The black gate of Dol Guldur(e and w) A handcrafted arrow [2] A signpost HP:172 EP:145 REG:SOR > Do: Commands completed. HP:172 EP:145 REG:SOR > A path up the rocky slopes of a mountain(e, s, n and w) HP:172 EP:145 REG:SOR > A blasted landscape at the base of a volcano(e, s, n and w) HP:172 EP:145 REG:SOR > A path up the rocky slopes of a mountain(e, s, n and w) HP:172 EP:145 REG:SOR > Darkness surrounds you. A broad path through the forest(e, s, n and w) HP:172 EP:145 REG:SOR > Do: starting commands. HP:172 EP:145 REG:SOR > Darkness surrounds you. A broad path through the forest(e, s, n and w) HP:172 EP:145 REG:SOR > Darkness surrounds you. A broad path through the forest(e, s, n and w) HP:172 EP:145 REG:SOR > Darkness surrounds you. A broad path through the forest(e, s, n and w) HP:172 EP:145 REG:SOR > The Plains(e, s, n and w) HP:172 EP:145 REG:SOR > The Plains(e, s, n and w) HP:172 EP:145 REG:SOR > The Plains(e, s, n and w) HP:172 EP:145 REG:SOR > The Plains(e, s, n and w) HP:172 EP:145 REG:SOR > The Plains(e, s, n and w) HP:172 EP:145 REG:SOR > The Plains(e, s, n and w) HP:172 EP:145 REG:SOR > The Plains(e, s, n and w) HP:172 EP:145 REG:SOR > Do: Commands completed. HP:172 EP:145 REG:SOR > Do: starting commands. HP:172 EP:145 REG:SOR > The Plains(e, s, n and w) HP:172 EP:145 REG:SOR > The Plains(e, s, n and w) HP:172 EP:145 REG:SOR > The Plains(e, s, n and w) HP:172 EP:145 REG:SOR > The Plains(e, s and n) [nw and w] HP:172 EP:145 REG:SOR > Do: Commands completed. HP:172 EP:145 REG:SOR > Taking a deep breath, you begin to swim. You swim west. The Great River Anduin(e, s and w) [sw and n] HP:172 EP:142 REG:LOT > You stop swimming. Lothlorien(n and w) [e, ne and s] HP:172 EP:142 REG:LOT > tell Bapel fuck messing with aiglos:P You tell Bapel: fuck messing with aiglos:P HP:172 EP:142 REG:LOT > i Gold: 1 Encumbrance: lightly encumbered You are carrying the following on your person: *A long haradrim bone sword (wielded). *A great tower shield (worn). *A simple snakeskin sheath (worn). *A dark steel helmet (worn). *A black set of leather and ring mail leggings (worn). *A dark chainmail shirt (worn). *A leather scout ruck (open) (worn). *Some survival gear (worn). *A long black cowled cloak (worn). *A formal black cloak (worn). *A set of gold runes. HP:172 EP:142 REG:LOT > put sword into sheath You remove a long haradrim bone sword. Ok. HP:173 EP:143 REG:LOT > pie Do: starting commands. HP:173 EP:143 REG:LOT > Ok. HP:173 EP:143 REG:LOT > Ok. HP:173 EP:143 REG:LOT > You see more than one pie. Using the first of the following: on your person: a small meat pie (in hands) on your person: a small meat pie (in hands) You eat the entire pie. HP:185 EP:155 REG:LOT > Ok. HP:185 EP:155 REG:LOT > Put what into what? HP:185 EP:155 REG:LOT > Do: Commands completed. HP:185 EP:155 REG:LOT > pie Do: starting commands. HP:185 EP:155 REG:LOT > Ok. HP:185 EP:155 REG:LOT > Ok. HP:185 EP:155 REG:LOT > You see more than one pie. Using the first of the following: on your person: a small meat pie (in hands) on your person: a small meat pie (in hands) You eat the entire pie. HP:197 EP:167 REG:LOT > Ok. HP:197 EP:167 REG:LOT > Put what into what? HP:197 EP:167 REG:LOT > Do: Commands completed. HP:197 EP:167 REG:LOT > pie Do: starting commands. HP:197 EP:167 REG:LOT > Ok. HP:197 EP:167 REG:LOT > Ok. HP:197 EP:167 REG:LOT > You see more than one pie. Using the first of the following: on your person: a small meat pie (in hands) on your person: a small meat pie (in hands) You eat the entire pie. HP:200 EP:179 REG:LOT > Ok. HP:200 EP:179 REG:LOT > Put what into what? HP:200 EP:179 REG:LOT > Do: Commands completed. HP:200 EP:179 REG:LOT > draw sword You whip a long haradrim bone sword from a simple snakeskin sheath with a whisk of menace! You wield a long haradrim bone sword. HP:200 EP:179 REG:LOT > put staff into cloak put staff into pack Put what into what? HP:200 EP:179 REG:LOT > Put what into what? HP:200 EP:179 REG:LOT > w Bapel tells you: :p Lothlorien(e, s, n and w) [se] HP:200 EP:179 REG:LOT > w Forest clearing(e, s, n and w) HP:200 EP:179 REG:LOT > w Lothlorien(e, s, n and w) HP:200 EP:179 REG:LOT > w Cerin Amroth(e, s, n and w) Bapel the dunedain Scout (Moral) A brand (burned out) [2] A signpost HP:200 EP:179 REG:LOT > w Near a guard flet(e, s, n and w) HP:200 EP:179 REG:LOT > e Cerin Amroth(e, s, n and w) Bapel the dunedain Scout (Moral) A brand (burned out) [2] A signpost HP:200 EP:179 REG:LOT > You are too busy to make an attack! You are too............. (B U S Y) to Attack! Bapel barely misses you, only a few inches off-target. l Bapel _,-""`""-~`) (`~ \ | a a \ ; o ; ___ _,,,,_ _.-~'. \ `^` /`_.-"~ `~-;` \ \_ _ .' `, | |`- \'__/ / ,_ \ `'-. / .-""~~--. `"-, ;_ / | \ \ | `""` \__.--'`"-. /_ |' `"` `~~~---.., | ...description truncated... He has the look of a tribesman! This person has the air of a scholar. Bapel is a Lieutenant in the army of Gondor with 3 wins and 0 losses. Bapel has been solemnly blessed by Elves. There is an aura of calmness around Bapel. He is carrying: Aiglos, icicle of Gil-galad (wielded). An elven shield (worn). A pair of mail pants (worn). A crystal (worn). A bloodstained cloak (worn). A spear sheath (worn). A dwarven deathmask (worn). A finely-shaped pearl carapace (worn). A keyring containing 8 keys (worn). An Orc courier pack (worn). A brooch of amber carved into the form of a roaring bear (worn). A finely-crafted hurdy-gurdy. A set of rose quartz runes. A tribal pipe. The Tale of Beren and Luthien. A pipe belt [1 pipe, 0 pipe-weed] (worn). A small hammered dulcimer. A leather-wrapped bundle of papers. Rank insignia. A small armband worn by those instructed in battlefield first-aid (worn). A metal necklace (worn). An ancient, well-preserved book. The 8th Two Towers EVENT! badge. A large, empty dragonclaw pipe. A small green medallion (worn). HP:200 EP:179 REG:LOT > e Lothlorien(e, s, n and w) HP:200 EP:179 REG:LOT > w Cerin Amroth(e, s, n and w) Bapel the dunedain Scout (Moral) A brand (burned out) [2] A signpost HP:200 EP:179 REG:LOT > roar You are too busy to make an attack! You are too............. (B U S Y) to Attack! Bapel barely misses you, only a few inches off-target. You roar with the ferociousness of a lion from Harad!! HP:200 EP:180 REG:LOT > w Lothlorien(e, s, n and w) HP:200 EP:180 REG:LOT > e Cerin Amroth(e, s, n and w) Bapel the dunedain Scout (Moral) A brand (burned out) [2] A signpost HP:200 EP:180 REG:LOT > You cut Bapel deeply, revealing bone. You roar and strike at Bapel again! Bapel gurgles blood as you run the blade across his chest. Bapel barely misses you, only a few inches off-target. wink You wink. HP:200 EP:178 REG:LOT > e Near a guard flet(e, s, n and w) Bapel enters. HP:200 EP:178 REG:LOT > You hit Bapel with the flat of the sword. Bapel barely misses you, only a few inches off-target. w Cerin Amroth(e, s, n and w) A brand (burned out) [2] A signpost Bapel enters. HP:200 EP:178 REG:LOT > You miss Bapel by a hair's breadth. Bapel barely misses you, only a few inches off-target. Elven patrol guard follows you. Elven patrol guard attacks you. You cut Elven patrol guard deeply, revealing bone. You roar and strike at Elven patrol guard again! You stab the sword into Elven patrol guard with anger. Bapel barely misses you, only a few inches off-target. Elven patrol guard misses you. do s,6w,14s,18e,5s,3e,s Do: starting commands. HP:200 EP:175 REG:LOT > Lothlorien(e, s, n and w) Elven patrol guard follows you. Bapel enters. HP:200 EP:175 REG:LOT > Lothlorien(e, s, n and w) Bapel enters. Elven patrol guard follows you. HP:200 EP:175 REG:LOT > Near a guard flet(e, s and w) [sw] An ancient and sad elf Elven patrol guard follows you. Bapel enters. HP:200 EP:175 REG:LOT > Lothlorien(e, n and w) [sw and s] A medium-sized elf Bapel enters. Elven patrol guard follows you. HP:200 EP:175 REG:LOT > Lothlorien(e, n and w) [sw, s and se] An elven scout is here [3] Elven patrol guard follows you. Bapel enters. HP:200 EP:175 REG:LOT > Lothlorien(e, n and w) [s, se and w] A young and playful elf Bapel enters. Elven patrol guard follows you. HP:200 EP:175 REG:LOT > The harsh elven magic in the rope of the bridge burns horribly as you attempt to cross the river. As quickly as possible, you cross to the far side, thankfully releasing the ropes. Celebrant River(e, s, n and w) [nw and se] An elven sentinel [3] Bapel enters. HP:192 EP:175 REG:LOT > Lothlorien(s, n and w) [e and n] An elven scout is here A medium-sized elf Bapel enters. HP:192 EP:175 REG:LOT > Lothlorien(e, s, n and w) [ne] An elven scout is here [2] A large owl is perched in a nearby tree. Bapel enters. HP:192 EP:175 REG:LOT > The Plains(e, s, n and w) Bapel enters. HP:192 EP:175 REG:ROV > You miss Bapel by a hair's breadth. Bapel disfigures you. The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > do 9e,7s,3w The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > You miss Bapel by a hair's breadth. Bapel barely misses you, only a few inches off-target. The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) [se] Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, n and w) [s and se] Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, n and w) [sw and s] Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) [sw] Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > do 22e,20s The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > You miss Bapel by a hair's breadth. Bapel barely misses you, only a few inches off-target. The Plains(e, s, n and w) [ne] Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s and w) [ne and n] Bapel enters. HP:189 EP:175 REG:ROV > The Plains(s and w) [e, nw and n] Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) [ne] Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, s, n and w) Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, n and w) [sw, s and se] Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, n and w) [sw, s and se] Bapel enters. HP:189 EP:175 REG:ROV > The Plains(e, n and w) [sw, s and se] Bapel enters. HP:189 EP:175 REG:ROV > The Plains(s, n and w) [sw, e and s] An elite Beorning warrior Bapel enters. HP:189 EP:175 REG:ROV > North Undeep(e, s and n) [ne, se and w] A proud footman of Rohan [3] Bapel enters. HP:189 EP:175 REG:ROH > Do: Commands completed. HP:189 EP:175 REG:ROH > You are too busy to make an attack! You are too............. (B U S Y) to Attack! Bapel barely misses you, only a few inches off-target. Do: starting commands. HP:190 EP:176 REG:ROH > The Brown Lands(e and w) [s, n and w] Bapel enters. HP:190 EP:176 REG:SOR > The Brown Lands(e, s, n and w) [sw and nw] Bapel enters. HP:190 EP:176 REG:SOR > The Brown Lands(e, s, n and w) Bapel enters. HP:190 EP:176 REG:SOR > The Brown Lands(e, s, n and w) [se] Bapel enters. HP:190 EP:176 REG:SOR > The Brown Lands(e, n and w) [s and se] Bapel enters. HP:190 EP:176 REG:SOR > The Brown Lands(e, n and w) [sw and s] Bapel enters. HP:190 EP:176 REG:SOR > The Brown Lands(e, s, n and w) [sw] Bapel enters. HP:190 EP:176 REG:SOR > The Brown Lands(e, s, n and w) Bapel enters. HP:190 EP:176 REG:SOR > The Brown Lands(e, s, n and w) Bapel enters. HP:190 EP:176 REG:SOR > The Brown Lands(e, s, n and w) Bapel enters. HP:190 EP:176 REG:SOR > The Brown Lands(e, s, n and w) [sw] Bapel enters. HP:190 EP:176 REG:SOR > The Plains(e, s and n) [sw and w] Bapel enters. HP:190 EP:176 REG:SOR > You scratch Bapel, drawing a little blood. Bapel pierces you causing a yelp of pain. The Plains(e, s and n) [sw, nw and w] Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s and n) [nw and w] Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) [nw] Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) [nw] Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s and w) [sw, n and w] Bapel enters. HP:184 EP:176 REG:SOR > South Undeep(e, n and w) [ne and s] A proud footman of Rohan [3] Bapel enters. HP:184 EP:176 REG:ROH > Do: Commands completed. HP:184 EP:176 REG:ROH > Do: starting commands. HP:184 EP:176 REG:ROH > The Plains(e, s and w) [sw, n and w] Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) [nw] Bapel enters. HP:184 EP:176 REG:SOR > Uruk-hai attacks Bapel. do 8s, sw, se, s, se, s The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > You miss Bapel by a hair's breadth. Bapel barely misses Uruk-hai, only a few inches off-target. Uruk-hai misses Bapel. The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) A Dale messenger Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > You miss Bapel by a hair's breadth. Bapel impales Uruk-hai with the tip of Aiglos. Uruk-hai jabs Bapel with a quick thrust. The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > do s, se, sw, s, e, s, se You miss Bapel by a hair's breadth. Bapel afflicts Uruk-hai with unfathomable amounts of pain! Uruk-hai misses Bapel. The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s, n and w) Bapel enters. HP:184 EP:176 REG:SOR > The Plains(e, s and n) Bapel enters. HP:184 EP:176 REG:SOR > Worn path(e, s and n) Bapel enters. HP:184 EP:176 REG:SOR > nw Hidden entrance(s and n) Bapel enters. HP:184 EP:176 REG: > Do: Commands completed. HP:184 EP:176 REG: > Do: starting commands. HP:184 EP:176 REG: > A wide path(e, s, n and w) Bapel enters. HP:184 EP:176 REG: > Path(e, s, n and w) Bapel enters. HP:184 EP:176 REG: > Path(e, s, n and w) A small child Bapel enters. HP:184 EP:176 REG: > n You miss Bapel by a hair's breadth. Bapel afflicts you with unfathomable amounts of pain! Path(e, s, n and w) Bapel enters. HP:167 EP:176 REG: > Path(e, s, n and w) Bapel enters. HP:167 EP:176 REG: > A wide path(e, s, n and w) Bapel enters. HP:167 EP:176 REG: > Edge of the mere(s and n) Bapel enters. HP:167 EP:176 REG: > Exit(sw, e, s, n, se and w) Bapel enters. HP:167 EP:176 REG: > A murky mere(sw, e, ne, s, nw, n, se and w) [ne and nw] Bapel enters. HP:167 EP:176 REG: > A murky mere(sw, e, ne, s, nw, n, se and w) Bapel enters. HP:167 EP:176 REG: > A murky mere(sw, e, ne, s, nw, n, se and w) Bapel enters. HP:167 EP:176 REG: > A murky mere(sw, e, ne, s, nw, n, se and w) [s] Bapel enters. HP:167 EP:176 REG: > nw Exit(e, s, ne, nw, n and w) Bapel enters. HP:167 EP:176 REG: > Do: Commands completed. HP:167 EP:176 REG: > Do: starting commands. HP:167 EP:176 REG: > Edge of the mere(n and se) Bapel enters. HP:167 EP:176 REG: > The marshes(sw, s, nw and w) Bapel enters. HP:167 EP:176 REG: > Tiredly, you trudge along. The marshes(sw, e, s, ne, n, se and w) A nervous orc Bapel enters. Nervous orc attacks Bapel. HP:167 EP:173 REG: > e You miss Bapel by a hair's breadth. Bapel barely misses Nervous orc, only a few inches off-target. Nervous orc misses Bapel. You scratch yourself on a thorn bush. The marshes(e, ne, n, se and w) Bapel enters. HP:165 EP:171 REG: > A muddy marsh(ne, s, nw, n and w) Bapel enters. HP:165 EP:171 REG: > In the Dead Marshes(n, nw and se) Bapel enters. HP:165 EP:171 REG: > A small rise(nw and se) Bapel enters. HP:165 EP:171 REG: > Do: Commands completed. HP:165 EP:171 REG: > In the Dead Marshes(n, nw and se) Bapel enters. HP:165 EP:171 REG: > A muddy marsh(ne, s, nw, n and w) Bapel enters. HP:165 EP:171 REG: > You sprain your ankle on the treacherous path. The marshes(sw, e, s, ne, n, se and w) A nervous orc Bapel enters. HP:162 EP:165 REG: > Tiredly, you trudge along. The marshes(sw, e, s, n and w) An eel Eel attacks you. Bapel enters. Eel attacks Bapel. HP:162 EP:160 REG: > You slash into Eel, sculpting its flesh. Bapel impales you with the tip of Aiglos. Nervous orc enters. Nervous orc hits Bapel very hard. Eel misses Bapel. You cut Eel deeply, revealing bone. Bapel barely misses Nervous orc, only a few inches off-target. Nervous orc hits Bapel hard. Eel misses Bapel. tei What? HP:152 EP:161 REG: > i Gold: 1 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A long haradrim bone sword (wielded). *A great tower shield (worn). *A simple snakeskin sheath (worn). *A dark steel helmet (worn). *A black set of leather and ring mail leggings (worn). *A dark chainmail shirt (worn). *A leather scout ruck (open) (worn). *Some survival gear (worn). *A long black cowled cloak (worn). *A formal black cloak (worn). *A set of gold runes. HP:152 EP:161 REG: > You miss Eel by a hair's breadth. Bapel barely misses you, only a few inches off-target. Nervous orc misses Bapel. Eel misses Bapel. kill Bapel You attack Bapel. HP:152 EP:161 REG: > You miss Bapel by a hair's breadth. Bapel barely misses you, only a few inches off-target. Nervous orc misses Bapel. Eel misses Bapel. kill Bapel You attack Bapel. HP:152 EP:161 REG: > kill Bapel You attack Bapel. HP:152 EP:161 REG: > kill Bapel You attack Bapel. HP:152 EP:161 REG: > You cut Bapel deeply, revealing bone. Bapel barely misses you, only a few inches off-target. Nervous orc misses Bapel. Eel misses Bapel. Eel tries to wrap around you. You miss Bapel by a hair's breadth. Bapel barely misses you, only a few inches off-target. Nervous orc hits Bapel. Orc says: You'll never bring me back to them! Eel misses Bapel. l Without warning, the ground gives way beneath you! You find yourself swimming in chest-deep sludge. You can't wait to feel solid ground beneath your feet again. Black clouds torment the sky as a drizzle begins. The only obvious exits are southwest, east, south, north and west. A nervous orc Bapel the dunedain Scout (Moral) An eel HP:152 EP:161 REG: > You miss Bapel by a hair's breadth. Bapel barely misses you, only a few inches off-target. Nervous orc misses Bapel. Eel misses Bapel. You miss Bapel by a hair's breadth. Bapel barely misses you, only a few inches off-target. Nervous orc misses someone. Eel misses Bapel. HP:152 EP:161 REG: > i Gold: 0 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A long haradrim bone sword (wielded). *A great tower shield (worn). *A simple snakeskin sheath (worn). *A dark steel helmet (worn). *A black set of leather and ring mail leggings (worn). *A dark chainmail shirt (worn). *A leather scout ruck (open) (worn). *Some survival gear (worn). *A long black cowled cloak (worn). *A formal black cloak (worn). *A set of gold runes. HP:152 EP:161 REG: > Bapel gets a black flask from a bloodstained cloak. Bapel opens a black flask. Bapel drinks something from a black flask. Bapel drinks something from a black flask. Bapel closes a black flask. Bapel puts a black flask into a bloodstained cloak. You slash into Bapel, sculpting his flesh. Bapel pierces you causing a yelp of pain. Someone hits Nervous orc. Nervous orc hits Jabba very hard. Orc shrieks a battle-cry at you. Eel misses Bapel. i Gold: 0 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A long haradrim bone sword (wielded). *A great tower shield (worn). *A simple snakeskin sheath (worn). *A dark steel helmet (worn). *A black set of leather and ring mail leggings (worn). *A dark chainmail shirt (worn). *A leather scout ruck (open) (worn). *Some survival gear (worn). *A long black cowled cloak (worn). *A formal black cloak (worn). *A set of gold runes. HP:148 EP:161 REG: > HP:148 EP:161 REG: > Jabba gets the carven tusk of a great mumak from a leather scout ruck. Jabba grips his weapon with two hands. Jabba wields the carven tusk of a great mumak. kill Bapel kill Bapel You miss Bapel by a hair's breadth. Bapel pierces you causing a yelp of pain. Nervous orc hits Jabba hard. Eel misses Bapel. You attack Bapel. HP:143 EP:162 REG: > You attack Bapel. HP:143 EP:162 REG: > z Bapel is in good shape. Bapel -> (GOOD SHAPE) <-> (GOOD SHAPE) <- Bapel HP:143 EP:162 REG: > You miss Bapel by a hair's breadth. Bapel barely misses you, only a few inches off-target. Nervous orc hits Jabba hard. Eel misses Bapel. ps Your party status is: Guruk is in average shape and looks completely sober. Jabba is in good shape and looks completely sober. HP:143 EP:162 REG: > Jabba attacks Bapel. Jabba hurts his neck attacking Bapel! , heya You miss Bapel by a hair's breadth. Bapel barely misses Jabba, only a few inches off-target. Jabba misses Bapel. Nervous orc misses Jabba. Eel misses Bapel. You say to your party: heya HP:143 EP:162 REG: > Jabba hurts his neck attacking Bapel! l Without warning, the ground gives way beneath you! You find yourself swimming in chest-deep sludge. You can't wait to feel solid ground beneath your feet again. Black clouds torment the sky as a drizzle begins. The only obvious exits are southwest, east, south, north and west. Jabba the dunedain Deathmaster (Shadowspawn of Mordor) A nervous orc Bapel the dunedain Scout (Moral) An eel HP:143 EP:162 REG: > You miss Bapel by a hair's breadth. Bapel barely misses Jabba, only a few inches off-target. Jabba drives the blade side-down into Bapel, leaving blood to flow unhindered. Nervous orc hits Jabba hard. Eel misses Bapel. i Gold: 0 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A long haradrim bone sword (wielded). *A great tower shield (worn). *A simple snakeskin sheath (worn). *A dark steel helmet (worn). *A black set of leather and ring mail leggings (worn). *A dark chainmail shirt (worn). *A leather scout ruck (open) (worn). *Some survival gear (worn). *A long black cowled cloak (worn). *A formal black cloak (worn). *A set of gold runes. HP:143 EP:162 REG: > You scratch Bapel, drawing a little blood. Bapel barely misses Jabba, only a few inches off-target. Jabba sweeps the tusk across Bapel, leaving a very large and bloody gash. Nervous orc misses Jabba. Eel scratches Bapel. z Bapel is in average shape. Bapel -> (AVG SHAPE) <-> (AVG SHAPE) <- Bapel HP:143 EP:162 REG: > Jabba hurts his neck attacking Bapel! kill Bapel You attack Bapel. HP:143 EP:162 REG: > You miss Bapel by a hair's breadth. Bapel pierces you causing a yelp of pain. Jabba drives the point into Bapel. Nervous orc hits Jabba hard. Eel misses Bapel. Jabba pulls Bapel closer to him and headbutts him square in the face. Bapel gets a black flask from a bloodstained cloak. Bapel opens a black flask. Bapel drinks something from a black flask. Bapel closes a black flask. Bapel puts a black flask into a bloodstained cloak. get staff from cloak get staff from pack Ok. HP:137 EP:162 REG: > There is no staff in the pack to get. HP:137 EP:162 REG: > You miss Bapel by a hair's breadth. Bapel barely misses Jabba, only a few inches off-target. Jabba sweeps the tusk across Bapel, leaving a very large and bloody gash. Nervous orc hits Jabba hard. Eel misses Bapel. ci Bapel You begin to conjure an ice spike. HP:137 EP:162 REG: > You gather water from your environment into a small puddle. (3) Bapel barely misses you, only a few inches off-target. Jabba misses Bapel. Nervous orc misses Jabba. Eel misses Bapel. You concentrate as the water is turned into ice. (2) Bapel disfigures you. Jabba misses Bapel. Nervous orc misses Jabba. Eel misses Bapel. You grab the ice and mold it into a perfect cone of ice. (1) Bapel barely misses you, only a few inches off-target. Jabba leaves a deep gash in Bapel. Nervous orc misses Jabba. Eel misses Bapel. You finish conjuring a spike of ice and send it flying towards Bapel! The ice spike strikes Bapel dead on! Bapel barely misses you, only a few inches off-target. Jabba misses Bapel. Nervous orc misses Jabba. Eel misses Bapel. ci Bapel You begin to conjure an ice spike. HP:136 EP:151 REG: > z You gather water from your environment into a small puddle. (3) Bapel barely misses you, only a few inches off-target. Jabba misses Bapel. Nervous orc misses Jabba. Eel misses Bapel. Eel attacks with lightning speed. Bapel is near death. Bapel -> (ND SHAPE)<-G-*-O->(ND SHAPE) <-Bapel HP:136 EP:148 REG: > Bapel gets a black flask from a bloodstained cloak. Bapel opens a black flask. Bapel drinks something from a black flask. Bapel closes a black flask. Bapel puts a black flask into a bloodstained cloak. You concentrate as the water is turned into ice. (2) Bapel disfigures you. Jabba misses Bapel. Nervous orc misses Jabba. Orc says: You'll never bring me back to them! Eel misses Bapel. You grab the ice and mold it into a perfect cone of ice. (1) Bapel barely misses Jabba, only a few inches off-target. Jabba leaves a deep gash in Bapel. Nervous orc hits Jabba hard. Eel hits Bapel. You finish conjuring a spike of ice and send it flying towards Bapel! The ice spike strikes Bapel dead on! Bapel barely misses you, only a few inches off-target. Jabba misses Bapel. Nervous orc grazes Jabba. Eel misses Bapel. Bapel hurts his neck attacking Jabba! You miss Bapel by a hair's breadth. Bapel barely misses Jabba, only a few inches off-target. Jabba lightly gashes Bapel. Nervous orc misses Jabba. Eel misses Bapel. get spear from corpse into pack There is no corpse here. HP:133 EP:139 REG: > You scratch Bapel, drawing a little blood. Bapel barely misses Jabba, only a few inches off-target. Jabba misses Bapel. Nervous orc scratches Jabba. Eel misses Bapel. get spear from corpse into pack There is no corpse here. HP:134 EP:140 REG: > Jabba grins evilly. focus aim You start focusing on your aim skill. HP:134 EP:140 REG: > You hit Bapel with the flat of the sword. Bapel falls to the ground. Nervous orc attacks Bapel. Eel attacks Bapel. Bapel is bleeding to death and needs to be bandaged! Jabba misses Nervous orc. Nervous orc misses Bapel. Eel misses Bapel. get spear from corpse into pack Theget spear from corpse into pack re is no corpse here. HP:134 EP:140 REG: > There is no corpse here. HP:134 EP:140 REG: > kill You attack Eel. HP:134 EP:140 REG: > You hit Eel with the flat of the sword. Bapel is bleeding to death and needs to be bandaged! Jabba misses Nervous orc. Nervous orc hits Bapel very hard. Eel misses you. Bapel says like a lazy bear in Westron: shit You miss Eel by a hair's breadth. Bapel has died. TARGET ELIMINATED Jabba misses Nervous orc. Nervous orc misses Jabba. Eel misses you. kill Bapel I think the poor ghost has suffered enough. HP:134 EP:140 REG: > You hit Eel with the flat of the sword. Jabba drives the point into Nervous orc. Nervous orc misses Jabba. Orc shrieks a battle-cry at you. Eel misses you. Jabba takes Aiglos, icicle of Gil-galad from corpse of Bapel into a leather scout ruck. - - - - - - - - - - l Darkness surrounds you. You are standing at the Sammath Naur, the tunnel bored into the heart of Mount Doom by the Dark Lord and his countless slaves. Once it was a forge, but now it is nothing more than a tunnel to the Cracks of Doom. You feel that the power of Sauron is overwhelming here, at heart of his kingdom. Many horrible weapons and magic items once were forged here, but most importantly, the One Ring, the Ruling Ring was created here five thousand years ago. You recall the inscription on the ring. One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them. The only obvious exits are cracks and out. HP:200 EP:13 REG:MOR > cracks The Cracks of Doom(out) Jabba the dunedain Deathmaster (Shadowspawn of Mordor) HP:200 EP:13 REG:MOR > l You are standing over the Cracks of Doom. All around you is total darkness, except for the fire which is burning in the pit. This is the place where the One Ring was created, and here is the only place where it could be destroyed. You feel that the power of Sauron is overwhelming here, and everything else is subdued. Here you start to recite those legends about the uninterrupting war of good with evil, which started even before the Trees of Valinor were created, and have continued forever since. You think you could toss something into the fire, making sure it will be destroyed utterly and for ever. The only obvious exit is out. Jabba the dunedain Deathmaster (Shadowspawn of Mordor) HP:200 EP:14 REG:MOR > bow Jabba You bow to Jabba with a dark grace. HP:200 EP:14 REG:MOR > gl Jabba Jabba the dunedain Deathmaster (Shadowspawn of Mordor) A fine piece of jewelry catches your eye. Jabba has the look of a seasoned adventurer. This person has the air of a scholar. He is carrying: A keg of Mead of Rohan. Aiglos, icicle of Gil-galad (wielded). HP:200 EP:16 REG:MOR > i Gold: 21 Encumbrance: lightly encumbered You are carrying the following on your person: *A crystal (glowing) (worn). *A finely-shaped pearl carapace (worn). *A great tower shield (worn). *A simple snakeskin sheath containing a long haradrim bone sword (worn). *A dark steel helmet (worn). *A black set of leather and ring mail leggings (worn). *A leather scout ruck (open) (worn). *Some survival gear (worn). *A long black cowled cloak (worn). *A formal black cloak (worn). *A set of gold runes. HP:200 EP:16 REG:MOR > l You are standing over the Cracks of Doom. All around you is total darkness, except for the fire which is burning in the pit. This is the place where the One Ring was created, and here is the only place where it could be destroyed. You feel that the power of Sauron is overwhelming here, and everything else is subdued. Here you start to recite those legends about the uninterrupting war of good with evil, which started even before the Trees of Valinor were created, and have continued forever since. You think you could toss something into the fire, making sure it will be destroyed utterly and for ever. The only obvious exit is out. Jabba the dunedain Deathmaster (Shadowspawn of Mordor) HP:200 EP:18 REG:MOR > Jabba removes Aiglos, icicle of Gil-galad. Jabba drops Aiglos, icicle of Gil-galad. get aiglos Ok. Aiglos vibrates in your hand, and the tip of the spear glows brightly! Aiglos flashes violently, and its glow ceases. You wield Aiglos, icicle of Gil-galad. HP:115 EP:18 REG:MOR > snarl You snarl fiercely. HP:116 EP:19 REG:MOR > Jabba grins evilly. toss aiglos You toss Aiglos, icicle of Gil-galad into the Cracks of Doom. HP:116 EP:19 REG:MOR > cackle You throw your head back and cackle with glee. HP:116 EP:19 REG:MOR > You whip a long haradrim bone sword from a simple snakeskin sheath with a whisk of menace!