Darkness surrounds you. Linhir(w, city, s and n) [se, sw, e, ne and s] <<<>>> Do: Commands completed. <<<>>> l Darkness surrounds you. Recently attacked by the Corsairs of Umbar, the small town of Linhir is situated at the mouth of the Rivers Gilrain and Serni. The local populace has swollen with refugees, fleeing the siege of Minas Tirith. Tents have been erected where houses once stood, and a rough wooden fence keeps all non-Gondorians away. Strangers are not allowed in Linhir due to the recent attack by the Corsairs of Umbar. The River Gilrain is northeast and southwest. The River Serni is southeast. A ford over the river is to the south. The Linhir docks are east. The Lebennin Road continues northwest and west. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the southeast, southwest, east, northeast and south. The only obvious exits are west, city, south and north. <<<>>> Someone leaves city. g Linhir(w, city, s and n) [se, sw, e, ne and s] A signpost A hitching post <<<>>> i Gold: 102 Encumbrance: lightly encumbered You are carrying the following on your person: *An elven short sword (wielded). *A simple leather baldric (worn). *An Orc courier pack (worn). *A shiny set of steel leggings (worn). *A dwarven hauberk (worn). *A bloodstained cloak (worn). *An ivory shield (worn). An empty, sinister-looking black pipe. An engraved silver ring, inlaid with a sapphire (worn). A cobalt ring, inlaid with three pieces of coral (worn). Malorian's war horn. A long tabard of the Knights of Dol Amroth (worn). A silver harp. A round bodhran. A commemorative token from the Event-2006. The 8th Two Towers EVENT! badge. A beautiful, albeit empty pipe. Rank insignia. <<<>>> eaglesight You fail to convince the powers of nature to give you extended sight. <<<>>> city A road in the refugee camp(out and s) <<<>>> eaglesight You summon the forces of nature to extend your sight. <<<>>> city What? <<<>>> 4s Do: starting commands. <<<>>> A road in the refugee camp(w, e, s and n) An old man A soldier from Linhir patrols the camp <<<>>> A crossroad in the refugee camp(w, e, s and n) A little girl is playing here <<<>>> A road in the refugee camp(w, e, s and n) A cheerful woman is aiding the refugees <<<>>> Before the Linhir city gates(enter and n) <<<>>> Do: Commands completed. <<<>>> enter A guard steps forward and informs you that all visitors to Linhir are required to obtain a 'staying permit' if they wish to remain in the city for longer than just a brief visit. The guard instructs you to find the government offices on the north side of the main square in the city, and to request a permit there. The guard also informs you that you will have an escort until you obtain such a permit. The guard waves you and your escort through, with a final admonition not to tarry before obtaining a permit, or you will be escorted out of the city. At the town square inside the main gate of the city(out, se, w, e, guardhouse, s and n) A guard of Linhir is watching you [2] Tarquin Marquez the uruk-hai The Warlord of The East Klardin the dwarf Rogue (Immoral) Guard of Linhir enters. <<<>>> Tarquin severs a piece of Guard of Linhir's hip. He stumbles with the shock of pain! Klardin misses Guard of Linhir. Guard of Linhir misses someone. Guard of Linhir grazes someone. Guard of Linhir misses someone. Tarquin says in Westron: hey big guy growl Tarquin mutilates Guard of Linhir. A bone fragment arcs gracefully through the air! Klardin hits Guard of Linhir very hard, leaving severed body parts! Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir misses someone. You growl. <<<>>> Guard of Linhir is suffering from loss of blood and is getting weaker. l You stand just inside the huge main gate of Linhir, the only one open to ground traffic in these times of trouble. The city wall is high and formidable; it runs to the northeast and southwest, embracing the city like huge arms. Entrances to the battlements atop the city wall are to the north and west. The town square spreads to the southeast, with a beautiful fountain in its center. Through the gate is a disorganized and crowded refugee camp. A guardhouse is built against the wall just inside the gate. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The guardhouse door is open. The only obvious exits are out, southeast, west, east, guardhouse, south and north. A guard of Linhir is watching you [3] Tarquin Marquez the uruk-hai The Warlord of The East Klardin the dwarf Rogue (Immoral) <<<>>> Tarquin misses Guard of Linhir's chest. The powerful blow would have crushed stone. Klardin cuts Guard of Linhir's arm, leaving several bruises. Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir misses someone. speak westrno You don't speak the language westrno! <<<>>> Klardin says in Westron: hey Tarquin cuts into Guard of Linhir's ribs. The wound splatters blood everywhere! Klardin misses Guard of Linhir. Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir is still in good shape and fighting hard. Tarquin cuts into Guard of Linhir's ribs. The wound splatters blood everywhere! Klardin cuts Guard of Linhir's arm, leaving several bruises. Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir misses someone. 'I PROTECT THESE MEN! You say with a Lamedonian accent: I PROTECT THESE MEN! <<<>>> l Guard of Linhir is suffering from loss of blood and is getting weaker. You stand just inside the huge main gate of Linhir, the only one open to ground traffic in these times of trouble. The city wall is high and formidable; it runs to the northeast and southwest, embracing the city like huge arms. Entrances to the battlements atop the city wall are to the north and west. The town square spreads to the southeast, with a beautiful fountain in its center. Through the gate is a disorganized and crowded refugee camp. A guardhouse is built against the wall just inside the gate. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The guardhouse door is open. The only obvious exits are out, southeast, west, east, guardhouse, south and north. A guard of Linhir is watching you [3] Tarquin Marquez the uruk-hai The Warlord of The East Klardin the dwarf Rogue (Immoral) <<<>>> Tarquin misses Guard of Linhir's neck. The blade was blocked. Klardin scratches Guard of Linhir. Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir misses someone. Tarquin cuts into Guard of Linhir's ribs. The wound splatters blood everywhere! Klardin attacks Guard of Linhir. Klardin hits Guard of Linhir very hard, leaving severed body parts! Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir's eyes are starting to glaze. Tarquin cuts into Guard of Linhir's ribs. The wound splatters blood everywhere! Klardin misses Guard of Linhir. Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir shows signs of tiring as reflexes slow. Klardin says in Westron: speak westron maybe? Tarquin mutilates Guard of Linhir. A bone fragment arcs gracefully through the air! Klardin chops Guard of Linhir. Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir misses someone. [ Knights ] Welsh: Greetings Kayla Tarquin cuts into Guard of Linhir's ribs. The wound splatters blood everywhere! Klardin hits Guard of Linhir very hard, leaving severed body parts! Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir misses someone. speak westron Klardin says in Westron: just maybe? Tarquin misses Guard of Linhir's neck. The blade was blocked. Klardin misses Guard of Linhir. Guard of Linhir misses someone. Guard of Linhir grazes someone. Guard of Linhir hits someone. You set your default language to westron. <<<>>> Klardin removes the fang of Sauron. Klardin puts the fang of Sauron into an Orc courier pack. 'I PROTECT THESE MEN! Tarquin mutilates Guard of Linhir. A bone fragment arcs gracefully through the air! Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir misses someone. Klardin wields his magnificent engraved longsword with a whisk of menace! You say with a Lamedonian accent in Westron: I PROTECT THESE MEN! <<<>>> Guard of Linhir is suffering from loss of blood and is getting weaker. Tarquin mutilates Guard of Linhir. A bone fragment arcs gracefully through the air! Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir misses someone. Tarquin cuts into Guard of Linhir's ribs. The wound splatters blood everywhere! Guard of Linhir hits someone hard. Guard of Linhir misses someone. Guard of Linhir misses someone. Klardin says in Westron: what men? Tarquin cuts into Guard of Linhir's ribs. The wound splatters blood everywhere! Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir's eyes are starting to glaze. 'LEAVE NOW OR YOU WILL BE ATTACKED! You say with a Lamedonian accent in Westron: LEAVE NOW OR YOU WILL BE ATTACKED! <<<>>> Tarquin mutilates Guard of Linhir. A bone fragment arcs gracefully through the air! Klardin mangles Guard of Linhir with extraordinary skill. Klardin mangles Guard of Linhir with extraordinary skill. Klardin wounds Guard of Linhir with the sharp blade. Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir misses someone. l You stand just inside the huge main gate of Linhir, the only one open to ground traffic in these times of trouble. The city wall is high and formidable; it runs to the northeast and southwest, embracing the city like huge arms. Entrances to the battlements atop the city wall are to the north and west. The town square spreads to the southeast, with a beautiful fountain in its center. Through the gate is a disorganized and crowded refugee camp. A guardhouse is built against the wall just inside the gate. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The guardhouse door is open. The only obvious exits are out, southeast, west, east, guardhouse, south and north. A guard of Linhir is watching you [3] Tarquin Marquez the uruk-hai The Warlord of The East Klardin the dwarf Rogue (Immoral) <<<>>> Alexa tells you: an executioner's sword is now on sale as lot 321, minimum bid 300 gold Fresh Klardin says in Westron: these are only girls Tarquin severs a piece of Guard of Linhir's hip. He stumbles with the shock of pain! Klardin DECIMATES Guard of Linhir with a ferocious attack! Klardin mangles Guard of Linhir with extraordinary skill. Klardin DECIMATES Guard of Linhir with a ferocious attack! Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir misses someone. Tarquin misses Guard of Linhir's head as the blade whistles through the air. Klardin misses Guard of Linhir. Klardin mangles Guard of Linhir with extraordinary skill. Klardin DECIMATES Guard of Linhir with a ferocious attack! Guard of Linhir misses someone. Guard of Linhir misses someone. Guard of Linhir misses someone. '$RED$THIS IS YOUR LAST WARNING! Tarquin cuts into Guard of Linhir's ribs. The wound splatters blood everywhere! Klardin mangles Guard of Linhir with extraordinary skill. Klardin misses Guard of Linhir. Klardin misses Guard of Linhir. Guard of Linhir falls to the ground. Guard of Linhir is bleeding to death and needs to be bandaged! Guard of Linhir misses someone. Guard of Linhir misses someone. You say with a Lamedonian accent in Westron: THIS IS YOUR LAST WARNING! <<<>>> bandage guard Tarquin cuts into Guard of Linhir's ribs. The wound splatters blood everywhere! Klardin wounds Guard of Linhir with the sharp blade. Klardin mangles Guard of Linhir with extraordinary skill. Guard of Linhir is bleeding to death and needs to be bandaged! Guard of Linhir misses someone. Guard of Linhir misses someone. You bandage Guard of Linhir. <<<>>> Guard of Linhir looks almost dead! l You stand just inside the huge main gate of Linhir, the only one open to ground traffic in these times of trouble. The city wall is high and formidable; it runs to the northeast and southwest, embracing the city like huge arms. Entrances to the battlements atop the city wall are to the north and west. The town square spreads to the southeast, with a beautiful fountain in its center. Through the gate is a disorganized and crowded refugee camp. A guardhouse is built against the wall just inside the gate. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The guardhouse door is open. The only obvious exits are out, southeast, west, east, guardhouse, south and north. A guard of Linhir is watching you [3] Tarquin Marquez the uruk-hai The Warlord of The East Klardin the dwarf Rogue (Immoral) <<<>>> Tarquin cuts into Guard of Linhir's ribs. The wound splatters blood everywhere! Klardin mangles Guard of Linhir with extraordinary skill. Klardin wounds Guard of Linhir with the sharp blade. Guard of Linhir misses someone. Guard of Linhir misses someone. kill kardin You don't see that here. <<<>>> Guard of Linhir staggers. The end is near. Klardin puts Guard of Linhir out of his misery. Tarquin mutilates Guard of Linhir. A bone fragment arcs gracefully through the air! Klardin mangles Guard of Linhir with extraordinary skill. Klardin misses Guard of Linhir. Guard of Linhir has died. Guard of Linhir has died. Guard of Linhir misses someone. kill klardin Tarquin says in Westron: shhh You attack Klardin. <<<>>> You notice Klardin sizing you up. Tarquin gashes Guard of Linhir's knee. You can see bone through the blood! Klardin misses you. Klardin mangles Guard of Linhir with extraordinary skill. You miss Klardin. Guard of Linhir misses someone. You notice Klardin sizing you up. Tarquin mutilates Guard of Linhir. A bone fragment arcs gracefully through the air! Klardin bashes Guard of Linhir with the pommel of the sword. Klardin misses you. You hit Klardin very hard. Guard of Linhir has died. You notice Klardin sizing you up. Klardin misses you. Tarquin shields Klardin, and you hit Tarquin hard. You graze Klardin. Klardin says in Westron: oh they died Klardin wounds you with the sharp blade. You miss Klardin. <<<>>> Klardin says in Westron: sad panda Klardin bashes you with the pommel of the sword. You miss Klardin. You notice Klardin sizing you up. Klardin misses you. Tarquin shields Klardin, and you hit Tarquin very hard. You graze Klardin. Klardin says in Westron: tossed Klardin misses you. You miss Klardin. battlecry You let loose with an ear-piercing battle cry for Imrahil and Gondor!!! <<<>>> sh Klardin is in average shape. <<<>>> You notice Klardin sizing you up. Klardin bashes you with the pommel of the sword. Tarquin shields Klardin, and you hit Tarquin very hard. You graze Klardin. Your eyes ache from the strain of maintaining your enhanced vision. Klardin misses you. You miss Klardin. i Gold: 91 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *An elven short sword (wielded). *A simple leather baldric (worn). *An Orc courier pack (worn). *A shiny set of steel leggings (worn). *A dwarven hauberk (worn). *A bloodstained cloak (worn). *An ivory shield (worn). An empty, sinister-looking black pipe. An engraved silver ring, inlaid with a sapphire (worn). A cobalt ring, inlaid with three pieces of coral (worn). Malorian's war horn. A long tabard of the Knights of Dol Amroth (worn). A silver harp. A round bodhran. A commemorative token from the Event-2006. The 8th Two Towers EVENT! badge. A beautiful, albeit empty pipe. Rank insignia. <<<>>> Klardin misses you. You miss Klardin. Klardin misses you. You miss Klardin. You notice Klardin sizing you up. [ Knights ] Bjurdur: Be careful Klardin mangles you with extraordinary skill. You miss Klardin. hb You pull Klardin closer to you and headbutt him square in the face. <<<>>> You notice Klardin sizing you up. sh Klardin is in average shape. <<<>>> Klardin wounds you with the sharp blade. You miss Klardin. sh Klardin is in average shape. <<<>>> Klardin charges at you with his sword, plunging the point into you! You are too busy to make an attack! You notice Klardin sizing you up. <<<>>> You are too busy to make an attack! snort You snort in amusement. <<<>>> hb Your neck still hurts from the last headbutt. <<<>>> You notice Klardin sizing you up. hb Your neck still hurts from the last headbutt. <<<>>> hb Klardin misses you. You are too busy to make an attack! hb You pull a muscle in your neck trying to headbutt Klardin. <<<>>> [ Knights ] Welsh: I'm in a party with three Pledges, blargh. Your neck still hurts too much to attempt to headbutt again. <<<>>> hb You notice Tarquin sizing you up. You notice Klardin sizing you up. Your neck still hurts too much to attempt to headbutt again. <<<>>> hb Your neck still hurts too much to attempt to headbutt again. <<<>>> Klardin mangles you with extraordinary skill. Tarquin shields Klardin, and you hit Tarquin hard. You graze Klardin. hb [ Knights ] Bjurdur: Greetings Kayla You shout out a battlecry as your forehead demolishes Klardin's nose. <<<>>> You notice Klardin sizing you up. sh Klardin doesn't look so great. <<<>>> Klardin misses you. You miss Klardin. You notice Klardin sizing you up. Klardin misses you. Tarquin shields Klardin, and you hit Tarquin hard. You graze Klardin. You notice Klardin sizing you up. l You stand just inside the huge main gate of Linhir, the only one open to ground traffic in these times of trouble. The city wall is high and formidable; it runs to the northeast and southwest, embracing the city like huge arms. Entrances to the battlements atop the city wall are to the north and west. The town square spreads to the southeast, with a beautiful fountain in its center. Through the gate is a disorganized and crowded refugee camp. A guardhouse is built against the wall just inside the gate. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The guardhouse door is open. The only obvious exits are out, southeast, west, east, guardhouse, south and north. Corpse of Guard of Linhir [3] Tarquin Marquez the uruk-hai The Warlord of The East Klardin the dwarf Rogue (Immoral) <<<>>> Klardin wounds you with the sharp blade. You miss Klardin. You notice Tarquin sizing you up. sh Klardin doesn't look so great. <<<>>> You notice Klardin sizing you up. Klardin bashes you with the pommel of the sword. Tarquin shields Klardin, and you inflict massive damage to Tarquin. You hit Klardin. Klardin wounds you with the sharp blade. Tarquin shields Klardin, and you hit Tarquin. You graze Klardin. 'You cannot take me alone! You say with a Lamedonian accent in Westron: You cannot take me alone! <<<>>> sh Klardin doesn't look so great. <<<>>> Klardin bashes you with the pommel of the sword. Tarquin shields Klardin, and you graze Tarquin. You scratch Klardin. <<<>>> sh You notice Klardin sizing you up. Klardin doesn't look so great. <<<>>> Klardin misses you. You miss Klardin. You notice Klardin sizing you up. sh Klardin doesn't look so great. <<<>>> Klardin nicks you. You miss Klardin. You notice Klardin sizing you up. sh Klardin doesn't look so great. <<<>>> Klardin misses you. Tarquin shields Klardin, and you hit Tarquin very hard. You graze Klardin. Klardin forms a new party. sh Klardin doesn't look so great. <<<>>> Klardin misses you. You miss Klardin. sh Cruice enters. Klardin doesn't look so great. <<<>>> Klardin invited Tarquin to join his party. Tarquin joins Klardin's party. out Before the Linhir city gates(enter and n) Klardin enters. Tarquin enters. <<<>>> Klardin misses you. Tarquin shields Klardin, and you inflict massive damage to Tarquin. You hit Klardin. 4n Do: starting commands. <<<>>> A road in the refugee camp(w, e, s and n) A refugee woman is sitting here Klardin enters. Tarquin enters. <<<>>> A crossroad in the refugee camp(w, e, s and n) A little girl is playing here A cheerful woman is aiding the refugees An old man Klardin enters. Tarquin enters. <<<>>> A road in the refugee camp(w, e, s and n) Klardin enters. Tarquin enters. <<<>>> A road in the refugee camp(out and s) Klardin enters. Tarquin enters. <<<>>> Do: Commands completed. <<<>>> out Linhir(w, city, s and n) [se, sw, e, ne and s] A signpost A hitching post Klardin enters. Tarquin enters. <<<>>> You notice Klardin sizing you up. Klardin misses you. You miss Klardin. Klardin charges at you with his sword, plunging the point into you! do break_that_needs_more_EP_than_I_have Do: starting commands. <<<>>> The Plains(w, s and n) [se and e] A large grey wolf bares its teeth at your presence Klardin enters. Tarquin enters. <<<>>> The Plains(w, e, s and n) [se] Klardin enters. Tarquin enters. <<<>>> The Plains(w, e, s and n) Klardin enters. Tarquin enters. <<<>>> The Plains(w, e, s and n) Klardin enters. Tarquin enters. <<<>>> The Plains(w, e, s and n) Klardin enters. Tarquin enters. <<<>>> The Plains(w, e, s and n) Klardin enters. Tarquin enters. <<<>>> The Plains(w, e, s and n) Klardin enters. Tarquin enters. <<<>>> The Plains(w, e, s and n) Klardin enters. Tarquin enters. <<<>>> The Plains(w, e, s and n) Klardin enters. Tarquin enters. <<<>>> The Plains(w, e, s and n) A large grey wolf bares its teeth at your presence Klardin enters. Tarquin enters. <<<>>> The Plains(w, e, s and n) Klardin enters. Tarquin enters. <<<>>> The Plains(w, e, s and n) A tired ox Klardin enters. Tarquin enters. <<<>>> The Plains(w, e, s and n) Klardin enters. Tarquin enters. <<<>>> You are too busy to make an attack! You notice Klardin sizing you up. The Foothills of the White Mountains(w, e, s and n) Klardin enters. Tarquin enters. <<<>>> The Foothills of the White Mountains(w, e, s and n) [ne] A meek ewe grazes on the grass Klardin enters. Tarquin enters. <<<>>> Sheer Cliffs(s and n) [e and n] Klardin enters. Tarquin enters. <<<>>> A field of knee-high grass(s and n) Klardin enters. Tarquin enters. <<<>>> A muddy and destroyed campsite(s and n) Klardin enters. Tarquin enters. <<<>>> The bottom of a mud flow(u and s) Klardin enters. Tarquin enters. <<<>>> The climb up is quite tiring. The middle of a mud flow(u and d) Klardin enters. Tarquin enters. <<<>>> You are too tired to climb the flow! <<<>>> What? <<<>>> You can't go that way! <<<>>> You can't go that way! <<<>>> You are too busy to make an attack! You can't go that way! <<<>>> You can't go that way! <<<>>> You can't go that way! <<<>>> You can't go that way! <<<>>> You can't go that way! <<<>>> You can't go that way! <<<>>> You can't go that way! <<<>>> You can't go that way! <<<>>> You can't go that way! <<<>>> d You can't go that way! <<<>>> s You can't go that way! <<<>>> You can't go that way! <<<>>> You can't go that way! <<<>>> s Klardin wounds you with the sharp blade. You are too busy to make an attack! Your vision becomes weaker. You can't go that way! <<<>>> You can't go that way! <<<>>> You can't go that way! <<<>>> You can't go that way! <<<>>> Do: Commands completed. <<<>>> Without climbing gear, you'd break your neck! <<<>>> You can't go that way! <<<>>> You can't go that way! <<<>>> You notice Klardin sizing you up. You notice Tarquin sizing you up. Klardin misses you. You miss Klardin. l There is mud in all directions, an expanse of faded brown and grey that engulfs the area. The mud still flows slightly downwards towards the clearing to your south. This spot is elevated at least one story over the normal ground height, offering a good view of what used to be a clearing in the forest below. The mud flow continues both up a steeper incline and down below, where the grade tapers. The only obvious exits are up and down. Tarquin Marquez the uruk-hai The Warlord of The East Klardin the dwarf Rogue (Immoral) <<<>>> s You can't go that way! <<<>>> s You can't go that way! <<<>>> d Without climbing gear, you'd break your neck! <<<>>> d Without climbing gear, you'd break your neck! <<<>>> s Klardin bashes you with the pommel of the sword. You miss Klardin. s You can't go that way! <<<>>> You can't go that way! <<<>>> You notice Klardin sizing you up. Klardin misses you.slide down Tarquin shields Klardin, and you hit Tarquin. You graze Klardin. What? <<<>>> You notice Klardin sizing you up. d Without climbing gear, you'd break your neck! <<<>>> Klardin mangles you with extraordinary skill. You miss Klardin. i Gold: 112 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *An elven short sword (wielded). *A simple leather baldric (worn). *An Orc courier pack (worn). *A shiny set of steel leggings (worn). *A dwarven hauberk (worn). *A bloodstained cloak (worn). *An ivory shield (worn). An empty, sinister-looking black pipe. An engraved silver ring, inlaid with a sapphire (worn). A cobalt ring, inlaid with three pieces of coral (worn). Malorian's war horn. A long tabard of the Knights of Dol Amroth (worn). A silver harp. A round bodhran. A commemorative token from the Event-2006. The 8th Two Towers EVENT! badge. A beautiful, albeit empty pipe. Rank insignia. <<<>>> You are attacked by Tarquin! wimpy off Tarquin grapples with you, his cranium colliding with your face. You're no wimp! <<<>>> Tarquin misses your leg. A quick jump saved you! Klardin nicks you. You fall to the ground. Klardin shows mercy to you and only knocks you unconscious. <<< Someone gets an Orc courier pack, a shiny set of steel leggings and some gold coins from the headless corpse of Malorian. Someone shares some gold with someone. Someone says in Westron: i dont like you Someone hrms. l There is mud in all directions, an expanse of faded brown and grey that engulfs the area. The mud still flows slightly downwards towards the clearing to your south. This spot is elevated at least one story over the normal ground height, offering a good view of what used to be a clearing in the forest below. The mud flow continues both up a steeper incline and down below, where the grade tapers. The only obvious exits are up and down. The headless corpse of Malorian A dwarven hauberk An elven short sword HP:0 EP:0> d Without climbing gear, you'd break your neck! HP:0 EP:0> d Without climbing gear, you'd break your neck! HP:0 EP:0> d Without climbing gear, you'd break your neck! HP:0 EP:0> slide What? HP:0 EP:0> slide down What? HP:0 EP:0> Someone beats someone to a bloody pulp! who a There are no beings of this world visible to you. HP:0 EP:0> Someone says in Westron: i hate rp in linhir l There is mud in all directions, an expanse of faded brown and grey that engulfs the area. The mud still flows slightly downwards towards the clearing to your south. This spot is elevated at least one story over the normal ground height, offering a good view of what used to be a clearing in the forest below. The mud flow continues both up a steeper incline and down below, where the grade tapers. The only obvious exits are up and down. The headless corpse of Malorian A dwarven hauberk An elven short sword HP:0 EP:0> slide down What? HP:0 EP:0> l flow The unbelievable mass of mud tapers sharply in height, coming down from the face of the cliff. The mud is very wet, making your walk through it an arduous task. HP:0 EP:0> Someone says in Westron: its fuckin stupid 'you should have said you don't rp You say in Westron: you should have said you don't rp HP:0 EP:0> who There are no beings of this world visible to you. HP:0 EP:0> Someone gets an elven short sword into an Orc courier pack. l There is mud in all directions, an expanse of faded brown and grey that engulfs the area. The mud still flows slightly downwards towards the clearing to your south. This spot is elevated at least one story over the normal ground height, offering a good view of what used to be a clearing in the forest below. The mud flow continues both up a steeper incline and down below, where the grade tapers. The only obvious exits are up and down. The headless corpse of Malorian A dwarven hauberk HP:0 EP:0> Someone says in Westron: i dont rp Someone removes a magnificent engraved longsword. Someone puts a magnificent engraved longsword into a simple snakeskin sheath. Someone gets a dwarven hauberk. 'then say that, fucker You say in Westron: then say that, fucker HP:0 EP:0> d Without climbing gear, you'd break your neck! HP:0 EP:0> slide down What? HP:0 EP:0> u You float up the flow. The top of a mud flow(d) A gruff looking bandit HP:0 EP:0> The bandit turns to you and begs for your help... "My friend and I... We ran from the Linhir docks only to get caught in this mess! Now he is caught in the mud too. My strength alone is not enough to pull him free. Please help him if you can!" slide down Ignoring every bit of common sense, you dive feet-first down the flow! The bottom of a mud flow(u and s) HP:0 EP:0> s A muddy and destroyed campsite(s and n) HP:0 EP:0> s A field of knee-high grass(s and n) HP:0 EP:0> s Sheer Cliffs(s and n) [e and n] HP:0 EP:0> s The Foothills of the White Mountains(w, e, s and n) [ne] A meek ewe grazes on the grass HP:0 EP:0> s The Foothills of the White Mountains(w, e, s and n) HP:0 EP:0> s The Plains(w, e, s and n) HP:0 EP:0> s The Plains(w, e, s and n) A tired ox HP:0 EP:0> s The Plains(w, e, s and n) HP:0 EP:0> e The Plains(w, s and n) [se, e and ne] HP:0 EP:0> s The Plains(w, s and n) [se, e and ne] HP:0 EP:0> s The Plains(w, e, s and n) [se, e and ne] HP:0 EP:0> e A Natural Ford(w and e) [s and n] HP:0 EP:0> e The Plains(w, e, s and n) [w, sw and nw] HP:0 EP:0> w A Natural Ford(w and e) [s and n] HP:0 EP:0> n You can't go that way! HP:0 EP:0> w The Plains(w, e, s and n) [se, e and ne] HP:0 EP:0> e A Natural Ford(w and e) [s and n] HP:0 EP:0> e The Plains(w, e, s and n) [w, sw and nw] HP:0 EP:0> n The Plains(e, s and n) [w, sw and nw] HP:0 EP:0> n The Plains(e, s and n) [w, sw and nw] HP:0 EP:0> n The Plains(e, s and n) [w, sw and nw] HP:0 EP:0> s The Plains(e, s and n) [w, sw and nw] HP:0 EP:0> s The Plains(e, s and n) [w, sw and nw] HP:0 EP:0> s The Plains(w, e, s and n) [w, sw and nw] HP:0 EP:0> w A Natural Ford(w and e) [s and n] HP:0 EP:0> l The river widens out and becomes shallow here, making this a natural ford site safe for voyagers to cross by foot, boat or wain to the other side. The muddy river bank slopes gently into the shallow waters before re-emerging on the opposite side. The River Gilrain is north and south. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the south and north. The only obvious exits are west and east. HP:0 EP:0> w The Plains(w, e, s and n) [se, e and ne] HP:0 EP:0> e A Natural Ford(w and e) [s and n] HP:0 EP:0> e The Plains(w, e, s and n) [w, sw and nw] HP:0 EP:0> se You can't go that way! HP:0 EP:0> w A Natural Ford(w and e) [s and n] HP:0 EP:0> w The Plains(w, e, s and n) [se, e and ne] HP:0 EP:0> n The Plains(w, s and n) [se, e and ne] HP:0 EP:0> s The Plains(w, e, s and n) [se, e and ne] HP:0 EP:0> e A Natural Ford(w and e) [s and n] HP:0 EP:0> e The Plains(w, e, s and n) [w, sw and nw] HP:0 EP:0> e The Plains(w, e, s and n) HP:0 EP:0> s The Plains(w, e, s and n) HP:0 EP:0> s The Plains(w, e, s and n) HP:0 EP:0> e The Plains(w, e, s and n) HP:0 EP:0> e The Plains(w, e, s and n) HP:0 EP:0> s The Plains(w, e, s and n) HP:0 EP:0> s The Plains(w, e, s and n) HP:0 EP:0> s The Plains(w, e, s and n) HP:0 EP:0> s The Plains(w, e, s and n) [se] HP:0 EP:0> e' What? HP:0 EP:0> e The Plains(w and n) [e, ne and s] HP:0 EP:0> n The Plains(w, s and n) [se and e] HP:0 EP:0> e You can't go that way! HP:0 EP:0> e You can't go that way! HP:0 EP:0> n The Plains(w, e, s and n) [se] HP:0 EP:0> e The Plains(w and n) [e, ne and s] HP:0 EP:0> e You can't go that way! HP:0 EP:0> n The Plains(w, s and n) [se, e and ne] HP:0 EP:0> e You can't go that way! HP:0 EP:0> e You can't go that way! HP:0 EP:0> n The Plains(w, s and n) [se, e and ne] HP:0 EP:0> e You can't go that way! HP:0 EP:0> e You can't go that way! HP:0 EP:0> n The Plains(w, s and n) [se, e and ne] HP:0 EP:0> e You can't go that way! HP:0 EP:0> e You can't go that way! HP:0 EP:0> n The Plains(w, s and n) [se, e and ne] HP:0 EP:0> e You can't go that way! HP:0 EP:0> e You can't go that way! HP:0 EP:0> n The Plains(w, s and n) [se, e and ne] HP:0 EP:0> e You can't go that way! HP:0 EP:0> e You can't go that way! HP:0 EP:0> n The Plains(w, s and n) [se and e] HP:0 EP:0> e You can't go that way! HP:0 EP:0> HP:0 EP:0> n The Plains(w, e, s and n) [se] HP:0 EP:0> n The Plains(w, e, s and n) HP:0 EP:0> s The Plains(w, e, s and n) [se] HP:0 EP:0> e The Plains(w and n) [e, ne and s] HP:0 EP:0> e You can't go that way! HP:0 EP:0> n The Plains(w, s and n) [se and e] HP:0 EP:0> e You can't go that way! HP:0 EP:0> e You can't go that way! HP:0 EP:0> n The Plains(w, e, s and n) [se] HP:0 EP:0> n The Plains(w, e, s and n) HP:0 EP:0> look The flat, lush land that gently slopes from the White Mountains down to the Bay of Belfalas is known for its farming. The land has been naturally irrigated by the many rivers of Gondor, providing an adequate water supply for crops. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are west, east, south and north. HP:0 EP:0> s The Plains(w, e, s and n) [se] HP:0 EP:0> e The Plains(w, e and n) [s] HP:0 EP:0> e The Plains(w, e, s and n) [sw] HP:0 EP:0> s The Plains(e, s and n) [w and sw] HP:0 EP:0> w You can't go that way! HP:0 EP:0> s The Plains(e, s and n) [w and nw] HP:0 EP:0> w You can't go that way! HP:0 EP:0> s The Plains(w, e, s and n) [nw] HP:0 EP:0> w The Plains(e and s) [w, sw and n] HP:0 EP:0> w s You can't go that way! HP:0 EP:0> The Plains(e, s and n) [w, sw and nw] HP:0 EP:0> w You can't go that way! HP:0 EP:0> s The Plains(e, s and n) [w, sw and nw] HP:0 EP:0> w You can't go that way! HP:0 EP:0> s The Plains(e, s and n) [w, sw and nw] HP:0 EP:0> w You can't go that way! HP:0 EP:0> s The Plains(e, s and n) [w, sw and nw] HP:0 EP:0> w You can't go that way! HP:0 EP:0> s The Plains(e, s and n) [w, sw and nw] HP:0 EP:0> w You can't go that way! HP:0 EP:0> s The Plains(e, s and n) [w and nw] HP:0 EP:0> s The Plains(w, e, s and n) [nw] HP:0 EP:0> s The Plains(w, e, s and n) HP:0 EP:0> n The Plains(w, e, s and n) [nw] HP:0 EP:0> w The Plains(e and s) [w, sw and n] HP:0 EP:0> w You can't go that way! HP:0 EP:0> s The Plains(e, s and n) [w and nw] HP:0 EP:0> w You can't go that way! HP:0 EP:0> s The Plains(w, e and n) [nw] HP:0 EP:0> w The Plains(e and s) [w and n] HP:0 EP:0> s The Plains(w, e, s and n) [nw] HP:0 EP:0> e The Village of Lendin(w, e, s and n) HP:0 EP:0> s The Lebennin Road(w, sw, e, s and n) HP:0 EP:0> s The Plains(w, e, s and n) HP:0 EP:0> n The Lebennin Road(w, sw, e, s and n) HP:0 EP:0> sw The Lebennin Road(w, e, ne, s and n) HP:0 EP:0> sw You can't go that way! HP:0 EP:0> w The Lebennin Road(w, e, s and n) HP:0 EP:0> w The Lebennin Road(w, sw, e, s and n) [nw] HP:0 EP:0> w The Plains(w, e and s) [nw and n] HP:0 EP:0> e The Lebennin Road(w, sw, e, s and n) [nw] HP:0 EP:0> sw The Lebennin Road(w, e, ne, s and n) HP:0 EP:0> sw You can't go that way! HP:0 EP:0> w The Lebennin Road(w, e, s and n) [nw] HP:0 EP:0> w The Lebennin Road(w, e and s) [nw and n] HP:0 EP:0> w The Lebennin Road(w, e and s) [ne, nw and n] HP:0 EP:0> w The Lebennin Road(w, e, s and nw) [ne, nw and n] HP:0 EP:0> w The Plains(w, e, s and n) [ne, nw and n] HP:0 EP:0> e The Lebennin Road(w, e, s and nw) [ne, nw and n] HP:0 EP:0> nw A Natural Ford(se, s, nw and n) [w, e and ne] HP:0 EP:0> n Linhir(w, city, s and n) [se, sw, e, ne and s] An empty vial A signpost A hitching post HP:0 EP:0> do n, w, nw, 4n, nw, 4n, nw, n, nw, 3n, w, 2n Do: starting commands. HP:0 EP:0> The Plains(w, s and n) [se and e] A large grey wolf bares its teeth at your presence HP:0 EP:0> The Lebennin Road(w, e, s, nw and n) HP:0 EP:0> The Lebennin Road(se, w, e, s and n) HP:0 EP:0> The Lebennin Road(w, e, s and n) HP:0 EP:0> The Lebennin Road(w, e, s and n) HP:0 EP:0> The Lebennin Road(w, e, s and n) HP:0 EP:0> The Lebennin Road(w, e, s, nw and n) HP:0 EP:0> The Lebennin Road(se, w, e, s and n) HP:0 EP:0> The Lebennin Road(w, e, s and n) HP:0 EP:0> The Lebennin Road(w, e, s and n) HP:0 EP:0> The Lebennin Road(w, e, s and n) HP:0 EP:0> The Lebennin Road(w, e, s, nw and n) HP:0 EP:0> The Lebennin Road(se, w, e, s and n) HP:0 EP:0> The Lebennin Road(w, e, s, nw and n) HP:0 EP:0> The Lebennin Road(se, w, e, s and n) HP:0 EP:0> The Lebennin Road(w, e, s and n) HP:0 EP:0> The Lebennin Road(w, e, s, nw and n) HP:0 EP:0> The Lebennin Road(w, e, s and n) [nw] HP:0 EP:0> The south end of Ethring(w, se, e, s and n) [nw and n] A hitching post HP:0 EP:0> To the south of the ford of Ethring(w, e, s and n) HP:0 EP:0> A natural ford over the River Ringló(s and n) [w and ne] A wandering wain HP:0 EP:0> Do: Commands completed. HP:0 EP:0> s To the south of the ford of Ethring(w, e, s and n) HP:0 EP:0> w A winding path to the west of the Lamedon Road(w, e and s) A winsome young lad studies the river HP:0 EP:0> w A stone well at the end of the path(w, sw, e and s) A covered well A gossipy farm-wife [20 rumours, 20 new] HP:0 EP:0> w You pass through the closed door. A local herbalist's home(e) A fireplace A plain healer studies her herbs HP:0 EP:0> w You can't go that way! HP:0 EP:0> request heal Alliera says: It's too late for you to be healed. Try reviving! HP:0 EP:0> request revival The healer looks confused. HP:0 EP:0> request reviving Alliera concocts a strange potion, and throws it upon the flickering fire. A pungent incense fills the room, and you find yourself growing more and more substantial... until your lungs fill with air, and you collapse to the floor, hurt but alive. Alliera brought you back from the dead. You return from the dead. l From the moment you set foot into this hut, the smell of herbs overwhelms your senses. Dried leaves and flowers have been tied to the rafters of the hut, stored in small clay pots and gathered into rough sacks. Against one wall sits a rough table, adorned with mortars and pestles used to turn herbs into potions of medicine. The east door is closed. The only obvious exit is east. A fireplace A plain healer studies her herbs <<<>>> e You open the east door. A stone well at the end of the path(w, sw, e and s) A covered well A gossipy farm-wife [20 rumours] You close the west door. <<>>> A winding path to the west of the Lamedon Road(w, e and s) A winsome young lad studies the river <<<>>> e To the south of the ford of Ethring(w, e, s and n) <<<>>> n A natural ford over the River Ringló(s and n) [w and ne] A wandering wain <<<>>> tell klardin ... You tell Klardin: ... <<<>>> The wain shakes as it moves on. do 2s, e, 3s, se, s, se, 4s, se, 4s, se, e, s Do: starting commands. <<<>>> To the south of the ford of Ethring(w, e, s and n) <<<>>> The south end of Ethring(w, se, e, s and n) [nw and n] A hitching post <<<>>> The Lebennin Road(w, e, s and n) [nw] <<<>>> The Lebennin Road(w, e, s, nw and n) <<<>>> The Lebennin Road(w, e, s and n) <<<>>> The Lebennin Road(se, w, e, s and n) <<<>>> The Lebennin Road(w, e, s, nw and n) <<<>>> The Lebennin Road(se, w, e, s and n) <<<>>> The Lebennin Road(w, e, s, nw and n) <<<>>> The Lebennin Road(w, e, s and n) <<<>>> The Lebennin Road(w, e, s and n) <<<>>> The Lebennin Road(w, e, s and n) <<<>>> The Lebennin Road(se, w, e, s and n) <<<>>> The Lebennin Road(w, e, s, nw and n) <<<>>> The Lebennin Road(w, e, s and n) <<<>>> The Lebennin Road(w, e, s and n) <<<>>> The Lebennin Road(w, e, s and n) <<<>>> The Lebennin Road(se, w, e, s and n) <<<>>> The Lebennin Road(w, e, s, nw and n) <<<>>> The Plains(w, s and n) [se and e] A large grey wolf bares its teeth at your presence <<<>>> Linhir(w, city, s and n) [se, sw, e, ne and s] An empty vial Klardin the dwarf Rogue (Immoral) A signpost A hitching post <<<>>> Do: Commands completed. <<<>>> l klardin Ninja Power radiates from him, inspiring awe. He is carrying: A dwarven hauberk. A suit of sparkling armour (worn). A pair of muddy boots (worn). A small vial labeled 'Ulmo'. An Orc courier pack (worn). A simple snakeskin sheath containing a magnificent engraved longsword (worn). A long black cowled cloak (worn). A dwarven deathmask (worn). A pair of mail pants (worn). An emerald shield (worn). A metal necklace (worn). Klardin's Domechecka pipe. A translucent black gem. A silver harp. An empty event case (open) (worn). The 9th Two Towers EVENT! badge. <<<>>> Bjurdur enters. Klardin tells you: :( i merci'ed Klardin drops a dwarven hauberk. tell klardin can I have gear? You tell Klardin: can I have gear? <<<>>> wear hauberk You wear a dwarven hauberk. <<<>>> Bjurdur pats you on the back. Alexa tells you: an elven short sword is now on sale as lot 324, minimum bid 100 gold fresh thank klardin You thank Klardin. <<<>>> l Recently attacked by the Corsairs of Umbar, the small town of Linhir is situated at the mouth of the Rivers Gilrain and Serni. The local populace has swollen with refugees, fleeing the siege of Minas Tirith. Tents have been erected where houses once stood, and a rough wooden fence keeps all non-Gondorians away. Strangers are not allowed in Linhir due to the recent attack by the Corsairs of Umbar. The River Gilrain is northeast and southwest. The River Serni is southeast. A ford over the river is to the south. The Linhir docks are east. The Lebennin Road continues northwest and west. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the southeast, southwest, east, northeast and south. The only obvious exits are west, city, south and north. Bjurdur Grim the dunedain Knight of Dol Amroth (Fist of Imrahil) An empty vial Klardin the dwarf Rogue (Immoral) A signpost A hitching post <<<>>> Klardin says in Westron: all i grabbed nod You nod. <<<>>> i Gold: 0 Encumbrance: unencumbered You are carrying the following on your person: A dwarven hauberk (worn). An empty, sinister-looking black pipe. An engraved silver ring, inlaid with a sapphire (worn). A cobalt ring, inlaid with three pieces of coral (worn). Malorian's war horn. A long tabard of the Knights of Dol Amroth (worn). A silver harp. A round bodhran. A commemorative token from the Event-2006. The 8th Two Towers EVENT! badge. A beautiful, albeit empty pipe. Rank insignia. <<<>>> Alexa tells you: an Orc courier pack is now on sale as lot 325, minimum bid 100 gold pack Klardin says in Westron: i'm way full of linhir swords Bjurdur says: what hanod ppen here? You nod. <<<>>> 'Tarquin didn't mercy You say with a Lamedonian accent in Westron: Tarquin didn't mercy <<<>>> l Recently attacked by the Corsairs of Umbar, the small town of Linhir is situated at the mouth of the Rivers Gilrain and Serni. The local populace has swollen with refugees, fleeing the siege of Minas Tirith. Tents have been erected where houses once stood, and a rough wooden fence keeps all non-Gondorians away. Strangers are not allowed in Linhir due to the recent attack by the Corsairs of Umbar. The River Gilrain is northeast and southwest. The River Serni is southeast. A ford over the river is to the south. The Linhir docks are east. The Lebennin Road continues northwest and west. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the southeast, southwest, east, northeast and south. The only obvious exits are west, city, south and north. Bjurdur Grim the dunedain Knight of Dol Amroth (Fist of Imrahil) An empty vial Klardin the dwarf Rogue (Immoral) A signpost A hitching post <<<>>> brb You will be right back... A courthouse(w and e) <<<>>> report Please enter your report. Please use these codes: 1 - Attempted Theft 2 - Theft 3 - Attempted Murder 4 - Murder 5 - False Report, falsely accused of a crime 6 - Corpselooting (to be heard by the power of law) q - quit without reporting What crime has been committed? [#] : Alexa tells you: an ivory shield is now on sale as lot 327, minimum bid 100 gold not sure 4 Who committed the violation? : Klardin tells you: no he waited till i did then shanked you :/ Klardin tells you: ran out of endurance to use the break? Tarquin You wish to report Tarquin for murder Is this information correct? [y/n] y Klardin tells you: i even made sure to double check my merciful :/ meh out Linhir(w, city, s and n) [se, sw, e, ne and s] Bjurdur Grim the dunedain Knight of Dol Amroth (Fist of Imrahil) An empty vial Klardin the dwarf Rogue (Immoral) You tell Klardin: :( Tarquin tells you: you talk so much shit Tarquin tells you: now you're dead You tell Tarquin: it was rp, dude... <<<>>> comm hist ... [542] [20:24] ^ (OOC) Gizmalin: Legend malorian <<<>>> ^ (OOC) Malorian: legend rp... guess it's gone now ^ (OOC) Tarquin: my role play is killing roleplay! ^ (OOC) Manni: roar... i roleplay more than malorian ^ (OOC) Gizmalin: Sometimes people don't wanna RP malorian ^ (OOC) Gizmalin: Ever think about that? ^ (OOC) Malorian: they could possibly say that, then, instead of hunting and killing ^ (OOC) Serzhus: How did Carver get 3462 O.o compared to 799 as celorile ^ (OOC) Serzhus: Celoril* ^ (OOC) Galandrin: there are plently of PK only focused muds out there ^ (OOC) Galandrin: have a pick Tarquin tells you: klardin didnt want you to do btw ^ (OOC) Premnon: It only shows online players. ^ (OOC) Serzhus: Aardwolf is a good PK mud ^ (OOC) Serzhus: Ah, ^ (OOC) Bjurdur: funny i thought this was a Rp game. tell tarquin erm... repeat that? You tell Tarquin: erm... repeat that? <<<>>> ^ (OOC) Dremnan: Unprovoked killing isnt less lame because it "is a pert of MUDding". ^ (OOC) Manni: It's a risk you take when you attack people... There are inns you can rent in Linhir and Pelargir for your safety in those situations. ^ (OOC) Malorian: Manni, there's this thing called merciful, that you use in RP. ^ (OOC) Manni: I think we all agree that nothing compares to this MUD... that's why we're here. ^ (OOC) Aledukine takes quick notes of Manni's lecture....Inns...Pelargir...Linhir... ^ (OOC) Tarquin: Malorian talks a lot of shit about me and my friends ^ (OOC) Tarquin: so he dead ^ (OOC) Aledukine will now run to linhir from bree in order to escape attackers. ^ (OOC) Tevildo copies that down ^ (OOC) Manni: Shit, half the time in PKs people forget to turn merciful off... I wouldn't take the chance that they forget to turn it on in RP. Tarquin tells you: reporting lame too, considering 7 ppl attacked me the other day and i didnt report once ^ (OOC) Galandrin: So RP with people who keeps it on at all times! :) ^ (OOC) Malorian: Dude, could you at least solo me, and actually attack? And Manni, here you go, I'll post a log to clear anything up (recap) RP-attacks Klardin; hunt and Tarquin kill after Klardin mercy ^ (OOC) Gizmalin: legend malorian ^ (OOC) Malorian: legend rp... guess it's gone now ^ (OOC) Tarquin: my role play is killing roleplay! ^ (OOC) Tarquin: Malorian talks a lot of shit about me and my friends ^ (OOC) Tarquin: so he dead Tarquin tells you: reporting lame I forgot I had a silver flask in my cloak :(