Dunkin puts Troll out of his misery. Dunkin slices Troll with vicious intensity! Troll has died. Troll misses Dunkin. Chief misses Dunkin. Dunkin takes a skull helmet from corpse of Troll. Dunkin misses Troll. Troll misses Dunkin. Chief misses Dunkin. sh dunkin Dunkin is in average shape. < HP:230 EP:139 >  Dunkin rips Troll like a dragon shredding its prey. Troll misses Dunkin. Chief misses Dunkin. Dunkin carves Troll up effortlessly. Troll misses Dunkin. Chief scratches Dunkin. Dunkin slices Troll with vicious intensity! Troll falls to the ground. Troll is bleeding to death and needs to be bandaged! Chief misses Dunkin. Dunkin puts Troll out of his misery. Dunkin carves Chief up effortlessly. Troll has died. Chief misses Dunkin. Dunkin removes a fine officer's sword. Dunkin puts a fine officer's sword into an old leather baldric. Dunkin takes a skull helmet from corpse of Troll. Dunkin leaves west. You follow Dunkin west. Firepit(s, u, w and e)  Dunkin the dunlending Warlord (Impartial)  A giant stone club [2] Dunkin leaves south. You follow Dunkin south. Cave(out and n)  Dunkin the dunlending Warlord (Impartial)  A Troll  A Troll guard [2] Dunkin leaves out. You follow Dunkin out. Wall(s)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. The Grey Mountains(s, n, sw and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. Mirkwood(s, n, w and e)  Dunkin the dunlending Warlord (Impartial)  A tall fir tree Dunkin leaves south. You follow Dunkin south. Mirkwood(s, n, w and e)  Dunkin the dunlending Warlord (Impartial)  A bundle of arrows [27]  A handcrafted arrow  A tall fir tree Dunkin leaves south. You follow Dunkin south. Mirkwood(s, n, w and e)  Dunkin the dunlending Warlord (Impartial)  A handcrafted arrow [5]  A brand (burned out) [3] thtrig Dunkin leaves south. You follow Dunkin south. Mirkwood(s, n, w and e) [s, se and sw]  Dunkin the dunlending Warlord (Impartial)  An Orc  An Orc Leader  A grey staff The next time you see 'Thranduils', you will do: 'gates'. < HP:230 EP:131 >  Dunkin leaves south. You follow Dunkin south. A Bridge(ne, s, stairs and n) [w and e]  Dunkin the dunlending Warlord (Impartial)  A brand (burned out)  Maerythia's white stallion (hitched)  Aramir's white stallion [packed] (hitched)  Kaoz's white stallion [packed] (hitched)  Angrald's black horse (hitched)  A signpost  A hitching post Dunkin leaves stairs. You follow Dunkin stairs. The Stone Stairs(bridge and terrace)  Dunkin the dunlending Warlord (Impartial)  A handcrafted arrow  Corpse of Orc Dunkin leaves terrace. You follow Dunkin terrace. A grassy terrace(gates, stairs and w)  Dunkin the dunlending Warlord (Impartial)  A handcrafted arrow  Corpse of elf Dunkin leaves gates. You follow Dunkin gates. The gates to Thranduil's kingdom(terrace)  Dunkin the dunlending Warlord (Impartial)  An attacking division of orcs  Kirbystar's horse Dunkin fades into the shadows. Triggered! doing: gates Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! A Twisting Tunnel(out and deeper)  Dunkin the dunlending Warlord (Impartial)  A division of elven defenders < HP:230 EP:131 >  Dunkin leaves deeper. You follow Dunkin deeper. A Twisting Tunnel(out and deeper)  Dunkin the dunlending Warlord (Impartial)  A wine servant Dunkin leaves deeper. You follow Dunkin deeper. Crossroads(out, ne and w)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves west. You follow Dunkin west. A Twisting Tunnel(nw, sw and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves northwest. You follow Dunkin northwest. Crossroads(n, se and sw)  Dunkin the dunlending Warlord (Impartial)  A caretaker Dunkin leaves north. You follow Dunkin north. A Twisting Tunnel(s and nw)  Dunkin the dunlending Warlord (Impartial)  A patrolling guard Dunkin leaves northwest. You follow Dunkin northwest. A Cavern(ne, n, se and w)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves west. You follow Dunkin west. Crossroads(n, e and sw)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves southwest. You follow Dunkin southwest. A Twisting Tunnel(ne, nw and sw)  Dunkin the dunlending Warlord (Impartial)  A patrolling guard  A caretaker Dunkin leaves southwest. You follow Dunkin southwest. A Twisting Tunnel(ne, w, e and sw)  Dunkin the dunlending Warlord (Impartial)  A patrolling guard [2]  A caretaker  A wine servant Dunkin leaves east. You follow Dunkin east. The Thranduil shop(w)  Dunkin the dunlending Warlord (Impartial)  A handcrafted arrow  A brand (burned out)  A trash can  Brenen the shopkeeper Dunkin sells a skull helmet. Dunkin sells a skull helmet. Dunkin sells a skull helmet. Dunkin leaves west. You follow Dunkin west. A Twisting Tunnel(ne, w, e and sw)  Dunkin the dunlending Warlord (Impartial)  A patrolling guard [2]  A caretaker  A wine servant Dunkin leaves southwest. You follow Dunkin southwest. A Cavern(ne, w and se)  Dunkin the dunlending Warlord (Impartial)  A senile healer Dunkin leaves southeast. You follow Dunkin southeast. A Twisting Tunnel(nw and e)  Dunkin the dunlending Warlord (Impartial)  Thranduil's head cook  A patrolling guard Dunkin leaves northwest. You follow Dunkin northwest. A Cavern(ne, w and se)  Dunkin the dunlending Warlord (Impartial)  A senile healer sh dunkin Dunkin is in average shape. < HP:230 EP:128 >  Dunkin leaves southeast. You follow Dunkin southeast. A Twisting Tunnel(nw and e)  Dunkin the dunlending Warlord (Impartial)  Thranduil's head cook  A patrolling guard Dunkin leaves east. You follow Dunkin east. A Twisting Tunnel(w and e)  Dunkin the dunlending Warlord (Impartial)  A wine servant Dunkin leaves east. You follow Dunkin east. A Twisting Tunnel(ne, nw and w)  Dunkin the dunlending Warlord (Impartial)  A patrolling guard Dunkin leaves northwest. You follow Dunkin northwest. The Bank(se)  Dunkin the dunlending Warlord (Impartial)  A strong guard watches the transactions Dunkin leaves southeast. You follow Dunkin southeast. A Twisting Tunnel(ne, nw and w)  Dunkin the dunlending Warlord (Impartial)  A patrolling guard Dunkin leaves northeast. You follow Dunkin northeast. Crossroads(n, se and sw)  Dunkin the dunlending Warlord (Impartial)  A caretaker Dunkin leaves southeast. You follow Dunkin southeast. A Twisting Tunnel(nw, sw and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. Crossroads(out, ne and w)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves out. You follow Dunkin out. A Twisting Tunnel(out and deeper)  Dunkin the dunlending Warlord (Impartial)  A wine servant Dunkin leaves out. You follow Dunkin out. A Twisting Tunnel(out and deeper)  Dunkin the dunlending Warlord (Impartial)  A division of elven defenders Dunkin leaves out. You follow Dunkin out. The gates to Thranduil's kingdom(terrace)  Dunkin the dunlending Warlord (Impartial)  An attacking division of orcs  Kirbystar's horse Dunkin leaves terrace. You follow Dunkin terrace. A grassy terrace(gates, stairs and w)  Dunkin the dunlending Warlord (Impartial)  A handcrafted arrow  Corpse of elf Dunkin leaves stairs. You follow Dunkin stairs. The Stone Stairs(bridge and terrace)  Dunkin the dunlending Warlord (Impartial)  A handcrafted arrow  Corpse of Orc Dunkin leaves bridge. You follow Dunkin bridge. A Bridge(ne, s, stairs and n) [w and e]  Dunkin the dunlending Warlord (Impartial)  A brand (burned out)  Maerythia's white stallion (hitched)  Aramir's white stallion [packed] (hitched)  Kaoz's white stallion [packed] (hitched)  Angrald's black horse (hitched)  A signpost  A hitching post Dunkin leaves northeast. You follow Dunkin northeast. The Mirkwood path(n, w, e and sw) [s, se and sw]  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. The Mirkwood path(n, w and e) [s and sw]  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. The Mirkwood path(s, n, w and e) [sw]  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. The Mirkwood path(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. The Mirkwood path(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. The Mirkwood path(s, ne, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves northeast. You follow Dunkin northeast. The Mirkwood path(s, n, w, e and sw)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. Path to Dale(s, n and w) [se and e]  Dunkin the dunlending Warlord (Impartial)  A signpost Your eyes ache from the strain of maintaining your enhanced vision. Dunkin removes a shiny set of steel leggings. Dunkin leaves north. You follow Dunkin north. An old dirt road(s, ne, n and nw)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves north. You follow Dunkin north. An old dirt road(ne, s, nw, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves north. You follow Dunkin north. An old dirt road(ne, s, nw, n, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial)  A weary traveller attempting to enter Dale Dunkin leaves north. You follow Dunkin north. One of the gates of Dale(s, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial)  An orc flailing madly trying to hit you Dunkin leaves east. You follow Dunkin east. A Clearing(s, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial)  A bloodthirsty orc Dunkin leaves east. You follow Dunkin east. A sticky marsh(s, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. A sticky marsh(s, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. A sticky marsh(ne, s, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. An open field(ne, s, n, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial)  An orc flailing madly trying to hit you Dunkin leaves east. You follow Dunkin east. An open field(ne, s, nw, n, w, sw and e)  Dunkin the dunlending Warlord (Impartial)  A towering form of an easterling Dunkin leaves east. You follow Dunkin east. An open field(ne, nw, n, w and sw)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves north. You follow Dunkin north. An open field(ne, s, nw, n, w, sw and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves north. You follow Dunkin north. An open field(s, nw, n, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial)  A rampaging orc Dunkin leaves north. You follow Dunkin north. An open field(s, n, se, w and sw)  Dunkin the dunlending Warlord (Impartial)  An orc flailing madly trying to hit you Dunkin leaves north. You follow Dunkin north. An open field(s, n and sw)  Dunkin the dunlending Warlord (Impartial)  A large orc Dunkin leaves north. You follow Dunkin north. An open field(ne, s and n)  Dunkin the dunlending Warlord (Impartial)  A strong easterling Dunkin leaves north. You follow Dunkin north. An open field(s, nw, n and e)  Dunkin the dunlending Warlord (Impartial)  A large orc Dunkin leaves north. You follow Dunkin north. An open field(s, nw, se and w)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves northwest. You follow Dunkin northwest. An open field(s, se and w)  Dunkin the dunlending Warlord (Impartial)  A wild orc, his eyes filled with bloodlust Dunkin leaves west. You follow Dunkin west. An open field(se, w and e)  Dunkin the dunlending Warlord (Impartial)  A maniacal orc Dunkin scratches Orc. Orc misses Dunkin. Dunkin leaves west. You follow Dunkin west. An open field(w and e)  Dunkin the dunlending Warlord (Impartial)  A towering form of an easterling Dunkin leaves west. You follow Dunkin west. An open field(w and e)  Dunkin the dunlending Warlord (Impartial)  A bloodthirsty orc Dunkin leaves west. You follow Dunkin west. An open field(w and e)  Dunkin the dunlending Warlord (Impartial)  A towering form of an easterling Dunkin leaves west. You follow Dunkin west. An open field(nw, w, sw and e)  Dunkin the dunlending Warlord (Impartial)  A rampaging orc Dunkin leaves west. You follow Dunkin west. An old dirt road(s, n, w, sw and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. One of the gates of Dale(ne, nw, n and w)  Dunkin the dunlending Warlord (Impartial)  A maniacal orc  A rampaging orc  A blood-drenched orc Dunkin leaves west. You follow Dunkin west. A Clearing(ne, nw, n, w and e)  Dunkin the dunlending Warlord (Impartial)  A suicidal orc Dunkin leaves west. You follow Dunkin west. An open field(ne, nw, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves west. You follow Dunkin west. An open field(ne, nw, n, w and e)  Dunkin the dunlending Warlord (Impartial)  A towering form of an easterling Dunkin leaves west. You follow Dunkin west. An open field(ne, nw, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves north. You follow Dunkin north. An open field(s, n, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial)  A maniacal orc Dunkin leaves north. You follow Dunkin north. An open field(s, n, se and sw)  Dunkin the dunlending Warlord (Impartial)  A wild orc, his eyes filled with bloodlust Dunkin leaves north. You follow Dunkin north. A weak point in the orc lines(s and n)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves north. You follow Dunkin north. A guard post of the camp(s and n)  Dunkin the dunlending Warlord (Impartial)  A monstrous orc patrols the entry Dunkin leaves north. You follow Dunkin north. A hard-packed road(s and n)  Dunkin the dunlending Warlord (Impartial)  A blood drenched orc Dunkin leaves north. You follow Dunkin north. A hard-packed road(s, n and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves north. You follow Dunkin north. A hard-packed road(s and nw)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves northwest. You follow Dunkin northwest. A hard-packed road(nw and se)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves northwest. You follow Dunkin northwest. Outside an armoury(ne, se and e)  Dunkin the dunlending Warlord (Impartial)  A hulking orc Dunkin leaves northeast. You follow Dunkin northeast. A hard-packed road(ne, se and sw)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves northeast. You follow Dunkin northeast. A hard-packed road(n and sw)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves north. You follow Dunkin north. A hard-packed road(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves north. You follow Dunkin north. A hard-packed road(s and n)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves north. You follow Dunkin north. A hard-packed road(s, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves west. You follow Dunkin west. A hard-packed road(n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves north. You follow Dunkin north. The infirmary(s)  Dunkin the dunlending Warlord (Impartial)  An orc medic tends to the wounded Dunkin leaves south. You follow Dunkin south. A hard-packed road(n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. A hard-packed road(s, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. A magistrate's office(out)  Dunkin the dunlending Warlord (Impartial)  An orc leader Dunkin leaves out. You follow Dunkin out. A hard-packed road(s, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves west. You follow Dunkin west. A hard-packed road(n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves north. You follow Dunkin north. The infirmary(s)  Dunkin the dunlending Warlord (Impartial)  An orc medic tends to the wounded Healer uses her healing arts. pk Do: starting commands. < HP:230 EP:109 >  You put your lips to the potion and gulp it all down. You feel more aware of the tactics of battle. < HP:230 EP:129 >  As you slip the ring on it seems as though the light around is drawn into it. You wear an ominous dark ring (eclipsing). < HP:230 EP:129 >  As you slip the ring on it seems as though the light around is drawn into it. You wear an ominous dark ring (eclipsing). < HP:230 EP:129 >  A rush of power is unleashed within you - time to RUMBLE! You wear the bands of slaying. < HP:230 EP:129 >  You blow the horn loudly and with the tune of the horn, you begin to concentrate on dealing more concise hits! < HP:230 EP:104 >  You focused on aim last time, try something different! < HP:230 EP:104 >  A chill wind blows from the east as you grip the staff and prepare for battle! You wield your isufiel. < HP:230 EP:104 >  You attack Dunkin. You sneak up and stab Dunkin from behind! You MANGLE Dunkin with MULTIPLE BLOWS to the body!! Your movement reveals you. < HP:230 EP:54 >  Do: Commands completed. < HP:230 EP:54 >  You bash Dunkin with a magnificent full arched swing!! Dunkin misses you. Dunkin lets loose with an ear-piercing battle cry 'Those who betray me  will die!'. You miss Dunkin. Dunkin misses you. sh dunkin Dunkin is in average shape. < HP:230 EP:51 >  Dunkin leaves south. You follow Dunkin south. A hard-packed road(n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. sh A hard-packed road(s, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin is in average shape. < HP:230 EP:51 >  You crunch Dunkin's bones with a direct lunge to the body!! Dunkin misses you. sh Dunkin is in average shape. < HP:230 EP:50 >  You knock Dunkin off balance with a hard swing to the body. Dunkin misses you. hb You pull a muscle in your neck trying to headbutt Dunkin. < HP:230 EP:28 >  Dunkin leaves west. You follow Dunkin west. A hard-packed road(n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves north. You follow Dunkin north. The infirmary(s)  Dunkin the dunlending Warlord (Impartial)  An orc medic tends to the wounded Dunkin leaves south. You follow Dunkin south. A hard-packed road(n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. A hard-packed road(s, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. A hard-packed road(s and n)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. A hard-packed road(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. A hard-packed road(n and sw)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves southwest. You follow Dunkin southwest. A hard-packed road(ne, se and sw)  Dunkin the dunlending Warlord (Impartial) sh Dunkin is in average shape. < HP:230 EP:28 >  You crunch Dunkin's bones with a direct lunge to the body!! Dunkin misses you. Dunkin leaves southwest. You follow Dunkin southwest. Outside an armoury(ne, se and e)  Dunkin the dunlending Warlord (Impartial)  A hulking orc Dunkin leaves southeast. You follow Dunkin southeast. A hard-packed road(nw and se)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves southeast. You follow Dunkin southeast. A hard-packed road(s and nw)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. A hard-packed road(s, n and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. A hard-packed road(s and n)  Dunkin the dunlending Warlord (Impartial)  A blood drenched orc Dunkin leaves south. You follow Dunkin south. A guard post of the camp(s and n)  Dunkin the dunlending Warlord (Impartial)  A monstrous orc patrols the entry Dunkin leaves south. You follow Dunkin south. A weak point in the orc lines(s and n)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. An open field(s, n, se and sw)  Dunkin the dunlending Warlord (Impartial)  A wild orc, his eyes filled with bloodlust Dunkin leaves south. You follow Dunkin south. An open field(s, n, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial)  A maniacal orc Dunkin leaves south. You follow Dunkin south. An open field(ne, nw, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. An open field(ne, nw, n, w and e)  Dunkin the dunlending Warlord (Impartial)  A towering form of an easterling Dunkin leaves east. You follow Dunkin east. An open field(ne, nw, n, w and e)  Dunkin the dunlending Warlord (Impartial) drink phial You drink the phial of dream potion and feel it taking effect. Slowly, you feel your body growing in strength and power! You feel like you could take on anyone! Yes! YES! You feel incredible! < HP:230 EP:27 >  You miss Dunkin. You still feel drunk. Dunkin leaves east. You follow Dunkin east. A Clearing(ne, nw, n, w and e)  Dunkin the dunlending Warlord (Impartial)  A suicidal orc Dunkin leaves east. You follow Dunkin east. One of the gates of Dale(ne, nw, n and w)  Dunkin the dunlending Warlord (Impartial)  A maniacal orc  A rampaging orc  A blood-drenched orc Dunkin leaves north. You follow Dunkin north. An old dirt road(s, n, w, sw and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. An open field(nw, w, sw and e)  Dunkin the dunlending Warlord (Impartial)  A rampaging orc Dunkin leaves east. You follow Dunkin east. An open field(w and e)  Dunkin the dunlending Warlord (Impartial)  A towering form of an easterling sh Dunkin leaves east. You follow Dunkin east. An open field(w and e)  Dunkin the dunlending Warlord (Impartial)  A bloodthirsty orc Dunkin is in average shape. < HP:230 EP:129 >  Dunkin leaves east. You follow Dunkin east. An open field(w and e)  Dunkin the dunlending Warlord (Impartial)  A towering form of an easterling Dunkin leaves east. You follow Dunkin east. An open field(se, w and e)  Dunkin the dunlending Warlord (Impartial)  A maniacal orc Dunkin leaves east. You follow Dunkin east. An open field(s, se and w)  Dunkin the dunlending Warlord (Impartial)  A wild orc, his eyes filled with bloodlust hb You miss Dunkin. Orc misses someone. Dunkin leaves southeast. You follow Dunkin southeast. An open field(s, nw, se and w)  Dunkin the dunlending Warlord (Impartial) You shout out a battlecry as your forehead demolishes Dunkin's nose. < HP:230 EP:92 >  Dunkin leaves south. You follow Dunkin south. An open field(s, nw, n and e)  Dunkin the dunlending Warlord (Impartial)  A large orc Dunkin leaves south. You follow Dunkin south. An open field(ne, s and n)  Dunkin the dunlending Warlord (Impartial)  A strong easterling Dunkin leaves south. You follow Dunkin south. An open field(s, n and sw)  Dunkin the dunlending Warlord (Impartial)  A large orc Dunkin leaves south. You follow Dunkin south. An open field(s, n, se, w and sw)  Dunkin the dunlending Warlord (Impartial)  An orc flailing madly trying to hit you Dunkin leaves south. You follow Dunkin south. An open field(s, nw, n, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial)  A rampaging orc Dunkin leaves south. You follow Dunkin south. An open field(ne, s, nw, n, w, sw and e)  Dunkin the dunlending Warlord (Impartial)  A strong easterling Dunkin leaves south. You follow Dunkin south. An open field(ne, nw, n, w and sw)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves west. You follow Dunkin west. An open field(ne, s, nw, n, w, sw and e)  Dunkin the dunlendthtrig ing Warlord (Impartial)  A towering form of an easterling Dunkin leaves west. You follow Dunkin west. An open field(ne, s, n, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial)  An orc flailing madly trying to hit you Dunkin leaves west. You follow Dunkin west. A sticky marsh(ne, s, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves west. You follow Dunkin west. A sticky marsh(s, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial) sh You crunch Dunkin's bones with a direct lunge to the body!! Dunkin misses you. Dunkin leaves west. You follow Dunkin west. A sticky marsh(s, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial) The next time you see 'Thranduils', you will do: 'gates'. < HP:230 EP:89 >  Dunkin leaves west. You follow Dunkin west. A Clearing(s, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial)  A bloodthirsty orc Dunkin leaves west. You follow Dunkin west. One of the gates of Dale(s, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial)  An orc flailing madly trying to hit you Dunkin leaves south. You follow Dunkin south. An old dirt road(ne, s, nw, n, se, w, sw and e)  Dunkin the dunlending Warlord (Impartial)  A weary traveller attempting to enter Dale Dunkin leaves south. You follow Dunkin south. An old dirt road(ne, s, nw, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. An old dirt road(s, ne, n and nw)  Dunkin the dunlending Warlord (Impartial) Dunkin doesn't look so great. < HP:230 EP:88 >  Dunkin leaves south. You follow Dunkin south. Path to Dale(s, n and w) [se and e]  Dunkin the dunlending Warlord (Impartial)  A signpost sh You miss Dunkin. Dunkin doesn't look so great. < HP:230 EP:87 > hb Your neck still hurts from the last headbutt. < HP:230 EP:87 >  You bash Dunkin with a magnificent full arched swing!! Dunkin misses you. Dunkin leaves west. You follow Dunkin west. The Mirkwood path(s, n, w, e and sw)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves west. You follow Dunkin west. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) hb Your neck still hurts from the last headbutt. < HP:230 EP:85 >  Dunkin leaves west. You follow Dunkin west. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves west. You follow Dunkin west. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) hb Dunkin leaves east. You follow Dunkin east. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) You quickly thrust your forehead into the bridge of Dunkin's nose. < HP:230 EP:50 >  Dunkin leaves east. You follow Dunkin east. The Mirkwood path(s, n, w, e and sw)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves north. You follow Dunkin north. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) You miss Dunkin. Dunkin misses you. Dunkin leaves north. You follow Dunkin north. The Plains(s, n and w)  Dunkin the dunlending Warlord (Impartial) sh Dunkin is near death. < HP:230 EP:49 >  Dunkin leaves south. You follow Dunkin south. The Plains(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves south. You follow Dunkin south. The Mirkwood path(s, n, w, e and sw)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves east. You follow Dunkin east. Path to Dale(s, n and w) [se and e]  Dunkin the dunlending Warlord (Impartial)  A signpost Dunkin leaves north. You follow Dunkin north. An old dirt road(s, ne, n and nw)  Dunkin the dunlending Warlord (Impartial) You PIERCE Dunkin with BONE CHILLING BLADES OF ICE!!! You are overcome by a backlash from the staff's magic! Dunkin misses you. Dunkin leaves south. You follow Dunkin south. Path to Dale(s, n and w) [se and e]  Dunkin the dunlending Warlord (Impartial)  A signpost sh Dunkin is near death. < HP:223 EP:43 >  Dunkin leaves west. You follow Dunkin west. The Mirkwood path(s, n, w, e and sw)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves southwest. You follow Dunkin southwest. The Mirkwood path(s, ne, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves west. You follow Dunkin west. The Mirkwood path(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves west. You follow Dunkin west. The Mirkwood path(s, n, w and e)  Dunkin the dunlending Warlord (Impartial) Dunkin leaves west. You follow Dunkin west. The Mirkwood path(s, n, w and e) [sw]  Dunkin the dunlending Warlord (Impartial) You miss Dunkin. Dunkin misses you. Dunkin leaves west. You follow Dunkin west. The Mirkwood path(n, w and e) [s and sw]  Dunkin the dunlending Warlord (Impartial) Dunkin leaves west. You follow Dunkin west. The Mirkwood path(n, w, e and sw) [s, se and sw]  Dunkin the dunlending Warlord (Impartial) Dunkin leaves southwest. You follow Dunkin southwest. A Bridge(ne, s, stairs and n) [w and e]  Dunkin the dunlending Warlord (Impartial)  A brand (burned out)  Maerythia's white stallion (hitched)  Aramir's white stallion [packed] (hitched)  Kaoz's white stallion [packed] (hitched)  Angrald's black horse (hitched)  A signpost  A hitching post The effects wear off. You bash Dunkin with a magnificent full arched swing!! Dunkin grazes you. g A Bridge(ne, s, stairs and n) [w and e]  Dunkin the dunlending Warlord (Impartial)  A brand (burned out)  Maerythia's white stallion (hitched)  Aramir's white stallion [packed] (hitched)  Kaoz's white stallion [packed] (hitched)  Angrald's black horse (hitched)  A signpost  A hitching post < HP:223 EP:42 >  You PIERCE Dunkin with BONE CHILLING BLADES OF ICE!!! You killed Dunkin. Dunkin has died. Now that the blood of your victim has been spilled, you may claim your gold. hb Headbutt whom? < HP:223 EP:39 >  The ghost of Dunkin drifts north. The ghost of Dunkin drifts in. shop Do: starting commands. < HP:223 EP:38 >  The Stone Stairs(bridge and terrace)  A handcrafted arrow  Corpse of Orc < HP:223 EP:38 >  A grassy terrace(gates, stairs and w)  A handcrafted arrow  Corpse of elf < HP:223 EP:38 >  The gates to Thranduil's kingdom(terrace)  An attacking division of orcs  Kirbystar's horse < HP:223 EP:38 >  Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! A Twisting Tunnel(out and deeper)  A division of elven defenders < HP:223 EP:38 >  A Twisting Tunnel(out and deeper)  A wine servant < HP:223 EP:38 >  Crossroads(out, ne and w) < HP:223 EP:38 >  A Twisting Tunnel(nw, sw and e) < HP:223 EP:38 >  You can't go that way! < HP:223 EP:38 >  Crossroads(n, se and sw)  A caretaker < HP:223 EP:38 >  A Twisting Tunnel(ne, nw and w)  A patrolling guard < HP:223 EP:38 >  A Twisting Tunnel(w and e)  A wine servant < HP:223 EP:38 > w A Twisting Tunnel(nw and e)  Thranduil's head cook  A patrolling guard < HP:223 EP:38 >  A Cavern(ne, w and se)  A senile healer < HP:223 EP:38 >  A Twisting Tunnel(ne, w, e and sw)  A patrolling guard [2]  A caretaker  A wine servant < HP:223 EP:38 >  The Thranduil shop(w)  A handcrafted arrow  A brand (burned out)  A trash can  Brenen the shopkeeper < HP:223 EP:38 >  Do: Commands completed. < HP:223 EP:38 >  A Twisting Tunnel(ne, w, e and sw)  A patrolling guard [2]  A caretaker  A wine servant < HP:223 EP:38 > ne A Twisting Tunnel(ne, nw and sw)  A patrolling guard  A caretaker < HP:223 EP:38 > ne Crossroads(n, e and sw) < HP:223 EP:38 > n Thranduil Inn(s, ne and u)  Losien the innkeeper < HP:223 EP:38 > rent room The innkeeper cannot see you and ignores you. < HP:223 EP:38 > u You have not rented a room. < HP:223 EP:38 > camo off You are already visible. < HP:223 EP:37 >  Losien says in some strange tongue: douienen doltil yaveruth ienoe khilkhelekh nech, vouh nia cuinia lith ienoe. remove ring remove ring Your hands are full! Your hands are full, where would you put it if you removed it? < HP:223 EP:37 >  Your hands are full! Your hands are full, where would you put it if you removed it? < HP:223 EP:37 > put ring in cloak Light returns to the room as you slip the ring off. You remove an ominous dark ring. Ok. < HP:223 EP:37 > put ring in cloak Light returns to the room as you slip the ring off. You remove an ominous dark ring. Ok. < HP:223 EP:37 > rent room Thank you! Your room is upstairs. < HP:225 EP:38 > u A personal room(d)  A trash can < HP:225 EP:38 > drop all an empty phial : Ok. the ice staff of Ulkhalad : You remove the ice staff of Ulkhalad. Ok. the bands of slaying : You feel slightly disoriented as the power from the bands subsides. You remove the bands of slaying. Ok. pasha's war horn : You remove pasha's war horn from your neck. Ok. a silver skull earring : You remove a silver skull earring. Ok. a bloodstained cloak : You remove a bloodstained cloak. Ok. a dwarven deathmask : You remove the mask and breathe deeply as the rush wears off. You remove a dwarven deathmask. Ok. a pair of mail pants : You remove a pair of mail pants. Ok. a finely-shaped pearl carapace : You remove a finely-shaped pearl carapace. Ok. a dwarven war shield : You remove a dwarven war shield. Ok. a courier pack of Barad-dur : You remove a courier pack of Barad-dur. Ok. < HP:225 EP:38 > d Thranduil Inn(s, ne and u)  Losien the innkeeper < HP:225 EP:38 > s Crossroads(n, e and sw) < HP:225 EP:38 > sw A Twisting Tunnel(ne, nw and sw)  A patrolling guard  A caretaker < HP:225 EP:38 > sw e A Twisting Tunnel(ne, w, e and sw)  A patrolling guard [2]  A caretaker  A wine servant < HP:225 EP:38 >  The Thranduil shop(w)  A handcrafted arrow  A brand (burned out)  A trash can  Brenen the shopkeeper < HP:225 EP:38 > shop2 Do: starting commands. < HP:225 EP:38 >  A Twisting Tunnel(ne, w, e and sw)  A patrolling guard [2]  A caretaker  A wine servant < HP:225 EP:38 >  A Cavern(ne, w and se)  A senile healer < HP:225 EP:38 >  A Twisting Tunnel(nw and e)  Thranduil's head cook  A patrolling guard < HP:225 EP:38 >  A Twisting Tunnel(w and e)  A wine servant < HP:225 EP:38 >  A Twisting Tunnel(ne, nw and w)  A patrolling guard < HP:225 EP:38 >  Crossroads(n, se and sw)  A caretaker < HP:225 EP:38 >  A Twisting Tunnel(nw, sw and e) < HP:225 EP:38 >  Crossroads(out, ne and w)  A patrolling guard < HP:225 EP:38 >  A Twisting Tunnel(out and deeper)  A wine servant < HP:225 EP:38 >  A Twisting Tunnel(out and deeper)  A division of elven defenders < HP:225 EP:38 >  The gates to Thranduil's kingdom(terrace)  An attacking division of orcs  Kirbystar's horse < HP:225 EP:38 >  A grassy terrace(gates, stairs and w)  A handcrafted arrow  Corpse of elf < HP:225 EP:38 >  The Stone Stairs(bridge and terrace)  A handcrafted arrow  Corpse of Orc < HP:225 EP:38 >  A Bridge(ne, s, stairs and n) [w and e]  Corpse of Dunkin  A brand (burned out)  Maerythia's white stallion (hitched)  Aramir's white stallion [packed] (hitched)  Kaoz's white stallion [packed] (hitched)  Angrald's black horse (hitched)  A signpost  A hitching post < HP:225 EP:38 >  Do: Commands completed. < HP:225 EP:38 > wear all form corpse Your eyes ache from the strain of maintaining your enhanced vision. No all form corpse here! < HP:225 EP:37 > i corpse Gold: 36 (rough) Encumbrance: unencumbered You dig around in the corpse of dunkin and find: The corpse of dunkin is about half full. Some gold coins. A simple sheepskin sheath. A studded leather baldric. A crystal (2). A scavenger's pack. A shiny set of steel leggings. A dwarven hauberk. A magnificent moon shield. A shimmering silver-quartz ring. An old leather baldric containing a fine officer's sword, containing: |> A fine officer's sword. A bloodstained cloak, containing: | A small runed key. | The rosy sphere. | A blued dagger. | A black flask. |> A large key. < HP:225 EP:37 >  Dunkin enters. Dunkin takes some gold coins, a studded leather baldric and a simple sheepskin sheath from corpse of Dunkin. Dunkin wears a studded leather baldric. Dunkin wears a simple sheepskin sheath. Dunkin takes a crystal and an old leather baldric from corpse of Dunkin. wear all from corpse crystal : You wear a crystal. bloodstained cloak : You wear a bloodstained cloak. scavenger's pack : You wear a scavenger's pack. steel leggings : You wear a shiny set of steel leggings. hauberk : You wear a dwarven hauberk. magnificent moon shield : You wear a magnificent moon shield. silver-quartz ring : You feel as though you are better able to concentrate on your battle tactics. You wear a shimmering silver-quartz ring. < HP:225 EP:36 >  Dunkin wears a crystal. Dunkin wears an old leather baldric containing a fine officer's sword. a There is nothing in the corpse to get. < HP:225 EP:35 > shop