Before the Linhir city gates(enter and n) Brubaker the dwarf Deathmaster (Hand of Eru) Brubaker leaves enter. Guard of Linhir leaves enter. You follow your leader  ...............  Enter  A guard steps forward and informs you that all visitors to Linhir are required to obtain a 'staying permit' if they wish to remain in the city for longer than just a brief visit. The guard instructs you to find the government offices on the north side of the main square in the city, and to request a permit there. The guard also informs you that you will have an escort until you obtain such a permit. The guard waves you and your escort through, with a final admonition not to tarry before obtaining a permit, or you will be escorted out of the city. At the town square inside the main gate of the city(s, n, se, w, out, e and guardhouse) A guard of Linhir is watching you Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) A guard of Linhir An earthen bowl Guard of Linhir enters. Brubaker leaves east. You follow your leader  ...............  East In the town square of Linhir(s, n, se, w, sw and e) Brubaker the dwarf Deathmaster (Hand of Eru) An old fisherman A fish cart Guard of Linhir enters. Guard of Linhir enters. Brubaker leaves north. Guard of Linhir leaves north. You follow your leader  ...............  North A government office(s and u) A guard of Linhir is watching you Brubaker the dwarf Deathmaster (Hand of Eru) The head clerk A very busy clerk Guard of Linhir enters. Brubaker leaves up. You follow your leader  ...............  Up The office of the Governor's private secretary(d and n) Brubaker the dwarf Deathmaster (Hand of Eru) The governor's secretary Guard of Linhir enters. Guard of Linhir enters. Brubaker leaves down. Guard of Linhir leaves down. You follow your leader  ...............  Down A government office(s and u) A guard of Linhir is watching you Brubaker the dwarf Deathmaster (Hand of Eru) A staying-permit The head clerk A very busy clerk Guard of Linhir enters. s Brubaker removes a magnificent engraved longsword. Brubaker puts a magnificent engraved longsword into a simple guard baldric. w In the town square of Linhir(s, n, se, w, sw and e) An old fisherman A fish cart Guard of Linhir enters. HP:230 EP:196> Guard of Linhir watches you closely. At the town square inside the main gate of the city(s, n, se, w, out, e and guardhouse) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) A guard of Linhir An earthen bowl Guard of Linhir enters. HP:230 EP:196> i Gold: 276 Encumbrance: moderately encumbered You are carrying the following on your person: A mixed potion (in hands). An unsightly-looking quiver [45 arrows] (worn). The storm longbow. A dark steel helmet (worn). An Orc courier pack (worn). An exquisite set of steel chainmail (mended) (worn). A simple guard baldric (worn). A great war shield (worn). Chainmail gloves (mended) (worn). A large black cloak (worn). A spellbook. Rank insignia. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 5th Two Towers EVENT!!' badge. A beautiful, albeit empty pipe. A commemorative token from the Event-2005. The Tale of Beren and Luthien. The 7th Two Towers EVENT! badge. A commemorative token from the Event2003. HP:230 EP:196> Tyras attacks Guard of Linhir. Tyras misses Guard of Linhir with a gust of wind. Azrim draws back on a bow. Azrim attacks Guard of Linhir. Azrim carelessly impales Guard of Linhir's chest with a mallorn arrow! Guard of Linhir hits Azrim hard. Guard of Linhir misses Tyras. sling bow It is already slung over your shoulder. HP:230 EP:196> do e,n,request permit,u,give permit to secretary,get permit,d,s,w Do: starting commands. HP:230 EP:196> In the town square of Linhir(s, n, se, w, sw and e) An old fisherman A fish cart Guard of Linhir enters. HP:230 EP:196> A government office(s and u) A guard of Linhir is watching you Brubaker the dwarf Deathmaster (Hand of Eru) The head clerk A very busy clerk Guard of Linhir enters. HP:230 EP:196> Busy clerk hands you a staying-permit. Busy clerk says: This is not valid until it is properly stamped. To get the permit stamped, you'll have to see the secretary upstairs. HP:230 EP:196> The office of the Governor's private secretary(d and n) A stamped staying-permit The governor's secretary Guard of Linhir enters. HP:230 EP:196> You give Governor's secretary a staying-permit. Governor's secretary nods as if preoccupied with other matters. He stamps your staying permit without really reading it. Governor's secretary fumbles the permit while trying to hand it to you. It flutters down onto his desk. HP:230 EP:196> Ok. HP:230 EP:196> The escort guard nods with approval at your permit. He salutes you cavalierly as you depart. He leaves you to return to his other duties. Guard of Linhir walks off. A government office(s and u) A guard of Linhir is watching you Brubaker the dwarf Deathmaster (Hand of Eru) The head clerk A very busy clerk HP:230 EP:196> In the town square of Linhir(s, n, se, w, sw and e) An old fisherman A fish cart HP:230 EP:196> At the town square inside the main gate of the city(s, n, se, w, out, e and guardhouse) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) A guard of Linhir An earthen bowl HP:230 EP:196> Do: Commands completed. HP:230 EP:196> Tyras slices Guard of Linhir leaving an infected wound. Azrim nocks a mallorn arrow. Azrim draws back on a bow. Guard of Linhir misses Tyras. e In the town square of Linhir(s, n, se, w, sw and e) An old fisherman A fish cart HP:230 EP:196> n A government office(s and u) Brubaker the dwarf Deathmaster (Hand of Eru) The head clerk A very busy clerk HP:230 EP:196> Brubaker leaves south. You follow your leader  ...............  South In the town square of Linhir(s, n, se, w, sw and e) Brubaker the dwarf Deathmaster (Hand of Eru) An old fisherman A fish cart Brubaker leaves west. You follow your leader  ...............  West At the town square inside the main gate of the city(s, n, se, w, out, e and guardhouse) Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) A guard of Linhir An earthen bowl party say i am set You say to your party: i am set HP:230 EP:196> Brubaker wields his magnificent engraved longsword with a whisk of menace! Tyras drives the staff into Guard of Linhir as a gust of wind roars past. Azrim draws back on a bow. Azrim swiftly shoots a mallorn arrow at Guard of Linhir, tearing open his hand. Guard of Linhir misses Tyras. Azrim leaves out. Brubaker leaves out. You follow your leader  ...............  Out Before the Linhir city gates(enter and n) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Tyras enters. Azrim leaves north. Tyras leaves north. Brubaker leaves north. You follow your leader  ...............  North A road in the refugee camp(s, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) A soldier from Linhir patrols the camp Azrim leaves north. Brubaker leaves north. You follow your leader  ...............  North A crossroad in the refugee camp(s, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A cheerful woman is aiding the refugees A little boy is playing here A man is sneaking around Tyras enters. Azrim leaves north. Tyras leaves north. Brubaker leaves north. You follow your leader  ...............  North A road in the refugee camp(s, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves north. Brubaker leaves north. You follow your leader  ...............  North A road in the refugee camp(s and out) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Tyras enters. Azrim leaves out. Tyras leaves out. Brubaker leaves out. You follow your leader  ...............  Out Linhir(s, n, city and w) [s, ne, se, e and sw] Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) A signpost A hitching post Brubaker attacks Azrim. Suddenly, Brubaker stabs Azrim from behind! Brubaker DECIMATES Azrim with a ferocious attack! Azrim nocks a mallorn arrow. Azrim draws back on a bow. Azrim releases a mallorn arrow, sending it sailing into Brubaker soundly. Brubaker DECIMATES Azrim with a ferocious attack! do drench blah with jug, drop empty jug, drink mixed potion,drop empty potion,wield bow,multinock,multinock, nock arrow,draw bow,multinock,multinock,get all arrow into quiver,focus aim,kickback blah Do: starting commands. HP:230 EP:197> What? HP:230 EP:197> Drop what? HP:230 EP:197> You put your lips to the potion and gulp it all down. You feel a quickness in your hands and eyes. HP:230 EP:217> Drop what? HP:230 EP:217> You hear a thunderclap somewhere far, far away. You wield your storm longbow. HP:230 EP:217> You prepare to nock two arrows at once. HP:230 EP:197> You are already preparing to shoot a second arrow. HP:230 EP:197> You nock a dark arrow to your bow string. You nock a powdered arrow onto your bow string as well. HP:230 EP:197> You draw back the bow, ready to shoot. HP:230 EP:197> You prepare to nock two arrows at once. HP:230 EP:177> You are already preparing to shoot a second arrow. HP:230 EP:177> You see more than one quiver. Using the first of the following: on your person: an unsightly-looking quiver (worn) on your person: a leather archer's quiver (worn) There is not a single arrow here to get. HP:230 EP:177> You focused on aim last time, try something different! HP:230 EP:177> Kickback who? HP:230 EP:177> Do: Commands completed. HP:230 EP:177> Azrim leaves west. Brubaker leaves west. You follow your leader  ...............  West The Lebennin Road(n, w, se and e) [s and se] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Tyras enters. Azrim leaves southeast. Tyras leaves southeast. Brubaker leaves southeast. You follow your leader  ...............  Southeast A Natural Ford(s, n, nw and se) [ne, w and e] Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves southeast. Brubaker leaves southeast. You follow your leader  ...............  Southeast The Lebennin Road(s, nw, w and e) [ne, n and nw] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Tyras enters. Azrim leaves east. Tyras leaves east. Brubaker leaves east. You follow your leader  ...............  East The Lebennin Road(s, w and e) [ne, n and nw] Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Lebennin Road(s, w and e) [n and nw] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Tyras enters. Azrim leaves east. Tyras leaves east. Brubaker leaves east. You follow your leader  ...............  East The Lebennin Road(s, n, w and e) [nw] Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Lebennin Road(s, ne, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A traveling lad Tyras enters. Azrim leaves northeast. Tyras leaves northeast. Brubaker leaves northeast. You follow your leader  ...............  Northeast The Lebennin Road(s, n, w, e and sw) [nw] Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) An old gossiper [16 rumours, 12 new] Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Lebennin Road(s, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Tyras enters. Azrim leaves east. Tyras leaves east. Brubaker leaves east. You follow your leader  ...............  East The Lebennin Road(s, ne, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves northeast. Brubaker leaves northeast. You follow your leader  ...............  Northeast The Lebennin Road(s, n, w, e and sw) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Tyras enters. Azrim leaves east. Tyras leaves east. Brubaker leaves east. You follow your leader  ...............  East The Lebennin Road(s, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Lebennin Road(s, ne, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Tyras enters. Azrim leaves northeast. Tyras leaves northeast. Brubaker leaves northeast. You follow your leader  ...............  Northeast The Lebennin Road(s, n, w, e and sw) Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) Azrim nocks a mallorn arrow. Azrim draws back on a bow. Brubaker nicks Azrim. Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Lebennin Road(s, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A handcrafted arrow [2] Tyras enters. Azrim leaves east. Tyras leaves east. Brubaker leaves east. You follow your leader  ...............  East The Lebennin Road(s, ne, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) An old gossiper [16 rumours, 12 new] Azrim leaves northeast. Brubaker leaves northeast. You follow your leader  ...............  Northeast The Lebennin Road(s, n, w, e and sw) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Tyras enters. Azrim leaves east. Tyras leaves east. Brubaker leaves east. You follow your leader  ...............  East The Lebennin Road(s, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) A traveling lad Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Lebennin Road(s, n, w and e) [ne, se and e] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Tyras enters. Azrim leaves east. Tyras leaves east. Brubaker leaves east. You follow your leader  ...............  East A Wooden Bridge(w and e) [s, n and se] Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East Outside the gates of Pelargir(s, gate, n, se, w and e) [s, nw, w, se and sw] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A bundle of arrows A brand (burned out) A simple arrow An oil-stained rag A signpost Tyras enters. kickback azrim kickback azrim You attack Azrim. You kick your opponent hard. He stumbles. You miss Azrim with a dark arrow. ............... ->  M I S S <- Azrim almost dodges your powdered arrow. Your recent movement increases the difficulty of your shot. You nock a mallorn arrow to your bow string. You nock a mallorn arrow onto your bow string as well. HP:230 EP:147> kickback azrim kickback azrim Your opponent would expect another attack like that again so soon. HP:230 EP:147> kickback azrim Azrim leaves gate. Tyras leaves gate. Brubaker leaves gate. You follow your leader  ...............  Gate The east gates of Pelargir(gate, gatehouse, stables and sw) Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) A hitching post A gate guard [2] Your opponent would expect another attack like that again so soon. HP:230 EP:147> Your opponent would expect another attack like that again so soon. HP:230 EP:147> Your opponent would expect another attack like that again so soon. HP:230 EP:147> Azrim sends a mallorn arrow sailing towards you, but misses. Azrim nocks a mallorn arrow. Brubaker wounds Azrim with the sharp blade. You draw back the bow, ready to shoot. You sear Azrim's flesh with a mallorn arrow. You shoot an arrow at Azrim, but he deflects it! You nock a mallorn arrow to your bow string. Azrim leaves southwest. Brubaker leaves southwest. You follow your leader  ...............  Southwest King's Gate Way(ne, nw, se and sw) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A handcrafted arrow [3] A scared man Tyras enters. Azrim leaves northwest. Tyras leaves northwest. Brubaker leaves northwest. You follow your leader  ...............  Northwest The Mucky Duck Inn(se and u) Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) Talmir, the innkeeper Azrim leaves southeast. Brubaker leaves southeast. You follow your leader  ...............  Southeast King's Gate Way(ne, nw, se and sw) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A handcrafted arrow [3] A scared man Tyras enters. shape all Azrim doesn't look so great. ---------------> D L S G ! D L S G ! << Azrim >> D L S G ! D L S G ! Azrim has 1 arrow lodged in him. HP:230 EP:147> Azrim leaves northeast. Tyras leaves northeast. Brubaker leaves northeast. You follow your leader  ...............  Northeast The east gates of Pelargir(gate, gatehouse, stables and sw) Brubaker the dwarf Deathmaster (Hand of Eru) Tyras the dwarf Stormrage (Corrupted) Azrim StonePipe the dwarf True Shot (Heroic) A hitching post A gate guard [2] Azrim draws back on a bow. Azrim carelessly impales your foot with a mallorn arrow! Thwack! An arrow lodges itself deeply in your body. You will have to yank it out. You are too busy to make an attack! kickback azrim Your opponent would expect another attack like that again so soon. HP:213 EP:147> kickback azrim Azrim leaves gate. Brubaker leaves gate. You follow your leader  ...............  Gate Outside the gates of Pelargir(s, gate, n, se, w and e) [s, nw, w, se and sw] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A bundle of arrows A brand (burned out) A simple arrow An oil-stained rag A signpost Your opponent would expect another attack like that again so soon. HP:213 EP:147> kickback azrim Your opponent would expect another attack like that again so soon. HP:213 EP:147> kickback azrim Your opponent would expect another attack like that again so soon. HP:213 EP:147> kickback azrim Azrim nocks a mallorn arrow. Azrim draws back on a bow. Brubaker misses Azrim. You draw back the bow, ready to shoot. You shoot forth a lightning-fast arrow at Azrim... The mallorn arrow pierces Azrim's arm, making it lifeless! kickback azrim Your opponent would expect another attack like that again so soon. HP:213 EP:147> Your opponent would expect another attack like that again so soon. HP:213 EP:147> Azrim leaves southeast. Brubaker leaves southeast. You follow your leader  ...............  Southeast A bridge over the Anduin(nw and se) [ne and w] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves southeast. Brubaker leaves southeast. You follow your leader  ...............  Southeast The Harad Road(s, n, nw, w and e) [nw] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Harad Road(s, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Harad Road(s, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Harad Road(s, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Harad Road(s, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Harad Road(s, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Harad Road(s, n, se, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves southeast. Brubaker leaves southeast. You follow your leader  ...............  Southeast The Harad Road(s, nw, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Harad Road(s, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Harad Road(s, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Harad Road(ne, s, n, w and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Harad Road(s, n, w and e) [se] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The Harad Road(n, nw, w, se and e) [s and se] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) kickback azrim Azrim leaves southeast. Brubaker leaves southeast. You follow your leader  ...............  Southeast The north gate of Kadar(s, n, nw and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A signpost A hitching post A tough haradrim guard [2] A menacing haradrim archer [2] kickback azrim Your opponent would expect another attack like that again so soon. HP:213 EP:147> Azrim leaves north. Brubaker leaves north. You follow your leader  ...............  North The plains(s, n, w and e) [s, se and sw] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A herd of sheep Azrim leaves west. Brubaker leaves west. You follow your leader  ...............  West The Harad Road(n, nw, w, se and e) [s and se] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Azrim releases a mallorn arrow, sending it sailing into you soundly. Azrim nocks a mallorn arrow. Brubaker bashes Azrim with the pommel of the sword. You nock a mallorn arrow to your bow string. You draw back the bow, ready to shoot. You sear Azrim's flesh with a mallorn arrow. Your opponent would expect another attack like that again so soon. HP:209 EP:147> kickback azrim Your opponent would expect another attack like that again so soon. HP:209 EP:147> Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The plains(s, n, w and e) [s, se and sw] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A herd of sheep kickback azrim Your opponent would expect another attack like that again so soon. HP:209 EP:147> Brubaker bashes Azrim with the pommel of the sword. You nock a mallorn arrow to your bow string. You draw back the bow, ready to shoot. You shoot an arrow at Azrim, but he uses his great tower shield to block it! Suddenly you have a massive headache. The arrow throbs in your body. k You attack Azrim. HP:209 EP:147> Azrim removes a fearsome-looking longbow. Azrim removes a bloodstained cloak. Azrim removes a crystal. Azrim removes a dwarven hauberk. Azrim removes a simple sheepskin sheath. Azrim removes a crystal. Azrim removes a simple leather baldric. Azrim removes a great tower shield. Azrim removes a pair of black chausses. Azrim removes a leather scout ruck. Azrim drops a simple sheepskin sheath, a leather scout ruck, a small vial labeled 'Orome', a dwarven hauberk, a great tower shield, a bloodstained cloak, a small knife, a fearsome-looking longbow, two crystals, a pair of black chausses and a simple leather baldric. multinock Azrim leaves west. Brubaker leaves west. You follow your leader  ...............  West The Harad Road(n, nw, w, se and e) [s and se] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) You can't multinock again so soon. HP:209 EP:147> Brubaker mangles Azrim with extraordinary skill. You nock a mallorn arrow to your bow string. You draw back the bow, ready to shoot. Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The plains(s, n, w and e) [s, se and sw] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A leather scout ruck (open) A pair of black chausses A great tk azrim ower shield A small knife A simple leather baldric A crystal [2] A simple sheepskin sheath A dwarven hauberk A small vial labeled 'Orome' A bloodstained cloak A fearsome-looking longbow A herd of sheep You attack Azrim. HP:209 EP:147> k azrim You attack Azrim. HP:209 EP:147> Azrim leaves west. Brubaker leaves west. You follow your leader  ...............  West The Harad Road(n, nw, w, se and e) [s and se] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) k azrim Azrim misses you. Brubaker misses Azrim. You miss Azrim with a mallorn arrow. ............... ->  M I S S <- You nock a mallorn arrow to your bow string. You attack Azrim. HP:209 EP:147> k azrim You attack Azrim. HP:209 EP:147> k azrim You attack Azrim. HP:209 EP:147> k azrim You attack Azrim. HP:209 EP:147> k azrim Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The plains(s, n, w and e) [s, se and sw] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A leather scout ruck (open) A pair of black chausses A great tower shield A small knife A simple leather baldric A crystal [2] A simple sheepskin sheath A dwarven hauberk A small vial labeled 'Orome' A bloodstained cloak A fearsome-looking longbow A herd of sheep Brubaker misses Azrim. You draw back the bow, ready to shoot. You launch a mallorn arrow, striking Azrim's stomach. You attack Azrim. HP:209 EP:147> Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The plains(n, w and e) [s, se and sw] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) kickback You kick Azrim and he flinches. You nock a mallorn arrow to your bow string. You draw back the bow, ready to shoot. You shoot an arrow at Azrim, but he deflects it! HP:209 EP:117> kickback Your opponent would expect another attack like that again so soon. HP:209 EP:117> Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The plains(n and w) [s, sw and e] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Azrim misses you. Brubaker misses Azrim. You nock a mallorn arrow to your bow string. You draw back the bow, ready to shoot. Azrim leaves west. Brubaker leaves west. You follow your leader  ...............  West The plains(n, w and e) [s, se and sw] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) Azrim leaves west. Brubaker leaves west. You follow your leader  ...............  West The plains(s, n, w and e) [s, se and sw] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A leather scout ruck (open) A pair of black chausses A great tower shield A small knife A simple leather baldric A crystal [2] A simple sheepskin sheath A dwarven hauberk A small vial labeled 'Orome' A bloodstained cloak A fearsome-looking longbow A herd of sheep shape all Azrim leaves south. Brubaker leaves south. You follow your leader  ...............  South The north gate of Kadar(s, n, nw and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A signpost A hitching post A tough haradrim guard [2] A menacing haradrim archer [2] Azrim is near death. ---------------> N D ! N D! << Azrim >> N D ! N D ! Azrim has 1 arrow lodged in him. HP:209 EP:117> Azrim misses you. Brubaker misses Azrim. You miss Azrim with a mallorn arrow. ............... ->  M I S S <- Your recent movement increases the difficulty of your shot. You nock a mallorn arrow to your bow string. i Gold: 293 (rough) Encumbrance: moderately encumbered You are carrying the following on your person: A stamped staying-permit. An unsightly-looking quiver [33 arrows] (worn). The storm longbow (wielded). A dark steel helmet (worn). An Orc courier pack (worn). An exquisite set of steel chainmail (mended) (worn). A simple guard baldric (worn). A great war shield (worn). Chainmail gloves (mended) (worn). A large black cloak (worn). A spellbook. Rank insignia. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 5th Two Towers EVENT!!' badge. A beautiful, albeit empty pipe. A commemorative token from the Event-2005. The Tale of Beren and Luthien. The 7th Two Towers EVENT! badge. A commemorative token from the Event2003. HP:209 EP:117> kickback Your opponent would expect another attack like that again so soon. HP:209 EP:117> Azrim leaves north. Brubaker leaves north. You follow your leader  ...............  North The plains(s, n, w and e) [s, se and sw] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A leather scout ruck (open) A pair of black chausses A great tower shield A small knife A simple leather baldric A crystal [2] A simple sheepskin sheath A dwarven hauberk A small vial labeled 'Orome' A bloodstained cloak A fearsome-looking longbow A herd of sheep multinock Azrim leaves west. Brubaker leaves west. You follow your leader  ...............  West The Harad Road(n, nw, w, se and e) [s and se] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) You prepare to nock two arrows at once. HP:209 EP:97> k Brubaker bashes Azrim with the pommel of the sword. You draw back the bow, ready to shoot. You miss Azrim with a mallorn arrow. ............... ->  M I S S <- You nock a mallorn arrow to your bow string. You nock a mallorn arrow onto your bow string as well. You attack Azrim. HP:209 EP:97> Azrim leaves east. Brubaker leaves east. You follow your leader  ...............  East The plains(s, n, w and e) [s, se and sw] Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A leather scout ruck (open) A pair of black chausses A great tower shield A small knife A simple leather baldric A crystal [2] A simple sheepskin sheath A dwarven hauberk A small vial labeled 'Orome' A bloodstained cloak A fearsome-looking longbow A herd of sheep k You attack Azrim. HP:209 EP:97> Brubaker bashes Azrim with the pommel of the sword. You draw back the bow, ready to shoot. You shoot forth a lightning-fast arrow at Azrim... The mallorn arrow pierces Azrim's head, making it lifeless! You shoot forth a lightning-fast arrow at Azrim... The mallorn arrow pierces Azrim's arm, making it lifeless! Azrim leaves south. Brubaker leaves south. You follow your leader  ...............  South The north gate of Kadar(s, n, nw and e) Brubaker the dwarf Deathmaster (Hand of Eru) Azrim StonePipe the dwarf True Shot (Heroic) A signpost A hitching post A tough haradrim guard [2] A menacing haradrim archer [2] You killed Azrim. Azrim has died. The arrow throbs in your body. shape all Shape all what? HP:209 EP:97> The ghost of Azrim drifts south. salvage salvage from corpse fletch all You find one arrow. HP:209 EP:97> You find three arrows. HP:209 EP:97> n You find a damaged arrow in an unsightly-looking quiver. You use your fletching skill to repair 3 arrows. HP:209 EP:97> The plains(s, n, w and e) [s, se and sw] A leather scout ruck (open) A pair of black chausses A great tower shield A small knife A simple leather baldric A crystal [2] A simple sheepskin sheath A dwarven hauberk A small vial labeled 'Orome' A bloodstained cloak A fearsome-looking longbow A herd of sheep HP:209 EP:97> i Gold: 276 Encumbrance: moderately encumbered You are carrying the following on your person: A stamped staying-permit. An unsightly-looking quiver [35 arrows] (worn). The storm longbow (wielded). A dark steel helmet (worn). An Orc courier pack (worn). An exquisite set of steel chainmail (mended) (worn). A simple guard baldric (worn). A great war shield (worn). Chainmail gloves (mended) (worn). A large black cloak (worn). A spellbook. Rank insignia. A leather archer's quiver [0 arrows] (worn). An 'I've been to The 5th Two Towers EVENT!!' badge. A beautiful, albeit empty pipe. A commemorative token from the Event-2005. The Tale of Beren and Luthien. The 7th Two Towers EVENT! badge. A commemorative token from the Event2003. HP:209 EP:97> sling bo Sling what over your shoulder? HP:209 EP:97> get orome Ok. HP:209 EP:97> ^legend azrim ^ (OOC) Jared: legend azrim