gate(s, n, w and e) [n and w] Impy the dunedain Wolf Spirit (Heroic) 1 Ravn Hrafnsmerki the dunedain Wolf Scout 2 Spikey the dunedain Exterminator (Moral) 3 Corwin Maranwë the dunedain Scout (Moral) 4 A pipe cart Dorgy, a hideous man Tigerlily Deepdelver the hobbit Warrior Princess (Angelic) Scapegoat the hobbit A strong Rohan stallion A tan horse of Rohan A signpost A hitching post A guard stands watch over the gate A guard stands watch over the gate  Room:487 - The north gate Spikey nods slowly. Corwin joins Ravn's party. Ravn chats with his party. <<< Time to get the fuck outa here ^ (OOC) Toram: V for Vendetta! n w sw w w w nw n n nw nw nw nw n n n n nw w nw w nw nw nw w w w w sw nw w nw w nw w nw w nw n nw nw nw nw nw nw nw w nw w w nw w w nw nw nw nw nw nw w nw nw n n nw n nw nw n nw nw nw nw nw nw nw nw n n nw n nw n n n n n n n n n n n n n n n n nw n Approaching Edoras(s, n, w and e) [ne and sw] Spikey enters. <<< MUHAHAHAHA only 1 follows :P  Room:26254 - Approaching Edoras The Great West Road(n, w, sw and e) [s and e] Spikey enters.  Room:26253 - The Great West Road The Great West Road(ne, n and w) [s and e] Spikey enters.  Room:26289 - The Great West Road The Great West Road(s, n, w and e) [se] Spikey enters.  Room:26290 - The Great West Road The Great West Road(s, n, w and e)  Spikey enters.  Room:26291 - The Great West Road The Great West Road(s, nw, n, w and e)  Spikey enters.  Room:26292 - The Great West Road The Great West Road(s, n, se, w and e)  Spikey enters.  Room:26248 - The Great West Road The Great West Road(s, n, w and e)  Spikey enters.  Room:26230 - The Great West Road The Great West Road(s, nw, n, w and e)  Spikey enters.  Room:26185 - The Great West Road The Great West Road(s, nw, n, se, w and e)  Spikey enters.  Room:26173 - The Great West Road The Great West Road(s, nw, n, se, w and e)  Spikey enters.  Room:26126 - The Great West Road The Great West Road(s, nw, n, se, w and e)  The somewhat decayed remains of Troix Spikey enters.  Room:25695 - The Great West Road The Great West Road(s, n, se, w and e)  Spikey enters.  Room:25683 - The Great West Road The Great West Road(s, n, w and e)  Spikey enters.  Room:25744 - The Great West Road The Great West Road(s, n, w and e)  Spikey enters.  Room:25752 - The Great West Road The Great West Road(s, n, w and e)  Spikey enters.  Room:25803 - The Great West Road The Great West Road(s, nw, n, w and e)  Spikey enters.  Room:25810 - The Great West Road The Great West Road(s, n, se, w and e)  Spikey enters.  Room:25862 - The Great West Road The Great West Road(s, nw, n, w and e)  Spikey enters.  Room:25863 - The Great West Road The Great West Road(s, n, se, w and e) [nw, w and sw] Spikey enters.  Room:25865 - The Great West Road Isen Ford(nw, w and e) [s and n] Spikey enters.  Room:25866 - Isen Ford The Great West Road(s, nw, n, se and w) [ne, se and e] Spikey enters.  Room:27162 - The Great West Road The Wizard's Vale(ne, s, nw, n, se and e)  Spikey enters.  Room:27164 - The Wizard's Vale The Wizard's Vale(n, w, se and e)  Spikey enters.  Room:14993 - The Wizard's Vale The Old South Road(n, w and e) [s and sw] A tall Ent Spikey enters.  Room:14991 - The Old South Road The Old South Road(ne, n, w and e) [s, se and sw] Spikey enters.  Room:14992 - The Old South Road The Old South Road(n, w and e) [s, se and sw] Spikey enters.  Room:14994 - The Old South Road The Old South Road(n, w, sw and e) [s, se and sw] Spikey enters.  Room:14995 - The Old South Road A Natural Ford(s, ne, nw and n) [w and e] Spikey enters.  Room:15048 - A Natural Ford The Old South Road(n, se, w and e) [s and se] Spikey enters.  Room:14997 - The Old South Road The Old South Road(s, nw, n, w and e) [se] Spikey enters.  Room:14998 - The Old South Road The Old South Road(s, n, se, w and e)  Spikey enters.  Room:14984 - The Old South Road The Old South Road(s, nw, n, w and e)  An old gossiper [40 rumours, 40 new] Spikey enters.  Room:14983 - The Old South Road The Old South Road(s, n, se, w and e)  Spikey enters.  Room:14907 - The Old South Road The Old South Road(s, nw, n, w and e)  An old gossiper [40 rumours, 40 new] Spikey enters.  Room:14908 - The Old South Road The Old South Road(s, n, se, w and e)  Spikey enters.  Room:14888 - The Old South Road The Old South Road(s, nw, n, w and e)  Spikey enters.  Room:14887 - The Old South Road The Old South Road(s, n, se, w and e)  Spikey enters.  Room:14817 - The Old South Road The Old South Road(s, nw, n, w and e)  An old gossiper [40 rumours, 40 new] Spikey enters.  Room:14794 - The Old South Road The Old South Road(s, nw, n, se, w and e)  Spikey enters.  Room:14727 - The Old South Road The Old South Road(s, nw, n, se, w and e)  An old gossiper [40 rumours, 40 new] Spikey enters.  Room:14698 - The Old South Road The Old South Road(s, nw, n, se, w and e)  Spikey enters.  Room:14638 - The Old South Road The Old South Road(s, nw, n, se, w and e)  Spikey enters.  Room:14602 - The Old South Road The Old South Road(s, nw, n, se, w and e)  An old gossiper [40 rumours, 40 new] Spikey enters.  Room:14546 - The Old South Road The Old South Road(s, nw, n, se, w and e)  Spikey enters.  Room:14507 - The Old South Road The Old South Road(s, n, se, w and e)  Spikey enters.  Room:14455 - The Old South Road The Old South Road(s, nw, n, w and e)  Spikey enters.  Room:14456 - The Old South Road The Old South Road(s, n, se, w and e)  Spikey enters.  Room:14410 - The Old South Road The Old South Road(s, n, w and e)  Spikey enters.  Room:14409 - The Old South Road The Old South Road(s, nw, n, w and e)  Spikey enters.  Room:14408 - The Old South Road The Old South Road(s, n, se, w and e)  Spikey enters.  Room:14366 - The Old South Road The Old South Road(s, n, w and e)  Spikey enters.  Room:14367 - The Old South Road The Old South Road(s, nw, n, w and e)  Spikey enters.  Room:14368 - The Old South Road The Old South Road(s, nw, n, se, w and e)  Spikey enters.  Room:14309 - The Old South Road The Old South Road(s, nw, n, se, w and e)  Spikey enters.  Room:14277 - The Old South Road The Old South Road(s, nw, n, se, w and e)  Spikey enters.  Room:14209 - The Old South Road The Old South Road(s, nw, n, se, w and e)  Spikey enters.  Room:14185 - The Old South Road The Old South Road(s, nw, n, se, w and e)  Spikey enters.  Room:14115 - The Old South Road The Old South Road(s, n, se, w and e)  Spikey enters.  Room:14101 - The Old South Road The Old South Road(s, nw, n, w and e)  Spikey enters.  Room:14102 - The Old South Road The Old South Road(s, nw, n, se, w and e) [nw] Spikey enters.  Room:14023 - The Old South Road Broken bridge of Tharbad(s, nw, n, se and e) [ne and w] Spikey enters.  Room:10433 - Broken bridge of Tharbad The Greenway(s, n and w) [s, e and sw] Spikey enters.  Room:10432 - The Greenway The Greenway(s, nw, n, w, sw and e) [se] Spikey enters.  Room:10377 - The Greenway The Greenway(s, n, se, w and e)  Spikey enters.  Room:10372 - The Greenway The Greenway(s, nw, n, w and e)  Spikey enters.  Room:10312 - The Greenway The Greenway(s, nw, n, se, w and e)  Spikey enters.  Room:10302 - The Greenway The Greenway(s, n, se, w and e)  Spikey enters.  Room:10243 - The Greenway The Greenway(s, nw, n, w and e)  Spikey enters.  Room:10227 - The Greenway The Greenway(s, nw, n, se, w and e)  Spikey enters.  Room:10167 - The Greenway The Greenway(s, nw, n, se, w and e)  Spikey enters.  Room:10144 - The Greenway The Greenway(s, nw, n, se, w and e)  Spikey enters.  Room:10083 - The Greenway The Greenway(s, nw, n, se, w and e)  Spikey enters.  Room:10054 - The Greenway The Greenway(s, nw, n, se, w and e)  Spikey enters.  Room:9999 - The Greenway n n n n n n n n n n The Greenway(s, nw, n, se, w and e)  Spikey enters.  Room:9960 - The Greenway The Greenway(s, nw, n, se, w and e)  Spikey enters.  Room:9917 - The Greenway The Greenway(s, n, se, w and e)  Spikey enters.  Room:9868 - The Greenway n n n n n n n n n n The Greenway(s, n, w, sw and e)  Spikey enters.  Room:9832 - The Greenway The Greenway(s, nw, n, w and e)  Spikey enters.  Room:9777 - The Greenway The Greenway(s, n, se, w and e)  Spikey enters.  Room:9750 - The Greenway The Greenway(s, nw, n, w and e)  Spikey enters.  Room:9686 - The Greenway The Greenway(s, n, se, w and e)  Spikey enters.  Room:9664 - The Greenway The Greenway(s, n, w and e)  Spikey enters.  Room:9597 - The Greenway The Greenway(s, n, w and e)  Spikey enters.  Room:10549 - The Greenway The Greenway(s, n, w and e)  Spikey enters.  Room:10618 - The Greenway The Greenway(s, n, w and e)  Spikey enters.  Room:10634 - The Greenway The Greenway(s, n, w and e)  Spikey enters.  Room:10705 - The Greenway 18:52:13 You are attacked by Spikey! focus dodge wimpy off $: just got attacked by Spikey possibly near $HIY$Bree The Greenway(s, n, w and e)  Spikey enters.  Room:10718 - The Greenway The Greenway(s, n, w and e)  Spikey enters.  Room:10789 - The Greenway The Greenway(s, n, w and e)  Spikey enters.  Room:10805 - The Greenway You scratch Spikey. Spikey nicks you. The Greenway(ne, s, n, w and e)  Spikey enters.  Room:10876 - The Greenway The Plains(s, n, w and e)  Spikey enters.  Room:10891 - The Plains The Barrow Downs(s, n, w and e)  Spikey enters.  Room:10962 - The Barrow Downs The Barrow Downs(s, n, w and e)  Spikey enters.  Room:10978 - The Barrow Downs The Plains(s, n, w and e)  Spikey enters.  Room:11049 - The Plains The Greenway(s, n, se, w and e)  Spikey enters.  Room:11061 - The Greenway The Greenway(s, n, w and e)  Spikey enters.  Room:11132 - The Greenway The Greenway(ne, s, nw, n, w and e)  Spikey enters.  Room:11160 - The Greenway The Greenway(ne, s, nw, n, se, w and e)  Spikey enters.  Room:11232 - The Greenway West Gate of Bree(s, nw, n, w and e)  Haplo the dunedain Orc-target (Impartial) A big sign A town guard A town guard Spikey enters.  Room:11251 - West Gate of Bree The Plains(s, n, w and e)  Spikey enters.  Room:11321 - The Plains The Plains(s, n, w and e)  Spikey enters.  Room:11342 - The Plains ^ (OOC) Warrax: Unqualified people were voted in You miss Spikey. Spikey zips the axe through the air around you. The Plains(s, n, w and e)  Spikey enters.  Room:11417 - The Plains The Plains(s, n, w and e)  Spikey enters.  Room:11439 - The Plains The Plains(s, n, w and e)  A torch (burned out) A torch (burned out) Spikey enters.  Room:11527 - The Plains The Plains(s, n, w and e)  Spikey enters.  Room:11550 - The Plains The Plains(s, n, w and e)  Spikey enters.  Room:11626 - The Plains The Plains(s, n, w and e)  Spikey enters.  Room:11649 - The Plains The Plains(s, n, w and e)  Spikey enters.  Room:11726 - The Plains The Plains(s, n, w and e)  Spikey enters.  Room:11747 - The Plains The Plains(s, n, w and e)  Spikey enters.  Room:11826 - The Plains The Plains(s, n, w and e)  Spikey enters.  Room:11844 - The Plains The Plains(s, n, w and e)  Spikey enters.  Room:11925 - The Plains The Plains(s, n, w and e)  Spikey enters.  Room:11942 - The Plains The Plains(s, n, w and e)  Spikey enters.  Room:12026 - The Plains drop sword You miss Spikey. Spikey makes a clean slice into you opening the chest. The Plains(s, n, w and e)  Spikey enters.  Room:12046 - The Plains The Plains(s, n, w and e)  Spikey enters.  Room:12132 - The Plains The Plains(s, n, w and e)  Spikey enters.  Room:12157 - The Plains The Plains(s, n, w and e)  Spikey enters.  Room:12244 - The Plains The Plains(s, n, w and e)  Spikey enters.  Room:12287 - The Plains You start focusing on your dodge skill.  Room:12287 - The Plains You're no wimp!  Room:12287 - The Plains You aren't a member of a guild or clan.  Room:12287 - The Plains Ok.  Room:12287 - The Plains You hit Spikey. Spikey makes a clean slice into you opening the chest. wield sword from baldric You wield your longsword with careless ease. <<< Arg. Thats not my Cutlass  Room:12287 - The Plains You are too busy to make an attack! Spikey zips the axe through the air around you. i Gold: 218 (rough) Encumbrance: heavily encumbered You are carrying the following on your person: a standard longsword (wielded). A short knife. a great Dunlending shield (worn). a skull helmet (worn). A simple sheepskin sheath (worn). A dirty pack (worn). *A vial of vigour (in hands). *A crystal (spent) (worn). *A crystal (worn). *a finely-shaped pearl carapace (worn). *A simple leather baldric containing a sailor's cutlass (worn). *a pair of shin guards (worn). *A leather archer's quiver [0 arrows] (worn). *Matika's spellbook. *A glass flute. *A silver harp. *A beautiful, albeit empty pipe.  Room:12287 - The Plains You are too busy to make an attack! Spikey zips the axe through the air around you. ^ (OOC) Uzbad: true legends, don't really need a legend. But, some folks  would like to think you earn a legend by playing the game... not by  mudshagging administrators and trying to influence people OOC to  achieve your IC goals. You are too busy to make an attack! Spikey zips the axe through the air around you. drop sword You remove a standard longsword. Ok.  Room:12287 - The Plains wield sword from baldric You miss Spikey. Spikey zips the axe through the air around you. There is no sword in your baldric.  Room:12287 - The Plains ^ (OOC) Warrax: If you had a 150d age, you would get voted in because so  many newbies would be impressed with that i Gold: 261 (rough) Encumbrance: heavily encumbered You are carrying the following on your person: A short knife. a great Dunlending shield (worn). a skull helmet (worn). A simple sheepskin sheath (worn). A dirty pack (worn). *A vial of vigour (in hands). *A crystal (spent) (worn). *A crystal (worn). *a finely-shaped pearl carapace (worn). *A simple leather baldric containing a sailor's cutlass (worn). <<< Ah. Baldric 2 *a pair of shin guards (worn). *A leather archer's quiver [0 arrows] (worn). *Matika's spellbook. *A glass flute. *A silver harp. *A beautiful, albeit empty pipe.  Room:12287 - The Plains You miss Spikey. Spikey zips the axe through the air around you. wield sword from baldric 2 You wield your sailor's cutlass with careless ease. <<< Better. Time to own this guy  Room:12287 - The Plains You are too busy to make an attack! Spikey pokes you in the eye with the point of the hilt. n The Plains(s, n, w and e)  Spikey enters.  Room:12371 - The Plains n The North Downs(s, n, w and e)  Spikey enters.  Room:12415 - The North Downs n The North Downs(s, w and e)  Spikey enters.  Room:12501 - The North Downs n You can't go that way!  Room:12501 - The North Downs n You can't go that way!  Room:12501 - The North Downs You are too busy to make an attack! Spikey zips the axe through the air around you. w The North Downs(s, w and e)   Room:12502 - The North Downs w The North Downs(s, w and e)   Room:12503 - The North Downs *** Crap he got scared or something *** w The North Downs(s, w and e)   Room:12504 - The North Downs w The Plains(s, w and e)   Room:12505 - The Plains w The Plains(s, w and e)   Room:12506 - The Plains w The Plains(sw , w and e)  Room:12507 - The Plains w The Plains(s, w and e)   Room:12508 - The Plains w The Plains(s, w and e)   Room:12509 - The Plains e The Plains(s, w and e)   Room:12510 - The Plains e The Plains(s, w and e)   Room:12509 - The Plains e e The Plains(s, w and e)   Room:12508 - The Plains e The Plains(s, w and e)   Room:12507 - The Plains The Plains(s, w and e)   Room:12506 - The Plains e The Plains(s, w and e)   Room:12505 - The Plains The North Downs(s, w and e)   Room:12504 - The North Downs s The North Downs(s, n, w and e)   Room:12412 - The North Downs s The North Downs(s, n, w and e)   Room:12374 - The North Downs e The North Downs(s, n, w and e)   Room:12373 - The North Downs e The North Downs(s, n, w and e)   Room:12372 - The North Downs n The North Downs(s, n, w and e)   Room:12414 - The North Downs n The North Downs(s, w and e)   Room:12502 - The North Downs w The North Downs(s, w and e)   Room:12503 - The North Downs s The North Downs(s, n, w and e)   Room:12413 - The North Downs s The North Downs(s, n, w and e)   Room:12373 - The North Downs s The North Downs(s, n, w and e)   Room:12285 - The North Downs s The Plains(s, n, w and e)   Room:12252 - The Plains s s The Plains(s, n, w and e)   Room:12155 - The Plains The Plains(s, n, w and e)   Room:12134 - The Plains s The Plains(s, n, w and e)   Room:12044 - The Plains s The Plains(s, n, w and e)   Room:12028 - The Plains s The Plains(s, n, w and e)   Room:11940 - The Plains s The Plains(s, n, w and e)   Room:11927 - The Plains s The Plains(s, n, w and e)   Room:11842 - The Plains e The Plains(s, n, w and e)   Room:11843 - The Plains n The Plains(s, n, w and e)   Room:11926 - The Plains n The Plains(s, n, w and e)   Room:11941 - The Plains n The Plains(s, n, w and e)   Room:12027 - The Plains n n The Plains(s, n, w and e)   Room:12045 - The Plains The Plains(s, n, w and e)   Room:12133 - The Plains n The Plains(s, n, w and e)   Room:12156 - The Plains n n The Plains(s, n, w and e)   Room:12245 - The Plains The Plains(s, n, w and e)   Room:12286 - The Plains n n The North Downs(s, n, w and e)   Room:12372 - The North Downs Urban tells you: where are you? n n The North Downs(s, n, w and e)   Room:12414 - The North Downs n The North Downs(s, w and e)  Spikey the dunedain Exterminator (Moral)  Room:12502 - The North Downs You can't go that way!  Room:12502 - The North Downs n You are too busy to make an attack! Spikey zips the axe through the air around you. w You can't go that way!  Room:12502 - The North Downs You can't go that way!  Room:12502 - The North Downs w The North Downs(s, w and e)   Room:12503 - The North Downs The North Downs(s, w and e)   Room:12504 - The North Downs ^ (OOC) Jaron: Sounds like petitions, huh? e The North Downs(s, w and e)   Room:12503 - The North Downs e The North Downs(s, w and e)  Spikey the dunedain Exterminator (Moral)  Room:12502 - The North Downs You miss Spikey. Spikey zips the axe through the air around you. You brutally plunge the blade into Spikey. Spikey zips the axe through the air around you. h spikey You begin to hunt Spikey. <<< Back in action :P party say hunting $HIR$Spikey$0$  Room:12502 - The North Downs Target is changed to Spikey Room name color now ON alias a shape spikey You are not in a party.  Room:12502 - The North Downs Alias: a (shape spikey) altered.  Room:12502 - The North Downs You brutally plunge the blade into Spikey. Spikey zips the axe through the air around you. shape all Spikey is in good shape. GOOD!! GOOD!! GOOD!! GOOD!! GOOD!! GOOD!!  Room:12502 - The North Downs You brutally plunge the blade into Spikey. Spikey zips the axe through the air around you. shape all Spikey is in good shape. GOOD!! GOOD!! GOOD!! GOOD!! GOOD!! GOOD!!  Room:12502 - The North Downs trigger ^Spikey is kicked out of the inn. todo rest in bed g You miss Spikey. · · · · · · · · · (Miss) Spikey zips the axe through the air around you. The next time you see '^Spikey is kicked out of the inn.', you will do: 'rest in bed'.  Room:12502 - The North Downs The North Downs(s, w and e)  Spikey the dunedain Exterminator (Moral)  Room:12502 - The North Downs Spikey leaves south. You sTaLk Spikey South The North Downs(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The North Downs(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) You stagger and graze Spikey, leaving a line of blood from a shallow cut. Spikey zips the axe through the air around you. Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Greenway(s, nw, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Greenway(s, n, se, w, sw and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Great East Road(s, n, se, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) You pierce Spikey's chest, spilling tides of blood! Spikey zips the axe through the air around you. Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South An open barrow(s, n, w and e)  Spikey the dunedain Exterminator (Moral) You brutally plunge the blade into Spikey. Spikey zips the axe through the air around you. shape all Spikey is in average shape. AVERAGE!! AVERAGE!! AVERAGE!! AVERAGE!! AVERAGE!!  Room:11134 - An open barrow You brutally plunge the blade into Spikey. Spikey zips the axe through the air around you. Spikey leaves west. You sTaLk Spikey West The Barrow Downs(s, n, w and e)  Spikey the dunedain Exterminator (Moral) A barrow wight Spikey leaves west. You sTaLk Spikey West The Barrow Downs(s, n, w and e) [sw] Spikey the dunedain Exterminator (Moral) Spikey leaves west. You sTaLk Spikey West The Old Forest(n, se, w, sw and e) [s] Spikey the dunedain Exterminator (Moral) Spikey leaves west. You sTaLk Spikey West The Old Forest(s, n, w, sw and e) [se] Spikey the dunedain Exterminator (Moral) A stately Elm tree Spikey leaves west. You sTaLk Spikey West The Old Forest(s, nw, n, se, w, sw and e)  Spikey the dunedain Exterminator (Moral) A feisty grey squirrel barks at you from a nearby tree Spikey leaves west. You sTaLk Spikey West The Old Forest(s, nw, n, se, w, sw and e)  Spikey the dunedain Exterminator (Moral) A whitetail deer is here quietly grazing on some grass. Spikey leaves west. You sTaLk Spikey West The Old Forest(ne, s, nw, n, se, w and e) [sw] Spikey the dunedain Exterminator (Moral) A feisty grey squirrel barks at you from a nearby tree You crack Spikey's head with the flat of the blade! Spikey zips the axe through the air around you. Spikey leaves west. You sTaLk Spikey West The Old Forest(ne, n, se and e) [s and w] Spikey the dunedain Exterminator (Moral) 18:53:10 You sink the blade into Spikey with the blood curdling shout of a pirate! Spikey zips the axe through the air around you. light crystal 1 light crystal 2 light crystal 3 The crystal has no power left to light.  Room:11141 - The Old Forest You hold the crystal in the palm of your hand and it starts to glow.  Room:11141 - The Old Forest You don't see crystal 3 to light.  Room:11141 - The Old Forest shape all Spikey doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG  Room:11141 - The Old Forest You miss Spikey. · · · · · · · · · (Miss) Spikey zips the axe through the air around you. You miss Spikey. · · · · · · · · · (Miss) Spikey zips the axe through the air around you. kill spikey You attack Spikey.  Room:11141 - The Old Forest You miss Spikey. · · · · · · · · · (Miss) Spikey makes a clean slice into you opening the chest. Spikey leaves east. You sTaLk Spikey East The Old Forest(ne, s, nw, n, se, w and e) [sw] Spikey the dunedain Exterminator (Moral) A feisty grey squirrel barks at you from a nearby tree ^ (OOC) Garanol: And Variel was always trying to make Rimsilval go to war  with whichever Guild she happened to be in. You miss Spikey. · · · · · · · · · (Miss) Spikey makes a clean slice into you opening the chest. Spikey leaves east. You sTaLk Spikey East The Old Forest(s, nw, n, se, w, sw and e)  Spikey the dunedain Exterminator (Moral) A whitetail deer is here quietly grazing on some grass. Spikey leaves east. You sTaLk Spikey East The Old Forest(s, nw, n, se, w, sw and e)  Spikey the dunedain Exterminator (Moral) A feisty grey squirrel barks at you from a nearby tree Spikey leaves east. You sTaLk Spikey East The Old Forest(s, n, w, sw and e) [se] Spikey the dunedain Exterminator (Moral) A stately Elm tree Spikey leaves north. You sTaLk Spikey North The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves north. You sTaLk Spikey North The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral)  An ugly orc tell urban doing spikey You tell Urban: doing spikey  Room:11237 - The Plains Spikey leaves north. You sTaLk Spikey North The Great East Road(s, n, w and e)  Spikey the dunedain Exterminator (Moral) You stagger and graze Spikey, leaving a line of blood from a shallow cut. Spikey zips the axe through the air around you. Spikey leaves east. You sTaLk Spikey East The Great East Road(s, nw, n, w and e)  Spikey the dunedain Exterminator (Moral) shape all Spikey doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG  Room:11247 - The Great East Road Spikey leaves west. You sTaLk Spikey West The Great East Road(s, n, w and e)  Spikey the dunedain Exterminator (Moral) ^ (OOC) Uzbad: I'll agree to a legend for debs if you include that she  "mudshagged admins and tried to influence people OOC to achieve her  IC goals"... that sounds fair to me Spikey leaves east. You sTaLk Spikey East The Great East Road(s, nw, n, w and e)  Spikey the dunedain Exterminator (Moral) You miss Spikey. · · · · · · · · · (Miss) Spikey zips the axe through the air around you. Spikey leaves east. You sTaLk Spikey East The Great East Road(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves east. You sTaLk Spikey East The Great East Road(ne, s, n, w and e)  Spikey the dunedain Exterminator (Moral) You miss Spikey. · · · · · · · · · (Miss) Spikey zips the axe through the air around you. Spikey leaves east. You sTaLk Spikey East The Great East Road(s, n, se, w and e)  Spikey the dunedain Exterminator (Moral) Urban tells you: k kill spikey You sink the blade into Spikey with the blood curdling shout of a pirate! Spikey pokes you in the eye with the point of the hilt. Spikey leaves north. You sTaLk Spikey North The Greenway(s, n, se, w, sw and e)  Spikey the dunedain Exterminator (Moral) You attack Spikey.  Room:11322 - The Greenway Spikey leaves east. You sTaLk Spikey East The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves west. You sTaLk Spikey West The Greenway(s, n, se, w, sw and e)  Spikey the dunedain Exterminator (Moral) ^ (OOC) Summerwind: I think petitions are better because it is a more  accurate idea of what the world wants... if the majority votes You stagger and graze Spikey, leaving a line of blood from a shallow cut. Spikey zips the axe through the air around you. Spikey leaves north. You sTaLk Spikey North The Greenway(s, nw, n, w and e)  Spikey the dunedain Exterminator (Moral) shape all Spikey doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG  Room:11341 - The Greenway Spikey leaves northwest. You sTaLk Spikey Northwest The Greenway(s, n, se, w and e)  Spikey the dunedain Exterminator (Moral) You sink the blade into Spikey with the blood curdling shout of a pirate! Spikey zips the axe through the air around you. Spikey leaves north. You sTaLk Spikey North The Greenway(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves east. You sTaLk Spikey East The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) You brutally plunge the blade into Spikey. Spikey zips the axe through the air around you. Spikey leaves north. You sTaLk Spikey North The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves north. You sTaLk Spikey North The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves east. You sTaLk Spikey East The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves east. You sTaLk Spikey East The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) You stagger and graze Spikey, leaving a line of blood from a shallow cut. Spikey zips the axe through the air around you. shape all Spikey is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND  Room:11551 - The Plains Spikey leaves east. You sTaLk Spikey East The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves east. You sTaLk Spikey East The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) kill spikey You crack Spikey's head with the flat of the blade! Spikey zips the axe through the air around you. You attack Spikey.  Room:11524 - The Plains Spikey leaves east. You sTaLk Spikey East The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves north. You sTaLk Spikey North The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves east. You sTaLk Spikey East The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) You miss Spikey. · · · · · · · · · (Miss) Spikey zips the axe through the air around you. shape all Spikey is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND  Room:11522 - The Plains Spikey leaves north. You sTaLk Spikey North The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves east. You sTaLk Spikey East The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves west. You sTaLk Spikey West The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) You brutally plunge the blade into Spikey. Spikey zips the axe through the air around you. Spikey leaves north. You sTaLk Spikey North The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves east. You sTaLk Spikey East The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves east. You sTaLk Spikey East The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves north. You sTaLk Spikey North The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) You miss Spikey. · · · · · · · · · (Miss) Spikey zips the axe through the air around you. Spikey leaves north. You sTaLk Spikey North The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves east. You sTaLk Spikey East The Weather Hills(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves east. You sTaLk Spikey East The Weather Hills(s, n, w and e)  Spikey the dunedain Exterminator (Moral) You miss Spikey. · · · · · · · · · (Miss) Spikey zips the axe through the air around you. Spikey leaves south. You sTaLk Spikey South The Weather Hills(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves west. You sTaLk Spikey West The Weather Hills(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves west. You sTaLk Spikey West The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves west. You sTaLk Spikey West The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves north. You sTaLk Spikey North The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) You crack Spikey's head with the flat of the blade! Spikey drives the axe into you destroying the sternum. Spikey leaves north. You sTaLk Spikey North The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Urban tells you: is it going well? Spikey leaves west. You sTaLk Spikey West The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) Spikey leaves east. You sTaLk Spikey East The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) shape all Spikey is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND  Room:11753 - The Plains Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) You miss Spikey. · · · · · · · · · (Miss) Spikey zips the axe through the air around you. Spikey leaves south. You sTaLk Spikey South The Plains(s, n, w and e)  Spikey the dunedain Exterminator (Moral) You crack Spikey's head with the flat of the blade! Spikey falls to the ground. Spikey is bleeding to death and needs to be bandaged! Spikey is bleeding to death and needs to be bandaged! kill spikey You decide to put Spikey out of his misery.  Room:11655 - The Plains You killed Spikey. Spikey has died. get gold from body get all from corpse into pack Ok.  Room:11655 - The Plains a straight knife : Ok. a faded black cloak : Ok. a simple guard baldric : Too heavy. a dragon dagger : Too bulky. a Dol Amroth pack : Too bulky. a skull helmet : Too bulky. a straight knife : Ok. a finely crafted axe : Too bulky.  Room:11655 - The Plains You put 81 gold in your pockets. tell urban bree sign plz You tell Urban: bree sign plz  Room:11655 - The Plains g The Plains(s, n, w and e)  The ghost of Spikey Corpse of Spikey  Room:11655 - The Plains i Gold: 319 Encumbrance: heavily encumbered You are carrying the following on your person: *a sailor's cutlass (wielded). A short knife. a great Dunlending shield (worn). a skull helmet (worn). A simple sheepskin sheath (worn). A dirty pack (worn). *A vial of vigour (in hands). *A crystal (spent) (worn). *A crystal (glowing) (worn). *a finely-shaped pearl carapace (worn). *A simple leather baldric (worn). *a pair of shin guards (worn). *A leather archer's quiver [0 arrows] (worn). *Matika's spellbook. *A glass flute. *A silver harp. *A beautiful, albeit empty pipe.  Room:11655 - The Plains ^ (OOC) Warrax: just try to find one lasting contribution that Deboraha  made to the mud 18:54:07 s w s s s sw sw sw w w s The Plains(s, n, w and e)   Room:11620 - The Plains The Plains(s, n, w and e)   Room:11621 - The Plains The Plains(s, n, w and e)   Room:11555 - The Plains The Plains(s, n, w and e)   Room:11522 - The Plains The Hills of Chetwood(s, n, se, w, sw and e)   Room:11444 - The Hills of Chetwood The Hills of Chetwood(ne, s, nw, n, se, w, sw and e)   Room:11413 - The Hills of Chetwood The Hills of Chetwood(ne, s, nw, n, w, sw and e)   Room:11345 - The Hills of Chetwood North Gate of Staddle(s, ne, n, w, sw and e)   Room:35204 - North Gate of Staddle Bree-hill(s, n, w and e)   Room:35203 - Bree-hill The Plains(s, n, w and e)   Room:11321 - The Plains West Gate of Bree(s, nw, n, w and e)  Hiral i'Bregol the silvan Hatchetman (Angelic) Urban the dunedain Con Artist (Hand of Eru) Haplo the dunedain Orc-target (Impartial) A big sign A town guard A town guard  Room:11251 - West Gate of Bree Urban tells you: I'm there Urban removes a sailor's cutlass. Urban puts a sailor's cutlass into a studded leather baldric. party form party invite urban You form a new party.  Room:11251 - West Gate of Bree You invited Urban to join your party.  Room:11251 - West Gate of Bree Urban joins your party. n e e ne e ne ne n n n n The Plains(s, n, w and e)  Urban enters.  Room:11321 - The Plains Bree-hill(s, n, w and e)  Urban enters.  Room:35203 - Bree-hill North Gate of Staddle(s, ne, n, w, sw and e)  Urban enters.  Room:35204 - North Gate of Staddle The Hills of Chetwood(ne, s, nw, n, w, sw and e)  Urban enters.  Room:11345 - The Hills of Chetwood The Hills of Chetwood(ne, s, nw, n, se, w and e)  Urban enters.  Room:11346 - The Hills of Chetwood Midgewater Swamp(ne, s, nw, n, se, w, sw and e)  Urban enters.  Room:11412 - Midgewater Swamp Midgewater Swamp(s, n, se, w, sw and e)  Urban enters.  Room:11445 - Midgewater Swamp The Plains(s, n, w and e)  Urban enters.  Room:11521 - The Plains The Plains(s, n, w and e)  Urban enters.  Room:11556 - The Plains The Plains(s, n, w and e)  Urban enters.  Room:11620 - The Plains The Plains(s, n, w and e)  Corpse of Spikey Urban enters.  Room:11655 - The Plains Urban takes a simple guard baldric and a dragon dagger from corpse of Spikey. Urban wields a dragon dagger. ^ (OOC) Toram: That "mudnasty" log is long-lasting. :) ' loot Urban wears a simple guard baldric containing a two-bladed sword. You say in Westron: loot  Room:11655 - The Plains g The Plains(s, n, w and e)  Urban the dunedain Con Artist (Hand of Eru) Corpse of Spikey  Room:11655 - The Plains l body This is the dead body of Spikey. It contains: A Dol Amroth pack (open) a skull helmet a finely crafted axe  Room:11655 - The Plains Urban gives you 300 gold coins. g You put 300 gold in your pockets. The Plains(s, n, w and e)  Urban the dunedain Con Artist (Hand of Eru) Corpse of Spikey  Room:11655 - The Plains Urban takes a Dol Amroth pack and a skull helmet from corpse of Spikey. ^ (OOC) Uzbad: other than stupid comm arguments ^ (OOC) Warrax: good one, what else? put sword in baldric You remove a sailor's cutlass. Ok.  Room:11655 - The Plains Urban removes a large harvester's pack. Urban puts a large harvester's pack into a Dol Amroth pack. Urban wears a Dol Amroth pack. get all from body a finely crafted axe : Too heavy.  Room:11655 - The Plains g The Plains(s, n, w and e)  Urban the dunedain Con Artist (Hand of Eru) Corpse of Spikey  Room:11655 - The Plains i Gold: 619 Encumbrance: severely encumbered You are carrying the following on your person: A short knife. a great Dunlending shield (worn). a skull helmet (worn). A simple sheepskin sheath containing a sailor's cutlass (worn). A dirty pack (worn). *A vial of vigour (in hands). *A crystal (spent) (worn). *A crystal (glowing) (worn). *a finely-shaped pearl carapace (worn). *A simple leather baldric (worn). *a pair of shin guards (worn). *A leather archer's quiver [0 arrows] (worn). *Matika's spellbook. *A glass flute. *A silver harp. *A beautiful, albeit empty pipe.  Room:11655 - The Plains Urban drops a skull helmet. Urban takes a finely crafted axe from corpse of Spikey. Urban wields a finely crafted axe. Urban says in Westron: gimme all your gold give all gold to urban You give 619 gold coins to Urban.  Room:11655 - The Plains ^ (OOC) Toram: That's about it. Didnt she join Glorglas, or something? get all a skull helmet : Ok. corpse of Spikey : Too bulky.  Room:11655 - The Plains g The Plains(s, n, w and e)  Urban the dunedain Con Artist (Hand of Eru) Corpse of Spikey  Room:11655 - The Plains Urban nods. ^ (OOC) Warrax: yeah, comm arguments, MC babble, nasty personal tells and  mails, what else g The Plains(s, n, w and e)  Urban the dunedain Con Artist (Hand of Eru) Corpse of Spikey  Room:11655 - The Plains ^ (OOC) Uzbad: like the one we are having. I bet Krimpatul wrote that one s w s s s sw sw sw w w s The Plains(s, n, w and e)  Urban enters.  Room:11620 - The Plains The Plains(s, n, w and e)  Urban enters.  Room:11621 - The Plains The Plains(s, n, w and e)  Urban enters.  Room:11555 - The Plains The Plains(s, n, w and e)  Urban enters.  Room:11522 - The Plains The Hills of Chetwood(s, n, se, w, sw and e)  Urban enters.  Room:11444 - The Hills of Chetwood The Hills of Chetwood(ne, s, nw, n, se, w, sw and e)  Urban enters.  Room:11413 - The Hills of Chetwood The Hills of Chetwood(ne, s, nw, n, w, sw and e)  Urban enters.  Room:11345 - The Hills of Chetwood North Gate of Staddle(s, ne, n, w, sw and e)  Urban enters.  Room:35204 - North Gate of Staddle Bree-hill(s, n, w and e)  Urban enters.  Room:35203 - Bree-hill The Plains(s, n, w and e)  Urban enters.  Room:11321 - The Plains West Gate of Bree(s, nw, n, w and e)  Etheridal Voronwë the silvan Thaumaturgist (Heroic) Impy the dunedain Wolf Spirit (Heroic) Corwin Maranwë the dunedain Scout (Moral) Ravn Hrafnsmerki the dunedain Wolf Scout Hiral i'Bregol the silvan Hatchetman (Angelic) Haplo the dunedain Orc-target (Impartial) A big sign A town guard A town guard Urban enters.  Room:11251 - West Gate of Bree party disband party leave Your party has been disbanded.  Room:11251 - West Gate of Bree You are not in a party.  Room:11251 - West Gate of Bree Ravn chats with his party. hp hp: 88/140 end: 27/140  Room:11251 - West Gate of Bree Urban blushes and says: Oops! ^ (OOC) Uzbad: that recent petition. Cameron enters. Spikey enters. ouch You say, "Ouch".  Room:11251 - West Gate of Bree g West Gate of Bree(s, nw, n, w and e)  Spikey the dunedain Hitman (Moral) Cameron the eorling Soldier (Immoral) Urban the dunedain Con Artist (Hand of Eru) Etheridal Voronwë the silvan Thaumaturgist (Heroic) Impy the dunedain Wolf Spirit (Heroic) Corwin Maranwë the dunedain Scout (Moral) Ravn Hrafnsmerki the dunedain Wolf Scout Hiral i'Bregol the silvan Hatchetman (Angelic) Haplo the dunedain Orc-target (Impartial) A big sign A town guard A town guard  Room:11251 - West Gate of Bree