The entrance to the Town Hall(e, n and w) Jureka enters. Jureka follows you. Galor enters. Galor follows you. You close the north door. HP:220 EP:87> w Brubaker tells you: fuck off The town hall of Esgaroth(e and ne) The council chamber guard defends his master! [3] A relaxed councilmember calmly ponders the situation A loud and pompous councilmember drones on The Master of Laketown A bored councilmember paces about Galor enters. Galor follows you. Jureka attacks Master. Jureka enters. Jureka follows you. HP:220 EP:87> You are too busy to make an attack! Relaxed councilmember misses you. Master attacks Galor. Master misses Galor. Council chamber guard misses you. Galor attacks Council chamber guard. Galor inflicts massive damage to Council chamber guard. Jureka attacks Council chamber guard. Jureka hits Council chamber guard very hard. Council chamber guard misses you. Council chamber guard misses Galor. A rustle of footsteps echo about the room, and suddenly the door flings open and a horde of angry guards stream forth! 'Die Assassins!' Cries one, 'You shall not live to see the light of day!' You cower, and as the guards begin to sally forth, perhaps you had better consider fleeing! Brubaker enters. You bash Council chamber guard with the hilt of the sword. Relaxed councilmember misses you. Pompous councilmember says: Even Smaug was not as terrible as this! Master misses Jureka. Council chamber guard hits you hard. Galor attacks Council chamber guard. Galor misses Council chamber guard. Jureka attacks Council chamber guard. Jureka misses Council chamber guard. Council chamber guard attacks Jureka. Council chamber guard misses Jureka. Council chamber guard misses Jureka. A gruff voice shouts: Guards! You miss Council chamber guard. Relaxed councilmember misses you. Master misses Galor. Bored councilmember says: We've got plenty of supplies. We'll outlast the orcs. What's the worry? Council chamber guard attacks Galor. Council chamber guard misses Galor. Galor inflicts massive damage to Council chamber guard. Jureka inflicts massive damage to Council chamber guard. Council chamber guard misses Jureka. Council chamber guard hits Galor very hard. shape all You bash Council chamber guard with the hilt of the sword. Relaxed councilmember misses you. Master misses Jureka. Council chamber guard misses Jureka. Galor hits Council chamber guard hard. Jureka inflicts massive damage to Council chamber guard. Council chamber guard misses Galor. Council chamber guard hits Jureka. A whining voice screams hysterically: Jureka! We have been betrayed! We were BETRAYED! We were set up! Council chamber guard is in good shape. GOOD GOOD GOOD GOOD Council chamber guard is in good shape. GOOD GOOD GOOD GOOD Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in good shape. GOOD GOOD GOOD GOOD Council chamber guard is in good shape. GOOD GOOD GOOD GOOD HP:211 EP:86> You stab Council chamber guard, tearing muscle from the bone. Relaxed councilmember misses you. Master misses Galor. Council chamber guard misses Galor. Galor massacres Council chamber guard with incredible force! Jureka massacres Council chamber guard with incredible force! Council chamber guard misses Jureka. Council chamber guard misses Galor. The gruff voice roars: NEVER! The Dark Lord would not have planned such treachery! We are his loyal servants! You bash Council chamber guard with the hilt of the sword. Relaxed councilmember misses you. Master hits Jureka very hard. Council chamber guard misses Jureka. Galor misses Council chamber guard. Jureka inflicts massive damage to Council chamber guard. Council chamber guard misses Galor. Council chamber guard misses Jureka. shape all Council chamber guard is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE Council chamber guard is in good shape. GOOD GOOD GOOD GOOD Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in good shape. GOOD GOOD GOOD GOOD Council chamber guard is in good shape. GOOD GOOD GOOD GOOD HP:211 EP:85> You stab Council chamber guard, tearing muscle from the bone. Relaxed councilmember misses you. Master misses Galor. Council chamber guard hits Galor. Galor misses Council chamber guard. Jureka misses Council chamber guard. Council chamber guard misses Jureka. Council chamber guard hits Galor very hard. The whining voice sobs: Betrayed! Jureka, let us flee! We must flee! This is nothing but a death trap - they wanted us dead, Jureka! You miss Council chamber guard. Relaxed councilmember misses you. Master misses Jureka. Council chamber guard misses Jureka. Galor hits Council chamber guard hard. Jureka hits Council chamber guard very hard. Council chamber guard misses Galor. Council chamber guard misses Jureka. The low voice shouts at the top of his lungs: NEVER! I shall not fail my lord! I shall not flee! You miss Council chamber guard. Relaxed councilmember misses you. Master misses Galor. Council chamber guard hits Galor. Galor inflicts massive damage to Council chamber guard. Jureka hits Council chamber guard hard. Council chamber guard hits Jureka very hard. Council chamber guard misses Galor. Brubaker looks at you. tell brubaker i was here on the boot, failed it first time You miss Council chamber guard. Relaxed councilmember misses you. Master hits Jureka hard. Bored councilmember says: We've got plenty of supplies. We'll outlast the orcs. What's the worry? Council chamber guard misses Jureka. Galor hits Council chamber guard shape all very hard. Jureka inflicts massive damage to Council chamber guard. Council chamber guard misses Galor. Council chamber guard inflicts massive damage to Jureka. The hysterical voice squeals: Jureka, flee! The quays, we must go! JUREKA! You tell Brubaker: i was here on the boot, failed it first time HP:212 EP:85> Council chamber guard is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE Council chamber guard is in good shape. GOOD GOOD GOOD GOOD Council chamber guard is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in good shape. GOOD GOOD GOOD GOOD HP:212 EP:85> You stab Council chamber guard, tearing muscle from the bone. Relaxed councilmember misses you. Pompous councilmember says: Even Smaug was not as terrible as this! Master misses Galor. Council chamber guard grazes Galor. Galor hits Council chamber guard very hard. Jureka misses Council chamber guard. Council chamber guard misses Jureka. Council chamber guard misses Galor. A blade swishes over your head and you dive under a nearby table. You bash Council chamber guard with the hilt of the sword. Relaxed councilmember misses you. Master misses Jureka. Council chamber guard misses Jureka. Galor misses Council chamber guard. Jureka hits Council chamber guard. Council chamber guard misses Galor. Council chamber guard misses Jureka. Brubaker says: arthlor was there You stab Council chamber guard, tearing muscle from the bone. Relaxed councilmember misses you. Master misses Galor. Council chamber guard misses Galor. Galor hits Council chamber guard very hard. Jureka massacres Council chamber guard with incredible force! Council chamber guard hits Jureka very hard. Council chamber guard hits Galor hard. The hysterical voice lets out a high pitched wail. Brubaker winces in pain! You hack Council chamber guard taking off several layers of skin! Relaxed councilmember misses you. Master misses Jureka. Council chamber guard misses Jureka. Galor misses Council chamber guard. Jureka inflicts massive damage to Council chamber guard. Council chamber guard misses Galor. Council chamber guard misses Jureka. The gruff voice shouts again: FOR THE DARK LORD! You hack Council chamber guard taking off several layers of skin! Relaxed councilmember misses you. Master misses Galor. Council chamber guard hits Galor. Galor misses Council chamber guard. Jureka inflicts massive damage to Council chamber guard. Council chamber guard hits Jureka very hard. Council chamber guard misses Galor. Brubaker says: i don't give a shit if you faled, you lose claim You hack Council chamber guard taking off several layers of skin! Relaxed councilmember misses you. Master misses Jureka. Council chamber guard misses Jureka. Galor hits Council chamber guard very hard. Jureka critically hits Council chamber guard with decimating force. Council chamber guard misses Galor. Council chamber guard hits Jureka very hard. The rest is silence. You miss Council chamber guard. Relaxed councilmember misses you. Master hits Galor. Council chamber guard misses Galor. Galor misses Council chamber guard. Jureka hits Council chamber guard very hard. Council chamber guard misses Jureka. Council chamber guard misses Galor. You bash Council chamber guard with the hilt of the sword. Your eyes ache from the strain of maintaining your enhanced vision. Relaxed councilmember misses you. Master misses Jureka. Council chamber guard misses Jureka. Galor scratches Council chamber guard. Jureka inflicts massive damage to Council chamber guard. Council chamber guard misses Galor. Council chamber guard critically hits Jureka with decimating force. 'he gave it to me:p You say: he gave it to me:p HP:213 EP:83> shape all Council chamber guard doesn't look so great. DLSG DLSG DLSG DLSG Council chamber guard doesn't look so great. DLSG DLSG DLSG DLSG Council chamber guard is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in good shape. GOOD GOOD GOOD GOOD HP:213 EP:83> You miss Council chamber guard. Relaxed councilmember misses you. Master misses Galor. Council chamber guard hits Galor. Galor hits Council chamber guard very hard. Jureka misses Council chamber guard. Council chamber guard hits Jureka very hard. Council chamber guard misses Galor. shape jureka Jureka is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:213 EP:83> You bash Council chamber guard with the hilt of the sword. Relaxed councilmember misses you. Master hits Jureka hard. Council chamber guard hits Jureka hard. Galor massacres Council chamber guard with incredible force! Jureka hits Council chamber guard. Council chamber guard misses Galor. Council chamber guard grazes Jureka. shape all Council chamber guard is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE Council chamber guard doesn't look so great. DLSG DLSG DLSG DLSG Council chamber guard doesn't look so great. DLSG DLSG DLSG DLSG Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in good shape. GOOD GOOD GOOD GOOD HP:213 EP:83> You miss Council chamber guard. Relaxed councilmember misses you. Master hits Galor very hard. Council chamber guard misses Galor. Galor misses Council chamber guard. Jureka grazes Council chamber guard. Council chamber guard misses Jureka. Council chamber guard misses Galor. 'so fuck off:P You say: so fuck off:P HP:213 EP:82> You miss Council chamber guard. Relaxed councilmember misses you. Master misses Jureka. Bored councilmember says: We're not getting anywhere. Council chamber guard misses Jureka. Galor hits Council chamber guard very hard. Jureka hits Council chamber guard hard. Council chamber guard misses Galor. Council chamber guard misses Jureka. You bash Council chamber guard with the hilt of the sword. Relaxed councilmember misses you. Master misses Galor. Council chamber guard hits Galor very hard. Galor hits Council chamber guard. Jureka hits Council chamber guard. Council chamber guard misses Jureka. Council chamber guard hits Galor hard. shoo brubaker You shoo Brubaker away like a fly. HP:213 EP:82> You are attacked by Brubaker! wimpy off Without warning, Brubaker stabs you from behind! $:has been backstabbed by Brubaker with 213 hp and 82> ep. The room is The town hall of Esgaroth do wimpy off,focus dodge,2light crystal,focus defense Brubaker rips into you savagely, spraying blood and gore everywhere! Brubaker slices you across the face, throwing blood through the air. You bash Brubaker with the hilt of the sword. Relaxed councilmember misses you. Master misses Jureka. Council chamber guard misses Jureka. Galor hits Council chamber guard very hard. Jureka hits Council chamber guard. Council chamber guard misses Galor. Council chamber guard misses Jureka. 'newbie You're no wimp! HP:154 EP:82> [ Baruk Khazad-dum ] Skyman has been backstabbed by Brubaker with 213 hp and 82> ep. The room is The town hall of Esgaroth HP:154 EP:79> Do: starting commands. HP:154 EP:79> You're no wimp! HP:154 EP:79> You start focusing on your dodge skill. HP:154 EP:79> You don't see crystal to light. HP:154 EP:79> You don't see crystal to light. HP:154 EP:79> You can't change your focus quite that fast! HP:154 EP:79> Do: Commands completed. HP:154 EP:79> You say: newbie HP:154 EP:79> k brubaker Brubaker says: fuck off k brubaker k brubaker Brubaker misses you. You miss Brubaker. Relaxed councilmember misses you. Master misses Galor. Council chamber guard hits Galor very hard. Galor hits Council chamber guard very hard. Jureka hits Council chamber guard very hard. Council chamber guard misses Jureka. Council chamber guard misses Galor. k brubaker You attack Brubaker. HP:154 EP:79> You attack Brubaker. HP:154 EP:79> You attack Brubaker. HP:154 EP:79> shape all You attack Brubaker. HP:154 EP:79> Brubaker is in good shape. GOOD GOOD GOOD GOOD Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Council chamber guard is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in good shape. GOOD GOOD GOOD GOOD HP:154 EP:79> Brubaker misses you. You miss Brubaker. Relaxed councilmember misses you. Master hits Jureka hard. Council chamber guard misses Jureka. Galor hits Council chamber guard very hard. Jureka inflicts massive damage to Council chamber guard. Council chamber guard misses Galor. Council chamber guard misses Jureka. shape all Brubaker is in good shape. GOOD GOOD GOOD GOOD Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Council chamber guard is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in good shape. GOOD GOOD GOOD GOOD HP:154 EP:79> Brubaker smacks you with the blade, throwing you off balance. You miss Brubaker. Relaxed councilmember misses you. Master hits Galor. Council chamber guard misses Galor. Galor misses Council chamber guard. Jureka massacres Council chamber guard with incredible force! Council chamber guard misses Jureka. Council chamber guard hits Galor hard. l brubaker Brubaker has a skinned knee. Brubaker is a Commander in the army of Mordor with 36 wins and 0 losses. He is carrying: A set of climbing gear (worn). A mixed potion. A stamped staying-permit. A leather scout ruck (open) (worn). A dark blade (wielded). Hide armour (worn). Arthlor's Super shield (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. Rank insignia. A metal necklace (worn). A spellbook. HP:153 EP:78> Brubaker misses you. You bash Brubaker with the hilt of the sword. Relaxed councilmember misses you. Master hits Jureka. Council chamber guard hits Jureka hard. Galor inflicts massive damage to Council chamber guard. Jureka misses Council chamber guard. Council chamber guard misses Galor. Council chamber guard misses Jureka. hunt brubaker You begin to hunt Brubaker. Target: Brubaker HP:153 EP:78> Brubaker misses you. You stab Brubaker, tearing muscle from the bone. Relaxed councilmember misses you. Master misses Galor. Council chamber guard misses Galor. Galor misses Council chamber guard. Jureka misses Council chamber guard. Council chamber guard misses Jureka. Council chamber guard misses Galor. trigger off hunt off Your trigger is already deactivated. 'help trigger' for more info. HP:153 EP:78> You stop hunting Brubaker. HP:153 EP:78> shape all Brubaker misses you. You miss Brubaker. Relaxed councilmember misses you. Master misses Jureka. Council chamber guard misses Jureka. Galor inflicts massive damage to Council chamber guard. Jureka misses Council chamber guard. Council chamber guard misses Galor. Council chamber guard misses Jureka. Brubaker is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Council chamber guard doesn't look so great. DLSG DLSG DLSG DLSG Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in good shape. GOOD GOOD GOOD GOOD HP:153 EP:77> Brubaker misses you. You bash Brubaker with the hilt of the sword. Relaxed councilmember misses you. Master hits Galor. Council chamber guard misses Galor. Galor hits Council chamber guard very hard. Jureka massacres Council chamber guard with incredible force! Council chamber guard misses Jureka. Council chamber guard hits Galor. shape all Brubaker is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Council chamber guard doesn't look so great. DLSG DLSG DLSG DLSG Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in good shape. GOOD GOOD GOOD GOOD HP:153 EP:77> Brubaker swipes the blade through you slicing through soft, pulpy insides. You bash Brubaker with the hilt of the sword. Relaxed councilmember misses you. Master misses Jureka. Council chamber guard misses Jureka. Galor inflicts massive damage to Council chamber guard. Jureka hits Council chamber guard very hard. Council chamber guard misses Galor. Council chamber guard misses Jureka. shape all Brubaker is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Council chamber guard doesn't look so great. DLSG DLSG DLSG DLSG Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in good shape. GOOD GOOD GOOD GOOD HP:140 EP:78> Brubaker misses you. You miss Brubaker. Relaxed councilmember misses you. Master misses Galor. Council chamber guard hits Galor. Galor misses Council chamber guard. Jureka misses Council chamber guard. Council chamber guard misses Jureka. Council chamber guard misses Galor. shape all Brubaker is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Council chamber guard doesn't look so great. DLSG DLSG DLSG DLSG Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in good shape. GOOD GOOD GOOD GOOD HP:140 EP:77> Brubaker swipes the blade through you slicing through soft, pulpy insides. You miss Brubaker. Relaxed councilmember misses you. Master misses Jureka. Bored councilmember says: This can wait till tomorrow... Council chamber guard misses Jureka. Galor hits Council chamber guard very hard. Jureka misses Council chamber guard. Council chamber guard misses Galor. Council chamber guard misses Jureka. Brubaker leaves northeast. shape all Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Council chamber guard doesn't look so great. DLSG DLSG DLSG DLSG Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in good shape. GOOD GOOD GOOD GOOD HP:128 EP:77> Brubaker enters. You bash Brubaker with the hilt of the sword. Relaxed councilmember misses you. Master hits Galor hard. Council chamber guard hits Galor very hard. Galor misses Council chamber guard. Jureka attacks Pompous councilmember. Jureka hits Pompous councilmember very hard. Council chamber guard hits Jureka very hard. Council chamber guard misses Galor. Tlaloc enters. shape all Brubaker doesn't look so great. DLSG DLSG DLSG DLSG Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Council chamber guard doesn't look so great. DLSG DLSG DLSG DLSG Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in good shape. GOOD GOOD GOOD GOOD HP:128 EP:77> Brubaker hacks wildly at you pricking a finger. You hack Brubaker taking off several layers of skin! Relaxed councilmember misses you. Pompous councilmember attacks Galor. Pompous councilmember misses Galor. Master misses Jureka. Council chamber guard misses Jureka. Galor attacks Bored councilmember. Galor inflicts massive damage to Bored councilmember. Jureka hits Council chamber guard very hard. Council chamber guard misses Galor. Council chamber guard hits Jureka very hard. Brubaker leaves northeast. You bash Council chamber guard with the hilt of the sword. Relaxed councilmember misses you. Pompous councilmember misses Jureka. Master misses Galor. Bored councilmember attacks Jureka. Bored councilmember misses Jureka. Council chamber guard misses Galor. shape all Galor hits Pompous councilmember very hard. Jureka attacks Relaxed councilmember. Jureka hits Relaxed councilmember very hard. Council chamber guard misses Jureka. Council chamber guard misses Galor. Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in good shape. GOOD GOOD GOOD GOOD HP:123 EP:76> You bash Council chamber guard with the hilt of the sword. Relaxed councilmember attacks Galor. Relaxed councilmember misses Galor. Pompous councilmember misses Galor. Master misses Jureka. Bored councilmember misses Jureka. Council chamber guard hits Jureka hard. Galor massacres Bored councilmember with incredible force! Jureka massacres Pompous councilmember with incredible force! Council chamber guard falls to the ground. Council chamber guard is bleeding to death and needs to be bandaged! Council chamber guard hits Jureka hard. Tlaloc begins shielding you. You bash Council chamber guard with the hilt of the sword. Relaxed councilmember misses Jureka. Pompous councilmember hits Jureka. Master misses Galor. Bored councilmember misses Galor. Council chamber guard misses Galor. Galor hits Pompous councilmember hard. Jureka hits Relaxed councilmember hard. Council chamber guard is bleeding to death and needs to be bandaged! Council chamber guard misses Galor. You notice Tlaloc sizing you up. shape all You bash Council chamber guard with the hilt of the sword. Relaxed councilmember misses Galor. Pompous councilmember misses Galor. Master misses Jureka. Bored councilmember misses Jureka. Council chamber guard misses Jureka. Galor inflicts massive damage to Bored councilmember. Jureka hits Pompous councilmember very hard. Council chamber guard is bleeding to death and needs to be bandaged! Council chamber guard misses Jureka. Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in good shape. GOOD GOOD GOOD GOOD HP:124 EP:76> You stab Council chamber guard, tearing muscle from the bone. Relaxed councilmember scratches Jureka. Pompous councilmember misses Jureka. Master misses Galor. Bored councilmember misses Galor. Council chamber guard hits Galor. Galor hits Relaxed councilmember very hard. Jureka inflicts massive damage to Bored councilmember. Council chamber guard is bleeding to death and needs to be bandaged! Council chamber guard misses Galor. g The town hall of Esgaroth(e and ne) Tlaloc the dunlending God of Rain (Titanic) Jureka, the commanding assassin Galor, the sly assassin The council chamber guard defends his master! [3] A relaxed councilmember calmly ponders the situation A loud and pompous councilmember drones on The Master of Laketown A bored councilmember paces about HP:124 EP:76> hp You bash Council chamber guard with the hilt of the sword. Relaxed councilmember misses Galor. Pompous councilmember misses Galor. Master misses Jureka. Bored councilmember misses Jureka. Council chamber guard misses Jureka. Galor massacres Bored councilmember with incredible force! Jureka hits Pompous councilmember hard. Council chamber guard is bleeding to death and needs to be bandaged! Council chamber guard hits Jureka. hp: 124/220 end: 75/220 HP:124 EP:75> shape all Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in good shape. GOOD GOOD GOOD GOOD HP:124 EP:75> You bash Council chamber guard with the hilt of the sword. Relaxed councilmember misses Jureka. Pompous councilmember misses Jureka. Master misses Galor. Bored councilmember misses Galor. Council chamber guard misses Galor. Galor massacres Relaxed councilmember with incredible force! Jureka hits Relaxed councilmember. Council chamber guard is bleeding to death and needs to be bandaged! Council chamber guard misses Galor. You stab Council chamber guard, tearing muscle from the bone. Relaxed councilmember misses Galor. Pompous councilmember misses Galor. Master hits Jureka hard. Bored councilmember misses Jureka. Council chamber guard misses Jureka. Galor hits Bored councilmember very hard. Jureka hits Pompous councilmember hard. Council chamber guard is bleeding to death and needs to be bandaged! Council chamber guard falls to the ground. Council chamber guard is bleeding to death and needs to be bandaged! tell tlaloc imam flask dont worry shape all You tell Tlaloc: imam flask dont worry HP:124 EP:75> g Council chamber guard is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:124 EP:75> You bash Council chamber guard with the hilt of the sword. Relaxed councilmember misses Jureka. Pompous councilmember misses Jureka. Master misses Galor. Bored councilmember misses Galor. Council chamber guard falls to the ground. Council chamber guard is bleeding to death and needs to be bandaged! Galor massacres Pompous councilmember with incredible force! Jureka inflicts massive damage to Relaxed councilmember. Council chamber guard is bleeding to death and needs to be bandaged! Council chamber guard is bleeding to death and needs to be bandaged! The town hall of Esgaroth(e and ne) Tlaloc the dunlending God of Rain (Titanic) Jureka, the commanding assassin Galor, the sly assassin The council chamber guard defends his master! [3] A relaxed councilmember calmly ponders the situation A loud and pompous councilmember drones on The Master of Laketown A bored councilmember paces about HP:124 EP:74> You attack Pompous councilmember. You bash Pompous councilmember with the hilt of the sword. Relaxed councilmember misses Galor. Pompous councilmember misses you. Master misses Jureka. Bored councilmember misses Jureka. Councishape all l chamber guard is bleeding to death and needs to be bandaged! Galor misses Bored councilmember. Jureka hits Bored councilmember very hard. Council chamber guard is bleeding to death and needs to be bandaged! Council chamber guard is bleeding to death and needs to be bandaged! Pompous councilmember doesn't look so great. DLSG DLSG DLSG DLSG Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:124 EP:74> You attack Bored councilmember. You bash Bored councilmember with the hilt of the sword. Relaxed councilmember misses Jureka. Pompous councilmember misses you. Master misses Galor. Bored councilmember misses you. You killed Council chamber guard. Council chamber guard has died. Galor inflicts massive damage to Relaxed councilmember. Jureka hits Pompous councilmember hard. Council chamber guard is bleeding to death and needs to be bandaged! Council chamber guard is bleeding to death and needs to be bandaged! g The town hall of Esgaroth(e and ne) Corpse of Council chamber guard Tlaloc the dunlending God of Rain (Titanic) Jureka, the commanding assassin Galor, the sly assassin The council chamber guard defends his master! [2] A relaxed councilmember calmly ponders the situation A loud and pompous councilmember drones on The Master of Laketown A bored councilmember paces about HP:124 EP:74> shape all Bored councilmember doesn't look so great. DLSG DLSG DLSG DLSG Pompous councilmember doesn't look so great. DLSG DLSG DLSG DLSG Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT Relaxed councilmember is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:124 EP:74> You bash Relaxed councilmember with the hilt of the sword. Your eyes ache from the strain of maintaining your enhanced vision. Relaxed councilmember misses Galor. Pompous councilmember misses you. Master grazes Jureka. Bored councilmember misses you. Galor grazes Pompous councilmember. Jureka hits Bored councilmember hard. You killed Council chamber guard. Council chamber guard has died. Council chamber guard is bleeding to death and needs to be bandaged! i Tlaloc leaves east. Gold: 20 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A gleaming runed blade (wielded). A dwarven hauberk (worn). An emerald shield (worn). A black riding cloak (worn). A campaign pack (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. A set of rose quartz runes. A silver harp. A beautiful, albeit empty pipe. A glass flute. Calicious' Philosopher lute. Calicious' King Kong drum. A soprano recorder. A spellbook. The 9th Two Towers EVENT! badge. HP:125 EP:74> [ Baruk Khazad-dum ] Bentelbow: howdy all shape all You stab Pompous councilmember, tearing muscle from the bone. Relaxed councilmember grazes Jureka. Pompous councilmember misses you. Master misses Galor. Bored councilmember misses you. Galor hits Relaxed councilmember very hard. Jureka inflicts massive damage to Pompous councilmember. Council chamber guard is bleeding to death and needs to be bandaged! Brubaker enters. Brubaker is in good shape. GOOD GOOD GOOD GOOD Pompous councilmember doesn't look so great. DLSG DLSG DLSG DLSG Relaxed councilmember doesn't look so great. DLSG DLSG DLSG DLSG Bored councilmember doesn't look so great. DLSG DLSG DLSG DLSG Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT HP:125 EP:74> You miss Brubaker. Relaxed councilmember misses Galor. Pompous councilmember misses you. Master misses Jureka. Bored councilmember misses you. Galor hits Pompous councilmember very hard. Jureka inflicts massive damage to Relaxed councilmember. You killed Council chamber guard. Council chamber guard has died. You notice Brubaker sizing you up. Tlaloc enters. Brubaker misses you. You miss Brubaker. Relaxed councilmember misses Jureka. Pompous councilmember misses you. Master misses Galor. Bored councilmember misses you. Galor hits Bored councilmember hard. Jureka hits Bored councilmember hard. shape all Brubaker is in good shape. GOOD GOOD GOOD GOOD Pompous councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Relaxed councilmember doesn't look so great. DLSG DLSG DLSG DLSG Bored councilmember doesn't look so great. DLSG DLSG DLSG DLSG Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT HP:125 EP:73> Brubaker misses you. You miss Brubaker. Relaxed councilmember misses Galor. Pompous councilmember misses you. Master hits Jureka hard. Bored councilmember misses you. Galor massacres Relaxed councilmember with incredible force! Jureka massacres Pompous councilmember with incredible force! Brubaker misses you. You hack Brubaker taking off several layers of skin! Relaxed councilmember misses Jureka. Pompous councilmember misses you. Master misses Galor. Bored councilmember misses you. Galor hits Bored councilmember very hard. Jureka hits Bored councilmember hard. Brubaker downs a potion. shape all Brubaker is in perfect shape. PERFECT PERFECT PERFECT PERFECT Brubaker is a bit tipsy. Pompous councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Relaxed councilmember doesn't look so great. DLSG DLSG DLSG DLSG Bored councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT HP:125 EP:73> Brubaker misses you. You miss Brubaker. Relaxed councilmember misses Galor. Pompous councilmember misses you. Master misses Jureka. Bored councilmember misses you. Galor hits Pompous councilmember. Jureka hits Relaxed councilmember very hard. You chuckle as Brubaker feebly attempts to headbutt you. shape all Brubaker is in perfect shape. PERFECT PERFECT PERFECT PERFECT Brubaker is a bit tipsy. Pompous councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Relaxed councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Bored councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT HP:125 EP:72> [ Baruk Khazad-dum ] Tlaloc: come esgaroth down hall Brubaker misses you. You miss Brubaker. Relaxed councilmember misses Jureka. Pompous councilmember misses you. Master misses Galor. Bored councilmember misses you. Galor misses Relaxed councilmember. Jureka hits Pompous councilmember hard. Brubaker pulls you closer to him and headbutts you square in the face. Brubaker misses you. You bash Brubaker with the hilt of the sword. Relaxed councilmember hits Galor. Pompous councilmember misses you. Master scratches Jureka. Bored councilmember misses you. Galor inflicts massive damage to Bored councilmember. Jureka inflicts massive damage to Relaxed councilmember. Brubaker misses you. You miss Brubaker. Relaxed councilmember grazes Jureka. Pompous councilmember misses you. Master misses Galor. Bored councilmember misses you. Galor hits Relaxed councilmember hard. Jureka hits Bored councilmember. shape all Brubaker is in good shape. GOOD GOOD GOOD GOOD Brubaker is a bit tipsy. Pompous councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Relaxed councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Bored councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT HP:109 EP:72> i Gold: 15 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A gleaming runed blade (wielded). A dwarven hauberk (worn). An emerald shield (worn). A black riding cloak (worn). A campaign pack (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. A set of rose quartz runes. A silver harp. A beautiful, albeit empty pipe. A glass flute. Calicious' Philosopher lute. Calicious' King Kong drum. A soprano recorder. A spellbook. The 9th Two Towers EVENT! badge. HP:109 EP:72> Brubaker misses you. You hack Brubaker taking off several layers of skin! Relaxed councilmember misses Galor. Pompous councilmember misses you. Master hits Jureka. Bored councilmember misses you. Galor hits Pompous councilmember very hard. Jureka misses Pompous councilmember. wimpy off Tlaloc tells you: pii flask shape all You're no wimp! HP:109 EP:72> Brubaker is in good shape. GOOD GOOD GOOD GOOD Brubaker is a bit tipsy. Pompous councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Relaxed councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Bored councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT HP:109 EP:72> Brubaker misses you. You stab Brubaker, tearing muscle from the bone. Relaxed councilmember hits Jureka hard. Pompous councilmember misses you. Master grazes Galor. Bored councilmember misses you. Galor hits Bored councilmember very hard. Jureka massacres Relaxed councilmember with incredible force! shape all You notice Brubaker sizing you up. Brubaker is in good shape. GOOD GOOD GOOD GOOD Brubaker is a bit tipsy. Pompous councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Relaxed councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Bored councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT HP:109 EP:72> Tlaloc shields you, and Brubaker hits Tlaloc. Brubaker grazes you. You miss Brubaker. Relaxed councilmember misses Galor. Pompous councilmember misses you. Master misses Jureka. Bored councilmember misses you. Galor hits Pompous councilmember. Jureka inflicts massive damage to Bored councilmember. shape all Brubaker is in good shape. GOOD GOOD GOOD GOOD Brubaker is a bit tipsy. Pompous councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Relaxed councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Bored councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT HP:107 EP:71> shape all Brubaker misses you. You miss Brubaker. Relaxed councilmember misses Jureka. Pompous councilmember misses you. Master grazes Galor. Bored councilmember misses you. Galor inflicts massive damage to Bored councilmember. Jureka hits Pompous councilmember hard. Brubaker is in good shape. GOOD GOOD GOOD GOOD Brubaker has a bad headache. Pompous councilmember is in critical condition, very close to death. Relaxed councilmember is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH Bored councilmember is in critical condition, very close to death. Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT HP:107 EP:71> Brubaker pulls you closer to him and headbutts you square in the face. Brubaker misses you. You miss Brubaker, cutting thin air. Relaxed councilmember misses Galor. Pompous councilmember falls to the ground. Pompous councilmember is bleeding to death and needs to be bandaged! Master misses Jureka. Bored councilmember has died. Galor inflicts massive damage to Relaxed councilmember. Jureka massacres Relaxed councilmember with incredible force! shape all You notice Tlaloc sizing you up. Brubaker is in good shape. GOOD GOOD GOOD GOOD Brubaker has a bad headache. Relaxed councilmember is in critical condition, very close to death. Master is in perfect shape. PERFECT PERFECT PERFECT PERFECT HP:91 EP:71> k councilmember Tlaloc shields you, and Brubaker grazes Tlaloc. Brubaker scratches you. You miss Brubaker. Relaxed councilmember has died. Pompous councilmember is bleeding to death and needs to be bandaged! Master misses Galor. Galor inflicts massive damage to Master. Jureka hits Master very hard. You decide to put Pompous councilmember out of his misery. HP:90 EP:70> k master You attack Master. HP:90 EP:70> [ Baruk Khazad-dum ] Balzamon: ok let me drink coffee. piss drunk Brubaker misses you. You stab Master, tearing muscle from the bone. You killed Pompous councilmember. Pompous councilmember has died. Master misses Jureka. Galor hits Master hard. Jureka inflicts massive damage to Master. shape all Master is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE Brubaker is in good shape. GOOD GOOD GOOD GOOD Brubaker has a bad headache. HP:91 EP:71> Brubaker grapples with you, his cranium colliding with your face. shape all Brubaker misses you. You miss Brubaker. Master misses Galor. Galor hits Master hard. Jureka hits Master. Brubaker is in good shape. GOOD GOOD GOOD GOOD Brubaker has a bad headache. Master is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:78 EP:71> 'master Brubaker misses you. You miss Brubaker. Master misses Jureka. Galor misses Master. Jureka hits Master very hard. You say: master HP:78 EP:70> k master k master You attack Master. HP:78 EP:70> You attack Master. HP:78 EP:70> Brubaker misses you. You miss Master. Master misses you. Galor misses Master. Jureka massacres Master with incredible force! k master k master You attack Master. HP:78 EP:70> You attack Master. HP:78 EP:70> shape all Brubaker misses you. You bash Master with the hilt of the sword. Master misses you. Galor misses Master. Jureka hits Master very hard. Master doesn't look so great. DLSG DLSG DLSG DLSG Brubaker is in good shape. GOOD GOOD GOOD GOOD Brubaker has a bad headache. HP:78 EP:70> Bentelbow enters. shape all Brubaker misses you. You stab Master, tearing muscle from the bone. Master hits Galor very hard. Galor inflicts massive damage to Master. Jureka massacres Master with incredible force! Tlaloc tells you: nqmam eq Master doesn't look so great. DLSG DLSG DLSG DLSG Brubaker is in good shape. GOOD GOOD GOOD GOOD Brubaker has a bad headache. HP:78 EP:69> Brubaker pulls you closer to him and headbutts you square in the face. shape all Brubaker misses you. You miss Brubaker. Master misses Jureka. Galor misses Master. Jureka misses Master. Brubaker is in good shape. GOOD GOOD GOOD GOOD Brubaker has a bad headache. Master doesn't look so great. DLSG DLSG DLSG DLSG HP:61 EP:69> k master k master k master Brubaker misses you. You miss Brubaker. Master misses Galor. Galor misses Master. Jureka hits Master very hard. You attack Master. HP:61 EP:69> You attack Master. HP:61 EP:69> You attack Master. HP:61 EP:69> k master k master Tlaloc says: shield skyman You attack Master. HP:61 EP:69> Brubaker misses you. You bash Master with the hilt of the sword. Master misses you. Galor massacres Master with incredible force! Jureka inflicts massive damage to Master. Tlaloc leaves east. You attack Master. HP:62 EP:69> Brubaker misses you. You stab Master, tearing muscle from the bone. You killed Master. A cry goes through the city: 'The Master is dead!' Jureka says: The Dark Lord's will has been done! Jureka looks over his shoulder, and sees the guards closing in. Jureka says: Skyman, Galor, let's get out of here! Jureka runs out of the room, dragging you and Galor behind him. The back of an abandoned warehouse(out) Arthlor's Super staff Jureka leads you back to the old warehouse, slipping silently from shadow to shadow. Behind you, the cries and wails of the city's townspeople fill the air, as they lament the loss of their leader. A dark presence fills your heart, and you feel grim satisfaction at a job well done. 'They never thought I could do it,' Jureka mutters, as he slips into the mist. 'Oh, Jureka will just screw it up, screw it up over and over again. Well, I showed them.' His eyes narrow, and he pulls you further into a dark recess between two houses. 'We showed them.' He fishes into his cape, the cloth whispering slightly as he searches for something. A cold, metal object is placed into the palm of your hand. 'Take this, fellow servant. Use it with pride.' Your attention wanders as you examine the man-catcher, and by the time you look up, Jureka is gone. Your hands are full! The man-catcher slips from your fingers, and falls to the floor. g The back of an abandoned warehouse(out) A 'man-catcher' pole-arm Arthlor's Super staff HP:62 EP:69> The Great Gates of Esgaroth have fallen! get pole-arm into pack out Ok. HP:62 EP:68> s An empty warehouse(s and back) A doused arrow (burned out) HP:62 EP:68> 3e 4n The South Quays of Laketown(e, n and w) [sw, s and se] A wandering girl looks for some request healing eone... HP:62 EP:68> request healing request healing i Do: starting commands. HP:62 EP:68> The South Quays of Laketown(e, n and w) [sw, s and se] A defender of Esgaroth protects his city HP:62 EP:68> The South Quays of Laketown(e, n and w) [sw, s and se] A young apprentice awaits the siege HP:62 EP:68> The South Quays of Laketown(e, n and w) [sw, s and se] An elderly scribe looks about nervously HP:62 EP:68> Do: Commands completed. HP:62 EP:68> Do: starting commands. HP:62 EP:68> Fisherman's Row(e, s and n) A streetlamp HP:62 EP:68> The intersection of Fisherman's Row and Lake's Deep(e, s, nw, n and w) A streetlamp HP:62 EP:68> Fisherman's Row(e, s, nw, n and w) A streetlamp HP:62 EP:68> Fisherman's Row(sw, e, s, nw, n and w) A streetlamp HP:62 EP:68> Do: Commands completed. HP:62 EP:68> request healing request healing You open the east door. A musty herbarium(w) Cadfael the herbalist minds his herbs You close the west door. HP:62 EP:68> Cadfael says: Sorry, you don't have enough money to afford the treatment. HP:62 EP:68> Cadfael says: Sorry, you don't have enough money to afford the treatment. HP:62 EP:68> Cadfael says: Sorry, you don't have enough money to afford the treatment. HP:62 EP:68> Gold: 18 Encumbrance: lightly encumbered You are carrying the following on your person: A gleaming runed blade (wielded). A dwarven hauberk (worn). An emerald shield (worn). A black riding cloak (worn). A campaign pack (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. A set of rose quartz runes. A silver harp. A beautiful, albeit empty pipe. A glass flute. Calicious' Philosopher lute. Calicious' King Kong drum. A soprano recorder. A spellbook. The 9th Two Towers EVENT! badge. HP:62 EP:68> trigger Brubaker todo hunt brubaker merciful off w Cadfael says: Sorry, you don't have enough money to afford the treatment. HP:62 EP:68> Cadfael says: Sorry, you don't have enough money to afford the treatment. HP:62 EP:68> 4s The next time you see 'Brubaker', you will do: 'hunt brubaker'. HP:62 EP:68> 3w n Merciful is already off! HP:62 EP:68> You open the west door. Fisherman's Row(sw, e, s, nw, n and w) A streetlamp You close the east door. HP:62 EP:68> Do: starting commands. HP:62 EP:68> Fisherman's Row(e, s, nw, n and w) A streetlamp HP:62 EP:68> The intersection of Fisherman's Row and Lake's Deep(e, s, nw, n and w) A streetlamp HP:62 EP:68> Fisherman's Row(e, s and n) A streetlamp HP:62 EP:68> The South Quays of Laketown(e, n and w) [sw, s and se] An elderly scribe looks about nervously HP:62 EP:68> Do: Commands completed. HP:62 EP:68> do s,3w,6n,5e,n s w Your eyes ache from the strain of maintaining your enhanced vision. Do: starting commands. HP:62 EP:67> The South Quays of Laketown(e, n and w) [sw, s and se] A young apprentice awaits the siege HP:62 EP:67> The South Quays of Laketown(e, n and w) [sw, s and se] A defender of Esgaroth protects his city HP:62 EP:67> The South Quays of Laketown(e, n and w) [sw, s and se] A wandering girl looks for someone... HP:62 EP:67> Do: Commands completed. HP:62 EP:67> An empty warehouse(s and back) A doused arrow (burned out) HP:62 EP:67> n Do: starting commands. HP:62 EP:67> The South Quays of Laketown(e, n and w) [sw, s and se] A wandering girl looks for someone... HP:62 EP:67> The South Quays of Laketown(e, n and w) [sw, s and se] An anxious orc is ready to fight A young archer stares out over the water A nervous fisherman awaits the foe A young fishing lad rubs his hands together HP:62 EP:67> The South Quays of Laketown(e, n and w) [sw, s and se] A scarred orc awaits the battle A vicious orc is ready to rumble A pesky little orc runs about, ready for war HP:62 EP:67> The southwest corner of the Quays of Laketown(e and n) [sw, s, nw, se and w] A vicious orc is ready to rumble A hired mercenary stands vigil HP:62 EP:67> Near the Great Bridge and the Gate to Esgaroth(e, s, n and w) [sw and nw] A maniacal orc stares at you with evil in his eyes A perplexed orc scratches his scalp A sly cat slinks in the shadows HP:62 EP:67> The West Quays of Laketown(e, s and n) [sw, nw and w] A scarred orc awaits the battle HP:62 EP:67> The West Quays of Laketown(e, s and n) [sw, nw and w] A perplexed orc scratches his scalp A young fisherman defends his city A young apprentice awaits the siege A wandering craftsman defends the city of his birth HP:62 EP:67> The West Quays of Laketown(e, s and n) [sw, nw and w] An anxious orc is ready to fight A burly wagoneer stares at the water HP:62 EP:67> The West Quays of Laketown(e, s and n) [sw, nw and w] An anxious orc is ready to fight HP:62 EP:67> withdraw 150 s e The West Quays of Laketown(e, s and n) [sw, nw and w] A pesky little orc runs about, ready for war An anxious orc is ready to fight An angry orc rushes about HP:62 EP:67> n Wharf Row(e, n and w) A streetlamp HP:62 EP:67> Intersection of Wharf Row and Merchant's Lane(e, s, n, se and w) A defender of Esgaroth protects his city A streetlamp HP:62 EP:67> Wharf Row(e, s, n, se and w) A fat merchant moves swiftly about A streetlamp HP:62 EP:67> Wharf Row(sw, e, s, n, se and w) A streetlamp HP:62 EP:67> Wharf Row(sw, e, s, n and w) A messenger boy runs to and fro A streetlamp HP:62 EP:67> You open the north door. The foyer of the Guard Barracks(u, s and n) A warrior pupil practices his sword [2] DeVac, the Captain of the Guard You close the south door. HP:62 EP:67> Do: Commands completed. HP:62 EP:67> You open the south door. Wharf Row(sw, e, s, n and w) A messenger boy runs to and fro A streetlamp You close the north door. HP:62 EP:67> Wharf Row(sw, e, s, n, se and w) A streetlamp HP:62 EP:67> do s,5w,6s,3e,n s You open the north door. The Bank of Laketown(s) A strong guard watches the transactions You close the south door. HP:62 EP:67> 3e 4n You withdraw 150 gold. The bank takes 8 gold in fees from your account balance. You get 150 gold. Your current balance is 18576 gold. HP:62 EP:67> You open the south door. Wharf Row(sw, e, s, n, se and w) A streetlamp You close the north door. HP:62 EP:67> Wharf Row(sw, e, s, n and w) A messenger boy runs to and fro A streetlamp HP:62 EP:67> You open the north door. The foyer of the Guard Barracks(u, s and n) A warrior pupil practices his sword [2] DeVac, the Captain of the Guard You close the south door. HP:62 EP:67> e request healing Do: starting commands. HP:63 EP:68> request healing You open the south door. Wharf Row(sw, e, s, n and w) A messenger boy runs to and fro A streetlamp You close the north door. HP:63 EP:68> Wharf Row(sw, e, s, n, se and w) A streetlamp HP:63 EP:68> Wharf Row(e, s, n, se and w) A fat merchant moves swiftly about A streetlamp HP:63 EP:68> Intersection of Wharf Row and Merchant's Lane(e, s, n, se and w) A defender of Esgaroth protects his city A streetlamp HP:63 EP:68> Wharf Row(e, n and w) A streetlamp HP:63 EP:68> The West Quays of Laketown(e, s and n) [sw, nw and w] A pesky little orc runs about, ready for war An anxious orc is ready to fight An angry orc rushes about HP:63 EP:68> The West Quays of Laketown(e, s and n) [sw, nw and w] An anxious orc is ready to fight HP:63 EP:68> The West Quays of Laketown(e, s and n) [sw, nw and w] An anxious orc is ready to fight A burly wagoneer stares at the water HP:63 EP:68> The West Quays of Laketown(e, s and n) [sw, nw and w] A perplexed orc scratches his scalp A young fisherman defends his city A young apprentice awaits the siege A wandering craftsman defends the city of his birth HP:63 EP:68> gold The West Quays of Laketown(e, s and n) [sw, nw and w] A scarred orc awaits the battle HP:63 EP:68> request healing request healing Near the Great Bridge and the Gate to Esgaroth(e, s, n and w) [sw and nw] Bentelbow StonePipe the dwarf Champion (Heroic) A maniacal orc stares at you with evil in his eyes A perplexed orc scratches his scalp A sly cat slinks in the shadows HP:63 EP:68> The southwest corner of the Quays of Laketown(e and n) [sw, s, nw, se and w] A vicious orc is ready to rumble A hired mercenary stands vigil HP:63 EP:68> The South Quays of Laketown(e, n and w) [sw, s and se] A scarred orc awaits the battle A vicious orc is ready to rumble A pesky little orc runs about, ready for war HP:63 EP:68> The South Quays of Laketown(e, n and w) [sw, s and se] An anxious orc is ready to fight A young archer stares out over the water A nervous fisherman awaits the foe A young fishing lad rubs his hands together HP:63 EP:67> The South Quays of Laketown(e, n and w) [sw, s and se] A wandering girl looks for someone... HP:63 EP:67> An empty warehouse(s and back) A doused arrow (burned out) HP:63 EP:67> Do: Commands completed. HP:63 EP:67> The South Quays of Laketown(e, n and w) [sw, s and se] A wandering girl looks for someone... HP:63 EP:67> Do: starting commands. HP:63 EP:67> The South Quays of Laketown(e, n and w) [sw, s and se] A defender of Esgaroth protects his city HP:63 EP:67> The South Quays of Laketown(e, n and w) [sw, s and se] A young apprentice awaits the siege HP:63 EP:67> The South Quays of Laketown(e, n and w) [sw, s and se] An elderly scribe looks about nervously HP:63 EP:67> Do: Commands completed. HP:63 EP:67> Do: starting commands. HP:63 EP:67> Fisherman's Row(e, s and n) A streetlamp HP:63 EP:67> The intersection of Fisherman's Row and Lake's Deep(e, s, nw, n and w) A streetlamp HP:63 EP:67> $ss was out Fisherman's Row(e, s, nw, n and w) A streetlamp HP:63 EP:67> request healing request healing Fisherman's Row(sw, e, s, nw, n and w) A streetlamp HP:63 EP:67> Do: Commands completed. HP:63 EP:67> You open the east door. A musty herbarium(w) Cadfael the herbalist minds his herbs You close the west door. HP:63 EP:67> Cadfael forces you to inhale some leaves and you feel better. HP:85 EP:89> Cadfael says: Just hold on a second please, I'm busy healing someone. HP:85 EP:89> You search your pockets and find 138 gold. HP:85 EP:89> Cadfael says: Just hold on a second please, I'm busy healing someone. HP:85 EP:89> Cadfael says: Just hold on a second please, I'm busy healing someone. HP:85 EP:89> [ Baruk Khazad-dum ] Skyman: ss was out HP:85 EP:86> Cadfael says: Just hold on a second please, I'm busy healing someone. HP:85 EP:86> Cadfael says: Just hold on a second please, I'm busy healing someone. HP:85 EP:86> request healing request healing request healing Cadfael says: Just hold on a second please, I'm busy healing someone. HP:85 EP:86> request healing request healing Cadfael forces you to inhale some leaves and you feel better. HP:122 EP:123> Cadfael says: Just hold on a second please, I'm busy healing someone. HP:122 EP:123> Cadfael says: Just hold on a second please, I'm busy healing someone. HP:122 EP:123> Cadfael says: Just hold on a second please, I'm busy healing someone. HP:122 EP:123> $i mean its in request healing request healing [ Baruk Khazad-dum ] Skyman: i mean its in HP:122 EP:120> Cadfael forces you to inhale some leaves and you feel better. HP:155 EP:153> Cadfael says: Just hold on a second please, I'm busy healing someone. HP:155 EP:153> $but didnt get it request healing request healing [ Baruk Khazad-dum ] Skyman: but didnt get it HP:155 EP:149> request healing request healing trigger Cadfael forces you to inhale some leaves and you feel better. HP:175 EP:169> request healing request healing Cadfael says: Just hold on a second please, I'm busy healing someone. HP:175 EP:169> The west door swings open. Brubaker enters. Triggered! doing: hunt brubaker Brubaker closes the west door. You begin to hunt Brubaker. Target: Brubaker HP:175 EP:169> You are too busy to be healed. HP:175 EP:169> You are too busy to be healed. HP:175 EP:169> request healing request healing Current trigger: 'Brubaker' todo 'hunt brubaker' HP:175 EP:169> You are too busy to be healed. HP:175 EP:169> You are too busy to be healed. HP:175 EP:169> You bash Brubaker with the hilt of the sword. Cadfael says: These Orcs will never defeat Esgaroth. You are too busy to be healed. HP:175 EP:169> You are too busy to be healed. HP:175 EP:169> shape all Brubaker is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE Brubaker has a bad headache. Triggered! doing: hunt brubaker HP:175 EP:169> w w You are already hunting Brubaker! HP:175 EP:169> You open the west door. Fisherman's Row(sw, e, s, nw, n and w) A streetlamp You close the east door. HP:175 EP:169> About the waterfront of the Market-Pool(e, ne, s, n and se) [w] A ruined merchant wails in despair A large river barge HP:175 EP:169> e e Fisherman's Row(sw, e, s, nw, n and w) A streetlamp HP:175 EP:169> shape all You open the east door. A musty herbarium(w) Brubaker Glassmaker the dwarf Specialist (Demonic) Cadfael the herbalist minds his herbs Triggered! doing: hunt brubaker You close the west door. HP:175 EP:169> You begin to hunt Brubaker. Target: Brubaker HP:175 EP:169> Brubaker misses you. You are too busy to make an attack! Brubaker is in good shape. GOOD GOOD GOOD GOOD Brubaker has a bad headache. Triggered! doing: hunt brubaker HP:175 EP:168> You are already hunting Brubaker! HP:175 EP:168> [ Baruk Khazad-dum ] Balzamon: brubaker? Brubaker misses you. Triggered! doing: hunt brubaker You miss Brubaker. You are already hunting Brubaker! HP:176 EP:168> shape all Brubaker is in good shape. GOOD GOOD GOOD GOOD Brubaker has a bad headache. Triggered! doing: hunt brubaker HP:176 EP:168> You are already hunting Brubaker! HP:176 EP:168> Brubaker misses you. You miss Brubaker. Brubaker looks at you. Triggered! doing: hunt brubaker You are already hunting Brubaker! HP:176 EP:168> Brubaker opens the west door. Brubaker leaves west. You follow Brubaker West. Fisherman's Row(sw, e, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A streetlamp Brubaker closes the east door. You miss Brubaker. Brubaker leaves south. Triggered! doing: hunt brubaker You follow Brubaker South. Fisherman's Row(e, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A streetlamp You are already hunting Brubaker! HP:176 EP:166> $yes, im hunting him [ Baruk Khazad-dum ] Skyman: yes, im hunting him HP:176 EP:163> i Brubaker misses you. Triggered! doing: hunt brubaker You stab Brubaker, tearing muscle from the bone. You are already hunting Brubaker! HP:176 EP:162> Gold: 50 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A gleaming runed blade (wielded). A dwarven hauberk (worn). An emerald shield (worn). A black riding cloak (worn). A campaign pack (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. A set of rose quartz runes. A silver harp. A beautiful, albeit empty pipe. A glass flute. Calicious' Philosopher lute. Calicious' King Kong drum. A soprano recorder. A spellbook. The 9th Two Towers EVENT! badge. HP:176 EP:162> Brubaker leaves south. You follow Brubaker South. The intersection of Fisherman's Row and Lake's Deep(e, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A streetlamp Brubaker leaves west. Triggered! doing: hunt brubaker You follow Brubaker West. Lake's Deep(e, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A streetlamp You are already hunting Brubaker! HP:176 EP:162> Brubaker leaves west. You follow Brubaker West. Lake's Deep(e, ne, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A beaten urchin lurks in the shadows A streetlamp Brubaker leaves west. You follow Brubaker West. Lake's Deep(e, ne, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A streetlamp Brubaker leaves west. You follow Brubaker West. Intersection of Merchant's Lane and Lake's Deep(e, ne, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A streetlamp Brubaker leaves west. You follow Brubaker West. Lake's Deep(e, s and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A streetlamp Brubaker leaves west. You follow Brubaker West. Near the Great Bridge and the Gate to Esgaroth(e, s, n and w) [sw and nw] Brubaker Glassmaker the dwarf Specialist (Demonic) A maniacal orc stares at you with evil in his eyes A perplexed orc scratches his scalp A sly cat slinks in the shadows trigger ^Brubaker climasdte. todo climasdes The next time you see '^Brubaker cliasde.', you will do: 'cliasdates'. HP:176 EP:162> Brubaker hits you. You miss Brubaker. shape all Brubaker hmms. Brubaker is in good shape. GOOD GOOD GOOD GOOD Brubaker has a bad headache. HP:171 EP:161> Brubaker leaves west. You follow Brubaker West. The Great Bridge of Laketown(e and w) Brubaker Glassmaker the dwarf Specialist (Demonic) shape all Brubaker misses you. You miss Brubaker. Brubaker is in good shape. GOOD GOOD GOOD GOOD Brubaker has a bad headache. HP:171 EP:159> Brubaker leaves west. You follow Brubaker West. Before the Great Bridge of Laketown(e, s, n, se and w) [sw, ne and se] Brubaker Glassmaker the dwarf Specialist (Demonic) A small fishing boat A signpost shape all Brubaker is in good shape. GOOD GOOD GOOD GOOD Brubaker has a bad headache. HP:171 EP:159> Brubaker misses you. You bash Brubaker with the hilt of the sword. Brubaker wields his dark blade. shape all Brubaker is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE Brubaker has a bad headache. HP:171 EP:158> Brubaker misses you. You miss Brubaker. Brubaker leaves north. You follow Brubaker North. The Plains(s, n and w) [e and ne] Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves north. You follow Brubaker North. Path to Dale(s, n and w) [e and se] Brubaker Glassmaker the dwarf Specialist (Demonic) A signpost Brubaker leaves west. You follow Brubaker West. The Mirkwood path(sw, e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves southwest. You follow Brubaker Southwest. The Mirkwood path(e, ne, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves west. You follow Brubaker West. The Mirkwood path(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves west. You follow Brubaker West. The Mirkwood path(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves west. You follow Brubaker West. The Mirkwood path(e, s, n and w) [sw] Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves west. You follow Brubaker West. The Mirkwood path(e, n and w) [sw and s] Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves west. You follow Brubaker West. The Mirkwood path(sw, e, n and w) [sw, s and se] Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker misses you. You bash Brubaker with the hilt of the sword. Brubaker leaves southwest. You follow Brubaker Southwest. A Bridge(s, ne, n and stairs) [e and w] Brubaker Glassmaker the dwarf Specialist (Demonic) Kaoz Kadôkhôneg the dunedain Battlemage (Hand of Eru) A signpost A hitching post trigger ^Brubaker fasddows. todo kasds The next time you see '^Brubaker fadeasdfdows.', you will do: 'knosdftes'. HP:172 EP:156> Kaoz leaves stairs. Tlaloc enters. shape all Brubaker is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE Brubaker has a bad headache. HP:172 EP:156> Brubaker misses you. You bash Brubaker with the hilt of the sword. shape all Brubaker doesn't look so great. DLSG DLSG DLSG DLSG Brubaker has a bad headache. HP:172 EP:155> Brubaker misses you. You hack Brubaker taking off several layers of skin! You see a giant eagle, servant of Gwaihir fly overhead. Giant eagle flies off north. Brubaker says: wasn't in? Brubaker looks at you. Brubaker misses you. You bash Brubaker with the hilt of the sword. Vedalhan enters. do s,n,hunt brubaker Do: starting commands. HP:172 EP:154> The Mirkwood path(sw, e, s, n and w) [ne, nw and n] HP:172 EP:154> A Bridge(s, ne, n and stairs) [e and w] Vedalhan of Mirkwood, the dunedain Battle Lord (Shadowspawn) Tlaloc the dunlending God of Rain (Titanic) Brubaker Glassmaker the dwarf Specialist (Demonic) A signpost A hitching post HP:172 EP:154> You are already hunting Brubaker! HP:172 EP:154> Do: Commands completed. HP:172 EP:154> Brubaker misses you. You miss Brubaker. Brubaker leaves stairs. You follow Brubaker Stairs. The Stone Stairs(bridge and terrace) Brubaker Glassmaker the dwarf Specialist (Demonic) An orc leader An orc Corpse of Orc Leader attacks you. Orc attacks you. shape all Brubaker leaves terrace. You follow Brubaker Terrace. A grassy terrace(w, gates and stairs) Brubaker Glassmaker the dwarf Specialist (Demonic) An orc warrior An orc warlord An orc underling Corpse of elf Brubaker leaves gates. You follow Brubaker Gates. The gates to Thranduil's kingdom(terrace) Brubaker Glassmaker the dwarf Specialist (Demonic) An attacking division of orcs Brubaker fades into the shadows. Triggered! doing: kasdfes Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! A Twisting Tunnel(out and deeper) Brubaker Glassmaker the dwarf Specialist (Demonic) A division of elven defenders HP:172 EP:153> Brubaker leaves deeper. You follow Brubaker Deeper. A Twisting Tunnel(out and deeper) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves out. You follow Brubaker Out. A Twisting Tunnel(out and deeper) Brubaker Glassmaker the dwarf Specialist (Demonic) A division of elven defenders Brubaker leaves out. You follow Brubaker Out. The gates to Thranduil's kingdom(terrace) Brubaker Glassmaker the dwarf Specialist (Demonic) An attacking division of orcs Brubaker fades into the shadows. Shape all what? HP:172 EP:153> Tlaloc tells you: invite stairs terrace gates knock on gates deeper deeper w nw sw w w nw ne e Variable: t Brubaker trigger Brubaker todo hunt brubaker merciful off What? HP:172 EP:153> g A grassy terrace(w, gates and stairs) An orc warrior An orc warlord An orc underling Corpse of elf HP:172 EP:153> The gates to Thranduil's kingdom(terrace) An attacking division of orcs HP:172 EP:153> Silently you creep through the battle unnoticed and knock on the huge gates. A hollow, ominous thudding sound meets your every knock BOOM....BOOM...BOOM. After a moment, a small sliding peep-slot opens and you feel you're being examined. Seconds later, the huge gate opens just enough for many rough hands to reach out and pull you inside! A Twisting Tunnel(out and deeper) A division of elven defenders HP:172 EP:153> A Twisting Tunnel(out and deeper) HP:172 EP:153> Crossroads(out, ne and w) HP:172 EP:153> A Twisting Tunnel(sw, e and nw) A wine servant A patrolling guard HP:172 EP:153> Crossroads(sw, n and se) HP:172 EP:153> A Twisting Tunnel(ne, nw and w) A wine servant A caretaker HP:172 EP:153> A Twisting Tunnel(e and w) HP:172 EP:153> A Twisting Tunnel(e and nw) A caretaker HP:172 EP:153> A Cavern(ne, w and se) HP:172 EP:152> A Twisting Tunnel(e, sw, ne and w) A wine servant HP:172 EP:152> The Thranduil shop(w) A trash can Brenen the shopkeeper HP:172 EP:152> The next time you see 'Brubaker', you will do: 'hunt brubaker'. HP:172 EP:152> Merciful is already off! HP:172 EP:152> The Thranduil shop(w) A trash can Brenen the shopkeeper HP:172 EP:152> $find him Tlaloc tells you: vzeh weap w sw se e e ne se e out out out terrace stairs bridge [ Baruk Khazad-dum ] Skyman: find him HP:172 EP:149> A Twisting Tunnel(e, sw, ne and w) A wine servant HP:172 EP:149> A Cavern(ne, w and se) HP:173 EP:150> A Twisting Tunnel(e and nw) A caretaker HP:173 EP:150> A Twisting Tunnel(e and w) HP:173 EP:150> A Twisting Tunnel(ne, nw and w) A wine servant A caretaker HP:173 EP:150> Crossroads(sw, n and se) HP:173 EP:150> A Twisting Tunnel(sw, e and nw) A wine servant A patrolling guard HP:173 EP:150> Crossroads(out, ne and w) HP:173 EP:150> A Twisting Tunnel(out and deeper) HP:173 EP:150> A Twisting Tunnel(out and deeper) A division of elven defenders HP:173 EP:150> The gates to Thranduil's kingdom(terrace) An attacking division of orcs HP:173 EP:150> A grassy terrace(w, gates and stairs) An orc warrior An orc warlord An orc underling Corpse of elf HP:173 EP:150> The Stone Stairs(bridge and terrace) An orc leader An orc Corpse of Orc HP:173 EP:150> A Bridge(s, ne, n and stairs) [e and w] Tlaloc the dunlending God of Rain (Titanic) A signpost A hitching post HP:173 EP:150> tt esgaroth quickly Travelto: Journey begun! Press return or type any command to stop. HP:173 EP:149> The Mirkwood path(sw, e, n and w) [sw, s and se] HP:173 EP:149> The Mirkwood path(e, n and w) [sw and s] HP:173 EP:149> The Mirkwood path(e, s, n and w) [sw] HP:173 EP:149> The Mirkwood path(e, s, n and w) HP:173 EP:149> The Mirkwood path(e, s, n and w) HP:173 EP:146> The Mirkwood path(e, ne, s, n and w) HP:173 EP:146> The Mirkwood path(sw, e, s, n and w) HP:173 EP:146> Path to Dale(s, n and w) [e and se] A signpost HP:173 EP:146> The Plains(s, n and w) [e and ne] HP:173 EP:146> Before the Great Bridge of Laketown(e, s, n, se and w) [sw, ne and se] A small fishing boat A signpost Travelto: Destination reached! HP:173 EP:146> do e,climb gates,swim ne,s,6e,2n,e request healing Do: starting commands. HP:173 EP:146> trigger trigger The Great Bridge of Laketown(e and w) HP:173 EP:146> Gathering all your strength, you climb over the gates. Near the Great Bridge and the Gate to Esgaroth(e, s, n and w) [sw and nw] A maniacal orc stares at you with evil in his eyes A perplexed orc scratches his scalp HP:173 EP:136> You cannot swim that way! HP:173 EP:136> The southwest corner of the Quays of Laketown(e and n) [sw, s, nw, se and w] A sly cat slinks in the shadows A vicious orc is ready to rumble A hired mercenary stands vigil HP:173 EP:136> The South Quays of Laketown(e, n and w) [sw, s and se] A scarred orc awaits the battle A vicious orc is ready to rumble A pesky little orc runs about, ready for war HP:173 EP:136> The South Quays of Laketown(e, n and w) [sw, s and se] HP:173 EP:136> The South Quays of Laketown(e, n and w) [sw, s and se] A wandering girl looks for someone... HP:173 EP:136> The South Quays of Laketown(e, n and w) [sw, s and se] HP:173 EP:136> The South Quays of Laketown(e, n and w) [sw, s and se] A young apprentice awaits the siege HP:173 EP:136> The South Quays of Laketown(e, n and w) [sw, s and se] An elderly scribe looks about nervously HP:173 EP:136> Fisherman's Row(e, s and n) A streetlamp HP:173 EP:136> The intersection of Fisherman's Row and Lake's Deep(e, s, nw, n and w) A streetlamp HP:173 EP:136> Lake's Deep(e, s and w) A streetlamp HP:173 EP:136> Do: Commands completed. HP:173 EP:136> request healing request healing What? HP:173 EP:136> [ Baruk Khazad-dum ] Balzamon: rhov mirk Current trigger: 'Brubaker' todo 'hunt brubaker' HP:173 EP:136> Current trigger: 'Brubaker' todo 'hunt brubaker' HP:173 EP:136> What? HP:173 EP:136> What? HP:173 EP:136> n e You can't go that way! HP:173 EP:136> request healing [ Baruk Khazad-dum ] Tlaloc: sw of theans The East Quays of Laketown(s, n and w) [e, ne and se] HP:173 EP:136> What? HP:173 EP:136> n Your eyes ache from the strain of maintaining your enhanced vision. e request healing The East Quays of Laketown(s, n and w) [e, ne and se] HP:173 EP:135> You can't go that way! HP:173 EP:135> What? HP:173 EP:135> $again tlal s s [ Baruk Khazad-dum ] Skyman: again tlal HP:173 EP:132> 8w The East Quays of Laketown(s, n and w) [e, ne and se] HP:173 EP:132> The southeast corner of the Quays of Laketown(n and w) [sw, e, ne, s and se] A defender of Esgaroth protects his city HP:173 EP:132> Do: starting commands. HP:173 EP:132> The South Quays of Laketown(e, n and w) [sw, s and se] An elderly scribe looks about nervously HP:173 EP:132> The South Quays of Laketown(e, n and w) [sw, s and se] A young apprentice awaits the siege HP:173 EP:132> The South Quays of Laketown(e, n and w) [sw, s and se] HP:173 EP:132> The South Quays of Laketown(e, n and w) [sw, s and se] A wandering girl looks for someone... HP:173 EP:132> The South Quays of Laketown(e, n and w) [sw, s and se] HP:173 EP:132> The South Quays of Laketown(e, n and w) [sw, s and se] A scarred orc awaits the battle A vicious orc is ready to rumble A pesky little orc runs about, ready for war HP:173 EP:132> The southwest corner of the Quays of Laketown(e and n) [sw, s, nw, se and w] A sly cat slinks in the shadows A vicious orc is ready to rumble A hired mercenary stands vigil HP:173 EP:132> Vicious orc misses Hired mercenary. Hired mercenary grazes Vicious orc. You can't go that way! HP:173 EP:132> Do: Commands completed. HP:173 EP:132> n Near the Great Bridge and the Gate to Esgaroth(e, s, n and w) [sw and nw] A maniacal orc stares at you with evil in his eyes A perplexed orc scratches his scalp HP:173 EP:132> [ Baruk Khazad-dum ] Tlaloc: rhos 6e 2n Do: starting commands. HP:173 EP:131> e request healing request healing Lake's Deep(e, s and w) A streetlamp HP:173 EP:131> Intersection of Merchant's Lane and Lake's Deep(e, ne, s, n and w) A streetlamp HP:173 EP:131> Lake's Deep(e, ne, s, n and w) A streetlamp HP:173 EP:131> Lake's Deep(e, ne, s, nw, n and w) A beaten urchin lurks in the shadows A streetlamp HP:173 EP:131> Lake's Deep(e, s, nw, n and w) A streetlamp HP:173 EP:131> The intersection of Fisherman's Row and Lake's Deep(e, s, nw, n and w) A streetlamp HP:173 EP:131> Do: Commands completed. HP:173 EP:131> request healing request healing request healing Do: starting commands. HP:173 EP:131> Fisherman's Row(e, s, nw, n and w) A streetlamp HP:173 EP:131> Fisherman's Row(sw, e, s, nw, n and w) A streetlamp HP:173 EP:131> Do: Commands completed. HP:173 EP:131> request healing request healing You open the east door. A musty herbarium(w) Cadfael the herbalist minds his herbs You close the west door. HP:173 EP:131> Cadfael forces you to inhale some leaves and you feel better. HP:208 EP:166> Cadfael says: Just hold on a second please, I'm busy healing someone. HP:208 EP:166> Cadfael says: Just hold on a second please, I'm busy healing someone. HP:208 EP:166> Cadfael says: Just hold on a second please, I'm busy healing someone. HP:208 EP:166> $again request healing Cadfael says: Just hold on a second please, I'm busy healing someone. HP:209 EP:167> Cadfael says: Just hold on a second please, I'm busy healing someone. HP:209 EP:167> Cadfael says: Just hold on a second please, I'm busy healing someone. HP:209 EP:167> request healing request healing [ Baruk Khazad-dum ] Skyman: again HP:209 EP:164> request healing request healing request healing Cadfael says: Sorry, you don't have enough money to afford the treatment. HP:209 EP:164> Cadfael says: Sorry, you don't have enough money to afford the treatment. HP:209 EP:164> request healing Cadfael says: Sorry, you don't have enough money to afford the treatment. HP:209 EP:164> w 2s Cadfael says: Sorry, you don't have enough money to afford the treatment. HP:209 EP:164> Cadfael says: Sorry, you don't have enough money to afford the treatment. HP:209 EP:164> Cadfael says: Sorry, you don't have enough money to afford the treatment. HP:209 EP:164> 8w Cadfael says: Sorry, you don't have enough money to afford the treatment. HP:209 EP:164> travelto thranduils quickly You open the west door. Fisherman's Row(sw, e, s, nw, n and w) A streetlamp You close the east door. HP:209 EP:164> Do: starting commands. HP:209 EP:164> Fisherman's Row(e, s, nw, n and w) A streetlamp HP:209 EP:164> The intersection of Fisherman's Row and Lake's Deep(e, s, nw, n and w) A streetlamp HP:209 EP:164> Do: Commands completed. HP:209 EP:164> Do: starting commands. HP:209 EP:164> Lake's Deep(e, s, nw, n and w) A streetlamp HP:209 EP:164> Lake's Deep(e, ne, s, nw, n and w) A beaten urchin lurks in the shadows A streetlamp HP:209 EP:164> Lake's Deep(e, ne, s, n and w) A streetlamp HP:209 EP:164> Intersection of Merchant's Lane and Lake's Deep(e, ne, s, n and w) A streetlamp HP:209 EP:164> Lake's Deep(e, s and w) A streetlamp HP:209 EP:164> Near the Great Bridge and the Gate to Esgaroth(e, s, n and w) [sw and nw] A maniacal orc stares at you with evil in his eyes A perplexed orc scratches his scalp HP:209 EP:164> The Great Bridge of Laketown(e and w) HP:209 EP:164> Before the Great Bridge of Laketown(e, s, n, se and w) [sw, ne and se] A small fishing boat A signpost HP:209 EP:164> Do: Commands completed. HP:209 EP:164> Travelto: Journey begun! Press return or type any command to stop. HP:209 EP:164> The Plains(s, n and w) [e and ne] HP:209 EP:164> Path to Dale(s, n and w) [e and se] A signpost HP:209 EP:164> The Mirkwood path(sw, e, s, n and w) HP:209 EP:164> You stop focusing on your skills. The Mirkwood path(e, ne, s, n and w) HP:209 EP:163> The Mirkwood path(e, s, n and w) HP:209 EP:160> The Mirkwood path(e, s, n and w) HP:209 EP:160> The Mirkwood path(e, s, n and w) [sw] HP:209 EP:160> The Mirkwood path(e, n and w) [sw and s] HP:209 EP:160> The Mirkwood path(sw, e, n and w) [sw, s and se] HP:209 EP:160> A Bridge(s, ne, n and stairs) [e and w] Vedalhan of Mirkwood, the dunedain Battle Lord (Shadowspawn) A signpost A hitching post Travelto: Destination reached! HP:209 EP:160> travelto rhosgobel quickly Travelto: Journey begun! Press return or type any command to stop. HP:209 EP:160> The Mirkwood path(sw, e, s, n and w) [ne, nw and n] HP:209 EP:160> The Mirkwood path(sw, e, ne, s, n and w) HP:209 EP:160> The Mirkwood path(sw, e, ne, s, nw, n and w) HP:209 EP:160> The Mirkwood path(e, ne, s, n and w) HP:209 EP:160> The Mirkwood path(sw, e, s, n and w) HP:209 EP:157> The Mirkwood path(e, ne, s, n and w) HP:209 EP:157> The Mirkwood path(e, s, n and w) HP:209 EP:157> The Mirkwood path(e, s, n and w) [nw] HP:209 EP:157> The Mirkwood path(e, s and w) [n and w] HP:209 EP:157> trigger The Bridge(e and w) [sw and ne] HP:209 EP:157> The Mirkwood path(e, n and w) [e and s] HP:209 EP:157> The Mirkwood path(e, s, n and w) [se] HP:209 EP:157> The Mirkwood path(e, s, n and w) HP:209 EP:157> The Mirkwood path(e, s, n and w) HP:209 EP:157> The Mirkwood path(e, s, n and w) HP:209 EP:154> The Mirkwood path(e, s, n and w) HP:209 EP:154> The Mirkwood path(e, s, nw, n and w) HP:209 EP:154> The Mirkwood path(e, s, n, se and w) HP:209 EP:154> The Mirkwood path(e, s, n and w) HP:209 EP:154> The Mirkwood path(e, s, n and w) HP:209 EP:154> The Mirkwood path(e, s, n and w) HP:209 EP:154> travelto resume Travelto: aborted! Type 'travelto resume' to continue. Current trigger: 'Brubaker' todo 'hunt brubaker' HP:209 EP:154> Travelto: resuming journey. HP:209 EP:154> The Mirkwood path(e, s, n and w) HP:209 EP:154> The Mirkwood path(e, s, nw, n and w) HP:209 EP:154> The Mirkwood path(e, s, n, se and w) HP:209 EP:154> The Mirkwood path(e, s, n and w) HP:209 EP:151> The Mirkwood path(e, s, n and w) HP:209 EP:151> The Mirkwood path(e, s, n and w) HP:209 EP:151> $and again The Mirkwood path(e, s, n and w) HP:209 EP:151> The Mirkwood path(e, s, n and w) HP:209 EP:151> The Mirkwood path(e, s, nw, n and w) Tlaloc the dunlending God of Rain (Titanic) HP:209 EP:151> The Mirkwood path(e, s, n, se and w) HP:209 EP:151> The Mirkwood path(e, s, n and w) HP:209 EP:151> The Mirkwood path(e, s, n and w) HP:209 EP:151> The Mirkwood path(e, s, n and w) HP:209 EP:151> Forest Gate(e, s, n and w) HP:209 EP:148> The Plains(e, s, n and w) HP:209 EP:148> The Plains(e, s, n and w) HP:209 EP:148> The Plains(e, s, n and w) HP:209 EP:148> The Plains(e, s, n and w) HP:209 EP:148> The Plains(e, s, n and w) HP:209 EP:148> travelto resume Travelto: aborted! Type 'travelto resume' to continue. [ Baruk Khazad-dum ] Skyman: and again HP:209 EP:145> Travelto: resuming journey. HP:209 EP:145> The Plains(e, s, n and w) HP:209 EP:145> The Plains(e, s, n and w) HP:209 EP:145> The Plains(e, s, n and w) HP:209 EP:145> The Plains(e, s, n and w) HP:209 EP:145> The Plains(e, s, n and w) HP:209 EP:142> The Plains(e, s, n and w) HP:209 EP:142> The Plains(e, s, n and w) HP:209 EP:142> The Plains(e, s, n and w) HP:209 EP:141> [ Baruk Khazad-dum ] Tlaloc: sw of rhos The Plains(e, s, n and w) HP:209 EP:141> The Plains(e, s, n and w) HP:209 EP:141> The Plains(e, s, n and w) HP:209 EP:141> The Plains(e, s, n and w) HP:209 EP:141> The Plains(e, s, n and w) HP:209 EP:141> The Plains(e, s, n and w) HP:209 EP:141> The Plains(e, s, n and w) HP:209 EP:138> The Plains(e, s, n and w) HP:209 EP:138> The Plains(e, s, n and w) HP:209 EP:138> Outside Rhosgobel(e, sw, s, n, cave, w and se) Masakari's horse Masakari is riding Masakari's horse A signpost A swift hawk Travelto: Destination reached! HP:209 EP:138> Tlaloc enters. travelto lothlorien quickly Travelto: Journey begun! Press return or type any command to stop. HP:209 EP:138> The old forest road(sw, e, ne, s, n and w) HP:209 EP:138> The old forest road(e, ne, s, n and w) HP:209 EP:138> The old forest road(e, s, n and w) HP:209 EP:138> The old forest road(e, s, n and w) [sw, nw and w] HP:209 EP:138> The Old Ford(e and w) [s and n] HP:209 EP:135> The old forest road(e, s, n and w) [e, ne and se] HP:209 EP:135> The old forest road(e, s, n and w) HP:209 EP:135> The old forest road(e, s, n and w) HP:209 EP:135> The old forest road(e, s, n and w) HP:209 EP:135> The old forest road(e, s, n and w) HP:209 EP:135> The old forest road(e, s, n and w) HP:209 EP:135> The Plains(e, s, n and w) HP:209 EP:135> trigger The Plains(e, s, n and w) HP:209 EP:135> The Plains(e, s, n and w) HP:209 EP:135> The Plains(e, s, n and w) HP:209 EP:132> The Plains(e, s, n and w) HP:209 EP:132> The Plains(e, s, n and w) HP:209 EP:132> The Plains(e, s, n and w) HP:209 EP:132> The Plains(e, s, n and w) HP:209 EP:132> The Plains(e, s, n and w) HP:209 EP:132> The Plains(e, s, n and w) HP:209 EP:132> The Plains(e, s, n and w) HP:209 EP:132> The Plains(e, s, n and w) HP:209 EP:132> The Plains(e, s, n and w) HP:209 EP:132> The Plains(e, s, n and w) HP:209 EP:129> The Plains(e, s, n and w) HP:209 EP:129> The Plains(e, s, n and w) HP:209 EP:129> travelto resume Travelto: aborted! Type 'travelto resume' to continue. Current trigger: 'Brubaker' todo 'hunt brubaker' HP:209 EP:129> Travelto: resuming journey. HP:209 EP:129> The Plains(e, s, n and w) HP:209 EP:129> The Plains(e, s, n and w) HP:209 EP:129> The Plains(e, s, n and w) HP:209 EP:129> The Plains(e, s, n and w) HP:209 EP:129> The Plains(e, s, n and w) HP:209 EP:129> The Plains(e, s, n and w) [se] HP:209 EP:129> The Plains(s, n and w) [sw, e and s] HP:209 EP:129> A ford over the Gladden River(e, s and n) [ne and w] HP:210 EP:126> The Plains(e, s, n and w) [nw and n] HP:210 EP:126> The Plains(e, s, n and w) HP:210 EP:126> The Plains(e, s, n and w) A Dale messenger HP:210 EP:126> The Plains(e, s, n and w) HP:210 EP:126> The Plains(e, s, n and w) HP:210 EP:126> The Plains(e, s, n and w) HP:210 EP:126> The Plains(e, s, n and w) HP:210 EP:126> The Plains(e, s, n and w) HP:210 EP:126> The Plains(e, s, n and w) HP:210 EP:126> The Plains(e, s, n and w) HP:210 EP:123> The Plains(e, s, n and w) HP:210 EP:123> The Plains(e, s, n and w) HP:210 EP:123> The Plains(e, s, n and w) HP:210 EP:123> The Plains(e, s, n and w) HP:210 EP:123> $Again travelto resume The Plains(e, s, n and w) HP:210 EP:123> The Plains(e, s, n and w) HP:210 EP:123> The Plains(e, s, n and w) HP:210 EP:123> The Plains(e, s, n and w) HP:210 EP:123> The Plains(e, s, n and w) HP:210 EP:123> The Plains(e, s, n and w) HP:210 EP:120> The Plains(e, s, n and w) HP:210 EP:120> [ Baruk Khazad-dum ] Tlaloc: frams Travelto: aborted! Type 'travelto resume' to continue. [ Baruk Khazad-dum ] Skyman: Again HP:210 EP:117> Travelto: resuming journey. HP:210 EP:117> The Plains(e, s, n and w) HP:210 EP:117> Lothlórien(e, s, n and w) An ugly Orc scout HP:210 EP:117> Lothlórien(e, s, n and w) An ugly Orc scout HP:210 EP:117> Cerin Amroth(e, s, n and w) A signpost Travelto: Destination reached! HP:210 EP:117> travelto rhosgobel quickly Travelto: Journey begun! Press return or type any command to stop. HP:210 EP:117> Lothlórien(e, s, n and w) An ugly Orc scout HP:210 EP:117> Lothlórien(e, s, n and w) An ugly Orc scout HP:210 EP:117> The Plains(e, s, n and w) HP:210 EP:117> The Plains(e, s, n and w) HP:210 EP:117> The Plains(e, s, n and w) HP:210 EP:114> The Plains(e, s, n and w) HP:210 EP:114> The Plains(e, s, n and w) HP:210 EP:114> The Plains(e, s, n and w) HP:210 EP:114> The Plains(e, s, n and w) HP:210 EP:114> The Plains(e, s, n and w) HP:210 EP:114> The Plains(e, s, n and w) HP:210 EP:114> The Plains(e, s, n and w) HP:210 EP:114> The Plains(e, s, n and w) HP:210 EP:114> The Plains(e, s, n and w) HP:210 EP:114> The Plains(e, s, n and w) HP:210 EP:111> The Plains(e, s, n and w) HP:210 EP:111> The Plains(e, s, n and w) HP:210 EP:111> The Plains(e, s, n and w) HP:210 EP:111> The Plains(e, s, n and w) HP:210 EP:111> The Plains(e, s, n and w) HP:210 EP:111> The Plains(e, s, n and w) HP:210 EP:111> The Plains(e, s, n and w) A Dale messenger HP:210 EP:111> The Plains(e, s, n and w) HP:210 EP:111> The Plains(e, s, n and w) [nw and n] HP:210 EP:111> A ford over the Gladden River(e, s and n) [ne and w] HP:210 EP:108> The Plains(s, n and w) [sw, e and s] HP:210 EP:108> The Plains(e, s, n and w) [se] HP:210 EP:108> The Plains(e, s, n and w) HP:210 EP:108> The Plains(e, s, n and w) HP:210 EP:108> The Plains(e, s, n and w) HP:210 EP:108> The Plains(e, s, n and w) HP:210 EP:107> The Plains(e, s, n and w) HP:210 EP:107> The Plains(e, s, n and w) HP:210 EP:107> The Plains(e, s, n and w) HP:210 EP:107> The Plains(e, s, n and w) HP:210 EP:104> The Plains(e, s, n and w) HP:210 EP:104> The Plains(e, s, n and w) HP:210 EP:104> The Plains(e, s, n and w) HP:210 EP:104> The Plains(e, s, n and w) HP:210 EP:104> The Plains(e, s, n and w) HP:210 EP:104> The Plains(e, s, n and w) HP:210 EP:104> The Plains(e, s, n and w) HP:210 EP:104> The Plains(e, s, n and w) HP:210 EP:104> The Plains(e, s, n and w) HP:210 EP:104> The Plains(e, s, n and w) HP:210 EP:101> The Plains(e, s, n and w) HP:210 EP:101> The Plains(e, s, n and w) HP:210 EP:101> The Plains(e, s, n and w) HP:210 EP:101> The old forest road(e, s, n and w) HP:210 EP:101> The old forest road(e, s, n and w) HP:210 EP:101> The old forest road(e, s, n and w) HP:210 EP:101> The old forest road(e, s, n and w) HP:210 EP:101> The old forest road(e, s, n and w) HP:210 EP:101> The old forest road(e, s, n and w) [e, ne and se] HP:210 EP:101> The Old Ford(e and w) [s and n] HP:210 EP:98> The old forest road(e, s, n and w) [sw, nw and w] HP:210 EP:98> The old forest road(e, s, n and w) HP:210 EP:98> The old forest road(e, ne, s, n and w) HP:210 EP:98> The old forest road(sw, e, ne, s, n and w) Tlaloc the dunlending God of Rain (Titanic) HP:210 EP:98> Outside Rhosgobel(e, sw, s, n, cave, w and se) A signpost A swift hawk Travelto: Destination reached! HP:210 EP:98> do s,w,sw,10w,nw,4w,30n,n [ Baruk Khazad-dum ] Tlaloc: out of EP Do: starting commands. HP:210 EP:98> The old forest road(e, s, n and w) HP:210 EP:98> The old forest road(sw, e, ne, s, n and w) Tlaloc the dunlending God of Rain (Titanic) HP:210 EP:98> The old forest road(e, ne, s, n and w) HP:210 EP:98> The old forest road(e, s, n and w) HP:210 EP:98> The old forest road(e, s, n and w) [sw, nw and w] HP:210 EP:98> The Old Ford(e and w) [s and n] HP:210 EP:98> The old forest road(e, s, n and w) [e, ne and se] HP:210 EP:98> The old forest road(e, s, n and w) HP:210 EP:98> The old forest road(e, s, n and w) HP:210 EP:98> The old forest road(e, s, n and w) HP:210 EP:98> The old forest road(e, s, n and w) HP:210 EP:98> The old forest road(e, s, n and w) HP:210 EP:98> The old forest road(e, s, nw, n and w) HP:210 EP:98> The old forest road(e, s, n, se and w) HP:210 EP:98> The old forest road(e, s, n and w) HP:210 EP:98> The old forest road(e, s, n and w) HP:210 EP:98> The old forest road(e, s, n and w) HP:210 EP:98> trigger The old forest road(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:210 EP:97> Rocky Ground(e, s, n and w) HP:211 EP:98> Rocky Ground(e, s, n and w) HP:211 EP:98> The Plains(e, s, n and w) HP:211 EP:98> The Plains(e, s, n and w) HP:211 EP:98> The Plains(e, s, n and w) HP:211 EP:98> The Plains(e, s, n and w) HP:211 EP:98> [ Baruk Khazad-dum ] Balzamon: frams The Plains(e, s, n and w) HP:211 EP:98> The Plains(e, s, n and w) HP:211 EP:98> The Plains(e, s, n and w) HP:211 EP:98> The Plains(e, s, n and w) HP:211 EP:98> The Plains(e, s, n and w) HP:211 EP:98> The Plains(e, s, n and w) HP:211 EP:97> The Plains(e, s, n and w) [ne, nw and n] HP:211 EP:97> The Ford of Framsburg(s and n) [e and w] HP:211 EP:97> Entrance to Framsburg(e, s, n and w) [sw, s and se] A hitching post HP:211 EP:97> Do: Commands completed. HP:211 EP:97> Current trigger: 'Brubaker' todo 'hunt brubaker' HP:211 EP:97> n w A cobblestone road(e, s, n and w) HP:211 EP:97> A residential district(e and w) A cute little girl A large soldier A gruff soldier HP:211 EP:97> w A ruined house that has a smell of stew all about it(e, n and w) A trash can The father A tired mother HP:211 EP:97> n A residential area(e, s and n) A tired nurse HP:211 EP:97> request healing The nurse shakes her head at you, denying her services. HP:211 EP:97> s Tlaloc tells you: invite me w A ruined house that has a smell of stew all about it(e, n and w) A trash can The father A tired mother HP:211 EP:96> Half of a ruined house(e) An intimidating guard The men's leader HP:211 EP:96> e e e A ruined house that has a smell of stew all about it(e, n and w) A trash can The father A tired mother HP:211 EP:96> e Father says: Have you seen my children? A residential district(e and w) A cute little girl A large soldier A gruff soldier HP:211 EP:96> A cobblestone road(e, s, n and w) HP:211 EP:96> A ruined store(w) HP:211 EP:96> w n A cobblestone road(e, s, n and w) HP:211 EP:96> e A cobblestone road(e, s, n and w) HP:211 EP:96> w A ruined pub(w) HP:211 EP:96> s s A cobblestone road(e, s, n and w) HP:211 EP:96> A cobblestone road(e, s, n and w) HP:211 EP:96> Entrance to Framsburg(e, s, n and w) [sw, s and se] Tlaloc the dunlending God of Rain (Titanic) A hitching post HP:211 EP:96> $where in frams [ Baruk Khazad-dum ] Skyman: where in frams HP:211 EP:92> Masakari enters, riding Masakari's horse. do party form,party invite tlaloc Do: starting commands. HP:211 EP:92> You form a new party. HP:211 EP:92> You invited Tlaloc to join your party. HP:211 EP:92> Do: Commands completed. HP:211 EP:92> Masakari leaves north, riding Masakari's horse. l tlaloc A Visionary... Tlaloc is a Sergeant in the army of Gondor with 2 wins and 0 losses. Tlaloc has the look of a seasoned adventurer. He is carrying: Draugnar, the fanged longsword (wielded). An elven shield (worn). A campaign pack (worn). A quality chainmail shirt (worn). The 10th Two Towers EVENT! badge. A spellbook. A set of gold runes. Rank insignia. The 8th Two Towers EVENT! badge. HP:212 EP:93> party say $HIR$ nedei attack party say $HIR$ nedei attack Brubaker tells you: would be funnier if i had no lag Triggered! doing: hunt brubaker party say $HIR$ nedei attack party say $HIR$ nedei attack There is no such living object here. HP:212 EP:93> There is no one in your party to talk to. HP:212 EP:93> There is no one in your party to talk to. HP:212 EP:93> There is no one in your party to talk to. HP:212 EP:93> [ Baruk Khazad-dum ] Balzamon: cant do room finds There is no one in your party to talk to. HP:212 EP:93> Your eyes ache from the strain of maintaining your enhanced vision. Tlaloc drops a piece of jerky from a campaign pack. Tlaloc chews down the jerky. Tlaloc drops a piece of jerky from a campaign pack. Tlaloc chews down the jerky. party say $HIR$ nedei attack There is no one in your party to talk to. HP:212 EP:92> party say $HIR$ nedei attack party say $HIR$ nedei attack There is no one in your party to talk to. HP:212 EP:92> party say $HIR$ nedei attack There is no one in your party to talk to. HP:212 EP:92> There is no one in your party to talk to. HP:212 EP:92> 'kade beshe be You say: kade beshe be HP:212 EP:92> g trigger Entrance to Framsburg(e, s, n and w) [sw, s and se] Tlaloc the dunlending God of Rain (Titanic) A hitching post HP:212 EP:92> n Current trigger: 'Brubaker' todo 'hunt brubaker' HP:212 EP:92> n n A cobblestone road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Triggered! doing: hunt brubaker HP:212 EP:92> You begin to hunt Brubaker. Target: Brubaker HP:212 EP:92> A cobblestone road(e, s, n and w) HP:212 EP:92> A battlefield(ne and s) HP:212 EP:92> s s A cobblestone road(e, s, n and w) HP:212 EP:91> [ Baruk Khazad-dum ] Bentelbow: same here sorry :/ A cobblestone road(e, s, n and w) HP:212 EP:91> HP:212 EP:91> s Masakari enters, leading Masakari's horse. Entrance to Framsburg(e, s, n and w) [sw, s and se] Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc the dunlending God of Rain (Titanic) A hitching post Triggered! doing: hunt brubaker HP:212 EP:91> You begin to hunt Brubaker. Target: Brubaker HP:212 EP:91> shape all Brubaker looks at Tlaloc. Triggered! doing: hunt brubaker You are already hunting Brubaker! HP:212 EP:91> Brubaker is in perfect shape. PERFECT PERFECT PERFECT PERFECT HP:212 EP:91> Tlaloc tells you: pri men trigger baasdfgs todo kasdfor Brubaker misses you. You are too busy to make an attack! The next time you see 'baasdfgs', you will do: 'knosdfoor'. HP:213 EP:90> Brubaker leaves south. You follow Brubaker South. The Ford of Framsburg(s and n) [e and w] Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) [ne, nw and n] Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker misses you. You miss Brubaker. Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) shape all Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker misses you. You miss Brubaker. Brubaker is in perfect shape. PERFECT PERFECT PERFECT PERFECT HP:213 EP:88> Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) trigger ^Brubaker kicasdd The next time you see '^Brubaker sdfks', you will do: '2asdfd'. HP:213 EP:88> Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker misses you. You stab Brubaker, tearing muscle from the bone. Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The old forest road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. Rocky Ground(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) i Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker misses you. You miss Brubaker. Gold: 19 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A gleaming runed blade (wielded). A dwarven hauberk (worn). An emerald shield (worn). A black riding cloak (worn). A campaign pack (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. A set of rose quartz runes. A silver harp. A beautiful, albeit empty pipe. A glass flute. Calicious' Philosopher lute. Calicious' King Kong drum. A soprano recorder. A spellbook. The 9th Two Towers EVENT! badge. HP:213 EP:85> Brubaker leaves east. You follow Brubaker East. The old forest road(e, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The old forest road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The old forest road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The old forest road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The old forest road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The old forest road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The old forest road(e, s, n and w) [e, ne and se] Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Old Ford(e and w) [s and n] Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The old forest road(e, s, n and w) [sw, nw and w] Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The old forest road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The old forest road(e, ne, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) shape all Brubaker cleaves your stomach in a gruesome display of power! You miss Brubaker. Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker is in good shape. GOOD GOOD GOOD GOOD HP:197 EP:84> Brubaker leaves north. You follow Brubaker North. The old forest road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves north. You follow Brubaker North. Outside Rhosgobel(e, sw, s, n, cave, w and se) Brubaker Glassmaker the dwarf Specialist (Demonic) A signpost A swift hawk Brubaker misses you. You stab Brubaker, tearing muscle from the bone. l brubaker Brubaker is a Commander in the army of Mordor with 36 wins and 0 losses. He is carrying: A set of climbing gear (worn). A stamped staying-permit. A leather scout ruck (open) (worn). A dark blade (wielded). Hide armour (worn). Arthlor's Super shield (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. Rank insignia. A metal necklace (worn). A spellbook. HP:197 EP:82> Brubaker leaves south. You follow Brubaker South. The old forest road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A Beorning scout examines you Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A Beorning leader Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker misses you. You miss Brubaker. Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A Beorning scout examines you Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) shape all Brubaker is in good shape. GOOD GOOD GOOD GOOD HP:197 EP:81> Brubaker misses you. You miss Brubaker. who enemy The Two Towers Total enemies: 0 Total users: 32 HP:198 EP:81> Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker misses you. You bash Brubaker with the hilt of the sword. shape all Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A Dale messenger Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. A broad path through the forest(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. A broad path through the forest(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. A broad path through the forest(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker misses you. You miss Brubaker. Brubaker is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:198 EP:78> Brubaker leaves east. You follow Brubaker East. A broad path through the forest(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Balforth, the master assassin Brubaker leaves north. You follow Brubaker North. A path up the rocky slopes of a mountain(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. A path up the rocky slopes of a mountain(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves north. You follow Brubaker North. A path up the rocky slopes of a mountain(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The black gate of Dol Guldur(e and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A signpost Tlaloc tells you: deba, bqh v party s balzamon shape all Brubaker is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:198 EP:78> Brubaker leaves east. You follow Brubaker East. Inside the outer gate(e and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A towering orcish guard [2] A blonde olog-hai Brubaker leaves east. You follow Brubaker East. The guards refuse to open the gate for you. Tlaloc tells you: kyde? Variable: t Brubaker trigger Brubaker todo hunt brubaker merciful off e The next time you see 'Brubaker', you will do: 'hunt brubaker'. HP:198 EP:78> Merciful is already off! HP:198 EP:77> disguise align shadowspawn The guards refuse to open the gate for you. HP:198 EP:77> You hide your immoral tendencies. HP:198 EP:57> e The guards shove the grating for you, letting you pass. A bridge spanning a deep chasm(e and w) An olog-hai, standing guard [2] HP:198 EP:57> e The guards wave you by. Between the portculli of Dol Guldur(e and w) HP:198 EP:57> e A dark, broad hallway(e, s, n and w) HP:198 EP:57> e e The western end of the marshalling yard(e, ne, w and se) Brubaker Glassmaker the dwarf Specialist (Demonic) Triggered! doing: hunt brubaker HP:198 EP:57> e You begin to hunt Brubaker. Target: Brubaker HP:198 EP:57> e The centre of the marshalling yard(e, s, n and w) An uruk-hai warrior A towering black obelisk HP:198 EP:57> The eastern end of the marshalling yard(sw, e, nw and w) HP:198 EP:57> w A sinister, gloomy hallway(e, s, n and w) HP:198 EP:57> w w The eastern end of the marshalling yard(sw, e, nw and w) HP:198 EP:57> The centre of the marshalling yard(e, s, n and w) An uruk-hai warrior A towering black obelisk HP:198 EP:57> The western end of the marshalling yard(e, ne, w and se) Brubaker Glassmaker the dwarf Specialist (Demonic) Triggered! doing: hunt brubaker HP:198 EP:57> You are already hunting Brubaker! HP:198 EP:57> shape all Brubaker misses you. Triggered! doing: hunt brubaker You are too busy to make an attack! You are already hunting Brubaker! HP:198 EP:55> Brubaker leaves west. You follow Brubaker West. A dark, broad hallway(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves west. You follow Brubaker West. Between the portculli of Dol Guldur(e and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves west. You follow Brubaker West. A bridge spanning a deep chasm(e and w) Brubaker Glassmaker the dwarf Specialist (Demonic) An olog-hai, standing guard [2] Brubaker leaves west. You follow Brubaker West. Inside the outer gate(e and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A towering orcish guard [2] A blonde olog-hai Brubaker leaves west. You follow Brubaker West. The black gate of Dol Guldur(e and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A signpost Brubaker is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:198 EP:55> i Gold: 19 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A gleaming runed blade (wielded). A dwarven hauberk (worn). An emerald shield (worn). A black riding cloak (worn). A campaign pack (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. A set of rose quartz runes. A silver harp. A beautiful, albeit empty pipe. A glass flute. Calicious' Philosopher lute. Calicious' King Kong drum. A soprano recorder. A spellbook. The 9th Two Towers EVENT! badge. HP:198 EP:55> Brubaker hews you in the leg, as chunks of bloody flesh fall to the ground. Triggered! doing: hunt brubaker You stab Brubaker, tearing muscle from the bone. You are already hunting Brubaker! HP:190 EP:55> shape all Brubaker leaves west. You follow Brubaker West. A path up the rocky slopes of a mountain(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. A path up the rocky slopes of a mountain(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves west. You follow Brubaker West. A path up the rocky slopes of a mountain(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. A broad path through the forest(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Balforth, the master assassin Brubaker leaves west. You follow Brubaker West. A broad path through the forest(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves west. You follow Brubaker West. A broad path through the forest(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:190 EP:55> Brubaker leaves west. Triggered! doing: hunt brubaker You follow Brubaker West. A broad path through the forest(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) You are already hunting Brubaker! HP:190 EP:55> Brubaker leaves west. You follow Brubaker West. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker misses you. You miss Brubaker. Brubaker leaves south. Triggered! doing: hunt brubaker You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) You are already hunting Brubaker! HP:190 EP:54> Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A sneakily quiet Orc scout Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. Triggered! doing: hunt brubaker You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) shape all Brubaker misses you. You miss Brubaker. You are already hunting Brubaker! Triggered! doing: hunt brubaker HP:190 EP:52> Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) You are already hunting Brubaker! HP:190 EP:52> Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. Triggered! doing: hunt brubaker You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker swipes the blade through you slicing through soft, pulpy insides. You bash Brubaker with the hilt of the sword. Brubaker leaves south. Triggered! doing: hunt brubaker You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) You are already hunting Brubaker! HP:179 EP:51> Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) You are already hunting Brubaker! HP:179 EP:51> Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker doesn't look so great. DLSG DLSG DLSG DLSG HP:179 EP:51> Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A sneakily quiet Orc scout Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A sneakily quiet Orc scout Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. Triggered! doing: hunt brubaker You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A sneakily quiet Orc scout Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) shape all Brubaker misses you. You bash Brubaker with the hilt of the sword. Brubaker leaves south. Triggered! doing: hunt brubaker You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) You are already hunting Brubaker! HP:179 EP:50> Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) You are already hunting Brubaker! HP:179 EP:50> Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) HP:179 EP:50> Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A sneakily quiet Orc scout Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) trigger ^Brubaker pouasdfhin. todo pouasdfe Brubaker leaves south. Triggered! doing: hunt brubaker You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A Dale messenger Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker misses you. You bash Brubaker with the hilt of the sword. You are already hunting Brubaker! Triggered! doing: hunt brubaker HP:179 EP:48> Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) You are already hunting Brubaker! HP:179 EP:48> Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker doesn't look so great. DLSG DLSG DLSG DLSG HP:179 EP:48> Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Southward Road(e, ne, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Southward Road(e, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Southward Road(e, ne, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Southward Road(e, ne, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Southward Road(e, ne, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Southward Road(e, ne, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Southward Road(e, ne, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Southward Road(e, ne, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves southeast. You follow Brubaker Southeast. The Southward Road(e, s, nw, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Southward Road(e, ne, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves southeast. You follow Brubaker Southeast. The Southward Road(e, s, nw, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Southward Road(e, ne, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc's invitation to join your party has expired. Brubaker leaves south. Triggered! doing: hunt brubaker You follow Brubaker South. The Southward Road(e, ne, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Southward Road(e, ne, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Southward Road(e, ne, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves southeast. You follow Brubaker Southeast. The Southward Road(e, s, nw, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Southward Road(sw, e, ne, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves southwest. You follow Brubaker Southwest. The Southward Road(e, ne, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Southward Road(sw, e, ne, s, n and w) [se] Brubaker Glassmaker the dwarf Specialist (Demonic) shape all Brubaker misses you. You bash Brubaker with the hilt of the sword. You are already hunting Brubaker! Triggered! doing: hunt brubaker HP:179 EP:47> Brubaker leaves southwest. You follow Brubaker Southwest. The Southward Road(e, ne, s and w) [sw, s, nw, se and w] Brubaker Glassmaker the dwarf Specialist (Demonic) You are already hunting Brubaker! HP:179 EP:47> Brubaker leaves south. You follow Brubaker South. A bridge over the Morgulduin(s, n and se) [sw, e, nw and w] Brubaker Glassmaker the dwarf Specialist (Demonic) A signpost The next time you see '^Brubaker pasdforted wiasdfin.', you will do: 'pound on gate'. HP:179 EP:47> Brubaker doesn't look so great. DLSG DLSG DLSG DLSG HP:179 EP:47> [ Baruk Khazad-dum ] Balzamon: skyman south rhov shape all Brubaker misses you. You stab Brubaker, tearing muscle from the bone. Brubaker is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH HP:179 EP:46> Brubaker hacks wildly at you pricking a finger. You miss Brubaker. Your eyes ache from the strain of maintaining your enhanced vision. shape all Brubaker is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH HP:176 EP:46> Brubaker swipes the blade through you slicing through soft, pulpy insides. You miss Brubaker. Brubaker misses you. You miss Brubaker. Brubaker leaves north. You follow Brubaker North. The Southward Road(e, ne, s and w) [sw, s, nw, se and w] Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves west. You follow Brubaker West. East Gate of Osgiliath(e and w) [s, n and se] Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves west. You follow Brubaker West. The East gate of Osgiliath(e) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker pounds on the gate and is escorted within. Triggered! doing: pouasdate You follow Brubaker Gate. You can't go that way! You cautiously step up to the great gate and give it three solid raps. For a moment you think the city has been abandoned; then a guard comes out and escorts you in. The road through Osgiliath(gate and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A silent sentinel stands watch over the gate HP:165 EP:46> Brubaker pushes the gate open with great effort, and lets it slam shut again. Brubaker leaves gate. You follow Brubaker Gate. With a great effort, you push the gate open and walk out, being sure to close it behind you. The East gate of Osgiliath(e) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker pounds on the gate and is escorted within. You follow Brubaker Gate. You can't go that way! shape all Shape all what? HP:165 EP:46> Variable: t Brubaker trigger Brubaker todo hunt brubaker merciful off The next time you see 'Brubaker', you will do: 'hunt brubaker'. HP:165 EP:45> do n,2w,pound on gate,w,nw,n,3e Merciful is already off! HP:165 EP:45> out Do: starting commands. HP:165 EP:45> w ne You can't go that way! HP:165 EP:45> You can't go that way! HP:165 EP:45> You can't go that way! HP:165 EP:45> You cautiously step up to the great gate and give it three solid raps. For a moment you think the city has been abandoned; then a guard comes out and escorts you in. The road through Osgiliath(gate and w) A silent sentinel stands watch over the gate HP:165 EP:45> The Sentinel nods at you and allows you to pass. The road through Osgiliath(e, n and nw) HP:165 EP:45> The road through Osgiliath(s, n, w and se) A runty little orc searches through the rubble HP:165 EP:45> North Street(e, s and n) An Uruk patrols the city HP:165 EP:45> A road in Osgiliath(e and w) HP:165 EP:45> A path through Osgiliath(e, ne, n and w) HP:165 EP:45> An end to the path(s, tent and w) An Uruk-Hai groundskeeper HP:165 EP:45> n request healing Groundskeeper glares stonily into space. Do: Commands completed. HP:165 EP:45> You can't go that way! HP:165 EP:45> request healing A path through Osgiliath(e, ne, n and w) HP:165 EP:45> A collapsed building(sw and n) An injured Uruk-Hai lieutenant HP:165 EP:45> A run-down room(s) An Uruk-Hai healer HP:165 EP:45> Uruk-hai healer says: I don't work for free! HP:165 EP:45> [ Baruk Khazad-dum ] Balzamon: bru osg Uruk-hai healer says: I don't work for free! HP:165 EP:45> $find [ Baruk Khazad-dum ] Skyman: find HP:165 EP:42> do s,sw,2w,s,2w,nw,sw,6w Do: starting commands. HP:165 EP:42> A collapsed building(sw and n) An injured Uruk-Hai lieutenant HP:165 EP:42> A path through Osgiliath(e, ne, n and w) HP:165 EP:42> A road in Osgiliath(e and w) HP:165 EP:42> North Street(e, s and n) An Uruk patrols the city HP:165 EP:42> The road through Osgiliath(s, n, w and se) A runty little orc searches through the rubble HP:165 EP:42> Bridge of Osgiliath(e and w) A runty little orc searches through the rubble A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge [2] HP:165 EP:42> The Uruk blocking your way steps aside, bowing to you, servant of Sauron. Center of Osgiliath(sw, e and nw) HP:165 EP:42> The center of Osgiliath(sw and se) HP:165 EP:42> The center of Osgiliath(ne, se and w) An Uruk-Hai guard HP:165 EP:42> A bridge of Osgiliath(e and w) A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge [2] HP:165 EP:41> On the west road(e, s, n and w) HP:165 EP:41> On the west road near the dome(e and w) HP:165 EP:41> Inside the city(e, n and w) HP:165 EP:41> West gate of Osgiliath(e, s and w) HP:165 EP:41> West of Osgiliath(e, sw, s, n and w) [e, ne and se] A signpost A hitching post HP:165 EP:41> Do: Commands completed. HP:165 EP:41> i Gold: 18 Encumbrance: lightly encumbered You are carrying the following on your person: A gleaming runed blade (wielded). A dwarven hauberk (worn). An emerald shield (worn). A black riding cloak (worn). A campaign pack (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. A set of rose quartz runes. A silver harp. A beautiful, albeit empty pipe. A glass flute. Calicious' Philosopher lute. Calicious' King Kong drum. A soprano recorder. A spellbook. The 9th Two Towers EVENT! badge. HP:165 EP:41> 2n 10w Do: starting commands. HP:165 EP:41> The Plains(s, n, trail and w) [e, ne and se] HP:165 EP:41> The Plains(s, n and w) [e, ne and se] HP:165 EP:41> Do: Commands completed. HP:165 EP:41> meditate Do: starting commands. HP:165 EP:41> The Plains(e, s, n and w) HP:165 EP:41> A quiet grassy area(e, s, n, field and w) HP:165 EP:41> The Great West Road(e, s, n and w) HP:165 EP:41> The Plains(e, s, n and w) HP:165 EP:41> The Plains(e, n and w) HP:165 EP:41> Drúadan Forest(e, s, n and w) HP:165 EP:41> Drúadan Forest(e, s, n and w) HP:165 EP:41> Drúadan Forest(e, s, n and w) HP:165 EP:41> Drúadan Forest(e, s, n and w) HP:165 EP:41> You have activated a trap. All of a sudden you're upside down and heading up. A moment later you're heading down. BANG. You hit the ground. Looking up you see a net which you are lucky to have slipped out of. You continue on your way. Drúadan Forest(e, s, n, w and village) A statue of a stumpy man HP:159 EP:41> 10e 2s Brubaker tells you: uberlag:p Triggered! doing: hunt brubaker There is no such living object here. HP:160 EP:42> Do: Commands completed. HP:160 EP:42> You sit down next to the statue, crossing your legs and close your eyes, attempting to connect with your inner self. However, you are unable to fully relax. HP:160 EP:42> Do: starting commands. HP:160 EP:42> Drúadan Forest(e, s, n and w) HP:160 EP:42> Drúadan Forest(e, s, n and w) HP:160 EP:42> Drúadan Forest(e, s, n and w) HP:160 EP:42> Drúadan Forest(e, s, n and w) HP:160 EP:42> The Plains(e, n and w) HP:160 EP:42> The Plains(e, s, n and w) HP:160 EP:42> $where in rhos The Great West Road(e, s, n and w) HP:160 EP:42> A quiet grassy area(e, s, n, field and w) HP:160 EP:42> The Plains(e, s, n and w) HP:160 EP:42> The Plains(s, n and w) [e, ne and se] HP:160 EP:42> i Do: Commands completed. HP:160 EP:41> Do: starting commands. HP:160 EP:41> The Plains(s, n, trail and w) [e, ne and se] HP:160 EP:41> West of Osgiliath(e, sw, s, n and w) [e, ne and se] A signpost A hitching post HP:160 EP:41> Do: Commands completed. HP:160 EP:41> [ Baruk Khazad-dum ] Skyman: where in rhos HP:160 EP:38> Gold: 18 Encumbrance: lightly encumbered You are carrying the following on your person: A gleaming runed blade (wielded). A dwarven hauberk (worn). An emerald shield (worn). A black riding cloak (worn). A campaign pack (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. A set of rose quartz runes. A silver harp. A beautiful, albeit empty pipe. A glass flute. Calicious' Philosopher lute. Calicious' King Kong drum. A soprano recorder. A spellbook. The 9th Two Towers EVENT! badge. HP:160 EP:38> do 6e,ne,se,2e,n,3e,rent tent,tent Do: starting commands. HP:160 EP:38> out West gate of Osgiliath(e, s and w) HP:160 EP:38> Inside the city(e, n and w) HP:160 EP:38> On the west road near the dome(e and w) HP:160 EP:38> On the west road(e, s, n and w) HP:160 EP:38> A bridge of Osgiliath(e and w) A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge [2] HP:160 EP:38> The Uruk blocking your way steps aside, bowing to you, servant of Sauron. The center of Osgiliath(ne, se and w) An Uruk-Hai guard HP:160 EP:38> The center of Osgiliath(sw and se) HP:160 EP:38> Center of Osgiliath(sw, e and nw) HP:160 EP:38> Bridge of Osgiliath(e and w) A runty little orc searches through the rubble A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge [2] HP:160 EP:38> The road through Osgiliath(s, n, w and se) A runty little orc searches through the rubble HP:160 EP:38> North Street(e, s and n) An Uruk patrols the city HP:160 EP:38> A road in Osgiliath(e and w) HP:160 EP:38> A path through Osgiliath(e, ne, n and w) HP:160 EP:38> An end to the path(s, tent and w) An Uruk-Hai groundskeeper HP:160 EP:38> You are tossed a standard issue tent and pointed to the nearby alley, where you are forced to set up the tent all by yourself. After some fussing, you are satisfied with your work, and wander back. HP:160 EP:38> Inside a damaged tent(out) A trash can HP:160 EP:38> Do: Commands completed. HP:160 EP:38> An end to the path(s, tent and w) An Uruk-Hai groundskeeper HP:160 EP:38> visit brubaker Brubaker does not have a tent here. Triggered! doing: hunt brubaker HP:160 EP:38> There is no such living object here. HP:160 EP:38> Groundskeeper points to the sign. Uruk-hai guard enters. s n A large tent(n) An uruk-hai warlord HP:160 EP:38> w An end to the path(s, tent and w) An Uruk-Hai guard An Uruk-Hai groundskeeper HP:160 EP:38> ne n A path through Osgiliath(e, ne, n and w) HP:160 EP:38> request healing A collapsed building(sw and n) An injured Uruk-Hai lieutenant HP:160 EP:38> request healing i A run-down room(s) An Uruk-Hai healer HP:160 EP:38> Uruk-hai healer says: I don't work for free! HP:160 EP:38> Tlaloc tells you: na harad camp sym Uruk-hai healer says: I don't work for free! HP:160 EP:37> Gold: 13 Encumbrance: lightly encumbered You are carrying the following on your person: A gleaming runed blade (wielded). A dwarven hauberk (worn). An emerald shield (worn). A black riding cloak (worn). A campaign pack (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. A set of rose quartz runes. A silver harp. A beautiful, albeit empty pipe. A glass flute. Calicious' Philosopher lute. Calicious' King Kong drum. A soprano recorder. A spellbook. The 9th Two Towers EVENT! badge. HP:160 EP:37> do s,sw,2w,s,2w,nw,sw,6w Do: starting commands. HP:160 EP:37> A collapsed building(sw and n) An injured Uruk-Hai lieutenant HP:160 EP:37> A path through Osgiliath(e, ne, n and w) HP:160 EP:37> A road in Osgiliath(e and w) HP:160 EP:37> North Street(e, s and n) An Uruk patrols the city HP:160 EP:37> The road through Osgiliath(s, n, w and se) A runty little orc searches through the rubble HP:160 EP:37> Bridge of Osgiliath(e and w) A runty little orc searches through the rubble A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge [2] HP:160 EP:37> The Uruk blocking your way steps aside, bowing to you, servant of Sauron. Center of Osgiliath(sw, e and nw) HP:160 EP:37> The center of Osgiliath(sw and se) HP:160 EP:37> The center of Osgiliath(ne, se and w) An Uruk-Hai guard HP:160 EP:37> A bridge of Osgiliath(e and w) A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge [2] HP:160 EP:37> On the west road(e, s, n and w) HP:160 EP:37> On the west road near the dome(e and w) HP:160 EP:37> Inside the city(e, n and w) HP:160 EP:37> West gate of Osgiliath(e, s and w) HP:160 EP:37>tell tlaloc findni go ve West of Osgiliath(e, sw, s, n and w) [e, ne and se] A signpost A hitching post HP:160 EP:37> Do: Commands completed. HP:160 EP:37> i You tell Tlaloc: findni go ve HP:160 EP:37> Gold: 13 Encumbrance: lightly encumbered You are carrying the following on your person: A gleaming runed blade (wielded). A dwarven hauberk (worn). An emerald shield (worn). A black riding cloak (worn). A campaign pack (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. A set of rose quartz runes. A silver harp. A beautiful, albeit empty pipe. A glass flute. Calicious' Philosopher lute. Calicious' King Kong drum. A soprano recorder. A spellbook. The 9th Two Towers EVENT! badge. HP:160 EP:37> do 2w,4s,3se,2s,2sw,2s Do: starting commands. HP:160 EP:37> trigger The Plains(e, s, n and w) HP:160 EP:37> The Plains(e, s, n and w) HP:160 EP:37> The Plains(e, s, n and w) HP:160 EP:37> Outside the Rammas Echor(e, s, ne, n, nw and w) HP:160 EP:37> The Great West Road(e, s, n and w) Dernhelm is riding a great grey steed Meriadoc is riding a great grey steed A great grey steed A fiery white horse Theoden is riding a fiery white horse HP:160 EP:37> The Great West Road(e, ne, s, nw, n, se and w) HP:160 EP:36> The Great West Road(e, s, nw, n, se and w) An enraged Southron HP:160 EP:36> The Great West Road(e, s, nw, n, se and w) HP:160 EP:36> The Great West Road(e, s, nw, n and w) HP:160 EP:36> The Great West Road(e, s, n and w) HP:160 EP:36> The Great West Road(sw, e, s, n and w) HP:160 EP:36> The Great West Road(sw, e, ne, s, n and w) HP:160 EP:36> The Great West Road(sw, e, ne, s and w) A savage Orc soldier HP:160 EP:36> The Great West Road(e, s, n and w) HP:160 EP:36> Bentelbow tells you: brubaker in linhir The Great Gates of Minas Tirith(enter, e, s and n) A signpost A hitching post HP:160 EP:36> Do: Commands completed. HP:160 EP:36> Current trigger: 'Brubaker' todo 'hunt brubaker' HP:160 EP:36> do 2s,2sw,4s,sw,5s,9w,15s,11w,4s,7w,nw,n Do: starting commands. HP:161 EP:37> The South Road(e, s, n and w) A sneaky easterling HP:161 EP:37> The South Road(sw, e, nw, n and w) An orc army tent HP:161 EP:37> The South Road(sw, e, ne, s, n, se and w) HP:161 EP:37> The South Road(e, ne, s, n and w) HP:161 EP:37> The South Road(e, s, n and w) A huge Orc stumbles along, hewing heads with a great axe HP:161 EP:37> The South Road(sw, e, s, n, se and w) A filthy Variag of Khand HP:161 EP:37> The South Road(e, s, n and w) HP:161 EP:37> Outside the Rammas Echor(sw, n and w) [e and s] HP:161 EP:37> The South Road(ne, s, n and w) [e and se] HP:161 EP:37> The South Road(s, n and w) [e, ne and se] HP:161 EP:37> The South Road(sw, s, n and w) [e, ne and se] A traveling lad HP:161 EP:37> The Plains(s, n and w) [e and ne] HP:161 EP:37> The Plains(e, s, n and w) [sw and ne] HP:161 EP:37> Tlaloc tells you: belfalas The Plains(e, n and w) [s and w] HP:161 EP:36> A Wooden Bridge(e, s, n and w) [nw and se] HP:161 EP:36> The Plains(e, s and w) [e and n] HP:161 EP:36> The Plains(e, s, n and w) [ne] HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) [nw] HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) [sw] HP:161 EP:36> The Plains(e, s and n) [sw and w] HP:161 EP:36> The Plains(e, s and n) [sw, nw and w] HP:161 EP:36> The Plains(e, s and n) [sw, nw and w] HP:161 EP:36> The Plains(e, s and n) [sw, nw and w] HP:161 EP:36> The South Road(e, ne, s, n and se) [sw, nw and w] HP:161 EP:36> Outside the gates of Pelargir(e, s, n, gate, se and w) [nw, se and w] A signpost HP:161 EP:36> A Wooden Bridge(e and w) [s, n and se] HP:161 EP:36> The Lebennin Road(e, s, n and w) [e, ne and se] HP:161 EP:36> i pack The Lebennin Road(e, s, n and w) HP:161 EP:36> The Lebennin Road(sw, e, s, n and w) A young lad trudges off to war HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Plains(e, n and w) [nw] HP:161 EP:36> drop jerky from pack eat jerky The Plains(e and s) [n and w] HP:161 EP:36> drop jerky from pack eat jerky drop jerky from pack eat jerky The Plains(e, s, n and w) [nw] HP:161 EP:36> The Plains(e, s, n and w) HP:161 EP:36> The Lebennin Road(e, ne, s, n and w) HP:161 EP:36> drop jerky from pack eat jerky The Plains(e, s, n and w) HP:161 EP:35> The Plains(e, s, n and w) HP:161 EP:35> The Plains(e, s, n and w) HP:161 EP:35> The Lebennin Road(e, ne, s, n and w) HP:161 EP:35> The Lebennin Road(e, s, n and w) [nw] HP:161 EP:35> The Lebennin Road(e, s and w) [nw and n] HP:161 EP:35> The Lebennin Road(e, s and w) [ne, nw and n] HP:161 EP:35> The Lebennin Road(e, s, nw and w) [ne, nw and n] HP:161 EP:35> A Natural Ford(s, nw, n and se) [e, ne and w] HP:161 EP:35> Linhir(s, n, city and w) [sw, e, ne, s and se] A signpost A hitching post HP:161 EP:35> tell tlalo room Do: Commands completed. HP:161 EP:35> Gold: 13 Encumbrance: lightly encumbered You dig around in your campaign pack and find: Your campaign pack is about half full. A 'man-catcher' pole-arm. A platter of smoked fish (2). A simple iron key. A piece of jerky (2). A small runed key. A bottle of dark wine (2). HP:161 EP:35> Ok. HP:161 EP:35> You chew down the jerky. HP:181 EP:55> Ok. HP:181 EP:55> You chew down the jerky. HP:201 EP:75> Drop what? HP:201 EP:75> There is no jerky here. HP:201 EP:75> Drop what? HP:201 EP:75> There is no jerky here. HP:201 EP:75> That person does not exist. HP:201 EP:75> do 6w,18n,3w Do: starting commands. HP:201 EP:75> The Lebennin Road(e, n, se and w) [s and se] HP:201 EP:75> The Plains(e, s, n and w) [se] A large grey wolf bares its teeth at your presence HP:201 EP:75> The Plains(e, s, n and w) A young woman HP:201 EP:75> The Plains(e, s, n and w) HP:201 EP:75> The Plains(e, s, n and w) A wandering wain An old farmer HP:201 EP:75> The Plains(e, s, n and w) HP:201 EP:75> The Plains(e, s, n and w) A large grey wolf bares its teeth at your presence HP:201 EP:75> The Plains(e, s, n and w) HP:201 EP:75> The Plains(e, s, n and w) An old farmer HP:201 EP:75> The Plains(e, s, n and w) A large grey wolf bares its teeth at your presence HP:201 EP:75> The Plains(e, s, n and w) HP:201 EP:75> The Plains(e, s, n and w) HP:201 EP:75> The Plains(e, s, n and w) A farmer's lad HP:201 EP:75> The Plains(e, s, n and w) HP:201 EP:75> The Plains(e, s, n and w) HP:201 EP:75> The Plains(e, s, n and w) HP:201 EP:75> The Plains(e, s, n and w) An old farmer HP:201 EP:75> The Plains(e, s, n and w) A tired ox HP:201 EP:75> tell tlaloc staq mi dai The Plains(e, s, n and w) HP:201 EP:75> The Plains(e, s, n and w) An old farmer HP:201 EP:75> The Plains(e, s, n and w) HP:201 EP:75> The Plains(e, s, n and w) An old farmer HP:202 EP:75> The south end of Ethring(e, s, n, w and se) [nw and n] A hitching post HP:202 EP:75> To the south of the ford of Ethring(e, s, n and w) HP:202 EP:75> A winding path to the west of the Lamedon Road(e, s and w) A winsome young lad studies the river HP:202 EP:75> A stone well at the end of the path(sw, e, s and w) A covered well A gossipy farm-wife [28 rumours, 24 new] HP:202 EP:75> You open the west door. A local herbalist's home(e) Brubaker Glassmaker the dwarf Specialist (Demonic) A fireplace A plain healer studies her herbs Triggered! doing: hunt brubaker You close the east door. HP:202 EP:75> You begin to hunt Brubaker. Target: Brubaker HP:202 EP:75> Do: Commands completed. HP:202 EP:75> You tell Tlaloc: staq mi dai HP:202 EP:75> shape all Tlaloc tells you: na pel SP sym nqmam ep za finds Brubaker is in good shape. GOOD GOOD GOOD GOOD Triggered! doing: hunt brubaker HP:202 EP:75> You are already hunting Brubaker! HP:202 EP:75> Tlaloc tells you: na pel SP sym nqmam ep za finds Brubaker hews you in the stomach, as chunks of bloody flesh fall to the ground. You are too busy to make an attack! Tlaloc tells you: na pel SP sym nqmam ep za finds Tlaloc tells you: na pel SP sym nqmam ep za finds Brubaker misses you. Triggered! doing: hunt brubaker You miss Brubaker. You are already hunting Brubaker! HP:194 EP:74> Brubaker opens the east door. Brubaker leaves east. You follow Brubaker East. A stone well at the end of the path(sw, e, s and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A covered well A gossipy farm-wife [28 rumours, 24 new] Brubaker closes the west door. Brubaker leaves east. You follow Brubaker East. A winding path to the west of the Lamedon Road(e, s and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A winsome young lad studies the river Brubaker leaves east. You follow Brubaker East. To the south of the ford of Ethring(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The south end of Ethring(e, s, n, w and se) [nw and n] Brubaker Glassmaker the dwarf Specialist (Demonic) A hitching post Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) An old farmer Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) An old farmer Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A tired ox Brubaker leaves south. Triggered! doing: hunt brubaker You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) An old farmer You are already hunting Brubaker! HP:194 EP:74> Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) You stab Brubaker, tearing muscle from the bone. Brubaker leaves south. Triggered! doing: hunt brubaker You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A farmer's lad You are already hunting Brubaker! HP:194 EP:72> Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A large grey wolf bares its teeth at your presence Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) An old farmer Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A large grey wolf bares its teeth at your presence Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A wandering wain An old farmer Brubaker leaves east. Triggered! doing: hunt brubaker You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) You are already hunting Brubaker! HP:194 EP:72> Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A young woman Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) [se] Brubaker Glassmaker the dwarf Specialist (Demonic) A large grey wolf bares its teeth at your presence Brubaker leaves east. You follow Brubaker East. The Lebennin Road(e, n, se and w) [s and se] Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker misses you. You stab Brubaker, tearing muscle from the bone. Brubaker leaves east. Triggered! doing: hunt brubaker You follow Brubaker East. Linhir(s, n, city and w) [sw, e, ne, s and se] Brubaker Glassmaker the dwarf Specialist (Demonic) A signpost A hitching post You are already hunting Brubaker! HP:194 EP:71> You notice Brubaker sizing you up. trigger Tlaloc todo party invite tlaloc The next time you see 'Tlaloc', you will do: 'party invite tlaloc'. HP:194 EP:71> Brubaker leaves city. You follow Brubaker City. A road in the refugee camp(out and s) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. A road in the refugee camp(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A refugee woman is sitting here Brubaker leaves south. You follow Brubaker South. A crossroad in the refugee camp(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A cheerful woman is aiding the refugees Brubaker leaves south. You follow Brubaker South. A road in the refugee camp(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Before the Linhir city gates(enter and n) Brubaker Glassmaker the dwarf Specialist (Demonic) A guard of Linhir [2] Brubaker misses you. You bash Brubaker with the hilt of the sword. Brubaker leaves enter. You follow Brubaker Enter.  As you dash through the gate, a guard shouts "Come back, scum!" and starts chasing you. Guard of Linhir attacks you. At the town square inside the main gate of the city(e, out, s, guardhouse, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A guard of Linhir Guard of Linhir enters. Brubaker leaves southeast. You follow Brubaker Southeast. A fountain at the center of the town square(sw, e, s, ne, n, nw, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) An old gossiper [28 rumours, 24 new] Guard of Linhir enters. shape all Brubaker leaves north. You follow Brubaker North. In the town square of Linhir(sw, e, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) An old fisherman A fish cart A shopper Guard of Linhir enters. Guard of Linhir is in perfect shape. PERFECT PERFECT PERFECT PERFECT Brubaker is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:194 EP:70> Brubaker misses you. You stab Guard of Linhir, tearing muscle from the bone. Your eyes ache from the strain of maintaining your enhanced vision. Guard of Linhir inflicts massive damage to you. k brubaker k brubaker You attack Brubaker. HP:178 EP:68> You attack Brubaker. HP:178 EP:68> k brubaker k brubaker You attack Brubakek brubaker r. HP:178 EP:68> You attack Brubaker. HP:178 EP:68> Brubaker misses you. You miss Brubaker. Guard of Linhir misses you. k brubaker You attack Brubaker. HP:178 EP:67> k brubaker g You attack Brubaker. HP:178 EP:67> You attack Brubaker. HP:178 EP:67> In the town square of Linhir(sw, e, s, n, se and w) A guard of Linhir is watching you Brubaker Glassmaker the dwarf Specialist (Demonic) An old fisherman A fish cart A shopper HP:178 EP:67> Brubaker misses you. You bash Brubaker with the hilt of the sword. Guard of Linhir hits you. Brubaker leaves south. You follow Brubaker South. A fountain at the center of the town square(sw, e, s, ne, n, nw, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) An old gossiper [28 rumours, 24 new] Guard of Linhir enters. Brubaker leaves west. You follow Brubaker West. In the town square of Linhir(e, s, ne, n, w and se) Brubaker Glassmaker the dwarf Specialist (Demonic) A flower cart Guard of Linhir enters. Brubaker swipes the blade through you slicing through soft, pulpy insides. You miss Brubaker. Guard of Linhir misses you. Patsy enters. tell tlaloc vl inhir sym You tell Tlaloc: vl inhir sym Triggered! doing: party invite tlaloc HP:161 EP:66> There is no one by that name here. HP:161 EP:66> Tlaloc tells you: full, ne moga da qm k brubaker k brubaker You attack Brubaker. HP:161 EP:66> You attack Brubaker. HP:161 EP:66> Brubaker misses you. You miss Brubaker. Guard of Linhir misses you. k brubaker You attack Brubaker. HP:161 EP:65> k brubaker You attack Brubaker. HP:161 EP:65> k brubaker You attack Brubaker. HP:161 EP:65> Brubaker misses you. You miss Brubaker. Guard of Linhir misses you. k brubaker k brubaker You attack Brubaker. HP:161 EP:65> You attack Brubaker. HP:161 EP:65> k brubaker You attack Brubaker. HP:161 EP:65> Brubaker misses you. You hack Brubaker taking off several layers of skin! Guard of Linhir misses you. g In the town square of Linhir(e, s, ne, n, w and se) A young lady tends her cart A guard of Linhir is watching you Brubaker Glassmaker the dwarf Specialist (Demonic) A flower cart HP:161 EP:64> shape all You almost chuckle at Brubaker's pathetically weak headbutt. Brubaker doesn't look so great. DLSG DLSG DLSG DLSG Guard of Linhir is in good shape. GOOD GOOD GOOD GOOD HP:151 EP:64> Brubaker misses you. You bash Brubaker with the hilt of the sword. Guard of Linhir misses you. k brubaker You attack Brubaker. HP:151 EP:64> k brubaker k brubaker You attack Brubaker. HP:151 EP:64> Brubaker misses you. You miss Brubaker. Guard of Linhir hits you. You attack Brubaker. HP:146 EP:64> Brubaker leaves north. You follow Brubaker North. At the town square inside the main gate of the city(e, out, s, guardhouse, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A guard of Linhir Guard of Linhir enters. Tlaloc enters. Triggered! doing: party invite tlaloc You invited Tlaloc to join your party. HP:146 EP:64> k brubaker k brubaker You attack Brubaker. HP:146 EP:64> You attack Brubaker. HP:146 EP:64> Brubaker misses you. You bash Brubaker with the hilt of the sword. Guard of Linhir misses you. k brubaker k brubaker You attack Brubaker. HP:146 EP:62> k brubaker You attack Brubaker. HP:146 EP:62> k brubaker You attack Brubaker. HP:146 EP:62> k brubaker Brubaker leaves north. You follow Brubaker North. The guard blocks your way, yelling: Go away, scum! k brubaker You don't see that here. HP:146 EP:62> You don't see that here. HP:146 EP:62> You don't see that here. HP:146 EP:62> You attack Guard of Linhir. You hack Guard of Linhir taking off several layers of skin! Guard of Linhir misses you. Guard of Linhir misses you. Tlaloc joins your party. Triggered! doing: party invite tlaloc You have already invited Tlaloc. HP:147 EP:63> Tlaloc nods. Triggered! doing: party invite tlaloc out You have already invited Tlaloc. HP:147 EP:63> You stab Guard of Linhir, tearing muscle from the bone. Guard of Linhir misses you. Guard of Linhir misses you. As you leave the city, the guard stops chasing you. Guard of Linhir leaves to other duties. Before the Linhir city gates(enter and n) A guard of Linhir [2] Tlaloc enters. Triggered! doing: party invite tlaloc HP:147 EP:63> You have already invited Tlaloc. HP:147 EP:63> disguise align hand You hide your immoral tendencies. HP:147 EP:43> remove sword You switch your grip to one hand. You remove a gleaming runed blade. HP:147 EP:42> enter  A guard steps forward and informs you that all visitors to Linhir are required to obtain a 'staying permit' if they wish to remain in the city for longer than just a brief visit. The guard instructs you to find the government offices on the north side of the main square in the city, and to request a permit there. The guard also informs you that you will have an escort until you obtain such a permit. The guard waves you and your escort through, with a final admonition not to tarry before obtaining a permit, or you will be escorted out of the city. At the town square inside the main gate of the city(e, out, s, guardhouse, n, se and w) A guard of Linhir Guard of Linhir enters. Tlaloc enters. Triggered! doing: party invite tlaloc HP:147 EP:42> do e,n,request permit,u,give permit to secretary,get permit,d,s,w You have already invited Tlaloc. HP:147 EP:42> Variable: t Brubaker trigger Brubaker todo hunt brubaker merciful off Do: starting commands. HP:147 EP:42> In the town square of Linhir(sw, e, s, n, se and w) An old fisherman A fish cart A shopper Tlaloc enters. Guard of Linhir enters. HP:147 EP:42> A government office(u and s) The head clerk A very busy clerk Guard of Linhir enters. Tlaloc enters. HP:147 EP:42> Busy clerk hands you a staying-permit. Busy clerk says: This is not valid until it is properly stamped. To get the permit stamped, you'll have to see the secretary upstairs. HP:147 EP:42> The office of the Governor's private secretary(d and n) The governor's secretary Tlaloc enters. Guard of Linhir enters. HP:147 EP:42> You give Governor's secretary a staying-permit. Governor's secretary nods as if preoccupied with other matters. He stamps your staying permit without really reading it. Governor's secretary fumbles the permit while trying to hand it to you. It flutters down onto his desk. HP:147 EP:42> Ok. HP:147 EP:42> The escort guard nods with approval at your permit. He salutes you cavalierly as you depart. He leaves you to return to his other duties. Guard of Linhir walks off. A government office(u and s) The head clerk A very busy clerk Tlaloc enters. HP:147 EP:42> In the town square of Linhir(sw, e, s, n, se and w) An old fisherman A fish cart A shopper Tlaloc enters. HP:147 EP:42> At the town square inside the main gate of the city(e, out, s, guardhouse, n, se and w) A guard of Linhir Tlaloc enters. HP:147 EP:42> Do: Commands completed. HP:147 EP:42> The next time you see 'Brubaker', you will do: 'hunt brubaker'. HP:147 EP:42> Hold on a second! You are busy! HP:147 EP:42> You are too busy to make an attack! Guard of Linhir misses you. n Within a turret inside the Linhir city wall(u and s) Tlaloc enters. HP:147 EP:42> u Inside a turret atop the Linhir city wall(sw, ne and d) A guard of Linhir walks the battlements Tlaloc enters. HP:147 EP:42> 9ne Do: starting commands. HP:147 EP:42> 9e On the battlements atop the Linhir city wall(sw and ne) Tlaloc enters. HP:147 EP:42> On the battlements atop the Linhir city wall(sw and ne) Tlaloc enters. HP:147 EP:42> Inside a turret atop the Linhir city wall(sw, e and d) A guard of Linhir patrols atop the wall Tlaloc enters. HP:147 EP:42> You can't go that way! HP:147 EP:42> You can't go that way! HP:147 EP:42> You can't go that way! HP:147 EP:42> You can't go that way! HP:147 EP:42> You can't go that way! HP:147 EP:42> You can't go that way! HP:147 EP:42> Do: Commands completed. HP:147 EP:42> trigger Do: starting commands. HP:147 EP:42> On the battlements atop the Linhir city wall(e and w) Tlaloc enters. HP:147 EP:42> On the battlements atop the Linhir city wall(e and w) Tlaloc enters. HP:147 EP:42> On the battlements atop the Linhir city wall(e and w) Tlaloc enters. HP:147 EP:42> On the battlements atop the Linhir city wall(e and w) Tlaloc enters. HP:147 EP:42> d Inside a turret atop the Linhir city wall(e, d and w) A guard of Linhir keeps watch over the battlements Tlaloc enters. HP:147 EP:41> On the battlements atop the Linhir city wall(e and w) Tlaloc enters. HP:147 EP:41> Inside a turret atop the Linhir city wall(d and w) A guard of Linhir walks the battlements Tlaloc enters. HP:147 EP:41> You can't go that way! HP:147 EP:41> You can't go that way! HP:147 EP:41> Do: Commands completed. HP:147 EP:41> Current trigger: 'Brubaker' todo 'hunt brubaker' HP:147 EP:41> sw Within a turret inside the Linhir city wall(sw and u) Tlaloc enters. HP:147 EP:41> 4w Inside the north gate of the city(ne, s, guardhouse, nw and w) A guard of Linhir Tlaloc enters. HP:147 EP:41> Do: starting commands. HP:147 EP:41> The high road of Linhir(e and w) Tlaloc enters. HP:147 EP:41> The high road intersects a winding road(e, s and w) Tlaloc enters. HP:147 EP:41> The high road of Linhir(e and w) A lonely student wanders aimlessly Tlaloc enters. HP:147 EP:41> The high road of Linhir(sw, e and nw) Tlaloc enters. HP:147 EP:41> Do: Commands completed. HP:147 EP:41> 3w sw Do: starting commands. HP:147 EP:41> 2w You can't go that way! HP:147 EP:41> You can't go that way! HP:147 EP:41> You can't go that way! HP:147 EP:41> Do: Commands completed. HP:147 EP:41> The high road of Linhir(sw, ne and se) Tlaloc enters. HP:147 EP:41> Do: starting commands. HP:147 EP:41> You can't go that way! HP:147 EP:41> You can't go that way! HP:147 EP:41> Do: Commands completed. HP:147 EP:41> sw The high road of Linhir(sw and ne) Tlaloc enters. HP:147 EP:41> 3w i Do: starting commands. HP:147 EP:41> sw You can't go that way! HP:147 EP:41> You can't go that way! HP:147 EP:41> You can't go that way! HP:147 EP:41> Do: Commands completed. HP:147 EP:41> Gold: 13 Encumbrance: lightly encumbered You are carrying the following on your person: A stamped staying-permit. A gleaming runed blade (in hands). A dwarven hauberk (worn). An emerald shield (worn). A black riding cloak (worn). A campaign pack (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. A set of rose quartz runes. A silver harp. A beautiful, albeit empty pipe. A glass flute. Calicious' Philosopher lute. Calicious' King Kong drum. A soprano recorder. A spellbook. The 9th Two Towers EVENT! badge. HP:147 EP:41> In the town square of Linhir(sw, e, ne, s, n, se and w) Tlaloc enters. HP:147 EP:41> 3w Do: starting commands. HP:147 EP:41> trigger In the town square of Linhir(sw, e, s, n, se and w) An old fisherman A fish cart A shopper Tlaloc enters. HP:147 EP:41> At the town square inside the main gate of the city(e, out, s, guardhouse, n, se and w) A guard of Linhir Tlaloc enters. HP:147 EP:41> Within a turret inside the Linhir city wall(e and u) Tlaloc enters. HP:147 EP:41> Do: Commands completed. HP:147 EP:41> wield sword Current trigger: 'Brubaker' todo 'hunt brubaker' HP:148 EP:41> e You switch your grip to two hands. You wield your gleaming runed blade. HP:148 EP:41> do out,4n,out At the town square inside the main gate of the city(e, out, s, guardhouse, n, se and w) A guard of Linhir Tlaloc enters. HP:148 EP:41> do 6w,18n,3w Do: starting commands. HP:148 EP:41> Before the Linhir city gates(enter and n) A guard of Linhir [2] Tlaloc enters. HP:148 EP:41> A road in the refugee camp(e, s, n and w) Tlaloc enters. HP:148 EP:41> A crossroad in the refugee camp(e, s, n and w) A cheerful woman is aiding the refugees Tlaloc enters. HP:148 EP:41> A road in the refugee camp(e, s, n and w) A refugee woman is sitting here Tlaloc enters. HP:148 EP:41> A road in the refugee camp(out and s) Tlaloc enters. HP:148 EP:41> Linhir(s, n, city and w) [sw, e, ne, s and se] A signpost A hitching post Tlaloc enters. HP:148 EP:41> Do: Commands completed. HP:148 EP:41> Do: starting commands. HP:148 EP:41> The Lebennin Road(e, n, se and w) [s and se] Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) [se] A large grey wolf bares its teeth at your presence Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) A young woman Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) A wandering wain An old farmer Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) A large grey wolf bares its teeth at your presence Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) Tlaloc enters. HP:148 EP:41> request healing The Plains(e, s, n and w) An old farmer Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) A large grey wolf bares its teeth at your presence Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) A farmer's lad Tlaloc enters. HP:148 EP:41> 'findni go The Plains(e, s, n and w) Tlaloc enters. HP:148 EP:41> request healing request healing The Plains(e, s, n and w) Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) An old farmer Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) A tired ox Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) An old farmer Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) Tlaloc enters. HP:148 EP:41> The Plains(e, s, n and w) An old farmer Tlaloc enters. HP:148 EP:41> request healing The south end of Ethring(e, s, n, w and se) [nw and n] A hitching post Tlaloc enters. HP:148 EP:41> request healing request healing To the south of the ford of Ethring(e, s, n and w) Tlaloc enters. HP:148 EP:41> A winding path to the west of the Lamedon Road(e, s and w) A winsome young lad studies the river Tlaloc enters. HP:148 EP:41> A stone well at the end of the path(sw, e, s and w) A covered well A gossipy farm-wife [28 rumours, 24 new] Tlaloc enters. HP:148 EP:41> You open the west door. A local herbalist's home(e) A fireplace A plain healer studies her herbs Tlaloc enters. You close the east door. HP:148 EP:40> Do: Commands completed. HP:148 EP:40> Alliera says: Sorry, you don't have enough money to afford the treatment. HP:148 EP:40> You say: findni go HP:148 EP:40> Alliera says: Sorry, you don't have enough money to afford the treatment. HP:148 EP:40> Alliera says: Sorry, you don't have enough money to afford the treatment. HP:148 EP:40> Alliera says: Sorry, you don't have enough money to afford the treatment. HP:148 EP:40> Alliera says: Sorry, you don't have enough money to afford the treatment. HP:148 EP:40> Alliera says: Sorry, you don't have enough money to afford the treatment. HP:148 EP:40> request healing Alliera says: Sorry, you don't have enough money to afford the treatment. HP:148 EP:40> guild list Alliera smiles softly. 'I heal those who request it.' Tuned to the Baruk Khazad-dum line are: Balzamon, Bentelbow, Skyman, Tlaloc HP:148 EP:40> $get a find [ Baruk Khazad-dum ] Skyman: get a find HP:148 EP:37> party say $HIR$ dai godl party say $HIR$ dai godl You say to your party:  dai godlparty say $HIR$ dai godl HP:148 EP:37> i You say to your party:  dai godl HP:148 EP:37> You say to your party:  dai godl HP:148 EP:37> Gold: 13 Encumbrance: lightly encumbered You are carrying the following on your person: A stamped staying-permit. A gleaming runed blade (wielded). A dwarven hauberk (worn). An emerald shield (worn). A black riding cloak (worn). A campaign pack (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. A set of rose quartz runes. A silver harp. A beautiful, albeit empty pipe. A glass flute. Calicious' Philosopher lute. Calicious' King Kong drum. A soprano recorder. A spellbook. The 9th Two Towers EVENT! badge. HP:148 EP:37> request healing request healing Alliera says: Sorry, you don't have enough money to afford the treatment. HP:148 EP:36> Alliera says: Sorry, you don't have enough money to afford the treatment. HP:148 EP:36> i pack Gold: 13 Encumbrance: lightly encumbered You dig around in your campaign pack and find: Your campaign pack is less than half full. A 'man-catcher' pole-arm. A platter of smoked fish (2). A simple iron key. A small runed key. A bottle of dark wine (2). HP:148 EP:36> i cloak Gold: 13 Encumbrance: lightly encumbered You dig around in your cloak and find: Your cloak is almost empty. A silver flask. HP:148 EP:36> request healing request healing Alliera says: Sorry, you don't have enough money to afford the treatment. HP:148 EP:36> request healing Alliera says: Sorry, you don't have enough money to afford the treatment. HP:148 EP:36> request healing Alliera says: Sorry, you don't have enough money to afford the treatment. HP:148 EP:36> request healing Alliera says: Sorry, you don't have enough money to afford the treatment. HP:148 EP:36> Alliera says: Sorry, you don't have enough money to afford the treatment. HP:149 EP:37> request healing request healing Alliera says: Sorry, you don't have enough money to afford the treatment. HP:149 EP:37> Alliera says: Sorry, you don't have enough money to afford the treatment. HP:149 EP:37> request healing Alliera says: Sorry, you don't have enough money to afford the treatment. HP:149 EP:37> [ Baruk Khazad-dum ] Balzamon: gondor pele fields 'dai gold You say: dai gold HP:149 EP:36> 'dai gold 'dai gold You say: dai gold HP:149 EP:36> g Tlaloc gives you 120 gold coins. You say: dai gold HP:149 EP:36> A local herbalist's home(e) Tlaloc the dunlending God of Rain (Titanic) A fireplace A plain healer studies her herbs HP:149 EP:36> request healing request healing request healing Alliera sighs: 'I need the salierim flower for a potion...' You put 120 gold in your pockets. request healing request healing Alliera brews up a strange potion, and forces you to drink it. You feel strangely better. You give 20 gold to Alliera. HP:179 EP:66> Variable: t Brubaker trigger Brubaker todo hunt brubaker merciful off Alliera says: Just hold on a second please, I'm busy healing someone. HP:179 EP:66> Alliera says: Just hold on a second please, I'm busy healing someone. HP:179 EP:66> request healing request healing request healing Alliera says: Just hold on a second please, I'm busy healing someone. HP:179 EP:66> Alliera says: Just hold on a second please, I'm busy healing someone. HP:179 EP:66> request healing request healing The next time you see 'Brubaker', you will do: 'hunt brubaker'. HP:179 EP:66> Merciful is already off! HP:179 EP:66> request healing Alliera says: Just hold on a second please, I'm busy healing someone. HP:179 EP:66> Alliera says: Just hold on a second please, I'm busy healing someone. HP:179 EP:66> Alliera says: Just hold on a second please, I'm busy healing someone. HP:179 EP:66> request healing Alliera brews up a strange potion, and forces you to drink it. You feel strangely better. You give 20 gold to Alliera. HP:206 EP:93> Alliera says: Just hold on a second please, I'm busy healing someone. HP:206 EP:93> request healing request healing request healing Alliera says: Just hold on a second please, I'm busy healing someone. HP:206 EP:93> Tlaloc drops a piece of jerky from a campaign pack. Tlaloc chews down the jerky. request healing request healing Alliera says: Just hold on a second please, I'm busy healing someone. HP:206 EP:93> request healing request healing request healing Alliera says: Just hold on a second please, I'm busy healing someone. HP:206 EP:93> Alliera says: Just hold on a second please, I'm busy healing someone. HP:206 EP:93> Alliera says: Just hold on a second please, I'm busy healing someone. HP:206 EP:93> request healing request healing request healing Alliera says: Just hold on a second please, I'm busy healing someone. HP:206 EP:93> Alliera says: Just hold on a second please, I'm busy healing someone. HP:206 EP:93> request healing Alliera says: Just hold on a second please, I'm busy healing someone. HP:206 EP:93> Alliera says: Just hold on a second please, I'm busy healing someone. HP:206 EP:93> Alliera says: Just hold on a second please, I'm busy healing someone. HP:206 EP:93> Your eyes ache from the strain of maintaining your enhanced vision. do 3e,18s,6e Alliera brews up a strange potion, and forces you to drink it. You feel strangely better. You give 20 gold to Alliera. HP:220 EP:123> Alliera says: Just hold on a second please, I'm busy healing someone. HP:220 EP:123> Alliera says: Just hold on a second please, I'm busy healing someone. HP:220 EP:123> Alliera says: Just hold on a second please, I'm busy healing someone. HP:220 EP:123> $Again Do: starting commands. HP:220 EP:123> You open the east door. A stone well at the end of the path(sw, e, s and w) A covered well A gossipy farm-wife [28 rumours, 24 new] Tlaloc enters. You close the west door. HP:220 EP:123> A winding path to the west of the Lamedon Road(e, s and w) A winsome young lad studies the river Tlaloc enters. HP:220 EP:123> To the south of the ford of Ethring(e, s, n and w) Tlaloc enters. HP:220 EP:123> The south end of Ethring(e, s, n, w and se) [nw and n] A hitching post Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) An old farmer Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) An old farmer Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) A tired ox Tlaloc enters. HP:220 EP:123> travelto minastirith quickly The Plains(e, s, n and w) An old farmer Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) A farmer's lad Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) A large grey wolf bares its teeth at your presence Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) An old farmer Tlaloc enters. HP:220 EP:123> trigger travelto resume The Plains(e, s, n and w) Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) A large grey wolf bares its teeth at your presence Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) A wandering wain An old farmer Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) A young woman Tlaloc enters. HP:220 EP:123> The Plains(e, s, n and w) [se] A large grey wolf bares its teeth at your presence Tlaloc enters. HP:220 EP:123> The Lebennin Road(e, n, se and w) [s and se] Tlaloc enters. HP:220 EP:123> Linhir(s, n, city and w) [sw, e, ne, s and se] A signpost A hitching post Tlaloc enters. HP:220 EP:123> Do: Commands completed. HP:220 EP:123> [ Baruk Khazad-dum ] Skyman: Again HP:220 EP:120> Travelto: Journey begun! Press return or type any command to stop. HP:220 EP:120> Travelto: aborted! Type 'travelto resume' to continue. Current trigger: 'Brubaker' todo 'hunt brubaker' HP:220 EP:120> Travelto: resuming journey. HP:220 EP:120> The Lebennin Road(e, n, se and w) [s and se] Tlaloc enters. HP:220 EP:120> A Natural Ford(s, nw, n and se) [e, ne and w] Tlaloc enters. HP:220 EP:120> The Lebennin Road(e, s, nw and w) [ne, nw and n] Tlaloc enters. HP:220 EP:120> The Lebennin Road(e, s and w) [ne, nw and n] Tlaloc enters. HP:220 EP:120> The Lebennin Road(e, s and w) [nw and n] Tlaloc enters. HP:220 EP:117> The Lebennin Road(e, s, n and w) [nw] Tlaloc enters. HP:220 EP:117> The Lebennin Road(e, ne, s, n and w) Tlaloc enters. HP:220 EP:117> The Lebennin Road(sw, e, s, n and w) [nw] Tlaloc enters. HP:220 EP:117> The Lebennin Road(e, s, n and w) Tlaloc enters. HP:220 EP:117> The Lebennin Road(e, ne, s, n and w) Tlaloc enters. HP:220 EP:117> The Lebennin Road(sw, e, s, n and w) Tlaloc enters. HP:220 EP:117> The Lebennin Road(e, s, n and w) Tlaloc enters. HP:220 EP:117> The Lebennin Road(e, ne, s, n and w) Tlaloc enters. HP:220 EP:117> The Lebennin Road(sw, e, s, n and w) Tlaloc enters. HP:220 EP:116> The Lebennin Road(e, s, n and w) Tlaloc enters. HP:220 EP:113> The Lebennin Road(e, ne, s, n and w) Tlaloc enters. HP:220 EP:113> The Lebennin Road(sw, e, s, n and w) A young lad trudges off to war Tlaloc enters. HP:220 EP:113> The Lebennin Road(e, s, n and w) Tlaloc enters. HP:220 EP:113> The Lebennin Road(e, s, n and w) [e, ne and se] Tlaloc enters. HP:220 EP:113> A Wooden Bridge(e and w) [s, n and se] Tlaloc enters. HP:220 EP:113> Outside the gates of Pelargir(e, s, n, gate, se and w) [nw, se and w] A signpost Tlaloc enters. HP:220 EP:113> The South Road(e, ne, s, n and se) [sw, nw and w] Tlaloc enters. HP:220 EP:113> The South Road(sw, e, ne, s, n, se and w) An old gossiper [28 rumours, 24 new] Tlaloc enters. HP:220 EP:113> The South Road(sw, e, s, n, se and w) Tlaloc enters. HP:220 EP:113> The South Road(e, ne, s, n and w) An old gossiper [28 rumours, 24 new] Tlaloc enters. HP:220 EP:110> The South Road(sw, e, s, n and w) A traveling lad Tlaloc enters. HP:220 EP:110> The South Road(e, ne, s, n and w) Tlaloc enters. HP:220 EP:110> The South Road(sw, e, s, n and w) Tlaloc enters. HP:220 EP:110> The South Road(e, ne, s, n and w) Tlaloc enters. HP:220 EP:110> The South Road(sw, e, ne, s, n and w) Tlaloc enters. HP:220 EP:110> The South Road(sw, e, s, n and w) Tlaloc enters. HP:220 EP:110> The South Road(e, ne, s, n and w) Tlaloc enters. HP:220 EP:110> The South Road(sw, e, s, n and w) An old gossiper [28 rumours, 24 new] Tlaloc enters. HP:220 EP:110> The South Road(e, ne, s, n and w) A traveling lad Tlaloc enters. HP:220 EP:110> The South Road(sw, s, n and w) [e and n] A traveling lad Tlaloc enters. HP:220 EP:107> A Wooden Bridge(e, s, n and w) [nw and se] Tlaloc enters. HP:220 EP:108> The South Road(e, s and n) [s, nw and w] Tlaloc enters. HP:220 EP:108> The South Road(e, ne, s and n) [sw and w] Tlaloc enters. HP:220 EP:108> The South Road(sw, s, n and w) [e, ne and se] A traveling lad Tlaloc enters. HP:220 EP:108> The South Road(s, n and w) [e, ne and se] Tlaloc enters. HP:220 EP:108> The South Road(ne, s, n and w) [e and se] Tlaloc enters. HP:220 EP:108> Outside the Rammas Echor(sw, n and w) [e and s] Tlaloc enters. HP:220 EP:108> The South Road(e, s, n and w) Tlaloc enters. HP:220 EP:108> The South Road(sw, e, s, n, se and w) Tlaloc enters. HP:220 EP:108> The South Road(e, s, n and w) Tlaloc enters. HP:220 EP:105> The South Road(e, ne, s, n and w) Orcs scramble to assemble an army tent Tlaloc enters. HP:220 EP:105> The South Road(sw, e, ne, s, n, se and w) Tlaloc enters. HP:220 EP:105> The South Road(sw, e, nw, n and w) An orc army tent Tlaloc enters. HP:220 EP:105> The South Road(e, s, n and w) Lord Golasgil of Anfalas Rider is riding a great war mumak of the Haradrim A great war mumak of the Haradrim Rider attacks you. Tlaloc enters. Rider attacks Tlaloc. HP:220 EP:105> The Great Gates of Minas Tirith(enter, e, s and n) Vedalhan of Mirkwood, the dunedain Battle Lord (Shadowspawn) Dragrun the easterling Reaver A signpost A hitching post Tlaloc enters. Travelto: Destination reached! HP:220 EP:105> travelto osgiliath quickly Travelto: Journey begun! Press return or type any command to stop. HP:220 EP:105> The Great West Road(e, s, n and w) A lord is riding a horse of Dol Amroth A horse of Dol Amroth Tlaloc enters. HP:220 EP:105> The Great West Road(sw, e, ne, s and w) A young Haradrim warrior Tlaloc enters. HP:220 EP:105> The Great West Road(sw, e, ne, s, n and w) A small Orc tries to stay back from the battle Rohirrim warrior is riding a Rohan steed A Rohan steed Tlaloc enters. HP:220 EP:105> The Great West Road(sw, e, s, n and w) Intense Rohan soldier is riding a powerful Rohirrim stallion A powerful Rohirrim stallion Tlaloc enters. HP:220 EP:105> The Great West Road(e, s, n and w) Warrior is riding a fighting Rohan horse A fighting Rohan horse Tlaloc enters. HP:220 EP:102> The Great West Road(e, s, nw, n and w) Tlaloc enters. HP:220 EP:102> The Great West Road(e, s, nw, n, se and w) Tlaloc enters. HP:220 EP:102> The Great West Road(e, s, nw, n, se and w) Tlaloc enters. HP:220 EP:102> The Great West Road(e, ne, s, nw, n, se and w) Tlaloc enters. HP:220 EP:102> The Great West Road(e, s, n and w) Dernhelm is riding a great grey steed Meriadoc is riding a great grey steed A great grey steed A fiery white horse Theoden is riding a fiery white horse Tlaloc enters. HP:220 EP:102> Outside the Rammas Echor(e, s, ne, n, nw and w) Tlaloc enters. HP:220 EP:102> The Southward Road(sw, e, ne, s, n and w) Tlaloc enters. HP:220 EP:102> West of Osgiliath(e, sw, s, n and w) [e, ne and se] A signpost A hitching post Tlaloc enters. Travelto: Destination reached! HP:220 EP:102> Variable: t Brubaker trigger Brubaker todo hunt brubaker merciful off [ Baruk Khazad-dum ] Balzamon: edoras do 6e,ne,se,2e,n,2e,ne,n The next time you see 'Brubaker', you will do: 'hunt brubaker'. HP:220 EP:102> Merciful is already off! HP:220 EP:102> Do: starting commands. HP:220 EP:102> West gate of Osgiliath(e, s and w) Tlaloc enters. HP:220 EP:102> Inside the city(e, n and w) Tlaloc enters. HP:220 EP:102> On the west road near the dome(e and w) Tlaloc enters. HP:220 EP:102> On the west road(e, s, n and w) Tlaloc enters. HP:220 EP:102> A bridge of Osgiliath(e and w) A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge [2] Tlaloc enters. HP:220 EP:102> An Uruk charges towards you, knocking you to thedo s,sw,2w,s,2w,nw,sw,6w floor. HP:206 EP:101> You can't go that way! HP:206 EP:101> You can't go that way! HP:206 EP:101> An Uruk charges towards you, knocking you to the floor. HP:200 EP:101> An Uruk charges towards you, knocking you to the floor. HP:187 EP:101> You can't go that way! HP:187 EP:101> An Uruk charges towards you, knocking you to the floor. HP:173 EP:101> An Uruk charges towards you, knocking you to the floor. HP:162 EP:101> You can't go that way! HP:162 EP:101> You can't go that way! HP:162 EP:101> Do: Commands completed. HP:162 EP:101> Do: starting commands. HP:162 EP:101> You can't go that way! HP:162 EP:101> You can't go that way! HP:162 EP:101> On the west road(e, s, n and w) Tlaloc enters. HP:162 EP:101> On the west road near the dome(e and w) Tlaloc enters. HP:162 EP:101> You can't go that way! HP:162 EP:101> Inside the city(e, n and w) Tlaloc enters. HP:162 EP:101> West gate of Osgiliath(e, s and w) Tlaloc enters. HP:162 EP:101> You can't go that way! HP:162 EP:101> You can't go that way! HP:162 EP:101> West of Osgiliath(e, sw, s, n and w) [e, ne and se] A signpost A hitching post Tlaloc enters. HP:162 EP:101> The Plains(e, s, n and w) Tlaloc enters. HP:162 EP:101> The Plains(e, s, n and w) Tlaloc enters. HP:162 EP:101> The Great West Road(e, s, n and w) Tlaloc enters. HP:162 EP:101> The Plains(e, s, n and w) Tlaloc enters. HP:162 EP:101> Rocky Ground(e, s, n and w) Tlaloc enters. HP:162 EP:101> Do: Commands completed. HP:162 EP:101> disguise align shadowspawn You hide your immoral tendencies. HP:162 EP:81> 6e Do: starting commands. HP:162 EP:81> The Plains(e, s, n and w) Tlaloc enters. HP:162 EP:81> The Great West Road(e, s, n and w) Tlaloc enters. HP:162 EP:81> The Plains(e, s, n and w) Tlaloc enters. HP:162 EP:81> The Plains(e, s, n and w) Tlaloc enters. HP:162 EP:81> West of Osgiliath(e, sw, s, n and w) [e, ne and se] A signpost A hitching post Tlaloc enters. HP:162 EP:81> West gate of Osgiliath(e, s and w) Tlaloc enters. HP:162 EP:81> Do: Commands completed. HP:162 EP:81> i Gold: 73 Encumbrance: lightly encumbered You are carrying the following on your person: A stamped staying-permit. A gleaming runed blade (wieldeddo 6e,ne,se,2e,n,2e,ne,n request healing ). A dwarven hauberk (worn). An emerald shield (worn). A black riding cloak (worn). A campaign pack (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. A set of rose quartz runes. A silver harp. A beautiful, albeit empty pipe. A glass flute. Calicious' Philosopher lute. Calicious' King Kong drum. A soprano recorder. A spellbook. The 9th Two Towers EVENT! badge. HP:162 EP:80> request healing request healing Do: starting commands. HP:162 EP:80> Inside the city(e, n and w) Tlaloc enters. HP:162 EP:80> On the west road near the dome(e and w) Tlaloc enters. HP:162 EP:80> On the west road(e, s, n and w) Tlaloc enters. HP:162 EP:80> A bridge of Osgiliath(e and w) A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge [2] Tlaloc enters. HP:162 EP:80> The Uruk blocking your way steps aside, bowing to you, servant of Sauron. The center of Osgiliath(ne, se and w) An Uruk-Hai guard HP:162 EP:80> You can't go that way! HP:162 EP:80> The center of Osgiliath(sw and se) HP:162 EP:80> Center of Osgiliath(sw, e and nw) A runty little orc searches through the rubble HP:162 EP:80> Bridge of Osgiliath(e and w) A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge [2] HP:162 EP:80> The road through Osgiliath(s, n, w and se) A runty little orc searches through the rubble HP:162 EP:80> North Street(e, s and n) An Uruk patrols the city HP:162 EP:80> A road in Osgiliath(e and w) HP:162 EP:80> A path through Osgiliath(e, ne, n and w) HP:162 EP:80> request healing request healing request healing A collapsed building(sw and n) An injured Uruk-Hai lieutenant HP:162 EP:80> $AGain A run-down room(s) An Uruk-Hai healer HP:162 EP:80> Do: Commands completed. HP:162 EP:80> The healer says: I don't work for free! The healer takes 21 gold from your pockets. The healer forces you to drink a repulsive dark green colored liquid, and after you stop gagging from the taste, you begin to feel better. HP:197 EP:115> Uruk-hai healer says: Hold your elf-slaves! I'm busy! HP:197 EP:115> Uruk-hai healer says: Hold your elf-slaves! I'm busy! HP:197 EP:115> Uruk-hai healer says: Hold your elf-slaves! I'm busy! HP:197 EP:115> Uruk-hai healer says: Hold your elf-slaves! I'm busy! HP:197 EP:115> Uruk-hai healer says: Hold your elf-slaves! I'm busy! HP:197 EP:115> request healing request healing [ Baruk Khazad-dum ] Skyman: AGain HP:197 EP:112> request healing request healing request healing The healer says: I don't work for free! The healer takes 21 gold from your pockets. The healer forces you to drink a repulsive dark green colored liquid, and after you stop gagging from the taste, you begin to feel better. HP:220 EP:137> request healing request healing Uruk-hai healer says: Hold your elf-slaves! I'm busy! HP:220 EP:137> Uruk-hai healer says: Hold your elf-slaves! I'm busy! HP:220 EP:137> Uruk-hai healer says: Hold your elf-slaves! I'm busy! HP:220 EP:137> do s,sw,2w,s,2w,nw,sw,6w Uruk-hai healer says: Hold your elf-slaves! I'm busy! HP:220 EP:137> Uruk-hai healer says: You no need heal! C'mere, lemme smack you up some first! HP:220 EP:137> Uruk-hai healer says: You no need heal! C'mere, lemme smack you up some first! HP:220 EP:137> travelto edoras quickly Do: starting commands. HP:220 EP:137> A collapsed building(sw and n) An injured Uruk-Hai lieutenant HP:220 EP:137> A path through Osgiliath(e, ne, n and w) HP:220 EP:137> A road in Osgiliath(e and w) HP:220 EP:137> North Street(e, s and n) An Uruk patrols the city HP:220 EP:137> The road through Osgiliath(s, n, w and se) A runty little orc searches through the rubble HP:220 EP:137> Bridge of Osgiliath(e and w) A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge [2] HP:220 EP:137> The Uruk blocking your way steps aside, bowing to you, servant of Sauron. Center of Osgiliath(sw, e and nw) A runty little orc searches through the rubble HP:220 EP:137> The center of Osgiliath(sw and se) HP:220 EP:137> The center of Osgiliath(ne, se and w) An Uruk-Hai guard HP:220 EP:137> A bridge of Osgiliath(e and w) Tlaloc the dunlending God of Rain (Titanic) A large nasty Uruk protects the archers An Uruk archer stands guard over the bridge [2] HP:220 EP:137> On the west road(e, s, n and w) Tlaloc enters. HP:220 EP:137> On the west road near the dome(e and w) Tlaloc enters. HP:220 EP:137> Inside the city(e, n and w) Tlaloc enters. HP:220 EP:137> West gate of Osgiliath(e, s and w) Tlaloc enters. HP:220 EP:137> West of Osgiliath(e, sw, s, n and w) [e, ne and se] A signpost A hitching post Tlaloc enters. HP:220 EP:137> Do: Commands completed. HP:220 EP:137> Travelto: Journey begun! Press return or type any command to stop. HP:220 EP:137> The Plains(e, s, n and w) Tlaloc enters. HP:220 EP:137> The Plains(e, s, n and w) Tlaloc enters. HP:220 EP:137> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:137> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:137> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:134> The Great West Road(e, s, nw, n and w) Tlaloc enters. HP:220 EP:134> The Great West Road(e, s, nw, n, se and w) Tlaloc enters. HP:220 EP:134> The Great West Road(e, s, n, se and w) Tlaloc enters. HP:220 EP:134> The Great West Road(e, ne, s, n and w) Tlaloc enters. HP:220 EP:134> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:134> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:134> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:134> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:134> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:134> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:131> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:131> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:131> The Great West Road(e, s, nw, n and w) Tlaloc enters. HP:220 EP:131> party status The Great West Road(e, s, n, se and w) Tlaloc enters. HP:220 EP:131> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:131> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:131> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:131> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:131> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:131> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:128> The Great West Road(e, s, nw, n and w) Tlaloc enters. HP:220 EP:128> The Great West Road(e, s, n, se and w) Tlaloc enters. HP:220 EP:128> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:128> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:128> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:128> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:128> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:128> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:128> travelto resume Travelto: aborted! Type 'travelto resume' to continue. Your party status is: Tlaloc is in good shape and looks completely sober. Skyman is in perfect shape and looks completely sober. HP:220 EP:128> Travelto: resuming journey. HP:220 EP:128> The Great West Road(e, s, nw, n and w) Tlaloc enters. HP:220 EP:128> The Great West Road(e, s, n, se and w) Tlaloc enters. HP:220 EP:125> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:125> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:125> The Great West Road(e, s, nw, n and w) Tlaloc enters. HP:220 EP:125> The Great West Road(e, s, n, se and w) Tlaloc enters. HP:220 EP:125> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:125> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:125> The Great West Road(e, s, nw, n and w) Tlaloc enters. HP:220 EP:125> The Great West Road(e, s, n, se and w) Tlaloc enters. HP:220 EP:125> The Great West Road(e, s, nw, n, se and w) [nw] Tlaloc enters. HP:220 EP:125> The Great West Road(e, s, nw, n and w) [nw and n] Tlaloc enters. HP:220 EP:122> The Great West Road(sw, e, ne, s, n and w) [sw, ne, n and w] Tlaloc enters. HP:220 EP:122> The Mering Stream(e, ne, s, n and w) [ne and s] Tlaloc enters. HP:220 EP:122> The Great West Road(e, s, n, se and w) [e and se] Tlaloc enters. HP:220 EP:122> The Great West Road(e, s, nw, n and w) Tlaloc enters. HP:220 EP:122> The Great West Road(e, s, nw, n, se and w) Tlaloc enters. HP:220 EP:122> The Great West Road(e, s, n, se and w) Tlaloc enters. HP:220 EP:122> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:122> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:122> The Great West Road(e, s, nw, n and w) Tlaloc enters. HP:220 EP:122> The Great West Road(e, s, nw, n, se and w) Tlaloc enters. HP:220 EP:119> trigger The Great West Road(e, s, n, se and w) Tlaloc enters. HP:220 EP:119> travelto resume The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:119> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:119> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:119> The Great West Road(e, s, nw, n and w) Tlaloc enters. HP:220 EP:119> The Great West Road(e, s, nw, n, se and w) Tlaloc enters. HP:220 EP:119> The Great West Road(e, s, nw, n, se and w) Tlaloc enters. HP:220 EP:119> [ Baruk Khazad-dum ] Balzamon: same Travelto: aborted! Type 'travelto resume' to continue. Current trigger: 'Brubaker' todo 'hunt brubaker' HP:220 EP:118> Travelto: resuming journey. HP:220 EP:118> The Great West Road(e, s, nw, n, se and w) Tlaloc enters. HP:220 EP:118> The Great West Road(e, s, n, se and w) Tlaloc enters. HP:220 EP:118> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:115> The Great West Road(e, s, n and w) Tlaloc enters. HP:220 EP:115> The Great West Road(e, s, nw, n and w) Tlaloc enters. HP:220 EP:115> The Great West Road(e, s, nw, n, se and w) Tlaloc enters. HP:220 EP:115> The Great West Road(e, s, nw, n, se and w) Tlaloc enters. HP:220 EP:115> The Great West Road(e, s, nw, n, se and w) Tlaloc enters. HP:220 EP:115> The Great West Road(e, s, se and w) [ne, nw and n] Tlaloc enters. HP:220 EP:115> The Great West Road(e, s and w) [ne, n and w] Tlaloc enters. HP:220 EP:115> Approaching Edoras(e, s, n and w) [sw and ne] Tlaloc enters. HP:220 EP:115> The north gate(e, s, n and w) [n and w] Brubaker Glassmaker the dwarf Specialist (Demonic) A signpost A hitching post A guard stands watch over the gate [2] Triggered! doing: hunt brubaker Tlaloc enters. Travelto: Destination reached! HP:220 EP:115> You begin to hunt Brubaker. Target: Brubaker HP:220 EP:115> asdf Do: starting commands. HP:220 EP:115> The main street(e, s, n and w) Tlaloc enters. HP:220 EP:115> The main street(e, s, n and w) A cat wanders around looking for food Tlaloc enters. HP:220 EP:115> Before the Golden Hall(e, u, n and w) An old gossiper [28 rumours, 24 new] Tlaloc enters. HP:220 EP:115> Do: Commands completed. HP:220 EP:115> Do: starting commands. HP:220 EP:115> The main street(e, s, n and w) A peasant worker looks at you in wonder Tlaloc enters. HP:220 EP:115> The main street(e, n and w) Tlaloc enters. HP:220 EP:115> The western wall(e, s and n) Tlaloc enters. HP:220 EP:115> Do: Commands completed. HP:220 EP:115> Do: starting commands. HP:220 EP:115> A back alley(s and n) A dunlending thug Tlaloc enters. HP:220 EP:115> A back alley(e and s) A dunlending thug Tlaloc enters. HP:220 EP:115> Do: Commands completed. HP:220 EP:115> You rap on the wall four times, scraping your knuckles. Just as you are about to give up hope, you hear a shuffling sound from the other side of the wall, then a sharp CRRRRRAAAACKKKK, and the wall swings open! An old man looks up at you suspiciously, then grabs your arm and hustles you into his hideout. A wizard's hideout(out) A wizened old man looks at you with interest HP:220 EP:115> A back alley(e and s) Tlaloc the dunlending God of Rain (Titanic) A dunlending thug HP:220 EP:115> Do: starting commands. HP:220 EP:115> A back alley(s and n) A dunlending thug Tlaloc enters. HP:220 EP:115> The western wall(e, s and n) Tlaloc enters. HP:220 EP:115> Do: Commands completed. HP:220 EP:115> Do: starting commands. HP:220 EP:115> The main street(e, n and w) Tlaloc enters. HP:220 EP:115> The main street(e, s, n and w) A peasant worker looks at you in wonder Tlaloc enters. HP:220 EP:115> Before the Golden Hall(e, u, n and w) An old gossiper [28 rumours, 24 new] Tlaloc enters. HP:220 EP:115> Do: Commands completed. HP:220 EP:115> Do: starting commands. HP:220 EP:115> The main street(e, s, n and w) A cat wanders around looking for food Tlaloc enters. HP:220 EP:115> The main street(e, s, n and w) Tlaloc enters. HP:220 EP:115> The north gate(e, s, n and w) [n and w] A signpost A hitching post A guard stands watch over the gate [2] Tlaloc enters. HP:220 EP:115> Do: Commands completed. HP:220 EP:115> do 3s,3e,3s,w Do: starting commands. HP:220 EP:115> The main street(e, s, n and w) Tlaloc enters. HP:220 EP:115> The main street(e, s, n and w) A cat wanders around looking for food Tlaloc enters. HP:220 EP:115> Before the Golden Hall(e, u, n and w) An old gossiper [28 rumours, 24 new] Tlaloc enters. HP:220 EP:115> The main street(sw, e and w) A trash can A kid is here selling cider Tlaloc enters. HP:220 EP:115> The main street(sw, e, s, n and w) Tlaloc enters. HP:220 EP:115> The eastern wall(s, n and w) Tlaloc enters. HP:220 EP:115> A side street(s and n) Tlaloc enters. HP:220 EP:115> A side street(s, n and w) Tlaloc enters. HP:220 EP:115> A side street(s, n and w) Tlaloc enters. HP:220 EP:115> You open the west door. A Healer's Home(e) An elderly healer Tlaloc enters. You close the east door. HP:220 EP:115> Do: Commands completed. HP:220 EP:115> e You open the east door. A side street(s, n and w) Tlaloc enters. You close the west door. HP:220 EP:114> s w A side street(n and w) Tlaloc enters. HP:220 EP:114> A back alley(e and w) Tlaloc enters. HP:220 EP:114> e n A side street(n and w) Tlaloc enters. HP:220 EP:114> n A side street(s, n and w) Tlaloc enters. HP:220 EP:114> w A side street(s, n and w) Tlaloc enters. HP:220 EP:114> The Courthouse(e) Tlaloc enters. HP:220 EP:114> do e,2n,3w,3n w Do: starting commands. HP:220 EP:114> A side street(s, n and w) Tlaloc enters. HP:220 EP:114> A side street(s and n) Tlaloc enters. HP:220 EP:114> The eastern wall(s, n and w) Tlaloc enters. HP:220 EP:114> The main street(sw, e, s, n and w) Tlaloc enters. HP:220 EP:114> The main street(sw, e and w) A trash can A kid is here selling cider Tlaloc enters. HP:220 EP:114> Before the Golden Hall(e, u, n and w) An old gossiper [28 rumours, 24 new] Tlaloc enters. HP:220 EP:114> The main street(e, s, n and w) A cat wanders around looking for food Tlaloc enters. HP:220 EP:114> The main street(e, s, n and w) Tlaloc enters. HP:220 EP:114> $now? The north gate(e, s, n and w) [n and w] Brubaker Glassmaker the dwarf Specialist (Demonic) A signpost A hitching post A guard stands watch over the gate [2] Triggered! doing: hunt brubaker Tlaloc enters. HP:220 EP:115> You begin to hunt Brubaker. Target: Brubaker HP:220 EP:115> Do: Commands completed. HP:220 EP:115> The bank(e) A strong guard watches the transactions Tlaloc enters. HP:220 EP:115> [ Baruk Khazad-dum ] Skyman: now? HP:220 EP:112> e The north gate(e, s, n and w) [n and w] Brubaker Glassmaker the dwarf Specialist (Demonic) A signpost A hitching post A guard stands watch over the gate [2] Triggered! doing: hunt brubaker Tlaloc enters. HP:220 EP:112> You are already hunting Brubaker! HP:220 EP:112> Tlaloc shields you, and Brubaker hits Tlaloc. Brubaker slices you across the face, throwing blood through the air. You are too busy to make an attack! $nm [ Baruk Khazad-dum ] Skyman: nm HP:218 EP:107> shape all Brubaker is in perfect shape. PERFECT PERFECT PERFECT PERFECT Triggered! doing: hunt brubaker HP:218 EP:107> trigger ^Brubaker reaasdf todo toucasdfden You are already hunting Brubaker! HP:218 EP:107> Brubaker misses you. You miss Brubaker. The next time you see '^Brubaker reachasdfouch', you will do: 'toasdfh maasdfden'. HP:218 EP:106> Brubaker leaves north. You follow Brubaker North. Approaching Edoras(e, s, n and w) [sw and ne] Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s and w) [ne, n and w] Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, se and w) [ne, nw and n] Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. shape all Brubaker leaves south. You follow Brubaker South. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves south. You follow Brubaker South. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker is in perfect shape. PERFECT PERFECT PERFECT PERFECT HP:218 EP:106> Brubaker misses you. You miss Brubaker. Brubaker leaves south. You follow Brubaker South. The Great West Road(e, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. HP:218 EP:105> Brubaker misses you. You bash Brubaker with the hilt of the sword. Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. shape all Brubaker is in good shape. GOOD GOOD GOOD GOOD HP:218 EP:103> Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n, se and w) [e and se] Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Mering Stream(e, ne, s, n and w) [ne and s] Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker misses you. You miss Brubaker. align me Brubaker leaves east. You follow Brubaker East. The Great West Road(sw, e, ne, s, n and w) [sw, ne, n and w] Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, nw, n and w) [nw and n] Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, nw, n, se and w) [nw] Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. You are Villainous. You are disguised as Shadowspawn. Skyman has murdered many Mordor citizens! Skyman is suspected of several murders in Edoras. Skyman is in good standing with the community of Erebor. Skyman is a mass-murderer and is forbidden to enter Esgaroth! Skyman is a mass-murderer and is forbidden to enter Grey Havens! Skyman is suspected of several murders in Kadar. There are rumours of Skyman murdering Khamul citizens. Skyman is a mass-murderer and is forbidden to enter Linhir! Skyman is in good standing with the community of Lothlórien. Skyman has murdered many Minas Tirith citizens! Skyman is suspected of several murders in Osgiliath. There are rumours of Skyman murdering Pelargir citizens. You show no mercy to opponents. HP:218 EP:102> Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker misses you. You miss Brubaker. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker misses you. You miss Brubaker. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Tlaloc shields you, and Brubaker hits Tlaloc. Brubaker slices you across the face, throwing blood through the air. You hack Brubaker taking off several layers of skin! Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Xaron Ixanatar the dunedain Dark Warden of the Ephel Duath (Raiding) Tlaloc enters. Xaron leaves northwest. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Tlaloc enters. Tlaloc left your party. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker misses you. You miss Brubaker. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Great West Road(e, ne, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker hews you in the arm, as chunks of bloody flesh fall to the ground. You miss Brubaker. Your eyes ache from the strain of maintaining your enhanced vision. Brubaker leaves south. You follow Brubaker South. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Outside the Rammas Echor(e, s, ne, n, nw and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Dernhelm is riding a great grey steed Meriadoc is riding a great grey steed A great grey steed A fiery white horse Theoden is riding a fiery white horse Brubaker leaves south. You follow Brubaker South. The Great West Road(e, ne, s, nw, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A great grey steed Eomer is riding a great grey steed Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Horseman of Rohan is riding a fighting Rohan horse A fighting Rohan horse shape all Brubaker is in good shape. GOOD GOOD GOOD GOOD HP:208 EP:96> Brubaker leaves southeast. You follow Brubaker Southeast. The Great West Road(e, s, nw, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Warrior is riding a fighting Rohan horse A fighting Rohan horse Warrior attacks you. Brubaker leaves south. You follow Brubaker South. The Great West Road(sw, e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Intense Rohan soldier is riding a powerful Rohirrim stallion A powerful Rohirrim stallion Brubaker misses you. You bash Brubaker with the hilt of the sword. shape all Brubaker leaves southwest. You follow Brubaker Southwest. The Great West Road(sw, e, ne, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A small Orc tries to stay back from the battle Rohirrim warrior is riding a Rohan steed A Rohan steed Brubaker leaves southwest. You follow Brubaker Southwest. The Great West Road(sw, e, ne, s and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A young Haradrim warrior Brubaker leaves south. You follow Brubaker South. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A lord is riding a horse of Dol Amroth A horse of Dol Amroth Brubaker leaves south. You follow Brubaker South. The Great Gates of Minas Tirith(enter, e, s and n) Brubaker Glassmaker the dwarf Specialist (Demonic) A signpost A hitching post Brubaker is in good shape. GOOD GOOD GOOD GOOD HP:208 EP:95> HP:208 EP:95> Brubaker hews you in the leg, as chunks of bloody flesh fall to the ground. You stab Brubaker, tearing muscle from the bone. do l Brubaker,shape Brubaker Brubaker looks at you. Brubaker leaves enter. You follow Brubaker Enter. Inside the gates of Minas Tirith(s, nw, n, w and pelennor) Brubaker Glassmaker the dwarf Specialist (Demonic) Do: starting commands. HP:200 EP:94> Brubaker is a Commander in the army of Mordor with 36 wins and 0 losses. He is carrying: A pair of men's boots (worn). A set of climbing gear (worn). A stamped staying-permit. A leather scout ruck (open) (worn). A dark blade (wielded). Hide armour (worn). Arthlor's Super shield (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. Rank insignia. A metal necklace (worn). A spellbook. HP:200 EP:94> Brubaker is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE HP:200 EP:94> Do: Commands completed. HP:200 EP:94> Brubaker misses you. You bash Brubaker with the hilt of the sword. Brubaker leaves south. You follow Brubaker South. Street(s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A helpful woman [2] Boy trying to help Brubaker leaves south. You follow Brubaker South. Street(s and n) Brubaker Glassmaker the dwarf Specialist (Demonic) Boy trying to help Brubaker leaves south. You follow Brubaker South. Street(s and n) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. Street(s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) trigger off hunt off Trigger deactivated. HP:200 EP:92> Variable: t Brubaker trigger Brubaker todo hunt brubaker merciful off Brubaker leaves west. You follow Brubaker West. A heaping mess where once stood a home(e, s and w) Brubaker Glassmaker the dwarf Specialist (Demonic) You stop hunting Brubaker. HP:200 EP:92> Brubaker smacks you with the blade, throwing you off balance. You are too busy to make an attack! Brubaker leaves south. Brubaker enters. Brubaker leaves south. The next time you see 'Brubaker', you will do: 'hunt brubaker'. HP:199 EP:92> Merciful is already off! HP:199 EP:92> Brubaker enters. Triggered! doing: hunt brubaker You begin to hunt Brubaker. Target: Brubaker HP:199 EP:92> Brubaker leaves south. You follow Brubaker South. You make your way across the heaping mess stepping on shards of broken glass, cutting yourself. A heaping mess where once stood a house(n) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves north. You follow Brubaker North. You make your way back across the shards of glass, cutting yourself yet again. A heaping mess where once stood a home(e, s and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. You make your way across the heaping mess stepping on shards of broken glass, cutting yourself. A heaping mess where once stood a house(n) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves north. You follow Brubaker North. You make your way back across the shards of glass, cutting yourself yet again. A heaping mess where once stood a home(e, s and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. You make your way across the heaping mess stepping on shards of broken glass, cutting yourself. A heaping mess where once stood a house(n) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker misses you. You stab Brubaker, tearing muscle from the bone. trigger off hunt off Brubaker leaves north. Triggered! doing: hunt brubaker You follow Brubaker North. You make your way back across the shards of glass, cutting yourself yet again. A heaping mess where once stood a home(e, s and w) Brubaker Glassmaker the dwarf Specialist (Demonic) You are already hunting Brubaker! HP:154 EP:92> Brubaker leaves south. You follow Brubaker South. You make your way across the heaping mess stepping on shards of broken glass, cutting yourself. A heaping mess where once stood a house(n) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves north. You follow Brubaker North. You make your way back across the shards of glass, cutting yourself yet again. A heaping mess where once stood a home(e, s and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. You make your way across the heaping mess stepping on shards of broken glass, cutting yourself. A heaping mess where once stood a house(n) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves north. You follow Brubaker North. You make your way back across the shards of glass, cutting yourself yet again. A heaping mess where once stood a home(e, s and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. You make your way across the heaping mess stepping on shards of broken glass, cutting yourself. A heaping mess where once stood a house(n) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves north. You follow Brubaker North. You make your way back across the shards of glass, cutting yourself yet again. A heaping mess where once stood a home(e, s and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. You follow Brubaker South. You make your way across the heaping mess stepping on shards of broken glass, cutting yourself. A heaping mess where once stood a house(n) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves north. You follow Brubaker North. You make your way back across the shards of glass, cutting yourself yet again. A heaping mess where once stood a home(e, s and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves south. Triggered! doing: hunt brubaker You follow Brubaker South. You make your way across the heaping mess stepping on shards of broken glass, cutting yourself. A heaping mess where once stood a house(n) Brubaker Glassmaker the dwarf Specialist (Demonic) You are already hunting Brubaker! HP:89 EP:92> Brubaker leaves north. You follow Brubaker North. You make your way back across the shards of glass, cutting yourself yet again. A heaping mess where once stood a home(e, s and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Trigger deactivated. HP:79 EP:92> Brubaker leaves south. You follow Brubaker South. You make your way across the heaping mess stepping on shards of broken glass, cutting yourself. A heaping mess where once stood a house(n) Brubaker Glassmaker the dwarf Specialist (Demonic) You stop hunting Brubaker. HP:74 EP:92> Brubaker hews you in the arm, as chunks of bloody flesh fall to the ground. You stab Brubaker, tearing muscle from the bone. Brubaker leaves north. Brubaker enters. Brubaker leaves north. Brubaker enters. Brubaker leaves north. Brubaker enters. Brubaker leaves north. Brubaker enters. Brubaker leaves north. Brubaker enters. Brubaker leaves north. Brubaker enters. Brubaker leaves north. shape all Brubaker enters. Brubaker leaves north. Brubaker enters. Brubaker leaves north. Brubaker enters. Brubaker leaves north. Brubaker enters. Brubaker leaves north. Brubaker enters. Brubaker doesn't look so great. DLSG DLSG DLSG DLSG HP:68 EP:92> Brubaker leaves north. Tlaloc tells you: osg iska6e da pravi n You make your way back across the shards of glass, cutting yourself yet again. A heaping mess where once stood a home(e, s and w) HP:58 EP:92> e Street(s, n and w) Tlaloc the dunlending God of Rain (Titanic) HP:58 EP:91> 4n Tlaloc leaves west. Do: starting commands. HP:58 EP:91> Street(s and n) HP:58 EP:91> Street(s and n) Boy trying to help HP:58 EP:91> Street(s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) A helpful woman [2] Boy trying to help HP:58 EP:91> Inside the gates of Minas Tirith(s, nw, n, w and pelennor) HP:58 EP:91> Do: Commands completed. HP:58 EP:91> pelennor yes The Great Gates of Minas Tirith(enter, e, s and n) A signpost A hitching post HP:58 EP:91> What? HP:58 EP:91> Brubaker enters. You hack Brubaker taking off several layers of skin! You chuckle as Brubaker feebly attempts to headbutt you. Tlaloc enters. You notice Brubaker sizing you up. travelto edoras quickly You notice Tlaloc sizing you up. Travelto: Journey begun! Press return or type any command to stop. HP:58 EP:90> The Great West Road(e, s, n and w) A lord is riding a horse of Dol Amroth A horse of Dol Amroth Brubaker enters. HP:58 EP:90> The Great West Road(sw, e, ne, s and w) A young Haradrim warrior Brubaker enters. HP:58 EP:90> The Great West Road(sw, e, ne, s, n and w) A small Orc tries to stay back from the battle Rohirrim warrior is riding a Rohan steed A Rohan steed Brubaker enters. HP:58 EP:90> The Great West Road(sw, e, s, n and w) Intense Rohan soldier is riding a powerful Rohirrim stallion A powerful Rohirrim stallion Brubaker enters. HP:58 EP:90> The Great West Road(e, s, n and w) Warrior is riding a fighting Rohan horse A fighting Rohan horse Brubaker enters. HP:58 EP:87> The Great West Road(e, s, nw, n and w) Brubaker enters. HP:58 EP:87> The Great West Road(e, s, nw, n, se and w) Horseman of Rohan is riding a fighting Rohan horse A fighting Rohan horse Brubaker enters. HP:58 EP:87> The Great West Road(e, s, nw, n, se and w) Brubaker enters. HP:58 EP:87> The Great West Road(e, ne, s, nw, n, se and w) A great grey steed Eomer is riding a great grey steed Brubaker enters. HP:58 EP:87> The Great West Road(e, s, n and w) Dernhelm is riding a great grey steed Meriadoc is riding a great grey steed A great grey steed A fiery white horse Theoden is riding a fiery white horse Brubaker enters. HP:58 EP:87> Outside the Rammas Echor(e, s, ne, n, nw and w) Brubaker enters. HP:58 EP:87> The Plains(e, s, n and w) Brubaker enters. HP:58 EP:87> The Plains(e, s, n and w) Brubaker enters. HP:58 EP:87> The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:87> The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:84> You are too busy to make an attack! The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:84> The Great West Road(e, s, nw, n and w) Brubaker enters. HP:58 EP:84> The Great West Road(e, s, nw, n, se and w) Brubaker enters. HP:58 EP:84> The Great West Road(e, s, n, se and w) Brubaker enters. HP:58 EP:84> The Great West Road(e, ne, s, n and w) Brubaker enters. HP:58 EP:84> The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:84> The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:84> The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:84> The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:84> The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:81> The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:81> The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:81> The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:81> The Great West Road(e, s, nw, n and w) Brubaker enters. HP:58 EP:81> The Great West Road(e, s, n, se and w) Brubaker enters. HP:58 EP:81> The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:81> hunt brubaker The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:81> The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:81> The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:81> The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:78> The Great West Road(e, s, n and w) Brubaker enters. HP:58 EP:78> The Great West Road(e, s, nw, n and w) Brubaker enters. HP:58 EP:78> hunt brubaker Brubaker hacks wildly at you pricking a finger. You stab Brubaker, tearing muscle from the bone. Travelto: aborted! Type 'travelto resume' to continue. You begin to hunt Brubaker. Target: Brubaker HP:54 EP:79> You almost chuckle at Brubaker's pathetically weak headbutt. You are already hunting Brubaker! HP:46 EP:79> remove sword You switch your grip to one hand. You remove a gleaming runed blade. HP:46 EP:79> drop phial do take flask from cloak,open flask,2drink flask,drop empty flask,close flask,put flask into cloak get phial Drop what? HP:46 EP:79> Do: starting commands. HP:46 EP:79> wield sword Ok. HP:46 EP:79> You open a silver flask. HP:46 EP:79> The miruvor is cool and sweet. HP:46 EP:79> The miruvor is cool and sweet. HP:46 EP:79> Drop what? HP:46 EP:79> You close a silver flask. HP:46 EP:79> Ok. HP:46 EP:79> Do: Commands completed. HP:46 EP:79> There is no phial here to get. HP:46 EP:79> Brubaker misses you. You miss Brubaker. You switch your grip to two hands. You wield your gleaming runed blade. HP:46 EP:77> Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) shape all Brubaker is near death. NEAR DEATH NEAR DEATH NEAR DEATH NEAR DEATH HP:46 EP:77> Brubaker misses you. You stab Brubaker, tearing muscle from the bone. Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Great West Road(e, s, n, se and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) headbutt headbutt Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) headbutt Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) You pull Brubaker closer to you and headbutt him square in the face. HP:46 EP:41> Your neck still hurts from the last headbutt. HP:46 EP:41> Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. Entrance to an orc outpost(enter, e, sw, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) An orc guard [2] Brubaker misses you. You bash Brubaker with the hilt of the sword. Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Your neck still hurts from the last headbutt. HP:46 EP:40> Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(e, s, n and w) Brubaker Glassmaker the dwarf Specialist (Demonic) Brubaker leaves east. You follow Brubaker East. The Plains(s, n and w) [e, ne and se] Brubaker Glassmaker the dwarf Specialist (Demonic) You killed Brubaker. Brubaker has died. This kill was an act of self-defense and therefore you cannot be reported for it. A feeling of rejuvenation comes over you. A feeling of rejuvenation comes over you. trigger ^Brubaker pounasdfed within. todo pounasdfate The ghost of Brubaker drifts south. The next time you see '^Brubaker poundasdfrted within.', you will do: 'pouasdfe'. HP:105 EP:98> ^Brubaker. ^ (OOC) Skyman: Brubaker. HP:105 EP:93> do get all from corpse into pack,get gold from corpse Do: starting commands. HP:105 EP:93> some gold coins : Gold may only be pocketed. Arthlor's Super shield : Ok. hide armour : Too bulky. a dark blade : Ok. a leather scout ruck : Too bulky. a set of climbing gear : Too bulky. a pair of men's boots : Ok. HP:105 EP:93> Ok. HP:105 EP:93> Do: Commands completed. HP:105 EP:93> You put 195 gold in your pockets. i Gold: 226 Encumbrance: moderately encumbered You are carrying the following on your person: A stamped staying-permit. A gleaming runed blade (wielded). A dwarven hauberk (worn). An emerald shield (worn). A black riding cloak (worn). A campaign pack (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. A set of rose quartz runes. A silver harp. A beautiful, albeit empty pipe. A glass flute. Calicious' Philosopher lute. Calicious' King Kong drum. A soprano recorder. A spellbook. The 9th Two Towers EVENT! badge. HP:105 EP:92> l corpse It's hard to tell who this unfortunate victim was. Flesh and skin have been sliced up, and blood is everywhere. You wonder what weapon could have caused this. It contains: Hide armour A leather scout ruck (open) A set of climbing gear HP:106 EP:93> Tlaloc tells you: ludnica