Some background: As a typist, wounded and me basically hate each other and I've recently started to target him. I attempted him yesterday north of thrands, after about an hour and a half of frusteration. I decided to give it a shot anyways today so here goes and enjoy, I know I did. Created by log Converter(tm)! <= HP:230 EP:209 {ROV}=> Quiauh enters. Quiauh mounts Quiauh's white stallion. Quiauh leaves south, riding Quiauh's white stallion. Galandrin leaves south. Krimpatul enters. Krimpatul leaves stairs. Krimpatul enters. Krimpatul leaves northeast. Wounded enters. Wounded leaves north. fade You take note of your surroundings, and begin the arduous process of matching your look, your attire, and your movements to blend into the area. After several minutes, you are able to use your skill to blend into your surroundings. <= HP:230 EP:182 {ROV}=> hunt Wounded trigger Wounded todo hunt Wounded There is no such living object here. <= HP:230 EP:182 {ROV}=> The next time you see 'Wounded', you will do: 'hunt Wounded'. <= HP:230 EP:182 {ROV}=> tell arthlor find wounded fast You tell Arthlor: find wounded fast <= HP:230 EP:181 {ROV}=> i Gold: 85 Encumbrance: lightly encumbered You are carrying the following on your person: *The fang of Sauron (wielded). *A dwarven hauberk ( l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The great Erebor is northeast. The path continues northeast and south. The Forest River is west and east. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the west and east. The only obvious exits are north, stairs, northeast and south. A sturdy-looking string Erest's white stallion [packed] (hitched) Sycoo's white stallion [packed] (hitched) A do 19n Do: starting commands. <= HP:230 EP:179 {ROV}=> Mirkwood(n, w, e and s) [se, sw and s] An Orc An Orc Leader <= HP:230 EP:179 {NER}=> Mirkwood(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) An Orc An Orc Leader You begin to hunt Wounded. <= HP:230 EP:179 {NER}=> Mirkwood(n, w, e and s) A wild boar <= HP:230 EP:179 {NER}=> Mirkwood(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Grey Mountains(n, e, sw and s) <= HP:230 EP:179 {NER}=> Wall(s) A Troll <= HP:230 EP:179 {NER}=> Arthlor tells you: rhov mirkwood Do: Commands completed. <= HP:230 EP:179 {NER}=> do 19s Do: starting commands. <= HP:230 EP:179 {NER}=> The Grey Mountains(n, e, sw and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> The Plains(n, w, e and s) <= HP:230 EP:179 {NER}=> Mirkwood(n, w, e and s) <= HP:230 EP:179 {NER}=> Mirkwood(n, w, e and s) A wild boar <= HP:230 EP:179 {NER}=> Mirkwood(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) An Orc An Orc Leader Triggered! doing: hunt Wounded <= HP:230 EP:179 {NER}=> You begin to hunt Wounded. <= HP:230 EP:179 {NER}=> Mirkwood(n, w, e and s) [se, sw and s] An Orc An Orc Leader <= HP:230 EP:179 {NER}=> A Bridge(n, stairs, ne and s) [w and e] (Breaks: th1,th2,th3,th4)  A sturdy-looking string Erest's white stallion [packed] (hitched) Sycoo's white stallion [packed] (hitched) A signpost A hitching post <= HP:230 EP:179 {ROV}=> n Do: Commands completed. <= HP:230 EP:178 {ROV}=> Mirkwood(n, w, e and s) [se, sw and s] An Orc An Orc Leader <= HP:230 EP:178 {NER}=> n Mirkwood(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) An Orc An Orc Leader Triggered! doing: hunt Wounded <= HP:230 EP:178 {NER}=> You are already hunting Wounded! <= HP:230 EP:178 {NER}=> Wounded inflicts massive damage to Orc leader with a brutal attack! You are too busy to make an attack! Orc misses you. Orc leader misses you. trigger ^Wounded fades into the shadows. todo knock on gates The next time you see '^Wounded fades into the shadows.', you will do: 'knock on gates'. <= HP:230 EP:177 {NER}=> Orc is cut into by Wounded, leaving a bloody gash. You dilacerate Orc like a hungry wolf destroying flesh. Orc misses you. Orc leader misses you. Combat with your opponent makes your position rather obvious. You are no longer camouflaged. Wounded leaves south. You follow Wounded south. Mirkwood(n, w, e and s) [se, sw and s] Wounded DeBurgo the eorling Exterminator (Moral) An Orc An Orc Leader Orc attacks you. Orc leader attacks you. You cut Orc's arm, leaving several bruises. Orc leader misses you. Orc misses you. Wounded leaves south. You follow Wounded south. A Bridge(n, stairs, ne and s) [w and e] (Breaks: th1,th2,th3,th4)  Wounded DeBurgo the eorling Exterminator (Moral) A sturdy-looking string Erest's white stallion [packed] (hitched) Sycoo's white stallion [packed] (hitched) A signpost A hitching post tell arthlor on him You tell Arthlor: on him <= HP:230 EP:175 {ROV}=> Wounded chuckles. Wounded says in Westron: harassment now? l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The great Erebor is northeast. The path continues northeast and south. The Forest River is west and east. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the west and east. The only obvious exits are north, stairs, northeast and south. Wounded DeBurgo the eorling Exterminator (Moral) A sturdy-looking string Erest's white stallion [packed] (hitched) Sycoo's white stallion [packed] (hitched) A signpost A hitching post <= HP:230 EP:175 {ROV}=> i Gold: 85 Encumbrance: lightly encumbered You are carrying the following on your person: *The fang of Sauron (wielded). *A dwarven hauberk (worn). *A stamped staying-permit. *A simple leather baldric (worn). *A crystal (worn). *A vial of vigour (in hands). *A shiny set of steel leggings (worn). *A dwarven war shield (worn). *A bloodstained cloak (worn). *An Orc courier pack (worn). *A pair of armoured gloves (worn). *An engraved black steel ring, inlaid with an eyestone (worn). *A spellbook. *An ebony harp. *A small set of conga drums. *A translucent black gem. *A carved war-horn (worn). *An empty stone pipe. *A simple lip ring (worn). *A metal necklace (worn). *A set of serpentine runes. *A medal clip holding a medal. <= HP:230 EP:175 {ROV}=> Wounded says in Westron: you aint no Dreadson, thats for sure :) Wounded leaves north. You follow Wounded north. Mirkwood(n, w, e and s) [se, sw and s] Wounded DeBurgo the eorling Exterminator (Moral) An Orc An Orc Leader You are too busy to make an attack! Orc misses you. Orc leader misses you. Wounded leaves north. You follow Wounded north. Mirkwood(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) An Orc An Orc Leader You are too busy to make an attack! Orc misses you. Orc leader misses you. Orc screams in pain as Wounded slices flesh without mercy. You chop Orc. Orc misses you. Orc leader misses you. Orc leader is cut into by Wounded, leaving a bloody gash. You miss Orc leader. Orc misses you. Orc leader misses you. Wounded misses Orc by mere inches. You hit Orc very hard, leaving severed body parts! Orc misses you. Orc leader misses you. <= HP:230 EP:174 {NER}=> l Tall beech trees surround you and you are hopelessly lost. The sounds of footfalls and movement are everywhere in this part of the woods. A feeling of uneasiness engulfs you and adrenaline starts to pump. Your senses are at their peak. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are north, west, east and south. Wounded DeBurgo the eorling Exterminator (Moral) An Orc An Orc Leader <= HP:230 EP:174 {NER}=> Orc leader screams in pain as Wounded slices flesh without mercy. You dilacerate Orc leader like a hungry wolf destroying flesh. Orc misses you. Orc leader misses you. Wounded cuts into Orc, leaving a bloody gash. You hit Orc very hard, leaving severed body parts! Orc misses you. Orc leader misses you. smile You smile. <= HP:230 EP:174 {NER}=> Wounded snickers insanely. l Tall beech trees surround you and you are hopelessly lost. The sounds of footfalls and movement are everywhere in this part of the woods. A feeling of uneasiness engulfs you and adrenaline starts to pump. Your senses are at their peak. A gentle wind blows through the trees, causing you to shiver. The only obvious exits are north, west, east and south. Wounded DeBurgo the eorling Exterminator (Moral) An Orc An Orc Leader <= HP:230 EP:174 {NER}=> Wounded cuts into Orc leader's flesh with careless ease. You dilacerate Orc leader like a hungry wolf destroying flesh. Orc misses you. Orc leader misses you. i Gold: 75 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *The fang of Sauron (wielded). *A dwarven hauberk (worn). *A stamped staying-permit. *A simple leather baldric (worn). *A crystal (worn). *A vial of vigour (in hands). *A shiny set of steel leggings (worn). *A dwarven war shield (worn). *A bloodstained cloak (worn). *An Orc courier pack (worn). *A pair of armoured gloves (worn). *An engraved black steel ring, inlaid with an eyestone (worn). *A spellbook. *An ebony harp. *A small set of conga drums. *A translucent black gem. *A carved war-horn (worn). *An empty stone pipe. *A simple lip ring (worn). *A metal necklace (worn). *A set of serpentine runes. *A medal clip holding a medal. <= HP:230 EP:174 {NER}=> Wounded cuts into Orc's flesh with careless ease. You cut Orc's arm, leaving several bruises. Orc misses you. Orc leader misses you. Wounded shrugs. Orc leader is nearly dismembered by Wounded's deadly crimson blade. You hit Orc leader very hard, leaving severed body parts! Orc misses you. Orc leader misses you. Arthlor tells you: ne of Rhos atm... gl Orc begs for mercy as Wounded lands a near-fatal blow. You hit Orc very hard, leaving severed body parts! The runes on the Fang glow brightly as you tower over your vanquished foe. Facing imminent death, they cower in fear before your greatness! You killed Orc. Orc has died. Orc leader misses you. 'bored. You say in Westron: bored. <= HP:230 EP:175 {NER}=> Orc leader begs for mercy as Wounded lands a near-fatal blow. You hit Orc leader very hard, leaving severed body parts! The runes on the Fang glow brightly as you tower over your vanquished foe. Facing imminent death, they cower in fear before your greatness! You killed Orc leader. Orc leader has died. Wounded gets some gold coins from the sliced remains of Orc leader. tell arthlor I'm with him You tell Arthlor: I'm with him <= HP:230 EP:175 {NER}=> Wounded says in Westron: go harass a noob :) Wounded leaves south. You follow Wounded south. Mirkwood(n, w, e and s) [se, sw and s] Wounded DeBurgo the eorling Exterminator (Moral) ator (Moral) An Orc An Orc Leader trigger Wounded goes 2 thranduils. todo hi! The next time you see 'Lol.', you will do: 'should I go?'. <= HP:230 EP:175 {NER}=> You are too busy to make an attack! Orc misses you. Orc leader misses you. nod You nod. <= HP:230 EP:174 {NER}=> Wounded cuts into Orc leader's flesh with careless ease. You hit Orc very hard, leaving severed body parts! Orc misses you. Orc leader misses you. Wounded buries the sword into Orc with deadly precision. You hit Orc leader very hard, leaving severed body parts! Orc misses you. Orc leader misses you. Orc leader screams in pain as Wounded slices flesh without mercy. You dilacerate Orc like a hungry wolf destroying flesh. Orc misses you. Orc leader misses you. Orc screams in pain as Wounded slices flesh without mercy. You chop Orc leader. Orc misses you. Orc leader misses you. Wounded says in Westron: poor KoDA Orc leader is knocked backwards by Wounded's sudden lunge forward. You dilacerate Orc like a hungry wolf destroying flesh. Orc misses you. Orc leader misses you. Wounded winces just from the thought of it. Wounded inflicts massive damage to Orc with a brutal attack! You chop Orc leader. Orc misses you. Orc leader misses you. Orc leader is stabbed viciously by Wounded. You chop Orc. Orc misses you. Orc leader misses you. Orc screams in horror as Wounded's sharp blade cuts deep into flesh! You chop Orc leader. Orc misses you. Orc leader misses you. Wounded says in Westron: what a long way to fall Orc leader screams in pain as Wounded slices flesh without mercy. You hit Orc very hard, leaving severed body parts! Orc misses you. Orc leader misses you. 'I'm clearly bkd idiot. You say in Westron: I'm clearly bkd idiot. <= HP:230 EP:176 {NER}=> Orc dodges Wounded's attack with some skill. You dilacerate Orc leader like a hungry wolf destroying flesh. Orc misses you. Orc leader misses you. Orc leader is nearly dismembered by Wounded's deadly crimson blade. You chop Orc. Orc misses you. Orc leader misses you. Wounded shrugs. 'learn to use legend. You say in Westron: learn to use legend. <= HP:230 EP:176 {NER}=> l Tall beech trees surround you and you are hopelessly lost. The sounds of footfalls and movement are everywhere in this part of the woods. A feeling of uneasiness engulfs you and adrenaline starts to pump. Your senses are at their peak. The path continues east. A bridge lies south. A gentle wind blows through the trees, causing you to shiver. There is water to the southeast, southwest and south. The only obvious exits are north, west, east and south. Wounded DeBurgo the eorling Exterminator (Moral) An Orc An Orc Leader <= HP:230 EP:176 {NER}=> Orc screams in pain as Wounded slices flesh without mercy. You chop Orc leader. Orc falls to the ground. Orc is bleeding to death and needs to be bandaged! Orc leader misses you. Wounded cuts into Orc leader's flesh with careless ease. You cut Orc leader's arm, leaving several bruises. Orc is bleeding to death and needs to be bandaged! Orc leader misses you. Wounded puts Orc out of his misery. Wounded cuts into Orc leader's flesh with careless ease. You dilacerate Orc leader like a hungry wolf destroying flesh. The blade shines in an evil crimson light as it claims another victim. Orc has died. Orc leader misses you. Wounded gets some gold coins and a small knife from the sliced remains of Orc. Orc leader screams in pain as Wounded slices flesh without mercy. You chop Orc leader. Orc leader falls to the ground. Orc leader is bleeding to death and needs to be bandaged! Wounded puts Orc leader out of his misery. The blade shines in an evil crimson light as it claims another victim. Orc leader has died. Wounded gets some gold coins from the sliced remains of Orc leader. Wounded leaves south. You follow Wounded south. A Bridge(n, stairs, ne and s) [w and e] (Breaks: th1,th2,th3,th4)  Wounded DeBurgo the eorling Exterminator (Moral) A sturdy-looking string Erest's white stallion [packed] (hitched) Sycoo's white stallion [packed] (hitched) A signpost A hitching post 'break me at inn agin! You say in Westron: break me at inn again! <= HP:230 EP:176 {ROV}=> flex wounded You try to imitate Tulkas and strike a double-bicep pose. <= HP:230 EP:175 {ROV}=> l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The great Erebor is northeast. The path continues northeast and south. The Forest River is west and east. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the west and east. The only obvious exits are north, stairs, northeast and south. Wounded DeBurgo the eorling Exterminator (Moral) A sturdy-looking string Erest's white stallion [packed] (hitched) Sycoo's white stallion [packed] (hitched) A signpost A hitching post <= HP:230 EP:175 {ROV}=> Wounded says in Westron: level 20 'you're a superstar You say in Westron: you're a superstar <= HP:230 EP:175 {ROV}=> Wounded says in Westron: I am level 14 Wounded laughs out loud. 'you're a superstar You say in Westron: you're a superstar <= HP:230 EP:175 {ROV}=> Orophis enters. bow wounded You bow to Wounded. <= HP:230 EP:176 {ROV}=> bow wounded You bow to Wounded. <= HP:230 EP:176 {ROV}=> grovel wounded You grovel shamelessly before Wounded. <= HP:230 EP:176 {ROV}=> l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The great Erebor is northeast. The path continues northeast and south. The Forest River is west and east. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the west and east. The only obvious exits are north, stairs, northeast and south. Orophis the silvan Tirnor Archangel (Fist of Elbereth) Wounded DeBurgo the eorling Exterminator (Moral) A sturdy-looking string Erest's white stallion [packed] (hitched) Sycoo's white stallion [packed] (hitched) A signpost A hitching post <= HP:230 EP:176 {ROV}=> Orophis leaves south. Wounded says in Westron: I know who you are :) Wounded chuckles. Pentheus enters. Pentheus leaves northeast. Wounded shakes his head. 'You're so good! You say in Westron: You're so good! <= HP:230 EP:176 {ROV}=> i Wounded says in Westron: you are just ruining your rep further Gold: 85 Encumbrance: lightly encumbered You are carrying the following on your person: *The fang of Sauron (wielded). *A dwarven hauberk (worn). *A stamped staying-permit. *A simple leather baldric (worn). *A crystal (worn). *A vial of vigour (in hands). *A shiny set of steel leggings (worn). *A dwarven war shield (worn). *A bloodstained cloak (worn). *An Orc courier pack (worn). *A pair of armoured gloves (worn). *An engraved black steel ring, inlaid with an eyestone (worn). *A spellbook. *An ebony harp. *A small set of conga drums. *A translucent black gem. *A carved war-horn (worn). *An empty stone pipe. *A simple lip ring (worn). *A metal necklace (worn). *A set of serpentine runes. *A medal clip holding a medal. <= HP:230 EP:176 {ROV}=> 'You're so good! You say in Westron: You're so good! <= HP:230 EP:177 {ROV}=> Wounded shrugs. Wounded says in Westron: you sound jealous Pentheus enters. Wounded leaves stairs. You follow Wounded stairs. The Stone Stairs(terrace and bridge) Wounded DeBurgo the eorling Exterminator (Moral) Corpse of Orc nod Wounded leaves terrace. You follow Wounded terrace. A grassy terrace(gates, stairs and w) Wounded DeBurgo the eorling Exterminator (Moral) Corpse of elf Wounded leaves gates. You follow Wounded gates. The gates to Thranduil's kingdom(terrace) Wounded DeBurgo the eorling Exterminator (Moral) An attacking division of orcs Wounded fades into the shadows. Triggered! doing: knock on gates Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! A Twisting Tunnel(deeper and out) Wounded DeBurgo the eorling Exterminator (Moral) A division of elven defenders <= HP:230 EP:177 {NER}=> Wounded leaves deeper. You follow Wounded deeper. A Twisting Tunnel(deeper and out) Wounded DeBurgo the eorling Exterminator (Moral) A patrolling guard Wounded leaves deeper. You follow Wounded deeper. Crossroads(w, out and ne) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves west. You follow Wounded west. A Twisting Tunnel(nw, sw and e) Wounded DeBurgo the eorling Exterminator (Moral) A caretaker A patrolling guard Wounded leaves northwest. You follow Wounded northwest. Crossroads(n, se and sw) Wounded DeBurgo the eorling Exterminator (Moral) A patrolling guard Wounded leaves north. You follow Wounded north. A Twisting Tunnel(nw and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves northwest. You follow Wounded northwest. A Cavern(n, se, w and ne) Wounded DeBurgo the eorling Exterminator (Moral) A caretaker You nod. <= HP:230 EP:177 {NER}=> Wounded leaves west. You follow Wounded west. Crossroads(n, e and sw) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southwest. You follow Wounded southwest. A Twisting Tunnel(nw, sw and ne) Wounded DeBurgo the eorling Exterminator (Moral) Thranduil's head cook Wounded leaves southwest. You follow Wounded southwest. A Twisting Tunnel(w, e, sw and ne) Wounded DeBurgo the eorling Exterminator (Moral) A patrolling guard A caretaker Wounded leaves east. You follow Wounded east. The Thranduil shop(w) Wounded DeBurgo the eorling Exterminator (Moral) A trash can Brenen the shopkeeper 'I am You say in Westron: I am <= HP:230 EP:176 {NER}=> Wounded sells a Great Two-handed Flail. hunt Wounded trigger Wounded todo hunt Wounded You are already hunting Wounded! <= HP:230 EP:176 {NER}=> The next time you see 'Wounded', you will do: 'hunt Wounded'. <= HP:230 EP:176 {NER}=> Wounded sells a small knife. Triggered! doing: hunt Wounded You are already hunting Wounded! <= HP:230 EP:175 {NER}=> Wounded sells a small knife. Triggered! doing: hunt Wounded You are already hunting Wounded! <= HP:230 EP:176 {NER}=> Pentheus tells you: You know you're uncamoed right? Wounded says in Westron: college baseball my ass Triggered! doing: hunt Wounded You are already hunting Wounded! <= HP:230 EP:176 {NER}=> tell pentheus yes You tell Pentheus: yes <= HP:230 EP:176 {NER}=> Arthlor tells you: he is at thrans shop Wounded says in Westron: all you do is MUD Triggered! doing: hunt Wounded You are already hunting Wounded! <= HP:230 EP:176 {NER}=> Wounded laughs out loud. Triggered! doing: hunt Wounded You are already hunting Wounded! <= HP:230 EP:176 {NER}=> tell pentheus harassing him You tell Pentheus: harassing him <= HP:230 EP:176 {NER}=> Wounded leaves west. Triggered! doing: hunt Wounded You follow Wounded west. A Twisting Tunnel(w, e, sw and ne) Wounded DeBurgo the eorling Exterminator (Moral) A patrolling guard A caretaker You are already hunting Wounded! <= HP:230 EP:176 {NER}=> Wounded leaves northeast. You follow Wounded northeast. A Twisting Tunnel(nw, sw and ne) Wounded DeBurgo the eorling Exterminator (Moral) Thranduil's head cook Wounded leaves northeast. You follow Wounded northeast. Crossroads(n, e and sw) Wounded DeBurgo the eorling Exterminator (Moral) Pentheus Runefist the dwarf Battle Lord (Villainous) Wounded leaves east. You follow Wounded east. A Cavern(n, se, w and ne) Wounded DeBurgo the eorling Exterminator (Moral) A caretaker Wounded leaves southeast. You follow Wounded southeast. A Twisting Tunnel(nw and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. Crossroads(n, se and sw) Wounded DeBurgo the eorling Exterminator (Moral) A patrolling guard Wounded leaves southeast. You follow Wounded southeast. A Twisting Tunnel(nw, sw and e) Wounded DeBurgo the eorling Exterminator (Moral) A caretaker A patrolling guard Wounded leaves east. You follow Wounded east. Crossroads(w, out and ne) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves out. You follow Wounded out. A Twisting Tunnel(deeper and out) Wounded DeBurgo the eorling Exterminator (Moral) A patrolling guard Wounded leaves out. Triggered! doing: hunt Wounded You follow Wounded out. A Twisting Tunnel(deeper and out) Wounded DeBurgo the eorling Exterminator (Moral) A division of elven defenders You are already hunting Wounded! <= HP:230 EP:175 {NER}=> Wounded leaves out. You follow Wounded out. The gates to Thranduil's kingdom(terrace) Wounded DeBurgo the eorling Exterminator (Moral) An attacking division of orcs Wounded leaves terrace. You follow Wounded terrace. A grassy terrace(gates, stairs and w) Wounded DeBurgo the eorling Exterminator (Moral) Corpse of elf Wounded leaves stairs. You follow Wounded stairs. The Stone Stairs(terrace and bridge) Wounded DeBurgo the eorling Exterminator (Moral) Corpse of Orc Wounded leaves bridge. You follow Wounded bridge. A Bridge(n, stairs, ne and s) [w and e] (Breaks: th1,th2,th3,th4)  Wounded DeBurgo the eorling Exterminator (Moral) A sturdy-looking string Erest's white stallion [packed] (hitched) Sycoo's white stallion [packed] (hitched) A signpost A hitching post Wounded snickers insanely. Triggered! doing: hunt Wounded trigger Wounded goes to thrands. todo thrands You are already hunting Wounded! <= HP:230 EP:175 {ROV}=> The next time you see 'thrands.', you will do: 'thrands gates'. <= HP:230 EP:174 {ROV}=> l You are standing on a bridge which spans a dark and swift running river. Across the bridge, you can see a steep slope covered with trees. The ground on the eastern side of the river looks trampled, and many trees have been marred by fire and blade. Between the trees, you can see fire and smoke and occasional dark forms moving. You can clearly hear drums and the sound of battle. There are rough stone stairs leading into the smoke, but you notice how inviting the rest of Mirkwood has suddenly become. The great Erebor is northeast. The path continues northeast and south. The Forest River is west and east. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the west and east. The only obvious exits are north, stairs, northeast and south. Wounded DeBurgo the eorling Exterminator (Moral) A sturdy-looking string Erest's white stallion [packed] (hitched) Sycoo's white stallion [packed] (hitched) A signpost A hitching post <= HP:230 EP:174 {ROV}=> Wounded leaves stairs. You follow Wounded stairs. The Stone Stairs(terrace and bridge) Wounded DeBurgo the eorling Exterminator (Moral) Corpse of Orc Wounded leaves terrace. You follow Wounded terrace. A grassy terrace(gates, stairs and w) Wounded DeBurgo the eorling Exterminator (Moral) Corpse of elf Wounded leaves gates. You follow Wounded gates. The gates to Thranduil's kingdom(terrace) Wounded DeBurgo the eorling Exterminator (Moral) An attacking division of orcs Wounded fades into the shadows. Triggered! doing: knock on gates Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! A Twisting Tunnel(deeper and out) Wounded DeBurgo the eorling Exterminator (Moral) A division of elven defenders <= HP:230 EP:174 {NER}=> Wounded leaves deeper. You follow Wounded deeper. A Twisting Tunnel(deeper and out) Wounded DeBurgo the eorling Exterminator (Moral) A patrolling guard Wounded leaves deeper. You follow Wounded deeper. Crossroads(w, out and ne) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves west. You follow Wounded west. A Twisting Tunnel(nw, sw and e) Wounded DeBurgo the eorling Exterminator (Moral) A caretaker A patrolling guard Wounded leaves northwest. You follow Wounded northwest. Crossroads(n, se and sw) Wounded DeBurgo the eorling Exterminator (Moral) A patrolling guard Wounded leaves north. You follow Wounded north. A Twisting Tunnel(nw and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves northwest. You follow Wounded northwest. A Cavern(n, se, w and ne) Wounded DeBurgo the eorling Exterminator (Moral) A caretaker Wounded leaves west. You follow Wounded west. Crossroads(n, e and sw) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves north. You follow Wounded north. Thranduil Inn(u, s and ne) Wounded DeBurgo the eorling Exterminator (Moral) Losien the innkeeper Wounded fades into the shadows. Triggered! doing: knock on gates Knock on what? <= HP:230 EP:174 {NER}=> hunt Wounded trigger Wounded todo hunt Wounded There is no such living object here. <= HP:230 EP:174 {NER}=> The next time you see 'Wounded', you will do: 'hunt Wounded'. <= HP:230 EP:174 {NER}=> Wounded enters. Triggered! doing: hunt Wounded You begin to hunt Wounded. Your Target: Wounded <= HP:230 EP:174 {NER}=> Wounded leaves south. Triggered! doing: hunt Wounded You follow Wounded south. Crossroads(n, e and sw) Wounded DeBurgo the eorling Exterminator (Moral) You are already hunting Wounded! <= HP:230 EP:174 {NER}=> Wounded leaves east. You follow Wounded east. A Cavern(n, se, w and ne) Wounded DeBurgo the eorling Exterminator (Moral) A caretaker Wounded leaves north. You follow Wounded north. Thranduil bar(tarihe, table, boepei, stool and s) Wounded DeBurgo the eorling Exterminator (Moral) A trash can A group of drunken Soldiers are forgetting their pains over cups of ale Londia the chess pro Dwallen the bard knows many tales [21 tales, 3 new] Dairuia the waitress Wounded removes a crimson longsword. Triggered! doing: hunt Wounded Wounded puts a crimson longsword into an old leather baldric. You are already hunting Wounded! <= HP:230 EP:173 {NER}=> Wounded drinks a jar of mead. Triggered! doing: hunt Wounded Wounded smashes an empty jar on the ground! You are already hunting Wounded! <= HP:230 EP:173 {NER}=> Wounded drinks a jar of mead. Triggered! doing: hunt Wounded Wounded smashes an empty jar on the ground! You are already hunting Wounded! <= HP:230 EP:172 {NER}=> Wounded drinks a jar of mead. Triggered! doing: hunt Wounded Wounded smashes an empty jar on the ground! You are already hunting Wounded! <= HP:230 EP:172 {NER}=> Wounded leaves south. You follow Wounded south. A Cavern(n, se, w and ne) Wounded DeBurgo the eorling Exterminator (Moral) A caretaker Wounded leaves west. Triggered! doing: hunt Wounded You follow Wounded west. Crossroads(n, e and sw) Wounded DeBurgo the eorling Exterminator (Moral) You are already hunting Wounded! <= HP:230 EP:171 {NER}=> Wounded leaves north. You follow Wounded north. Thranduil Inn(u, s and ne) Wounded DeBurgo the eorling Exterminator (Moral) Losien the innkeeper trigger Thrands. todo knock on gates The next time you see 'thrands.', you will do: 'doit'. <= HP:230 EP:171 {NER}=> Wounded fades into the shadows. Triggered! doing: knock on gates Knock on what? <= HP:230 EP:171 {NER}=> hunt Wounded trigger Wounded todo hunt Wounded There is no such living object here. <= HP:230 EP:171 {NER}=> The next time you see 'Wounded', you will do: 'hunt Wounded'. <= HP:230 EP:171 {NER}=> l As you enter this room, you hear the moans and cries of the wounded. This appears to have once been an inn in happier times, but with the tide of the war sweeping to the very door of the kingdom, it has been converted into a makeshift hospital. Blood covers the floor, as well as bandages and makeshift splints. A fire burns weakly in the stone hearth, offering little warmth and comfort. The air reeks of death. This room is small and holds only a counter and three large exits. One exit leads out, back to the tunnel, the second to an open sitting area, and the third up to the rooms above. The only obvious exits are up, south and northeast. Losien the innkeeper <= HP:230 EP:171 {NER}=> s Crossroads(n, e and sw) <= HP:230 EP:171 {NER}=> sw A Twisting Tunnel(nw, sw and ne) Thranduil's head cook <= HP:230 EP:171 {NER}=> sw A Twisting Tunnel(w, e, sw and ne) A patrolling guard A caretaker <= HP:230 EP:171 {NER}=> e The Thranduil shop(w) A trash can Brenen the shopkeeper <= HP:230 EP:171 {NER}=> do dirs to thrands bridge Do: starting commands. <= HP:230 EP:171 {NER}=> A Twisting Tunnel(w, e, sw and ne) A patrolling guard A caretaker <= HP:230 EP:171 {NER}=> A Twisting Tunnel(nw, sw and ne) Thranduil's head cook <= HP:230 EP:171 {NER}=> Crossroads(n, e and sw) <= HP:230 EP:171 {NER}=> A Cavern(n, se, w and ne) A caretaker <= HP:230 EP:171 {NER}=> A Twisting Tunnel(nw and s) <= HP:230 EP:171 {NER}=> hunt Wounded trigger Wounded todo hunt Wounded Crossroads(n, se and sw) A patrolling guard <= HP:230 EP:172 {NER}=> A Twisting Tunnel(nw, sw and e) A caretaker A patrolling guard <= HP:230 EP:172 {NER}=> Crossroads(w, out and ne) <= HP:230 EP:172 {NER}=> A Twisting Tunnel(deeper and out) A patrolling guard <= HP:230 EP:172 {NER}=> A Twisting Tunnel(deeper and out) A division of elven defenders <= HP:230 EP:172 {NER}=> The gates to Thranduil's kingdom(terrace) An attacking division of orcs <= HP:230 EP:172 {NER}=> A grassy terrace(gates, stairs and w) Corpse of elf <= HP:230 EP:172 {NER}=> The Stone Stairs(terrace and bridge) Corpse of Orc <= HP:230 EP:172 {NER}=> A Bridge(n, stairs, ne and s) [w and e] (Breaks: th1,th2,th3,th4)  A sturdy-looking string Erest's white stallion [packed] (hitched) Sycoo's white stallion [packed] (hitched) A signpost A hitching post <= HP:230 EP:172 {ROV}=> Do: Commands completed. <= HP:230 EP:172 {ROV}=> There is no such living object here. <= HP:230 EP:172 {ROV}=> The next time you see 'Wounded', you will do: 'hunt Wounded'. <= HP:230 EP:172 {ROV}=> Cadoc enters. Cadoc leaves stairs. Duncan enters. Duncan leaves stairs. tell pentheus we're basically badmouthin each other You tell Pentheus: we're basically badmouthin each other <= HP:230 EP:173 {ROV}=> i Gold: 85 Encumbrance: lightly encumbered You are carrying the following on your person: *The fang of Sauron (wielded). *A dwarven hauberk (worn). *A stamped staying-permit. *A simple leather baldric (worn). *A crystal (worn). *A vial of vigour (in hands). *A shiny set of steel leggings (worn). *A dwarven war shield (worn). *A bloodstained cloak (worn). *An Orc courier pack (worn). *A pair of armoured gloves (worn). *An engraved black steel ring, inlaid with an eyestone (worn). *A spellbook. *An ebony harp. *A small set of conga drums. *A translucent black gem. *A carved war-horn (worn). *An empty stone pipe. *A simple lip ring (worn). *A metal necklace (worn). *A set of serpentine runes. *A medal clip holding a medal. <= HP:230 EP:173 {ROV}=> ********************************************************************************************* Here I editted out alot of running back to gh for fish and jerkies to stayed camo'd. Basically he wasn't leaving his Thrands innroom at this point so I decided to wait at rhos for him and see if I can hit him hard enough before he made it too his in. Well a few finds later (<3 Arthlor) I see he's left thrands and camo'd past me to bree so I boot it there to catch up with him as inn rooms are about to reset. ********************************************************************************************** lg wounded Wounded DeBurgo the eorling Exterminator (Moral) On for: 2h 9m 1s Gender: male Age: 34d 22h 30m 54s Can be mailed: Wounded@Linhir Wounded has recorded a life story. Info: I get knocked down... but I get up again... Triggered! doing: hunt Wounded <= HP:230 EP:162 {ROV}=> There is no such living object here. <= HP:230 EP:162 {ROV}=> Mongwen enters, leading Mongwen's horse [packed]. Mongwen leaves southwest, leading Mongwen's horse [packed]. l You are standing just outside a cave entrance. The old limbs of a large tree hang down in front of you; you think this tree may be more ancient than all of Mirkwood Forest. The grass has been cut short, and a gentle path leads into the cave. The old forest road continues south. The sky is dark blue and a yellow glow comes from the east. The sky is brilliantly clear. The only obvious exits are cave, north, southeast, west, southwest, east and south. A swift hawk A signpost <= HP:230 EP:156 {ROV}=> tt rivendell Travelto: Journey begun! Press return or type any command to stop. <= HP:230 EP:157 {ROV}=> The old forest road(n, w, e, sw, s and ne) <= HP:230 EP:157 {ROV}=> The old forest road(n, w, e, s and ne) <= HP:230 EP:157 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:157 {ROV}=> The old forest road(n, w, e and s) [nw, w and sw] <= HP:230 EP:157 {ROV}=> The Old Ford(w and e) [n and s] <= HP:230 EP:157 {ROV}=> The old forest road(n, w, e and s) [se, e and ne] <= HP:230 EP:157 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:156 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:156 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:156 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:156 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:156 {ROV}=> The old forest road(n, nw, w, e and s) <= HP:230 EP:156 {ROV}=> The old forest road(n, w, se, e and s) <= HP:230 EP:156 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:156 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:156 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:156 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:156 {ROV}=> The old forest road(n, nw, w, e, sw and s) <= HP:230 EP:156 {ROV}=> The Entrance to High Pass(n, w, e and s) <= HP:230 EP:156 {ROV}=> A mountain pass(w and e) <= HP:230 EP:156 {}=> A mountain pass(w and e) <= HP:230 EP:156 {}=> A mountain side(cave, w and e) A fine feather [2] <= HP:230 EP:155 {}=> A mountain pass(w and e) <= HP:230 EP:155 {}=> Travelto: aborted! Type 'travelto resume' to continue. <= HP:230 EP:155 {}=> [ Baruk Khazad-dum ] Korgan: Why was a tower shield outside of armoury? :( who The Two Towers Milka Blackbladder the dwarf Weaponsmaster (Hand of Eru) (free) Mongwen Firebeard the dwarf Champion (Angelic) (free) Pentheus Runefist the dwarf Battle Lord (Demonic) (free) Daeman Sadi the numenorean Mage of Darkness (evil) Guruk'ar-Nalozigur the haradrim Mage of Darkness (evil) Mordhred the dunedain Crime Lord (Hand of Eru) (free) Obair Leesane the dwarf True Shot (Shadowspawn) (free) Arthlor the dwarf Sergeant (Meglivornth) (free) Panda the dwarf Da Xiong Mao (Hungry) (free) Korgan Stormfist the dwarf Mahal's Vengeance (Angelic) (free) Toram the dwarf Master of Applicants (Meglivornth) (free) Jakar Dagarkin the dwarf Wolf (Grey) (free) Total friends and guildmates: 12 Total users: 75 <= HP:230 EP:153 {}=> score Jakar Dagarkin the dwarf Wolf (Grey) You have had just enough food to silence your stomach. HP: 230/230 END: 153/230 Exp: 2289914 Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 20 assassin, 26d 17h 25m 6s old. You are camouflaged. <= HP:230 EP:153 {}=> who wizard The Two Towers Olorndil Sandalmàreo the sindar Illusionist (Heroic) (free) Aaganara Telemnar Gehal the sindar Scholar (Angelic) (free) Mareth Ravenlock the silvan Enchantress (Angelic) (free) Undertow Dinruth the silvan Battlemage (Angelic) (free) Celoril Tarar the sindar Battlemage (Angelic) (free) Pulow the dunlending Archmage (Shadowspawn of Mordor) (evil) Tingol the dunedain Archmage (Angelic) (free) Erest Falturi the dunedain Archmage (Demonic) (free) Sirbobby Errald the eorling Archmage (Angelic) (free) Arthlor the dwarf Sergeant (Meglivornth) (free) Panda the dwarf Da Xiong Mao (Hungry) (free) Armegil Meloiale the sindar (free) Keavie Meloiale the silvan Gwilwileth (free) Xaron Ixanatar the dunedain Lord of the Pelennor (free) Valdamir Falastur the dunedain Spellsword (Chaotic Neutral) (free) Total wizards: 15 Total users: 75 <= HP:230 EP:153 {}=> lg daeman Daeman Sadi the numenorean Mage of Darkness [ Idle for 11m 31s ] On for: 1h 3m 15s Gender: male Age: 13d 16h 38m 36s Can be mailed: Daeman@Osgiliath Info: Known as the Sadist. <= HP:230 EP:152 {}=> Sirenia enters. Sirenia leaves west. tell tingol find wounded? You tell Tingol: find wounded? <= HP:230 EP:150 {}=> tt return Travelto: returning to origin. <= HP:230 EP:150 {}=> A mountain side(cave, w and e) A fine feather [2] <= HP:230 EP:150 {}=> A mountain pass(w and e) <= HP:230 EP:150 {}=> A mountain pass(w and e) <= HP:230 EP:150 {}=> The Entrance to High Pass(n, w, e and s) <= HP:230 EP:149 {ROV}=> The old forest road(n, nw, w, e, sw and s) <= HP:230 EP:149 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:149 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:149 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:149 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:149 {ROV}=> The old forest road(n, w, se, e and s) <= HP:230 EP:149 {ROV}=> The old forest road(n, nw, w, e and s) <= HP:230 EP:149 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:149 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:149 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:149 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:149 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:149 {ROV}=> The old forest road(n, w, e and s) [se, e and ne] <= HP:230 EP:149 {ROV}=> The Old Ford(w and e) [n and s] <= HP:230 EP:149 {ROV}=> aa Travelto: aborted! Type 'travelto resume' to continue. Do: starting commands. <= HP:230 EP:149 {ROV}=> Ok. <= HP:230 EP:149 {ROV}=> You eat a finely cooked bass. It was delicious! <= HP:230 EP:174 {ROV}=> Do: Commands completed. <= HP:230 EP:174 {ROV}=> aa Do: starting commands. <= HP:230 EP:174 {ROV}=> Ok. <= HP:230 EP:174 {ROV}=> You eat a finely cooked perch. It was delicious! <= HP:230 EP:224 {ROV}=> Do: Commands completed. <= HP:230 EP:224 {ROV}=> travelto resume Travelto: resuming journey. <= HP:230 EP:223 {ROV}=> The old forest road(n, w, e and s) [nw, w and sw] <= HP:230 EP:223 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:223 {ROV}=> The old forest road(n, w, e, s and ne) <= HP:230 EP:223 {ROV}=> The old forest road(n, w, e, sw, s and ne) <= HP:230 EP:223 {ROV}=> Outside Rhosgobel(cave, n, se, w, sw, e and s) (Breaks: rh1,rh2,rh3)  A swift hawk A signpost Travelto: Destination reached! <= HP:230 EP:223 {ROV}=> Tingol tells you: Wounded is in Eriador at The Lone-lands. In the room:  Krimpatul enters. Krimpatul leaves southwest. tt rivendell Travelto: Journey begun! Press return or type any command to stop. <= HP:230 EP:221 {ROV}=> The old forest road(n, w, e, sw, s and ne) <= HP:230 EP:221 {ROV}=> The old forest road(n, w, e, s and ne) <= HP:230 EP:221 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:221 {ROV}=> The old forest road(n, w, e and s) [nw, w and sw] <= HP:230 EP:221 {ROV}=> The Old Ford(w and e) [n and s] <= HP:230 EP:221 {ROV}=> The old forest road(n, w, e and s) [se, e and ne] <= HP:230 EP:221 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:221 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:221 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:221 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:221 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:221 {ROV}=> The old forest road(n, nw, w, e and s) <= HP:230 EP:221 {ROV}=> The old forest road(n, w, se, e and s) <= HP:230 EP:221 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:221 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:221 {ROV}=> The old forest road(n, w, e and s) <= HP:230 EP:220 {ROV}=> tell pentheus Wow, nice The old forest road(n, w, e and s) <= HP:230 EP:220 {ROV}=> The old forest road(n, nw, w, e, sw and s) <= HP:230 EP:220 {ROV}=> The Entrance to High Pass(n, w, e and s) <= HP:230 EP:220 {ROV}=> A mountain pass(w and e) <= HP:230 EP:220 {}=> travelto resume Travelto: aborted! Type 'travelto resume' to continue. You tell Pentheus: Wow, nice <= HP:230 EP:220 {}=> Travelto: resuming journey. <= HP:230 EP:220 {}=> A mountain pass(w and e) <= HP:230 EP:220 {}=> A mountain side(cave, w and e) A fine feather [2] <= HP:230 EP:220 {}=> A mountain pass(w and e) <= HP:230 EP:220 {}=> A mountain pass(w and e) <= HP:230 EP:220 {}=> A mountain pass(w, e and s) <= HP:230 EP:219 {}=> A mountain pass(w and e) <= HP:230 EP:219 {}=> tell pentheus Good for him travelto resume Travelto: aborted! Type 'travelto resume' to continue. You tell Pentheus: Good for him <= HP:230 EP:219 {}=> Travelto: resuming journey. <= HP:230 EP:219 {}=> The Entrance to High Pass(e, sw and s) A tough looking elven guard [2] A very large and IMPORTANT looking sign <= HP:230 EP:219 {}=> The thick forest of Rivendell(nw, n, se, w, sw, e and s) <= HP:230 EP:220 {}=> The thick forest of Rivendell(nw, n, se, w, sw, e, ne and s) A handcrafted arrow <= HP:230 EP:220 {}=> The thick forest of Rivendell(nw, n, se, w, sw, e, ne and s) A feisty grey squirrel barks at you from a nearby tree <= HP:230 EP:220 {}=> The thick forest of Rivendell(n, se, w, sw, e, ne and s) A bee hive <= HP:230 EP:220 {}=> Pentheus tells you: ?  The Plains of Rivendell(se, sw, e and s) A stone birdbath <= HP:230 EP:220 {}=> The Plains of Rivendell(n, se, w, sw, e, ne and s) <= HP:230 EP:219 {}=> The Plains of Rivendell(nw, n, se, w, sw, e, ne and s) <= HP:230 EP:219 {}=> The Plains of Rivendell(nw, n, se, w, sw, e, ne and s) <= HP:230 EP:219 {}=> The Plains of Rivendell(nw, n, se, w, sw, e, ne and s) A stone birdbath <= HP:230 EP:219 {}=> The Plains of Rivendell(nw, n, se, w, sw, e, ne and s) <= HP:230 EP:219 {}=> The Plains of Rivendell(nw, n, se, w, sw, e, ne and s) <= HP:230 EP:219 {}=> The Plains of Rivendell(nw, n, se, w, sw, e, ne and s) <= HP:230 EP:219 {}=> The Plains of Rivendell(nw, n, se, w, e, ne and s) <= HP:230 EP:219 {}=> The Plains of Rivendell(nw, n, se, sw, e, ne and s) A curious little mouse wiggles its nose at you <= HP:230 EP:219 {}=> The Stone Bridge(n, nw, e, s and ne) [nw and e] A tough looking elven guard [2] A handcrafted arrow [10] A signpost An old wise-looking ranger Travelto: Destination reached! <= HP:230 EP:219 {}=> Celoril enters. Celoril leaves south. tell pentheus camo'd past me all the way to bree You tell Pentheus: camo'd past me all the way to bree <= HP:230 EP:218 {}=> Elf scans the area. tt bree Travelto: Journey begun! Press return or type any command to stop. <= HP:230 EP:218 {}=> Stone Bridge(n, sw and s) [w and e] <= HP:230 EP:218 {}=> The Great East Road(w, sw, e, ne and s) [nw, n and ne] An old gossiper [14 rumours] <= HP:230 EP:218 {}=> The Great East Road(path, n, w, e, s and ne) [nw and w] <= HP:230 EP:218 {}=> The Ford of Bruinen(w and e) [n and sw] <= HP:230 EP:218 {}=> The Great East Road(n, w and e) [sw, e, ne and s] <= HP:230 EP:218 {}=> The Great East Road(n, w and e) [se and s] <= HP:230 EP:218 {}=> The Great East Road(n, w, e and s) [se] <= HP:230 EP:218 {}=> The Great East Road(n, w, sw, e and s) <= HP:230 EP:218 {}=> The Great East Road(n, w, sw, e, ne and s) [se] <= HP:230 EP:218 {}=> The Great East Road(n, w, sw, e and ne) [se and s] <= HP:230 EP:217 {}=> The Great East Road(n, w and ne) [sw, e and s] <= HP:230 EP:217 {}=> The Great East Road(n, w and e) [se and s] <= HP:230 EP:217 {}=> The Great East Road(n, w, e and s) [se] <= HP:230 EP:217 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:217 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:217 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:217 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:217 {}=> The Great East Road(nw, n, w, e and s) <= HP:230 EP:217 {}=> The Great East Road(n, se, w, e and s) <= HP:230 EP:217 {}=> The Great East Road(nw, n, w, e and s) <= HP:230 EP:217 {}=> The Great East Road(n, se, w, e and s) <= HP:230 EP:217 {}=> The Great East Road(n, w, e and s) [nw] <= HP:230 EP:217 {}=> The Great East Road(n, e and s) [nw and w] <= HP:230 EP:217 {}=> The Great East Road(n, w, e and s) [nw, w and sw] <= HP:230 EP:217 {}=> The Last Bridge(w and e) [n and s] <= HP:230 EP:217 {}=> The Great East Road(nw, n, w, e and s) [se, e and ne] <= HP:230 EP:217 {}=> The Great East Road(n, se, w, e and s) <= HP:230 EP:217 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:216 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:216 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:216 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:216 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:216 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:216 {}=> The Great East Road(nw, n, w, e and s) <= HP:230 EP:216 {}=> The Great East Road(n, se, w, e and s) <= HP:230 EP:216 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:216 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:217 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:217 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:217 {}=> The Great East Road(n, w, sw, e and s) <= HP:230 EP:217 {}=> The Great East Road(n, w, e, ne and s) <= HP:230 EP:217 {}=> The Great East Road(n, w, sw, e and s) <= HP:230 EP:217 {}=> The Great East Road(n, w, e, ne and s) <= HP:230 EP:217 {}=> The Great East Road(n, w, sw, e and s) <= HP:230 EP:217 {}=> The Great East Road(n, w, sw, e, ne and s) <= HP:230 EP:217 {}=> The Great East Road(n, w, sw, e, ne and s) <= HP:230 EP:216 {}=> The Great East Road(n, w, e, ne and s) <= HP:230 EP:216 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:216 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:216 {}=> The Great East Road(n, w, sw, e and s) <= HP:230 EP:216 {}=> The Great East Road(n, w, e, ne and s) <= HP:230 EP:216 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:216 {}=> The Great East Road(n, w, e and s) <= HP:230 EP:216 {}=> The Great East Road(nw, n, w, e and s) <= HP:230 EP:216 {}=> The Great East Road(nw, n, w, e and s) <= HP:230 EP:216 {}=> The Great East Road(nw, n, w, e, ne and s) An old gossiper [14 rumours] <= HP:230 EP:216 {}=> The Great East Road(n, w, e, ne and s) <= HP:230 EP:216 {}=> The Great East Road(nw, n, w, e, ne and s) <= HP:230 EP:216 {}=> The Great East Road(n, se, w, sw, e, ne and s) <= HP:230 EP:216 {}=> The Great East Road(nw, n, w, e and s) <= HP:230 EP:216 {}=> South Gate of Staddle(n, w, se, e and s) <= HP:230 EP:216 {}=> South Gate of Bree(n, w, se, e, sw, s and ne) A town guard [2] <= HP:230 EP:216 {}=> South main street of Bree(n, w, e and s) A grimy looking beggar [2] <= HP:230 EP:215 {}=> West main street of Bree(n, se, w, e and s) Ratty the goat <= HP:230 EP:215 {}=> Inside the West Gate of Bree(n, w and e) A wealthy looking chubby man <= HP:230 EP:215 {}=> West Gate of Bree(nw, n, w, e and s) Celoril Tarar the sindar Battlemage (Angelic) The decimated corpse of Guard [2] Wounded DeBurgo the eorling Exterminator (Moral) Verikal Undomiel the silvan Artisan (Moral) Erest Falturi the dunedain Archmage (Demonic) A big sign An old wise-looking ranger Triggered! doing: hunt Wounded Travelto: Destination reached! <= HP:230 EP:215 {}=> You begin to hunt Wounded. <= HP:230 EP:215 {}=> tell arthlor find You tell Arthlor: find <= HP:230 EP:215 {}=> Erest looks at Corpse of Guard. tell arthlor nvm Wounded says in Westron: cant he report? Triggered! doing: hunt Wounded You are already hunting Wounded! <= HP:230 EP:214 {}=> You tell Arthlor: nvm <= HP:230 EP:214 {}=> l The small town of Bree stands before you. Many travellers pass through here going to and from the Shire. The road heads to the east, towards the main street of Bree. You see the town of Bree to the east. The Great East Road continues west. The Greenway continues northwest and south. The sky is dark blue and a yellow glow comes from the east. The sky is brilliantly clear. The only obvious exits are northwest, north, west, east and south. Celoril Tarar the sindar Battlemage (Angelic) The decimated corpse of Guard [2] Wounded DeBurgo the eorling Exterminator (Moral) Verikal Undomiel the silvan Artisan (Moral) Erest Falturi the dunedain Archmage (Demonic) A big sign An old wise-looking ranger <= HP:230 EP:214 {}=> Verikal says darkly in Westron: Erest mangles Mongwen's horse with extreme precision trigger is kicked todo rest in bed The next time you see 'is kicked', you will do: 'rest in bed'. <= HP:230 EP:213 {}=> Erest gets a round shield from the decimated corpse of Guard into a large harvester's pack. Sam enters. <= HP:230 EP:212 {}=> Sam leaves east. Sirenia enters. Damien enters. Sirenia leaves east. Erest laughs out loud. l Damien laughs out loud. The small town of Bree stands before you. Many travellers pass through here going to and from the Shire. The road heads to the east, towards the main street of Bree. You see the town of Bree to the east. The Great East Road continues west. The Greenway continues northwest and south. The sky is dark blue and a yellow glow comes from the east. The sky is brilliantly clear. The only obvious exits are northwest, north, west, east and south. An annoying little boy Celoril Tarar the sindar Battlemage (Angelic) The decimated corpse of Guard [2] Wounded DeBurgo the eorling Exterminator (Moral) Verikal Undomiel the silvan Artisan (Moral) Erest Falturi the dunedain Archmage (Demonic) A big sign An old wise-looking ranger <= HP:230 EP:212 {}=> Arthlor tells you: West gate of bree, anyway... Wounded says in Westron: they treat horse attacks like stealing now Damien says in Westron: they treat horse attacks like stealing now Wounded laughs out loud. Sam enters. Wounded winces just from the thought of it. do 4e,n,ne Do: starting commands. <= HP:230 EP:211 {}=> Inside the West Gate of Bree(n, w and e) A wealthy looking chubby man <= HP:230 EP:211 {}=> West main street of Bree(n, se, w, e and s) Ratty the goat <= HP:230 EP:211 {}=> East of main street(n, w, e and s) <= HP:230 EP:211 {}=> East main street of Bree(n, w, e and s) <= HP:230 EP:211 {}=> Prancing Pony Common Room(d, e, ne and s) A trash can A drunken sailor Butterbur is here, gossiping and serving ale [14 rumours] <= HP:230 EP:211 {}=> Prancing Pony Inn(n, e, sw and u) An innkeeper A sign... look at it <= HP:230 EP:211 {}=> Do: Commands completed. <= HP:230 EP:211 {}=> Panda tells you: Wounded @ bree The sun has risen, and it is time to check out of the inn. If you would like to keep your room another day, please return to the inn desk in Pelargir and rent room again. hunt Wounded trigger Wounded todo hunt Wounded There is no such living object here. <= HP:230 EP:210 {}=> The next time you see 'Wounded', you will do: 'hunt Wounded'. <= HP:230 EP:210 {}=> ^ (OOC) Someone: You never realize how much you use your pinky until you cut it :( sw Prancing Pony Common Room(d, e, ne and s) A trash can A drunken sailor Butterbur is here, gossiping and serving ale [14 rumours] <= HP:230 EP:209 {}=> s East main street of Bree(n, w, e and s) <= HP:230 EP:209 {}=> w East of main street(n, w, e and s) <= HP:230 EP:209 {}=> w West main street of Bree(n, se, w, e and s) Ratty the goat <= HP:230 EP:209 {}=> w Inside the West Gate of Bree(n, w and e) A wealthy looking chubby man <= HP:230 EP:209 {}=> w West Gate of Bree(nw, n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Sam the hobbit Bad Apple (Impartial) Celoril Tarar the sindar Battlemage (Angelic) The decimated corpse of Guard [2] Verikal Undomiel the silvan Artisan (Moral) Erest Falturi the dunedain Archmage (Demonic) A big sign An old wise-looking ranger Triggered! doing: hunt Wounded <= HP:230 EP:209 {}=> You begin to hunt Wounded. <= HP:230 EP:209 {}=> Wounded leaves east. Triggered! doing: hunt Wounded You follow Wounded east. Inside the West Gate of Bree(n, w and e) Wounded DeBurgo the eorling Exterminator (Moral) A wealthy looking chubby man You are already hunting Wounded! <= HP:230 EP:210 {}=> Wounded leaves east. You follow Wounded east. West main street of Bree(n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Ratty the goat Wounded leaves north. Triggered! doing: hunt Wounded You follow Wounded north. Northern Main Do: starting commands. <= HP:230 EP:210 {}=> You whip a magnificent engraved longsword from a simple leather baldric with a whisk of menace! You wield a magnificent engraved longsword. <= HP:230 EP:210 {}=> You attack Wounded. Do: Commands completed. <= HP:230 EP:160 {}=> You dodge Wounded's attack with some skill. You miss Wounded. Local whistles a little tune. shape Wounded is in average shape. AVG AVG AVG AVG AVG AVG >>>> Wounded <<<< AVG AVG AVG AVG AVG Triggered! doing: hunt Wounded <= HP:230 EP:159 {}=> You are already hunting Wounded! <= HP:230 EP:159 {}=> Wounded leaves south. You follow Wounded south. West main street of Bree(n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Ratty the goat ^ (OOC) Galuf: that was dopey me Wounded leaves west. Triggered! doing: hunt Wounded You follow Wounded west. Inside the West Gate of Bree(n, w and e) Wounded DeBurgo the eorling Exterminator (Moral) A wealthy looking chubby man You are already hunting Wounded! <= HP:230 EP:159 {}=> Wounded leaves west. You follow Wounded west. West Gate of Bree(nw, n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Celoril Tarar the sindar Battlemage (Angelic) The decimated corpse of Guard [2] Verikal Undomiel the silvan Artisan (Moral) Erest Falturi the dunedain Archmage (Demonic) A big sign An old wise-looking ranger headbutt You pull a muscle in your neck trying to headbutt Wounded. <= HP:230 EP:139 {}=> You dodge Wounded's attack with some skill. You miss Wounded. charge You aren't ready to charge anyone yet. <= HP:230 EP:138 {}=> Wounded leaves west. Triggered! doing: hunt Wounded You follow Wounded west. The Great East Road(n, w, se, e and s) Wounded DeBurgo the eorling Exterminator (Moral) A handcrafted arrow You are already hunting Wounded! <= HP:230 EP:138 {}=> Wounded leaves southeast. You follow Wounded southeast. The Greenway(nw, n, se, w, e, ne and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Greenway(nw, n, w, e, ne and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Greenway(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Greenway(n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Greenway(nw, n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. Triggered! doing: hunt Wounded You follow Wounded south. The Greenway(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) shape You are already hunting Wounded! <= HP:230 EP:138 {}=> Wounded leaves south. You follow Wounded south. The Greenway(n, w, hill, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Greenway(n, w, sw, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded is in average shape. AVG AVG AVG AVG AVG AVG >>>> Wounded <<<< AVG AVG AVG AVG AVG <= HP:230 EP:138 {}=> You dodge Wounded's attack with some skill. You mangle Wounded with extraordinary skill. Wounded leaves southwest. Triggered! doing: hunt Wounded You follow Wounded southwest. The Greenway(n, w, e, ne and s) Wounded DeBurgo the eorling Exterminator (Moral) You are already hunting Wounded! <= HP:230 EP:137 {}=> Wounded leaves south. You follow Wounded south. The Greenway(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Greenway(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Greenway(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Greenway(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Greenway(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Greenway(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Greenway(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Greenway(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Greenway(n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Greenway(nw, n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Greenway(n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Greenway(nw, n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Greenway(n, w, sw, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Greenway(n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) ^ (OOC) Azarael: deboraha would notice Wounded leaves southeast. Triggered! doing: hunt Wounded You follow Wounded southeast. The Greenway(nw, n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Greenway(nw, n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Greenway(nw, n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Greenway(nw, n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Greenway(nw, n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Greenway(nw, n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Greenway(nw, n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) shape headbutt You dodge Wounded's attack with some skill. You mangle Wounded with extraordinary skill. You are already hunting Wounded! Triggered! doing: hunt Wounded <= HP:230 EP:136 {}=> Wounded leaves southeast. You follow Wounded southeast. The Greenway(nw, n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) You are already hunting Wounded! <= HP:230 EP:136 {}=> Wounded leaves south. You follow Wounded south. The Greenway(n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Greenway(nw, n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Gib enters. Wounded leaves southeast. You follow Wounded southeast. The Greenway(nw, n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Greenway(n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Greenway(nw, n, w, sw, e and s) [se] Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Greenway(n, w and s) [sw, e and s] Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. Broken bridge of Tharbad(nw, n, se, e and s) [w and ne] Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Wounded leaves southeast. You follow Wounded southeast. The Old South Road(nw, n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Old South Road(nw, n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) You dodge Wounded's attack with some skill. You miss Wounded. Wounded is in average shape. AVG AVG AVG AVG AVG AVG >>>> Wounded <<<< AVG AVG AVG AVG AVG Triggered! doing: hunt Wounded <= HP:230 EP:135 {}=> Wounded leaves east. You follow Wounded east. The Old South Road(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) You are already hunting Wounded! <= HP:230 EP:135 {}=> Wounded leaves east. You follow Wounded east. The Old South Road(n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Old South Road(nw, n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves east. You follow Wounded east. The Old South Road(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves east. You follow Wounded east. The Old South Road(n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Old South Road(nw, n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) You grapple with Wounded, your cranium colliding with his face. <= HP:230 EP:100 {}=> shape Wounded doesn't look so great. DLSG DLSG DLSG DLSG DLSG >>>> Wounded <<<< DLSG DLSG DLSG DLSG <= HP:230 EP:100 {}=> Wounded leaves east. Triggered! doing: hunt Wounded You follow Wounded east. The Old South Road(n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) You are already hunting Wounded! <= HP:230 EP:100 {}=> Wounded leaves southeast. You follow Wounded southeast. The Old South Road(nw, n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Old South Road(nw, n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) shape Wounded misses you by mere inches. You miss Wounded. Wounded leaves southeast. Triggered! doing: hunt Wounded You follow Wounded southeast. The Old South Road(nw, n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) You are already hunting Wounded! <= HP:230 EP:99 {}=> Wounded leaves southeast. You follow Wounded southeast. The Old South Road(nw, n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Old South Road(nw, n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Old South Road(nw, n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Old South Road(nw, n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The Old South Road(n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded doesn't look so great. DLSG DLSG DLSG DLSG DLSG >>>> Wounded <<<< DLSG DLSG DLSG DLSG <= HP:230 EP:99 {}=> Wounded leaves southeast. Triggered! doing: hunt Wounded You follow Wounded southeast. The Old South Road(nw, n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) shape You are already hunting Wounded! <= HP:230 EP:99 {}=> Wounded leaves east. You follow Wounded east. The Old South Road(n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Old South Road(nw, n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded doesn't look so great. DLSG DLSG DLSG DLSG DLSG >>>> Wounded <<<< DLSG DLSG DLSG DLSG <= HP:230 EP:99 {}=> Wounded lunges forward, causing you to stumble backwards. You wound Wounded with the sharp blade. Wounded leaves east. Triggered! doing: hunt Wounded You follow Wounded east. The Old South Road(n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) You are already hunting Wounded! <= HP:228 EP:98 {}=> Wounded leaves southeast. You follow Wounded southeast. The Old South Road(nw, n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves east. You follow Wounded east. The Old South Road(n, se, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southeast. You follow Wounded southeast. The Old South Road(nw, n, w, e and s) [se] Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves east. You follow Wounded east. The Old South Road(n, se, w and e) [se and s] Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves east. You follow Wounded east. The Old South Road(n, w, e and s) [se, sw and s] Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. Triggered! doing: hunt Wounded You follow Wounded south. A Natural Ford(n, nw, s and ne) [w and e] Wounded DeBurgo the eorling Exterminator (Moral) merciful off You are already hunting Wounded! <= HP:228 EP:98 {}=> Wounded leaves south. You follow Wounded south. The northern end of a narrow valley(n, se and sw) Wounded DeBurgo the eorling Exterminator (Moral) A small skiff Wounded leaves southeast. You follow Wounded southeast. In a narrow glade(nw, w and s) Wounded DeBurgo the eorling Exterminator (Moral) Merciful is already off! <= HP:228 EP:98 {}=> headbutt Your neck still hurts from the last headbutt. <= HP:228 EP:98 {}=> Wounded misses you by mere inches. You mangle Wounded with extraordinary skill. shape Wounded leaves south. Triggered! doing: hunt Wounded You follow Wounded south. In a narrow glade(n, w and sw) Wounded DeBurgo the eorling Exterminator (Moral) A large rat You are already hunting Wounded! <= HP:229 EP:98 {}=> Wounded leaves southwest. You follow Wounded southwest. At the upper end of a narrow glade(nw, s and ne) Wounded DeBurgo the eorling Exterminator (Moral) A dunlending scout Wounded leaves south. You follow Wounded south. At the high point of the valley(n, e and sw) Wounded DeBurgo the eorling Exterminator (Moral) A huge black raven watches you with beady eyes Wounded leaves southwest. You follow Wounded southwest. At a natural chokepoint(se and ne) Wounded DeBurgo the eorling Exterminator (Moral) A dunlending scout [2] Wounded leaves southeast. You follow Wounded southeast. A bloody glade(nw and s) Wounded DeBurgo the eorling Exterminator (Moral) A large rat Wounded leaves south. You follow Wounded south. A scarred valley trail(n and s) Wounded DeBurgo the eorling Exterminator (Moral) A dunlending scout Wounded doesn't look so great. DLSG DLSG DLSG DLSG DLSG >>>> Wounded <<<< DLSG DLSG DLSG DLSG <= HP:229 EP:98 {}=> do get vial from cloak, open vial, drink vial, drink vial, drop empty vial Wounded leaves south. Triggered! doing: hunt Wounded You follow Wounded south. A narrow valley trail(n and sw) Wounded DeBurgo the eorling Exterminator (Moral) You are already hunting Wounded! <= HP:229 EP:98 {}=> Wounded leaves southwest. You follow Wounded southwest. The southern end of a narrow valley(s and ne) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves south. You follow Wounded south. The There is no vial in the cloak to get. <= HP:229 EP:98 {}=> You cannot open that! <= HP:229 EP:98 {}=> The fluid tastes bitter in your mouth. <= HP:230 EP:183 {}=> It is empty. <= HP:230 EP:183 {}=> Ok. <= HP:230 EP:183 {}=> Do: Commands completed. <= HP:230 EP:183 {}=> shape Wounded doesn't look so great. DLSG DLSG DLSG DLSG DLSG >>>> Wounded <<<< DLSG DLSG DLSG DLSG <= HP:230 EP:183 {}=> Wounded misses you by mere inches. You miss Wounded. Wounded leaves southwest. Triggered! doing: hunt Wounded You follow Wounded southwest. The Adornas road(n, w, e, ne and s) Wounded DeBurgo the eorling Exterminator (Moral) You are already hunting Wounded! <= HP:230 EP:182 {}=> Wounded leaves west. You follow Wounded west. The Adornas road(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves west. You follow Wounded west. The Adornas road(n, w, sw, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves southwest. You follow Wounded southwest. The Adornas road(n, w, e, ne and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves west. You follow Wounded west. The Adornas road(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves west. You follow Wounded west. The Adornas road(n, w, e and s) [sw] Wounded DeBurgo the eorling Exterminator (Moral) headbutt You pull a muscle in your neck trying to headbutt Wounded. <= HP:230 EP:162 {}=> shape Wounded leaves east. Triggered! doing: hunt Wounded You follow Wounded east. The Adornas road(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) You are already hunting Wounded! <= HP:230 EP:162 {}=> Wounded leaves east. You follow Wounded east. The Adornas road(n, w, e, ne and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded leaves northeast. You follow Wounded northeast. The Adornas road(n, w, sw, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded doesn't look so great. DLSG DLSG DLSG DLSG DLSG >>>> Wounded <<<< DLSG DLSG DLSG DLSG <= HP:230 EP:162 {}=> headbutt You dodge Wounded's attack with some skill. You miss Wounded. You pull Wounded closer to you and headbutt him square in the face. Triggered! doing: hunt Wounded <= HP:230 EP:126 {}=> You are already hunting Wounded! <= HP:230 EP:126 {}=> Wounded leaves north. You follow Wounded north. Western Rohan(w, e, cottage and s) [nw, n and ne] Wounded DeBurgo the eorling Exterminator (Moral) trigger Amruin. todo follow The next time you see 'nu uh.', you will do: 'lolhi!'. <= HP:230 EP:126 {}=> shape Wounded is near death. ND ND ND ND ND ND ND ND >>>> Wounded <<<< ND ND ND ND ND ND <= HP:230 EP:126 {}=> Wounded misses you by mere inches. You miss Wounded. shape Wounded is near death. ND ND ND ND ND ND ND ND >>>> Wounded <<<< ND ND ND ND ND ND <= HP:230 EP:125 {}=> You dodge Wounded's attack with some skill. You bash Wounded with the pommel of the sword. headbutt Your neck still hurts from the last headbutt. <= HP:230 EP:124 {}=> Wounded leaves south. You follow Wounded south. The Adornas road(n, w, sw, e and s) Wounded DeBurgo the eorling Exterminator (Moral) headbutt Your neck still hurts from the last headbutt. <= HP:230 EP:124 {}=> Wounded misses you by mere inches. You mangle Wounded with extraordinary skill. shape Wounded is near death. ND ND ND ND ND ND ND ND >>>> Wounded <<<< ND ND ND ND ND ND <= HP:230 EP:123 {}=> Wounded leaves west. You follow Wounded west. Western Rohan(n, w, e and s) Wounded DeBurgo the eorling Exterminator (Moral) A wild horse shape Wounded is near death. ND ND ND ND ND ND ND ND >>>> Wounded <<<< ND ND ND ND ND ND <= HP:230 EP:123 {}=> Wounded misses you by mere inches. You wound Wounded with the sharp blade. headbutt You pull Wounded closer to you and headbutt him square in the face. <= HP:230 EP:87 {}=> Wounded leaves east. You follow Wounded east. The Adornas road(n, w, sw, e and s) Wounded DeBurgo the eorling Exterminator (Moral) Wounded falls to the ground. Wounded is bleeding to death and needs to be bandaged! $legend wounded [ Baruk Khazad-dum ] Jakar: legend wounded <= HP:230 EP:83 {}=> kill You decide to put Wounded out of his misery. <= HP:230 EP:83 {}=> ^ (OOC) Galuf: we must have skipped that story at the mudparty You killed Wounded. Full of glee, you raise Wounded's head, cut one of his ears and string it onto your necklace as a trophy of your victory, for all to see. Wounded has died. 3 a large harvester's pack : Too bulky. some cooking gear : Ok. an old leather baldric : Too bulky. a full suit of etched armour (mended) : Too bulky. a great war shield : Too bulky. a haradrim helmet : Too bulky. a crystal : Ok. a frilly shirt : Ok. a crimson longsword : Too bulky. <= HP:230 EP:78 {}=> Wounded says in Westron: cool more fines :) store sword You remove a magnificent engraved longsword. You store a magnificent engraved longsword in a simple leather baldric. <= HP:230 EP:78 {}=> ^ (OOC) Arthlor: You never really notice how much you use your little toe. Until you donate it to medical science for $18,000 [ Baruk Khazad-dum ] Korgan: Woo Wounded claps its hands enthusiastically. Azrylar tells you: congrats Kelevra tells you: thanks 'Bitch Pentheus tells you: lololol You say in Westron: Bitch <= HP:230 EP:78 {}=> The ghost of Wounded drifts north. store sword You do not have a sword. 'Fuck yourself whore. You say in Westron: Fuck yourself whore. <= HP:230 EP:78 {}=> store sword The ghost of Wounded drifts in. You do not have a sword. <= HP:230 EP:78 {}=> trigger off hunt off Trigger deactivated. <= HP:230 EP:78 {}=> You are not presently hunting anyone. <= HP:230 EP:78 {}=> l This is the dirt road leading to Adornas. As befits the Eorlingas, this road is really only suitable for horsed traffic. Wains would quickly get stuck in the ruts and grassy patches that appear from time to time. It appears the King of Rohan does not expend much of his gold on paving. Since this land is often the scene of combat between the Dunlendings and the Rohirrim, this is not unexpected. You see a small cottage to the north. The Adornas Road continues east and southwest. The sun is rising on the eastern horizon. The sky is brilliantly clear. The only obvious exits are north, west, southwest, east and south. The ghost of Wounded Corpse of Wounded <= HP:230 EP:78 {}=> The ghost of Wounded drifts north. store sword You do not have a sword. <= HP:230 EP:78 {}=> i Gold: 13 Encumbrance: heavily encumbered You are carrying the following on your person: An old leather baldric (in hands). A large harvester's pack (open) (in hands). *A dwarven hauberk (worn). *A stamped staying-permit. *A simple leather baldric containing a magnificent engraved longsword (worn). *A crystal (worn). *A shiny set of steel leggings (worn). *A dwarven war shield (worn). *A bloodstained cloak (worn). *An Orc courier pack (worn). *A pair of armoured gloves (worn). *An engraved black steel ring, inlaid with an eyestone (worn). *A spellbook. *An ebony harp. *A small set of conga drums. *A translucent black gem. *A carved war-horn (worn). *An empty stone pipe. *A simple lip ring (worn). *A metal necklace (worn). *A set of serpentine runes. *A medal clip holding a medal. <= HP:230 EP:78 {}=> wear all baldric : You wear an old leather baldric. harvester's pack : Failed! <= HP:230 EP:78 {}=> l This is the dirt road leading to Adornas. As befits the Eorlingas, this road is really only suitable for horsed traffic. Wains would quickly get stuck in the ruts and grassy patches that appear from time to time. It appears the King of Rohan does not expend much of his gold on paving. Since this land is often the scene of combat between the Dunlendings and the Rohirrim, this is not unexpected. You see a small cottage to the north. The Adornas Road continues east and southwest. The sun is rising on the eastern horizon. The sky is brilliantly clear. The only obvious exits are north, west, southwest, east and south. Corpse of Wounded <= HP:230 EP:78 {}=> 3 You see more than one pack. Using the first of the following: on your person: a large harvester's pack (open) (in hands) on your person: an Orc courier pack (worn) a full suit of etched armour (mended) : Too bulky. a great war shield : Too bulky. a haradrim helmet : Ok. a crimson longsword : Too bulky. <= HP:230 EP:78 {}=> Arthlor tells you: Do I get a half a braid for that?