A path in the camp(w, building, s and out) A young warg guards the west path HP:147 EP:83> drop pelt Ok. HP:147 EP:83> draw cleaver You remove a dull butter knife. You don't have a free hand to wield that. You do not have enough free hands in order to wield the meat cleaver. You hold the meat cleaver. HP:147 EP:83> i Gold: 212 Encumbrance: heavily encumbered You are carrying the following on your person: *A big razor-sharp meat cleaver (in hands). A dull butter knife (in hands). *A bloodstained cloak (worn). *A leather cleaver baldric (worn). *A tower guard's helmet (worn). *A shiny set of steel leggings (worn). *A leather scout ruck (open) (worn). *A dark mail shirt (worn). *A great war shield (worn). *A soprano recorder. *A spellbook. *The 9th Two Towers EVENT! badge. HP:147 EP:83> drop knife Ok. HP:147 EP:83> wield cleaver You switch your grip to two hands. You wield your meat cleaver. HP:148 EP:83> ^ (OOC) Delin: indeed backstab guard You attack Young warg. You sneak up and stab Young warg from behind! You slice Young warg like a cook slices an onion. HP:148 EP:33> score Skyman the edain Trader (Shadowspawn) You have had just enough food to silence your stomach. HP: 148/160 END: 33/160 Exp: 85317 Avg. Stats: 85 Strength: 92 Agility: 90 Charisma: 82 Constitution: 87 Coordination: 91 Intelligence: 73 Level 12 assassin, 23d 2h 17m 54s old. You are extending your vision. HP:148 EP:33> You slice Young warg like a cook slices an onion. Young warg misses you. You carve Young warg up like a pig. Young warg misses you. help levels --------------------------------------------------- Help for levels (General Help) --------------------------------------------------- level average stats experience ~~~~~ ~~~~~~~~~~~~~ ~~~~~~~~~~ 1 20 0-500 2 20 501-1014 3 25 1015-1521 4 30 1522-2282 5 35 2283-3424 6 40 3425-5137 7 45 5138-7706 8 50 7707-11560 9 55 11561-17340 10 60 17341-26011 11 65 26012-39017 12 70 39018-58526 13 75 58527-87790 14 80 87791-131686 15 85 131687-197530 16 90 197531-296296 17 95 296297-444444 18 97 444445-666666 19 99 666667-1500000 20 100 1500001-2500000 21 101 2500001-4000000 22 102 4000001-6000000 23 103 6000001-8000000 24 104 8000001-10000000 25 105 10000001 See also: title.civilian, title.assassin, title.ranger, title.thief, _ title.warrior, title.wizard, title.archer, title.minion, --More--(94% line 36 of 38)-- You miss Young warg. Your eyes ache from the strain of maintaining your enhanced vision. Young warg misses you. You almost debone Young warg like a dead chicken. Young warg misses you. _ title.sniffer, title.rider, title.necromancer, titles, _ levelling, highlevels HP:148 EP:32> You miss Young warg. Young warg hits you. You miss Young warg. Young warg grazes you. score Skyman the edain Trader (Shadowspawn) You have had just enough food to silence your stomach. HP: 142/160 END: 31/160 Exp: 85343 Avg. Stats: 85 Strength: 92 Agility: 90 Charisma: 82 Constitution: 87 Coordination: 91 Intelligence: 73 Level 12 assassin, 23d 2h 18m 6s old. You are extending your vision. HP:142 EP:31> You ram the cleaver into Young warg like tenderized meat. Young warg misses you. shape all You slice Young warg like a cook slices an onion. Young warg misses you. Young warg is in good shape. GOOD GOOD GOOD GOOD HP:143 EP:32> score Skyman the edain Trader (Shadowspawn) HP: 143/160 END: 32/160 Exp: 85354 Avg. Stats: 85 Strength: 92 Agility: 90 Charisma: 82 Constitution: 87 Coordination: 91 Intelligence: 73 Level 12 assassin, 23d 2h 18m 10s old. You are extending your vision. HP:143 EP:32> skills Common Skills: Aim : 89 Attack : 94 Awareness : 53 Defense : 94 Dodge : 96 Evasion : 0 Fire building : 0 Intuition : 0 Riding : 0 Professional Skills: Other Skills: Assassination : 78 6th sense : 14 Deception : 72 Blocking : 49 Lethal precision : 79 Tactics : 50 Stalking : 84 Wilderness : 7 HP:143 EP:32> You carve Young warg up like a pig. Young warg grazes you. shape all Young warg is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:141 EP:31> You carve Young warg up like a pig. Young warg misses you. g A path in the camp(w, building, s and out) A dull butter knife A Young warg pelt A young warg guards the west path HP:141 EP:31> You miss Young warg. Young warg misses you. shape all Young warg is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:141 EP:31> i Gold: 238 (rough) Encumbrance: heavily encumbered You are carrying the following on your person: *A big razor-sharp meat cleaver (wielded). *A bloodstained cloak (worn). *A leather cleaver baldric (worn). *A tower guard's helmet (worn). *A shiny set of steel leggings (worn). *A leather scout ruck (open) (worn). *A dark mail shirt (worn). *A great war shield (worn). *A soprano recorder. *A spellbook. *The 9th Two Towers EVENT! badge. HP:141 EP:31> You miss Young warg. Young warg misses you. shape all Young warg is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:141 EP:30> shape all Young warg is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:141 EP:30> You miss Young warg. Young warg misses you. score Skyman the edain Trader (Shadowspawn) HP: 141/160 END: 30/160 Exp: 85377 Avg. Stats: 85 Strength: 92 Agility: 90 Charisma: 82 Constitution: 87 Coordination: 91 Intelligence: 73 Level 12 assassin, 23d 2h 18m 20s old. You are extending your vision. HP:141 EP:30> You carve Young warg up like a pig. Young warg misses you. shape all Young warg is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:141 EP:30> who enemy The Two Towers Murray the dwarf Tracker (Hand of Eru) (free) Mute Izarius the dunedain Master Assassin (Angelic) (free) Khaos Inhalev the dunlending Master Assassin (Immoral) (free) Darkhour DeBurgo the sindar Archmage (Immoral) (free) Panayoti Soultamer the dunedain Crime Lord (Demonic) (free) Delkin the dwarf Deathmaster (Shadowspawn) (free) Kargorth the dwarf Crime Lord (Hand of Eru) (free) Ashram the dunedain Dark Knight (Neutral) (free) Manni the hobbit (guildmaster) Total enemies: 9 Total users: 82 Triggered! doing: k murray HP:141 EP:30> You don't see that here. HP:141 EP:30> You miss Young warg. Young warg misses you. who wizard The Two Towers Zorex the sindar Pupil (Impartial) (free) Giles the sindar Spellcaster (Moral) (free) Tungsten the dunedain Illusionist (Heroic) (free) Scythain Blackrose the silvan Adept (Hand of Eru) (free) Ryanne the dunedain Scholar (Angelic) (free) Celoril Tarar the sindar Battlemage (Angelic) (free) Rhian Aldorhaelend the eorling Battlemage (Angelic) (free) Meadow the silvan Archmage (Angelic) (free) Tevildo the sindar Archmage (Heroic) (free) Darkhour DeBurgo the sindar Archmage (Immoral) (free) Krakilin the silvan Archmage (Hand of Eru) (free) Miryenne Elessedil the dunedain Ard Rhys (free) Otoron Sillyslacks the dunedain Monkeylord of Tierra del Fuego (free) Rindra the sindar Mage (free) Total wizards: 14 Total users: 82 HP:141 EP:29> You slice Young warg like a cook slices an onion. Young warg misses you. You almost debone Young warg like a dead chicken. Young warg misses you. tell z mute/murray plz You tell z: mute/murray plz HP:142 EP:30> shape all Young warg is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:142 EP:30> You slice Young warg like a cook slices an onion. Young warg misses you. You miss Young warg. Young warg misses you. Mute enters. Delkin enters. You miss Delkin. Young warg misses you. Mute chats with his party. You chuckle as Delkin feebly attempts to headbutt you. out out Mute misses you. Delkin hits you hard. You zip the cleaver almost past Delkin. Young warg misses you. out Entrance to a fenced-off camp(gate and out) Mute enters. Delkin enters. HP:135 EP:28> You chuckle as Delkin feebly attempts to headbutt you. Rocky Ground(camp, w, e, s and n) Mute enters. Delkin enters. HP:135 EP:28> out You can't go that way! HP:135 EP:28> You can't go that way! HP:135 EP:28> Mute charges at you with his sword, plunging the point into you! do 3s,9w,9s,4w,2u,ring bell,u,ring bell,d,3w Do: starting commands. HP:97 EP:28> Rocky Ground(w, e, s and n) Mute enters. Delkin enters. HP:97 EP:28> Rocky Ground(w, e, s and n) Mute enters. Delkin enters. HP:97 EP:28> The old forest road(w, sw, e, s, nw and n) Mute enters. Delkin enters. HP:97 EP:28> The Entrance to High Pass(w, e, s and n) Mute enters. Delkin enters. HP:97 EP:28> Delkin inflicts massive damage to you. You are too busy to make an attack! A mountain pass(w and e) Mute enters. Delkin enters. HP:80 EP:28> Delkin grapples with you, his cranium colliding with your face. A mountain pass(w and e) Mute enters. Delkin enters. HP:67 EP:28> You notice Mute sizing you up. A mountain side(w, e and cave) Mute enters. Delkin enters. HP:67 EP:28> Delkin misses you. You are too busy to make an attack! A mountain pass(w and e) Mute enters. Delkin enters. HP:67 EP:28> A mountain pass(w and e) Mute enters. Delkin enters. HP:67 EP:28> A mountain pass(w, e and s) Mute enters. Delkin enters. HP:67 EP:28> 2sw Mute wounds you with the sharp blade. Delkin misses you. You are too busy to make an attack! 2w A mountain pass(w and e) Mute enters. Delkin enters. HP:55 EP:28> The Entrance to High Pass(e, sw and s) A tough looking elven guard [2] A very large and IMPORTANT looking sign Mute enters. Delkin enters. HP:55 EP:28> The thick forest of Rivendell(se, w, sw, s and n) Mute enters. Delkin enters. HP:55 EP:28> The thick forest of Rivendell(se, w, sw, e, s, nw and n) Mute enters. Delkin enters. HP:55 EP:28> travelto bree quickly The thick forest of Rivendell(se, w, sw, e, ne, s, nw and n) Mute enters. Delkin enters. HP:55 EP:28> You chuckle as Delkin feebly attempts to headbutt you. The thick forest of Rivendell(se, w, sw, e, ne, s, nw and n) Mute enters. Delkin enters. HP:55 EP:28> Mute misses you. Delkin hits you very hard. You are too busy to make an attack! You notice Mute sizing you up. The thick forest of Rivendell(se, w, sw, e, ne, s, nw and n) Mute enters. Delkin enters. HP:44 EP:28> The thick forest of Rivendell(se, w, sw, e, ne, s, nw and n) Mute enters. Delkin enters. HP:44 EP:28> The thick forest of Rivendell(se, w, sw, e, ne, s, nw and n) Mute enters. HP:44 EP:28> You notice Mute sizing you up. A quiet memorial site(se, w, sw, e, ne, s, nw and n) An elven minstrel Mute enters. HP:44 EP:28> The terrace path(se, w, sw, e, ne, s, nw and n) A traveler is here, resting Mute enters. HP:44 EP:28> The Door into the Last Homely House(w, se, e, sw, s, ne, n and nw) Mute enters. HP:44 EP:28> Elrond's eastern porch(w and e) Mute enters. HP:44 EP:28> You notice Mute sizing you up. You open the west door. A hallway in the Last Homely House(w, e and n) Mute enters. You close the east door. HP:44 EP:28> Mute nicks you. You are too busy to make an attack! The stairwell of the Last Homely House(u, w, e, s and n) An elven girl hums a happy tune Mute enters. HP:43 EP:28> The stairwell of the Last Homely House(u, w, e, s, d and n) Mute enters. HP:43 EP:28> You notice Mute sizing you up. The Bell Tower(d) An elven artist studies the valley Mute enters. HP:43 EP:28> You jump up and grab onto the rope that swings the bell. At first nothing happens, and you begin to think that you aren't heavy enough, but then the giant bell slowly begins to swing. As your feet hit the floor you are treated to an earsplitting *BBBBOOOOONNNNNGGGGG*. The room quivers and shakes from the force of the noise. Suddenly you notice that the floor doesn't seem to be that sturdy. The boards start to creak and snap under your feet.... The stairwell of the Last Homely House(u, w, e, s, d and n) HP:43 EP:28> The Bell Tower(d) Mute Izarius the dunedain Master Assassin (Angelic) An elven artist studies the valley HP:43 EP:28> You jump up and grab onto the rope that swings the bell. At first nothing happens, and you begin to think that you aren't heavy enough, but then the giant bell slowly begins to swing. As your feet hit the floor you are treated to an earsplitting *BBBBOOOOONNNNNGGGGG*. The room quivers and shakes from the force of the noise. Suddenly you notice that the floor doesn't seem to be that sturdy. The boards start to creak and snap under your feet.... The stairwell of the Last Homely House(u, w, e, s, d and n) HP:43 EP:28> The stairwell of the Last Homely House(u, w, e, s and n) An elven girl hums a happy tune HP:43 EP:28> A hallway in the Last Homely House(w, e, s and n) A fair elf smiling shyly HP:43 EP:28> You open the west door. Elrond's western porch(w and e) Shannara the sindar Orc-target (Impartial) An elf stands here waiting to give you something You close the east door. HP:43 EP:28> The Door into the Last Homely House(w, se, e, sw, s, ne, n and nw) Lee's white stallion (hitched) A hitching post HP:43 EP:28> Do: Commands completed. HP:43 EP:28> Do: starting commands. HP:43 EP:28> The Plains of Rivendell(se, w, sw, e, ne, s, nw and n) [sw] An elven sentry patrols the area HP:43 EP:28> Mute enters. The bank of the River Bruinen(se, w, e, ne, nw and n) [se and w] A cane Mute enters. HP:43 EP:28> Do: Commands completed. HP:43 EP:28> Mute leaves west. Do: starting commands. HP:43 EP:28> The bank of the River Bruinen(w, e, ne, nw and n) [e] Mute Izarius the dunedain Master Assassin (Angelic) A torch HP:43 EP:28> The Stone Bridge(e, s, ne, n and nw) [e and nw] A tough looking elven guard [2] A signpost An old wise-looking ranger Mute enters. HP:43 EP:28> Do: Commands completed. HP:43 EP:28> Travelto: Journey begun! Press return or type any command to stop. HP:43 EP:28> Stone Bridge(sw, s and n) [w and e] Mute enters. HP:43 EP:28> You are too busy to make an attack! The Great East Road(w, sw, e, ne and s) [ne, nw and n] Mute enters. HP:43 EP:27> The Great East Road(w, path, e, s, ne and n) [w and nw] Mute enters. HP:43 EP:27> Mute leaves west. The Ford of Bruinen(w and e) [sw and n] Mute Izarius the dunedain Master Assassin (Angelic) HP:43 EP:27> The Great East Road(w, e and n) [sw, e, ne and s] Mute enters. HP:43 EP:24> The Great East Road(w, e and n) [se and s] Mute enters. HP:43 EP:24> The Great East Road(w, e, s and n) [se] Mute enters. HP:43 EP:24> The Great East Road(w, sw, e, s and n) Mute enters. HP:43 EP:24> The Great East Road(w, sw, e, ne, s and n) [se] Mute enters. HP:43 EP:24> The Great East Road(w, sw, e, ne and n) [se and s] Mute enters. HP:43 EP:24> The Great East Road(w, ne and n) [sw, e and s] Mute enters. HP:43 EP:24> The Great East Road(w, e and n) [se and s] Mute enters. HP:43 EP:24> The Great East Road(w, e, s and n) [se] Mute enters. HP:43 EP:24> The Great East Road(w, e, s and n) Mute enters. HP:43 EP:24> The Great East Road(w, e, s and n) Mute enters. HP:43 EP:21> The Great East Road(w, e, s and n) Mute enters. HP:43 EP:21> The Great East Road(w, e, s and n) Mute enters. HP:43 EP:21> The Great East Road(w, e, s, nw and n) Mute enters. HP:43 EP:21> The Great East Road(se, w, e, s and n) Mute enters. HP:43 EP:21> The Great East Road(w, e, s, nw and n) Mute enters. HP:43 EP:21> The Great East Road(se, w, e, s and n) Mute enters. HP:43 EP:21> The Great East Road(w, e, s and n) [nw] Mute enters. HP:43 EP:21> The Great East Road(e, s and n) [w and nw] Mute enters. HP:43 EP:21> Mute bashes you with the pommel of the sword. You are too busy to make an attack! The Great East Road(w, e, s and n) [w, sw and nw] Mute enters. HP:38 EP:21> The Last Bridge(w and e) [s and n] Mute enters. HP:38 EP:18> The Great East Road(w, e, s, nw and n) [se, e and ne] Mute enters. HP:38 EP:18> The Great East Road(se, w, e, s and n) Mute enters. HP:38 EP:18> The Great East Road(w, e, s and n) An old gossiper [20 rumours, 16 new] Mute enters. HP:38 EP:18> The Great East Road(w, e, s and n) Mute enters. HP:38 EP:18> The Great East Road(w, e, s and n) Mute enters. HP:38 EP:18> The Great East Road(w, e, s and n) Mute enters. HP:38 EP:18> The Great East Road(w, e, s and n) Mute enters. HP:38 EP:18> The Great East Road(w, e, s and n) Mute enters. HP:38 EP:18> The Great East Road(w, e, s, nw and n) Mute enters. HP:38 EP:18> The Great East Road(se, w, e, s and n) Mute enters. HP:38 EP:15> The Great East Road(w, e, s and n) Mute enters. HP:38 EP:15> The Great East Road(w, e, s and n) Mute enters. HP:38 EP:15> The Great East Road(w, e, s and n) Mute enters. HP:38 EP:15> The Great East Road(w, e, s and n) Mute enters. HP:38 EP:15> The Great East Road(w, sw, e, s and n) Mute enters. HP:38 EP:15> The Great East Road(w, e, ne, s and n) Mute enters. HP:38 EP:15> The Great East Road(w, sw, e, s and n) Mute enters. HP:38 EP:15> The Great East Road(w, e, ne, s and n) Mute enters. HP:38 EP:15> The Great East Road(w, sw, e, s and n) Mute enters. HP:38 EP:15> The Great East Road(w, sw, e, ne, s and n) Mute enters. HP:38 EP:12> Mute misses you. You miss Mute. The Great East Road(w, sw, e, ne, s and n) Mute enters. HP:38 EP:12> The Great East Road(w, e, ne, s and n) Mute enters. HP:38 EP:12> The Great East Road(w, e, s and n) Mute enters. HP:38 EP:12> You notice Mute sizing you up. The Great East Road(w, e, s and n) Simon sits here looking very sad Mute enters. HP:38 EP:12> The Great East Road(w, sw, e, s and n) Mute enters. HP:38 EP:12> The Great East Road(w, e, ne, s and n) Mute enters. HP:38 EP:12> The Great East Road(w, e, s and n) Mute enters. HP:38 EP:12> The Great East Road(w, e, s and n) Mute enters. HP:38 EP:12> The Great East Road(w, e, s, nw and n) Mute enters. HP:38 EP:12> The Great East Road(w, e, s, nw and n) Mute enters. HP:38 EP:9> The Great East Road(w, e, ne, s, nw and n) Mute enters. HP:38 EP:9> The Great East Road(w, e, ne, s and n) Mute enters. HP:38 EP:9> The Great East Road(w, e, ne, s, nw and n) Mute enters. HP:38 EP:9> The Great East Road(se, w, sw, e, ne, s and n) Mute enters. HP:38 EP:9> The Great East Road(w, e, s, nw and n) Mute enters. HP:38 EP:9> South Gate of Staddle(w, se, e, s and n) Mute enters. HP:38 EP:9> South Gate of Bree(w, se, e, sw, s, ne and n) An empty phial Mute enters. HP:38 EP:9> Outside Ferny's Place(e, s and n) A grimy-looking beggar Mute enters. HP:38 EP:9> South main street of Bree(w, e, s and n) A grimy-looking beggar [2] Mute enters. HP:38 EP:9> West main street of Bree(se, w, e, s and n) Ratty the goat Mute enters. HP:38 EP:6> Inside the West Gate of Bree(w, e and n) A wealthy looking chubby man Mute enters. HP:38 EP:6> West Gate of Bree(w, e, s, n and nw) A clear colored potion [6] Dorgy, a hideous man A pipe cart A town guard [2] Colven Ironbeard the dwarf Beast (Sexy) Celoril Tarar the sindar Battlemage (Angelic) Wilderuno Woki the dunedain Pakrat Killer (Terribly Sorry!) A big sign An old wise-looking ranger Mute enters. Travelto: Destination reached! HP:38 EP:6> do 2n,2e,town,ne,se,rent room,u Mute misses you. Colven swings the axe at Celoril but ends up ramming it in the ground. You carve Mute up like a pig. Celoril misses Colven. drop pie from cloak eat pie Do: starting commands. HP:38 EP:5> The Plains(w, e, s and n) Mute enters. HP:38 EP:5> The Plains(w, e, s and n) Mute enters. HP:38 EP:5> Bree-hill(w, e, s and n) Mute enters. HP:38 EP:5> Mute tries to charge you, but trips and falls! A scenic valley(w, e, farm, ne, s, town and n) Aureus' white stallion (hitched) [2] An empty vial Ella's horse [packed] (hitched) Arcticfox's horse (hitched) A hitching post A town guard Mute enters. HP:38 EP:5> A path leading to Combe(ne, s and valley) Mute enters. HP:38 EP:5> The Combe Town Square(se, e, sw, s, nw and n) An energetic boy having a good time A merchant Mute enters. HP:38 EP:5> The Leaping Stallion Inn(bar, u and nw) Borwain, the owner of the inn Mute enters. HP:38 EP:5> You would rather prefer to not turn your back to your opponent. HP:38 EP:5> A rented room at the Leaping Stallion(d) A trash can A large wooden bed HP:38 EP:5> Do: Commands completed. HP:38 EP:5> Ok. HP:38 EP:5> You pop the pie into your mouth and wipe the gravy from your lips. HP:58 EP:25> i Gold: 212 Encumbrance: heavily encumbered You are carrying the following on your person: *A big razor-sharp meat cleaver (wielded). *A bloodstained cloak (worn). *A leather cleaver baldric (worn). *A tower guard's helmet (worn). *A shiny set of steel leggings (worn). *A leather scout ruck (open) (worn). *A dark mail shirt (worn). *A great war shield (worn). *A soprano recorder. *A spellbook. *The 9th Two Towers EVENT! badge. HP:58 EP:25> drop pie from cloak eat pie Ok. HP:58 EP:25> drop pie from cloak eat pie You pop the pie into your mouth and wipe the gravy from your lips. HP:78 EP:45> drop pie from cloak eat pie Ok. HP:78 EP:45> You pop the pie into your mouth and wipe the gravy from your lips. HP:98 EP:65> Ok. HP:98 EP:65> You pop the pie into your mouth and wipe the gravy from your lips. HP:118 EP:85> do d,nw,sw,valley,2w,2s Do: starting commands. HP:118 EP:85> shape all The Leaping Stallion Inn(bar, u and nw) Mute Izarius the dunedain Master Assassin (Angelic) Borwain, the owner of the inn HP:118 EP:85> The Combe Town Square(se, e, sw, s, nw and n) A merchant Mute enters. HP:118 EP:85> A path leading to Combe(ne, s and valley) Mute enters. HP:118 EP:85> A scenic valley(w, e, farm, ne, s, town and n) Aureus' white stallion (hitched) [2] An empty vial Ella's horse [packed] (hitched) Arcticfox's horse (hitched) A hitching post A town guard Mute enters. HP:118 EP:85> Bree-hill(w, e, s and n) Mute enters. HP:118 EP:85> The Plains(w, e, s and n) Mute enters. HP:118 EP:85> The Plains(w, e, s and n) Mute enters. HP:118 EP:85> West Gate of Bree(w, e, s, n and nw) A clear colored potion [6] Dorgy, a hideous man A pipe cart A town guard [2] Colven Ironbeard the dwarf Beast (Sexy) Celoril Tarar the sindar Battlemage (Angelic) Wilderuno Woki the dunedain Pakrat Killer (Terribly Sorry!) A big sign An old wise-looking ranger Mute enters. HP:118 EP:85> Mute bashes you with the pommel of the sword. Colven brings the axe around Celoril and lands a painful blow. You are too busy to make an attack! Celoril misses Colven. Do: Commands completed. HP:111 EP:86> Mute is in good shape. GOOD GOOD GOOD GOOD HP:111 EP:86> s The Greenway(se, w, e, ne, s, nw and n) Mute enters. HP:111 EP:86> shape all Mute is in good shape. GOOD GOOD GOOD GOOD HP:111 EP:86> Mute misses you. You miss Mute. Your eyes ache from the strain of maintaining your enhanced vision. l mute I am Mute. Mute has the look of a seasoned adventurer. He is carrying: A magnificent engraved longsword (wielded). A crystal (spent) (worn). A stamped staying-permit. A bone-buckled swordbelt (worn). A wide-brimmed hat with a fine feather sticking up from it (worn). A crystal (worn). A pair of leather boots (worn). A leather scout ruck (open) (worn). A long black cowled cloak (worn). Mute's Domechecka pipe. A spellbook. HP:111 EP:85> You notice Mute sizing you up. headbutt Mute nicks you. You almost debone Mute like a dead chicken. You grapple with Mute, your cranium colliding with his face. HP:109 EP:50> shape all Mute is in good shape. GOOD GOOD GOOD GOOD HP:109 EP:50> You notice Mute sizing you up. i Gold: 240 (rough) Encumbrance: heavily encumbered You are carrying the following on your person: *A big razor-sharp meat cleaver (wielded). *A bloodstained cloak (worn). *A leather cleaver baldric (worn). *A tower guard's helmet (worn). *A shiny set of steel leggings (worn). *A leather scout ruck (open) (worn). *A dark mail shirt (worn). *A great war shield (worn). *A soprano recorder. *A spellbook. *The 9th Two Towers EVENT! badge. HP:109 EP:50> Mute misses you. You miss Mute. guild list Tuned to the Baruk Khazad-dum line are: Balzamon, Brockhurst, Skyman HP:109 EP:50> Mute wounds you with the sharp blade. You almost debone Mute like a dead chicken. shape all Mute is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:96 EP:49> You notice Mute sizing you up. shape all Mute nicks you. You miss Mute. Mute is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:94 EP:49> n West Gate of Bree(w, e, s, n and nw) Dorgy, a hideous man A pipe cart A town guard [2] Colven Ironbeard the dwarf Beast (Sexy) Celoril Tarar the sindar Battlemage (Angelic) Wilderuno Woki the dunedain Pakrat Killer (Terribly Sorry!) A big sign An old wise-looking ranger Mute enters. HP:94 EP:49> Mute misses you. Colven slams the axe deep into Celoril's gut! You slice Mute like a cook slices an onion. Celoril misses Colven. ^ (OOC) Otoron: All hail Rami, Lord of Camels! Celoril leaves south. shape all Mute is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:94 EP:49> Mute bashes you with the pommel of the sword. You miss Mute. do 4e,n,ne,e,n,rest in bed,4w Do: starting commands. HP:86 EP:48> Inside the West Gate of Bree(w, e and n) A wealthy looking chubby man Mute enters. HP:86 EP:48> West main street of Bree(se, w, e, s and n) Ratty the goat Mute enters. HP:86 EP:48> East of main street(w, e, s and n) Mute enters. HP:86 EP:48> East main street of Bree(w, e, s and n) Mute enters. HP:86 EP:48> Prancing Pony Common Room(e, ne, s and d) A trash can A drunken sailor Butterbur is here, gossiping and serving ale [20 rumours, 16 new] Mute enters. HP:86 EP:48> Prancing Pony Inn(u, e, sw and n) An innkeeper A sign... look at it Mute enters. HP:86 EP:48> Prancing Pony Hallway(w, e, s and n) Mute enters. HP:86 EP:48> You open the north door. The Prancing Pony's private sleeping room(s) Mute enters. You close the south door. HP:86 EP:48> You fall into a deep sleep on the soft double bed. You dream of becoming a hero. You are awakened from your slumber by something tugging on your ear. You wake up and see Mr. Butterbur pulling on your ear. " GET OUT YOU SLIMY BEGGAR!!!..." " GET OUT NOW BEFORE I THROW YOU OUT!!!..." Before you even realize it, Butterbur picks you up and tosses you outside the front door of the inn. East main street of Bree(w, e, s and n) HP:86 EP:48> East of main street(w, e, s and n) HP:86 EP:48> West main street of Bree(se, w, e, s and n) Ratty the goat HP:86 EP:48> do 2n,2e,3s,se,s,e Inside the West Gate of Bree(w, e and n) A wealthy looking chubby man HP:86 EP:48> West Gate of Bree(w, e, s, n and nw) Dorgy, a hideous man A pipe cart A town guard [2] Colven Ironbeard the dwarf Beast (Sexy) Wilderuno Woki the dunedain Pakrat Killer (Terribly Sorry!) A big sign An old wise-looking ranger HP:86 EP:48> Do: Commands completed. HP:86 EP:48> request healing Do: starting commands. HP:86 EP:48> The Plains(w, e, s and n) HP:86 EP:48> request healing gold The Plains(w, e, s and n) HP:87 EP:49> request healing request healing Bree-hill(w, e, s and n) HP:87 EP:49> A scenic valley(w, e, farm, ne, s, town and n) Aureus' white stallion (hitched) [2] An empty vial Ella's horse [packed] (hitched) Arcticfox's horse (hitched) A hitching post A town guard HP:87 EP:49> North Gate of Staddle(w, e, sw, s, ne and n) HP:87 EP:49> Staddle's north gate(s and n) A bored hobbit guard HP:87 EP:49> Staddle's main street(w, se and n) Driba Smallburrow is spreading gossip HP:87 EP:49> Staddle's main street(w, e, s and nw) HP:87 EP:49> Staddle's main street(w, e, sw and n) A hairless cat HP:87 EP:49> i request healing request healing You open the east door. The apothecary's house(w) Ada Lovebucket the healer You close the west door. HP:87 EP:49> request healing Do: Commands completed. HP:87 EP:49> The healer is exhausted. HP:87 EP:49> The healer is exhausted. HP:87 EP:49> You search your pockets and find 212 gold. HP:87 EP:49> The healer is exhausted. HP:87 EP:49> The healer is exhausted. HP:87 EP:49> Gold: 212 Encumbrance: heavily encumbered You are carrying the following on your person: *A big razor-sharp meat cleaver (wielded). *A bloodstained cloak (worn). *A leather cleaver baldric (worn). *A tower guard's helmet (worn). *A shiny set of steel leggings (worn). *A leather scout ruck (open) (worn). *A dark mail shirt (worn). *A great war shield (worn). *A soprano recorder. *A spellbook. *The 9th Two Towers EVENT! badge. HP:87 EP:49> The healer is exhausted. HP:87 EP:49> The healer is exhausted. HP:87 EP:49> The healer is exhausted. HP:87 EP:49> do w,n,nw,3n,2w,2s Do: starting commands. HP:87 EP:49> You open the west door. Staddle's main street(w, e, sw and n) A hairless cat You close the east door. HP:87 EP:49> Staddle's main street(w, e, s and nw) HP:87 EP:49> Staddle's main street(w, se and n) Driba Smallburrow is spreading gossip HP:87 EP:49> Staddle's north gate(s and n) A bored hobbit guard HP:87 EP:49> North Gate of Staddle(w, e, sw, s, ne and n) HP:87 EP:49> A scenic valley(w, e, farm, ne, s, town and n) Aureus' white stallion (hitched) [2] An empty vial Ella's horse [packed] (hitched) Arcticfox's horse (hitched) A hitching post A town guard HP:87 EP:49> Bree-hill(w, e, s and n) HP:87 EP:49> The Plains(w, e, s and n) HP:87 EP:49> do 2n,2e,town,ne,nw request healing The Plains(w, e, s and n) HP:87 EP:49> West Gate of Bree(w, e, s, n and nw) Dorgy, a hideous man A pipe cart A town guard [2] Colven Ironbeard the dwarf Beast (Sexy) Wilderuno Woki the dunedain Pakrat Killer (Terribly Sorry!) A big sign An old wise-looking ranger HP:87 EP:49> Do: Commands completed. HP:87 EP:49> Do: starting commands. HP:87 EP:49> The Plains(w, e, s and n) HP:87 EP:49> The Plains(w, e, s and n) HP:87 EP:49> request healing Bree-hill(w, e, s and n) HP:87 EP:48> A scenic valley(w, e, farm, ne, s, town and n) Aureus' white stallion (hitched) [2] An empty vial Ella's horse [packed] (hitched) Arcticfox's horse (hitched) A hitching post A town guard HP:87 EP:48> A path leading to Combe(ne, s and valley) HP:87 EP:48> The Combe Town Square(se, e, sw, s, nw and n) A merchant HP:87 EP:48> The Combe doctor's office(se) The town doctor HP:87 EP:48> Do: Commands completed. HP:87 EP:48> The doctor takes your 20 gold and heals you. HP:121 EP:82> Doctor says: Just hold on a second please, I'm busy healing someone. HP:121 EP:82> ^ (OOC) Rami bows. request healing Doctor says: Just hold on a second please, I'm busy healing someone. HP:121 EP:82> request healing Doctor says: Just hold on a second please, I'm busy healing someone. HP:121 EP:82> request healing request healing Doctor says: Just hold on a second please, I'm busy healing someone. HP:121 EP:82> Doctor says: Just hold on a second please, I'm busy healing someone. HP:121 EP:82> request healing Doctor says: Just hold on a second please, I'm busy healing someone. HP:121 EP:82> request healing Doctor says: Just hold on a second please, I'm busy healing someone. HP:121 EP:82> request healing request healing Doctor says: Just hold on a second please, I'm busy healing someone. HP:121 EP:82> The doctor takes your 20 gold and heals you. HP:147 EP:108> trigger Mute todo hunt mute merciful off The next time you see 'Mute', you will do: 'hunt mute'. HP:147 EP:108> request healing Merciful is already off! HP:147 EP:108> request healing Doctor says: Just hold on a second please, I'm busy healing someone. HP:147 EP:108> Doctor says: Just hold on a second please, I'm busy healing someone. HP:147 EP:108> request healing Doctor says: Just hold on a second please, I'm busy healing someone. HP:147 EP:108> request healing ^ (OOC) Delin: hail request healing request healing Doctor says: Just hold on a second please, I'm busy healing someone. HP:147 EP:108> Doctor says: Just hold on a second please, I'm busy healing someone. HP:147 EP:108> request healing Doctor says: Just hold on a second please, I'm busy healing someone. HP:147 EP:108> request healing request healing Doctor says: Just hold on a second please, I'm busy healing someone. HP:147 EP:108> request healing Doctor says: Just hold on a second please, I'm busy healing someone. HP:147 EP:108> request healing The doctor takes your 20 gold and heals you. HP:160 EP:130> request healing Doctor says: Just hold on a second please, I'm busy healing someone. HP:160 EP:130> Doctor says: Just hold on a second please, I'm busy healing someone. HP:160 EP:130> request healing Doctor says: Just hold on a second please, I'm busy healing someone. HP:160 EP:130> Doctor says: Just hold on a second please, I'm busy healing someone. HP:160 EP:130> do se,sw,valley,2w,2s Do: starting commands. HP:160 EP:130> The Combe Town Square(se, e, sw, s, nw and n) A merchant HP:160 EP:130> A path leading to Combe(ne, s and valley) Aureus Illian the dunedain Field Trotter (Moral) HP:160 EP:130> A scenic valley(w, e, farm, ne, s, town and n) Aureus' white stallion (hitched) [2] An empty vial Ella's horse [packed] (hitched) Arcticfox's horse (hitched) A hitching post A town guard HP:160 EP:130> Bree-hill(w, e, s and n) HP:160 EP:130> The Plains(w, e, s and n) HP:160 EP:130> The Plains(w, e, s and n) HP:160 EP:130> West Gate of Bree(w, e, s, n and nw) Dorgy, a hideous man A pipe cart A town guard [2] Colven Ironbeard the dwarf Beast (Sexy) Wilderuno Woki the dunedain Pakrat Killer (Terribly Sorry!) A big sign An old wise-looking ranger HP:160 EP:130> Do: Commands completed. HP:160 EP:130> 4e Do: starting commands. HP:160 EP:129> n Inside the West Gate of Bree(w, e and n) Mute Izarius the dunedain Master Assassin (Angelic) A wealthy looking chubby man Triggered! doing: hunt mute HP:160 EP:129> You begin to hunt Mute. Target: Mute HP:160 EP:129> West main street of Bree(se, w, e, s and n) Ratty the goat Mute enters. HP:160 EP:129> East of main street(w, e, s and n) Mute enters. HP:160 EP:129> East main street of Bree(w, e, s and n) Mute enters. HP:160 EP:129> Do: Commands completed. HP:160 EP:129> e Prancing Pony Common Room(e, ne, s and d) A trash can A drunken sailor Butterbur is here, gossiping and serving ale [20 rumours, 16 new] Mute enters. HP:160 EP:129> Prancing Pony Kitchen(w) A trash can Leah helps prepare things Mrs. Butterbur Mute enters. HP:160 EP:129> You notice Mute sizing you up. Triggered! doing: hunt mute w You are already hunting Mute! HP:160 EP:129> s Prancing Pony Common Room(e, ne, s and d) A trash can A drunken sailor Butterbur is here, gossiping and serving ale [20 rumours, 16 new] Mute enters. HP:160 EP:129> Mute wounds you with the sharp blade. You are too busy to make an attack! 4w East main street of Bree(w, e, s and n) Mute enters. Triggered! doing: hunt mute HP:147 EP:128> You are already hunting Mute! HP:147 EP:128> shape all Do: starting commands. HP:147 EP:128> East of main street(w, e, s and n) Mute enters. HP:147 EP:128> West main street of Bree(se, w, e, s and n) Ratty the goat Mute enters. HP:147 EP:128> Inside the West Gate of Bree(w, e and n) A wealthy looking chubby man Mute enters. HP:147 EP:128> West Gate of Bree(w, e, s, n and nw) Dorgy, a hideous man A pipe cart A town guard [2] Colven Ironbeard the dwarf Beast (Sexy) Wilderuno Woki the dunedain Pakrat Killer (Terribly Sorry!) A big sign An old wise-looking ranger Mute enters. HP:147 EP:128> Do: Commands completed. HP:147 EP:128> ^ (OOC) Rami: one camel to rule them all Mute is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:147 EP:128> travelto adornas quickly Travelto: Journey begun! Press return or type any command to stop. HP:147 EP:128> The Great East Road(se, w, e, s and n) An old gossiper [20 rumours, 16 new] Mute enters. Triggered! doing: hunt mute HP:147 EP:128> Travelto: aborted! Type 'travelto resume' to continue. You are already hunting Mute! HP:147 EP:128> Mute bashes you with the pommel of the sword. You slice Mute like a cook slices an onion. HP:140 EP:127> trigger off hunt off You notice Mute sizing you up. Triggered! doing: hunt mute You are already hunting Mute! HP:140 EP:127> Trigger deactivated. HP:140 EP:127> travelto resume You stop hunting Mute. HP:140 EP:127> Travelto: resuming journey. HP:140 EP:127> The Greenway(se, w, e, ne, s, nw and n) Celoril Tarar the sindar Battlemage (Angelic) Mute enters. HP:140 EP:127> The Greenway(w, e, ne, s, nw and n) Mute enters. HP:140 EP:127> The Greenway(w, e, s and n) Mute enters. HP:140 EP:127> The Greenway(se, w, e, s and n) Mute enters. HP:140 EP:124> The Greenway(w, e, s, nw and n) Mute enters. HP:140 EP:124> The Greenway(w, e, s and n) Mute enters. HP:140 EP:124> The Greenway(w, hill, e, s and n) Mute enters. HP:140 EP:124> The Greenway(w, sw, e, s and n) Mute enters. HP:140 EP:124> The Greenway(w, e, ne, s and n) Mute enters. HP:140 EP:124> The Greenway(w, e, s and n) Mute enters. HP:140 EP:124> The Greenway(w, e, s and n) Mute enters. HP:140 EP:124> The Greenway(w, e, s and n) Mute enters. HP:140 EP:124> The Greenway(w, e, s and n) Mute enters. HP:140 EP:124> The Greenway(w, e, s and n) Mute enters. HP:140 EP:121> The Greenway(w, e, s and n) Mute enters. HP:140 EP:121> Mute wounds you with the sharp blade. You carve Mute up like a pig. The Greenway(w, e, s and n) Mute enters. HP:129 EP:121> The Greenway(w, e, s and n) Mute enters. HP:129 EP:121> The Greenway(se, w, e, s and n) Mute enters. HP:129 EP:121> The Greenway(w, e, s, nw and n) Mute enters. HP:129 EP:121> The Greenway(se, w, e, s and n) Mute enters. HP:129 EP:121> The Greenway(w, e, s, nw and n) Mute enters. HP:129 EP:121> The Greenway(w, sw, e, s and n) Mute enters. HP:129 EP:121> The Greenway(se, w, e, s and n) Mute enters. HP:129 EP:121> The Greenway(se, w, e, s, nw and n) Mute enters. HP:129 EP:118> The Greenway(se, w, e, s, nw and n) Mute enters. HP:129 EP:118> The Greenway(se, w, e, s, nw and n) Mute enters. HP:129 EP:118> The Greenway(se, w, e, s, nw and n) Mute enters. HP:129 EP:118> The Greenway(se, w, e, s, nw and n) Mute enters. HP:129 EP:118> The Greenway(se, w, e, s, nw and n) Mute enters. HP:129 EP:118> The Greenway(se, w, e, s, nw and n) Mute enters. HP:129 EP:118> Travelto: aborted! Type 'travelto resume' to continue. HP:129 EP:118> shape all Mute doesn't look so great. DLSG DLSG DLSG DLSG HP:129 EP:118> Mute misses you. You miss Mute. l mute I am Mute. Mute has the look of a seasoned adventurer. He is carrying: A magnificent engraved longsword (wielded). A crystal (spent) (worn). A stamped staying-permit. A bone-buckled swordbelt (worn). A wide-brimmed hat with a fine feather sticking up from it (worn). A crystal (worn). A pair of leather boots (worn). A leather scout ruck (open) (worn). A long black cowled cloak (worn). Mute's Domechecka pipe. A spellbook. HP:129 EP:118> Mute wounds you with the sharp blade. You almost debone Mute like a dead chicken. hunt mute You begin to hunt Mute. Target: Mute HP:117 EP:118> You notice Mute sizing you up. ^ (OOC) Otoron: In Arabia, where the oil lies. shape all Mute doesn't look so great. DLSG DLSG DLSG DLSG HP:117 EP:118> You notice Mute sizing you up. Mute misses you. You ram the cleaver into Mute like tenderized meat. shape all Mute doesn't look so great. DLSG DLSG DLSG DLSG HP:117 EP:117> headbutt You pull Mute closer to you and headbutt him square in the face. HP:117 EP:82> shape all Mute doesn't look so great. DLSG DLSG DLSG DLSG HP:117 EP:82> Mute leaves north. You follow Mute North. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) Mute leaves north. You follow Mute North. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) Mute misses you. You miss Mute. shape all Mute leaves north. You follow Mute North. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) Mute leaves north. You follow Mute North. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) Mute doesn't look so great. DLSG DLSG DLSG DLSG HP:117 EP:81> Mute leaves north. You follow Mute North. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) Mute leaves north. You follow Mute North. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) Mute leaves north. You follow Mute North. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) headbutt Mute leaves north. You follow Mute North. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) Mute leaves east. You follow Mute East. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) headbutt Mute leaves east. You follow Mute East. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) Your neck still hurts from the last headbutt. HP:117 EP:81> Mute leaves east. You follow Mute East. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) Your neck still hurts from the last headbutt. HP:117 EP:81> Mute leaves east. You follow Mute East. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) Mute misses you. You carve Mute up like a pig. Mute leaves north. You follow Mute North. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) Mute leaves north. You follow Mute North. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) Mute leaves north. You follow Mute North. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) headbutt Mute leaves east. You follow Mute East. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) Mute leaves east. You follow Mute East. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) Your neck still hurts from the last headbutt. HP:117 EP:80> Mute leaves east. You follow Mute East. The Plains(w, e, s and n) Mute Izarius the dunedain Master Assassin (Angelic) headbutt Your neck still hurts from the last headbutt. HP:117 EP:80> headbutt Your neck still hurts from the last headbutt. HP:117 EP:80> headbutt Your neck still hurts from the last headbutt. HP:117 EP:80> headbutt Your neck still hurts from the last headbutt. HP:117 EP:80> shape all Mute is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH HP:117 EP:80> headbutt headbutt Mute misses you. You carve Mute up like a pig. headbutt headbutt Your neck still hurts from the last headbutt. HP:117 EP:78> Your neck still hurts from the last headbutt. HP:117 EP:78> headbutt Your neck still hurts from the last headbutt. HP:117 EP:78> headbutt Your neck still hurts from the last headbutt. HP:117 EP:78> Your neck still hurts from the last headbutt. HP:117 EP:78> ^ (OOC) Evelyn chuckles chop Your neck still hurts from the last headbutt. HP:117 EP:78> You mightily cleave Mute with an overhead chop! HP:117 EP:72> headbutt You notice Mute sizing you up. headbutt You are too busy to make an attack! HP:117 EP:72> headbutt You are too busy to make an attack! HP:117 EP:72> headbutt You are too busy to make an attack! HP:117 EP:72> headbutt You killed Mute. Mute has died. GUILDWAR: Your guilds are in a state of Mutual Warfare. This crime is not reportable. Headbutt whom? HP:117 EP:72> headbutt headbutt Headbutt whom? HP:117 EP:72> Headbutt whom? HP:117 EP:72> headbutt Headbutt whom? HP:117 EP:72> Headbutt whom? HP:117 EP:72> ^Mute. ^ (OOC) Skyman: Mute. HP:118 EP:68> i Gold: 152 Encumbrance: moderately encumbered You are carrying the following on your person: *A big razor-sharp meat cleaver (wielded). *A bloodstained cloak (worn). *A leather cleaver baldric (worn). *A tower guard's helmet (worn). *A shiny set of steel leggings (worn). *A leather scout ruck (open) (worn). *A dark mail shirt (worn). *A great war shield (worn). *A soprano recorder. *A spellbook. *The 9th Two Towers EVENT! badge. HP:118 EP:68> The ghost of Mute drifts west. store cleaver You switch your grip to one hand. You remove a big razor-sharp meat cleaver. You store a big razor-sharp meat cleaver in a leather cleaver baldric. HP:118 EP:67> ^ (OOC) Delin smirks wear all from corpse black cloak : Failed! leather scout ruck : Failed! leather boots : Failed! crystal : You wear a crystal. wide-brimmed hat : Failed! bone-buckled swordbelt : You wear a bone-buckled swordbelt. crystal : You wear a crystal (spent). HP:118 EP:67> do get all from corpse into pack,get gold from corpse Do: starting commands. HP:118 EP:67> get all from corpse some gold coins : Gold may only be pocketed. a long black cowled cloak : Ok. a leather scout ruck : Ok. a pair of leather boots : Ok. a wide-brimmed hat with a fine feather sticking up from it : Ok. a magnificent engraved longsword : Ok. HP:118 EP:67> Ok. HP:118 EP:67> Do: Commands completed. HP:118 EP:67> There is nothing in the corpse to get. HP:118 EP:67> You put 160 gold in your pockets. g The Plains(w, e, s and n) The butchered remains of Mute HP:118 EP:67> wield sword Wield what? HP:118 EP:67> ^Nice melsy i ^ (OOC) Skyman: Nice melsy