To : Lemskaft@Bywater Cc : Talon@Bywater Gildor Viper@Bywater Mutalator@Bywater Loke@Bywater Aldur@Bree Mythril@Bywater Foxglove@Bywater From : Mutalator@Bywater Date : Tue Feb 20 14:50:33 1996 Subject: UPDATE#4 =================================== To all, Ok this is prolly the last update BEFORE the guilds come up. But you never know. These are ideas and requirements to join our one of a kind guild. 1) Everyone will have to donate 3K apon entering..or closely after to help with the setup and room making of the guild. 2)We are in theme here and you will have to do at LEAST 1 kill in the beginning of your joining. There wil be some rooms that those that kill more will only enter. This is to help get people to help kill and creat and give us the rep. we deserve. 3) You will be required to make donations during the week and play time of much smaller amounts and will be seen by all members of the guild in the VAULT room. To keep each other in check. ROOMS SO FAR: -------------------- 1) Entrance, you will love it =) 2)Message board room. for gossip..ask for help..etc.. 3) Worship room -we cant have Gildor so prolly be Morgoth 4) GM office 5) AGM office 6) VET room- for those who contribute to pking and major gold donations 7) T.o.P. Room- "Trial of Position" - We will be using the 'might' theory in our guild. There will be an appointed AGM to start and Chief assassin... but at any time if someone feels they are stronger and want to challange, you will face off here with knives and be bandaged at the end. Winner gets the position. 8) Post Office, incase ur wanted or far away and dont wanna leave guild 9)Torture Room- A fun room with all kinds of torture equip to play with when bored or waiting. 10) Lounge room- is the room that will have books in referance to your histories of your chars.. and any cool and interresting kills. As well as usfull ways to kill and people on the take for us 12) Equip room- Obviously hold our SPECIAL equip for our guild --------------------------------------------------------------------------- Please think of more rooms and special skills for us to use and the equip that will be in the shop Skills in question are 1) posion acting like flame for rangers, 2) 'set trap' might need a piece of equip..prevent the 'mark' from fleeing Equip in question: 1) Assassin knife, 2) Assassin cloak, 3) traps for set trap 4) executioners axe, 5) posion blow darts, 6) boots..goves..etc.. Please keep your ideas comming. None of the skills and equip are official but they are being looked into, so if they cant be we nned more! GOOD LUCK EVERYONE.....SEE YOU AT THE GUILD HALL! =) Mutalator Guildmaster of the Durmanhoth To : Ulmo Cc : Fenris Talon Loke Lis From : Mutalator@Bywater Date : Sun Jun 30 19:40:39 1996 Subject: FYI =================================== Ulmo, I was just told that the guild is done, but the mud is having driver probs and it wont be out till later. I just wanted to say thank you for a job wel l done. I have to leave for tonight and I will not be able to come on till Tuesday b/c I can only log on at nights, and Mon. I work. But I will be her on Tues to check it out. So, in the mean time....I guess you can go over the descp and make sure its all cool. I also ask that we start deciding on skills to get them passed. As well as a good weapon, besides the behead dagger that is not a WEAP per-say. The main skills I though about that I can remember are as follows: Word on the street - like the sheriff find Trap - creats a trap, maybe by the help of a BOUGHT item to keep the char in place for a certain amount of time. spy - You are able to look in someones inventory without them knowing it. Conceal - either a skill, or a cloak as a item, but hides the MAIN weap when people look at you. all they see is "A buldge under the cloak" or something. I dont know to many assassins that go around carrying there Weapon out for all to see. Let me know what you think. Mutalator, guildmaster of the Assassins and your humble servant