A bonfire(pit, w, e, s and n) A wiry haradrim quietly paces about (-HP:210 EP:160-) NH Inside the north gate(out and s) (-HP:210 EP:160-) NH sense bolok You focus your dark powers around you, and are able to tell that Bolok is in Harondor at the plains. In the room: the Harad Road. Bolok is not wanted. (-HP:210 EP:140-) NH Bolok tells you: i dont wanna do that you help me first Bolok's invitation to join your party has expired. Yuber enters. Yuber leaves south. Yuber enters. Yuber leaves out. tell bolok i helped you with the vial, please just help me explore the place, i think no fight will be involved You tell Bolok: i helped you with the vial, please just help me explore the place, i think no fight will be involved (-HP:210 EP:142-) NH glance Inside the north gate(out and s) (-HP:210 EP:142-) NH out The northern gate of an outpost(gate and n) A signpost A hitching post (-HP:210 EP:142-) NH i Gold: 147 Encumbrance: lightly encumbered You are carrying the following on your person: A pewter key (in hands). *A crystal (worn). *A small knife. *A finely crafted staff (in hands). *A great war shield (worn). *An empty keyring (worn). *A studded green baldric containing a dark steel longsword (worn). *A dark chainmail shirt (worn). *A long black cowled cloak (worn). (-HP:210 EP:143-) NH put key into cloak Ok. (-HP:210 EP:143-) NH l At the edge of the desert and the wasteland lies this enormous outpost. This is the southernmost encampment of Near Harad, the major waypoint used when travelling across the treacherous deserts. Surrounding the outpost is a tall wooden palisade, presumably used as protection from the harsh desert storms. The only entrance that can be seen is a fortified wooden gate. The sun shines brightly in the eastern sky. The sky is completely clear. The only obvious exits are gate and north. A signpost A hitching post (-HP:210 EP:143-) NH i Gold: 147 Encumbrance: lightly encumbered You are carrying the following on your person: *A crystal (worn). *A small knife. *A finely crafted staff (in hands). *A great war shield (worn). *An empty keyring (worn). *A studded green baldric containing a dark steel longsword (worn). *A dark chainmail shirt (worn). *A long black cowled cloak (worn). (-HP:210 EP:144-) NH Bolok tells you: dsl is in tell bolok so is my quest... You tell Bolok: so is my quest... (-HP:210 EP:145-) NH The sun climbs into the highest part of the sky. tell bolok you haven't given me a single bit of help You tell Bolok: you haven't given me a single bit of help (-HP:210 EP:145-) NH tell bolok and i did You tell Bolok: and i did (-HP:210 EP:146-) NH Bolok tells you: what quest is it tell bolok i don't know, it's a newly implemented one... i was looking for riders and found it You tell Bolok: i don't know, it's a newly implemented one... i was looking for riders and found it (-HP:210 EP:147-) NH Eamon tells you: pasha's war horn is now on sale as lot 712, minimum bid 200 gold Blow the horn! Bolok tells you: tell me the directions Yuber enters. Yuber leaves gate. Yuber enters. Yuber leaves north. Bolok enters. tell bolok i don't have it, already told you i searched manually You tell Bolok: i don't have it, already told you i searched manually (-HP:210 EP:151-) NH Bolok looks at you. Bolok says in Westron: let me use your armour then i Gold: 147 Encumbrance: lightly encumbered You are carrying the following on your person: *A crystal (worn). *A small knife. *A finely crafted staff (in hands). *A great war shield (worn). *An empty keyring (worn). *A studded green baldric containing a dark steel longsword (worn). *A dark chainmail shirt (worn). *A long black cowled cloak (worn). (-HP:210 EP:152-) NH l bolok a tall Dunlending. Bolok is a Sergeant in the army of Gondor with 0 wins and 0 losses. He is carrying: A vial of vigour. A leather scout ruck (open) (worn). A sharp carving knife. A dark steel longsword (wielded). A pelt string (worn). A metal necklace (worn). A small gold pendant engraved with the name 'Sidhryn' (worn). A beautiful, albeit empty pipe. Rank insignia. Bolok' Imperial War horn. A short, empty briar pipe. (-HP:210 EP:152-) NH Bolok looks at himself. 'we won't fight, just explore You say in Westron: we won't fight, just explore (-HP:210 EP:153-) NH Bolok goes Hah! 'cm'on, you have a vov and a amber vial You say in Westron: cm'on, you have a vov and a amber vial (-HP:210 EP:155-) NH glance The northern gate of an outpost(gate and n) Bolok The Blackened the easterling Brigand A signpost A hitching post (-HP:210 EP:155-) NH 'and i can't, hunt You say in Westron: and i can't, hunt (-HP:210 EP:155-) NH 'or lock, around here You say in Westron: or lock, around here (-HP:210 EP:155-) NH Bolok says in Westron: there are so many locks around here Bolok looks at you. 'i don't know any, honestly You say in Westron: i don't know any, honestly (-HP:210 EP:156-) NH i Gold: 147 Encumbrance: lightly encumbered You are carrying the following on your person: *A crystal (worn). *A small knife. *A finely crafted staff (in hands). *A great war shield (worn). *An empty keyring (worn). *A studded green baldric containing a dark steel longsword (worn). *A dark chainmail shirt (worn). *A long black cowled cloak (worn). (-HP:210 EP:156-) NH Bolok says in Westron: drop keyring drop keyring You remove an empty keyring. Ok. (-HP:210 EP:157-) NH 'it's empty You say in Westron: it's empty (-HP:210 EP:157-) NH glance The northern gate of an outpost(gate and n) An empty keyring Bolok The Blackened the easterling Brigand A signpost A hitching post (-HP:210 EP:157-) NH Bolok takes a keyring into a leather scout ruck. Bolok shrugs. Bolok looks at you. i Gold: 147 Encumbrance: lightly encumbered You are carrying the following on your person: *A crystal (worn). *A small knife. *A finely crafted staff (in hands). *A great war shield (worn). *A studded green baldric containing a dark steel longsword (worn). *A dark chainmail shirt (worn). *A long black cowled cloak (worn). (-HP:210 EP:158-) NH Bolok looks at you. gate Inside the north gate(out and s) (-HP:210 EP:158-) NH s A bonfire(pit, w, e, s and n) A wiry haradrim quietly paces about (-HP:210 EP:158-) NH pit In the fighting pit(out) A training warrior Vitak, an unrivaled soldier, roaming the pit Bor-Bersha, an olog-hai bully (-HP:210 EP:159-) NH out n A bonfire(pit, w, e, s and n) A wiry haradrim quietly paces about (-HP:210 EP:159-) NH Bolok enters. out Inside the north gate(out and s) (-HP:210 EP:159-) NH The northern gate of an outpost(gate and n) A signpost A hitching post (-HP:210 EP:159-) NH Bolok enters. l At the edge of the desert and the wasteland lies this enormous outpost. This is the southernmost encampment of Near Harad, the major waypoint used when travelling across the treacherous deserts. Surrounding the outpost is a tall wooden palisade, presumably used as protection from the harsh desert storms. The only entrance that can be seen is a fortified wooden gate. The sun shines down from directly overhead. The sky is completely clear. The only obvious exits are gate and north. Bolok The Blackened the easterling Brigand A signpost A hitching post (-HP:210 EP:159-) NH party invite bolok You invited Bolok to join your party. (-HP:210 EP:159-) NH i Gold: 147 Encumbrance: lightly encumbered You are carrying the following on your person: *A crystal (worn). *A small knife. *A finely crafted staff (in hands). *A great war shield (worn). *A studded green baldric containing a dark steel longsword (worn). *A dark chainmail shirt (worn). *A long black cowled cloak (worn). (-HP:210 EP:159-) NH alias 33 33 do RUN TO LOCK,w,get key from cloak, unlock south door,s,lock north door (-HP:210 EP:160-) NH Bolok joins your party. 33 Do: starting commands. (-HP:210 EP:160-) NH The Harad Road(w, e, s and n) Bolok enters. (-HP:210 EP:160-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:160-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:160-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:160-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:160-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:160-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:160-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:160-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:160-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:160-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:160-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:160-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:160-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:160-) NH The Wasteland(w, e, s and n) -> damn! (-HP:210 EP:160-) NH The Wasteland(w, e, s and n) (-HP:210 EP:160-) NH The Wasteland(w, e, s and n) (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) (-HP:210 EP:161-) NH The Harad Desert(w, e, s and n) (-HP:210 EP:161-) NH The Harad Desert(w, e, s and n) (-HP:210 EP:161-) NH The Harad Desert(w, e, s and n) (-HP:210 EP:161-) NH The Harad Desert(w, e, s and n) (-HP:210 EP:161-) NH The Harad Desert(w, e, s, encampment and n) (-HP:210 EP:161-) NH A guard post(s and n) A variag is stationed here, guarding the entrance. (-HP:210 EP:161-) NH The center of a large camp(e, s and nw) Zebado, the depressed pessimistic variag A large campfire (burning) (-HP:210 EP:161-) NH The food supply wagons(w and n) (-HP:210 EP:161-) NH Caravans filled with riding equipment(s and n) A rider searching through some equipment A bickering rider (-HP:210 EP:161-) NH A split in the path(w, ne and s) (-HP:210 EP:161-) NH The outside area of a large warg pit(e and s) A wooden javelin (-HP:210 EP:161-) NH Ok. (-HP:210 EP:161-) NH You unlock the south door. (-HP:210 EP:161-) NH You open the south door. Inside a crowded warg pit(n) You close the north door. (-HP:210 EP:161-) NH You lock the north door. (-HP:210 EP:161-) NH Do: Commands completed. (-HP:210 EP:161-) NH 44 Do: starting commands. (-HP:210 EP:161-) NH Your hands are full! Failed. (-HP:210 EP:161-) NH You unlock the north door. (-HP:210 EP:161-) NH You open the north door. The outside area of a large warg pit(e and s) A wooden javelin You close the south door. (-HP:210 EP:161-) NH A split in the path(w, ne and s) (-HP:210 EP:161-) NH Caravans filled with riding equipment(s and n) A rider searching through some equipment A bickering rider (-HP:210 EP:161-) NH The food supply wagons(w and n) (-HP:210 EP:161-) NH The center of a large camp(e, s and nw) Zebado, the depressed pessimistic variag A large campfire (burning) (-HP:210 EP:161-) NH A guard post(s and n) A variag is stationed here, guarding the entrance. (-HP:210 EP:161-) NH You feel the sun is burning your skin in a rough and unpleasant way. The Harad Desert(w, e, s, encampment and n) (-HP:210 EP:161-) NH The Harad Desert(w, e, s and n) (-HP:210 EP:161-) NH The Harad Desert(w, e, s and n) (-HP:210 EP:161-) NH The Harad Desert(w, e, s and n) A variag nomad, trawling through the desert sands (-HP:210 EP:161-) NH The Harad Desert(w, e, s and n) (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) Bolok The Blackened the easterling Brigand (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:161-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:161-) NH The Harad Road(w, e, s and n) Bolok enters. (-HP:210 EP:161-) NH The northern gate of an outpost(gate and n) A signpost A hitching post Bolok enters. (-HP:210 EP:161-) NH Do: Commands completed. (-HP:210 EP:161-) NH 'lost? You say in Westron: lost? (-HP:210 EP:161-) NH 33 Do: starting commands. (-HP:210 EP:162-) NH The Harad Road(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH The Wasteland(w, e, s and n) Bolok enters. (-HP:210 EP:162-) NH You feel a sharp pain as the stinging sand gets into your clothes. The Harad Desert(w, e, s and n) Bolok enters. (-HP:208 EP:162-) NH The Harad Desert(w, e, s and n) A variag nomad, trawling through the desert sands Bolok enters. (-HP:208 EP:162-) NH The Harad Desert(w, e, s and n) A variag nomad, trawling through the desert sands Bolok enters. (-HP:208 EP:162-) NH You feel the sun is burning your skin in a rough and unpleasant way. The Harad Desert(w, e, s and n) Bolok enters. (-HP:208 EP:162-) NH You feel the sun is burning your skin in a rough and unpleasant way. The Harad Desert(w, e, s, encampment and n) Bolok enters. (-HP:208 EP:162-) NH A guard post(s and n) A variag is stationed here, guarding the entrance. Bolok enters. (-HP:208 EP:162-) NH The center of a large camp(e, s and nw) Zebado, the depressed pessimistic variag A large campfire (burning) Bolok enters. (-HP:208 EP:162-) NH The food supply wagons(w and n) Bolok enters. (-HP:208 EP:162-) NH Caravans filled with riding equipment(s and n) A rider searching through some equipment A bickering rider Bolok enters. (-HP:208 EP:162-) NH A split in the path(w, ne and s) Bolok enters. (-HP:208 EP:162-) NH The outside area of a large warg pit(e and s) A wooden javelin Bolok enters. (-HP:208 EP:162-) NH Your hands are full! Failed. (-HP:208 EP:162-) NH The south door is already unlocked. (-HP:208 EP:162-) NH You open the south door. Inside a crowded warg pit(n) Bolok enters. You close the north door. (-HP:208 EP:162-) NH You lock the north door. (-HP:208 EP:162-) NH Do: Commands completed. (-HP:208 EP:162-) NH l The warg pit is filled with hundreds of smelly, beastly wargs. They are crowded together tightly; most of them are sleeping or walking around. The sand is almost at a muddy state from all the urine and animal dung piled around. The air is filled with the stench of all of it, and the harsh sounds of communication coming from the wargs. The metal fence surrounds the pit forming an inescapable area except through the gate. The gate is positioned to the north. The sun shines down from directly overhead. The air is still and the sky calm. Wispy clouds drift east. The north door is locked. The only obvious exit is north. ->>>>> Fast to camo! (-HP:208 EP:162-) NH i Gold: 147 Encumbrance: lightly encumbered You are carrying the following on your person: A pewter key (in hands). *A crystal (worn). *A small knife. *A finely crafted staff (in hands). *A great war shield (worn). *A studded green baldric containing a dark steel longsword (worn). *A dark chainmail shirt (worn). *A long black cowled cloak (worn). (-HP:208 EP:162-) NH wss Your hands are full! It must be in your hands first! (-HP:208 EP:162-) NH put key into cloak Ok. (-HP:208 EP:162-) NH i Gold: 147 Encumbrance: lightly encumbered You are carrying the following on your person: *A crystal (worn). *A small knife. *A finely crafted staff (in hands). *A great war shield (worn). *A studded green baldric containing a dark steel longsword (worn). *A dark chainmail shirt (worn). *A long black cowled cloak (worn). (-HP:208 EP:162-) NH sense bolok You sense Bolok nearby... very nearby. Bolok is not wanted. (-HP:209 EP:143-) NH l The warg pit is filled with hundreds of smelly, beastly wargs. They are crowded together tightly; most of them are sleeping or walking around. The sand is almost at a muddy state from all the urine and animal dung piled around. The air is filled with the stench of all of it, and the harsh sounds of communication coming from the wargs. The metal fence surrounds the pit forming an inescapable area except through the gate. The gate is positioned to the north. The sun shines down from directly overhead. The air is still and the sky calm. Wispy clouds drift east. The north door is locked. The only obvious exit is north. (-HP:209 EP:143-) NH 'you ought stab You say in Westron: you ought stab (-HP:209 EP:143-) NH wss You wield your dark steel longsword like a weaponsmaster!! (-HP:209 EP:143-) NH l The warg pit is filled with hundreds of smelly, beastly wargs. They are crowded together tightly; most of them are sleeping or walking around. The sand is almost at a muddy state from all the urine and animal dung piled around. The air is filled with the stench of all of it, and the harsh sounds of communication coming from the wargs. The metal fence surrounds the pit forming an inescapable area except through the gate. The gate is positioned to the north. The sun shines down from directly overhead. The air is still and the sky calm. Wispy clouds drift east. The north door is locked. The only obvious exit is north. (-HP:209 EP:143-) NH i Gold: 147 Encumbrance: lightly encumbered You are carrying the following on your person: *A dark steel longsword (wielded). *A crystal (worn). *A small knife. *A finely crafted staff (in hands). *A great war shield (worn). *A studded green baldric (worn). *A dark chainmail shirt (worn). *A long black cowled cloak (worn). (-HP:209 EP:143-) NH l The warg pit is filled with hundreds of smelly, beastly wargs. They are crowded together tightly; most of them are sleeping or walking around. The sand is almost at a muddy state from all the urine and animal dung piled around. The air is filled with the stench of all of it, and the harsh sounds of communication coming from the wargs. The metal fence surrounds the pit forming an inescapable area except through the gate. The gate is positioned to the north. The sun shines down from directly overhead. The air is still and the sky calm. Wispy clouds drift east. The north door is locked. The only obvious exit is north. (-HP:210 EP:144-) NH who The Two Towers Blablabla Total friends and enemies: 1337 Total users: 70 (-HP:210 EP:144-) NH l The warg pit is filled with hundreds of smelly, beastly wargs. They are crowded together tightly; most of them are sleeping or walking around. The sand is almost at a muddy state from all the urine and animal dung piled around. The air is filled with the stench of all of it, and the harsh sounds of communication coming from the wargs. The metal fence surrounds the pit forming an inescapable area except through the gate. The gate is positioned to the north. The sun shines down from directly overhead. The air is still and the sky calm. Wispy clouds drift east. The north door is locked. The only obvious exit is north. (-HP:210 EP:145-) NH who evil The Two Towers Lucia the numenorean Conjuror (evil) Bolok The Blackened the easterling Brigand (evil) Legala apellido the numenorean Life Leech (evil) Elexar the uruk-hai Unholy Priest (evil) Solak Salak the easterling Unholy Priest (evil) Denko the uruk-hai Dark Sorcerer (evil) Lobo Tpish the numenorean Dark Sorcerer (evil) Tarquin Marquez the uruk-hai Blood Warrior (evil) Eldar banderbuze the numenorean Master Rider (evil) Tuomas Holopainen the dunedain Deadly Shot (Shadowspawn of Mordor) (evil) Gromek Sus Nargoroth the haradrim Dread Rider (evil) Mazen the dunedain Warmonger (Shadowspawn of Mordor) (evil) Tash the numenorean Captain of the Durbatuluk (evil) Morkano Dagra the haradrim Spearhead of the Durbatuluk (evil) Haarni Zur-Dushatar the easterling BARBARIC DEATH LORD (EVIL) (evil) Yuber Turamrath the dunedain Warlord of Bethagan (evil) Jukka the easterling Mage of Darkness (Shadowspawn of Mordor) (guildmaster) Tiamat Anasazi the variag Warlord of the Durbatuluk (guildmaster) Total evils: 18 Total users: 70 (-HP:210 EP:147-) NH l The warg pit is filled with hundreds of smelly, beastly wargs. They are crowded together tightly; most of them are sleeping or walking around. The sand is almost at a muddy state from all the urine and animal dung piled around. The air is filled with the stench of all of it, and the harsh sounds of communication coming from the wargs. The metal fence surrounds the pit forming an inescapable area except through the gate. The gate is positioned to the north. The sun shines down from directly overhead. The air is still and the sky calm. Wispy clouds drift east. The north door is locked. The only obvious exit is north. (-HP:210 EP:147-) NH Bolok tells you: you can either unlock the door or i can have a friend  come 'dude, you have no friends, stab already. You say in Westron: dude, you have no friends, stab already. (-HP:210 EP:149-) NH You are attacked by someone! Without warning, someone stabs you from behind! Someone STRIKES you with supreme skill! Someone misses you. You bury the sword into someone. Your comm is not turned on. (-HP:186 EP:150-) NH glance Inside a crowded warg pit(n) Bolok The Blackened the easterling Brigand (-HP:186 EP:150-) NH Bolok misses you. You mangle Bolok with extreme precision. le  You swiftly move forward toward Bolok and at just the right moment, you sneak past his defenses and grab his wrist. Bolok goes  pale for a moment as you leech the very life from him. (-HP:186 EP:130-) NH shape Bolok buries the sword into you. You continue to focus your efforts on leeching life from Bolok. -->Bolok<-- is in good shape -->Bolok<--. (-HP:182 EP:125-) NH Bolok misses you. You continue to focus your efforts on leeching life from Bolok. shape -->Bolok<-- is in good shape -->Bolok<--. (-HP:183 EP:120-) NH Bolok misses you. You complete your ritual and release your deadly grasp from Bolok. shape -->Bolok<-- is in average shape -->Bolok<--. (-HP:186 EP:110-) NH shape Bolok misses you. You tear Bolok apart with gruesome efficiency. -->Bolok<-- is in average shape -->Bolok<--. (-HP:186 EP:110-) NH cs You begin to conjure an ice spike. (-HP:186 EP:110-) NH Bolok misses you. You gather water from your environment into a small puddle. Bolok buries the sword into you. You concentrate as the water is turned into ice. Bolok drinks from a crystal vial. Bolok misses you. You grab the ice and mold it into a perfect cone of ice. tell tiamat i have him locked You tell Tiamat: i have him locked (-HP:180 EP:102-) NH Bolok misses you. You finish conjuring a spike of ice and send it flying towards Bolok! The ice spike strikes Bolok dead on! shape -->Bolok<-- is in average shape -->Bolok<--. Bolok is a bit tipsy. (-HP:181 EP:99-) NH Bolok misses you. You bash Bolok in the face with the pommel. Bolok drops an empty vial. Bolok misses you. You miss Bolok. Bolok gets a mysterious amber vial from a leather scout ruck. Bolok opens a mysterious amber vial. You mangle Bolok with extreme precision. tell tiamat hopefully he won't have backup Bolok drinks some liquid from a mysterious amber vial. You tell Tiamat: hopefully he won't have backup (-HP:184 EP:99-) NH shape -->Bolok<-- is in average shape -->Bolok<--. Bolok is a bit tipsy. (-HP:184 EP:99-) NH Bolok misses you. You bury the sword into Bolok. cs You begin to conjure an ice spike. (-HP:186 EP:99-) NH Tiamat tells you: why? what did he do? Bolok misses you. You gather water from your environment into a small puddle. You chuckle as Bolok feebly attempts to headbutt you. Bolok buries the sword into you. You concentrate as the water is turned into ice. Bolok misses you. You grab the ice and mold it into a perfect cone of ice. Bolok misses you. You finish conjuring a spike of ice and send it flying towards Bolok! The ice spike strikes Bolok dead on! shape -->Bolok<-- is near death -->Bolok<--. Bolok is a bit tipsy. (-HP:182 EP:88-) NH tell tiamat always trying to screw me You tell Tiamat: always trying to screw me (-HP:182 EP:88-) NH Bolok misses you. You mangle Bolok with extreme precision. Bolok misses you. You tear Bolok apart with gruesome efficiency. l The warg pit is filled with hundreds of smelly, beastly wargs. They are crowded together tightly; most of them are sleeping or walking around. The sand is almost at a muddy state from all the urine and animal dung piled around. The air is filled with the stench of all of it, and the harsh sounds of communication coming from the wargs. The metal fence surrounds the pit forming an inescapable area except through the gate. The gate is positioned to the north. The sun shines down from directly overhead. The air is still and the sky calm. Wispy clouds drift east. The north door is locked. The only obvious exit is north. An empty vial Bolok The Blackened the easterling Brigand (-HP:184 EP:88-) NH shape Bolok drinks some liquid from a mysterious amber vial. -->Bolok<-- is near death -->Bolok<--. Bolok is a bit tipsy. (-HP:184 EP:88-) NH Bolok misses you. You bury the sword into Bolok. Bolok misses you. You mangle Bolok with extreme precision. Bolok misses you. You mangle Bolok with extreme precision. tell tiamat i've almost finished Bolok falls to the ground. Bolok is bleeding to death and needs to be bandaged! You tell Tiamat: i've almost finished (-HP:189 EP:89-) NH shape (-HP:189 EP:89-) NH kill Usage: shape (-HP:189 EP:89-) NH You decide to put Bolok out of his misery. (-HP:189 EP:89-) NH You killed Bolok. get gold from corpse get all from corpse into cloak Bolok left your party. Bolok has died. This kill was an act of self-defense and therefore you cannot be reported for it. Ok. (-HP:190 EP:89-) NH Bolok shakes its head. a pelt string : Ok. a dark steel longsword : Too bulky. get all from corpse a sharp carving knife : Ok. a leather scout ruck : Too bulky. a mysterious amber vial : You would spill it. (-HP:190 EP:89-) NH You put 59 gold in your pockets. a dark steel longsword : Your hands are full! Failed. a leather scout ruck : Your hands are full! Failed. a mysterious amber vial : Your hands are full! Failed. (-HP:192 EP:89-) NH tell tiamat legend You tell Tiamat: legend (-HP:192 EP:89-) NH i Gold: 206 Encumbrance: lightly encumbered You are carrying the following on your person: *A dark steel longsword (wielded). *A crystal (worn). *A small knife. *A finely crafted staff (in hands). *A great war shield (worn). *A studded green baldric (worn). *A dark chainmail shirt (worn). *A long black cowled cloak (worn). (-HP:192 EP:89-) NH Bolok shakes its head. The ghost of Bolok passes through the north door. ^legend bolok ^ (OOC) Lobo: legend bolok (-HP:194 EP:84-) NH ^god damn annoying ^ (OOC) Lobo: god damn annoying (-HP:196 EP:79-) NH glance Inside a crowded warg pit(n) The decimated corpse of Bolok An empty vial (-HP:196 EP:79-) NH o What? (-HP:196 EP:79-) NH i corpse Gold: 206 Encumbrance: lightly encumbered You dig around in the corpse of bolok and find: The corpse of bolok is almost empty. A dark steel longsword. A mysterious amber vial. A leather scout ruck (open), containing: | *An empty keyring. |> A small meat pie (21). (-HP:198 EP:79-) NH pss You remove a dark steel longsword. Ok. (-HP:199 EP:80-) NH wear all from corpse leather scout ruck : You wear a leather scout ruck. (-HP:203 EP:80-) NH i Gold: 206 Encumbrance: heavily encumbered You are carrying the following on your person: A leather scout ruck (open) (worn). *A crystal (worn). *A small knife. *A finely crafted staff (in hands). *A great war shield (worn). *A studded green baldric containing a dark steel longsword (worn). *A dark chainmail shirt (worn). *A long black cowled cloak (worn). (-HP:203 EP:80-) NH get all from corpse into pack a dark steel longsword : Ok. a mysterious amber vial : You would spill it. (-HP:204 EP:80-) NH Your body stings all over as it rejuvenates. get all from corpse a mysterious amber vial : Ok. (-HP:205 EP:80-) NH i Gold: 206 Encumbrance: heavily encumbered You are carrying the following on your person: A mysterious amber vial (in hands). A leather scout ruck (open) (worn). *A crystal (worn). *A small knife. *A finely crafted staff (in hands). *A great war shield (worn). *A studded green baldric containing a dark steel longsword (worn). *A dark chainmail shirt (worn). *A long black cowled cloak (worn). (-HP:205 EP:80-) NH put staff into pack Too bulky. (-HP:206 EP:81-) NH drink vial You sip some of the liquid from a mysterious amber vial. (-HP:210 EP:115-) NH drink vial You see more than one vial. Using the first of the following: on your person: a mysterious amber vial (empty) (in hands) on the ground : an empty vial You can't. It is empty. (-HP:210 EP:115-) NH A feeling of renewed energy flows through you. i Gold: 206 Encumbrance: heavily encumbered You are carrying the following on your person: A mysterious amber vial (empty) (in hands). A leather scout ruck (open) (worn). *A crystal (worn). *A small knife. *A finely crafted staff (in hands). *A great war shield (worn). *A studded green baldric containing a dark steel longsword (worn). *A dark chainmail shirt (worn). *A long black cowled cloak (worn). (-HP:210 EP:115-) NH Tiamat tells you: dang, how was he trying to screw you? drop vial Ok. (-HP:210 EP:115-) NH l The warg pit is filled with hundreds of smelly, beastly wargs. They are crowded together tightly; most of them are sleeping or walking around. The sand is almost at a muddy state from all the urine and animal dung piled around. The air is filled with the stench of all of it, and the harsh sounds of communication coming from the wargs. The metal fence surrounds the pit forming an inescapable area except through the gate. The gate is positioned to the north. The sun shines down from directly overhead. The air is still and the sky calm. Wispy clouds drift east. The north door is locked. The only obvious exit is north. A mysterious amber vial (empty) The decimated corpse of Bolok An empty vial (-HP:210 EP:115-) NH 44 Do: starting commands. (-HP:210 EP:115-) NH Ok. (-HP:210 EP:115-) NH You unlock the north door. (-HP:210 EP:115-) NH You open the north door. The outside area of a large warg pit(e and s) A wooden javelin You close the south door. (-HP:210 EP:115-) NH A split in the path(w, ne and s) (-HP:210 EP:115-) NH Caravans filled with riding equipment(s and n) A rider searching through some equipment A bickering rider (-HP:210 EP:115-) NH The food supply wagons(w and n) (-HP:210 EP:115-) NH The center of a large camp(e, s and nw) Zebado, the depressed pessimistic variag A large campfire (burning) (-HP:210 EP:115-) NH A guard post(s and n) A variag is stationed here, guarding the entrance. (-HP:210 EP:115-) NH You feel the sun is burning your skin in a rough and unpleasant way. You feel a sharp pain as the stinging sand gets into your clothes. The Harad Desert(w, e, s, encampment and n) (-HP:206 EP:115-) NH The Harad Desert(w, e, s and n) (-HP:206 EP:115-) NH The Harad Desert(w, e, s and n) A variag nomad, trawling through the desert sands (-HP:206 EP:115-) NH The Harad Desert(w, e, s and n) A variag nomad, trawling through the desert sands (-HP:206 EP:115-) NH The Harad Desert(w, e, s and n) (-HP:206 EP:115-) NH The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH tt kadar The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH The Wasteland(w, e, s and n) (-HP:206 EP:115-) NH Suddenly you have a massive headache. The Harad Road(w, e, s and n) (-HP:206 EP:115-) NH The northern gate of an outpost(gate and n) A signpost A hitching post (-HP:206 EP:115-) NH Do: Commands completed.