West Gate of Bree(w, e, s, n and nw)  Scorpion King the silvan Master of the Pack  A pipe cart  Dorgy, a hideous man  Xylem surname the dunedain Cutthroat (Moral)  A piece of note paper  A town guard [2]  A big sign  An old wise-looking ranger Triggered! doing: hunt Xylem Travelto: Destination reached! HP:140 EP:138> You begin to hunt Xylem. HP:140 EP:138> i Gold: 125 Encumbrance: unencumbered You are carrying the following on your person: *An ominous dark ring (eclipsing) (worn). *An ominous dark ring (eclipsing) (worn). *A courier pack of Barad-dur (open) (worn). *A contract. *A large black cloak (worn). *A simple-looking necklace (worn). *A wide swordbelt containing a dark scimitar (worn). HP:140 EP:138> us You whip a dark scimitar from a wide swordbelt with a scimitar sheath with a sure hand. You wield a dark scimitar. HP:140 EP:137> l  The small town of Bree stands before you. Many travellers pass through here going to and from the Shire. The road heads to the east, towards the main street of Bree. You see the town of Bree to the east. The Greenway continues northwest and south. The Great East Road continues west. The sun shines brightly in the western sky. The sky is brilliantly clear.  The only obvious exits are west, east, south, north and northwest.  Scorpion King the silvan Master of the Pack  A pipe cart  Dorgy, a hideous man  Xylem surname the dunedain Cutthroat (Moral)  A piece of note paper  A town guard [2]  A big sign  An old wise-looking ranger Triggered! doing: hunt Xylem HP:140 EP:137> You are already hunting Xylem! HP:140 EP:137> Scorpion says in Westron: hmm for a level 6...I forget what's the  highest you can get them at that level lol ^ (OOC) Kilth: What are all these bark peelings? backstab Xylem You attack Xylem. Triggered! doing: hunt Xylem You try to sneak up behind Xylem, but he suddenly spins around and you find yourself thrown to the ground. HP:140 EP:116> You are already hunting Xylem! HP:140 EP:116> Xylem leaves east. You follow Xylem east. Inside the West Gate of Bree(w, e and n)  Xylem surname the dunedain Cutthroat (Moral)  A wooden sword  A wealthy looking chubby man Xylem leaves east. You follow Xylem east. West main street of Bree(se, w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral)  Valat the dunedain Bodyguard (Moral)  Ratty the goat q Xylem is in Perfect shape. HP:140 EP:116> Valat leaves north. Xylem misses you. Triggered! doing: hunt Xylem You are too busy to make an attack! You are already hunting Xylem! HP:140 EP:115> trigger Xylem is kicked out of the inn. todo rest in bed rest in bed You can't rest whilst being in combat! HP:140 EP:115> The next time you see 'wegwef.', you will do: 'rwefwef'. HP:140 EP:115> Xylem misses you. Your bloodlust increases as you miss Xylem. Xylem leaves west. You follow Xylem west. Inside the West Gate of Bree(w, e and n)  Xylem surname the dunedain Cutthroat (Moral)  A wooden sword  A wealthy looking chubby man Xylem leaves west. You follow Xylem west. West Gate of Bree(w, e, s, n and nw)  Xylem surname the dunedain Cutthroat (Moral)  Scorpion King the silvan Master of the Pack  A pipe cart  Dorgy, a hideous man  A piece of note paper  A town guard [2]  A big sign  An old wise-looking ranger Xylem hits you. You watch Xylem recoil from your blow, revelling in the glory. HP:136 EP:113> Xylem leaves east. You follow Xylem east. Inside the West Gate of Bree(w, e and n)  Xylem surname the dunedain Cutthroat (Moral)  A wooden sword  A wealthy looking chubby man Xylem leaves east. You follow Xylem east. West main street of Bree(se, w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral)  Ratty the goat l  You are on the small cobblestoned main street of Bree. To the north is the northern gate and the start of the Old North Road. The Great East Road turns south to go around Bree Hill and continues east into the Greenway. You can see that the Hobbits have built their Hobbit Holes into the side of Bree Hill and that the local human population has built its houses on the southern side of the hill. The sun shines brightly in the western sky. The sky is brilliantly clear.  The only obvious exits are southeast, west, east, south and north.  Xylem surname the dunedain Cutthroat (Moral)  Ratty the goat HP:136 EP:113> Xylem misses you. Your bloodlust increases as you miss Xylem. ^ (OOC) Aaganara: Results of failed forages You stop focusing on your skills. Xylem leaves west. You follow Xylem west. Inside the West Gate of Bree(w, e and n)  Xylem surname the dunedain Cutthroat (Moral)  A wooden sword  A wealthy looking chubby man Xylem leaves west. You follow Xylem west. West Gate of Bree(w, e, s, n and nw)  Xylem surname the dunedain Cutthroat (Moral)  A brisk campfire (burning)  Scorpion King the silvan Master of the Pack  A pipe cart  Dorgy, a hideous man  A piece of note paper  A town guard [2]  A big sign  An old wise-looking ranger Xylem misses you. You watch Xylem recoil from your blow, revelling in the glory. Xylem leaves west. You follow Xylem west. The Great East Road(se, w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) q Xylem leaves west. You follow Xylem west. The Great East Road(w, e, ne, s and n)  Xylem surname the dunedain Cutthroat (Moral)  An old gossiper [21 rumours, 21 new] HP:137 EP:111> Xylem misses you. You swing the blade masterfully, but fall short of Xylem. Xylem leaves east. You follow Xylem east. The Great East Road(se, w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves east. You follow Xylem east. West Gate of Bree(w, e, s, n and nw)  Xylem surname the dunedain Cutthroat (Moral)  A brisk campfire (burning)  Scorpion King the silvan Master of the Pack  A pipe cart  Dorgy, a hideous man  A piece of note paper  A town guard [2]  A big sign  An old wise-looking ranger Xylem misses you. You incise Xylem with a rapid slash. Xylem misses you. You slash into Xylem with absolute indifference to his pain. Xylem leaves north. You follow Xylem north. The Plains(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) focus aim Xylem leaves north. You follow Xylem north. The Plains(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves east. You follow Xylem east. Bree-hill(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves east. You follow Xylem east. A scenic valley(w, farm, e, town, ne, s and n)  Xylem surname the dunedain Cutthroat (Moral)  Quiauh's white stallion (hitched)  A town guard  A hitching post Xylem leaves east. You follow Xylem east. The Hills of Chetwood(w, sw, e, ne, s, nw and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves east. You follow Xylem east. The Hills of Chetwood(se, w, e, ne, s, nw and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves east. You follow Xylem east. Midgewater Swamp(se, w, e, ne, s, nw and n)  Xylem surname the dunedain Cutthroat (Moral) You focused on aim last time, try something different! HP:137 EP:108> Xylem leaves east. You follow Xylem east. At a large tree(se, w, sw, e, ne, s, nw and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves east. You follow Xylem east. Midgewater Swamp(w, sw, e, s, nw and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves east. You follow Xylem east. Midgewater Swamp(w, sw, e, s, nw and n)  Xylem surname the dunedain Cutthroat (Moral)  The midges of Midgewater e Xylem misses you. You whirl the sword madly around, totally missing Xylem. The Plains(w, e, s and n) HP:137 EP:107> Xylem enters. Xylem leaves east. You follow Xylem east. The Plains(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves east. You follow Xylem east. The Plains(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves south. You follow Xylem south. The Plains(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves west. You follow Xylem west. The Plains(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves west. You follow Xylem west. The Plains(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves west. You follow Xylem west. The Plains(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves west. You follow Xylem west. Midgewater Swamp(se, w, sw, e, ne, s, nw and n)  Xylem surname the dunedain Cutthroat (Moral) q Xylem leaves west. You follow Xylem west. Midgewater Swamp(se, w, sw, e, ne, s, nw and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves west. You follow Xylem west. At the base of a large tree(w, se, hole, e, s, ne, n and nw)  Xylem surname the dunedain Cutthroat (Moral)  The midges of Midgewater Xylem scratches you. Your bloodlust increases as you miss Xylem. Xylem is in Average shape. HP:136 EP:106> Xylem leaves west. You follow Xylem west. The Plains(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral)  An ugly orc Xylem leaves west. You follow Xylem west. The Plains(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves west. You follow Xylem west. North Gate of Staddle(w, e, sw, s, ne and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves west. You follow Xylem west. Bree-hill(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves west. You follow Xylem west. The Plains(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves south. You follow Xylem south. West Gate of Bree(w, e, s, n and nw)  Xylem surname the dunedain Cutthroat (Moral)  A brisk campfire (burning)  A pipe cart  Dorgy, a hideous man  A piece of note paper  A town guard [2]  A big sign  An old wise-looking ranger HP:136 EP:106> Xylem misses you. You swing the blade masterfully, but fall short of Xylem. feint You try to feint to Xylem's right, but stumble, nearly drop a dark  scimitar, and miss. HP:136 EP:94> feint Your nature's grace skill has increased due to use. You try to feint to Xylem's left, but stumble, nearly drop a dark  scimitar, and miss. HP:136 EP:84> feint You feint to Xylem's right and land a surprise blow! HP:136 EP:59> Xylem leaves east. You follow Xylem east. Inside the West Gate of Bree(w, e and n)  Xylem surname the dunedain Cutthroat (Moral)  A wooden sword  A wealthy looking chubby man Xylem leaves east. You follow Xylem east. West main street of Bree(se, w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral)  Ratty the goat Xylem misses you. You incise Xylem with a rapid slash. HP:136 EP:58> Xylem misses you. You watch Xylem recoil from your blow, revelling in the glory. Xylem leaves north. You follow Xylem north. Northern Main Street of Bree(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral)  A friendly looking human local q Xylem is in Doesn't Look So Great shape. HP:137 EP:58> ^ (OOC) Kilth: interesting Xylem misses you. You swing the blade masterfully, but fall short of Xylem. Your eyes ache from the strain of maintaining your enhanced vision. Xylem leaves south. You follow Xylem south. West main street of Bree(se, w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral)  Ratty the goat Xylem misses you. You scythe Xylem, consumed by an insatiable bloodlust. HP:137 EP:55> Xylem leaves east. You follow Xylem east. East of main street(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves east. You follow Xylem east. East main street of Bree(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves north. You follow Xylem north. Prancing Pony Common Room(e, ne, s and d)  Xylem surname the dunedain Cutthroat (Moral)  A trash can  A drunken sailor  Butterbur is here, gossiping and serving ale [21 rumours, 21 new] Xylem misses you. You try to hack at Xylem, but he dodges out of the way. Xylem leaves northeast. You follow Xylem northeast. Prancing Pony Inn(u, e, sw and n)  Xylem surname the dunedain Cutthroat (Moral)  An innkeeper  A sign... look at it q - Xylem is in DLSG shape. - DLSG -- DLSG -- DLSG -- DLSG -- DLSG HP:137 EP:54> Xylem misses you. You dance the blade over Xylem's body. q - Xylem is in ND shape. - ND -- ND -- ND -- ND -- ND -- ND - HP:137 EP:52> Xylem misses you. You scythe Xylem, consumed by an insatiable bloodlust. q - Xylem is in ND shape. - ND -- ND -- ND -- ND -- ND -- ND - HP:137 EP:52> Xylem misses you. You whirl the sword madly around, totally missing Xylem. merci What? HP:137 EP:52> merciful off Merciful is already off! HP:137 EP:52> Xylem misses you. Your bloodlust increases as you miss Xylem. q - Xylem is in ND shape. - ND -- ND -- ND -- ND -- ND -- ND - HP:137 EP:51> Xylem leaves southwest. You follow Xylem southwest. Prancing Pony Common Room(e, ne, s and d)  Xylem surname the dunedain Cutthroat (Moral)  A trash can  A drunken sailor  Butterbur is here, gossiping and serving ale [21 rumours, 21 new] Xylem leaves south. You follow Xylem south. East main street of Bree(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) q - Xylem is in ND shape. - ND -- ND -- ND -- ND -- ND -- ND - HP:137 EP:51> Xylem leaves west. You follow Xylem west. East of main street(w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral) Xylem leaves west. You follow Xylem west. West main street of Bree(se, w, e, s and n)  Xylem surname the dunedain Cutthroat (Moral)  Ratty the goat Xylem misses you. You twist into Xylem with a tenacious thrust. Xylem leaves west. You follow Xylem west. Inside the West Gate of Bree(w, e and n)  Xylem surname the dunedain Cutthroat (Moral)  A wooden sword  A wealthy looking chuq bby man Xylem leaves west. You follow Xylem west. West Gate of Bree(w, e, s, n and nw)  Xylem surname the dunedain Cutthroat (Moral)  Scorpion King the silvan Master of the Pack  A brisk campfire (burning)  A pipe cart  Dorgy, a hideous man  A piece of note paper  A town guard [2]  A big sign  An old wise-looking ranger Xylem is in critical condition, very close to death. HP:138 EP:51> Xylem falls to the ground. Xylem is bleeding to death and needs to be bandaged! kill You decide to put Xylem out of his misery. HP:138 EP:50> kill You decide to put Xylem out of his misery. HP:138 EP:50> kill You decide to put Xylem out of his misery. HP:138 EP:50> kill You decide to put Xylem out of his misery. HP:138 EP:50> kill You decide to put Xylem out of his misery. HP:138 EP:50> kill You decide to put Xylem out of his misery. HP:138 EP:50> kill You decide to put Xylem out of his misery. HP:138 EP:50> kill You decide to put Xylem out of his misery. HP:138 EP:50> kill You ram the sword deep into Xylem and start twisting it around and around. As the wound grows larger you feel the last twitch of life in his body, and with a grim satisfaction you withdraw the sword and wipe the gruesome remnants of Xylem off the scimitar with his clothing. You killed Xylem. Xylem has died. Now that the blood of your victim has been spilled, you may claim your gold.<-------- 2,000 gold