Early boot: QB got GRB from auction, I joined QB the previous boot, in the same hour i applied, with the sole purpose of killing Ansatsusha, whom tried to idlekill a friend of mine. Let the rioting begin! Outside Rhosgobel(e, sw, s, cave, n, w and se) A swift hawk A signpost Kazaf enters. Ansatsusha enters. (-HP:220 EP:179-) Do: Commands completed. (-HP:220 EP:179-) alias 11 do 10s,10e,party remove kazaf,10n,2w,s,get key from pack, unlock south door, s,lock north door, backstab ansatsusha,hunt ansatsuha Alias: 11 (do 10s,10e,party remove kazaf,10n,2w,s,get key from pack, unlock south door, s,lock north door, backstab ansatsusha,hunt ansatsuha) altered. (-HP:220 EP:179-) i  typo^ Gold: 192 Encumbrance: lightly encumbered You are carrying the following on your person: *A tower guard's helmet (worn). *A black steel longsword (wielded). *A finely-shaped pearl carapace (worn). *A pair of mail pants (worn). *A great war shield (worn). *A Dol Amroth pack (open) (worn). *A Blue Mountains diamond (concealed). *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *Mikah's BiRthDaY ring (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:220 EP:179-) nod You nodnod. (-HP:220 EP:179-) Kazaf grips his weapon with one hand. Kazaf removes a sky-rending halberd. Kazaf gets a set of climbing gear. party say $HIR$ what first? You say to your party:  what first? (-HP:220 EP:179-) Kazaf wears a set of climbing gear. Kazaf wears a Blue Mountains diamond (concealed). Kazaf grips his weapon with two hands. Kazaf wields his sky render. l ansatsusha You are at this very moment looking at a dwarf that is wearing a long Dark Blue robe that is known only to be worn by a wizard. As you continue to look him over, you see that his eyes are a greenish color. Looking deeper into his eyes, you notice a large burning flame, and realize that he is very "in-tune" with his art. After you finish looking him over, a sense of fright comes over your body. You realize that this is one dwarf who's bad side you would not want to be on the slightest bit. Ansatsusha looks like a very influential person indeed. Ansatsusha is a Colonel in the army of Gondor with 60 wins and 0 losses. Ansatsusha has completed the trials of the Moria Maze! He is carrying: A gleaming runed blade (wielded). An emerald shield (worn). A dull knife. Dwarven battlerager armour (worn). A dwarven mining pack (worn). The Guildmaster's Handbook. A commemorative token from the Event-2008. An empty event case (open) (worn). The 10th Two Towers EVENT! badge. A Blue Mountains diamond (worn). A leather-wrapped bundle of papers. An engraved green metal ring, inlaid with an eye-like gem (worn). A bull horn (worn). A set of serpentine runes. An empty wolf's head pipe. A long-stemmed wooden pipe. A glass flute. A small set of conga drums. An ornate and huge, albeit empty briar pipe. A mithril ring, inlaid with a trillion cut topaz (worn). A small gold pendant engraved with the name 'Princesz' (worn). A small gold pendant engraved with the name 'Ansatsusha' (worn). Rank insignia. A metal necklace (worn). A medal clip holding a medal. The 9th Two Towers EVENT! badge. A commemorative token from the Event-2007. A spellbook. (-HP:220 EP:180-) Ansatsusha shrugs. l You are standing just outside a cave entrance. The old limbs of a large tree hang down in front of you; you think this tree may be more ancient than all of Mirkwood Forest. The grass has been cut short, and a gentle path leads into the cave. The old forest road continues south. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are east, southwest, south, cave, north, west and southeast.  Ansatsusha the dwarf Archmage (Demonic) Kazaf the dunedain Mercenary (Angelic) A swift hawk A signpost (-HP:220 EP:180-) i Gold: 192 Encumbrance: lightly encumbered You are carrying the following on your person: *A tower guard's helmet (worn). *A black steel longsword (wielded). *A finely-shaped pearl carapace (worn). *A pair of mail pants (worn). *A great war shield (worn). *A Dol Amroth pack (open) (worn). *A Blue Mountains diamond (concealed). *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *Mikah's BiRthDaY ring (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:220 EP:180-) hmm You hmm. (-HP:220 EP:181-) Ansatsusha says in Westron: elven shield? 11 Do: starting commands. (-HP:220 EP:181-) The old forest road(e, s, n and w) Ansatsusha enters. Kazaf enters. (-HP:220 EP:181-) The Plains(e, s, n and w) Kazaf enters. Ansatsusha enters. (-HP:220 EP:181-) The Plains(e, s, n and w) Ansatsusha enters. Kazaf enters. (-HP:220 EP:181-) The Plains(e, s, n and w) Kazaf enters. Ansatsusha enters. (-HP:220 EP:181-) The Plains(e, s, n and w) Ansatsusha enters. Kazaf enters. (-HP:220 EP:181-) The Plains(e, s, n and w) Kazaf enters. Ansatsusha enters. (-HP:220 EP:181-) The Plains(e, s, n and w) Ansatsusha enters. Kazaf enters. (-HP:220 EP:181-) The Plains(e, s, n and w) A Beorning leader Kazaf enters. Ansatsusha enters. (-HP:220 EP:181-) The Plains(e, s, n and w) Ansatsusha enters. Kazaf enters. (-HP:220 EP:181-) The Plains(e, s, n and w) Kazaf enters. Ansatsusha enters. (-HP:220 EP:181-) The Plains(e, s, n and w) Ansatsusha enters. Kazaf enters. (-HP:220 EP:181-) The Plains(e, s, n and w) Kazaf enters. Ansatsusha enters. (-HP:220 EP:181-) The Plains(e, s, n and w) Ansatsusha enters. Kazaf enters. (-HP:220 EP:181-) The Plains(e, s, n and w) Kazaf enters. Ansatsusha enters. (-HP:220 EP:181-) Mirkwood(e, s, n and w) Ansatsusha enters. Kazaf enters. (-HP:220 EP:181-) Mirkwood(e, s, n and w) Kazaf enters. Ansatsusha enters. You slow your pace to wait for Ansatsusha to catch up. (-HP:220 EP:181-) Mirkwood(e, s, n and w) Ansatsusha enters. Kazaf enters. (-HP:220 EP:181-) Mirkwood(e, s, n and w) Kazaf enters. Ansatsusha enters. (-HP:220 EP:182-) Mirkwood(e, s, n and w) Ansatsusha enters. Kazaf enters. (-HP:220 EP:182-) Mirkwood(e, s, n and w) Kazaf enters. Ansatsusha enters. (-HP:220 EP:182-) You removed Kazaf from your party. (-HP:220 EP:182-) Mirkwood(e, s, n and w) Ansatsusha enters. (-HP:220 EP:182-) Mirkwood(e, s, n and w) Ansatsusha enters. (-HP:220 EP:182-) Mirkwood(e, s, n and w) Ansatsusha enters. (-HP:220 EP:182-) Mirkwood(e, s, n and w) Ansatsusha enters. (-HP:220 EP:182-) Mirkwood(e, s, n and w) Ansatsusha enters. (-HP:220 EP:182-) Mirkwood(e, s, n and w) Ansatsusha enters. (-HP:220 EP:182-) Mirkwood(e, s, n and w) Ansatsusha enters. (-HP:220 EP:182-) Mirkwood(e, s, n and w) Ansatsusha enters. (-HP:220 EP:182-) The old forest road(e, s, n and w) Ansatsusha enters. (-HP:220 EP:182-) Mirkwood(e, s, n and w) An evil imp scowls at you. Ansatsusha enters. (-HP:220 EP:182-) Mirkwood(e, s, n and w) An elven archer {above you} Ansatsusha enters. (-HP:220 EP:182-) Old ruins(e, sw, s, n, w and se) Ansatsusha enters. (-HP:220 EP:182-) Old ruins(s, n and w) Ansatsusha enters. (-HP:220 EP:182-) Ok. (-HP:220 EP:182-) You unlock the south door. (-HP:220 EP:182-) You open the south door. A dark passage(webs and n) Ansatsusha enters. You close the north door. (-HP:220 EP:182-) You lock the north door. (-HP:220 EP:182-) You stop protecting Ansatsusha. Ansatsusha stops protecting you. You attack Ansatsusha. You sneak up and stab Ansatsusha from behind! You DECIMATE Ansatsusha with the ULTIMATE strike! (-HP:220 EP:132-) There is no such living object here. (-HP:220 EP:132-) Do: Commands completed. (-HP:220 EP:132-) Ansatsusha misses you. You miss Ansatsusha. shape Kazaf tells you: ?? -->Ansatsusha<-- is in average shape -->Ansatsusha<--. (-HP:220 EP:132-) Ansatsusha misses you. You poke at Ansatsusha with difficulty. shape -->Ansatsusha<-- is in average shape -->Ansatsusha<--. (-HP:220 EP:132-) Ansatsusha bashes you with the hilt of the sword. You miss Ansatsusha. Ansatsusha laughs out loud. shape -->Ansatsusha<-- is in average shape -->Ansatsusha<--. (-HP:205 EP:132-) Ansatsusha bashes you with the hilt of the sword. You miss Ansatsusha. shape -->Ansatsusha<-- is in average shape -->Ansatsusha<--. (-HP:189 EP:132-) Ansatsusha bashes you with the hilt of the sword. You miss Ansatsusha. shape You notice Ansatsusha sizing you up. -->Ansatsusha<-- is in average shape -->Ansatsusha<--. (-HP:175 EP:132-) Ansatsusha misses you. You miss Ansatsusha. Ansatsusha misses you. You miss Ansatsusha. feint feint You try to feint to Ansatsusha's right, but stumble, nearly drop a black  steel longsword, and miss. (-HP:176 EP:123-) feint You feint to Ansatsusha's left and land a surprise blow! (-HP:176 EP:98-) You cannot feint again so soon. (-HP:176 EP:98-) Ansatsusha misses you. You thrust into Ansatsusha, squirting blood. shape -->Ansatsusha<-- is in average shape -->Ansatsusha<--. (-HP:176 EP:98-) Ansatsusha misses you. You poke at Ansatsusha with difficulty. shape -->Ansatsusha<-- is in average shape -->Ansatsusha<--. (-HP:176 EP:98-) Ansatsusha bashes you with the hilt of the sword. You slash into Ansatsusha with fury! shape -->Ansatsusha<-- is in average shape -->Ansatsusha<--. (-HP:165 EP:98-) Ansatsusha cuts you. You miss Ansatsusha. Ansatsusha misses you. You slash into Ansatsusha with fury! guild public Usage: guild [on | off | list | hist] (-HP:164 EP:98-) shape Ansatsusha misses you. You thrust into Ansatsusha, squirting blood. -->Ansatsusha<-- doesn't look so great -->Ansatsusha<--. (-HP:164 EP:98-) You notice Ansatsusha sizing you up. [ Quickblades ] Kazaf: Umm. why'd you do that for? Ansatsusha bashes you with the hilt of the sword. You miss Ansatsusha. Ansatsusha misses you, cutting thin air. You thrash Ansatsusha, raining blood everywhere. guildinfo public Your guildinfo is now set to: public (-HP:148 EP:99-) Ansatsusha misses you. You miss Ansatsusha. [ Quickblades ] Ansatsusha: he locked me Ansatsusha misses you. You thrash Ansatsusha, raining blood everywhere. shape You notice Ansatsusha sizing you up. -->Ansatsusha<-- doesn't look so great -->Ansatsusha<--. (-HP:148 EP:99-) Ansatsusha misses you. You miss Ansatsusha. Ansatsusha misses you. You poke at Ansatsusha with difficulty. get vial from pack Your hands are full! Failed. (-HP:148 EP:99-) Ansatsusha misses you. You miss Ansatsusha. i [ Quickblades ] Ansatsusha: which i figured Gold: 204 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A small runed key (in hands). *A tower guard's helmet (worn). *A black steel longsword (wielded). *A finely-shaped pearl carapace (worn). *A pair of mail pants (worn). *A great war shield (worn). *A Dol Amroth pack (open) (worn). *A Blue Mountains diamond (concealed). *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *Mikah's BiRthDaY ring (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:148 EP:99-) Ansatsusha misses you. You thrust into Ansatsusha, squirting blood. shape -->Ansatsusha<-- is near death -->Ansatsusha<--. (-HP:148 EP:99-) Ansatsusha misses you. You miss Ansatsusha. Ansatsusha leaves webs. [ Quickblades ] Kazaf: Why? trigger Ansatsusha todo hunt ansatsusha The next time you see 'Ansatsusha', you will do: 'hunt ansatsusha'. (-HP:149 EP:100-) webs Wizard's lab(n)  Ansatsusha the dwarf Archmage (Demonic) A despairing wizard Triggered! doing: hunt ansatsusha (-HP:149 EP:100-) You begin to hunt Ansatsusha. (-HP:149 EP:100-) You say to your party: I am about to OWN -- ANSATSUSHA -- (-HP:149 EP:100-) shape Ansatsusha misses you. Triggered! doing: hunt ansatsusha You are too busy to make an attack! You are already hunting Ansatsusha! (-HP:149 EP:99-) -->Ansatsusha<-- is near death -->Ansatsusha<--. (-HP:149 EP:99-) Ansatsusha leaves north. Triggered! doing: hunt ansatsusha You sTaLk Ansatsusha...>>...>>...>>...>>...>>...>>...>>...>>...>>...>> NORTH. A dark passage(webs and n)  Ansatsusha the dwarf Archmage (Demonic) You are already hunting Ansatsusha! (-HP:149 EP:99-) Ansatsusha misses you. You miss Ansatsusha. shape -->Ansatsusha<-- is near death -->Ansatsusha<--. Triggered! doing: hunt ansatsusha (-HP:149 EP:98-) You are already hunting Ansatsusha! (-HP:149 EP:98-) Ansatsusha misses you. You slash into Ansatsusha with fury! Ansatsusha leaves webs. Triggered! doing: hunt ansatsusha You sTaLk Ansatsusha...>>...>>...>>...>>...>>...>>...>>...>>...>>...>> WEBS. Wizard's lab(n)  Ansatsusha the dwarf Archmage (Demonic) A despairing wizard You are already hunting Ansatsusha! (-HP:149 EP:97-) feint You feint to Ansatsusha's right and land a surprise blow! Triggered! doing: hunt ansatsusha (-HP:149 EP:72-) You are already hunting Ansatsusha! (-HP:149 EP:72-) Ansatsusha goes, "Aww!". Ansatsusha misses you. You miss Ansatsusha. shape -->Ansatsusha<-- is near death -->Ansatsusha<--. Triggered! doing: hunt ansatsusha (-HP:150 EP:72-) You are already hunting Ansatsusha! (-HP:150 EP:72-) Ansatsusha stabs you, tearing muscle from the bone. Triggered! doing: hunt ansatsusha You thrash Ansatsusha, raining blood everywhere. You are already hunting Ansatsusha! (-HP:126 EP:72-) Ansatsusha misses you. Triggered! doing: hunt ansatsusha You slash into Ansatsusha with fury! You are already hunting Ansatsusha! (-HP:126 EP:72-) i Gold: 197 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A small runed key (in hands). *A tower guard's helmet (worn). *A black steel longsword (wielded). *A finely-shaped pearl carapace (worn). *A pair of mail pants (worn). *A great war shield (worn). *A Dol Amroth pack (open) (worn). *A Blue Mountains diamond (concealed). *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *Mikah's BiRthDaY ring (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:126 EP:72-) Ansatsusha misses you. Triggered! doing: hunt ansatsusha You miss Ansatsusha. You are already hunting Ansatsusha! (-HP:126 EP:72-) Ansatsusha hacks you taking off several layers of skin! Triggered! doing: hunt ansatsusha You miss Ansatsusha. You are already hunting Ansatsusha! (-HP:117 EP:72-) Ansatsusha misses you. Triggered! doing: hunt ansatsusha You slash into Ansatsusha with fury! You are already hunting Ansatsusha! (-HP:117 EP:72-) You notice Ansatsusha sizing you up. You killed Ansatsusha. get gold from corpse get all from corpse into pack Triggered! doing: hunt ansatsusha Ansatsusha left your party. Ansatsusha has died. The ghostly figure eludes you. (-HP:117 EP:72-) Ok. (-HP:117 EP:72-) a dwarven mining pack : Too bulky. get all from corpse dwarven battlerager armour : Too bulky. a dull knife : Ok. an emerald shield : Too bulky. a gleaming runed blade : Too bulky. (-HP:117 EP:72-) You put 77 gold in your pockets. a dwarven mining pack : Your hands are full! Failed. dwarven battlerager armour : Your hands are full! Failed. an emerald shield : Your hands are full! Failed. a gleaming runed blade : Your hands are full! Failed. (-HP:117 EP:72-) ^forever a riot ^ (OOC) Burgul: forever a riot (-HP:117 EP:67-) The ghost of Ansatsusha drifts north. Triggered! doing: hunt ansatsusha There is no such living object here. (-HP:118 EP:68-) ^legend ansatusha and me ^ (OOC) Burgul: legend ansatusha and me Back to rhosgobel You switch your grip to two hands. You wield your gleaming runed blade. (-HP:120 EP:60-) ^if you wanna riot, don't riot a white horse ^ (OOC) Burgul: if you wanna riot, don't riot a white horse (-HP:121 EP:56-) I had to logoff shortly after this, so I sold my GRB to Delvar. *** Then i go after Bam, for he threatened to kill my well-known alt Jubal as seen in the log: http://logs.dyndns.dk/viewer.php/13032 Bam says in Westron: hah nob Bam says in Westron: ull die *** The Lebennin Road(e, ne, s, n and w) (-HP:220 EP:90-) The Lebennin Road(e, s, n and w) (-HP:220 EP:90-) The Lebennin Road(sw, e, s, n and w) An old gossiper [29 rumours] (-HP:220 EP:90-) The Lebennin Road(e, ne, s, n and w) (-HP:220 EP:90-) The Lebennin Road(e, s, n and w) A traveling lad (-HP:220 EP:90-) The Lebennin Road(sw, e, s, n and w) [nw] (-HP:220 EP:90-) The Lebennin Road(e, ne, s, n and w) (-HP:220 EP:90-) The Lebennin Road(e, s, n and w) [nw] (-HP:220 EP:90-) The Lebennin Road(e, s and w) [nw and n] (-HP:220 EP:90-) The Lebennin Road(e, s and w) [ne, nw and n] A traveling lad (-HP:220 EP:89-) The Lebennin Road(e, s, nw and w) [ne, nw and n] A traveling lad (-HP:220 EP:89-) A Natural Ford(s, nw, n and se) [e, ne and w] (-HP:220 EP:89-) The Lebennin Road(e, n, se and w) [s and se] (-HP:220 EP:89-) Linhir(s, n, city and w) [sw, e, ne, s and se] A signpost A hitching post Travelto: Destination reached! (-HP:220 EP:89-) city A road in the refugee camp(out and s) (-HP:220 EP:88-) 4s Do: starting commands. (-HP:220 EP:88-) A road in the refugee camp(e, s, n and w) (-HP:220 EP:88-) A crossroad in the refugee camp(e, s, n and w) (-HP:220 EP:88-) A road in the refugee camp(e, s, n and w) A soldier from Linhir patrols the camp A little girl is playing here An old woman (-HP:220 EP:88-) Before the Linhir city gates(enter and n) (-HP:220 EP:88-) Do: Commands completed. (-HP:220 EP:88-) enter You sneak past the guards into the city. At the town square inside the main gate of the city(e, out, s, n, se, guardhouse and w) (-HP:220 EP:88-) n Within a turret inside the Linhir city wall(u and s) (-HP:220 EP:88-) u Inside a turret atop the Linhir city wall(sw, ne and d)  Bam Turgon the dwarf Champion (Immoral) A guard of Linhir walks the battlements Triggered! doing: hunt bam (-HP:220 EP:87-) You begin to hunt Bam. (-HP:220 EP:87-) There is no one in your party to talk to. (-HP:220 EP:87-) Bam brutally plunges the blade into Guard of Linhir. Triggered! doing: hunt bam Guard of Linhir misses Bam. You are already hunting Bam! (-HP:220 EP:86-) shape bam -->Bam<-- doesn't look so great -->Bam<--. Triggered! doing: hunt bam (-HP:220 EP:86-) You are already hunting Bam! (-HP:220 EP:86-) Bam sinks the blade into Guard of Linhir with the blood curdling shout of a pirate! Guard of Linhir misses Bam. Guard of Linhir says in Westron: Go back to the Black Lands, you fiend! Bam brutally plunges the blade into Guard of Linhir. Triggered! doing: hunt bam Guard of Linhir hits Bam. You are already hunting Bam! (-HP:220 EP:86-) trigger ^Bam scra23123eams todo cli31231ams The next time you see '^Bam scra31231ams', you will do: 'cl31231eams'. (-HP:220 EP:86-) Bam misses Guard of Linhir. Guard of Linhir misses Bam. Bam quickly thrusts his forehead into the bridge of Guard of Linhir's nose. Bam misses Guard of Linhir. Guard of Linhir misses Bam. Bam misses Guard of Linhir. Guard of Linhir misses Bam. l bam You see a tattoo of a Rune on his arm. Light flashes off of the simple ring. He has the look of a tribesman! Bam is a Commander in the army of Gondor with 75 wins and 2 losses. He is carrying: A sailor's cutlass (wielded). A stamped staying-permit. A simple leather baldric (worn). A camouflaged cloak (worn). A campaign pack (worn). A crystal (worn). A magnificent plate suit (upper) (worn). A magnificent plate suit (lower) (worn). A commemorative token from the Event-2008. The 10th Two Towers EVENT! badge. A spellbook. An engraved gold ring, inlaid with two black gems (worn). A gold ring with a single grey stone (worn). A tribal pipe. The 7th Two Towers EVENT! badge. A commemorative token from the Event-2005. Rank insignia. (-HP:220 EP:84-) Bam brutally plunges the blade into Guard of Linhir. Guard of Linhir misses Bam. Guard of Linhir says in Westron: Is this the best you can do? You are  surprisingly weak. Bam grapples with Guard of Linhir, his cranium colliding with Guard of Linhir's face. Bam brutally plunges the blade into Guard of Linhir. Guard of Linhir misses Bam. Bam misses Guard of Linhir. Guard of Linhir misses Bam. Bam pierces Guard of Linhir's chest, spilling tides of blood! Guard of Linhir misses Bam. Guard of Linhir says in Westron: Fool! Now you shall DIE for your  mistake! Bam pulls Guard of Linhir closer to him and headbutts him square in the face. Bam cracks Guard of Linhir's head with the flat of the blade! Guard of Linhir hits Bam very hard. Bam misses Guard of Linhir. Guard of Linhir hits Bam very hard. shape guard -->Guard of Linhir<-- doesn't look so great -->Guard of Linhir<--. (-HP:220 EP:82-) Bam misses Guard of Linhir. Guard of Linhir hits Bam. Bam sinks the blade into Guard of Linhir with the blood curdling shout of a pirate! Guard of Linhir grazes Bam. Bam cracks Guard of Linhir's head with the flat of the blade! Guard of Linhir inflicts massive damage to Bam. Bam cracks Guard of Linhir's head with the flat of the blade! Guard of Linhir hits Bam very hard. Bam grapples with Guard of Linhir, his cranium colliding with Guard of Linhir's face. Bam misses Guard of Linhir. Guard of Linhir misses Bam. Bam sinks the blade into Guard of Linhir with the blood curdling shout of a pirate! Guard of Linhir misses Bam. Bam leaves northeast. You sTaLk Bam...>>...>>...>>...>>...>>...>>...>>...>>...>>...>> NORTHEAST. On the battlements atop the Linhir city wall(sw and ne)  Bam Turgon the dwarf Champion (Immoral) bs bam You attack Bam. You try to sneak up behind Bam, but he suddenly spins around and you find yourself thrown to the ground. OH SHITz0rz! Your movement reveals you. (-HP:220 EP:59-) Bam leaves northeast. You sTaLk Bam...>>...>>...>>...>>...>>...>>...>>...>>...>>...>> NORTHEAST. On the battlements atop the Linhir city wall(sw and ne)  Bam Turgon the dwarf Champion (Immoral) You are too busy to make an attack! Bam misses you. You cleave Bam with a mighty blow, bloody chunks flying everywhere! Bam brutally plunges the blade into you. Bam laughs out loud. shape Bam quickly thrusts his forehead into the bridge of your nose. -->Bam<-- is near death -->Bam<--. (-HP:189 EP:57-) You smash Bam breaking bone and destroying flesh. Bam falls to the ground. kill Bam is bleeding to death and needs to be bandaged! You decide to put Bam out of his misery. (-HP:189 EP:57-) (-HP:189 EP:57-) You killed Bam. get gold from corpse get all from corpse into pack Bam has died. Ok. (-HP:189 EP:57-) You put 45 gold in your pockets. a magnificent plate suit (lower) : Too bulky. get all from corpse a magnificent plate suit (upper) : Too bulky. a crystal : Ok. a campaign pack : Ok. a camouflaged cloak : Ok. a simple leather baldric : Too bulky. a sailor's cutlass : Too bulky. (-HP:189 EP:57-) a magnificent plate suit (lower) : Too bulky. a magnificent plate suit (upper) : Too bulky. a simple leather baldric : Ok. a sailor's cutlass : Your hands are full! Failed. (-HP:189 EP:57-) ^legend bam ^ (OOC) Burgul: legend bam (-HP:189 EP:52-) i Gold: 114 Encumbrance: lightly encumbered You are carrying the following on your person: A simple leather baldric (in hands). A contract. *A pair of muddy boots (worn). *The battle-axe 'Daegurth' (wielded). *A tower guard's helmet (worn). *A finely-shaped pearl carapace (worn). *A pair of mail pants (worn). *A great war shield (worn). *A Dol Amroth pack (open) (worn). *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *Mikah's BiRthDaY ring (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:189 EP:52-) Bam says in Westron: ull pay for that The ghost of Bam drifts northeast. The clouds begin to break apart and the sky shows through. ^ (OOC) Delvar: why'd you kill him? wear baldric You wear a simple leather baldric. (-HP:190 EP:53-) ^ (OOC) Purty: he's not a durm anymore, stupid get all from corpse into sheath ^ (OOC) Alkath: Is it the guy from Viva La Bam? a magnificent plate suit (lower) : Failed. a magnificent plate suit (upper) : Failed. a sailor's cutlass : Ok. (-HP:190 EP:53-) The ghost of Bam drifts in. The ghost of Bam drifts southwest. i Gold: 114 Encumbrance: moderately encumbered You are carrying the following on your person: A simple leather baldric containing a sailor's cutlass (worn). A contract. *A pair of muddy boots (worn). *The battle-axe 'Daegurth' (wielded). *A tower guard's helmet (worn). *A finely-shaped pearl carapace (worn). *A pair of mail pants (worn). *A great war shield (worn). *A Dol Amroth pack (open) (worn). *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *Mikah's BiRthDaY ring (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:190 EP:53-) i corpse Gold: 114 Encumbrance: moderately encumbered You dig around in the corpse of bam and find: The corpse of bam is less than half full. A magnificent plate suit (lower). A magnificent plate suit (upper). (-HP:191 EP:54-) i Gold: 114 Encumbrance: moderately encumbered You are carrying the following on your person: A simple leather baldric containing a sailor's cutlass (worn). A contract. *A pair of muddy boots (worn). *The battle-axe 'Daegurth' (wielded). *A tower guard's helmet (worn). *A finely-shaped pearl carapace (worn). *A pair of mail pants (worn). *A great war shield (worn). *A Dol Amroth pack (open) (worn). *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *Mikah's BiRthDaY ring (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:191 EP:54-) get all from corpse a magnificent plate suit (lower) : Too bulky. a magnificent plate suit (upper) : Too bulky. (-HP:191 EP:54-) i Gold: 114 Encumbrance: moderately encumbered You are carrying the following on your person: A simple leather baldric containing a sailor's cutlass (worn). A contract. *A pair of muddy boots (worn). *The battle-axe 'Daegurth' (wielded). *A tower guard's helmet (worn). *A finely-shaped pearl carapace (worn). *A pair of mail pants (worn). *A great war shield (worn). *A Dol Amroth pack (open) (worn). *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *Mikah's BiRthDaY ring (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:191 EP:54-) put axe into pack Too bulky. (-HP:191 EP:54-) get all from corpse a magnificent plate suit (lower) : Too bulky. a magnificent plate suit (upper) : Too bulky. (-HP:191 EP:54-) i Gold: 114 Encumbrance: moderately encumbered You are carrying the following on your person: A simple leather baldric containing a sailor's cutlass (worn). A contract. *A pair of muddy boots (worn). *The battle-axe 'Daegurth' (wielded). *A tower guard's helmet (worn). *A finely-shaped pearl carapace (worn). *A pair of mail pants (worn). *A great war shield (worn). *A Dol Amroth pack (open) (worn). *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *Mikah's BiRthDaY ring (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:191 EP:54-) ^ (OOC) Pollux: I would suspect its because Burgul has never really  killed anyone but the completely unsuspecting. ^ (OOC) Delvar: that's kind of the key point in being an assassin  though :) ^ (OOC) Pollux: i.e. rioting, never doing anything worth mentioning. ^magnificent plate suite on his corpse, in linhir, come loot, i'm full ^ (OOC) Burgul: magnificent plate suite on his corpse, in linhir, come  loot, i'm full This was still early in boot, before durms were removed. Delvar had MMail and the GRB I sold him. The battered walls of Minas Tirith stand boldly. The proud city is in dire circumstances as the forces of Mordor push their way deeper inside. Her mighty gates lie broken and splintered, while the fires burn unchecked throughout the first level causing the delicate white tower to look grey and hazy. The walls of Minas Tirith stand northwest and southwest. The South Road continues south. The Great West Road continues north. The sky is covered by a dark black cloud from horizon to horizon. The only obvious exits are east, south, enter and north. Delvar Kirin'Tor the dwarf Battle Lord (Demonic) Jerlyn the dunedain Scholar (Moral) Elrohir, son of Elrond Elladan, son of Elrond Legolas Greenleaf Gimli, son of Glóin A signpost A hitching post (-HP:220 EP:207-) find murray You sense Murray nearby... very nearby... ^ (OOC) Crusaderr: Zoso doesn't climb into cakes anymore after the  accident Jerlyn looks at Delvar. enter Inside the gates of Minas Tirith(pelennor, s, nw, n and w) A handcrafted arrow A brand (burned out) (-HP:220 EP:186-) 4s w Do: starting commands. (-HP:220 EP:186-) Street(s, n and w) (-HP:220 EP:186-) Street(s and n) Boy trying to help An empty phial (-HP:220 EP:186-) Street(s and n) (-HP:220 EP:186-) Street(s, n and w) (-HP:220 EP:186-) Do: Commands completed. (-HP:220 EP:186-) A heaping mess where once stood a home(e, s and w) (-HP:220 EP:186-) s n Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) (-HP:220 EP:186-) s n s Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) (-HP:220 EP:186-) n s n Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) (-HP:220 EP:185-) s n s Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) (-HP:220 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) (-HP:220 EP:185-) n s n Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) (-HP:220 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) (-HP:220 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) (-HP:220 EP:185-) s n s Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) (-HP:220 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) (-HP:220 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) (-HP:220 EP:185-) n s n Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) (-HP:220 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) (-HP:220 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) (-HP:220 EP:185-) s n Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) (-HP:220 EP:185-) s n s n s n s Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) (-HP:220 EP:186-) n s n Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) (-HP:220 EP:186-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) (-HP:220 EP:186-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) (-HP:220 EP:186-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) (-HP:220 EP:186-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) (-HP:220 EP:186-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) (-HP:220 EP:186-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) (-HP:220 EP:186-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) (-HP:220 EP:186-) s n s n s n s n s Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) (-HP:220 EP:186-) n s Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) (-HP:220 EP:186-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) (-HP:220 EP:186-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) (-HP:220 EP:186-) n s n s n s n s Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) (-HP:220 EP:186-) n s Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) (-HP:220 EP:186-) Someone downs a potion. Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) (-HP:220 EP:186-) You are attacked by someone! Without warning, someone stabs you from behind! Someone DECIMATES you with a ferocious attack! Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:195 EP:186-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:195 EP:186-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:195 EP:186-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:195 EP:186-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:195 EP:186-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:195 EP:186-) n s n s Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:195 EP:186-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:195 EP:186-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:195 EP:186-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:195 EP:186-) Murray DECIMATES you with a ferocious attack! You miss Murray. s n s n Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:171 EP:185-) s n s Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:171 EP:185-) You notice Murray sizing you up. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:171 EP:185-) Your comm is not turned on. (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:171 EP:185-) Murray misses you. You miss Murray. s n s Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:171 EP:185-) You can't go that way! (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:171 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:171 EP:185-) Murray pulls you closer to him and headbutts you square in the face. n s n s n Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:153 EP:185-) s n s You can't go that way! (-HP:153 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:153 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:153 EP:185-) n s n shape murray You notice Murray sizing you up. n e Murray misses you. You miss Murray. Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:153 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:153 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:153 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:153 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:153 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:153 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:153 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:153 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:153 EP:185-) Glass shards crunch under your feet as you make your way south. It's a very good thing you're wearing boots! A heaping mess where once stood a house(n) Murray enters. (-HP:153 EP:185-) Glass shards crunch under your feet as you make your way north. It's a very good thing you're wearing boots! A heaping mess where once stood a home(e, s and w) Murray enters. (-HP:153 EP:185-) -->Murray<-- is in perfect shape -->Murray<--. <---------------- DAMN BOOTSz0rz! Murray is a bit tipsy. (-HP:153 EP:185-) Murray wounds you with the sharp blade. You miss Murray. You can't go that way! (-HP:142 EP:184-) n n Street(s, n and w) Murray enters. (-HP:142 EP:184-) n Street(s and n) Murray enters. (-HP:142 EP:184-) n Street(s and n) Boy trying to help An empty phial Murray enters. (-HP:142 EP:184-) Dakir enters. Dakir leaves south. Street(s, n and w) Murray enters. (-HP:142 EP:184-) Murray misses you. You miss Murray. Inside the gates of Minas Tirith(pelennor, s, nw, n and w) Ashram the dunedain Dark Knight (Neutral) A handcrafted arrow A brand (burned out) Murray enters. (-HP:142 EP:184-) You notice Murray sizing you up. Murray misses you. You mangle Murray with extreme precision. You notice Murray sizing you up. do focus dodge,focus defense do uberbreaklolololgudlog Do: starting commands. (-HP:142 EP:184-) You focused on dodge last time, try something different! (-HP:142 EP:184-) You start focusing on your defense skill. (-HP:142 EP:184-) Do: Commands completed. (-HP:142 EP:184-) Do: starting commands. (-HP:142 EP:184-) Street(s, n and w) Murray enters. (-HP:142 EP:184-) Street(s and n) Boy trying to help An empty phial Murray enters. (-HP:142 EP:184-) Street(s and n) Murray enters. (-HP:142 EP:184-) Street(s, n and w) Murray enters. (-HP:142 EP:184-) Street(sw and n) Murray enters. (-HP:142 EP:184-) Street(sw, s and ne) An injured guard limps along slowly Murray enters. (-HP:142 EP:184-) A large gate(sw, ne and gate) Dakir the dwarf Mercenary (Hand of Eru) A tall guard of Minas Tirith [2] Murray enters. (-HP:142 EP:184-) Street(sw, ne and n) Murray enters. (-HP:142 EP:184-) Street(ne, n and w) A helpful woman Murray enters. (-HP:142 EP:184-) Murray misses you. You tear Murray apart with gruesome efficiency. Old guest house(s and cellar) Murray enters. (-HP:143 EP:184-) The rug has already been moved. (-HP:143 EP:184-) You place your hands on the edge of the cellar door and swing yourself into the cellar. You release your grip and land heavily on the floor. A damp cellar(u and n) (-HP:138 EP:184-) With a thump Murray enters the cellar. <--------------- he had it triggered :( A damp cellar(s and n) A small grey rat Murray enters. (-HP:138 EP:184-) You are too busy staying alive to blend into your surroundings! (-HP:138 EP:184-) You are too busy staying alive to blend into your surroundings! (-HP:138 EP:184-) A damp cellar(e and s) A small grey rat Murray enters. (-HP:138 EP:184-) A damp cellar(s, nw and w) A small grey rat [2] Murray enters. (-HP:138 EP:184-) A damp cellar(e, n and se) Murray enters. (-HP:138 EP:184-) A damp cellar(se and w) Murray enters. (-HP:138 EP:184-) A damp cellar(nw) Murray enters. (-HP:138 EP:184-) You can't go that way! (-HP:138 EP:184-) You struggle to climb up the wall and emerge into a small hollow. A small hollow(out) (-HP:138 EP:174-) Street(e and ne) (-HP:138 EP:174-) You take note of your surroundings, and begin the arduous process of matching your look, your attire, and your movements to blend into the area. After several minutes, you are able to use your skill to blend into your surroundings. (-HP:138 EP:144-) You're already blending into your surroundings. (-HP:138 EP:144-) Street(sw, ne and n) (-HP:138 EP:144-) Street(sw and ne) An injured guard limps along slowly A mutt is here, rooting through the debris for food (-HP:138 EP:144-) Street(sw and e) (-HP:138 EP:144-) Street(e, s and w) (-HP:138 EP:144-) Street(e, stairs and w) (-HP:138 EP:144-) Street(e, nw and w) (-HP:138 EP:144-) Street(e and w) (-HP:138 EP:144-) Street(s, w and se) A simple arrow (-HP:138 EP:144-) Street(n, nw and se) (-HP:138 EP:144-) Street(n, nw and se) (-HP:138 EP:144-) Street(nw and se) (-HP:138 EP:144-) Street(e, s and nw) (-HP:138 EP:144-) Street(s and n) (-HP:138 EP:144-) Street(s, n and w) Boy trying to help (-HP:138 EP:143-) Street(s and n) (-HP:138 EP:143-) Street(s, n and w) (-HP:138 EP:143-) Inside the gates of Minas Tirith(pelennor, s, nw, n and w) Ashram the dunedain Dark Knight (Neutral) A handcrafted arrow A brand (burned out) (-HP:138 EP:143-) Do: Commands completed. (-HP:138 EP:143-) Here I think he'd go straight to MT Courthouse, to try to catch me.   ^ (OOC) Tiridien: I'm afraid to ask pelennor The Great Gates of Minas Tirith(e, s, enter and n) Delvar Kirin'Tor the dwarf Battle Lord (Demonic) Elrohir, son of Elrond Elladan, son of Elrond Legolas Greenleaf Gimli, son of Glóin A signpost A hitching post (-HP:138 EP:143-) travelto edoras Travelto: Journey begun! Press return or type any command to stop. (-HP:138 EP:142-) ttq The Great West Road(e, s, n and w) A noble warrior of Anfalas (-HP:138 EP:142-) The Great West Road(sw, e, ne, s and w) A gallant soldier of Pinnath Gelin (-HP:138 EP:142-) The Great West Road(sw, e, ne, s, n and w) A squad leader of Gondor (-HP:138 EP:142-) The Great West Road(sw, e, s, n and w) A squad of men called 'Equalizers' (-HP:138 EP:142-) The Great West Road(e, s, n and w) Horseman of Rohan is riding a tired and wounded Rohan horse A tired and wounded Rohan horse (-HP:138 EP:142-) The Great West Road(e, s, nw, n and w) A lost horse of the Rohirrim (-HP:138 EP:142-) The Great West Road(e, s, nw, n, se and w) (-HP:138 EP:142-) The Great West Road(e, s, nw, n, se and w) (-HP:138 EP:142-) The Great West Road(e, ne, s, nw, n, se and w) A Rohan warrior limps away from the battlefield (-HP:138 EP:142-) Travelto: aborted! Type 'travelto resume' to continue. Travelto: resuming journey. Travelto: changing speed of travel! (-HP:138 EP:141-) The Great West Road(e, s, n and w) (-HP:138 EP:141-) Outside the Rammas Echor(e, s, ne, n, nw and w) (-HP:138 EP:141-) The Plains(e, s, n and w) (-HP:138 EP:141-) The Plains(e, s, n and w) (-HP:138 EP:141-) The Great West Road(e, s, n and w) (-HP:138 EP:141-) The Great West Road(e, s, n and w) (-HP:138 EP:138-) The Great West Road(e, s, n and w) (-HP:138 EP:138-) The Great West Road(e, s, nw, n and w) (-HP:138 EP:138-) The Great West Road(e, s, nw, n, se and w) (-HP:138 EP:138-) The Great West Road(e, s, n, se and w) (-HP:138 EP:138-) The Great West Road(e, ne, s, n and w) (-HP:138 EP:138-) The Great West Road(e, s, n and w) (-HP:138 EP:138-) The Great West Road(e, s, n and w) (-HP:138 EP:138-) The Great West Road(e, s, n and w) (-HP:138 EP:138-) The Great West Road(e, s, n and w) (-HP:138 EP:138-) The Great West Road(e, s, n and w) (-HP:138 EP:135-) The Great West Road(e, s, n and w) (-HP:138 EP:135-) The Great West Road(e, s, n and w) (-HP:138 EP:135-) The Great West Road(e, s, n and w) (-HP:138 EP:135-) The Great West Road(e, s, nw, n and w) (-HP:138 EP:135-) The Great West Road(e, s, n, se and w) (-HP:138 EP:135-) The Great West Road(e, s, n and w) (-HP:138 EP:135-) The Great West Road(e, s, n and w) (-HP:138 EP:135-) The Great West Road(e, s, n and w) (-HP:138 EP:135-) The Great West Road(e, s, n and w) (-HP:138 EP:135-) The Great West Road(e, s, n and w) (-HP:138 EP:132-) The Great West Road(e, s, n and w) (-HP:138 EP:132-) The Great West Road(e, s, nw, n and w) (-HP:138 EP:132-) The Great West Road(e, s, n, se and w) (-HP:138 EP:132-) The Great West Road(e, s, n and w) (-HP:138 EP:132-) The Great West Road(e, s, n and w) (-HP:138 EP:132-) The Great West Road(e, s, n and w) (-HP:138 EP:132-) The Great West Road(e, s, n and w) (-HP:138 EP:132-) The Great West Road(e, s, n and w) (-HP:138 EP:132-) The Great West Road(e, s, n and w) (-HP:138 EP:132-) The Great West Road(e, s, nw, n and w) (-HP:138 EP:129-) The Great West Road(e, s, n, se and w) (-HP:138 EP:129-) The Great West Road(e, s, n and w) (-HP:138 EP:129-) The Great West Road(e, s, n and w) (-HP:138 EP:129-) The Great West Road(e, s, nw, n and w) (-HP:138 EP:129-) The Great West Road(e, s, n, se and w) (-HP:138 EP:129-) The Great West Road(e, s, n and w) (-HP:138 EP:129-) The Great West Road(e, s, n and w) (-HP:138 EP:129-) The Great West Road(e, s, nw, n and w) (-HP:138 EP:129-) The Great West Road(e, s, n, se and w) (-HP:138 EP:127-) The Great West Road(e, s, nw, n, se and w) [nw] (-HP:138 EP:124-) The Great West Road(e, s, nw, n and w) [nw and n] (-HP:138 EP:124-) The Great West Road(sw, e, ne, s, n and w) [sw, ne, n and w] (-HP:138 EP:124-) The Mering Stream(e, ne, s, n and w) [ne and s] (-HP:138 EP:124-) The Great West Road(e, s, n, se and w) [e and se] (-HP:138 EP:124-) The Great West Road(e, s, nw, n and w) (-HP:138 EP:124-) The Great West Road(e, s, nw, n, se and w) (-HP:138 EP:124-) The Great West Road(e, s, n, se and w) (-HP:138 EP:124-) The Great West Road(e, s, n and w) (-HP:138 EP:124-) The Great West Road(e, s, n and w) (-HP:138 EP:124-) The Great West Road(e, s, nw, n and w) (-HP:138 EP:121-) The Great West Road(e, s, nw, n, se and w) (-HP:138 EP:121-) The Great West Road(e, s, n, se and w) (-HP:138 EP:121-) The Great West Road(e, s, n and w) An empty bottle [2] (-HP:138 EP:121-) The Great West Road(e, s, n and w) (-HP:138 EP:121-) The Great West Road(e, s, n and w) (-HP:138 EP:121-) The Great West Road(e, s, nw, n and w) (-HP:138 EP:121-) The Great West Road(e, s, nw, n, se and w) (-HP:138 EP:121-) The Great West Road(e, s, nw, n, se and w) (-HP:138 EP:121-) The Great West Road(e, s, nw, n, se and w) (-HP:138 EP:121-) The Great West Road(e, s, n, se and w) (-HP:138 EP:118-) The Great West Road(e, s, n and w) (-HP:138 EP:118-) The Great West Road(e, s, n and w) (-HP:138 EP:118-) The Great West Road(e, s, nw, n and w) (-HP:138 EP:118-) The Great West Road(e, s, nw, n, se and w) (-HP:138 EP:118-) The Great West Road(e, s, nw, n, se and w) (-HP:138 EP:118-) The Great West Road(e, s, nw, n, se and w) (-HP:138 EP:118-) The Great West Road(e, s, se and w) [ne, nw and n] (-HP:138 EP:118-) The Great West Road(e, s and w) [ne, n and w] (-HP:138 EP:118-) Approaching Edoras(e, s, n and w) [sw and ne] (-HP:138 EP:118-) The north gate(e, s, n and w) [n and w] A signpost A hitching post A guard stands watch over the gate [2] Travelto: Destination reached! (insert huge lag bubble) (-HP:138 EP:118-) Kandri enters. Murray enters. You bury the sword into Murray. Combat with your opponent makes your position rather obvious. You are no longer camouflaged. Murray leaves south. s s The main street(e, s, n and w) A brand (-HP:139 EP:119-) The main street(e, s, n and w) A cat wanders around looking for food (-HP:139 EP:119-) s Murray enters. e Murray leaves north. Before the Golden Hall(e, u, n and w) An old gossiper [29 rumours] (-HP:139 EP:118-) e e The main street(sw, e and w) A trash can A kid is here selling cider (-HP:139 EP:118-) The main street(sw, e, s, n and w) (-HP:139 EP:118-) The eastern wall(s, n and w) (-HP:139 EP:118-) s s Murray enters. Murray leaves south. (He was also very lagged, i think it was ticking) w A side street(s and n) Murray the dwarf Mercenary (Moral) (-HP:139 EP:118-) A side street(s, n and w) Murray enters. (-HP:139 EP:118-) As you start to enter the courthouse, the Bailiff takes note of your current fight and prevents you from entering. You remain where you are. (-HP:139 EP:118-) n n w w w do focus dodge,focus defense do breakedoras (insert another huge lag bubble) get vial from cloak open vial drink vial close vial drop empty vial put vial into cloak You bury the sword into Murray. A side street(s and n) Murray enters. (-HP:139 EP:118-) The eastern wall(s, n and w) Murray enters. (-HP:139 EP:118-) The main street(sw, e, s, n and w) Murray enters. (-HP:139 EP:118-) The main street(sw, e and w) A trash can A kid is here selling cider Murray enters. (-HP:139 EP:118-) Before the Golden Hall(e, u, n and w) An old gossiper [29 rumours] Murray enters. (-HP:139 EP:118-) Do: starting commands. (-HP:139 EP:118-) You start focusing on your dodge skill. (-HP:139 EP:118-) You can't change your focus quite that fast! (-HP:139 EP:118-) Do: Commands completed. (-HP:139 EP:118-) Do: starting commands. (-HP:139 EP:118-) The main street(sw, e and w) A trash can A kid is here selling cider Murray enters. (-HP:139 EP:118-) A side street(ne and enter) A hitching post Murray enters. (-HP:139 EP:118-) Guild Entrance(path and exit) Murray enters. (-HP:139 EP:118-) You place your palm upon the symbol of the Rohirrim. Suddenly, the doors glow as bright as the sun itself, blinding you! You rub your eyes and eventually your sight returns to you. When you look around to regain your bearings, you find yourself standing in a great hall. Grand Entryhall(e, out and s) The banner of Rohan A Rohirrim door guard stands here Andune, guardian of the sunset (-HP:139 EP:118-) You take note of your surroundings, and begin the arduous process of matching your look, your attire, and your movements to blend into the area. After several minutes, you are able to use your skill to blend into your surroundings. (-HP:139 EP:72-) You're already blending into your surroundings. (-HP:139 EP:72-) You're already blending into your surroundings. (-HP:139 EP:72-) You're already blending into your surroundings. (-HP:139 EP:72-) You're already blending into your surroundings. (-HP:139 EP:72-) Guild Entrance(path and exit) Murray the dwarf Mercenary (Moral) (-HP:139 EP:72-) A side street(ne and enter) A hitching post (-HP:139 EP:72-) The main street(sw, e and w) A trash can A kid is here selling cider (-HP:139 EP:72-) Before the Golden Hall(e, u, n and w) An old gossiper [29 rumours] (-HP:139 EP:72-) Do: Commands completed. (-HP:139 EP:72-) Ok. (-HP:139 EP:72-) You open a mysterious amber vial. (-HP:139 EP:72-) You sip some of the liquid from a mysterious amber vial. (-HP:173 EP:106-) You close a mysterious amber vial. (-HP:173 EP:106-) Drop what? (-HP:173 EP:106-) Ok. (-HP:173 EP:106-) A feeling of renewed energy flows through you. e e e The main street(sw, e and w) A trash can A kid is here selling cider (-HP:173 EP:105-) The main street(sw, e, s, n and w) (-HP:173 EP:105-) s s The eastern wall(s, n and w) (-HP:173 EP:105-) s w A side street(s and n) (-HP:173 EP:105-) A side street(s, n and w) (-HP:173 EP:105-) A side street(s, n and w) (-HP:173 EP:105-) You open the west door. A Healer's Home(e) An elderly healer You close the east door. (-HP:173 EP:105-) e n Your eyes ache from the strain of maintaining your enhanced vision. w You open the east door. A side street(s, n and w) You close the west door. (-HP:173 EP:103-) A side street(s, n and w) Murray the dwarf Mercenary (Moral) (-HP:173 EP:103-) As you start to enter the courthouse, the Bailiff takes note of your current fight and prevents you from entering. You remain where you are. (-HP:173 EP:103-) Murray leaves south. Murray enters. (insert another huge lag bubble on both of us) You are too busy to make an attack! Suddenly you have a massive headache. w As you start to enter the courthouse, the Bailiff takes note of your current fight and prevents you from entering. You remain where you are. (-HP:173 EP:103-) w w As you start to enter the courthouse, the Bailiff takes note of your current fight and prevents you from entering. You remain where you are. (-HP:173 EP:103-) w As you start to enter the courthouse, the Bailiff takes note of your current fight and prevents you from entering. You remain where you are. (-HP:173 EP:103-) w Murray misses you. You miss Murray. Combat with your opponent makes your position rather obvious. You are no longer camouflaged. Murray leaves south. As you start to enter the courthouse, the Bailiff takes note of your current fight and prevents you from entering. You remain where you are. (-HP:173 EP:103-) The Courthouse(e) An empty keg (-HP:173 EP:103-) n You can't go that way! (-HP:173 EP:103-) As you go to attack Murray, the Bailiff gives you a gruesome look. You decide to refrain from fighting in the courthouse. Murray enters. Murray hehs. You notice Murray sizing you up. Murray grins. Murray leaves east. 'fucking lagged You say in Westron: fucking lagged (-HP:173 EP:102-) tell murray dude, give me your e-mail You tell Murray: dude, give me your e-mail (-HP:173 EP:100-) Arker tells you: esgaroth :P You notice someone sizing you up. Murray tells you: why? tell mruray i gotta send this to you That person does not exist. (-HP:173 EP:99-) ^ (OOC) Andrel: I just read "Children of Hurin" tell murray i gotta send this to you You tell Murray: i gotta send this to you (-HP:174 EP:99-) Murray tells you: murray@email.com tell murray you'll see the fucking lag bubble, i thought i was dead You tell Murray: you'll see the fucking lag bubble, i thought i was dead (-HP:174 EP:97-) Murray tells you: same here On my next login after Murray's attempt, I attempt Hurb on his way out of Edoras, I land one of the crappiest backstabs ever, he breaks me ND at Tenzek and quits  in there. I get the eq. Sorry for i didn't log it, and he also said he didn't either. My bad. *** Now, the QB gang goes after me for I killed their GM. *** Bapel enters. l This courthouse is rather small and unassuming, especially when you compare it to one such as the famed Hobbiton courthouse. Clearly crime was never a big consideration in the peaceful town of Edoras. There is a judge's bench at one end of the room, and a few seats for spectators. A witness stand completes the setup. A plaque is affixed to the wall near the door. The only obvious exit is east.  Bapel Ironfoot the dwarf Guide (Heroic) An empty bottle (-HP:220 EP:220-) l bapel He is carrying: A black steel longsword (wielded). A simple leather baldric (worn). A suit of scale armour (worn). Chainmail gloves (worn). A great tower shield (worn). A black set of leather and ring mail leggings (worn). A leather scout ruck (open) (worn). The 10th Two Towers EVENT! badge. The 8th Two Towers EVENT! badge. The 9th Two Towers EVENT! badge. A commemorative token from the Event-2007. A pipe belt [4 pipes, 0 pipe-weed] (worn). A small armband worn by those instructed in first-aid (worn). (-HP:220 EP:220-) cool You think that is really cool. (-HP:220 EP:220-) l e Bapel tips his hat. This side street runs north-south along the city wall. The wall is high and strong here; you can see nothing but sky above it. The road is made of cobblestones that show much wear from centuries of traffic. To the west you see a small but official-looking building. The sun shines brightly in the eastern sky. The sky is brilliantly clear. The only obvious exits are south, north and west. (-HP:220 EP:220-) e Your actions interrupt your rest. A side street(s, n and w) (-HP:220 EP:220-) n A side street(s and n) (-HP:220 EP:220-) n The eastern wall(s, n and w) (-HP:220 EP:220-) w w The main street(sw, e, s, n and w) (-HP:220 EP:220-) The main street(sw, e and w) A trash can A kid is here selling cider (-HP:220 EP:220-) w Before the Golden Hall(e, u, n and w) An old gossiper [28 rumours] (-HP:220 EP:220-) n n n The main street(e, s, n and w) Ansatsusha the dwarf Archmage (Moral) Proof the dwarf Tar Heel A cat wanders around looking for food (-HP:220 EP:220-) The main street(e, s, n and w) A brand (-HP:220 EP:220-) The north gate(e, s, n and w) [n and w] A signpost A hitching post A guard stands watch over the gate [2] (-HP:220 EP:220-) tell axis vao dar attempt You tell Axis: vao dar attempt (they will attempt) (-HP:220 EP:220-) Roden enters. glance The north gate(e, s, n and w) [n and w] Roden Meridian the hobbit Crime Lord (Hand of Eru) A signpost A hitching post A guard stands watch over the gate [2] (-HP:220 EP:220-) Roden leaves south. w The bank(e) Thalus the dwarf Wolf Spirit (Shadowspawn of Mordor) A strong guard watches the transactions (-HP:220 EP:220-) e The north gate(e, s, n and w) [n and w] A signpost A hitching post A guard stands watch over the gate [2] (-HP:220 EP:220-) Bapel enters. Proof enters. Ansatsusha enters. s The main street(e, s, n and w) A brand (-HP:220 EP:220-) e A weapon shop(w) A trash can Noriel offers you a fine array of weapons (-HP:220 EP:220-) w The main street(e, s, n and w) A brand (-HP:220 EP:220-) Roden enters. focus dodge Roden leaves north. You start focusing on your dodge skill. (-HP:220 EP:220-) n The north gate(e, s, n and w) [n and w] Ansatsusha the dwarf Archmage (Moral) Proof the dwarf Tar Heel  Bapel Ironfoot the dwarf Guide (Heroic) A signpost A hitching post A guard stands watch over the gate [2] (-HP:220 EP:220-) e A guard house(w) A guard sits here, taking a break (-HP:220 EP:220-) w The north gate(e, s, n and w) [n and w] Ansatsusha the dwarf Archmage (Moral) Proof the dwarf Tar Heel  Bapel Ironfoot the dwarf Guide (Heroic) A signpost A hitching post A guard stands watch over the gate [2] (-HP:220 EP:220-) Bapel chats with his party. You are attacked by Bapel! Without warning, Bapel stabs you from behind! Bapel cleaves you, inflicting MASSIVE amounts of damage! Your comm is not turned on. (-HP:190 EP:220-) s s s The main street(e, s, n and w) A brand Bapel enters. Ansatsusha enters. Proof enters. (-HP:190 EP:220-) You notice Bapel sizing you up. The main street(e, s, n and w) A cat wanders around looking for food Bapel enters. Proof enters. Ansatsusha enters. (-HP:190 EP:220-) Bapel thrusts into you, squirting blood. You miss Bapel. The cat rubs itself up against your leg. Before the Golden Hall(e, u, n and w) An old gossiper [28 rumours] Bapel enters. Ansatsusha enters. Proof enters. (-HP:181 EP:220-) Bruno enters. You are attacked by Proof! Proof pulls you closer to him and headbutts you square in the face. Your comm is not turned on. (-HP:163 EP:220-) do focus dodge,focus defense do uberbreakz0rz Bapel thrusts into you, squirting blood. You miss Proof. Proof misses you. Do: starting commands. (-HP:157 EP:220-) You're still focusing dodge. (-HP:157 EP:220-) You can't change your focus quite that fast! (-HP:157 EP:220-) Do: Commands completed. (-HP:157 EP:220-) You notice Proof sizing you up. Do: starting commands. (-HP:157 EP:220-) The main street(sw, e and w) A trash can A kid is here selling cider Bapel enters. Proof enters. Ansatsusha enters. (-HP:157 EP:220-) A side street(ne and enter) A hitching post Bapel enters. Ansatsusha enters. Proof enters. (-HP:157 EP:220-) Guild Entrance(path and exit) Bapel enters. Proof enters. Ansatsusha enters. (-HP:157 EP:220-) You place your palm upon the symbol of the Rohirrim. Suddenly, the doors glow as bright as the sun itself, blinding you! You rub your eyes and eventually your sight returns to you. When you look around to regain your bearings, you find yourself standing in a great hall. Grand Entryhall(e, out and s) A Rohirrim door guard stands here Andune, guardian of the sunset (-HP:157 EP:220-) Ansatsusha appears from nowhere! <--- Props from him there, if he had attacked, my break was screwed. You take note of your surroundings, and begin the arduous process of matching your look, your attire, and your movements to blend into the area. After several minutes, you are able to use your skill to blend into your surroundings. (-HP:157 EP:190-) You're already blending into your surroundings. (-HP:157 EP:190-) Guild Entrance(path and exit) Proof the dwarf Tar Heel  Bapel Ironfoot the dwarf Guide (Heroic) (-HP:157 EP:190-) A side street(ne and enter) A hitching post (-HP:157 EP:190-) The main street(sw, e and w) A trash can A kid is here selling cider (-HP:157 EP:190-) Before the Golden Hall(e, u, n and w) Bruno Cantarino the dunlending Sharpshooter (Moral) An old gossiper [28 rumours] (-HP:157 EP:190-) Do: Commands completed. (-HP:157 EP:190-) n n The main street(e, s, n and w) A cat wanders around looking for food (-HP:157 EP:189-) n The main street(e, s, n and w) A brand (-HP:157 EP:189-) The north gate(e, s, n and w) [n and w] A signpost A hitching post A guard stands watch over the gate [2] (-HP:157 EP:189-) travelto adornas TRAVELTO SPAM The north gate of Adornas(s and n) A signpost An old wise-looking ranger An eorling town guard [3] Travelto: Destination reached! You tell Axis: deram, dei break (they did, i broke) (-HP:158 EP:187-) s s The main street of Adornas(e, s, n and w) (-HP:158 EP:187-) The main street of Adornase e (sw, e, s, n, se and w) (-HP:158 EP:187-) The main street of Adornas(e, s, n and w) A clucking chicken wanders about A happy eorling girl (-HP:158 EP:187-) n The main street of Adornas(e, s, n and w) A sign is posted here for new characters Adornas Newbie Board [18 notes, 18 new] (-HP:158 EP:187-) u You open the north door. The White Stallion Inn(e, u and s) Bonefish the dwarf $PIMPIN$ Elkros, the innkeeper You close the south door. (-HP:158 EP:187-) You have not rented a room. (-HP:158 EP:187-) rent room The innkeeper cannot see you and ignores you. (-HP:158 EP:186-) u You have not rented a room. (-HP:158 EP:186-) fade off You remove your camouflaged attire, and are clearly visible. (-HP:159 EP:186-) rent room The innkeeper cannot see you and ignores you. (-HP:159 EP:186-) u You have not rented a room. (-HP:159 EP:186-) rent room Your box has been moved to your new room. Elkros takes your money with a grin and directs you up the stairs. (-HP:159 EP:186-) ^ (OOC) Akhazir: Aren't there a few brewable? tell bruno claro, ja era esperado You tell Bruno: claro, ja era esperado (-HP:159 EP:186-) The south door swings open. Bapel enters. Proof enters. Bapel closes the south door. You miss Proof. You notice Bapel sizing you up. Bapel misses you. You miss Proof. Proof misses you. You notice Bapel sizing you up. s You open the south door. The main street of Adornas(e, s, n and w) A sign is posted here for new characters Adornas Newbie Board [18 notes, 18 new] You close the north door. (-HP:159 EP:186-) n The north door swings open. Bapel enters. Proof enters. Bapel closes the north door. You are too busy to make an attack! You open the north door. The White Stallion Inn(e, u and s) Bonefish the dwarf $PIMPIN$ Elkros, the innkeeper You close the south door. (-HP:159 EP:186-) s You open the south door. The main street of Adornas(e, s, n and w) Proof the dwarf Tar Heel  Bapel Ironfoot the dwarf Guide (Heroic) A sign is posted here for new characters Adornas Newbie Board [18 notes, 18 new] You close the north door. (-HP:159 EP:186-) Bapel chats with his party. Bapel opens the north door. Bapel leaves north. Proof leaves north. The north door swings shut. The north door swings open. Bapel enters. Proof enters. Bapel closes the north door. You notice Bapel sizing you up. w You are too busy to make an attack! Proof smashes his forehead into your nose. The main street of Adornas(e, s, n and w) A clucking chicken wanders about A happy eorling girl Bapel enters. Proof enters. (-HP:135 EP:187-) w The main street of Adornas(sw, e, s, n, se and w) Bapel enters. Proof enters. (-HP:135 EP:187-) You notice Bapel sizing you up. Bapel misses you. You are too busy to make an attack! Proof misses you. You notice Proof sizing you up. n n You notice Bapel sizing you up. The main street of Adornas(e, s, n and w) Bapel enters. Proof enters. (-HP:135 EP:187-) Bapel misses you. You are too busy to make an attack! Proof misses you. The north gate of Adornas(s and n) A signpost An old wise-looking ranger An eorling town guard [3] Bapel enters. Proof enters. (-HP:135 EP:187-) You notice Bapel sizing you up. n The Adornas road(e, s, n and w) [sw] Bapel enters. Proof enters. (-HP:135 EP:187-) 10e Bapel misses you. You hit Proof. Proof lashes out left and right, annihilating you! Do: starting commands. (-HP:113 EP:187-) The Adornas road(e, s, n and w) Bapel enters. Proof enters. (-HP:113 EP:187-) The Adornas road(e, s, ne, n and w) Bapel enters. Proof enters. (-HP:113 EP:187-) Western Rohan(e, s, n and w) Bapel enters. Proof enters. (-HP:113 EP:187-) Western Rohan(e, s, n and w) A wild horse Bapel enters. Proof enters. (-HP:113 EP:187-) Western Rohan(e, s, n and w) Bapel enters. Proof enters. (-HP:113 EP:187-) Western Rohan(e, s, n and w) Bapel enters. Proof enters. (-HP:113 EP:187-) Western Rohan(e, s, n and w) Bapel enters. Proof enters. (-HP:113 EP:187-) Western Rohan(e, s, n and w) Bapel enters. Proof enters. (-HP:113 EP:187-) Western Rohan(e, s, n and w) Bapel enters. Proof enters. (-HP:113 EP:187-) Western Rohan(e, s, n and w) Bapel enters. Proof enters. (-HP:113 EP:187-) 10w Proof pulls you closer to him and headbutts you square in the face. Do: Commands completed. (-HP:97 EP:187-) You notice Bapel sizing you up. Do: starting commands. (-HP:97 EP:187-) Western Rohan(e, s, n and w) Bapel enters. Proof enters. (-HP:97 EP:187-) Western Rohan(e, s, n and w) Bapel enters. Proof enters. (-HP:97 EP:187-) Western Rohan(e, s, n and w) Bapel enters. Proof enters. (-HP:97 EP:187-) Bapel misses you. You miss Proof. Proof fleeces you in a dazzling swing. Western Rohan(e, s, n and w) Bapel enters. Proof enters. (-HP:85 EP:187-) Western Rohan(e, s, n and w) Bapel enters. Proof enters. (-HP:85 EP:187-) Western Rohan(e, s, n and w) A wild horse Bapel enters. Proof enters. (-HP:85 EP:187-) Western Rohan(e, s, n and w) Bapel enters. Proof enters. (-HP:85 EP:187-) The Adornas road(e, s, ne, n and w) Bapel enters. Proof enters. (-HP:85 EP:187-) The Adornas road(e, s, n and w) Bapel enters. Proof enters. (-HP:85 EP:187-) The Adornas road(e, s, n and w) [sw] Bapel enters. Proof enters. (-HP:85 EP:187-) Do: Commands completed. (-HP:85 EP:187-) You notice Bapel sizing you up. s Bapel grapples with you, his cranium colliding with your face. The north gate of Adornas(s and n) A signpost An old wise-looking ranger An eorling town guard [3] Bapel enters. Proof enters. (-HP:74 EP:187-) You notice Proof sizing you up. s You miss Bapel. Proof misses you. You notice Bapel sizing you up. s e The main street of Adornas(e, s, n and w) Bapel enters. Proof enters. (-HP:74 EP:187-) e The main street of Adornas(sw, e, s, n, se and w) Bapel enters. Proof enters. (-HP:74 EP:187-) n The main street of Adornas(e, s, n and w) A clucking chicken wanders about A happy eorling girl Bapel enters. Proof enters. (-HP:74 EP:187-) The main street of Adornas(e, s, n and w) A sign is posted here for new characters Adornas Newbie Board [18 notes, 18 new] Bapel enters. Proof enters. (-HP:74 EP:187-) Bapel misses you. You miss Bapel. Proof misses you. You open the north door. The White Stallion Inn(e, u and s) Bonefish the dwarf $PIMPIN$ Elkros, the innkeeper Bapel enters. Proof enters. You close the south door. (-HP:74 EP:187-) You notice Bapel sizing you up. smirk smirk smirk You smirk in amusement. (-HP:74 EP:187-) You smirk in amusement. (-HP:74 EP:187-) u You smirk in amusement. (-HP:74 EP:187-) Bapel pokes at you with difficulty. You are too busy to make an attack! Proof misses you. A rented room in the White Stallion Inn(d) A huge strongbox A trash can A comfortable wooden bed (-HP:71 EP:187-) l This is a private room in Adornas' White Stallion Inn. The room is nicely but inexpensively furnished, with a woven rug on the floor and a nice view out the window of the rolling fields of western Rohan. You can 'sleep' here and get a good night's rest. It's good for your health! The only obvious exit is down. A huge strongbox A trash can A comfortable wooden bed (-HP:71 EP:187-) ^ (OOC) Par: but there should be poison sellers, questables, there  are tons of poisons tell axis tao aki em adornas comigo You tell Axis: tao aki em adornas comigo (They are in adornas with me) (-HP:72 EP:188-) ^ (OOC) Tevildo: They could bring back that berry that poisoned  weapons tell axis bapel e proof atacaram You tell Axis: bapel e proof atacaram (Bapel and Proof attacked) (-HP:73 EP:189-) Axis tells you: perdi a conexao (got disconnected) Axis tells you: vamos dar lock entao (we're going to lock then) ^ (OOC) Hurb: Legend omit lg omit Omit the hobbit Mastermind (Immoral) On for: 43m 20s Gender: male Age: 27d 8h 3m 32s Can be mailed: Omit@Bywater Omit has recorded a life story. Info: Lost. (-HP:74 EP:190-) Axis tells you: nos 2 damos conta deles 3 (we 2 can take the 3 of 'em) ^ (OOC) Cyric: He was so young. :( tell axis vai mesmo? You tell Axis: vai mesmo? (you serious?) (-HP:74 EP:190-) tell axis onde vai ser o lock? You tell Axis: onde vai ser o lock? (where will be the lock?) (-HP:75 EP:191-) i Gold: 281 Encumbrance: lightly encumbered You are carrying the following on your person: *A finely-shaped pearl carapace (worn). *A crystal (worn). *A camouflaged cloak (worn). *A campaign pack (worn). *A simple leather baldric containing a gleaming runed blade (worn). *A tower guard's helmet (worn). *A great war shield (worn). *Ornate elven gauntlets (worn). *A black set of leather and ring mail leggings (worn). *A silver brooch (worn). *Kane's Archer ring. *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:75 EP:191-) Axis tells you: acha que nao? (don't you think?) l d This is Adornas' sole inn, and a small one at that. The common room that you stand in is simple, with a few tables and several padded chairs. A door in the east wall connects to the bar next door. A shelf has been built high on the west wall. A clock and several candles sit atop it. You can rent a room here for a meager five gold pieces; then, with your own private room upstairs, you can relax or sleep without intrusion. The east door is closed. The south door is closed. The only obvious exits are east, up and south. Ansatsusha the dwarf Archmage (Moral) A one-eyed miner Bonefish the dwarf $PIMPIN$ Elkros, the innkeeper (-HP:75 EP:191-) Axis tells you: fanglock Axis tells you: o perto de edr (the one near edoras) tell axis alias? You tell Axis: alias? (-HP:76 EP:192-) i Gold: 281 Encumbrance: lightly encumbered You are carrying the following on your person: *A finely-shaped pearl carapace (worn). *A crystal (worn). *A camouflaged cloak (worn). *A campaign pack (worn). *A simple leather baldric containing a gleaming runed blade (worn). *A tower guard's helmet (worn). *A great war shield (worn). *Ornate elven gauntlets (worn). *A black set of leather and ring mail leggings (worn). *A silver brooch (worn). *Kane's Archer ring. *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:76 EP:192-) l d This is Adornas' sole inn, and a small one at that. The common room that you stand in is simple, with a few tables and several padded chairs. A door in the east wall connects to the bar next door. A shelf has been built high on the west wall. A clock and several candles sit atop it. You can rent a room here for a meager five gold pieces; then, with your own private room upstairs, you can relax or sleep without intrusion. The east door is closed. The south door is closed. The only obvious exits are east, up and south. Ansatsusha the dwarf Archmage (Moral) A one-eyed miner Bonefish the dwarf $PIMPIN$ Elkros, the innkeeper (-HP:76 EP:192-) 1d,invite axis,u Do: starting commands. (-HP:76 EP:192-) The White Stallion Inn(e, u and s) Ansatsusha the dwarf Archmage (Moral) Bonefish the dwarf $PIMPIN$ Elkros, the innkeeper (-HP:76 EP:192-) You invite Axis to your room. (-HP:76 EP:192-) A rented room in the White Stallion Inn(d) A huge strongbox A trash can A comfortable wooden bed (-HP:76 EP:192-) Do: Commands completed. (-HP:76 EP:192-) l This is a private room in Adornas' White Stallion Inn. The room is nicely but inexpensively furnished, with a woven rug on the floor and a nice view out the window of the rolling fields of western Rohan. You can 'sleep' here and get a good night's rest. It's good for your health! The only obvious exit is down. A huge strongbox A trash can A comfortable wooden bed (-HP:76 EP:192-) party form You form a new party. (-HP:78 EP:194-) who The Two Towers Thiago the edain Bad Apple (Impartial) (free) Bruno Cantarino the dunlending Sharpshooter (Moral) (free) Bapel Ironfoot the dwarf Guide (Heroic) (free)  Jakar Dagarkin the dwarf Shadow (Demonic) (free) Cyric Runefist the dwarf Archmage (Demonic) (free)  Quinn the hobbit Crime Lord (Shadowspawn) (free)  Axis the dwarf Flame of Tharbad (free) Ansatsusha the dwarf Archmage (Moral) (guildmaster)  Balzamon StonePipe the dwarf King under the Mountain (guildmaster)  Duncan the dunlending Hero of Dunland (guildmaster)  Total friends and enemies: 10 Total users: 92 (-HP:78 EP:194-) l This is a private room in Adornas' White Stallion Inn. The room is nicely but inexpensively furnished, with a woven rug on the floor and a nice view out the window of the rolling fields of western Rohan. You can 'sleep' here and get a good night's rest. It's good for your health! The only obvious exit is down. A huge strongbox A trash can A comfortable wooden bed (-HP:78 EP:194-) who The Two Towers Thiago the edain Bad Apple (Impartial) (free) Bruno Cantarino the dunlending Sharpshooter (Moral) (free) Bapel Ironfoot the dwarf Guide (Heroic) (free)  Jakar Dagarkin the dwarf Shadow (Demonic) (free) Cyric Runefist the dwarf Archmage (Demonic) (free)  Quinn the hobbit Crime Lord (Shadowspawn) (free)  Axis the dwarf Flame of Tharbad (free) Ansatsusha the dwarf Archmage (Moral) (guildmaster)  Balzamon StonePipe the dwarf King under the Mountain (guildmaster)  Duncan the dunlending Hero of Dunland l d  (guildmaster)  Total friends and enemies: 10 Total users: 92 (-HP:79 EP:195-) This is Adornas' sole inn, and a small one at that. The common room that you stand in is simple, with a few tables and several padded chairs. A door in the east wall connects to the bar next door. A shelf has been built high on the west wall. A clock and several candles sit atop it. You can rent a room here for a meager five gold pieces; then, with your own private room upstairs, you can relax or sleep without intrusion. The east door is closed. The south door is closed. The only obvious exits are east, up and south. Ansatsusha the dwarf Archmage (Moral) Bonefish the dwarf $PIMPIN$ Elkros, the innkeeper (-HP:79 EP:195-) You stop focusing on your skills. (-HP:80 EP:196-) ^ (OOC) Otoron: Was that a reference to him being lost? glance A rented room in the White Stallion Inn(d) A huge strongbox A trash can A comfortable wooden bed (-HP:81 EP:197-) ^ (OOC) Otoron: Or did you just whack a poor hobbit, adrift in the  wilderness? ^ (OOC) Otoron: Undoubtedly trying to find his way to the Hills of  Scary to join his brothers in the Ranhoth. ^ (OOC) Otoron tsks. ^ (OOC) Hurb: i was never much of a ranhoth fan anyways rest You sit back, relax, and enjoy a nice rest. (-HP:83 EP:199-) kudo Usage: kudo You have 2 kudos left this week. (-HP:83 EP:199-) kudo ansatsusha <- For triggering the break, in a display of RP. :P You award Ansatsusha with 10 Kudo Points for excellent roleplaying! You have 1 kudos left this week. (-HP:84 EP:200-) ^ (OOC) Hurb: they all fat and short and stuff ^ (OOC) Roden: Huh? ^ (OOC) Otoron gasps! Toby?! And... quick, who else is in Ranhoth,  someone help me out... ^ (OOC) Otoron: Roden! And Roden! ^ (OOC) Roden: We aren't fat and short :( ^ (OOC) Bentelbow: short and fat? ^ (OOC) Roden: Not all of atleast. ^ (OOC) Roden: us* glance A rented room in the White Stallion Inn(d) A huge strongbox A trash can A comfortable wooden bed (-HP:87 EP:203-) ^ (OOC) Fofester: Scapegoat! i Gold: 281 Encumbrance: lightly encumbered You are carrying the following on your person: *A finely-shaped pearl carapace (worn). *A crystal (worn). *A camouflaged cloak (worn). *A campaign pack (worn). *A simple leather baldric containing a gleaming runed blade (worn). *A tower guard's helmet (worn). *A great war shield (worn). *Ornate elven gauntlets (worn). *A black set of leather and ring mail leggings (worn). *A silver brooch (worn). *Kane's Archer ring. *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:87 EP:203-) ^ (OOC) Otoron: Hurb, BkD!=Ranhoth. l d This is Adornas' sole inn, and a small one at that. The common room that you stand in is simple, with a few tables and several padded chairs. A door in the east wall connects to the bar next door. A shelf has been built high on the west wall. A clock and several candles sit atop it. You can rent a room here for a meager five gold pieces; then, with your own private room upstairs, you can relax or sleep without intrusion. The east door is closed. The south door is closed. The only obvious exits are east, up and south. A watchful archer stands here Proof the dwarf Tar Heel Ansatsusha the dwarf Archmage (Moral)  Bapel Ironfoot the dwarf Guide (Heroic) Bonefish the dwarf $PIMPIN$ Elkros, the innkeeper (-HP:88 EP:204-) ^ (OOC) Rowan isn't short and fat either rest You're already resting, relax! Enjoy it! (-HP:91 EP:207-) l This is a private room in Adornas' White Stallion Inn. The room is nicely but inexpensively furnished, with a woven rug on the floor and a nice view out the window of the rolling fields of western Rohan. You can 'sleep' here and get a good night's rest. It's good for your health! The only obvious exit is down. A huge strongbox A trash can A comfortable wooden bed (-HP:91 EP:207-) focus defense, focus off Usage: focus [aim | attack | defense | dodge | off] (-HP:91 EP:207-) 1focus defense, focus off You stop resting. Do: starting commands. (-HP:92 EP:208-) You start focusing on your defense skill. (-HP:92 EP:208-) You stop focusing your skills. (-HP:92 EP:208-) Do: Commands completed. (-HP:92 EP:208-) daytime It is mid morning in Middle-earth. (-HP:92 EP:208-) glance A rented room in the White Stallion Inn(d) A huge strongbox A trash can A comfortable wooden bed (-HP:92 EP:208-) l d This is Adornas' sole inn, and a small one at that. The common room that you stand in is simple, with a few tables and several padded chairs. A door in the east wall connects to the bar next door. A shelf has been built high on the west wall. A clock and several candles sit atop it. You can rent a room here for a meager five gold pieces; then, with your own private room upstairs, you can relax or sleep without intrusion. The east door is closed. The south door is closed. The only obvious exits are east, up and south. A watchful archer stands here Bonefish the dwarf $PIMPIN$ Elkros, the innkeeper (-HP:93 EP:209-) find bapel Your find attempt fails. (-HP:94 EP:200-) find bapel Bapel is in Western Rohan at Adornas. (-HP:94 EP:180-) l d This is Adornas' sole inn, and a small one at that. The common room that you stand in is simple, with a few tables and several padded chairs. A door in the east wall connects to the bar next door. A shelf has been built high on the west wall. A clock and several candles sit atop it. You can rent a room here for a meager five gold pieces; then, with your own private room upstairs, you can relax or sleep without intrusion. The east door is closed. The south door is closed. The only obvious exits are east, up and south. Thiago the edain Bad Apple (Impartial) A watchful archer stands here Bonefish the dwarf $PIMPIN$ Elkros, the innkeeper (-HP:94 EP:180-) i Gold: 281 Encumbrance: lightly encumbered You are carrying the following on your person: *A finely-shaped pearl carapace (worn). *A crystal (worn). *A camouflaged cloak (worn). *A campaign pack (worn). *A simple leather baldric containing a gleaming runed blade (worn). *A tower guard's helmet (worn). *A great war shield (worn). *Ornate elven gauntlets (worn). *A black set of leather and ring mail leggings (worn). *A silver brooch (worn). *Kane's Archer ring. *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:94 EP:180-) Thiago tells you: eles tao sul do inn (They're south of your inn) l d This is Adornas' sole inn, and a small one at that. The common room that you stand in is simple, with a few tables and several padded chairs. A door in the east wall connects to the bar next door. A shelf has been built high on the west wall. A clock and several candles sit atop it. You can rent a room here for a meager five gold pieces; then, with your own private room upstairs, you can relax or sleep without intrusion. The east door is closed. The south door is closed. The only obvious exits are east, up and south. Thiago the edain Bad Apple (Impartial) A watchful archer stands here Bonefish the dwarf $PIMPIN$ Elkros, the innkeeper (-HP:95 EP:181-) tell thiago nod You tell Thiago: nod (-HP:95 EP:181-) Thiago tells you: no sp agora (at sp now) Thiago tells you: ansatsusha saiu fora (ansatsusha is a goner) ^ (OOC) Katanga: Ranhoth is cute, how can you not like them. glance A rented room in the White Stallion Inn(d) A huge strongbox A trash can A comfortable wooden bed (-HP:98 EP:184-) alias fanglock do somedirs Alias: fanglock (do somedirs) added. (-HP:100 EP:186-) fade You take note of your surroundings, and begin the arduous process of matching your look, your attire, and your movements to blend into the area. After several minutes, you are able to use your skill to blend into your surroundings. (-HP:102 EP:158-) d The White Stallion Inn(e, u and s) Bonefish the dwarf $PIMPIN$ Elkros, the innkeeper (-HP:102 EP:158-) s You open the south door. The main street of Adornas(e, s, n and w) A happy eorling girl A sign is posted here for new characters Adornas Newbie Board [18 notes, 18 new] You close the north door. (-HP:102 EP:158-) w w The main street of Adornas(e, s, n and w) (-HP:102 EP:157-) The main street of Adornas(sw, e, s, n, se and w) An old eorling woman A clucking chicken wanders about (-HP:102 EP:157-) n The main street of Adornas(e, s, n and w) (-HP:102 EP:157-) n The north gate of Adornas(s and n) Thalus the dwarf Wolf Spirit (Shadowspawn of Mordor) Proof the dwarf Tar Heel  Bapel Ironfoot the dwarf Guide (Heroic) Thiago the edain Bad Apple (Impartial) A signpost An old wise-looking ranger An eorling town guard [3] (-HP:102 EP:157-) travelto bree  A LOT OF TRAVELTO SPAM WHILE I FIND A HEALER AND WHILE AXIS GETS IN THE LOCK GETTING BACK TO ADORAS TO BAIT... (-HP:220 EP:173-) The Old South Road(e, s, n and w) (-HP:220 EP:173-) The Old South Road(e, s, n, w and se) (-HP:220 EP:173-) The Old South Road(e, s, n, nw and w) (-HP:220 EP:173-) The Old South Road(e, s, n, w and se) (-HP:220 EP:173-) The Old South Road(e, s, n, nw, w and se) (-HP:220 EP:173-) The Old South Road(e, s, n, nw, w and se) (-HP:220 EP:173-) The Old South Road(e, s, n, nw, w and se) (-HP:220 EP:173-) The Old South Road(e, s, n, nw, w and se) (-HP:220 EP:173-) The Old South Road(e, s, n, nw, w and se) (-HP:220 EP:173-) Bapel enters. Proof enters. Bapel chats with his party. The Old South Road(e, s, n, nw, w and se) Bapel enters. Proof enters. (-HP:220 EP:173-) The Old South Road(e, s, n, nw and w) An old gossiper [28 rumours] Bapel enters. Proof enters. (-HP:220 EP:173-) The Old South Road(e, s, n, w and se) Bapel enters. Proof enters. (-HP:220 EP:173-) You notice Bapel sizing you up. You hack Proof taking off several layers of skin! The Old South Road(e, s, n, nw and w) An old gossiper [28 rumours] Bapel enters. Proof enters. (-HP:220 EP:174-) The Old South Road(e, s, n, w and se) Bapel enters. Proof enters. (-HP:220 EP:174-) The Old South Road(e, s, n, nw and w) Bapel enters. Proof enters. (-HP:220 EP:174-) The Old South Road(e, s, n, w and se) Bapel enters. Proof enters. (-HP:220 EP:174-) The Old South Road(e, s, n, nw and w) Bapel enters. Proof enters. (-HP:220 EP:174-) The Old South Road(e, s, n, w and se) Bapel enters. Proof enters. (-HP:220 EP:174-) The Old South Road(e, s, n, nw and w) [se] Bapel enters. Proof enters. (-HP:220 EP:174-) ttq The Old South Road(e, n, w and se) [s and se] Bapel enters. Proof enters. (-HP:220 EP:174-) The Old South Road(e, s, n and w) [sw, s and se] Bapel enters. Proof enters. (-HP:220 EP:174-) You notice Bapel sizing you up. Bapel thrusts into you, squirting blood. You stab Proof, tearing muscle from the bone. Proof misses you. Travelto: aborted! Type 'travelto resume' to continue. Travelto: resuming journey. Travelto: changing speed of travel! (-HP:214 EP:174-) A Natural Ford(s, ne, nw and n) [e and w] A dark red flask (empty) (open) Bapel enters. Proof enters. (-HP:214 EP:174-) The northern end of a narrow valley(sw, n and se) Bapel enters. Proof enters. (-HP:214 EP:174-) In a narrow glade(s, nw and w) A dunlending scout Bapel enters. Proof enters. (-HP:214 EP:171-) In a narrow glade(sw, n and w) A large rat Bapel enters. Proof enters. (-HP:214 EP:171-) At the upper end of a narrow glade(s, ne and nw) A dunlending scout Bapel enters. Proof enters. (-HP:214 EP:171-) At the high point of the valley(e, sw and n) A huge black raven watches you with beady eyes Bapel enters. Proof enters. (-HP:214 EP:171-) At a natural chokepoint(ne and se) A dunlending scout [2] A curious ringshield [2] Bapel enters. Proof enters. (-HP:214 EP:171-) A bloody glade(s and nw) A large rat Bapel enters. Proof enters. (-HP:214 EP:171-) A scarred valley trail(s and n) A dunlending scout A torch Bapel enters. Proof enters. (-HP:214 EP:171-) A narrow valley trail(sw and n) Bapel enters. Proof enters. (-HP:214 EP:171-) The southern end of a narrow valley(s and ne) Bapel enters. Proof enters. (-HP:214 EP:171-) The Adornas road(sw, e, s, n and w) Bapel enters. Proof enters. (-HP:214 EP:171-) The Adornas road(e, s, ne, n and w) Bapel enters. Proof enters. (-HP:214 EP:168-) The Adornas road(e, s, n and w) Bapel enters. Proof enters. (-HP:214 EP:168-) The Adornas road(e, sw, s, n and w) Bapel enters. Proof enters. (-HP:214 EP:168-) Proof pulls you closer to him and headbutts you square in the face. The Adornas road(e, s, ne, n and w) Bapel enters. Proof enters. (-HP:198 EP:168-) The Adornas road(e, s, n and w) Bapel enters. Proof enters. (-HP:198 EP:168-) The Adornas road(e, s, n and w) [sw] Bapel enters. Proof enters. (-HP:198 EP:168-) The north gate of Adornas(s and n) Thiago the edain Bad Apple (Impartial) A dunlending vagabond [2] A signpost An old wise-looking ranger An eorling town guard [3] Bapel enters. Proof enters. Travelto: Destination reached! (-HP:198 EP:168-) Thiago leaves south. Bapel cuts you superficially. You miss Proof. Proof misses you. travelto edoras You notice Bapel sizing you up. You notice Proof sizing you up. ttq Travelto: Journey begun! Press return or type any command to stop. (-HP:197 EP:168-) The Adornas road(e, s, n and w) [sw] Bapel enters. Proof enters. (-HP:197 EP:168-) The Adornas road(e, s, n and w) Bapel enters. Proof enters. (-HP:197 EP:168-) The Adornas road(e, s, ne, n and w) Bapel enters. Proof enters. (-HP:197 EP:168-) The Adornas road(e, sw, s, n and w) Bapel enters. Proof enters. (-HP:197 EP:168-) The Adornas road(e, s, n and w) Bapel enters. Proof enters. (-HP:197 EP:168-) The Adornas road(e, s, ne, n and w) Bapel enters. Proof enters. (-HP:197 EP:168-) The Adornas road(sw, e, s, n and w) Bapel enters. Proof enters. (-HP:197 EP:168-) The southern end of a narrow valley(s and ne) Bapel enters. Proof enters. (-HP:197 EP:168-) A narrow valley trail(sw and n) Bapel enters. Proof enters. (-HP:197 EP:168-) You notice Proof sizing you up. Bapel misses you. You stab Proof, tearing muscle from the bone. Proof misses you. Travelto: aborted! Type 'travelto resume' to continue. Travelto: resuming journey. Travelto: changing speed of travel! (-HP:197 EP:168-) A scarred valley trail(s and n) A dunlending scout A torch Bapel enters. Proof enters. (-HP:197 EP:168-) A bloody glade(s and nw) A large rat Bapel enters. Proof enters. (-HP:197 EP:168-) At a natural chokepoint(ne and se) A dunlending scout [2] A curious ringshield [2] Bapel enters. Proof enters. (-HP:197 EP:168-) At the high point of the valley(e, sw and n) A huge black raven watches you with beady eyes Bapel enters. Proof enters. (-HP:197 EP:168-) At the upper end of a narrow glade(s, ne and nw) A dunlending scout Bapel enters. Proof enters. (-HP:197 EP:168-) By a mountain stream(e, n and se) A large rat Bapel enters. Proof enters. (-HP:197 EP:165-) By a mountain stream(e, s and ne) A dunlending scout Bapel enters. Proof enters. (-HP:197 EP:165-) The northern end of a narrow valley(sw, n and se) Bapel enters. Proof enters. (-HP:197 EP:165-) A Natural Ford(s, ne, nw and n) [e and w] A dark red flask (empty) (open) Bapel enters. Proof enters. (-HP:197 EP:165-) The Old South Road(e, sw, n and w) [sw, s and se] Bapel enters. Proof enters. (-HP:197 EP:165-) The Old South Road(e, n and w) [sw, s and se] Bapel enters. Proof enters. (-HP:197 EP:165-) The Old South Road(e, ne, n and w) [sw, s and se] Bapel enters. Proof enters. (-HP:197 EP:165-) The Old South Road(e, n and w) [sw and s] A tall Ent Bapel enters. Proof enters. (-HP:197 EP:165-) The Wizard's Vale(e, n, w and se) Bapel enters. Proof enters. (-HP:197 EP:165-) You notice Bapel sizing you up. The Plains(e, s, n and w) Bapel enters. Proof enters. (-HP:197 EP:165-) The Great West Road(sw, e, s, n and w) [se] Bapel enters. Proof enters. (-HP:197 EP:162-) The Great West Road(sw, s, n and w) [e and se] Bapel enters. Proof enters. (-HP:197 EP:162-) The Great West Road(s, nw, n, se and w) [e, ne and se] Bapel enters. Proof enters. (-HP:197 EP:162-) Isen Ford(e, nw and w) [s and n] Bapel enters. Proof enters. (-HP:197 EP:162-) The Great West Road(e, s, n, se and w) [sw, nw and w] Bapel enters. Proof enters. (-HP:197 EP:162-) Bapel misses you. You bash Proof with the hilt of the sword. Proof misses you. The Great West Road(e, s, nw, n and w) Bapel enters. Proof enters. (-HP:197 EP:162-) The Great West Road(e, s, n, se and w) Bapel enters. Proof enters. (-HP:197 EP:162-) The Great West Road(e, s, nw, n and w) Bapel enters. Proof enters. (-HP:197 EP:162-) The Great West Road(e, s, n and w) Bapel enters. Proof enters. (-HP:197 EP:162-) The Great West Road(e, s, n and w) Bapel enters. Proof enters. (-HP:197 EP:162-) The Great West Road(e, s, n and w) Bapel enters. Proof enters. (-HP:197 EP:159-) The Great West Road(e, s, n, se and w) Bapel enters. Proof enters. (-HP:197 EP:159-) The Great West Road(e, s, nw, n, se and w) Bapel enters. Proof enters. (-HP:197 EP:159-) The Great West Road(e, s, nw, n, se and w) Bapel enters. Proof enters. (-HP:197 EP:159-) The Great West Road(e, s, nw, n, se and w) Bapel enters. Proof enters. (-HP:197 EP:159-) The Great West Road(e, s, nw, n and w) Bapel enters. Proof enters. (-HP:197 EP:159-) The Great West Road(e, s, n and w) Bapel enters. Proof enters. (-HP:197 EP:159-) The Great West Road(e, s, n, se and w) Bapel enters. Proof enters. (-HP:197 EP:159-) The Great West Road(e, s, nw, n and w) Bapel enters. Proof enters. (-HP:197 EP:159-) The Great West Road(e, s, n and w) Bapel enters. Proof enters. (-HP:197 EP:159-) The Great West Road(e, s, n and w) [se] Bapel enters. Proof enters. (-HP:197 EP:156-) The Great West Road(ne, n and w) [e and s] Bapel enters. Proof enters. (-HP:197 EP:156-) The Great West Road(sw, e, n and w) [e and s] Bapel enters. Proof enters. (-HP:197 EP:156-) Approaching Edoras(e, s, n and w) [sw and ne] Bapel enters. Proof enters. (-HP:197 EP:156-) The north gate(e, s, n and w) [n and w] A signpost A hitching post A guard stands watch over the gate [2] Bapel enters. Proof enters. Travelto: Destination reached! (-HP:197 EP:156-) Axis tells you: focus bapel Bapel misses you. You hack Proof taking off several layers of skin! Proof misses you. Proof chats with his party. You notice Bapel sizing you up. You notice Proof sizing you up. Proof quickly thrusts his forehead into the bridge of your nose. fanglock Bapel misses you. You miss Proof. Proof misses you. Do: starting commands. (-HP:174 EP:156-) You notice Bapel sizing you up. Approaching Edoras(e, s, n and w) [sw and ne] Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Plains(s, n and w) [e and s] Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Plains(e, s, n and w) [se] Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Plains(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Plains(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Plains(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Plains(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Plains(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Plains(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Lowlands(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) You chuckle as Bapel feebly attempts to headbutt you. Rohan Lowlands(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Lowlands(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Lowlands(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Bapel misses you. You stab Bapel, tearing muscle from the bone. Proof misses you. Rohan Lowlands(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Lowlands(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Lowlands(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Lowlands(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Lowlands(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Lowlands(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Lowlands(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Lowlands(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Lowlands(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) Rohan Lowlands(e, s, n and w) Bapel enters. Proof enters. (-HP:174 EP:156-) You notice Bapel sizing you up. Fangorn Forest(e, s, n and w) A large tall maple reaching to the sky Bapel enters. Proof enters. (-HP:174 EP:156-) Fangorn Forest(e, s, n and w) Bapel enters. Proof enters. ------------------------------ (-HP:174 EP:156-) | Bapel misses you. | You miss Bapel. } Proof gets god damn lucky. Proof misses you. | Fangorn Forest(e, s, n and w) | Bapel enters. ______________________________| (-HP:175 EP:157-) Fangorn Forest(e, s, path, n and w) Bapel enters. (-HP:175 EP:157-) A trampled path(e and w) An ent, lying on its side Bapel enters. (-HP:175 EP:157-) A path(e, s, nw, n and w) A grumpy patrol Bapel enters. (-HP:175 EP:157-) There is no carved key in the pack to get. (-HP:175 EP:157-) You do not have any keys. (-HP:175 EP:157-) You open the north door. A chamber(s) Axis the dwarf Flame of Tharbad An unusually large orc Bapel enters. You close the south door. (-HP:175 EP:157-) Axis locks the south door. =====THE south DOOR IS LOCKED!!!==========THE south DOOR IS LOCKED!!!===== You do not have any keys. (-HP:175 EP:157-) Put what into what? (-HP:175 EP:157-) Do: Commands completed. (-HP:175 EP:157-) Axis begins shielding you. Axis puts a key carved from ancient wood into a hemp-canvas pack of Tharbad. Axis grips his weapon with two hands. Axis looks incredibly mighty as he wields the trident. Axis whips a jade trident from a spear sheath spinning it expertly before wielding it. Axis wields a jade trident. Axis attacks Bapel. Axis savagely runs the blades through Bapel's face! Bapel misses Axis. You are too busy to make an attack! i Gold: 206 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A gleaming runed blade (wielded). *A finely-shaped pearl carapace (worn). *A crystal (worn). *A camouflaged cloak (worn). *A campaign pack (worn). *A simple leather baldric (worn). *A tower guard's helmet (worn). *A great war shield (worn). *Ornate elven gauntlets (worn). *A black set of leather and ring mail leggings (worn). *A silver brooch (worn). *Kane's Archer ring. *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:175 EP:157-) You notice Bapel sizing you up. Axis pulls Bapel closer to him and headbutts him square in the face. Axis lacerates Bapel's leg in a frenzied display of power! The sharp blades viciously impale Bapel. Bapel thrashes Axis, raining blood everywhere. You are too busy to make an attack! Bapel embarrasses himself with a pathetic attempt to bash the south door. kill bapel You attack Bapel. (-HP:175 EP:157-) Axis slices the air near Bapel's waist. You miss Bapel. kill bapel You attack Bapel. (-HP:175 EP:157-) kill bapel You attack Bapel. (-HP:175 EP:157-) kill bapel Axis slices the air near Bapel's shoulder. You miss Bapel. You attack Bapel. (-HP:175 EP:157-) kill bapel You attack Bapel. (-HP:175 EP:157-) kill bapel Axis slices the air near Bapel's neck. You stab Bapel, tearing muscle from the bone. You attack Bapel. (-HP:175 EP:157-) kill bapel You notice Axis sizing you up. You attack Bapel. (-HP:175 EP:157-) kill bapel kill bapel You attack Bapel. (-HP:175 EP:157-) Axis slices the air near Bapel's chest. Bapel misses you. You bash Bapel with the hilt of the sword. You notice Bapel sizing you up. You attack Bapel. (-HP:175 EP:157-) kill bapel You attack Bapel. (-HP:175 EP:157-) kill bapel Axis slices the air near Bapel's head. Bapel misses you. You hack Bapel taking off several layers of skin! You attack Bapel. (-HP:175 EP:157-) You notice Bapel sizing you up. kill bapel You attack Bapel. (-HP:175 EP:157-) kill bapel You attack Bapel. (-HP:175 EP:157-) kill bapel Axis slaughters Bapel's arm with a storm of deadly slashes! Bapel misses you. You miss Bapel. You notice Bapel sizing you up. You attack Bapel. (-HP:176 EP:158-) kill bapel You attack Bapel. (-HP:176 EP:158-) kill bapel You attack Bapel. (-HP:176 EP:158-) kill bapel Axis savagely runs the blades through Bapel's chest! Bapel barely misses you. You bash Bapel with the hilt of the sword. You attack Bapel. (-HP:176 EP:158-) kill bapel Axis tells you: cade o outro? (where's the other?) You notice Bapel sizing you up. You attack Bapel. (-HP:176 EP:158-) kill bapel You attack Bapel. (-HP:176 EP:158-) kill bapel Axis slices the air near Bapel's neck. Bapel misses you. You miss Bapel. You attack Bapel. (-HP:176 EP:158-) kill bapel You attack Bapel. (-HP:176 EP:158-) l Axis impales Bapel's chest with brutal efficiency. Axis shields you, and Bapel hits Axis. Bapel cuts you superficially. You stab Bapel, tearing muscle from the bone. This chamber looks much more comfortable than anywhere else inside the camp. A bed sits in the corner of the room with a wooden chest sitting at the foot of it. Opposite the bed there is a shiny wooden desk with stacks of papers covering the top of it. Next to the desk is an old tree stump, which serves as a makeshift chair. The only light in the room is provided by the window across from the door. Small wooden pegs have been nailed to the wall by the window. The south door is locked. The only obvious exit is south.  Bapel Ironfoot the dwarf Guide (Heroic) Axis the dwarf Flame of Tharbad An unusually large orc (-HP:174 EP:158-) Bapel has started disconnecting.... (net-dead) Axis savagely runs the blades through Bapel's waist! You killed Bapel. get gold from corpse get all from corpse into pack Bapel has died. This kill was an act of self-defense and therefore you cannot be reported for it. The ghost of Bapel dissolves into some mist. ----- Target is now PROOF ----- Ok. (-HP:174 EP:158-) You put 67 gold in your pockets. a leather scout ruck : Ok. a black set of leather and ring mail leggings : Ok. a great tower shield : Too bulky. get all from corpse into cloak chainmail gloves : Ok. a suit of scale armour : Too bulky. get all from corpse a simple leather baldric : Too bulky. a black steel longsword : Too bulky. (-HP:174 EP:158-) a great tower shield : Too bulky. a suit of scale armour : Too bulky. a simple leather baldric : Too bulky. a black steel longsword : Too bulky. (-HP:174 EP:158-) a great tower shield : Your hands are full! Failed. a suit of scale armour : Your hands are full! Failed. a simple leather baldric : Your hands are full! Failed. a black steel longsword : Your hands are full! Failed. (-HP:174 EP:158-) i Gold: 263 Encumbrance: lightly encumbered You are carrying the following on your person: *A gleaming runed blade (wielded). *A finely-shaped pearl carapace (worn). *A crystal (worn). *A camouflaged cloak (worn). *A campaign pack (worn). *A simple leather baldric (worn). *A tower guard's helmet (worn). *A great war shield (worn). *Ornate elven gauntlets (worn). *A black set of leather and ring mail leggings (worn). *A silver brooch (worn). *Kane's Archer ring. *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:174 EP:158-) unlock Usage: unlock unlock with [desc] key (-HP:175 EP:159-) 'unlock 'unlock 'unlock You say in Westron: unlock (-HP:175 EP:159-) You say in Westron: unlock (-HP:175 EP:159-) You say in Westron: unlock (-HP:175 EP:159-) trigger Proof todo hunt proof Axis grips his weapon with one hand. Axis removes a jade trident. Axis stores a jade trident in a spear sheath. Otarkapeliw says in Westron: I hate trees. I can't wait to clear away  this whole forest. l The next time you see 'Proof', you will do: 'hunt proof'. (-HP:175 EP:159-) This chamber looks much more comfortable than anywhere else inside the camp. A bed sits in the corner of the room with a wooden chest sitting at the foot of it. Opposite the bed there is a shiny wooden desk with stacks of papers covering the top of it. Next to the desk is an old tree stump, which serves as a makeshift chair. The only light in the room is provided by the window across from the door. Small wooden pegs have been nailed to the wall by the window. The south door is locked. The only obvious exit is south. The mutilated remains of Bapel Axis the dwarf Flame of Tharbad An unusually large orc (-HP:175 EP:159-) lg proof Proof the dwarf Tar Heel On for: 47m Gender: male Age: 26d 15h 12m 30s Can be mailed: Proof@Combe Proof has recorded a life story. Proof is a member of the Quickblades. Info: The only playa that got robbed and kept all his jewelry  Triggered! doing: hunt proof (-HP:175 EP:159-) Axis tells you: party Axis tells you: party We party and try to find Proof, but he managed to find his way back to Adornas. The north gate(e, s, n and w) [n and w]  Hurb the dunedain Knight (Moral) Bonefish the dwarf $PIMPIN$ A signpost A hitching post A guard stands watch over the gate [2] (-HP:220 EP:186-) ^ (OOC) Galuf: my old office had these hideously old monitors for us  (we were temps) l bonefish Your looking at a Dwarf. He is carrying: A belt with a leather loop. A dwarven warhammer (wielded). A great war shield (worn). A leather scout ruck (open) (worn). A suit of strong looking chain mail (worn). A ceramic ocarina. A spellbook. A glass flute. A small set of conga drums. (-HP:220 EP:186-) l hurb The dunedain man is tall and massive. He is carrying: A mixed potion. A great tower shield (worn). A dark chainmail shirt (worn). A large black cloak (worn). A swordsman's baldric containing a black steel longsword (worn). Ornate elven gauntlets (worn). A staff sling (worn). A haradrim helmet (worn). An Orc courier pack (worn). A simple-looking necklace (worn). A simple-looking necklace (worn). A black set of leather and ring mail leggings (worn). A stamped staying-permit. The 10th Two Towers EVENT! badge. A metal necklace (worn). (-HP:220 EP:187-) i Gold: 163 Encumbrance: lightly encumbered You are carrying the following on your person: A contract. *A finely-shaped pearl carapace (worn). *A crystal (worn). *A camouflaged cloak (worn). *A campaign pack (worn). *A simple leather baldric containing a gleaming runed blade (worn). *A tower guard's helmet (worn). *A great war shield (worn). *Ornate elven gauntlets (worn). *A black set of leather and ring mail leggings (worn). *A silver brooch (worn). *Kane's Archer ring. *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:220 EP:187-) ^ (OOC) Galuf: degaussing one would send off a strong enough "wave"  to flicker everyone else's screen l sheath on hurb Axis tells you: qualquer coisa eu tenho a key do mikelock (if anything happens, i have the key for mikelock) Long leather thongs hang in a decorative fashion from the baldric's seems. Each thong has been dyed with vibrant colors and had a shiny stone knotted at an end. A sturdy hemp weave makes up the baldric itself, more than capable of supporting a heavy broadsword. A hint of sweet sage seems to waft from the baldric. The hilt of a black steel longsword peeks out of its sheath. (-HP:220 EP:188-) ^ (OOC) Arcticfox: I like the ones were the plastic casing is turning  yellow. ^ (OOC) Nyquil: i need a guild. Hurb downs a potion. Someone adjusts a gem on hir necklace and it begins to pulsate an evil red. Someone adjusts a gem on hir necklace and it begins to pulsate an evil red. Someone wears a shimmering silver-quartz ring. Someone whips a black steel longsword from a swordsman's baldric like a weaponsmaster!! Someone wields a black steel longsword. You are attacked by someone! Without warning, someone stabs you from behind! Someone cleaves you, inflicting MASSIVE amounts of damage! You notice Someone sizing you up. Someone cuts you superficially. You miss someone. Your comm is not turned on. (-HP:188 EP:188-) You notice Someone sizing you up. s s The main street(e, s, n and w) A brand Someone enters. (-HP:188 EP:188-) The main street(e, s, n and w) A cat wanders around looking for food Someone enters. (-HP:188 EP:188-) Someone misses you. You miss someone. ^ (OOC) Foxxx: me too s Someone says in Westron: sup Before the Golden Hall(e, u, n and w) An old gossiper [28 rumours] Someone enters. (-HP:188 EP:188-) Someone thrusts into you, squirting blood. You miss someone. do focus dodge,focus defense do thesamegoddamnbreak-notusingthisanymoreforeveryoneknowsido Do: starting commands. (-HP:182 EP:188-) You focused on dodge last time, try something different! (-HP:182 EP:188-) You start focusing on your defense skill. (-HP:182 EP:188-) Do: Commands completed. (-HP:182 EP:188-) You notice Someone sizing you up. Twilight fades and the night begins. Do: starting commands. (-HP:182 EP:188-) The main street(sw, e and w) A trash can A kid is here selling cider Someone enters. (-HP:182 EP:188-) A side street(ne and enter) A hitching post Someone enters. (-HP:182 EP:188-) Guild Entrance(path and exit) Someone enters. (-HP:182 EP:188-) You place your palm upon the symbol of the Rohirrim. Suddenly, the doors glow as bright as the sun itself, blinding you! You rub your eyes and eventually your sight returns to you. When you look around to regain your bearings, you find yourself standing in a great hall. Grand Entryhall(e, out and s) A Rohirrim door guard stands here Andune, guardian of the sunset (-HP:182 EP:188-) You are unable to match yourself to your surroundings. (-HP:182 EP:173-) You take note of your surroundings, and begin the arduous process of matching your look, your attire, and your movements to blend into the area. After several minutes, you are able to use your skill to blend into your surroundings. (-HP:182 EP:143-) You're already blending into your surroundings. (-HP:183 EP:144-) You're already blending into your surroundings. (-HP:183 EP:144-) You're already blending into your surroundings. (-HP:183 EP:144-) You're already blending into your surroundings. (-HP:183 EP:144-) Darkness surrounds you. Guild Entrance(path and exit) (-HP:183 EP:144-) A side street(ne and enter) A hitching post (-HP:183 EP:144-) The main street(sw, e and w) A trash can A kid is here selling cider (-HP:183 EP:144-) Before the Golden Hall(e, u, n and w) An old gossiper [28 rumours] (-HP:183 EP:144-) Do: Commands completed. (-HP:183 EP:144-) eaglesight eaglesight eaglesight You fail to convince the powers of nature to give you extended sight. Your movement reveals you. (-HP:183 EP:134-) n You fail to convince the powers of nature to give you extended sight. (-HP:183 EP:124-) n n You fail to convince the powers of nature to give you extended sight. Your wilderness skill has increased due to use. (-HP:183 EP:114-) The main street(e, s, n and w) A cat wanders around looking for food (-HP:183 EP:114-) travelto adornas The main street(e, s, n and w) A brand (-HP:183 EP:114-) The north gate(e, s, n and w) [n and w] Bonefish the dwarf $PIMPIN$ A signpost A hitching post A guard stands watch over the gate [2] (-HP:183 EP:114-) TRAVELTO SPAM Travelto: Journey begun! Press return or type any command to stop. The north gate of Adornas(s and n) A dunlending vagabond [2] A signpost An old wise-looking ranger An eorling town guard [3] Travelto: Destination reached! (-HP:183 EP:99-) Guard says in some strange tongue: elf' be elf theohorn, bre  rashyrne arraf balrow. tell axis tomei attempt, hurb You tell Axis: tomei attempt, hurb (got attempted, hurb) (-HP:183 EP:99-) i Gold: 163 Encumbrance: lightly encumbered You are carrying the following on your person: A contract. *A finely-shaped pearl carapace (worn). *A crystal (worn). *A camouflaged cloak (worn). *A campaign pack (worn). *A simple leather baldric containing a gleaming runed blade (worn). *A tower guard's helmet (worn). *A great war shield (worn). *Ornate elven gauntlets (worn). *A black set of leather and ring mail leggings (worn). *A silver brooch (worn). *Kane's Archer ring. *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:184 EP:100-) Axis tells you: agora? (now?) tell axis sim You tell Axis: sim (yes) (-HP:184 EP:100-) glance The north gate of Adornas(s and n) A dunlending vagabond [2] A signpost An old wise-looking ranger An eorling town guard [3] (-HP:184 EP:100-) score Burgul riots again as the dwarf Master Assassin (Moral) HP: 184/220 END: 100/220 Exp: 639956 Avg. Stats: 97 Strength: 100 Agility: 99 Charisma: 94 Constitution: 99 Coordination: 97 Intelligence: 96 Level 18 assassin, 9d 14h 1m 14s old. (-HP:184 EP:100-) eaglesight eaglesight eaglesight You summon the forces of nature to extend your sight. (-HP:184 EP:80-) You already possess extended sight. (-HP:184 EP:80-) You already possess extended sight. (-HP:184 EP:80-) i Gold: 163 Encumbrance: lightly encumbered You are carrying the following on your person: A contract. *A finely-shaped pearl carapace (worn). *A crystal (worn). *A camouflaged cloak (worn). *A campaign pack (worn). *A simple leather baldric containing a gleaming runed blade (worn). *A tower guard's helmet (worn). *A great war shield (worn). *Ornate elven gauntlets (worn). *A black set of leather and ring mail leggings (worn). *A silver brooch (worn). *Kane's Archer ring. *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:184 EP:80-) Guard says in some strange tongue: elf' be elf theohorn, bre  rashyrne arraf balrow. Axis tells you: to indo pro lock (i'm heading to lock) Hurb tells you: poon :( glance The north gate of Adornas(s and n) A dunlending vagabond [2] A signpost An old wise-looking ranger An eorling town guard [3] (-HP:186 EP:78-) Guard stretches like a cat. travelto bree Travelto: Journey begun! Press return or type any command to stop. (-HP:186 EP:77-) The Adornas road(e, s, n and w) [sw] (-HP:186 EP:77-) The Adornas road(e, s, n and w) (-HP:186 EP:77-) The Adornas road(e, s, ne, n and w) (-HP:186 EP:77-) The Adornas road(e, sw, s, n and w) (-HP:186 EP:77-) The Adornas road(e, s, n and w) (-HP:186 EP:77-) The Adornas road(e, s, ne, n and w) (-HP:186 EP:77-) The Adornas road(sw, e, s, n and w) (-HP:186 EP:77-) The southern end of a narrow valley(s and ne) (-HP:186 EP:77-) A narrow valley trail(sw and n) (-HP:186 EP:77-) A scarred valley trail(s and n) A dunlending scout A torch (-HP:187 EP:77-) A bloody glade(s and nw) A large rat (-HP:187 EP:77-) At a natural chokepoint(ne and se) A dunlending scout [2] A curious ringshield [2] (-HP:187 EP:77-) At the high point of the valley(e, sw and n) A huge black raven watches you with beady eyes (-HP:187 EP:77-) At the upper end of a narrow glade(s, ne and nw) A dunlending scout (-HP:187 EP:77-) In a narrow glade(sw, n and w) A large rat (-HP:187 EP:77-) In a narrow glade(s, nw and w) A dunlending scout (-HP:187 EP:77-) The northern end of a narrow valley(sw, n and se) (-HP:187 EP:77-) A Natural Ford(s, ne, nw and n) [e and w] A dark red flask (empty) (open) (-HP:187 EP:77-) The Old South Road(e, s, n and w) [sw, s and se] (-HP:187 EP:77-) The Old South Road(e, n, w and se) [s and se] (-HP:187 EP:77-) The Old South Road(e, s, n, nw and w) [se] (-HP:187 EP:77-) The Old South Road(e, s, n, w and se) (-HP:187 EP:77-) The Old South Road(e, s, n, nw and w) (-HP:187 EP:77-) The Old South Road(e, s, n, w and se) (-HP:187 EP:77-) ^ (OOC) Zoso: the band, or the mythical act? The Old South Road(e, s, n, nw and w) (-HP:187 EP:77-) The Old South Road(e, s, n, w and se) (-HP:187 EP:77-) The Old South Road(e, s, n, nw and w) An old gossiper [28 rumours] (-HP:187 EP:77-) The Old South Road(e, s, n, w and se) (-HP:187 EP:77-) The Old South Road(e, s, n, nw and w) An old gossiper [28 rumours] (-HP:187 EP:77-) The Old South Road(e, s, n, nw, w and se) (-HP:187 EP:77-) The Old South Road(e, s, n, nw, w and se) (-HP:187 EP:77-) The Old South Road(e, s, n, nw, w and se) (-HP:187 EP:77-) The Old South Road(e, s, n, nw, w and se) (-HP:187 EP:77-) The Old South Road(e, s, n, nw, w and se) (-HP:187 EP:77-) The Old South Road(e, s, n, nw, w and se) (-HP:187 EP:77-) The Old South Road(e, s, n, w and se) (-HP:187 EP:77-) The Old South Road(e, s, n, nw and w) (-HP:187 EP:76-) The Old South Road(e, s, n, w and se) (-HP:187 EP:76-) The Old South Road(e, s, n and w) (-HP:187 EP:76-) The Old South Road(e, s, n, nw and w) (-HP:187 EP:76-) The Old South Road(e, s, n, w and se) (-HP:187 EP:76-) The Old South Road(e, s, n and w) (-HP:187 EP:76-) The Old South Road(e, s, n, nw and w) (-HP:187 EP:76-) The Old South Road(e, s, n, nw, w and se) An old gossiper [28 rumours] (-HP:187 EP:76-) The Old South Road(e, s, n, nw, w and se) (-HP:187 EP:76-) ^ (OOC) Someone puts together the theme statement The Old South Road(e, s, n, nw, w and se) (-HP:187 EP:76-) The Old South Road(e, s, n, nw, w and se) (-HP:187 EP:76-) The Old South Road(e, s, n, nw, w and se) (-HP:187 EP:76-) The Old South Road(e, s, n, w and se) (-HP:187 EP:76-) The Old South Road(e, s, n, nw and w) (-HP:187 EP:76-) The Old South Road(e, s, n, nw, w and se) [nw] (-HP:187 EP:76-) Broken bridge of Tharbad(e, s, n, nw and se) [ne and w] (-HP:187 EP:76-) The Greenway(s, n and w) [e, sw and s] (-HP:187 EP:76-) The Greenway(e, sw, s, n, nw and w) [se] (-HP:187 EP:76-) ^ (OOC) Tevildo: "Wearers of Angainor" The Greenway(e, s, n, w and se) (-HP:187 EP:76-) The Greenway(e, s, n, nw and w) (-HP:187 EP:76-) The Greenway(e, s, n, nw, w and se) (-HP:187 EP:76-) The Greenway(e, s, n, w and se) (-HP:187 EP:76-) The Greenway(e, s, n, nw and w) (-HP:187 EP:76-) The Greenway(e, s, n, nw, w and se) (-HP:187 EP:76-) The Greenway(e, s, n, nw, w and se) (-HP:187 EP:76-) The Greenway(e, s, n, nw, w and se) (-HP:187 EP:76-) The Greenway(e, s, n, nw, w and se) (-HP:187 EP:76-) The Greenway(e, s, n, nw, w and se) (-HP:187 EP:75-) The Greenway(e, s, n, nw, w and se) (-HP:187 EP:75-) The Greenway(e, s, n, nw, w and se) (-HP:187 EP:75-) The Greenway(e, s, n, w and se) (-HP:187 EP:75-) The Greenway(e, sw, s, n and w) (-HP:187 EP:75-) The Greenway(e, s, n, nw and w) (-HP:187 EP:75-) The Greenway(e, s, n, w and se) (-HP:187 EP:75-) The Greenway(e, s, n, nw and w) (-HP:187 EP:75-) The Greenway(e, s, n, w and se) (-HP:187 EP:75-) The Greenway(e, s, n and w) (-HP:187 EP:75-) The Greenway(e, s, n and w) (-HP:187 EP:75-) The Greenway(e, s, n and w) (-HP:187 EP:75-) The Greenway(e, s, n and w) (-HP:187 EP:75-) The Greenway(e, s, n and w) (-HP:187 EP:75-) The Greenway(e, s, n and w) (-HP:187 EP:75-) Axis tells you: to no lock (i'm in the lock) The Greenway(e, s, n and w) (-HP:187 EP:75-) The Greenway(e, s, n and w) (-HP:187 EP:75-) The Greenway(e, s, ne, n and w) (-HP:187 EP:75-) The Greenway(e, sw, s, n and w) (-HP:188 EP:76-) The Greenway(e, s, hill, n and w) (-HP:188 EP:76-) The Greenway(e, s, n and w) (-HP:188 EP:76-) The Greenway(e, s, n, nw and w) (-HP:188 EP:76-) The Greenway(e, s, n, w and se) (-HP:188 EP:76-) The Greenway(e, s, n and w) (-HP:188 EP:76-) The Greenway(e, s, ne, n, nw and w) (-HP:188 EP:76-) The Greenway(e, s, ne, n, nw, w and se) (-HP:188 EP:76-) The Great East Road(e, s, n, w and se) A weak-burning campfire (burning) (-HP:188 EP:76-) Nyquil enters. Nyquil leaves west. West Gate of Bree(e, s, nw, n and w) Imrath BlackLance the silvan Magistrate (Angelic) Ella the sindar Mountaineer (Hand of Eru) Thwak the sindar Pupil (Impartial) Avale the dunedain Orc-target (Impartial) A brand (burned out) Wathdin the sindar Drunken Brawler Thrush the dunedain Runt (Impartial) A town guard [2] A big sign An old wise-looking ranger Travelto: Destination reached! (-HP:188 EP:75-) ^ (OOC) Turin: heh n n The Plains(e, s, n and w) A brand (burning) (-HP:188 EP:75-) e The Plains(e, s, n and w) An ugly orc (-HP:188 EP:75-) e Bree-hill(e, s, n and w) (-HP:188 EP:75-) A scenic valley(e, ne, s, town, n, farm and w) Bill the pony (hitched) A hitching post A town guard (-HP:188 EP:75-) s s North Gate of Staddle(sw, e, s, ne, n and w) (-HP:188 EP:75-) s Staddle's north gate(s and n) A strong, rugged guard (-HP:188 EP:75-) se Staddle's main street(n, w and se) A bald chipmunk (-HP:188 EP:75-) Staddle's main street(e, s, nw and w) (-HP:188 EP:75-) s e Staddle's main street(e, sw, n and w) (-HP:188 EP:75-) You open the east door. The apothecary's house(w) Ada Lovebucket the healer You close the west door. (-HP:188 EP:75-) rh The healer is exhausted. (-HP:188 EP:75-) rh The healer is exhausted. (-HP:188 EP:75-) i Your eyes ache from the strain of maintaining your enhanced vision. Gold: 163 Encumbrance: lightly encumbered You are carrying the following on your person: A contract. *A finely-shaped pearl carapace (worn). *A crystal (worn). *A camouflaged cloak (worn). *A campaign pack (worn). *A simple leather baldric containing a gleaming runed blade (worn). *A tower guard's helmet (worn). *A great war shield (worn). *Ornate elven gauntlets (worn). *A black set of leather and ring mail leggings (worn). *A silver brooch (worn). *Kane's Archer ring. *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:188 EP:74-) w You open the west door. Staddle's main street(e, sw, n and w) You close the east door. (-HP:188 EP:74-) n Staddle's main street(e, s, nw and w) (-HP:188 EP:74-) nw Staddle's main street(n, w and se) A bald chipmunk (-HP:188 EP:74-) n n Staddle's north gate(s and n) A strong, rugged guard (-HP:188 EP:74-) North Gate of Staddle(sw, e, s, ne, n and w) (-HP:188 EP:74-) w w Bree-hill(e, s, n and w) (-HP:188 EP:74-) The Plains(e, s, n and w) A brand (burning) (-HP:188 EP:74-) s s West Gate of Bree(e, s, nw, n and w) Tacitus the dwarf sleeper (Bombayed) Ella the sindar Mountaineer (Hand of Eru) Avale the dunedain Orc-target (Impartial) A brand (burned out) Wathdin the sindar Drunken Brawler Thrush the dunedain Runt (Impartial) A town guard [2] A big sign An old wise-looking ranger (-HP:188 EP:74-) The Greenway(e, s, ne, n, nw, w and se) (-HP:188 EP:73-) n West Gate of Bree(e, s, nw, n and w) Tacitus the dwarf sleeper (Bombayed) Ella the sindar Mountaineer (Hand of Eru) Avale the dunedain Orc-target (Impartial) A brand (burned out) Wathdin the sindar Drunken Brawler Thrush the dunedain Runt (Impartial) A town guard [2] A big sign An old wise-looking ranger (-HP:188 EP:73-) e e Inside the West Gate of Bree(e, n and w) A wealthy looking chubby man (-HP:188 EP:73-) West main street of Bree(e, s, n, se and w) Ratty the goat ALIAS TO BELEGOST SPAM (-HP:188 EP:73-) Grandeur tells you: fala (sup) The City of Belegost(sw, e, ne, s, d, nw, n, se and w) A signpost An old wise-looking ranger A hitching post (-HP:189 EP:73-) Do: Commands completed. (-HP:189 EP:73-) tell grandeur dia agitado, cabei de matar outro You tell Grandeur: dia agitado, cabei de matar outro (busy day, just killed another one) (-HP:189 EP:72-) Do: starting commands. (-HP:189 EP:72-) A very dark tunnel(u and s) (-HP:189 EP:72-) A very dark tunnel(n and w) An old lost miner is here (-HP:189 EP:72-) A very dark tunnel(e and w) (-HP:189 EP:72-) A very dark tunnel(e, s and n) An old lost miner is here (-HP:189 EP:72-) A very dark tunnel(n and w) (-HP:189 EP:72-) A very dark tunnel(e, s and w) (-HP:189 EP:72-) A very dark tunnel(s and n) An old lost miner is here (-HP:189 EP:72-) A very dark tunnel(e, n and w) (-HP:189 EP:72-) A very dark tunnel(s and w) An old lost miner is here (-HP:189 EP:72-) A very dark tunnel(e, s and n) (-HP:189 EP:72-) A very dark tunnel(s and n) (-HP:189 EP:72-) A very dark tunnel(s, n and w) (-HP:189 EP:72-) The Hospital(e) Toli the healer (-HP:189 EP:72-) Do: Commands completed. (-HP:190 EP:72-) rh Toli shoves some plants down your throat and you feel better. (-HP:220 EP:102-) rh Toli says: Just hold on a second please, I'm busy healing someone. (-HP:220 EP:102-) rh Toli says: You're already healed! (-HP:220 EP:102-) Grandeur tells you: lol (lol) do e,3n,w,2n,e,n,2e,n,u tell grandeur e ja tomei attempt de otro Axis tells you: e ai? (so?) Do: starting commands. (-HP:220 EP:102-) A very dark tunnel(s, n and w) (-HP:220 EP:102-) A very dark tunnel(s and n) (-HP:220 EP:102-) A very dark tunnel(e, s and n) (-HP:220 EP:102-) A very dark tunnel(s and w) An old lost miner is here (-HP:220 EP:102-) A very dark tunnel(e, n and w) (-HP:220 EP:102-) A very dark tunnel(s and n) An old lost miner is here (-HP:220 EP:102-) A very dark tunnel(e, s and w) (-HP:220 EP:102-) A very dark tunnel(n and w) (-HP:220 EP:102-) A very dark tunnel(e, s and n) An old lost miner is here (-HP:220 EP:102-) A very dark tunnel(e and w) (-HP:220 EP:101-) A very dark tunnel(n and w) An old lost miner is here (-HP:220 EP:101-) A very dark tunnel(u and s) (-HP:220 EP:101-) The City of Belegost(sw, e, ne, s, d, nw, n, se and w) A signpost An old wise-looking ranger A hitching post (-HP:220 EP:101-) Do: Commands completed. (-HP:220 EP:101-) You tell Grandeur: e ja tomei attempt de otro (and another one just attempted me) (-HP:220 EP:101-) Do: starting commands. (-HP:220 EP:101-) A path(e, sw, s, n, nw and w) (-HP:220 EP:101-) A path(e, sw, s, ne, n, nw and w) (-HP:220 EP:101-) A path(e, sw, s, n, nw and w) (-HP:220 EP:101-) A path(e, s, n and w) (-HP:220 EP:101-) A path(e, s, ne, n and w) (-HP:220 EP:101-) A path(e, sw, s, n and w) (-HP:220 EP:101-) A path(e, s, n and w) (-HP:220 EP:101-) A path(e, s, ne, n and w) (-HP:220 EP:101-) A path(e, sw, s, n and w) (-HP:220 EP:101-) A path(e, s, n and w) (-HP:220 EP:101-) A path(e, s, ne, n and w) (-HP:220 EP:101-) A path(e, sw, s, n and w) (-HP:220 EP:101-) A path(e, s, ne, n and w) (-HP:220 EP:101-) A path(e, sw, s, ne, n and w) (-HP:220 EP:101-) A path(e, sw, s, ne, n and w) (-HP:220 EP:101-) A path(e, sw, s, ne, n and w) (-HP:220 EP:101-) A path(e, sw, s, ne, n and w) (-HP:220 EP:101-) A path(e, sw, s, n and w) (-HP:220 EP:101-) A path(e, s, ne, n and w) (-HP:220 EP:101-) A path(e, sw, s, n and w) (-HP:220 EP:101-) A path(e, s, ne, n, nw and w) (-HP:220 EP:101-) The Great East Road(e, s, ne, n and w) (-HP:220 EP:101-) The Great East Road(e, sw, s, n and w) (-HP:220 EP:100-) The Great East Road(e, s, n, nw, w and se) (-HP:220 EP:100-) The Great East Road(e, s, n, nw and w) (-HP:220 EP:100-) The Great East Road(e, s, n and w) (-HP:220 EP:100-) The Great East Road(e, s, ne, n and w) (-HP:220 EP:100-) The Great East Road(e, sw, s, n, w and se) (-HP:220 EP:100-) Waymeet(e, s, n and w) (-HP:220 EP:100-) The Great East Road(e, sw, s, ne, n and w) (-HP:220 EP:100-) The Great East Road(e, sw, s, n and w) (-HP:220 EP:100-) The Great East Road(e, s, n and w) (-HP:220 EP:100-) The Great East Road(e, s, ne, n and w) (-HP:220 EP:100-) The Great East Road(e, sw, s, n and w) (-HP:220 EP:100-) The Great East Road(e, s, n and w) (-HP:220 EP:100-) The Great East Road(e, s, ne, n and w) (-HP:220 EP:100-) The Great East Road(e, sw, s, n and w) (-HP:220 EP:100-) The Great East Road(e, s, n and w) (-HP:220 EP:100-) The Great East Road(e, s, n and w) (-HP:220 EP:100-) The Great East Road(e, s, n and w) (-HP:220 EP:100-) The Great East Road(e, s, n and w) (-HP:220 EP:100-) The Great East Road(e, s, n and w) (-HP:220 EP:100-) The Great East Road(e, s, n and w) (-HP:220 EP:100-) The Great East Road(e, s, n and w) (-HP:220 EP:100-) The Great East Road(e, s, ne, n and w) (-HP:220 EP:100-) The Great East Road(e, sw, s and w) [e, ne, n, nw and se] (-HP:220 EP:100-) Stonebows Bridge(e and w) [s, n and nw] (-HP:220 EP:100-) The Great East Road(e, s, n, w and se) [sw, nw and w] (-HP:220 EP:100-) The Great East Road(e, s, n, w and se) (-HP:220 EP:101-) The Great East Road(e, sw, s, ne, n, w and se) (-HP:220 EP:101-) The Great East Road(e, sw, s, n and w) (-HP:220 EP:101-) The Great East Road(e, s, ne, n and w) (-HP:220 EP:101-) The Great East Road(e, s, n and w) (-HP:220 EP:101-) The Great East Road(e, s, n, nw and w) (-HP:220 EP:101-) The Great East Road(e, s, n and w) (-HP:220 EP:101-) The Great East Road(e, s, ne, n and w) (-HP:220 EP:101-) The Great East Road(e, s, n, w and se) A weak-burning campfire (burning) (-HP:220 EP:101-) West Gate of Bree(e, s, nw, n and w) Klepto the hobbit Trickster (Impartial) Ella the sindar Mountaineer (Hand of Eru) Avale the dunedain Orc-target (Impartial) A brand (burned out) Wathdin the sindar Drunken Brawler Thrush the dunedain Runt (Impartial) A town guard [2] A big sign An old wise-looking ranger (-HP:220 EP:101-) Inside the West Gate of Bree(e, n and w) A wealthy looking chubby man (-HP:220 EP:101-) West main street of Bree(e, s, n, se and w) Ratty the goat (-HP:220 EP:101-) Do: Commands completed. (-HP:220 EP:101-) tell grandeur find hurb You tell Grandeur: find hurb (-HP:220 EP:99-) glance West main street of Bree(e, s, n, se and w) Ratty the goat (-HP:220 EP:98-) w w Inside the West Gate of Bree(e, n and w) A wealthy looking chubby man (-HP:220 EP:99-) West Gate of Bree(e, s, nw, n and w) Ella the sindar Mountaineer (Hand of Eru) Avale the dunedain Orc-target (Impartial) A brand (burned out) Wathdin the sindar Drunken Brawler Thrush the dunedain Runt (Impartial) A town guard [2] A big sign An old wise-looking ranger (-HP:220 EP:99-) n n e e Your eyes ache from the strain of maintaining your enhanced vision. s s The Plains(e, s, n and w) A brand (burning) (-HP:220 EP:98-) The Plains(e, s, n and w) An ugly orc (-HP:220 EP:98-) Bree-hill(e, s, n and w) (-HP:220 EP:98-) A scenic valley(e, ne, s, town, n, farm and w) Bill the pony (hitched) A hitching post A town guard (-HP:220 EP:98-) s North Gate of Staddle(sw, e, s, ne, n and w) (-HP:220 EP:98-) Staddle's north gate(s and n) A strong, rugged guard (-HP:220 EP:98-) Staddle's main street(n, w and se) A bald chipmunk (-HP:220 EP:98-) se Staddle's main street(e, s, nw and w) (-HP:220 EP:98-) e Applewort Lane(e, ne, n and w) A senile old man (-HP:220 EP:98-) e A field in the Staddle common(s, ne, n and w) A young boy is playing on the field An unattended sheep grazes on the grass A cow stares at you while chewing grass (-HP:220 EP:98-) Grandeur tells you: bree w Applewort Lane(e, ne, n and w) A senile old man (-HP:220 EP:98-) s You can't go that way! (-HP:220 EP:98-) se You can't go that way! (-HP:220 EP:98-) n You open the north door. A one room cottage(s) An old granny hobbit You close the south door. (-HP:220 EP:97-) s You open the south door. Applewort Lane(e, ne, n and w) A senile old man You close the north door. (-HP:220 EP:97-) w Staddle's main street(e, s, nw and w) (-HP:220 EP:97-) n You can't go that way! (-HP:220 EP:97-) nw Staddle's main street(n, w and se) A bald chipmunk (-HP:220 EP:97-) w w You open the west door. Boris raises his mug towards you and exclaims: Hi there, friend! Welcome to the Staddle Brewing Company. Run on in and grab yerself a beer. The brewery lobby(e, s, n and w) A jolly drunk hobbit An empty mug A beer-soaked ledger [17 notes, 17 new] You close the east door. (-HP:220 EP:97-) You open the west door. A hallway in the brewery(e, cellar and w) Radamal the master brewer An assistant brewer You close the east door. (-HP:220 EP:97-) s s You can't go that way! (-HP:220 EP:97-) You can't go that way! (-HP:220 EP:97-) e You open the east door. The brewery lobby(e, s, n and w) A jolly drunk hobbit An empty mug A beer-soaked ledger [17 notes, 17 new] You close the west door. (-HP:220 EP:97-) n The drinkery of the Staddle Brewing Company(booth and s) A large, matronly hobbit. A happy man jigs around the room A drunk man dances merrily [2] A drunken hobbit A trash can Agnes Cubitt stands behind the bar (-HP:220 EP:97-) s ^ (OOC) Otoron: Paraiko! e The brewery lobby(e, s, n and w) A jolly drunk hobbit An empty mug A beer-soaked ledger [17 notes, 17 new] (-HP:220 EP:97-) You open the east door. Staddle's main street(n, w and se) A bald chipmunk You close the west door. (-HP:220 EP:97-) n Staddle's north gate(s and n) A strong, rugged guard (-HP:220 EP:97-) n North Gate of Staddle(sw, e, s, ne, n and w) (-HP:220 EP:97-) You stop focusing on your skills. w w Bree-hill(e, s, n and w) (-HP:220 EP:96-) The Plains(e, s, n and w) A brand (burning) (-HP:220 EP:96-) s s West Gate of Bree(e, s, nw, n and w) Avale the dunedain Orc-target (Impartial) A brand (burned out) Wathdin the sindar Drunken Brawler Thrush the dunedain Runt (Impartial) A town guard [2] A big sign An old wise-looking ranger (-HP:220 EP:96-) The Greenway(e, s, ne, n, nw, w and se) (-HP:220 EP:96-) n West Gate of Bree(e, s, nw, n and w) Thiago the edain Bad Apple (Impartial) Avale the dunedain Orc-target (Impartial) A brand (burned out) Wathdin the sindar Drunken Brawler Thrush the dunedain Runt (Impartial) A town guard [2] A big sign An old wise-looking ranger (-HP:220 EP:96-) e e Inside the West Gate of Bree(e, n and w) A wealthy looking chubby man (-HP:220 EP:96-) West main street of Bree(e, s, n, se and w) Ratty the goat (-HP:220 EP:96-) s e South main street of Bree(e, s, n and w) A grimy-looking beggar [2] A grimy-looking bottle [2] (-HP:220 EP:96-) Grandeur tells you: Belegost The Courthouse(w) (-HP:220 EP:96-) w n South main street of Bree(e, s, n and w) A grimy-looking beggar [2] A grimy-looking bottle [2] (-HP:220 EP:96-) West main street of Bree(e, s, n, se and w) Ratty the goat (-HP:220 EP:95-) w w Inside the West Gate of Bree(e, n and w) A wealthy looking chubby man (-HP:220 EP:95-) West Gate of Bree(e, s, nw, n and w) Thiago the edain Bad Apple (Impartial) Avale the dunedain Orc-target (Impartial) A brand (burned out) Wathdin the sindar Drunken Brawler Thrush the dunedain Runt (Impartial) A town guard [2] A big sign An old wise-looking ranger (-HP:220 EP:95-) tt bywater Travelto: Journey begun! Press return or type any command to stop. (-HP:220 EP:95-) The Great East Road(e, s, n, w and se) A weak-burning campfire (burning) (-HP:220 EP:95-) The Great East Road(e, s, ne, n and w) (-HP:220 EP:95-) The Great East Road(e, s, n and w) (-HP:220 EP:95-) The Great East Road(e, s, n, nw and w) (-HP:220 EP:95-) The Great East Road(e, s, n and w) (-HP:220 EP:95-) The Great East Road(e, s, ne, n and w) (-HP:220 EP:95-) ^ (OOC) Otoron: I'm rapidly approaching 48 hours of not leaving the  house or putting on real clothes. The Great East Road(e, sw, s, n and w) (-HP:220 EP:96-) The Great East Road(e, sw, s, ne, n, w and se) (-HP:220 EP:96-) The Great East Road(e, s, n, w and se) (-HP:220 EP:96-) The Great East Road(e, s, n, w and se) [sw, nw and w] (-HP:220 EP:96-) Stonebows Bridge(e and w) [s, n and nw] (-HP:220 EP:96-) The Great East Road(e, sw, s and w) [e, ne, n, nw and se] (-HP:220 EP:96-) The Great East Road(e, s, ne, n and w) (-HP:220 EP:96-) The Great East Road(e, s, n and w) (-HP:220 EP:96-) The Great East Road(e, s, n and w) (-HP:220 EP:96-) The Great East Road(e, s, n and w) (-HP:220 EP:95-) The Great East Road(e, s, n and w) (-HP:220 EP:95-) The Great East Road(e, s, n and w) (-HP:220 EP:95-) The Great East Road(e, s, n and w) (-HP:220 EP:95-) Outside Hobbiton(e, s, n and w) [ne, n and nw] A signpost An old wise-looking ranger A hitching post Travelto: Destination reached! (-HP:220 EP:95-) ^ (OOC) Otoron: How do you usually cope with this? i Gold: 143 Encumbrance: lightly encumbered You are carrying the following on your person: A contract. *A finely-shaped pearl carapace (worn). *A crystal (worn). *A camouflaged cloak (worn). *A campaign pack (worn). *A simple leather baldric containing a gleaming runed blade (worn). *A tower guard's helmet (worn). *A great war shield (worn). *Ornate elven gauntlets (worn). *A black set of leather and ring mail leggings (worn). *A silver brooch (worn). *Kane's Archer ring. *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:220 EP:94-) Grandeur tells you: Hurb is in Blue Mountains at Belegost. ^ (OOC) Toby: You are approaching what we call the "Paraiko Zone". ^ (OOC) Bentelbow: invite friends over glance Outside Hobbiton(e, s, n and w) [ne, n and nw] A signpost An old wise-looking ranger A hitching post (-HP:220 EP:93-) i Gold: 143 Encumbrance: lightly encumbered You are carrying the following on your person: A contract. *A finely-shaped pearl carapace (worn). *A crystal (worn). *A camouflaged cloak (worn). *A campaign pack (worn). *A simple leather baldric containing a gleaming runed blade (worn). *A tower guard's helmet (worn). *A great war shield (worn). *Ornate elven gauntlets (worn). *A black set of leather and ring mail leggings (worn). *A silver brooch (worn). *Kane's Archer ring. *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:220 EP:92-) wss Axis tells you: de bywater You wield your gleaming runed blade with a whisk of menace! (-HP:220 EP:92-) l To your north, you see the village of Hobbiton along The Water. Going south will take you to the Great East Road. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the northeast, north and northwest. The only obvious exits are east, south, north and west. A signpost An old wise-looking ranger A hitching post (-HP:220 EP:92-) Your eyes ache from the strain of maintaining your enhanced vision. Hurb enters. You miss Hurb. Hurb misses you. You miss Hurb. arg You arg. (-HP:220 EP:92-) Hurb misses you. You miss Hurb. You notice Hurb sizing you up. Hurb misses you. You miss Hurb. Hurb slashes into you with fury! You bash Hurb with the hilt of the sword. You notice Hurb sizing you up. do tolockholes Hurb thrusts into you, squirting blood. You miss Hurb. Do: starting commands. (-HP:191 EP:90-) Shire Plains(e, s and w) [ne, n and nw] Hurb enters. (-HP:191 EP:90-) Shire Plains(e, s and w) [ne, n and nw] Hurb enters. (-HP:191 EP:90-) Shire Plains(e, s and w) [ne and n] Hurb enters. (-HP:191 EP:90-) Shire Plains(e, s, n and w) [ne] Hurb enters. (-HP:191 EP:90-) Shire Plains(e, s, n and w) Hurb enters. (-HP:191 EP:90-) Shire Plains(e, s, n and w) A young ranger gazes at the wilderness Hurb enters. (-HP:191 EP:90-) Shire Plains(e, s, n and w) A small black and grey sparrow angrily chirps at your presence Hurb enters. (-HP:191 EP:90-) Shire Plains(e, s, n and w) A young ranger gazes at the wilderness Hurb enters. (-HP:191 EP:90-) Hurb says in Westron: sup Shire Plains(e, s, n and w) Hurb enters. (-HP:191 EP:90-) Shire Plains(e, s, n and w) A young ranger gazes at the wilderness Hurb enters. (-HP:191 EP:90-) Shire Plains(e, s, n and w) An observant Bounder Hurb enters. (-HP:191 EP:90-) Shire Plains(e, s, n and w) An observant Bounder Hurb enters. (-HP:191 EP:90-) Hurb misses you. You stab Hurb, tearing muscle from the bone. Shire Plains(e, s, n and w) Hurb enters. (-HP:191 EP:90-) Shire Plains(e, s, n and w) A young ranger gazes at the wilderness Hurb enters. (-HP:191 EP:90-) Shire Plains(e, s, n and w) Hurb enters. (-HP:191 EP:90-) The Plains(e, s, n and w) An ugly orc Hurb enters. (-HP:191 EP:90-) The Plains(e, s, n and w) Hurb enters. (-HP:191 EP:90-) Shire Plains(e, s, n and w) Hurb enters. (-HP:191 EP:90-) The Gate of Michel Delving(sw, e, s, enter, n, se and w) Hurb enters. (-HP:191 EP:90-) The Main Gate(out and n) A town guard A burly looking guard stands here. Hurb enters. (-HP:191 EP:90-) ^ (OOC) Otoron: I haven't been up this whole time, man. Do: Commands completed. (-HP:191 EP:90-) trigger unlocks todo lock north door do aliastolockholes The next time you see 'unlocks', you will do: 'lock north door'. (-HP:191 EP:90-) Do: starting commands. (-HP:191 EP:90-) The main road(e, s, n and w) A hobbit boy is standing here. Hurb enters. (-HP:191 EP:90-) Michel Avenue(e and w) A hobbit boy is standing here. Hurb enters. (-HP:191 EP:90-) Michel Avenue(e and w) Hurb enters. (-HP:191 EP:90-) The end of the street(e, s, n and w) Hurb enters. (-HP:191 EP:90-) Hurb misses you. You miss Hurb. The Gates(e and w) Hurb enters. (-HP:192 EP:91-) The entrance to the prison(e and w) Hurb enters. (-HP:192 EP:91-) The entrance to the lockholes(e, n and w) Hurb enters. (-HP:192 EP:91-) There is no cell key in the cloak to get. (-HP:192 EP:91-) You do not have any keys. (-HP:192 EP:91-) You open the west door. The hallway(e, s, n and w) Hurb enters. You close the east door. (-HP:192 EP:91-) You do not have any keys. (-HP:192 EP:91-) You open the south door. A cell(n) Axis the dwarf Flame of Tharbad A dangerous looking prisoner is shadow-boxing here. Hurb enters. You close the north door. (-HP:192 EP:91-) Axis locks the north door. =====THE north DOOR IS LOCKED!!!==========THE north DOOR IS LOCKED!!!===== You do not have any keys. (-HP:192 EP:91-) Put what into what? (-HP:192 EP:91-) Do: Commands completed. (-HP:192 EP:91-) You notice Hurb sizing you up. Axis puts a cell key into a hemp-canvas pack of Tharbad. l Axis grips his weapon with two hands. Axis looks incredibly mighty as he wields the trident. Axis whips a jade trident from a spear sheath spinning it expertly before wielding it. Axis wields a jade trident. Axis attacks Hurb. Hurb misses Axis. Axis thrusts the sharp blades into Hurb's leg. Axis eradicates Hurb in a whirlwind of powerful strikes! You are too busy to make an attack! This is a dark, moist lockhole, in which the Big Men now imprison the dangerous and occasionally the not so dangerous hobbits they arrest. The gloominess in here is oppressive. The north door leads back to the hallway outside. The north door is locked. The only obvious exit is north.  Hurb the dunedain Knight (Demonic) Axis the dwarf Flame of Tharbad A dangerous looking prisoner is shadow-boxing here. (-HP:192 EP:90-) glance A cell(n)  Hurb the dunedain Knight (Demonic) Axis the dwarf Flame of Tharbad A dangerous looking prisoner is shadow-boxing here. (-HP:192 EP:90-) Hurb barely misses you. Axis lunges with the trident, leaving a shallow gash on Hurb's neck. You are too busy to make an attack! i Gold: 160 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A gleaming runed blade (wielded). A contract. *A finely-shaped pearl carapace (worn). *A crystal (worn). *A camouflaged cloak (worn). *A campaign pack (worn). *A simple leather baldric (worn). *A tower guard's helmet (worn). *A great war shield (worn). *Ornate elven gauntlets (worn). *A black set of leather and ring mail leggings (worn). *A silver brooch (worn). *Kane's Archer ring. *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:192 EP:90-) Hurb misses you. Axis thrusts the sharp blades into Hurb's face. You are too busy to make an attack! Hurb smashes his forehead into your nose. shape ^ (OOC) Toby: He means anime. Someone downs a potion. Someone blows a mighty blow on his war horn. Your body freezes from fear as the blade of Someone's sword gives off a reddish glow. Someone whips Morimacil, the dark sword from a simple leather baldric like an avenging demon drawing pure DEATH!!! Someone wields Morimacil, the dark sword. Someone grips Morimacil with two hands. You are attacked by someone! You notice Aeldor sizing you up. Axis quickly thrusts his forehead into the bridge of Hurb's nose. -->Aeldor<-- is in perfect shape -->Aeldor<--. Aeldor is a bit tipsy. (-HP:167 EP:90-) Hurb slashes into Axis with fury! Axis slices the air near Hurb's arm. You are too busy to make an attack! Aeldor wishes the crimson sword had hit you. Your comm is not turned on. (-HP:167 EP:89-) l Hurb misses Axis. Axis slices the air near Hurb's head. You stab Aeldor, tearing muscle from the bone. Axis shields you, and Aeldor hits Axis. Aeldor grins evilly and drives the blade into your midsection. This is a dark, moist lockhole, in which the Big Men now imprison the dangerous and occasionally the not so dangerous hobbits they arrest. The gloominess in here is oppressive. The north door leads back to the hallway outside. The north door is locked. The only obvious exit is north.  Hurb the dunedain Knight (Demonic) Aeldor the eorling Rogue (Hand of Eru) Axis the dwarf Flame of Tharbad A dangerous looking prisoner is shadow-boxing here. (-HP:165 EP:89-) oh You oh interestedly. (-HP:165 EP:89-) You notice Hurb sizing you up. You notice Aeldor sizing you up. Hurb misses Axis. Axis slices the air near Hurb's leg. You miss Aeldor. Axis shields you, and Aeldor hits Axis. Aeldor grins evilly and drives the blade into your midsection. i Gold: 174 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *A gleaming runed blade (wielded). A contract. *A finely-shaped pearl carapace (worn). *A crystal (worn). *A camouflaged cloak (worn). *A campaign pack (worn). *A simple leather baldric (worn). *A tower guard's helmet (worn). *A great war shield (worn). *Ornate elven gauntlets (worn). *A black set of leather and ring mail leggings (worn). *A silver brooch (worn). *Kane's Archer ring. *The 10th Two Towers EVENT! badge. *An empty wolf's head pipe. *Narag's Inbar Azaghâl horn. *A small gold pendant engraved with the name 'Narag' (worn). *A finely-crafted hurdy-gurdy. *An engraved mithril ring, inlaid with an elaborate fire gem (worn). *A set of rose quartz runes. *A bull horn (worn). *A hornpipe. *Malek's Runed Forest medallion (worn). *An engraved mithril ring, inlaid with four black pearls (worn). *Rafa's Made in Rio de Janeiro drum. (-HP:163 EP:89-) You notice Aeldor sizing you up. You notice Axis sizing you up. Hurb slashes into Axis with fury! Axis slices the air near Hurb's head. You miss Aeldor. Aeldor wishes the crimson sword had hit you. kill hurb Hurb grapples with Axis, his cranium colliding with Axis' face. kill hurb kill hurb You attack Hurb. (-HP:163 EP:88-) You attack Hurb. (-HP:163 EP:88-) You attack Hurb. (-HP:163 EP:88-) You notice Aeldor sizing you up. Axis shouts out a battlecry as his forehead demolishes Hurb's nose. Hurb misses Axis. Aeldor shields Hurb, Axis hits Aeldor. Axis lunges with the trident, leaving a shallow gash on Hurb's arm. You miss Hurb. Axis shields you, and Aeldor hits Axis hard. Aeldor grins evilly and drives the blade into your midsection. 'hurb ^ (OOC) Otoron: I'm just asking how you deal with such  basement-dwelling moments when it hits you that you've gone too far. You say in Westron: hurb (-HP:161 EP:89-) Hurb scratches his midsection. Hurb drinks from a crystal vial. (When all you have is a amber vial with 2 doses Hurb drops an empty vial. and your friend has just a vov, this means 'time to leave') You notice Aeldor sizing you up. kill hurb Hurb misses Axis. Axis slices the air near Hurb's head. You miss Hurb. Aeldor wishes the crimson sword had hit you. You attack Hurb. (-HP:161 EP:89-) kill hurb You attack Hurb. (-HP:161 EP:89-) kill hurb Axis shields you, and Hurb hits Axis hard. Hurb cuts you superficially. Axis lunges with the trident, leaving a shallow gash on Hurb's neck. You miss Hurb. Axis shields you, and Aeldor massacres Axis with incredible force! Aeldor nearly decapitates you. You attack Hurb. (-HP:153 EP:88-) kill hurb You attack Hurb. (-HP:153 EP:88-) kill hurb Hurb quickly thrusts his forehead into the bridge of your nose. You attack Hurb. (-HP:130 EP:88-) kill hurb Axis shields you, and Hurb inflicts massive damage to Axis. Hurb pokes at you with difficulty. Axis slices the air near Hurb's arm. Aeldor shields Hurb, and you massacre Aeldor with incredible force! You hack Hurb taking off several layers of skin! Aeldor wishes the crimson sword had hit you. Aeldor screams and swings the blade around. Aeldor screams and thrusts the blade through you. You notice Hurb sizing you up. Axis gets a wild look in his eyes, then smashes his head into Hurb! You attack Hurb. (-HP:106 EP:88-) kill hurb You attack Hurb. (-HP:106 EP:88-) Axis shields you, and Hurb hits Axis hard. Hurb pokes at you with difficulty. Axis lunges with the trident, leaving a shallow gash on Hurb's face. Axis cries out a thunderous battlecry as he demolishes Hurb! You miss Hurb. Aeldor wishes the crimson sword had hit you. kill hurb You attack Hurb. (-HP:103 EP:88-) ^ (OOC) Otoron: No, Paraiko is often stimulated by anime. You feel your nose crumple as Aeldor's forehead collides with it! pss Hurb misses you. Axis slices the air near Hurb's face. You miss Aeldor. Axis shields you, and Aeldor hits Axis hard. Aeldor grins evilly and drives the blade into your midsection. You switch your grip to one hand. You remove a gleaming runed blade. Ok. (-HP:72 EP:87-) get vial from cloak open vial drink vial close vial drop empty vial put vial into cloak get vial from cloak open vial drink vial close vial drop empty vial put vial into cloak Ok. (-HP:72 EP:87-) get vial from cloak open vial drink vial close vial drop empty vial put vial into cloak You notice Axis sizing you up. Hurb misses you. Axis slices the air near Hurb's head. You are too busy to make an attack! Aeldor wishes the crimson sword had hit you. You open a mysterious amber vial. (-HP:72 EP:87-) You sip some of the liquid from a mysterious amber vial. (-HP:106 EP:121-) You see more than one vial. Using the first of the following: on your person: a mysterious amber vial (in hands) on the ground : an empty vial You close a mysterious amber vial. (-HP:106 EP:121-) Drop what? (-HP:106 EP:121-) Ok. (-HP:106 EP:121-) Ok. (-HP:106 EP:121-) You open a mysterious amber vial. (-HP:106 EP:121-) You sip some of the liquid from a mysterious amber vial. (-HP:140 EP:155-) You see more than one vial. Using the first of the following: on your person: a mysterious amber vial (empty) (in hands) on the ground : an empty vial What's the point? It's empty. (-HP:140 EP:155-) Ok. (-HP:140 EP:155-) Put what into what? (-HP:140 EP:155-) There is no vial in the cloak to get. (-HP:140 EP:155-) You see more than one vial. Using the first of the following: on the ground : a mysterious amber vial (empty) on the ground : an empty vial It is already open. (-HP:140 EP:155-) You see more than one vial. Using the first of the following: on the ground : a mysterious amber vial (empty) on the ground : an empty vial You can't. It is empty. (-HP:140 EP:155-) You see more than one vial. Using the first of the following: on the ground : a mysterious amber vial (empty) on the ground : an empty vial What's the point? It's empty. (-HP:140 EP:155-) Drop what? (-HP:140 EP:155-) Put what into what? (-HP:140 EP:155-) A feeling of renewed energy flows through you. A feeling of renewed energy flows through you. Hurb smashes his forehead into your nose. Hurb misses you. Axis slices the air near Hurb's chest. You miss Hurb. Axis shields you, and Aeldor hits Axis. Aeldor grins evilly and drives the blade into your midsection. You notice Hurb sizing you up. wss You wield your gleaming runed blade like a weaponsmaster!! (-HP:109 EP:155-) Hurb misses you. Axis slices the air near Hurb's face. You are too busy to make an attack! Axis shields you, and Aeldor hits Axis very hard. Aeldor grins evilly and drives the blade into your midsection. Axis pulls Hurb closer to him and headbutts him square in the face. Hurb gets an elf-skin bota from an Orc courier pack. Hurb opens an elf-skin bota. Hurb pulls his cloak a little closer. Axis slices the air near Hurb's waist. You miss Hurb. Aeldor wishes the crimson sword had hit you. Axis grips his weapon with one hand. Axis removes a jade trident. Axis stores a jade trident in a spear sheath. Axis scratches his midsection. Hurb barely misses Axis. You miss Hurb. Aeldor wishes the crimson sword had hit you. Axis drinks from a crystal vial. Axis drops an empty vial. tell axis sai tell axis sai You tell Axis: sai (leave) (-HP:107 EP:155-) You tell Axis: sai (leave) (-HP:107 EP:155-) l Axis grips his weapon with two hands. Axis looks incredibly mighty as he wields the trident. Axis whips a jade trident from a spear sheath twirling it in the air with finesse! Axis wields a jade trident. This is a dark, moist lockhole, in which the Big Men now imprison the dangerous and occasionally the not so dangerous hobbits they arrest. The gloominess in here is oppressive. The north door leads back to the hallway outside. The north door is locked. The only obvious exit is north. An empty vial [2] A mysterious amber vial (empty)  Hurb the dunedain Knight (Demonic) Aeldor the eorling Rogue (Hand of Eru) Axis the dwarf Flame of Tharbad A dangerous looking prisoner is shadow-boxing here. (-HP:107 EP:155-) Hurb thrashes Axis, raining blood everywhere. You miss Hurb. Axis shields you, and Aeldor hits Axis very hard. Aeldor grins evilly and drives the blade into your midsection. Hurb scratches his midsection.  (DUDE, ANOTHER ONE?) glance Hurb misses Axis. Aeldor shields Hurb, and you massacre Aeldor with incredible force! You hack Hurb taking off several layers of skin! Axis shields you, and Aeldor hits Axis. Aeldor grins evilly and drives the blade into your midsection. A cell(n) An empty vial [2] A mysterious amber vial (empty)  Hurb the dunedain Knight (Demonic) Aeldor the eorling Rogue (Hand of Eru) Axis the dwarf Flame of Tharbad A dangerous looking prisoner is shadow-boxing here. (-HP:101 EP:154-) Hurb misses Axis. Aeldor shields Hurb, and you hit Aeldor very hard. You slice into Hurb leaving a long red line of blood. Axis shields you, and Aeldor hits Axis very hard. Aeldor grins evilly and drives the blade into your midsection. l This is a dark, moist lockhole, in which the Big Men now imprison the dangerous and occasionally the not so dangerous hobbits they arrest. The gloominess in here is oppressive. The north door leads back to the hallway outside. The north door is locked. The only obvious exit is north. An empty vial [2] A mysterious amber vial (empty)  Hurb the dunedain Knight (Demonic) Aeldor the eorling Rogue (Hand of Eru) Axis the dwarf Flame of Tharbad A dangerous looking prisoner is shadow-boxing here. (-HP:97 EP:154-) Hurb pulls you closer to him and headbutts you square in the face. n Axis grips his weapon with one hand. Axis removes a jade trident. Axis stores a jade trident in a spear sheath. Hurb misses you. Aeldor shields Hurb, and you hit Aeldor hard. You slice into Hurb leaving a long red line of blood. Aeldor wishes the crimson sword had hit you. Your eyes ache from the strain of maintaining your enhanced vision. The door is locked. (-HP:82 EP:153-) Hurb barely misses you. You miss Hurb. Aeldor wishes the crimson sword had hit you. Axis gets a cell key from a hemp-canvas pack of Tharbad. ^ (OOC) Toby: By anime I was referring to non-hentai. Hurb drinks from an elf-skin bota. Hurb drinks from an elf-skin bota. trigger off do getoutof the lock Axis unlocks the north door. Triggered! doing: lock north door You do not have any keys. (-HP:82 EP:153-) Axis opens the north door. Axis leaves north. The north door swings shut. Hurb misses you. You miss Hurb. Suddenly you have a massive headache. Aeldor severs the sinews of your torso. Trigger deactivated. (-HP:68 EP:153-) Do: starting commands. (-HP:68 EP:153-) There is no cell key in the cloak to get. (-HP:68 EP:153-) You do not have any keys. (-HP:68 EP:153-) You open the north door. The hallway(e, s, n and w) Hurb enters. Aeldor enters. You close the south door. (-HP:68 EP:153-) You do not have any keys. (-HP:68 EP:153-) You open the east door. The entrance to the lockholes(e, n and w) Aeldor enters. Hurb enters. You close the west door. (-HP:68 EP:153-) The entrance to the prison(e and w) Hurb enters. Aeldor enters. (-HP:68 EP:153-) The Gates(e and w) Aeldor enters. Hurb enters. (-HP:68 EP:153-) The end of the street(e, s, n and w) Hurb enters. Aeldor enters. (-HP:68 EP:153-) Michel Avenue(e and w) Aeldor enters. Hurb enters. (-HP:68 EP:153-) Michel Avenue(e and w) A hobbit boy is standing here. Hurb enters. Aeldor enters. (-HP:68 EP:153-) The main road(e, s, n and w) A hobbit boy is standing here. Aeldor enters. Hurb enters. (-HP:68 EP:153-) The Main Gate(out and n) Axis the dwarf Flame of Tharbad A town guard A burly looking guard stands here. Hurb enters. Aeldor enters. (-HP:68 EP:153-) Put what into what? (-HP:68 EP:153-) Do: Commands completed. (-HP:68 EP:153-) You are too busy to make an attack! Aeldor wishes the crimson sword had hit you. Guard says in Westron: Got a problem, buster? do focus dodge,focus defense do comfortable break Do: starting commands. (-HP:68 EP:152-) You start focusing on your dodge skill. (-HP:68 EP:152-) You can't change your focus quite that fast! (-HP:68 EP:152-) Do: Commands completed. (-HP:68 EP:152-) Do: starting commands. (-HP:68 EP:152-) The main road(e, s, n and w) A hobbit boy is standing here. Aeldor enters. Hurb enters. (-HP:68 EP:152-) Main street(s, n and w) Hurb enters. Aeldor enters. (-HP:68 EP:152-) A large square(e, s, n and w) Aeldor enters. Hurb enters. (-HP:68 EP:152-) A stairway(s and in) A small hobbit girl is standing here. Hurb enters. Aeldor enters. (-HP:68 EP:152-) The Mathom house(e, out, n and w) A small hobbit girl is standing here. Aeldor enters. Hurb enters. (-HP:68 EP:152-) A stairway(s and n) Hurb enters. Aeldor enters. (-HP:68 EP:152-) A paved path(s, n and w) Aeldor enters. Hurb enters. (-HP:68 EP:152-) A simple road(e, n and w) Hurb enters. Aeldor enters. (-HP:68 EP:152-) Delving Lane(e, n and w) A hobbit boy Aeldor enters. Hurb enters. (-HP:68 EP:152-) Hurb thrashes you, raining blood everywhere. You are too busy to make an attack! Aeldor cries out in battle-glory and slides the blade through you. A busy street(e, n and w) Hurb enters. Aeldor enters. (-HP:41 EP:152-) The entry(s and n) Aeldor enters. Hurb enters. (-HP:41 EP:152-) The living room(u and s) Hurb enters. Aeldor enters. (-HP:41 EP:152-) You walk over to the sofa, stand up on it, and jump on the worn cushion! Without warning it gives way and you start to fall! The hallway(s) A small wooden chest (open) (-HP:41 EP:152-) You take note of your surroundings, and begin the arduous process of matching your look, your attire, and your movements to blend into the area. After several minutes, you are able to use your skill to blend into your surroundings. (-HP:41 EP:122-) You're already blending into your surroundings. (-HP:41 EP:122-) do backtosafety You're already blending into your surroundings. (-HP:41 EP:122-) You're already blending into your surroundings. (-HP:41 EP:122-) A busy street(e, n and w) (-HP:41 EP:122-) Delving Lane(e, n and w) A hobbit boy (-HP:41 EP:122-) A simple road(e, n and w) (-HP:41 EP:122-) A paved path(s, n and w) (-HP:41 EP:122-) A stairway(s and n) (-HP:41 EP:122-) The Mathom house(e, out, n and w) A small hobbit girl is standing here. (-HP:41 EP:122-) A stairway(s and in) A small hobbit girl is standing here. (-HP:41 EP:122-) A large square(e, s, n and w) (-HP:41 EP:122-) Main street(s, n and w) (-HP:41 EP:120-) The main road(e, s, n and w) A hobbit boy is standing here. (-HP:41 EP:120-) The Main Gate(out and n) A town guard A burly looking guard stands here. (-HP:41 EP:120-) Do: Commands completed. (-HP:41 EP:120-) Do: starting commands. (-HP:41 EP:120-) The Gate of Michel Delving(sw, e, s, enter, n, se and w) (-HP:41 EP:120-) Shire Plains(e, s, n and w) (-HP:41 EP:120-) The Plains(e, s, n and w) (-HP:41 EP:120-) The Plains(e, s, n and w) An ugly orc (-HP:41 EP:120-) Shire Plains(e, s, n and w) (-HP:41 EP:120-) Shire Plains(e, s, n and w) A young ranger gazes at the wilderness (-HP:41 EP:120-) Shire Plains(e, s, n and w) (-HP:41 EP:120-) Shire Plains(e, s, n and w) An observant Bounder (-HP:41 EP:120-) Shire Plains(e, s, n and w) An observant Bounder (-HP:41 EP:120-) Shire Plains(e, s, n and w) A young ranger gazes at the wilderness (-HP:41 EP:120-) Shire Plains(e, s, n and w) (-HP:41 EP:120-) Shire Plains(e, s, n and w) A young ranger gazes at the wilderness (-HP:41 EP:120-) Shire Plains(e, s, n and w) A small black and grey sparrow angrily chirps at your presence (-HP:41 EP:120-) Shire Plains(e, s, n and w) A young ranger gazes at the wilderness (-HP:41 EP:120-) Shire Plains(e, s, n and w) (-HP:41 EP:120-) Shire Plains(e, s, n and w) [ne] (-HP:41 EP:120-) Shire Plains(e, s and w) [ne and n] (-HP:41 EP:120-) Shire Plains(e, s and w) [ne, n and nw] (-HP:41 EP:120-) Shire Plains(e, s and w) [ne, n and nw] (-HP:41 EP:120-) Outside Hobbiton(e, s, n and w) [ne, n and nw] Axis the dwarf Flame of Tharbad A signpost An old wise-looking ranger A hitching post (-HP:41 EP:120-) Do: Commands completed. (-HP:41 EP:120-) travelto bree Travelto: Journey begun! Press return or type any command to stop. (-HP:41 EP:119-) The Great East Road(e, s, n and w) (-HP:41 EP:119-) The Great East Road(e, s, n and w) (-HP:41 EP:119-) The Great East Road(e, s, n and w) (-HP:41 EP:119-) The Great East Road(e, s, n and w) (-HP:41 EP:119-) The Great East Road(e, s, n and w) (-HP:41 EP:119-) The Great East Road(e, s, n and w) (-HP:41 EP:119-) The Great East Road(e, s, ne, n and w) (-HP:41 EP:119-) The Great East Road(e, sw, s and w) [e, ne, n, nw and se] (-HP:41 EP:119-) Stonebows Bridge(e and w) [s, n and nw] (-HP:41 EP:119-) The Great East Road(e, s, n, w and se) [sw, nw and w] (-HP:41 EP:118-) The Great East Road(e, s, n, w and se) (-HP:41 EP:118-) The Great East Road(e, sw, s, ne, n, w and se) (-HP:41 EP:118-) The Great East Road(e, sw, s, n and w) (-HP:41 EP:118-) The Great East Road(e, s, ne, n and w) (-HP:41 EP:118-) The Great East Road(e, s, n and w) (-HP:41 EP:118-) Axis tells you: tah ok? (are you ok?) The Great East Road(e, s, n, nw and w) (-HP:41 EP:118-) The Great East Road(e, s, n and w) (-HP:41 EP:118-) The Great East Road(e, s, ne, n and w) (-HP:41 EP:118-) The Great East Road(e, s, n, w and se) (-HP:41 EP:117-) West Gate of Bree(e, s, nw, n and w) Valerik the dunlending Adept (Heroic) Thiago the edain Bad Apple (Impartial) Thrush the dunedain Runt (Impartial) Avale the dunedain Orc-target (Impartial) A brand (burned out) Wathdin the sindar Drunken Brawler A town guard [2] A big sign An old wise-looking ranger Travelto: Destination reached! (-HP:41 EP:117-) Axis enters. Axis leaves east. tell axis sim You tell Axis: sim (yes) (-HP:41 EP:117-) e e Inside the West Gate of Bree(e, n and w) A wealthy looking chubby man (-HP:41 EP:117-) West main street of Bree(e, s, n, se and w) Ratty the goat (-HP:41 EP:117-) s e The goat butts up against you, looking for something to eat. South main street of Bree(e, s, n and w) A grimy-looking beggar [2] A grimy-looking bottle [2] (-HP:41 EP:115-) The Courthouse(w) (-HP:41 EP:115-) Axis has invited you to his room in Bree. To accept this invitation, go to the inn in Bree and 'visit axis'. tell axis tou na court You tell Axis: tou na court (i'm at the court) (-HP:41 EP:112-) tell hurb impressive You tell Hurb: impressive (-HP:42 EP:111-) glance A ledge at the peak of Zirak-zigil(safety) An empty bottle  Pesak the dunlending Crime Lord (Demonic) Narshock the uruk-hai Devastator of Dreams (Shadowspawn of Mordor) (-HP:220 EP:220-) Pesak shakes his fist at the heavens. find aeldor Aeldor is in Moria at the Endless Stair. (-HP:220 EP:200-) fade fade fade fade  ^ (OOC) Barzel: I think Colven claimed himself. Aeldor enters. ^ (OOC) Colven: I'll be watching you guys. I better not see any claim  jumping. fade glance fadea Someone wears an ominous dark ring (eclipsing). Someone wears an ominous dark ring (eclipsing). Someone wears a keyring. Someone downs a potion. Your body freezes from fear as the blade of Someone's sword gives off a reddish glow. Someone whips Morimacil, the dark sword from a simple leather baldric in a blinding blur of motion!! Someone wields Morimacil, the dark sword. Someone grips Morimacil with two hands. You are attacked by someone! Without warning, someone stabs you from behind! Someone obliterates you, sending torn tissue flying everywhere. You notice Someone sizing you up. Someone nearly decapitates you. Poison seeps through your veins! The world grows dim around you... You miss someone. You notice Someone sizing you up. Darkness surrounds you. You are too busy staying alive to blend into your surroundings! (-HP:153 EP:200-) You are too busy staying alive to blend into your surroundings! (-HP:153 EP:200-) You are too busy staying alive to blend into your surroundings! (-HP:153 EP:200-) You are too busy staying alive to blend into your surroundings! (-HP:153 EP:200-) You are too busy staying alive to blend into your surroundings! (-HP:153 EP:200-) A ledge at the peak of Zirak-zigil(safety) (-HP:153 EP:200-) You are too busy staying alive to blend into your surroundings! (-HP:153 EP:200-) Your comm is not turned on. (-HP:153 EP:200-)   Someone says, "woh!" and takes a step back! Someone pulverizes you with a sure thrust of the blade. You graze someone. Someone mehs. Someone pulls you closer to hir and headbutts you square in the face. Morgoth strides forth, in answer to the challenge. The brothers battle in the midst of Chaos. Mountains are overturned and deserts are flooded as Arda is Marred again. Mandos chants: The world will end in 2 minutes... Here i think: Jump = certain death | Run = Test my luck, maybe he misses a lot! focus dodge You start focusing on your dodge skill (-HP:153 EP:200-) do Delkin's 19 minutes long alias You notice Someone sizing you up. Do: starting commands. (-HP:106 EP:200-) The peak of Zirak-zigil(ledge and n) Someone enters. (-HP:106 EP:200-)Darkness surrounds you. The Endless Stair(e and s) Someone enters. (-HP:106 EP:200-) Do: Commands completed. (-HP:106 EP:200-) Do: starting commands. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(ne and w) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:106 EP:200-) Darkness surrunds you. The Endless Stair(s and nw) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(se and w) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(e and sw) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(ne and s) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(n and se) Someone enters. (-HP:106 EP:200-) Someone wishes the crimson sword had hit you. You miss someone. Darkness surrounds you. The Endless Stair(e and nw) Someone enters. (-HP:106 EP:200-) Do: Commands completed. (-HP:106 EP:200-) Do: starting commands. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(ne and w) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(s and nw) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(se and w) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(e and sw) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(ne and s) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(n and se) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(e and nw) Someone enters. (-HP:106 EP:200-) Do: Commands completed. (-HP:106 EP:200-) Do: starting commands. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(ne and w) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(s and nw) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(se and w) Someone enters. (-HP:106 EP:200-) Someone wishes the crimson sword had hit you. You miss someone. Darkness surrounds you. The Endless Stair(e and sw) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(ne and s) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(n and se) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(e and nw) Someone enters. (-HP:106 EP:200-) Do: Commands completed. (-HP:106 EP:200-) Do: starting commands. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(ne and w) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(s and nw) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(se and w) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(e and sw) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(ne and s) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(n and se) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(e and nw) Someone enters. (-HP:106 EP:200-) Do: Commands completed. (-HP:106 EP:200-) Do: starting commands. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(ne and w) Someone enters. (-HP:106 EP:200-) Someone wishes the crimson sword had hit you. You miss someone. Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(s and nw) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(se and w) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(e and sw) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(ne and s) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(n and se) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(e and nw) Someone enters. (-HP:106 EP:200-) Do: Commands completed. (-HP:106 EP:200-) Do: starting commands. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(ne and w) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(s and nw) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(se and w) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(e and sw) Someone enters. (-HP:106 EP:200-) Darkness surrounds you. The Endless Stair(ne and s) Someone enters. (-HP:106 EP:200-) Someone wishes the crimson sword had hit you. You miss someone. Darkness surrounds you. The Endless Stair(n and se) Someone enters. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(e and nw) Someone enters. (-HP:107 EP:201-) Do: Commands completed. (-HP:107 EP:201-) Do: starting commands. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(ne and w) Someone enters. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:107 EP:201-) Do: Commands completed. (-HP:107 EP:201-) Do: starting commands. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(ne and w) Someone enters. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:107 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. You feel your nose crumple as someone's forehead collides with it! Do: Commands completed. (-HP:76 EP:201-) Do: starting commands. (-HP:76 EP:201-) Darkness surrounds you. The Endless Stair(ne and w) Someone enters. (-HP:76 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:76 EP:201-) Darkness surrounds you. The Endless Stair(s and nw) Someone enters. (-HP:76 EP:201-) Darkness surrounds you. The Endless Stair(se and w) Someone enters. (-HP:76 EP:201-) Darkness surrounds you. The Endless Stair(e and sw) Someone enters. (-HP:76 EP:201-) Darkness surrounds you. The Endless Stair(ne and s) Someone enters. (-HP:76 EP:201-) Darkness surrounds you. The Endless Stair(n and se) Someone enters. (-HP:76 EP:201-) Darkness surrounds you. The Endless Stair(e and nw) Someone enters. (-HP:76 EP:201-) Someone shatters the sculpture of your face. You miss someone. Do: Commands completed. (-HP:53 EP:201-) Do: starting commands. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(ne and w) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(s and nw) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(se and w) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(e and sw) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(ne and s) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(n and se) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(e and nw) Someone enters. (-HP:53 EP:201-) Do: Commands completed. (-HP:53 EP:201-) Do: starting commands. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(ne and w) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(s and nw) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(se and w) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(e and sw) Someone enters. (-HP:53 EP:201-) Someone wishes the crimson sword had hit you. You miss someone. Darkness surrounds you. The Endless Stair(ne and s) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(n and se) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(e and nw) Someone enters. (-HP:53 EP:201-) Do: Commands completed. (-HP:53 EP:201-) Do: starting commands. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(ne and w) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(s and nw) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(se and w) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(e and sw) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(ne and s) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(n and se) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(e and nw) Someone enters. (-HP:53 EP:201-) Do: Commands completed. (-HP:53 EP:201-) Do: starting commands. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(ne and w) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:53 EP:201-) Someone wishes the crimson sword had hit you. You miss someone. Darkness surrounds you. The Endless Stair(s and nw) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(se and w) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(e and sw) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(ne and s) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(n and se) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(e and nw) Someone enters. (-HP:53 EP:201-) Do: Commands completed. (-HP:53 EP:201-) Do: starting commands. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(ne and w) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(s and nw) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(se and w) Someone enters. (-HP:53 EP:201-) Darkness surrounds you. The Endless Stair(e and sw) Someone enters. (-HP:53 EP:201-) Someone smashes hir forehead into your nose. Darkness surrounds you. The Endless Stair(ne and s) Someone enters. (-HP:22 EP:202-) Darkness surrounds you. The Endless Stair(n and se) Someone enters. (-HP:22 EP:202-) Someone cries out in battle-glory and slides the blade through you. You miss someone. Darkness surrounds you. The Endless Stair(e and nw) Someone enters. (-HP:2 EP:202-) Do: Commands completed. (-HP:2 EP:202-) Do: starting commands. (-HP:2 EP:202-) Darkness surrounds you. The Endless Stair(ne and w) Someone enters. (-HP:2 EP:202-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:2 EP:202-) Darkness surrounds you. The Endless Stair(s and nw) Someone enters. (-HP:2 EP:202-) Darkness surrounds you. The Endless Stair(se and w) Someone enters. (-HP:2 EP:202-) Darkness surrounds you. The Endless Stair(e and sw) Someone enters. (-HP:2 EP:202-) Darkness surrounds you. The Endless Stair(ne and s) Someone enters. (-HP:2 EP:202-) Darkness surrounds you. The Endless Stair(n and se) Someone enters. (-HP:2 EP:202-) Darkness surrounds you. The Endless Stair(e and nw) Someone enters. (-HP:2 EP:202-) Do: Commands completed. (-HP:2 EP:202-) Do: starting commands. (-HP:2 EP:202-) Darkness surrounds you. The Endless Stair(ne and w) Someone enters. (-HP:2 EP:202-) Darkness surrounds you. The Endless Stair(sw and n) Someone enters. (-HP:2 EP:202-) Darkness surrounds you. The Endless Stair(s and nw) Someone enters. (-HP:2 EP:202-) Darkness surrounds you. The Endless Stair(se and w) Someone enters. (-HP:2 EP:202-) Someone severs the sinews of your torso. Darkness surrounds you. You feel yourself slipping as the blade slides easily through your heart. You have died. As you float above your corpse, you see the assassin pin a note to your body..... it reads: You feel your spirit soaring through the heavens to parts unknown. The Valley of the Dead(pass) You have a strange feeling. You can see your own lifeless body from above. Your awareness slowly returns and you look around with wondering eyes. You are in a dark valley between two large mountain ranges. People of all races, colours and sizes float aimlessly within the confines of the valley. Voices cry out, mostly in anguish and pain, yet you feel nothing but the loneliness of your surroundings. Ever so slowly, thoughts of your past life filter through your mind's eye and you begin to wonder if you fulfilled your promise to Eru? You realise with a heavy heart that you have not. Seeds of fear begin to grow in the deep recesses of your mind and you know that somehow you have to leave here before the Venfatur, father of death, knows of you. You have to return to Arda. The only obvious exit is pass. HP:0 EP:0> pass Nimgurth in Mandos(stairs) Nimgurth, the Guardian of Mandos HP:0 EP:0> l nimgurth You stand before a tall pale figure. Its immense stature dwarfs you and its rippling muscles move unceasingly, ever vigilant. Rippling muscles move unceasingly beneath a gleaming white cloak that leaves only a pair of deep black eyes that seem wise and most definitely intelligent beyond your normal comprehension. You shiver, but realise that those depthless eyes know you for what you are, a serf in the realm of his Lord, Mandos. HP:0 EP:0> l The pass leads out of the valley and winds its way towards a large flight of marble-encased stairs. You work your way slowly towards the staircase but before reaching them, you encounter their guardian. Thinking back to your childhood, you recall the words of your grandfather, "For Melkor was guarded by Nimgurth, the spirit most like Lord Námo in his dedication to Manwë." The only obvious exit is stairs. Nimgurth, the Guardian of Mandos HP:0 EP:0> stairs The dark figure looks deeply at you, or more plainly, through you, to your very soul. As you slowly drift to the stairs, it nods its deathly pale head ever so slightly and allows you to pass. The Gates of Mandos() HP:0 EP:0> l You drift slowly up the long flight of stairs, before finally coming to rest before the gates to the Halls of Mandos. You recall from your travels the beauty of the Elven gates of Lothlórien and the strength of the Dwarven fortresses. As you stand before The Halls, nothing can compare with Námo's creation. The gates seem tightly shut and no small amount of pushing, pulling or pleading can move their solid forms. There are no obvious exits. HP:0 EP:0> l You drift slowly up the long flight of stairs, before finally coming to rest before the gates to the Halls of Mandos. You recall from your travels the beauty of the Elven gates of Lothlórien and the strength of the Dwarven fortresses. As you stand before The Halls, nothing can compare with Námo's creation. The gates seem tightly shut and no small amount of pushing, pulling or pleading can move their solid forms. There are no obvious exits. HP:0 EP:0> l gates A huge gate, made from some type of dark, fine-grained wood, stand before you. The gates are shut. A granite plaque has been positioned in the center. HP:0 EP:0> l plaque Emblazoned on the heavy granite plaque read Vairë's words, "Were the Trees relit all the paths of Valinor would become clear to follow - and the Shadowy Seas open clear and free - Men as well as Elves would taste the blessedness of the Gods, and Mandos be emptied." Below that in smaller writing as if insignificant, it is written, 'Enter and meet your doom!' HP:0 EP:0> enter gate As you move towards the gates they swing silently open before you and close noiselessly behind you as you enter the Halls of Mandos. You are now faced with a myriad of passages. Looking quickly down each, you see nothing but endless walkways and beautiful tapestries. HP:0 EP:0> enter gate As you move towards the gates they swing silently open before you and close noiselessly behind you as you enter the Halls of Mandos. You are now faced with a myriad of passages. Looking quickly down each, you see nothing but endless walkways and beautiful tapestries. HP:0 EP:0> l The sound of a heavenly choir suddenly echoes from above! The Battle ceases, and all look skyward. Mandos chants: The world will end in 1 minute... You drift slowly up the long flight of stairs, before finally coming to rest before the gates to the Halls of Mandos. You recall from your travels the beauty of the Elven gates of Lothlórien and the strength of the Dwarven fortresses. As you stand before The Halls, nothing can compare with Námo's creation. The gates seem tightly shut and no small amount of pushing, pulling or pleading can move their solid forms. There are no obvious exits. HP:0 EP:0> You realise that you have left the realm of mortals far behind and have entered the halls of Mandos. Maybe there is some way that you might return to Middle Earth. You move on, choosing a passage randomly and follow it, hoping it will lead to Námo so you might plead your case before him. You realise that you have left the realm of mortals far behind and have entered the halls of Mandos. Maybe there is some way that you might return to Middle Earth. You move on, choosing a passage randomly and follow it, hoping it will lead to Námo so you might plead your case before him. Tapestry of the War of the Teleri and the Noldor As you slowly drift down the endless halls, one tapestry of note catches your eye. It is entitled "The War between the Teleri and the Noldor" Laid before you is the horror of the most fierce battle between the seafaring Teleri and the craftsmen Noldor. You see Fëanor and his sons fleeing Valinor after swearing their oath before the Valar to return the Silmarils to their possession. You see Fëanor attempting to seize the great ships of the Teleri to aid them in crossing the seas to Middle Earth. All of a sudden, you feel the desire to help the players in this deadly game. As the battle swarms towards you, you draw your weapon! But which side will you join? HP:0 EP:0> join noldor Your bloodlust takes control of your every move as you join the Noldor under the flag of Fëanor. Hacking and slashing your way through your opponents, they finally flee the battlefield. But alas, as you look out accross the bay, you see that all the ships of the Teleri have been burned and you can no longer use them to cross the seas to Middle Earth. HP:0 EP:0> l As you slowly drift down the endless halls, one tapestry of note catches your eye. It is entitled "The War between the Teleri and the Noldor" Laid before you is the horror of the most fierce battle between the seafaring Teleri and the craftsmen Noldor. You see Fëanor and his sons fleeing Valinor after swearing their oath before the Valar to return the Silmarils to their possession. You see Fëanor attempting to seize the great ships of the Teleri to aid them in crossing the seas to Middle Earth. All of a sudden, you feel the desire to help the players in this deadly game. As the battle swarms towards you, you draw your weapon! But which side will you join? HP:0 EP:0> Just as suddenly as your bloodlust took control of your mind, it is gone and you look around, dazed, yet fulfilled. Ever so slowly, you pull yourself together and continue down the halls, looking left and right. Finally, after what seems like hours of exquisitely beautiful tapestries, you reach the great doors to Halls of Mandos. The doors, heavy and dark, stand open and you enter, hoping to find Mandos and to plead your case before him. A bright warm light shines from above as the voice of Eru sings: "Behold your music, and what you have wrought, For with every End, there is a Beginning, and with every Beginning an End!" MudOS driver shouts: shutting down immediately. See you again soon! You swing the strap of the horn onto your shoulder. I didn't meet Mandos this time :(