[0;37mw You open the west door. A Healer's Home(e) An elderly healer You close the east door. HP:151 EP:84> request healing The old man takes 20 gold from you. The old man pokes and prods, and you feel better. HP:173 EP:106> request healing Eomal says in some strange tongue: hasufel rashyrne eld elf linggrim odhelm, eld' thuma guthed alod. HP:173 EP:106> Ulfanil tells you: Just holla if you need more request healing The east door swings open. Mute enters. Mute closes the east door. You are too busy to be healed. HP:173 EP:106> Mute opens the east door. Mute leaves east. The east door swings shut. request healinge The healer looks confused. HP:173 EP:106> t The next time you see 'Mute', you will do: 'hunt mute'. HP:173 EP:106> ^ (OOC) Maelstrom: Anyone explored Pelargir? erquest What? HP:173 EP:106> request healing The old man takes 20 gold from you. The old man pokes and prods, and you feel better. HP:210 EP:143> The east door swings open. Mute enters. Triggered! doing: hunt mute Mute closes the east door. You begin to hunt Mute. HP:210 EP:143> You miss Mute. You notice Mute sizing you up. Triggered! doing: hunt mute You are already hunting Mute! HP:211 EP:144> shape Mute is in perfect shape. Mute is a bit tipsy. Triggered! doing: hunt mute HP:211 EP:144> You are already hunting Mute! HP:211 EP:144> Mute misses you by mere inches. You miss Mute. Mute buries the sword into you with deadly precision. Triggered! doing: hunt mute You slice Mute like a cook slices an onion. You are already hunting Mute! HP:197 EP:144> You're stabbed viciously by Mute. Triggered! doing: hunt mute You almost debone Mute like a dead chicken. You are already hunting Mute! HP:190 EP:144> You notice Mute sizing you up. Triggered! doing: hunt mute You are already hunting Mute! HP:190 EP:144> Mute misses you by mere inches. You carve Mute up like a pig. ^ (OOC) Pounder: Lots have is my guess. trigger Ulfanil todo party invite ulfanil The next time you see 'Ulfanil', you will do: 'party invite ulfanil'. HP:190 EP:144> The east door swings open. Ulfanil enters. Triggered! doing: party invite ulfanil Ulfanil closes the east door. You are not in a party. HP:190 EP:144> Healer uses his healing arts. Mute lunges forward, causing you to stumble backwards. You miss Mute. Mute says in Westron: well shit tell ulfanil trigger to join my party You tell Ulfanil: trigger to join my party Triggered! doing: party invite ulfanil HP:188 EP:144> You are not in a party. HP:188 EP:144> You are nearly dismembered by Mute's deadly crimson blade. You almost debone Mute like a dead chicken. Ulfanil wields his longbow. Triggered! doing: party invite ulfanil You are not in a party. HP:170 EP:144> Ulfanil nocks a handcrafted arrow. Ulfanil draws back on a bow. party form You form a new party. HP:170 EP:144> l Mute opens the east door. Mute leaves east. You follow Mute east. A side street(s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute closes the west door. This side street runs north-south along the city wall. The wall is high and strong here; you can see nothing but sky above it. The road is made of cobblestones that show much wear from centuries of traffic. To the west you see a small, stone cottage. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The west door is closed. The only obvious exits are south, north and west. Mute Izarius the dunedain Death Dealer (Angelic) HP:170 EP:144> You slice Mute like a cook slices an onion. Mute leaves north. You follow Mute north. A side street(s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. A side street(s and n) Mute Izarius the dunedain Death Dealer (Angelic) headbutt Mute leaves north. You follow Mute north. The eastern wall(s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) You pull Mute closer to you and headbutt him square in the face. HP:170 EP:108> You miss Mute. Mute leaves west. You follow Mute west. The main street(sw, e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves west. You follow Mute west. The main street(sw, e and w) Mute Izarius the dunedain Death Dealer (Angelic) A kid is here selling cider A trash can Mute leaves west. You follow Mute west. Before the Golden Hall(e, u, n and w) Mute Izarius the dunedain Death Dealer (Angelic) An old gossiper [28 rumours] shape Mute leaves north. You follow Mute north. The main street(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A cat wanders around looking for food Mute is in average shape. Mute is a bit tipsy. HP:171 EP:108> Mute leaves north. You follow Mute north. The main street(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. The north gate(e, s, n and w) [n and w] Mute Izarius the dunedain Death Dealer (Angelic) An empty phial [2] A walking staff A guard stands watch over the gate [2] A signpost A hitching post Mute leaves north. You follow Mute north. Approaching Edoras(e, s, n and w) [sw and ne] Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Great West Road(e, s and w) [ne, n and w] Mute Izarius the dunedain Death Dealer (Angelic) You miss Mute. Mute leaves east. You follow Mute east. The Great West Road(e, s, se and w) [ne, nw and n] Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s and w) [ne, nw and n] Mute Izarius the dunedain Death Dealer (Angelic) maiden Mute leaves east. You follow Mute east. Rohan Plains(e, s and w) [ne, nw and n] Mute Izarius the dunedain Death Dealer (Angelic) The next time you see '', you will do: 'maiden'. HP:171 EP:107> Mute leaves east. You follow Mute east. Rohan Plains(e, s and w) [ne, nw and n] Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) You cut Mute, drawing blood. Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) You dodge Mute's attack with some skill. You carve Mute up like a pig. Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) [ne] Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s and w) [ne and n] Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s and w) [ne, nw and n] Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil tells you: Where? Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) [se] Mute Izarius the dunedain Death Dealer (Angelic) l You dodge Mute's attack with some skill. You miss Mute. Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) [s and se] Mute Izarius the dunedain Death Dealer (Angelic) This flat plain is the Fenmarch. Once a part of Gondor, this rich grassland now feeds the fine horses of sons of Eorl, making them strong, hale and fast. You see the Mering Stream south and southeast. The sun shines brightly in the eastern sky. The sky is brilliantly clear. There is water to the south and southeast. The only obvious exits are east, south, north and west. Mute Izarius the dunedain Death Dealer (Angelic) HP:171 EP:104> Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) [sw, s and se] Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. Rohan Plains(e, s, n and w) [sw, e and s] Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Mering Stream(sw, e, s, n and w) [sw and e] Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Mering Stream(e, s, n and w) [e and w] Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Mering Stream(e, ne, s, n and w) [ne and w] Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) [ne, n and w] Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) [ne, nw and n] Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s and w) [ne, nw and n] Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute misses you by mere inches. You miss Mute. Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) HP:171 EP:103> Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) headbutt Mute misses you by mere inches. You carve Mute up like a pig. Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) You pull a muscle in your neck trying to headbutt Mute. HP:171 EP:82> Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute drinks the phial of Dream Potion and his eyes roll back into his skull. He throws back his head and ROARS mightily! You notice his muscles are bulging hugely. Mute drops an empty phial. You dodge Mute's attack with some skill. You ram the cleaver into Mute like tenderized meat. Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) shape Mute leaves south. You follow Mute south. The Great West Road(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute is in average shape. Mute is rather drunk. HP:171 EP:81> Mute leaves east. You follow Mute east. The Great West Road(e, ne, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Great West Road(e, s, n, se and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. You follow Mute east. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) You dodge Mute's attack with some skill. You miss Mute. Mute leaves east. You follow Mute east. The Plains(s, n and w) [e and ne] Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Plains(e, s, n and w) [ne] Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) HP:172 EP:81> Mute leaves south. You follow Mute south. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves west. You follow Mute west. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute misses you by mere inches. You miss Mute. Ulfanil enters. Ulfanil leaves east. Mute leaves south. You follow Mute south. The Plains(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Outside the Rammas Echor(e, s, ne, n, nw and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Great West Road(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Great West Road(e, ne, s, nw, n, se and w) Mute Izarius the dunedain Death Dealer (Angelic) A squad of horsemen called 'Plains Riders' Mute leaves south. You follow Mute south. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Horseman of Rohan is riding a fighting Rohan horse A fighting Rohan horse Mute inflicts massive damage to you with a brutal attack! You miss Mute. Mute looks at you. smirk You smirk in amusement. HP:154 EP:79> Mute misses you by mere inches. You slice Mute like a cook slices an onion. Mute leaves south. You follow Mute south. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Ulfanil tells you: Where? You scream in horror as Mute's sharp blade cuts deep into flesh! You miss Mute. shape Mute leaves north. You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute leaves north. You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute leaves north. You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute leaves north. You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute is in average shape. Mute is somewhat drunk. HP:133 EP:77> Mute leaves north. You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute leaves north. You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower tell ulfanil mt You tell Ulfanil: mt HP:133 EP:77> Mute misses you by mere inches. You miss Mute. Mute leaves north. You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute leaves north. You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute leaves north. You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute leaves north. You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute leaves north. You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute leaves north. You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute leaves north. You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute lunges forward, causing you to stumble backwards. You miss Mute. Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute leaves north. You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute leaves north. You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute leaves north. You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) HP:131 EP:75> You scream in pain as Mute slices flesh without mercy. You cut Mute, drawing blood. shape Mute is in average shape. Mute is somewhat drunk. HP:121 EP:74> Mute leaves south. You follow Mute south. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute leaves east. You follow Mute east. A trench full of flames and smoke(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute leaves east. You follow Mute east. The Great West Road(sw, e, ne, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A strong Variag of Khand A Southron cackles at the sight of pain Mute leaves south. You follow Mute south. The Pelennor Fields(s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) An orc army tent A wicked Variag of Khand You're cut into by Mute, leaving a bloody gash. You ram the cleaver into Mute like tenderized meat. Mute leaves south. You follow Mute south. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Warrior is riding one of the Haradrim horses One of the Haradrim horses Mute leaves south. You follow Mute south. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Derufin, son of Duinhir marches onward A bowman from the Ethir region Mute leaves west. You follow Mute west. The Great Gates of Minas Tirith(e, s, n and enter) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil the dwarf Slayer (Shadowspawn) Waldemir the dunedain pirate. Lunner's horse A signpost A hitching post boggle You boggle at the concept. HP:118 EP:74> You dodge Mute's attack with some skill. You miss Mute. Mute leaves enter. You follow Mute enter. Inside the gates of Minas Tirith(s, nw, n, pelennor and w) Mute Izarius the dunedain Death Dealer (Angelic) A brand (burned out) Mute leaves west. You follow Mute west. Drop-off area for the wounded and dying(e and n) Mute Izarius the dunedain Death Dealer (Angelic) The Houses of Healing wain Boy trying to help party invite ulfanil There is no one by that name here. HP:118 EP:73> party invite ulfanil Mute leaves east. You follow Mute east. Inside the gates of Minas Tirith(s, nw, n, pelennor and w) Mute Izarius the dunedain Death Dealer (Angelic) A brand (burned out) There is no one by that name here. HP:118 EP:73> Mute leaves south. You follow Mute south. Street(s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A helpful woman party invite ulfanil Mute leaves south. You follow Mute south. Street(s and n) Mute Izarius the dunedain Death Dealer (Angelic) There is no one by that name here. HP:118 EP:73> Mute leaves south. You follow Mute south. Street(s and n) Mute Izarius the dunedain Death Dealer (Angelic) You dodge Mute's attack with some skill. You almost debone Mute like a dead chicken. party invite ulfanil There is no one by that name here. HP:118 EP:72> Mute leaves south. You follow Mute south. Street(s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A helpful woman Boy trying to help party invite ulfanil Mute leaves west. You follow Mute west. A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) There is no one by that name here. HP:118 EP:72> party invite ulfanil There is no one by that name here. HP:118 EP:72> party invite ulfanil There is no one by that name here. HP:118 EP:72> You dodge Mute's attack with some skill. You ram the cleaver into Mute like tenderized meat. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) l  There is no distinguishing this room from any other room. It's just another heaping mess. It could have been a bathroom or a bedroom or even a kitchen but there just isn't a way to tell any longer. It looks like there might be something under the mess. A foul brown haze covers everything. The only obvious exit is north. Mute Izarius the dunedain Death Dealer (Angelic) HP:118 EP:71> Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) You are nearly dismembered by Mute's deadly crimson blade. You zip the cleaver almost past Mute. Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute misses you by mere inches. You slice Mute like a cook slices an onion. HP:99 EP:69> Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) You notice Mute sizing you up. Mute buries the sword into you with deadly precision. You miss Mute. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) trigger Ulfanil todo party invite ulfanil Mute misses you by mere inches. You carve Mute up like a pig. The next time you see 'Ulfanil', you will do: 'party invite ulfanil'. HP:86 EP:67> Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) l Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) There is no distinguishing this room from any other room. It's just another heaping mess. It could have been a bathroom or a bedroom or even a kitchen but there just isn't a way to tell any longer. It looks like there might be something under the mess. A foul brown haze covers everything. The only obvious exit is north. Mute Izarius the dunedain Death Dealer (Angelic) HP:86 EP:67> Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Complete missed this tell in the spam. Ulfanil tells you: I gots no boots on. Triggered! doing: party invite ulfanil You're knocked backwards by Mute's sudden lunge forward. You almost debone Mute like a dead chicken. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) There is no one by that name here. HP:86 EP:67> Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute gets an elf-skin bota from a bloodstained cloak. Mute opens an elf-skin bota. Mute drinks from an elf-skin bota. Mute closes an elf-skin bota. Mute puts an elf-skin bota into a bloodstained cloak. Mute gets an elf-skin bota from a bloodstained cloak. Mute opens an elf-skin bota. Mute drinks from an elf-skin bota. Mute closes an elf-skin bota. Mute puts an elf-skin bota into a bloodstained cloak. You dodge Mute's attack with some skill. You miss Mute. You notice Mute sizing you up. Mute doesn't look so great. Mute is somewhat drunk. HP:86 EP:66> You dodge Mute's attack with some skill. You miss Mute. Mute leaves east. You follow Mute east. Street(s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A helpful woman Boy trying to help Mute leaves north. You follow Mute north. Street(s and n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Street(s and n) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. You follow Mute north. Street(s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A helpful woman Mute leaves north. You follow Mute north. Inside the gates of Minas Tirith(s, nw, n, pelennor and w) Mute Izarius the dunedain Death Dealer (Angelic) A brand (burned out) Mute leaves for the Pelennor fields. You follow Mute pelennor. The Great Gates of Minas Tirith(e, s, n and enter) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil the dwarf Slayer (Shadowspawn) Waldemir the dunedain pirate. Lunner's horse A signpost A hitching post Triggered! doing: party invite ulfanil You invited Ulfanil to join your party. HP:86 EP:66> Ulfanil joins your party. Mute misses you by mere inches. You miss Mute. Mute leaves east. You follow Mute east. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Derufin, son of Duinhir marches onward A bowman from the Ethir region Ulfanil enters. Triggered! doing: party invite ulfanil Derufin attacks Ulfanil. Bowman attacks Ulfanil. You have already invited Ulfanil. HP:86 EP:65> Mute leaves south. You follow Mute south. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A savage man from Far Harad Duilin, son of Duinhir bellows orders Ulfanil enters. Mute leaves south. You follow Mute south. The Pelennor Fields(e, n and w) Mute Izarius the dunedain Death Dealer (Angelic) An Easterling hews heads with his axe A skinny easterling Easterling attacks you. Ulfanil enters. Mute leaves west. You follow Mute west. The South Road(sw, e, nw, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A squad of orcs called 'The Night Creepers' Ulfanil enters. Mute leaves west. You follow Mute west. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A skinny easterling A herdsman from Anfalas Ulfanil enters. Triggered! doing: party invite ulfanil You have already invited Ulfanil. HP:86 EP:65> Mute misses you by mere inches. You ram the cleaver into Mute like tenderized meat. Mute leaves east. You follow Mute east. The South Road(sw, e, nw, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A squad of orcs called 'The Night Creepers' Ulfanil enters. Triggered! doing: party invite ulfanil You have already invited Ulfanil. HP:86 EP:64> Mute leaves north. You follow Mute north. The South Road(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A cruel Haradrim warrior Ulfanil enters. Mute leaves north. You follow Mute north. The Great Gates of Minas Tirith(e, s, n and enter) Mute Izarius the dunedain Death Dealer (Angelic) Waldemir the dunedain pirate. Lunner's horse A signpost A hitching post Ulfanil enters. Ulfanil attacks Mute. Triggered! doing: party invite ulfanil Ulfanil throws a beautiful kick at his opponent, and he seizes the opportunity for another attack. Ulfanil drives a handcrafted arrow into Mute with a thud. Ulfanil nocks a handcrafted arrow. Ulfanil draws back on a bow. Ulfanil slices Mute with a well-shot arrow, just missing the heart! You have already invited Ulfanil. HP:86 EP:64> Ulfanil nocks a handcrafted arrow. Ulfanil draws back on a bow. Mute misses Ulfanil by mere inches. You miss Mute. shape Mute leaves enter. You follow Mute enter. Inside the gates of Minas Tirith(s, nw, n, pelennor and w) Mute Izarius the dunedain Death Dealer (Angelic) A brand (burned out) Ulfanil enters. Triggered! doing: party invite ulfanil You have already invited Ulfanil. HP:86 EP:63> Mute doesn't look so great. Mute is somewhat drunk. Mute has 2 arrows lodged in him. HP:86 EP:63> Mute leaves south. You follow Mute south. Street(s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A helpful woman Ulfanil enters. Mute leaves south. You follow Mute south. Street(s and n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Triggered! doing: party invite ulfanil You have already invited Ulfanil. HP:86 EP:63> Mute leaves south. You follow Mute south. Street(s and n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves south. You follow Mute south. Street(s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A helpful woman Boy trying to help Ulfanil enters. Mute leaves west. You follow Mute west. A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Ulfanil sends a handcrafted arrow hissing into Mute's head with extreme accuracy . Ulfanil nocks a handcrafted arrow. Mute cuts into Ulfanil's flesh with careless ease. You miss Mute. HP:86 EP:62> Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Triggered! doing: party invite ulfanil You have already invited Ulfanil. HP:86 EP:62> Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Ulfanil draws back on a bow. Ulfanil sends a wild shot soaring over Mute's head. Ulfanil dodges Mute's attack with some skill. You slice Mute like a cook slices an onion. Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Triggered! doing: party invite ulfanil You have already invited Ulfanil. HP:86 EP:61> Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. headbutt Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Triggered! doing: party invite ulfanil You have already invited Ulfanil. HP:86 EP:61> You pull a muscle in your neck trying to headbutt Mute. HP:86 EP:41> Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Ulfanil nocks a handcrafted arrow. Ulfanil draws back on a bow. Mute cuts into you, leaving a bloody gash. You carve Mute up like a pig. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Triggered! doing: party invite ulfanil You have already invited Ulfanil. HP:83 EP:41> Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Triggered! doing: party invite ulfanil You have already invited Ulfanil. HP:83 EP:41> Ulfanil leaves south. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil the dwarf Slayer (Shadowspawn) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Ulfanil drives a handcrafted arrow into Mute with a thud. Ulfanil nocks a handcrafted arrow. Mute misses Ulfanil by mere inches. You carve Mute up like a pig. Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Triggered! doing: party invite ulfanil You have already invited Ulfanil. HP:83 EP:40> Ulfanil leaves south. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil the dwarf Slayer (Shadowspawn) Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Mute leaves south. You follow Mute south. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. Triggered! doing: party invite ulfanil You have already invited Ulfanil. HP:83 EP:40> Mute leaves north. You follow Mute north. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Ulfanil enters. hunt off You stop hunting Mute. Bit too late... HP:83 EP:40> Mute gets an elf-skin bota from a bloodstained cloak. Mute opens an elf-skin bota. Mute drinks from an elf-skin bota. Mute closes an elf-skin bota. Mute puts an elf-skin bota into a bloodstained cloak. Ulfanil left your party. Ulfanil has died. Ulfanil removes a malicious black longbow. You dodge Mute's attack with some skill. You miss Mute. The ghost of Ulfanil drifts east. Triggered! doing: party invite ulfanil There is no one by that name here. HP:83 EP:40> Mute gets an elf-skin bota from a bloodstained cloak. Mute opens an elf-skin bota. Mute closes an elf-skin bota. Mute puts an elf-skin bota into a bloodstained cloak. shape ulfanil Mute leaves east. You don't see that here. HP:83 EP:40> e Street(s, n and w) The ghost of Ulfanil A helpful woman Boy trying to help Triggered! doing: party invite ulfanil HP:83 EP:40> You invited Ulfanil to join your party. HP:83 EP:40> Ulfanil says in Westron: damn it n Street(s and n) HP:83 EP:40> n Street(s and n) HP:83 EP:40> n Street(s, n and w) A helpful woman HP:83 EP:40> n Inside the gates of Minas Tirith(s, nw, n, pelennor and w) Mute Izarius the dunedain Death Dealer (Angelic) A brand (burned out) HP:83 EP:40>  The next time you see 'Mute', you will do: 'hunt mute'. HP:83 EP:40> Mute leaves for the Pelennor fields. Triggered! doing: hunt mute There is no such living object here. HP:83 EP:40> shape Usage: shape HP:83 EP:40> l  The once proud city of Minas Tirith lies broken and battered. The sturdy gates that once protected the good people who dwell here now lie useless and splintered upon the ground. The entire first level of Minas Tirith is under great distress. Fires rage throughout the streets, and the horrors of war surround you. A foul brown haze covers everything. The only obvious exits are south, northwest, north, pelennor and west. A brand (burned out) HP:83 EP:40> pelennor The Great Gates of Minas Tirith(e, s, n and enter) Waldemir the dunedain pirate. Lunner's horse A signpost A hitching post HP:83 EP:40> l  The battered walls of Minas Tirith stand boldly. The proud city is in dire circumstances as the forces of Mordor push their way deeper inside. Her mighty gates lie broken and splintered, while the fires burn unchecked throughout the first level causing the delicate white tower to look grey and hazy. The walls of Minas Tirith stand northwest and southwest. The South Road continues south. The Great West Road continues north. A foul brown haze covers everything. The only obvious exits are east, south, north and enter. Waldemir the dunedain pirate. Lunner's horse A signpost A hitching post HP:83 EP:40> tr linhir quickly Travelto: Journey begun! Press return or type any command to stop. HP:83 EP:40> The South Road(e, s, n and w) A cruel Haradrim warrior HP:83 EP:40> The South Road(sw, e, nw, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A squad of orcs called 'The Night Creepers' Triggered! doing: hunt mute HP:83 EP:40> Travelto: aborted! Type 'travelto resume' to continue. You begin to hunt Mute. HP:83 EP:40> Mute leaves west. You follow Mute west. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A skinny easterling A herdsman from Anfalas You are too busy to make an attack! Mute leaves south. Triggered! doing: hunt mute You follow Mute south. The South Road(sw, e, ne, s, n, se and w) Mute Izarius the dunedain Death Dealer (Angelic) You are already hunting Mute! HP:83 EP:40> Mute leaves south. You follow Mute south. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) An enraged Southron shape Mute leaves south. You follow Mute south. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute is near death. Mute is somewhat drunk. Mute has 2 arrows lodged in him. HP:83 EP:40> Mute leaves south. You follow Mute south. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) Orcs scramble to assemble an army tent A nasty Orc soldier Mute leaves west. You follow Mute west. The South Road(sw, e, s, n, se and w) Mute Izarius the dunedain Death Dealer (Angelic) Orcs scramble to assemble an army tent A massive mountain-troll towers over his foes Mute leaves south. Triggered! doing: hunt mute You follow Mute south. The South Road(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) You are already hunting Mute! HP:83 EP:40> Mute leaves south. You follow Mute south. Outside the Rammas Echor(sw, n and w) [e and s] Mute Izarius the dunedain Death Dealer (Angelic) You are too busy to make an attack! Mute leaves west. Triggered! doing: hunt mute You follow Mute west. The White Mountains(e, s and w) [se] Mute Izarius the dunedain Death Dealer (Angelic) You are already hunting Mute! HP:84 EP:40> Mute leaves west. You follow Mute west. The White Mountains(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves east. Triggered! doing: hunt mute You follow Mute east. The White Mountains(e, s and w) [se] Mute Izarius the dunedain Death Dealer (Angelic) You are already hunting Mute! HP:84 EP:40> Mute leaves east. Your stalking skill has increased due to use. You follow Mute east. Outside the Rammas Echor(sw, n and w) [e and s] Mute Izarius the dunedain Death Dealer (Angelic) You switch your grip to one hand. You remove a big razor-sharp meat cleaver. HP:84 EP:40> Do: starting commands. HP:84 EP:40> You very carefully slip a phial of Roderick's Dream Potion from you r cloak. HP:84 EP:40> You drink the phial of dream potion and feel it taking effect. Slo wly, you feel your body growing in strength and power! You feel like you could take on anyone! Yes! YES! You feel incredible! HP:84 EP:40> Ok. HP:84 EP:40> You can only conceal things in your hands. HP:84 EP:40> Do: Commands completed. HP:84 EP:40> You switch your grip to two hands. You wield your meat cleaver. HP:84 EP:40> You dodge Mute's attack with some skill. You cut Mute, drawing blood. Mute leaves north. Triggered! doing: hunt mute You follow Mute north. The South Road(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) You are already hunting Mute! HP:184 EP:139> Mute leaves north. You follow Mute north. The South Road(sw, e, s, n, se and w) Mute Izarius the dunedain Death Dealer (Angelic) Orcs scramble to assemble an army tent A massive mountain-troll towers over his foes Mute leaves north. You follow Mute north. The South Road(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) An orc army tent A powerful easterling A battle scarred easterling shape Easterling is in perfect shape. HP:184 EP:139> Mute leaves north. Triggered! doing: hunt mute You follow Mute north. The South Road(e, ne, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A nasty Orc soldier You are already hunting Mute! HP:184 EP:139> Mute leaves north. You follow Mute north. A trench full of flames and smoke(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower You are too busy to make an attack! Mute leaves west. Triggered! doing: hunt mute You follow Mute west. A trench full of flames and smoke(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower You are already hunting Mute! HP:184 EP:138> headbutt mute You pull a muscle in your neck trying to headbutt Mute. HP:184 EP:118> Mute leaves east. You follow Mute east. A trench full of flames and smoke(e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) A catapult unit manned by several malicious Olog-hai! A towering stone thrower Mute leaves east. You follow Mute east. The South Road(sw, e, ne, s, n, se and w) Mute Izarius the dunedain Death Dealer (Angelic) Mute leaves north. Triggered! doing: hunt mute You follow Mute north. The Pelennor Fields(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A skinny easterling A herdsman from Anfalas You are already hunting Mute! HP:184 EP:118> Mute misses you by mere inches. You slice Mute like a cook slices an onion. Mute leaves north. Triggered! doing: hunt mute You follow Mute north. The Walls of Minas Tirith(e, s, se and w) Mute Izarius the dunedain Death Dealer (Angelic) You are already hunting Mute! HP:184 EP:117> headbutt mute Mute leaves west. You follow Mute west. The Walls of Minas Tirith(sw, e, s and w) Mute Izarius the dunedain Death Dealer (Angelic) You pull a muscle in your neck trying to headbutt Mute. HP:184 EP:97> Mute leaves east. Triggered! doing: hunt mute You follow Mute east. The Walls of Minas Tirith(e, s, se and w) Mute Izarius the dunedain Death Dealer (Angelic) You are already hunting Mute! HP:184 EP:97> Mute leaves east. You follow Mute east. The South Road(e, s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A cruel Haradrim warrior You dodge Mute's attack with some skill. You carve Mute up like a pig. headbutt mute Mute leaves north. Triggered! doing: hunt mute You follow Mute north. The Great Gates of Minas Tirith(e, s, n and enter) Mute Izarius the dunedain Death Dealer (Angelic) The ghost of Ulfanil Waldemir the dunedain pirate. Lunner's horse A signpost A hitching post You are already hunting Mute! HP:184 EP:96> You shout out a battlecry as your forehead demolishes Mute's nose. HP:184 EP:61> shape Mute is in critical condition, very close to death. Triggered! doing: hunt mute HP:184 EP:61> You are already hunting Mute! HP:184 EP:61> Mute leaves enter. You follow Mute enter. Inside the gates of Minas Tirith(s, nw, n, pelennor and w) Mute Izarius the dunedain Death Dealer (Angelic) A brand (burned out) Mute leaves south. You follow Mute south. Street(s, n and w) Mute Izarius the dunedain Death Dealer (Angelic) A helpful woman Mute leaves south. You follow Mute south. Street(s and n) Mute Izarius the dunedain Death Dealer (Angelic) You killed Mute. Full of glee, you raise Mute's head, cut one of his ears and string it onto your necklace as a trophy of your victory, for all to see. Mute has died. GUILDWAR: Your guilds are in a state of Mutual Warfare. This crime is not reportable. The ghost of Mute drifts south. Triggered! doing: hunt mute There is no such living object here. HP:184 EP:61> The ghost of Mute drifts in. Triggered! doing: hunt mute The ghostly figure eludes you. HP:184 EP:61> The ghost of Mute drifts north. ^legend mute ^ (OOC) Arzekel: legend mute Gold: 258 (rough) Encumbrance: heavily encumbered You dig around in the corpse of mute and find: The corpse of mute is about half full. Some gold coins. An ornate iron key. A golden amulet. A leather belt loop. A resplendent lacquered suit. A pair of leather boots. A brilliant lacquered helm. A crystalline shield. A pair of steel greaves. A small silver ring. A crimson longsword. A pig stomach, containing: |> A HUGE bud of tribal shag (4). A keyring containing 9 keys, containing: | An ornate iron key. | A large iron key. | A small, greasy key. | A heavy iron key. | A tiny steel key. | A wooden key. | A gleaming red key. | A large key. |> A small, iron key. An orc runner pack, containing: | A small wooden key. |> A rusty key. A bloodstained cloak, containing: |> An elf-skin bota.