Brubaker Dies

Posted by
Deathmatch [legacy]
Uploaded
19 December 2007 00:00:00
Type
Player Kill

Brubaker attacks me ... he did not forsee the dangers of his attempt .... break goes wrong ... but after which i own ... Brubaker bites the dust ... A new assassin is Born(no color)



You are attacked by someone!
Without warning, someone stabs you from behind!
Someone cleaves you, coating the white bone with blood!
Rocky Ground(w, e, s and n)
HP:185 EP:203> 
Rocky Ground(w, e, s and n)
HP:185 EP:203> 
Hollin Ridge(w, e, s and n)
HP:185 EP:203> 
Hollin Ridge(w, e, s and n)
HP:185 EP:203> 
The Plains(w, e, s and n)
HP:185 EP:203> 
The Plains(w, e, s and n)
Brubaker enters.
HP:185 EP:203> 
The Plains(w, e, s and n)
Brubaker enters.
HP:185 EP:203> 
The Plains(w, e, s and n)
Brubaker enters.
HP:185 EP:203> 
You hit Brubaker hard.
Brubaker misses you by a hair's breadth.
The Plains(w, e, s and n)
Brubaker enters.
HP:186 EP:204> 
The Plains(w, e, s and n)
 An ugly orc
Brubaker enters.
HP:186 EP:204> 
The Plains(w, e, s and n)
Brubaker enters.
HP:186 EP:204> 
The Plains(w, e, s and n)
Brubaker enters.
HP:186 EP:204> 
The Plains(w, e, s and n)
 A bald-headed vulture patiently waits for something or someone to die
Brubaker enters.
HP:186 EP:204> 
The Plains(w, e, s and n)
Brubaker enters.
HP:186 EP:204> 
The Plains(w, e, s and n)
Brubaker enters.
HP:186 EP:204> 
The Plains(w, e, s and n)
Brubaker enters.
HP:186 EP:204> 
The Plains(w, e, s and n)
Brubaker enters.
HP:186 EP:204> 
The Wild(w, e, s and n)
Brubaker enters.
HP:186 EP:204> 
The Wild(w, e, s and n)
 A wary wolf watches you
Brubaker enters.
HP:186 EP:204> 
You miss Brubaker.............................................(MISS)
Brubaker carves into you with great skill.
The Wild(w, e, s and n)
Brubaker enters.
HP:177 EP:204> 
The Wild(w, e, s and n)
 A bandit sizes you up
Brubaker enters.
HP:177 EP:204> 
The Wild(w, e, s and n) [nw]
Brubaker enters.
HP:177 EP:204> 
The Wild(e and s) [w, ne and n]
 A weasel darts by you with a growl
Brubaker enters.
HP:177 EP:204> 
The Wild(w, e and s) [nw and n]
Brubaker enters.
HP:177 EP:204> 
The Wild(w, e, s and n) [nw]
Brubaker enters.
HP:177 EP:204> 
You hit Brubaker hard.
Brubaker misses you by a hair's breadth.
The Wild(w, e, s and n)
Brubaker enters.
HP:177 EP:204> 
The Wild(w, e, s and n) [nw]
Brubaker enters.
HP:177 EP:204> 
The Great East Road(w, e, s, ne, path and n) [w and nw]
Brubaker enters.
HP:177 EP:204> 
The Great East Road(w, sw, e, ne and s) [ne, nw and n]
Brubaker enters.
HP:177 EP:204> 
Stone Bridge(sw, s and n) [w and e]
Brubaker enters.
HP:177 EP:204> 
The Stone Bridge(e, s, ne, n and nw) [e and nw]
 A tough looking elven guard [2]
 A signpost
 An old wise-looking ranger
Brubaker enters.
HP:177 EP:204> 
Do: Commands completed.
HP:177 EP:204> 
Verbose mode.
HP:177 EP:204> 
Do: starting commands.
HP:177 EP:204> 
You're no wimp!
HP:177 EP:204> 
[ Durmanhoth ] Deathmatch was just attacked by someone!.My hp is 210 and
     my ep is 203 and I'm in the room Rocky Ground.
HP:177 EP:201> 
Do: Commands completed.
HP:177 EP:201> 
You hit Brubaker.
Brubaker misses you by a hair's breadth.
You miss Brubaker.............................................(MISS)
Brubaker carves into you with great skill.
do light crystal 1,light crystal 2
do focus dodge,focus defense
do 2ne,8e,3w,2u,ring bell,5evade,u,ring
bell,5evade,u,ring bell,5evade,d,5w,2sw,n,4nw,feel behind
waterfall,5evade,out,5evade,feel behind
waterfall,5evade,out,4se,s,2ne,8e
Do: starting commands.
HP:170 EP:201> 
You don't see crystal 1 to light.
HP:170 EP:201> 
You don't see crystal 2 to light.
HP:170 EP:201> 
Do: Commands completed.
HP:170 EP:201> 
You hit Brubaker.
Brubaker cuts you deeply, revealing bone.
Do: starting commands.
HP:157 EP:201> 
You start focusing on your dodge skill.
HP:157 EP:201> 
You can't change your focus quite that fast!
HP:157 EP:201> 
Do: Commands completed.
HP:157 EP:201> 
Do: starting commands.
Large command count!  Forcing 'brief' mode.
HP:157 EP:201> 
A rocky path up a steep hill(se, w, sw, e, ne, s and n) [se and s]
Brubaker enters.
HP:157 EP:201> 
A rocky path(se, w, sw, e, ne, s, nw and n)
Brubaker enters.
HP:157 EP:201> 
A rocky path(se, w, sw, e, ne, s, nw and n)
Brubaker enters.
HP:157 EP:201> 
The Door into the Last Homely House(w, se, e, sw, s, ne, n and nw)
 A torch (burned out)
 A brand (burned out)
 A hitching post
Brubaker enters.
HP:157 EP:201> 
Elrond's western porch(w and e)
 Zaysha's black horse
Brubaker enters.
HP:157 EP:201> 
You open the east door.
A hallway in the Last Homely House(w, e, s and n)
Brubaker enters.
You close the west door.
HP:157 EP:201> 
The stairwell of the Last Homely House(u, w, e, s and n)
Brubaker enters.
HP:157 EP:201> 
A hallway in the Last Homely House(w, e and n)
 An elven girl hums a happy tune
Brubaker enters.
HP:157 EP:201> 
You open the east door.
Elrond's eastern porch(w and e)
Brubaker enters.
You close the west door.
HP:157 EP:201> 
The Door into the Last Homely House(w, se, e, sw, s, ne, n and nw)
Brubaker enters.
HP:157 EP:201> 
Elrond's eastern porch(w and e)
Brubaker enters.
HP:157 EP:201> 
You open the west door.
A hallway in the Last Homely House(w, e and n)
 An elven girl hums a happy tune
Brubaker enters.
You close the east door.
HP:157 EP:201> 
The stairwell of the Last Homely House(u, w, e, s and n)
Brubaker enters.
HP:157 EP:201> 
You are too busy to make an attack!
Brubaker slashes into you, sculpting your flesh.
The stairwell of the Last Homely House(u, w, e, s, d and n)
Brubaker enters.
HP:141 EP:201> 
The Bell Tower(d)
 An elven artist studies the valley
Brubaker enters.
HP:141 EP:201> l

    You jump up and grab onto the rope that swings the bell. At first
nothing happens, and you begin to think that you aren't heavy enough,
but then the giant bell slowly begins to swing. As your feet hit the
floor you are treated to an earsplitting *BBBBOOOOONNNNNGGGGG*. The room
do d
quivers and shakes from the force of the noise. Suddenly you notice
that the floor doesn't seem to be that sturdy. The boards start to
creak and snap under your feet....
The stairwell of the Last Homely House(u, w, e, s, d and n)
HP:141 EP:201> 
Brubaker falls through the ceiling and lands with a thud!

You hear a bell ringing in the distance. *BBBBBOOOONNNNNNNNGGGGGGG*
You first must escape combat before you can evade their future attacks.
HP:141 EP:201> 
You first must escape combat before you can evade their future attacks.
HP:141 EP:201> 
You first must escape combat before you can evade their future attacks.
HP:141 EP:201> 
You first must escape combat before you can evade their future attacks.
HP:141 EP:201> 
You first must escape combat before you can evade their future attacks.
HP:141 EP:201> 
The Bell Tower(d)
 An elven artist studies the valley
Brubaker enters.
HP:141 EP:201> 
Ring what?
HP:141 EP:201> 
Do: Commands completed.
HP:141 EP:201> 
Verbose mode.
HP:141 EP:201> 
What?
HP:141 EP:201> 
What?
HP:141 EP:201> 
What?
HP:141 EP:201> 
Fusco tells you: who
You are too busy to make an attack!
Brubaker misses you by a hair's breadth.
    You stand in the highest point of the Last Homely House, in a large
airy room with four open windows. In the center of the room is a large
bell, suspended on an axis. A large rope reaches up from the bell and over
a pulley, before returning to the ground near your feet. The cold spring
wind from the valley blows against your skin, making you shiver.
    The only obvious exit is down.
 Brubaker the dwarf Master Assassin (Villainous)
 An elven artist studies the valley
HP:141 EP:201> 
Brubaker suddenly yells "BOO!" in a loud voice.
You are too busy to make an attack!
Brubaker carves into you with great skill.
Do: starting commands.
HP:134 EP:202> 
    You are standing in the very center of the Last Homely House, in the
middle of a large stairwell that spirals up towards the bell tower. The
staircase curves about the wooden walls, running on each wall in turn
before vanishing up into the bell tower above. An elaborately carved
banister encloses the staircase, delicately carved with images of flowers
and ivy.
    The only obvious exits are up, west, east, south, down and north.
Brubaker enters.
HP:134 EP:202> 
Do: Commands completed.
HP:134 EP:202> 
You are too busy to make an attack!
Brubaker carves into you with great skill.
s
You are too busy to make an attack!
Brubaker misses you by a hair's breadth.
    The ornate hallway guides you through the Last Homely House. There 
are large pictures hanging from the walls, painted in vibrant colors with
superb craftmanship. Nature scenes, elvish maidens from ages past, and
wild animals come to life upon the canvas coverings. Beneath your feet,
your footsteps echo softly on the wooden floor.
    The only obvious exits are west, east, south and north.
 Adric, a scholar of tongues
Brubaker enters.
HP:127 EP:202> 
You are too busy to make an attack!
Brubaker misses you by a hair's breadth.
Dvalin tells you: did you break?
You miss Brubaker.............................................(MISS)
Brubaker misses you by a hair's breadth.
wield pole-arm
You miss Brubaker.............................................(MISS)
Brubaker cuts you deeply, revealing bone.
You remove a small goblin pickaxe.
You don't have a free hand to wield that.
Failed.
HP:112 EP:202> 
You miss Brubaker.............................................(MISS)
Brubaker cuts you deeply, revealing bone.
s
[ Durmanhoth ] Eigen: head to known area. Tell mewhere you are.
    The ornate hallway guides you through the Last Homely House. There 
are large pictures hanging from the walls, painted in vibrant colors with
superb craftmanship. Nature scenes, elvish maidens from ages past, and
wild animals come to life upon the canvas coverings. Beneath your feet,
your footsteps echo softly on the wooden floor.
    The only obvious exits are west, east and north.
Brubaker enters.
HP:100 EP:202> 
You miss Brubaker.............................................(MISS)
Brubaker scratches you, drawing a little blood.
Darkhour tells you: you ok
drop axe
You hit Brubaker hard.
Brubaker misses you by a hair's breadth.
Ok.
HP:100 EP:203> 
[ Durmanhoth ] Fusco: brubaker on him in riv
You miss Brubaker.............................................(MISS)
Brubaker cuts you deeply, revealing bone.
Brubaker gets a small goblin pickaxe into a leather scout ruck.
do get bota from pack,open bota,drink bota,drop empty bota,close bota,put bota into pack
You miss Brubaker.............................................(MISS)
Brubaker misses you by a hair's breadth.
Do: starting commands.
HP:88 EP:203> 
Ok.
HP:88 EP:203> 
You open an elf-skin bota.
HP:88 EP:203> 
The orc draught burns as you pour it down your throat.
HP:88 EP:203> 
Drop what?
HP:88 EP:203> 
You close an elf-skin bota.
HP:88 EP:203> 
Ok.
HP:88 EP:203> 
Do: Commands completed.
HP:88 EP:203> 
 do get bota from pack,open bota,drink bota,drop empty bota,close bota,put bota into pack
You miss Brubaker.............................................(MISS)
Brubaker carves into you with great skill.
You feel a hot fierce glow flow through you.
The pain in your body vanishes.
Do: starting commands.
HP:115 EP:210> 
Ok.
HP:115 EP:210> 
You open an elf-skin bota.
HP:115 EP:210> 
The orc draught burns as you pour it down your throat.
HP:115 EP:210> 
Ok.
HP:115 EP:210> 
What's the point?  It's empty.
HP:115 EP:210> 
Put what into what?
HP:115 EP:210> 
Do: Commands completed.
HP:115 EP:210> 
 Brubaker smiles and says: Bah!
You miss Brubaker.............................................(MISS)
Brubaker scratches you, drawing a little blood.
You feel a hot fierce glow flow through you.
The pain in your body vanishes.
do get bota from pack,open bota,drink bota,drop empty bota,close bota,put bota into pack
You miss Brubaker.............................................(MISS)
Brubaker misses you by a hair's breadth.
Do: starting commands.
HP:157 EP:210> 
There is no bota in the pack to get.
HP:157 EP:210> 
It is already open.
HP:157 EP:210> 
You can't. It is empty.
HP:157 EP:210> 
Drop what?
HP:157 EP:210> 
What's the point?  It's empty.
HP:157 EP:210> 
Put what into what?
HP:157 EP:210> 
Do: Commands completed.
HP:157 EP:210> s

You miss Brubaker.............................................(MISS)
Brubaker misses you by a hair's breadth.
w
You can't go that way!
HP:157 EP:210> 
    As you start to enter the courthouse, the Bailiff takes note of your
current fight and prevents you from entering.
You remain where you are.
HP:157 EP:210> 
You miss Brubaker.............................................(MISS)
Brubaker carves into you with great skill.
You graze Brubaker.
Brubaker misses you by a hair's breadth.
HP:149 EP:210> 
You miss Brubaker.............................................(MISS)
Brubaker scratches you, drawing a little blood.
[ Durmanhoth ] Eigen: Damn, my gear
You miss Brubaker.............................................(MISS)
Brubaker cuts you deeply, revealing bone.
You switch your grip to two hands.
You wield your man-catcher.
HP:132 EP:210> 
You are too busy to make an attack!
Brubaker cuts you deeply, revealing bone.
w
    As you start to enter the courthouse, the Bailiff takes note of your
current fight and prevents you from entering.
You remain where you are.
HP:121 EP:210> 
You are too busy to make an attack!
Brubaker misses you by a hair's breadth.
You barely catch Brubaker's forearm.
Brubaker misses you by a hair's breadth.
e
    This peaceful room is another of Elrond's guest rooms, used by favored
travellers or wayfarers for a night.  A low bed rests against the wall to the
east, and the southern wall holds a large mirror.  There is a large window to
the west of the mirror, through which the singing and sounds of Rivendell can
be heard.  The flat ceiling of the room is supported by dark beams, 
intricately carved.  Although the room itself is not large, you have the 
feeling that someone great once stayed here.
    The only obvious exit is west.
 An elven traveler meets your gaze
Brubaker enters.
HP:121 EP:210> w

You swing the man-catcher above Brubaker's head.
Brubaker cleaves you, coating the white bone with blood!
    The ornate hallway guides you through the Last Homely House. There 
are large pictures hanging from the walls, painted in vibrant colors with
superb craftmanship. Nature scenes, elvish maidens from ages past, and
wild animals come to life upon the canvas coverings. Beneath your feet,
your footsteps echo softly on the wooden floor.
    The only obvious exits are west, east and north.
 An elf-skin bota (empty)
Brubaker enters.
HP:100 EP:210> e
n

You swing the man-catcher above Brubaker's head.
Brubaker misses you by a hair's breadth.
    This peaceful room is another of Elrond's guest rooms, used by favored
travellers or wayfarers for a night.  A low bed rests against the wall to the
east, and the southern wall holds a large mirror.  There is a large window to
the west of the mirror, through which the singing and sounds of Rivendell can
be heard.  The flat ceiling of the room is supported by dark beams, 
intricately carved.  Although the room itself is not large, you have the 
feeling that someone great once stayed here.
    The only obvious exit is west.
 An elven traveler meets your gaze
Brubaker enters.
HP:100 EP:210> 2w

You can't go that way!
HP:100 EP:210> 
You puncture Brubaker in the throat, slicing open the tender flesh!
Brubaker cuts you deeply, revealing bone.
Do: starting commands.
HP:91 EP:210> 
    The ornate hallway guides you through the Last Homely House. There 
are large pictures hanging from the walls, painted in vibrant colors with
superb craftmanship. Nature scenes, elvish maidens from ages past, and
wild animals come to life upon the canvas coverings. Beneath your feet,
your footsteps echo softly on the wooden floor.
    The only obvious exits are west, east and north.
 An elf-skin bota (empty)
Brubaker enters.
HP:91 EP:210> 
    As you start to enter the courthouse, the Bailiff takes note of your
current fight and prevents you from entering.
You remain where you are.
HP:91 EP:210> 
Do: Commands completed.
HP:91 EP:210> 
Eigen tells you: Break him man.
Fyng tells you: where you
Fyng tells you: where you
You swing the man-catcher above Brubaker's head.
Brubaker misses you by a hair's breadth.
Fyng tells you: where you
Fyng tells you: where you
n
You skewer Brubaker in the thigh!
Brubaker carves into you with great skill.
    The ornate hallway guides you through the Last Homely House. There 
are large pictures hanging from the walls, painted in vibrant colors with
superb craftmanship. Nature scenes, elvish maidens from ages past, and
wild animals come to life upon the canvas coverings. Beneath your feet,
your footsteps echo softly on the wooden floor.
    The only obvious exits are west, east, south and north.
 Adric, a scholar of tongues
Brubaker enters.
HP:83 EP:210> 
Dvalin tells you: did you break?!
You skewer Brubaker in the thigh!
Brubaker misses you by a hair's breadth.
w
    You have wandered into a large room, filled with assorted papers. Elven
scribes wander to and fro, carefully writing out messages to be sent to their
cousins in Lothlórien, Grey Havens, and other places in Arda via hawk,
horseback, or by foot. There is a small sign on one wall, printed with a neat
hand.
    The only obvious exit is east.
Brubaker enters.
HP:83 EP:210> w

You gash Brubaker's chest, exposing the heart!
Brubaker slashes into you, sculpting your flesh.
You can't go that way!
HP:65 EP:210> e

You swing the man-catcher above Brubaker's head.
Brubaker misses you by a hair's breadth.
s
    The ornate hallway guides you through the Last Homely House. There 
are large pictures hanging from the walls, painted in vibrant colors with
superb craftmanship. Nature scenes, elvish maidens from ages past, and
wild animals come to life upon the canvas coverings. Beneath your feet,
your footsteps echo softly on the wooden floor.
    The only obvious exits are west, east, south and north.
 Adric, a scholar of tongues
Brubaker enters.
HP:65 EP:210> 
You swing the man-catcher above Brubaker's head.
Brubaker misses you by a hair's breadth.
    The ornate hallway guides you through the Last Homely House. There 
are large pictures hanging from the walls, painted in vibrant colors with
superb craftmanship. Nature scenes, elvish maidens from ages past, and
wild animals come to life upon the canvas coverings. Beneath your feet,
your footsteps echo softly on the wooden floor.
    The only obvious exits are west, east and north.
 An elf-skin bota (empty)
Brubaker enters.
HP:65 EP:210> s

You swing the man-catcher above Brubaker's head.
Brubaker misses you by a hair's breadth.
You can't go that way!
HP:65 EP:210> w

You skewer Brubaker in the thigh!
Brubaker misses you by a hair's breadth.
    As you start to enter the courthouse, the Bailiff takes note of your
current fight and prevents you from entering.
You remain where you are.
HP:66 EP:210> 
You skewer Brubaker in the eye, splurting out blood and gore!
Brubaker cuts you deeply, revealing bone.
$ riv
You barely catch Brubaker's forearm.
Brubaker misses you by a hair's breadth.
[ Durmanhoth ] Deathmatch: riv
HP:51 EP:207> 
You notice Brubaker sizing you up.
WARNING: Brubaker has just SHAPED you!. HP: 51
e
Brubaker quickly feints to your left with a long haradrim bone sword and
     lands a solid blow!
You puncture Brubaker in the throat, slicing open the tender flesh!
Brubaker cuts you deeply, revealing bone.
s
    This peaceful room is another of Elrond's guest rooms, used by favored
travellers or wayfarers for a night.  A low bed rests against the wall to the
east, and the southern wall holds a large mirror.  There is a large window to
the west of the mirror, through which the singing and sounds of Rivendell can
be heard.  The flat ceiling of the room is supported by dark beams, 
intricately carved.  Although the room itself is not large, you have the 
feeling that someone great once stayed here.
    The only obvious exit is west.
 An elven traveler meets your gaze
Brubaker enters.
HP:31 EP:207> w

You can't go that way!
HP:31 EP:207> 
You swing the man-catcher above Brubaker's head.
Brubaker misses you by a hair's breadth.
Brubaker leaves west.
    The ornate hallway guides you through the Last Homely House. There 
are large pictures hanging from the walls, painted in vibrant colors with
superb craftmanship. Nature scenes, elvish maidens from ages past, and
wild animals come to life upon the canvas coverings. Beneath your feet,
your footsteps echo softly on the wooden floor.
    The only obvious exits are west, east and north.
 An elf-skin bota (empty)
HP:31 EP:207> n

[ Durmanhoth ] Eigen: Someone get there
    The ornate hallway guides you through the Last Homely House. There 
are large pictures hanging from the walls, painted in vibrant colors with
superb craftmanship. Nature scenes, elvish maidens from ages past, and
wild animals come to life upon the canvas coverings. Beneath your feet,
your footsteps echo softly on the wooden floor.
    The only obvious exits are west, east, south and north.
 Adric, a scholar of tongues
HP:31 EP:207> 
Brubaker enters.
Brubaker leaves south.
Brubaker enters.
n
Brubaker leaves north.
Brubaker enters.
    You are standing in the very center of the Last Homely House, in the
middle of a large stairwell that spirals up towards the bell tower. The
staircase curves about the wooden walls, running on each wall in turn
before vanishing up into the bell tower above. An elaborately carved
banister encloses the staircase, delicately carved with images of flowers
and ivy.
    The only obvious exits are up, west, east, south, down and north.
Brubaker enters.
HP:31 EP:207> 4w

You gash Brubaker's chest, exposing the heart!
Brubaker tries to feint to your left, but stumbles, nearly drops a long
     haradrim bone sword, and misses.
Brubaker feints to your right and lands a surprise blow!
Do: starting commands.
HP:25 EP:208> 
    The ornate hallway guides you through the Last Homely House. There 
are large pictures hanging from the walls, painted in vibrant colors with
superb craftmanship. Nature scenes, elvish maidens from ages past, and
wild animals come to life upon the canvas coverings. There is also, just
outside the door to Elrond's quarters, a small glass-walled case mounted
on the wall.  Beneath your feet, your footsteps echo on the wooden floor.
    The only obvious exits are east, south and north.
Brubaker enters.
HP:25 EP:208> 
You can't go that way!
HP:25 EP:208> 
You can't go that way!
HP:25 EP:208> 
You can't go that way!
HP:25 EP:208> 
Do: Commands completed.
HP:25 EP:208> 
You swing the man-catcher above Brubaker's head.
Brubaker misses you by a hair's breadth.
You gash Brubaker's chest, exposing the heart!
Brubaker cuts you deeply, revealing bone.
[ Durmanhoth ] Eigen: Deathmatch, if you get too low, break him
You gash Brubaker's chest, exposing the heart!
Brubaker falls to the ground.
Brubaker is bleeding to death and needs to be bandaged!
e
Brubaker is bleeding to death and needs to be bandaged!
    You are standing in the very center of the Last Homely House, in the
middle of a large stairwell that spirals up towards the bell tower. The
staircase curves about the wooden walls, running on each wall in turn
before vanishing up into the bell tower above. An elaborately carved
banister encloses the staircase, delicately carved with images of flowers
and ivy.
    The only obvious exits are up, west, east, south, down and north.
HP:10 EP:208> k

Kill what?
HP:10 EP:208> w
k

    The ornate hallway guides you through the Last Homely House. There 
are large pictures hanging from the walls, painted in vibrant colors with
superb craftmanship. Nature scenes, elvish maidens from ages past, and
wild animals come to life upon the canvas coverings. There is also, just
outside the door to Elrond's quarters, a small glass-walled case mounted
on the wall.  Beneath your feet, your footsteps echo on the wooden floor.
    The only obvious exits are east, south and north.
 Brubaker the dwarf Master Assassin (Villainous) [unconscious]
HP:10 EP:208> 
You killed Brubaker.
get all from corpse
Brubaker has died.
This kill was an act of self-defense and therefore you cannot be reported for it.
Kill what?
HP:10 EP:208> 
The ghost of Brubaker drifts east.
some gold coins : Ok.
a suit of chain link mail : Your hands are full!
Failed.
a leather scout ruck : Your hands are full!
Failed.
a simple leather baldric : Your hands are full!
Failed.
a long haradrim bone sword : Your hands are full!
Failed.
HP:10 EP:208> 
You put 111 gold in your pockets.
$ legend brubake
[ Durmanhoth ] Deathmatch: legend brubake
HP:11 EP:206> 
Brubaker enters.
Brubaker gets a leather scout ruck and a suit of chain link mail from
     corpse of Brubaker.
Fyng enters.
Fusco enters.
Fyng leaves north.
Fusco leaves north.
Fyng enters.
Fusco enters.
Brubaker leaves east.
Fyng leaves east.
Fusco leaves east.
^ legend brubaker
Brubaker enters.
Fyng enters.
Fusco enters.
Fyng looks at Corpse of Brubaker.
[ Durmanhoth ] Dvalin: ?
^ (OOC) Deathmatch: legend brubaker
HP:11 EP:201> 
[ Durmanhoth ] Eigen: ?
Brubaker wears a leather scout ruck.
Brubaker wears a suit of chain link mail.
Brubaker gets a simple leather baldric and a long haradrim bone sword
     from corpse of Brubaker.
Brubaker wields a long haradrim bone sword.
Brubaker wears a simple leather baldric.
Brubaker leaves east.
Fyng leaves east.
Fusco leaves east.
e
    You are standing in the very center of the Last Homely House, in the
middle of a large stairwell that spirals up towards the bell tower. The
staircase curves about the wooden walls, running on each wall in turn
before vanishing up into the bell tower above. An elaborately carved
banister encloses the staircase, delicately carved with images of flowers
and ivy.
    The only obvious exits are up, west, east, south, down and north.
HP:12 EP:202> 
Brubaker enters.
Fyng enters.
Fusco enters.
w
    The ornate hallway guides you through the Last Homely House. There 
are large pictures hanging from the walls, painted in vibrant colors with
superb craftmanship. Nature scenes, elvish maidens from ages past, and
wild animals come to life upon the canvas coverings. There is also, just
outside the door to Elrond's quarters, a small glass-walled case mounted
on the wall.  Beneath your feet, your footsteps echo on the wooden floor.
    The only obvious exits are east, south and north.
 Corpse of Brubaker
HP:12 EP:202> 
Brubaker enters.
Fyng enters.
Fusco enters.
galc
There is nothing in the corpse to get.
HP:12 EP:202> 
^ (OOC) Darkhour: he must have already respawned
[ Durmanhoth ] Eigen: He's not dead.
You are attacked by Brubaker!
Fusco attacks Brubaker.
Fusco pulls Brubaker closer to him and headbutts him square in the face.
Fusco sends tails flying at Brubaker, but they miss their mark.
You gash Brubaker's chest, exposing the heart!
Fyng shields Fusco, Brubaker hits Fyng very hard.
Brubaker scratches Fusco, drawing a little blood.
Do: starting commands.
HP:12 EP:202> 
You're no wimp!
HP:12 EP:202> 
[ Durmanhoth ] Deathmatch was just attacked by Brubaker!.My hp is 12 and
     my ep is 202 and I'm in the room The Bell Tower.
HP:12 EP:199> 
Do: Commands completed.
HP:12 EP:199> 
Fyng attacks Brubaker.
Suddenly, Fyng stabs Brubaker from behind!
Fyng draws back the sword and slashes Brubaker, unleashing the fury of a typhoon!
Brubaker leaves east.
Fyng leaves east.
Fusco leaves east.
You hear a bell ringing in the distance. *BBBBBOOOONNNNNNNNGGGGGGG*
You hear a bell ringing in the distance. *BBBBBOOOONNNNNNNNGGGGGGG*
camouflage
You are unable to match yourself to your surroundings.
HP:13 EP:185> camoufalge

What?
HP:13 EP:185> camouflage

[ Durmanhoth ] Eigen: 12 hp :P. I don't think it's worth it? :P
You take note of your surroundings, and begin the arduous process of
matching your look, your attire, and your movements to blend into the
area. After several minutes, you are able to use your skill to blend into
your surroundings.
HP:13 EP:155> 
^ (OOC) Celoril: is that a grammar error in his legend info?
Projecting your thoughts would break your concentration.
HP:14 EP:153> 
Eigen tells you: Tell me where you want me. Now.
e
    You are standing in the very center of the Last Homely House, in the
middle of a large stairwell that spirals up towards the bell tower. The
staircase curves about the wooden walls, running on each wall in turn
before vanishing up into the bell tower above. An elaborately carved
banister encloses the staircase, delicately carved with images of flowers
and ivy.
    The only obvious exits are up, west, east, south, down and north.
HP:15 EP:151> d

    You are standing in the very center of the Last Homely House, in the
middle of a large stairwell that spirals up towards the bell tower. The
staircase curves about the wooden walls, running on each wall in turn
before vanishing up into the bell tower above. An elaborately carved
banister encloses the staircase, delicately carved with images of flowers
and ivy.
    The only obvious exits are up, west, east, south and north.
 A fair elf smiling shyly
HP:15 EP:151> s

    The ornate hallway guides you through the Last Homely House. There 
are large pictures hanging from the walls, painted in vibrant colors with
superb craftmanship. Nature scenes, elvish maidens from ages past, and
wild animals come to life upon the canvas coverings. Beneath your feet,
your footsteps echo softly on the wooden floor.
    The only obvious exits are west, east, south and north.
 An old gossiper [27 rumours, 27 new]
HP:15 EP:150> 4w

Do: starting commands.
HP:15 EP:150> 
    You are in a small library devoted to study and lore. The walls are
lined with bookshelves, filled with books on various topics. On the west
wall of the room there is a large board, filled with helpful hints and
topics of interest.
    The only obvious exit is east.
 An old wizard trainer is here
 The House of Elrond Newbie Board [16 notes, 16 new]
HP:15 EP:150> 
You can't go that way!
HP:15 EP:150> 
You can't go that way!
HP:15 EP:150> 
You can't go that way!
HP:15 EP:150> 
Do: Commands completed.
HP:15 EP:150> 
You stop focusing on your skills.
e
n
    The ornate hallway guides you through the Last Homely House. There 
are large pictures hanging from the walls, painted in vibrant colors with
superb craftmanship. Nature scenes, elvish maidens from ages past, and
wild animals come to life upon the canvas coverings. Beneath your feet,
your footsteps echo softly on the wooden floor.
    The only obvious exits are west, east, south and north.
 An old gossiper [27 rumours, 27 new]
HP:15 EP:149> 3w

    You are standing in the very center of the Last Homely House, in the
middle of a large stairwell that spirals up towards the bell tower. The
staircase curves about the wooden walls, running on each wall in turn
before vanishing up into the bell tower above. An elaborately carved
banister encloses the staircase, delicately carved with images of flowers
and ivy.
    The only obvious exits are up, west, east, south and north.
 A fair elf smiling shyly
HP:15 EP:148> 
[ Durmanhoth ] Dvalin: he is still alive ::P
Do: starting commands.
HP:15 EP:148> 
    The ornate hallway guides you through the Last Homely House. There 
are large pictures hanging from the walls, painted in vibrant colors with
superb craftmanship. Nature scenes, elvish maidens from ages past, and
wild animals come to life upon the canvas coverings. Beneath your feet,
your footsteps echo softly on the wooden floor.
The west door is closed.
The south door is closed.
The north door is closed.
    The only obvious exits are west, east, south and north.
HP:15 EP:148> 
You open the west door.
    This is a large, open, wooden porch which leads up to the Last 
Homely House.  It faces the west, overlooking the valley of Rivendell.  You 
can hear water falling and running, and the faint scent of flowers 
and trees hangs in the air.
The sun is rising on the eastern horizon.
The sky is brilliantly clear.
The east door is open.
    The only obvious exits are west and east.
 Zaysha's black horse
You close the east door.
HP:15 EP:148> 
    You are standing before a giant house with a large porch, that
wraps around the front. This is the home of Elrond and the many elves
who live in the valley of Rivendell. It is surrounded by beautiful 
gardens, and you can smell the scent of flowers around you. 
The path continues west.
The Last Homely House is to the east.
The sun is rising on the eastern horizon.
The sky is brilliantly clear.
    The only obvious exits are west, southeast, east, southwest, south,
northeast, north and northwest.
 A torch (burned out)
 A brand (burned out)
 A hitching post
HP:15 EP:148> 
Do: Commands completed.
HP:15 EP:148> w

    The well travelled path connects Rivendell and the Great East 
Road.  Deep in the valley of Rivendell, the sounds of the forest 
and elves rise in a harmony of sounds.  A light breeze blows
through the trees, sending their gentle boughs swaying.  The path 
is well maintained, and the travel is quite easy.
The path continues west.
The Last Homely House is to the east.
A low ridge between the river and valley lies west.
The sun is rising on the eastern horizon.
The sky is brilliantly clear.
    The only obvious exits are southeast, west, southwest, east,
northeast, south, northwest and north.
HP:16 EP:148> e

    You are standing before a giant house with a large porch, that
wraps around the front. This is the home of Elrond and the many elves
who live in the valley of Rivendell. It is surrounded by beautiful 
gardens, and you can smell the scent of flowers around you. 
The path continues west.
The Last Homely House is to the east.
The sun is rising on the eastern horizon.
The sky is brilliantly clear.
    The only obvious exits are west, southeast, east, southwest, south,
northeast, north and northwest.
 A torch (burned out)
 A brand (burned out)
 A hitching post
HP:16 EP:147> e

    This is a large, open, wooden porch which leads up to the Last 
Homely House.  It faces the west, overlooking the valley of Rivendell.  You 
can hear water falling and running, and the faint scent of flowers 
and trees hangs in the air.
The sun is rising on the eastern horizon.
The sky is brilliantly clear.
The east door is closed.
    The only obvious exits are west and east.
 Zaysha's black horse
HP:16 EP:147> w

    You are standing before a giant house with a large porch, that
wraps around the front. This is the home of Elrond and the many elves
who live in the valley of Rivendell. It is surrounded by beautiful 
gardens, and you can smell the scent of flowers around you. 
The path continues west.
2w
The Last Homely House is to the east.
The sun is rising on the eastern horizon.
The sky is brilliantly clear.
    The only obvious exits are west, southeast, east, southwest, south,
northeast, north and northwest.
 A torch (burned out)
 A brand (burned out)
 A hitching post
HP:16 EP:146> 2sw

Do: starting commands.
HP:16 EP:146> 
    The well travelled path connects Rivendell and the Great East 
Road.  Deep in the valley of Rivendell, the sounds of the forest 
and elves rise in a harmony of sounds.  A light breeze blows
through the trees, sending their gentle boughs swaying.  The path 
is well maintained, and the travel is quite easy.
The path continues west.
The Last Homely House is to the east.
A low ridge between the river and valley lies west.
The sun is rising on the eastern horizon.
The sky is brilliantly clear.
    The only obvious exits are southeast, west, southwest, east,
northeast, south, northwest and north.
HP:16 EP:146> 
    The well travelled path connects Rivendell and the Great East 
Road.  Deep in the valley of Rivendell, the sounds of the forest 
and elves rise in a harmony of sounds.  A light breeze blows
through the trees, sending their gentle boughs swaying.  The path 
is well maintained, and the travel is quite easy.
The path continues east and southwest.
The Last Homely House is to the east.
A low ridge between the river and valley lies west.
The sun is rising on the eastern horizon.
The sky is brilliantly clear.
    The only obvious exits are southeast, west, southwest, east,
northeast, south, northwest and north.
HP:16 EP:146> 
Do: Commands completed.
HP:16 EP:146> 
Do: starting commands.
HP:16 EP:146> 
    You are walking along a steep path cut into the face of the cliffs.
The ground underneath your feet is very uneven, causing you to move 
slowly but carefully along the path. Looking down, you can see the 
River Bruinen. Looking up, you can see the valley of Rivendell.
The path continues northeast and west.
A Stone Bridge can be seen southwest.
A low ridge between the river and valley lies northwest.
The sun is rising on the eastern horizon.
The sky is brilliantly clear.
    There is water to the southeast and south.
    The only obvious exits are southeast, west, southwest, east,
northeast, south and north.
HP:16 EP:146> 
    The Stone Bridge upon which you stand crosses the River Bruinen 
and connects the House of Elrond to the rest of the valley.  The bridge 
feels sturdy enough, but you are anxious to be off it, as the swiftly 
flowing River Bruinen crashes underneath.
The path continues north and northeast.
A low ridge between the river and valley lies north.
The sun is rising on the eastern horizon.
The sky is brilliantly clear.
    There is water to the east and northwest.
    The only obvious exits are east, south, northeast, north and
northwest.
 A tough looking elven guard [2]
 A signpost
 An old wise-looking ranger
HP:16 EP:146> 
Do: Commands completed.
HP:16 EP:146> tt bree