Talmar

Posted by
Sadoc [legacy]
Uploaded
31 December 2008 00:00:00
Type
Player Kill

The aftermath...


I went back to golding, knowing Talmar or Ethereal would attack again. 
Happened to be Talmar, and I locked him in SSS with Aledukine but when he saw him he bugged out.
He healed and then came back and I attempt another lock.


Linhir(n, w, city and s) [se, sw, e, ne and s]
 A mysterious amber vial (empty)
 A signpost
 A hitching post
You lead your party south.
(-SG-) HP:147 EP:150--/ 
^ (OOC) Talitha: Spiders always talk. You just don't listen well
     enough.
Do: Commands completed.
(-SG-) HP:147 EP:150--/ 
party remove scythain
You removed Scythain from your party.
(-SG-) HP:147 EP:150--/ 
Talmar enters.
sa
Talmar is in perfect shape.
<<<~PERFECT PERFECT~>>>
(-SG-) HP:148 EP:151--/ 
You hit Talmar with a horrid crack.
l
    Recently attacked by the Corsairs of Umbar, the small
town of Linhir is situated at the mouth of the Rivers
Gilrain and Serni. The local populace has swollen with
refugees, fleeing the siege of Minas Tirith. Tents have
been erected where houses once stood, and a rough wooden
fence keeps all non-Gondorians away.

    Strangers are not allowed in Linhir due to the recent
attack by the Corsairs of Umbar.

The Lebennin Road continues northwest and west.
The River Serni is southeast.
A ford over the river is to the south.
The River Gilrain is northeast and southwest.
The Linhir docks are east.
The sun shines down from directly overhead.
The sky is brilliantly clear.
    There is water to the southeast, southwest, east, northeast and
south.
    The only obvious exits are north, west, city and south.
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
 Aledukine the dwarf Warlord (Demonic)
 Scythain Blackrose the silvan Sorcerer (Demonic)
 A mysterious amber vial (empty)
 A signpost
 A hitching post
(-SG-) HP:148 EP:150--/ 
sa
Talmar is in good shape.
{GOOD GOOD GOOD} 
(-SG-) HP:148 EP:150--/ 
You notice Talmar sizing you up.
WARNING! Talmar is shaping you! WARNING!
Scythain has a questioning look on his face.
Talmar misses you.
You send tails flying at Talmar, but they miss their mark.
Talmar quickly thrusts his forehead into the bridge of your nose.
n
The Plains(n, w and s) [se and e]
Talmar enters.
You lead your party north.
(-SG-) HP:128 EP:150--/ 
s
Linhir(n, w, city and s) [se, sw, e, ne and s]
 Scythain Blackrose the silvan Sorcerer (Demonic)
 A mysterious amber vial (empty)
 A signpost
 A hitching post
Talmar enters.
You lead your party south.
(-SG-) HP:128 EP:150--/ 
Party say from Aledukine: You want to be part of a pk?
You notice Talmar sizing you up.
WARNING! Talmar is shaping you! WARNING!
Talmar hits you.
You send tails flying at Talmar, but they miss their mark.
You miss Talmar.
You notice Talmar sizing you up.
WARNING! Talmar is shaping you! WARNING!
do lock....and screw up
Do: starting commands.
(-SG-) HP:122 EP:150--/ 
A Natural Ford(nw, n, se and s) [w, e and ne]
Talmar enters.
You lead your party south.
(-SG-) HP:122 EP:150--/ 
The Plains(n, w, e and s) [nw, n and ne]
Talmar enters.
You lead your party south.
(-SG-) HP:122 EP:150--/ 
The Lebennin Road(nw, w, e and s) [nw, n and ne]
Talmar enters.
You lead your party east.
(-SG-) HP:122 EP:150--/ 
The Lebennin Road(w, e and s) [nw, n and ne]
Talmar enters.
You lead your party east.
(-SG-) HP:122 EP:150--/ 
The Lebennin Road(w, e and s) [nw and n]
Talmar enters.
You lead your party east.
(-SG-) HP:122 EP:150--/ 
The Lebennin Road(n, w, e and s) [nw]
Talmar enters.
You lead your party east.
(-SG-) HP:122 EP:150--/ 
The Plains(e and s) [n, w and ne]
Talmar enters.
You lead your party north.
(-SG-) HP:122 EP:150--/ 
The Plains(w, e and s) [nw and n]
Talmar enters.
You lead your party east.
(-SG-) HP:122 EP:150--/ 
Talmar hits you.
You crack Talmar with tails wrapping and burning.
The Lebennin Road(n, w, sw, e and s) [nw]
 An old gossiper [16 rumours]
Talmar enters.
You lead your party east.
(-SG-) HP:118 EP:149--/ 
The Plains(e and s) [n and w]
Talmar enters.
You lead your party north.
(-SG-) HP:118 EP:149--/ 
The Plains(n, w, e and s) [nw]
Talmar enters.
You lead your party east.
(-SG-) HP:118 EP:149--/ 
The Plains(e and s) [n and w]
Talmar enters.
You lead your party north.
(-SG-) HP:118 EP:149--/ 
The Plains(n, w, e and s) [nw]
Talmar enters.
You lead your party east.
(-SG-) HP:118 EP:149--/ 
The Village of Lendin(n, w, e and s)
Talmar enters.
You lead your party east.
(-SG-) HP:118 EP:149--/ 
Path to Lendin(n, e and s)
Talmar enters.
You lead your party north.
(-SG-) HP:118 EP:149--/ 
Main road(n, w and s)
 A local villager
Talmar enters.
You lead your party north.
(-SG-) HP:118 EP:149--/ 
Main road(n, e, ne and s)
Talmar enters.
You lead your party north.
(-SG-) HP:118 EP:149--/ 
You open the northeast door.
Abandoned house(n, w and sw)
Talmar enters.
You lead your party northeast.
You close the southwest door.
(-SG-) HP:118 EP:149--/ 
You notice Talmar sizing you up.
WARNING! Talmar is shaping you! WARNING!
You open the west door.
Soldier's bedroom(e)
Talmar enters.
You lead your party west.
You close the east door.
(-SG-) HP:118 EP:149--/ 
    You slide the rug aside to find out what's bulging under it
and find a trap door with a large padlock on it.
(-SG-) HP:118 EP:149--/ 
There is no rusty key in the cloak to get.
(-SG-) HP:118 EP:149--/ 
Your hands are full!
Failed.
(-SG-) HP:118 EP:149--/ 
The key does not turn the lock.
(-SG-) HP:118 EP:149--/ 
You give up trying to unlock the down door.
The door is locked.
(-SG-) HP:118 EP:149--/ 
There is no up door.
(-SG-) HP:118 EP:149--/ 
There is no up door.
(-SG-) HP:118 EP:149--/ 
Do: Commands completed.
(-SG-) HP:118 EP:149--/ 
sa
Talmar is in good shape.
{GOOD GOOD GOOD} 
(-SG-) HP:118 EP:149--/ 
Talmar misses you.
You are too busy to make an attack!
l
    You enter a small, simple bedroom. The white walls are
clean and fresh and appear to have been cleaned recently. An
old, tattered rug lies in one corner of the room, with a
small table nearby. The room appears to have been designed
without a window, and you begin to feel slightly
claustrophobic.
The down door is locked.
The east door is closed.
    The only obvious exits are down and east.
 Aledukine the dwarf Warlord (Demonic)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
(-SG-) HP:118 EP:149--/ 
Talmar hits you hard.
You are too busy to make an attack!
d
The door is locked.
(-SG-) HP:110 EP:149--/ 
Talmar misses you.
You are too busy to make an attack!
Talmar misses you.
You are too busy to make an attack!
Aledukine begins shielding you.
get rusty key from pack
Your hands are full!
Failed.
(-SG-) HP:111 EP:149--/ 
Talmar misses you.
You send tails flying at Talmar, but they miss their mark.
You miss Talmar.
hands
You have two hands.
You are holding a small wooden key (in hands)   <=== God damnit
You are holding a many-tailed whip (immolated) (wielded)
You have no free hands.
||\no/||
(-SG-) HP:111 EP:149--/ 
Talmar misses you.
You send tails flying at Talmar, but they miss their mark.
You miss Talmar.
You notice Talmar sizing you up.
WARNING! Talmar is shaping you! WARNING!
put key into pack
Ok.
(-SG-) HP:111 EP:148--/ 
Talmar misses you.
You are too busy to make an attack!
^ (OOC) Trask: Charlotte talks
get rusty key from pack
Talmar misses you.
You send tails flying at Talmar, but they miss their mark.
Ok.
(-SG-) HP:111 EP:148--/ 
Talmar misses you.
You are too busy to make an attack!
unlock door
Which door did you wish to unlock?
(-SG-) HP:111 EP:147--/ 
Aledukine shields you, and Talmar grazes Aledukine.
Talmar scratches you.
You send tails flying at Talmar, but they miss their mark.
You miss Talmar.
^ (OOC) Rindra: who wants to listen to a spider?
Aledukine shields you, and Talmar grazes Aledukine.
Talmar scratches you.
You snap Talmar burning flesh and sizzling blood.
The dark power of Angband envelops Talmar in a wreath of evil flame!
unlock down door
You unlock the down door.
(-SG-) HP:109 EP:147--/ 
d
You open the down door.
Cellar(u)
Talmar enters.
You lead your party down.
You close the up door.
(-SG-) HP:109 EP:147--/ 
Talmar misses you.
You are too busy to make an attack!
lock door
You lock the up door.
(-SG-) HP:110 EP:147--/ 
lock door
The up door is already locked.
(-SG-) HP:110 EP:147--/ 
lock door
The up door is already locked.
(-SG-) HP:110 EP:147--/ 
lock door
The up door is already locked.
(-SG-) HP:110 EP:147--/ 
lock door
The up door is already locked.
(-SG-) HP:110 EP:147--/ 
Talmar misses you.
You are too busy to make an attack!
lock door
A chill wind blows from the east as Talmar wields the ice staff!
Talmar whips the ice staff of Ulkhalad from a sling for a staff like a
 weaponsmaster!!
Talmar wields the ice staff of Ulkhalad.
lock door
The up door is already locked.
(-SG-) HP:110 EP:147--/ 
The up door is already locked.
(-SG-) HP:110 EP:147--/ 
sa
Talmar is in good shape.
{GOOD GOOD GOOD} 
(-SG-) HP:110 EP:147--/ 
l
    You can barely see in this dark and dusty cellar.  Cobwebs cover
every square inch of the room.  You warily move forward, discovering a
small, open crate.  The dust stirred by your entrance makes you lapse
into a horrible coughing fit.  Still, you decide to remain and satisfy
the curiosity which led you into this house.
The up door is locked.
    The only obvious exit is up.
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
 Aledukine the dwarf Warlord (Demonic)
(-SG-) HP:110 EP:147--/ 
You are too busy to make an attack!
You notice Talmar sizing you up.
WARNING! Talmar is shaping you! WARNING!
party say $HIG$ kill
You say to your party:  kill
(-SG-) HP:110 EP:147--/ 
^ (OOC) Trask: a pig
party say $HIG$ kill
You say to your party:  kill
(-SG-) HP:110 EP:147--/ 
Talmar misses you.
You are too busy to make an attack!
lock door
The up door is already locked.
(-SG-) HP:110 EP:146--/ 
lock door
The up door is already locked.
(-SG-) HP:110 EP:146--/ 
Aledukine shields you, and Talmar grazes Aledukine.
Talmar knocks you off balance with a hard swing to the body.
You are too busy to make an attack!
lock door
The up door is already locked.
(-SG-) HP:108 EP:146--/ 
^ (OOC) Keats: i think there should be a random npc carrying 60k
     somewhere wandering around
lock door
The up door is already locked.
(-SG-) HP:108 EP:146--/ 
lock door
The up door is already locked.
(-SG-) HP:108 EP:146--/ 
Aledukine shields you, and Talmar hits Aledukine.
Talmar knocks you off balance with a hard swing to the body.
You are too busy to make an attack!
lock door
The up door is already locked.
(-SG-) HP:106 EP:146--/ 
sa
Talmar is in good shape.
{GOOD GOOD GOOD} 
(-SG-) HP:106 EP:146--/ 
Party say from Aledukine: we in here good/
headbutt
You pull a muscle in your neck trying to headbutt Talmar.
(-SG-) HP:106 EP:126--/ 
sa
Talmar is in good shape.
{GOOD GOOD GOOD} 
(-SG-) HP:106 EP:126--/ 
You notice Aledukine sizing you up.
WARNING! Aledukine is shaping you! WARNING!
Talmar misses you.
You send tails flying at Talmar, but they miss their mark.
You miss Talmar.
Talmar misses you.
You send tails flying at Talmar, but they miss their mark.
You miss Talmar.
^ (OOC) Keats: every up time :D
Aledukine shields you, and Talmar hits Aledukine.
Talmar knocks you off balance with a hard swing to the body.
You send tails flying at Talmar, but they miss their mark.
tell finder find ethereal
You tell finder: find ethereal
(-SG-) HP:104 EP:126--/ 
sa
Talmar is in good shape.
{GOOD GOOD GOOD} 
(-SG-) HP:104 EP:126--/ 
l
    You can barely see in this dark and dusty cellar.  Cobwebs cover
every square inch of the room.  You warily move forward, discovering a
small, open crate.  The dust stirred by your entrance makes you lapse
into a horrible coughing fit.  Still, you decide to remain and satisfy
the curiosity which led you into this house.
The up door is locked.
    The only obvious exit is up.
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
 Aledukine the dwarf Warlord (Demonic)
(-SG-) HP:104 EP:126--/ 
headbutt
You pull a muscle in your neck trying to headbutt Talmar.
(-SG-) HP:104 EP:106--/ 
Talmar pulls you closer to him and headbutts you square in the face.
sa
Talmar is in good shape.
{GOOD GOOD GOOD} 
(-SG-) HP:86 EP:106--/ 
Talmar misses you.
You send tails flying at Talmar, but they miss their mark.
You miss Talmar.
Aledukine attacks Talmar.
Aledukine misses Talmar.
Talmar misses Aledukine.
You snap Talmar burning flesh and sizzling blood.
^ (OOC) Rindra: only thing i'd want to hear is it telling me it's
     leaving
finder tells you: no ep
sa
Talmar is in good shape.
{GOOD GOOD GOOD} 
(-SG-) HP:86 EP:105--/ 
l
    You can barely see in this dark and dusty cellar.  Cobwebs cover
every square inch of the room.  You warily move forward, discovering a
small, open crate.  The dust stirred by your entrance makes you lapse
into a horrible coughing fit.  Still, you decide to remain and satisfy
the curiosity which led you into this house.
The up door is locked.
    The only obvious exit is up.
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
 Aledukine the dwarf Warlord (Demonic)
(-SG-) HP:86 EP:105--/ 
Aledukine cuts Talmar causing major damage.
Talmar misses Aledukine.
You send tails flying at Talmar, but they miss their mark.
You miss Talmar.
sa
Talmar is in good shape.
{GOOD GOOD GOOD} 
(-SG-) HP:86 EP:105--/ 
do get flask from cloak,open flask,2drink flask,close flask,put flask into
 cloak,drop empty flask from cloak
Do: starting commands.
(-SG-) HP:86 EP:105--/ 
Your hands are full!
Failed.
(-SG-) HP:86 EP:105--/ 
There is no flask here to open.
(-SG-) HP:86 EP:105--/ 
There is no flask here.
(-SG-) HP:86 EP:105--/ 
There is no flask here.
(-SG-) HP:86 EP:105--/ 
There is no flask to close here.
(-SG-) HP:86 EP:105--/ 
Put what into what?
(-SG-) HP:86 EP:105--/ 
Drop what?
(-SG-) HP:86 EP:105--/ 
Do: Commands completed.
(-SG-) HP:86 EP:105--/ 
Aledukine misses Talmar.
Talmar misses you.
You send tails flying at Talmar, but they miss their mark.
Your eyes ache from the strain of maintaining your enhanced vision.
put key into pack
Ok.
(-SG-) HP:86 EP:104--/ 
do get flask from cloak,open flask,2drink flask,close flask,put flask into
 cloak,drop empty flask from cloak
Do: starting commands.
(-SG-) HP:86 EP:104--/ 
Ok.
(-SG-) HP:86 EP:104--/ 
You open a burnished steel flask.
(-SG-) HP:86 EP:104--/ 
    Putting the flask to your mouth you take a swallow and gasp as the 
contents hits the back of your throat.  Those dwarves sure know how to 
make a drink!
(-SG-) HP:104 EP:122--/ 
    Putting the flask to your mouth you take a swallow and gasp as the 
contents hits the back of your throat.  Those dwarves sure know how to 
make a drink!
(-SG-) HP:122 EP:140--/ 
You close a burnished steel flask.
(-SG-) HP:122 EP:140--/ 
Ok.
(-SG-) HP:122 EP:140--/ 
Drop what?
(-SG-) HP:122 EP:140--/ 
Do: Commands completed.
(-SG-) HP:122 EP:140--/ 
Aledukine misses Talmar.
Aledukine shields you, and Talmar grazes Aledukine.
Talmar knocks you off balance with a hard swing to the body.
You are too busy to make an attack!
A strange feeling comes over you.
A strange feeling comes over you.
sa
Talmar is in good shape.
{GOOD GOOD GOOD} 
(-SG-) HP:120 EP:140--/ 
headbutt
You pull Talmar closer to you and headbutt him square in the face.
(-SG-) HP:120 EP:105--/ 
Aledukine cuts Talmar causing major damage.
Aledukine shields you, and Talmar hits Aledukine hard.
Talmar slams you back with a frenzied charge!
You are too busy to make an attack!
sa
Talmar is in average shape.
[AVG AVG AVG] 
(-SG-) HP:115 EP:105--/ 
l
    You can barely see in this dark and dusty cellar.  Cobwebs cover
every square inch of the room.  You warily move forward, discovering a
small, open crate.  The dust stirred by your entrance makes you lapse
into a horrible coughing fit.  Still, you decide to remain and satisfy
the curiosity which led you into this house.
The up door is locked.
    The only obvious exit is up.
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
 Aledukine the dwarf Warlord (Demonic)
(-SG-) HP:115 EP:105--/ 
Aledukine suddenly looks very dark and mangles Talmar into a bloody piece of
 gore!
Talmar misses you.
You send tails flying at Talmar, but they miss their mark.
Talmar opens a purse.
Talmar gets a silver flask from a thigh purse.
Talmar opens a silver flask.
Talmar drinks from a silver flask.
Talmar closes a silver flask.
Talmar puts a silver flask into a thigh purse.
Talmar closes a purse.
h talmar
You begin to hunt Talmar.
party say $HIY$I am now hunting $HIR$Talmar$HIC$!
(-SG-) HP:115 EP:104--/ 
You say to your party: I am now hunting Talmar!
(-SG-) HP:115 EP:104--/ 
Aledukine misses Talmar.
Talmar misses you.
You hit Talmar with a horrid crack.
sa
Talmar opens a purse.
Talmar gets a silver flask from a thigh purse.
Talmar opens a silver flask.
Talmar drinks from a silver flask.
Talmar closes a silver flask.
Talmar puts a silver flask into a thigh purse.
Talmar closes a purse.
Talmar doesn't look so great.
-<-DLSG DLSG DLSG->- 
(-SG-) HP:116 EP:105--/ 
headbutt
Your neck still hurts from the last headbutt.
(-SG-) HP:116 EP:105--/ 
Talmar opens a purse.
Talmar gets a silver flask from a thigh purse.
Talmar opens a silver flask.
Talmar drinks from a silver flask.
Talmar closes a silver flask.
Talmar puts a silver flask into a thigh purse.
Talmar closes a purse.
sa
Talmar doesn't look so great.
-<-DLSG DLSG DLSG->- 
(-SG-) HP:116 EP:105--/ 
Aledukine suddenly looks very dark and mangles Talmar into a bloody piece of
 gore!
Aledukine shields you, and Talmar hits Aledukine very hard.
Talmar PIERCES you with BONE CHILLING BLADES OF ICE!!!
You hit Talmar with a horrid crack.
l
    You can barely see in this dark and dusty cellar.  Cobwebs cover
every square inch of the room.  You warily move forward, discovering a
small, open crate.  The dust stirred by your entrance makes you lapse
into a horrible coughing fit.  Still, you decide to remain and satisfy
the curiosity which led you into this house.
The up door is locked.
    The only obvious exit is up.
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
 Aledukine the dwarf Warlord (Demonic)
(-SG-) HP:85 EP:105--/ 
sa
Talmar doesn't look so great.
-<-DLSG DLSG DLSG->- 
(-SG-) HP:85 EP:105--/ 
headbutt
You pull a muscle in your neck trying to headbutt Talmar.
(-SG-) HP:85 EP:85--/ 
headbutt
Your neck still hurts too much to attempt to headbutt again.
(-SG-) HP:85 EP:85--/ 
headbutt
Your neck still hurts too much to attempt to headbutt again.
(-SG-) HP:85 EP:85--/ 
Aledukine cuts Talmar causing major damage.
Talmar misses you.
You snap Talmar burning flesh and sizzling blood.
You smell burning flesh as the divine evil engulfs Talmar in a blazing inferno!
sa
Talmar doesn't look so great.
-<-DLSG DLSG DLSG->- 
(-SG-) HP:85 EP:84--/ 
You notice Talmar sizing you up.
WARNING! Talmar is shaping you! WARNING!
sa
Talmar doesn't look so great.
-<-DLSG DLSG DLSG->- 
(-SG-) HP:85 EP:84--/ 
headbutt
You move in close to attack, but fail to connect due to poor timing.
You can't do that.
(-SG-) HP:85 EP:84--/ 
Aledukine misses Talmar.
Talmar misses you.
You send tails flying at Talmar, but they miss their mark.
headbutt
You pull a muscle in your neck trying to headbutt Talmar.
(-SG-) HP:85 EP:64--/ 
sa
Talmar doesn't look so great.
-<-DLSG DLSG DLSG->- 
(-SG-) HP:85 EP:64--/ 
Aledukine misses Talmar.
Talmar knocks you off balance with a hard swing to the body.
You send tails flying at Talmar, but they miss their mark.
You miss Talmar.
headbutt
You pull a muscle in your neck trying to headbutt Talmar.
(-SG-) HP:84 EP:44--/ 
sa
Talmar is in average shape.
[AVG AVG AVG] 
(-SG-) HP:84 EP:44--/ 
do get flask from cloak,open flask,2drink flask,close flask,put flask into
 cloak,drop empty flask from cloak
Do: starting commands.
(-SG-) HP:84 EP:44--/ 
Ok.
(-SG-) HP:84 EP:44--/ 
You open a burnished steel flask.
(-SG-) HP:84 EP:44--/ 
    Putting the flask to your mouth you take a swallow and gasp as the 
contents hits the back of your throat.  Those dwarves sure know how to 
make a drink!
(-SG-) HP:102 EP:62--/ 
You can't. It is empty.
(-SG-) HP:102 EP:62--/ 
What's the point?  It's empty.
(-SG-) HP:102 EP:62--/ 
Ok.
(-SG-) HP:102 EP:62--/ 
Ok.
(-SG-) HP:102 EP:62--/ 
Do: Commands completed.
(-SG-) HP:102 EP:62--/ 
Aledukine misses Talmar.
Talmar misses you.
You send tails flying at Talmar, but they miss their mark.
A strange feeling comes over you.
sa
Talmar is in average shape.
[AVG AVG AVG] 
(-SG-) HP:102 EP:61--/ 
l
    You can barely see in this dark and dusty cellar.  Cobwebs cover
every square inch of the room.  You warily move forward, discovering a
small, open crate.  The dust stirred by your entrance makes you lapse
into a horrible coughing fit.  Still, you decide to remain and satisfy
the curiosity which led you into this house.
The up door is locked.
    The only obvious exit is up.
 A burnished steel flask (empty)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
 Aledukine the dwarf Warlord (Demonic)
(-SG-) HP:102 EP:61--/ 
Aledukine misses Talmar.
Talmar misses you.
You send tails flying at Talmar, but they miss their mark.
party say $HIG$ headbutt
You say to your party:  headbutt
(-SG-) HP:102 EP:61--/ 
party say $HIG$ headbutt
You say to your party:  headbutt
(-SG-) HP:102 EP:61--/ 
sa
Talmar is in average shape.
[AVG AVG AVG] 
(-SG-) HP:102 EP:61--/ 
Aledukine misses Talmar.
Aledukine shields you, and Talmar hits Aledukine.
Talmar knocks you off balance with a hard swing to the body.
You send tails flying at Talmar, but they miss their mark.
You miss Talmar.
headbutt
You pull a muscle in your neck trying to headbutt Talmar.
(-SG-) HP:99 EP:41--/ 
sa
Talmar is in average shape.
[AVG AVG AVG] 
(-SG-) HP:99 EP:41--/ 
l
    You can barely see in this dark and dusty cellar.  Cobwebs cover
every square inch of the room.  You warily move forward, discovering a
small, open crate.  The dust stirred by your entrance makes you lapse
into a horrible coughing fit.  Still, you decide to remain and satisfy
the curiosity which led you into this house.
The up door is locked.
    The only obvious exit is up.
 A burnished steel flask (empty)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
 Aledukine the dwarf Warlord (Demonic)
(-SG-) HP:99 EP:41--/ 
Aledukine misses Talmar.
Aledukine shields you, and Talmar hits Aledukine hard.
Talmar slams you back with a frenzied charge!
You pummel Talmar with multiple blows from the whip!
sa
Talmar is in average shape.
[AVG AVG AVG] 
(-SG-) HP:95 EP:41--/ 
Talmar removes the ice staff of Ulkhalad.
Talmar stores the ice staff of Ulkhalad in a sling for a staff.
Talmar gets a rusty key from a dwarven mining pack.
Talmar unlocks the up door.
Talmar opens the up door.
Talmar leaves up.
You follow Talmar up.
Soldier's bedroom(d and e)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
You lead your party up.
Talmar closes the down door.
Talmar puts a rusty key into a dwarven mining pack.
Talmar opens the east door.
Talmar leaves east.
You follow Talmar east.
Abandoned house(n, w and sw)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
You lead your party east.
Talmar closes the west door.
Talmar opens the southwest door.
Talmar leaves southwest.
You follow Talmar southwest.
Main road(n, e, ne and s)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
You lead your party southwest.
Talmar closes the northeast door.
Talmar leaves south.
You follow Talmar south.
Main road(n, w and s)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
 A local villager
You lead your party south.
Talmar leaves south.
You follow Talmar south.
Path to Lendin(n, e and s)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
You lead your party south.
Talmar leaves south.
You follow Talmar south.
The Village of Lendin(n, w, e and s)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
You lead your party south.
Talmar leaves east.
You follow Talmar east.
The Plains(n, w, e and s)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
You lead your party east.
Talmar leaves north.
You follow Talmar north.
The Plains(n, w, e and s)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
You lead your party north.
l
Talmar leaves east.
You follow Talmar east.
The Plains(n, w, e and s)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
You lead your party east.
Talmar leaves east.
You follow Talmar east.
The Plains(n, w, e and s)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
You lead your party east.
Talmar leaves east.
You follow Talmar east.
The Plains(n, w, e and s)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
You lead your party east.
Talmar leaves east.
You follow Talmar east.
The Plains(n, w, e and s)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
You lead your party east.
Aledukine slices Talmar causing a chunk of flesh to hit you in the face.
You send tails flying at Talmar, but they miss their mark.
You miss Talmar.
    The flat, lush land that gently slopes from the White 
Mountains down to the Bay of Belfalas is known for its farming. 
The land has been naturally irrigated by the many rivers of 
Gondor, providing an adequate water supply for crops.
The Lebennin Road continues south.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    The only obvious exits are north, west, east and south.
 Aledukine the dwarf Warlord (Demonic)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
(-SG-) HP:95 EP:40--/ 
Talmar leaves east.
You follow Talmar east.
The Lebennin Road(n, w, sw, e and s)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
You lead your party east.
Talmar leaves east.
You follow Talmar east.
The Lebennin Road(n, w, e and s)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
You lead your party east.
Talmar leaves east.
You follow Talmar east.
The Lebennin Road(n, w, e and s) [se, e and ne]
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
 An old gossiper [16 rumours]
You lead your party east.
Talmar leaves east.
You follow Talmar east.
A Wooden Bridge(w and e) [n, se and s]
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
You lead your party east.
Talmar leaves east.
You follow Talmar east.
Outside the gates of Pelargir(n, gate, se, w, e and s) [nw, se and w]
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
 A signpost
You lead your party east.
Party say from Aledukine: low EP
q
Do: starting commands.
(-SG-) HP:95 EP:40--/ 
Your trigger is already deactivated. 'help trigger' for more info.
(-SG-) HP:95 EP:40--/ 
You stop hunting Talmar.
(-SG-) HP:95 EP:40--/ 
Do: Commands completed.
(-SG-) HP:95 EP:40--/ 
sa
Talmar is in average shape.
[AVG AVG AVG] 
(-SG-) HP:95 EP:40--/ 
Aledukine cuts Talmar causing major damage.
You send tails flying at Talmar, but they miss their mark.
You miss Talmar.
l
    You stand outside the mighty gates of the Port City of Pelargir.
A few trails of smoke rise above the huge city wall, a sad reminder of
the Corsair assault that happened here a few days ago.  However, as
the city has been liberated by Aragorn and his Dead Army, the citizens,
while a bit scared, seem to have regained their hope and are working
hard on repairing the city.  Wagons loaded with wood and stone trail
inside the city, while the remains of the ruined houses and corpses 
of the dead are being piled near the city gates to be burned.  Most of
the traffic seems to go through the gate, although some people and
wagons go south into the outskirts and farther away to a small harbor 
at the shore of Anduin.
The Great River Anduin is south.
The South Road continues north.
A bridge over the river sits west.
The River Sirith is northwest.
The sun shines brightly in the western sky.
The sky is brilliantly clear.
    There is water to the northwest, southeast and west.
    The only obvious exits are north, gate, southeast, west, east and
south.
 Aledukine the dwarf Warlord (Demonic)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
 A signpost
(-SG-) HP:95 EP:40--/ 
ttmt
Travelto: Journey begun!  Press return or type any command to stop.
(-SG-) HP:95 EP:40--/ 
The South Road(n, se, e, ne and s) [nw, w and sw]
Talmar enters.
You lead your party north.
(-SG-) HP:95 EP:40--/ 
The South Road(n, se, w, sw, e, ne and s)
Talmar enters.
You lead your party northeast.
(-SG-) HP:95 EP:40--/ 
The South Road(n, se, w, sw, e and s)
 A traveling lad
Talmar enters.
You lead your party northeast.
(-SG-) HP:95 EP:40--/ 
The South Road(n, w, e, ne and s)
Talmar enters.
You lead your party north.
(-SG-) HP:95 EP:40--/ 
The South Road(n, w, sw, e and s)
Talmar enters.
You lead your party northeast.
(-SG-) HP:95 EP:40--/ 
The South Road(n, w, e, ne and s)
Talmar enters.
You lead your party north.
(-SG-) HP:95 EP:40--/ 
Aledukine suddenly looks very dark and mangles Talmar into a bloody piece of
 gore!
You send tails flying at Talmar, but they miss their mark.
The South Road(n, w, sw, e and s)
Talmar enters.
You lead your party northeast.
(-SG-) HP:95 EP:39--/ 
The South Road(n, w, e, ne and s)
 An old gossiper [16 rumours]
Talmar enters.
You lead your party north.
(-SG-) HP:95 EP:39--/ 
The South Road(n, w, sw, e, ne and s)
 A young lad trudges off to war
Talmar enters.
You lead your party northeast.
(-SG-) HP:95 EP:39--/ 
The South Road(n, w, sw, e and s)
Talmar enters.
You lead your party northeast.
(-SG-) HP:95 EP:39--/ 
The South Road(n, w, e, ne and s)
 A traveling lad
Talmar enters.
You lead your party north.
(-SG-) HP:95 EP:39--/ 
The South Road(n, w, sw, e and s)
Talmar enters.
You lead your party northeast.
(-SG-) HP:95 EP:39--/ 
sa
Travelto: aborted!  Type 'travelto resume' to continue.
Talmar doesn't look so great.
-<-DLSG DLSG DLSG->- 
(-SG-) HP:95 EP:39--/ 
ttr
Travelto: resuming journey.
(-SG-) HP:95 EP:39--/ 
The South Road(n, w, e, ne and s)
Talmar enters.
You lead your party north.
(-SG-) HP:95 EP:39--/ 
The South Road(n, w, sw and s) [n and e]
Talmar enters.
You lead your party northeast.
(-SG-) HP:95 EP:39--/ 
A Wooden Bridge(n, w, e and s) [nw and se]
Talmar enters.
You lead your party north.
(-SG-) HP:95 EP:39--/ 
Aledukine slices Talmar causing a chunk of flesh to hit you in the face.
You hit Talmar with a horrid crack.
The South Road(n, e and s) [nw, w and s]
Talmar enters.
You lead your party north.
(-SG-) HP:95 EP:39--/ 
The South Road(n, e, ne and s) [w and sw]
Talmar enters.
You lead your party north.
(-SG-) HP:95 EP:39--/ 
The South Road(n, w, sw and s) [se, e and ne]
Talmar enters.
You lead your party northeast.
(-SG-) HP:95 EP:39--/ 
The South Road(n, w and s) [se, e and ne]
Talmar enters.
You lead your party north.
(-SG-) HP:95 EP:39--/ 
The South Road(n, w, ne and s) [se and e]
Talmar enters.
You lead your party north.
(-SG-) HP:95 EP:39--/ 
Outside the Rammas Echor(n, w and sw) [e and s]
Talmar enters.
You lead your party northeast.
(-SG-) HP:95 EP:39--/ 
The South Road(n, w, e and s)
Talmar enters.
(-GON-) HP:95 EP:39--/ 
The South Road(n, se, w, sw, e and s)
 A soldier of Ringlo Vale
Talmar enters.
You lead your party north.
(-GON-) HP:95 EP:39--/ 
The South Road(n, w, e and s)
 Derufin, son of Duinhir marches onward
 A knight is riding a horse of Dol Amroth
 A horse of Dol Amroth
Talmar enters.
You lead your party north.
(-GON-) HP:95 EP:39--/ 
You are too busy to make an attack!
Derufin misses Aledukine.
The South Road(n, w, e, ne and s)
 A bowman from the Ethir region
You lead your party north.
(-GON-) HP:95 EP:39--/ 
The South Road(n, se, w, sw, e, ne and s)
You lead your party northeast.
(-GON-) HP:95 EP:39--/ 
The South Road(nw, n, w, sw and e)
 A hillman from Anfalas
 Imrahil is riding a fine grey steed of Dol Amroth
 A fine grey steed of Dol Amroth
You lead your party northeast.
(-GON-) HP:95 EP:39--/ 
The South Road(n, w, e and s)
 Dervorin rallies his men unceasingly
You lead your party north.
(-GON-) HP:95 EP:39--/ 
The Great Gates of Minas Tirith(n, enter, e and s)
 The Wolf Banner of the Meglivornth
 A signpost
 A hitching post
You lead your party north.
Travelto: Destination reached!
(-GON-) HP:95 EP:39--/ 
tted
Travelto: Journey begun!  Press return or type any command to stop.
(-GON-) HP:95 EP:39--/ 
The Great West Road(n, w, e and s)
 A huge suit of mail-armour
You lead your party north.
(-GON-) HP:95 EP:39--/ 
The Great West Road(w, sw, e, ne and s)
 A gallant soldier of Pinnath Gelin
 A knight is riding a horse of Dol Amroth
 A horse of Dol Amroth
You lead your party north.
(-GON-) HP:95 EP:39--/ 
The Great West Road(n, w, sw, e, ne and s)
 A cruel Haradrim warrior
You lead your party northeast.
(-GON-) HP:95 EP:39--/ 
The Great West Road(n, w, sw, e and s)
 A gallant soldier fights his way through
You lead your party northeast.
(-GON-) HP:95 EP:39--/ 
^ (OOC) Marya: or kill itself, can't stand spiders
The Great West Road(n, w, e and s)
 Warrior is riding a fighting Rohan horse
 A fighting Rohan horse
You lead your party north.
(-GON-) HP:95 EP:38--/ 
The Great West Road(nw, n, w, e and s)
 A platoon of horsemen called 'Thunder Riders'
You lead your party north.
(-GON-) HP:95 EP:38--/ 
The Great West Road(nw, n, se, w, e and s)
 An enraged Rohirrim soldier
You lead your party northwest.
(-GON-) HP:95 EP:38--/ 
The Great West Road(nw, n, se, w, e and s)
 A squad of horsemen called 'Righteous Carnage'
You lead your party northwest.
(-GON-) HP:95 EP:38--/ 
The Great West Road(nw, n, se, w, e, ne and s)
 Rohirrim warrior is riding a fighting Rohan horse
 A fighting Rohan horse
Rohirrim warrior attacks you.
Rohirrim warrior attacks Aledukine.
You lead your party northwest.
(-GON-) HP:95 EP:38--/ 
The Great West Road(n, w, e and s)
You lead your party north.
(-GON-) HP:95 EP:38--/ 
Outside the Rammas Echor(nw, n, w, e, s and ne)
You lead your party north.
(-GON-) HP:95 EP:38--/ 
The Plains(n, w, e and s)
You lead your party north.
(-GON-) HP:95 EP:38--/ 
The Plains(n, w, e and s)
You lead your party north.
(-GON-) HP:95 EP:38--/ 
Pause.... Where are you going? Your party is composed of an assassin and warrior with whip and blacky, GET BACK IN THERE SOLDIER!
ttre
Travelto: aborted!  Type 'travelto resume' to continue.
Travelto: returning to origin.
(-GON-) HP:95 EP:38--/ 
The Plains(n, w, e and s)
You lead your party south.
(-GON-) HP:95 EP:38--/ 
Outside the Rammas Echor(nw, n, w, e, s and ne)
You lead your party south.
(-GON-) HP:95 EP:38--/ 
The Great West Road(n, w, e and s)
You lead your party south.
(-GON-) HP:95 EP:38--/ 
The Great West Road(nw, n, se, w, e, ne and s)
 Rohirrim warrior is riding a fighting Rohan horse
 A fighting Rohan horse
You lead your party south.
(-GON-) HP:95 EP:38--/ 
The Great West Road(nw, n, se, w, e and s)
 A squad of horsemen called 'Righteous Carnage'
You lead your party southeast.
(-GON-) HP:95 EP:38--/ 
The Great West Road(nw, n, se, w, e and s)
 An enraged Rohirrim soldier
You lead your party southeast.
(-GON-) HP:95 EP:38--/ 
The Great West Road(nw, n, w, e and s)
 A platoon of horsemen called 'Thunder Riders'
You lead your party southeast.
(-GON-) HP:95 EP:38--/ 
The Great West Road(n, w, e and s)
 Warrior is riding a fighting Rohan horse
 A fighting Rohan horse
You lead your party south.
(-GON-) HP:95 EP:38--/ 
The Great West Road(n, w, sw, e and s)
 A gallant soldier fights his way through
You lead your party south.
(-GON-) HP:95 EP:38--/ 
The Great West Road(n, w, sw, e, ne and s)
 A cruel Haradrim warrior
You lead your party southwest.
(-GON-) HP:96 EP:39--/ 
The Great West Road(w, sw, e, ne and s)
 A gallant soldier of Pinnath Gelin
 A knight is riding a horse of Dol Amroth
 A horse of Dol Amroth
You lead your party southwest.
(-GON-) HP:96 EP:39--/ 
The Great West Road(n, w, e and s)
 A huge suit of mail-armour
You lead your party south.
(-GON-) HP:96 EP:39--/ 
The Great Gates of Minas Tirith(n, enter, e and s)
 The Wolf Banner of the Meglivornth
 A signpost
 A hitching post
You lead your party south.
Travelto: Destination reached!
(-GON-) HP:96 EP:39--/ 
trigger Talmar todo hunt Talmar
The next time you see 'Talmar', you will do: 'hunt Talmar'.
(-GON-) HP:96 EP:39--/ 
ttpl
Travelto: Journey begun!  Press return or type any command to stop.
(-GON-) HP:96 EP:38--/ 
The South Road(n, w, e and s)
 Dervorin rallies his men unceasingly
You lead your party south.
(-GON-) HP:96 EP:38--/ 
The South Road(nw, n, w, sw and e)
 A hillman from Anfalas
 Imrahil is riding a fine grey steed of Dol Amroth
 A fine grey steed of Dol Amroth
You lead your party south.
(-GON-) HP:96 EP:38--/ 
The South Road(n, se, w, sw, e, ne and s)
You lead your party southwest.
(-GON-) HP:96 EP:38--/ 
The South Road(n, w, e, ne and s)
 A bowman from the Ethir region
You lead your party southwest.
(-GON-) HP:96 EP:38--/ 
The South Road(n, w, e and s)
 Derufin, son of Duinhir marches onward
 A knight is riding a horse of Dol Amroth
 A horse of Dol Amroth
You lead your party south.
(-GON-) HP:96 EP:38--/ 
The South Road(n, se, w, sw, e and s)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
 A soldier of Ringlo Vale
Triggered!  doing: hunt Talmar
You lead your party south.
(-GON-) HP:96 EP:38--/ 
Talmar leaves west.
^ (OOC) Keats: im with marya
Travelto: aborted!  Type 'travelto resume' to continue.
There is no such living object here.
(-GON-) HP:96 EP:38--/ 
You are too busy to make an attack!
Soldier misses Aledukine.
w
The Pelennor Fields(n, w, e and s)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
Triggered!  doing: hunt Talmar
You lead your party west.
(-GON-) HP:96 EP:38--/ 
You begin to hunt Talmar.
party say $HIY$I am now hunting $HIR$Talmar$HIC$!
(-GON-) HP:96 EP:38--/ 
Talmar leaves west.
You follow Talmar west.
The Pelennor Fields(n, w, e and s)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
 A tall footman of Dol Amroth
 A squad of men called 'The Goodguys'
You lead your party west.
You say to your party: I am now hunting Talmar!
(-GON-) HP:96 EP:38--/ 
sa
Talmar is near death.
(ND ND ND ND ND ND)
(-GON-) HP:96 EP:38--/ 
Talmar misses Aledukine.
Triggered!  doing: hunt Talmar
You are too busy to make an attack!
You are already hunting Talmar!
(-GON-) HP:96 EP:37--/ 
sa
Talmar is near death.
(ND ND ND ND ND ND)
Triggered!  doing: hunt Talmar
(-GON-) HP:96 EP:37--/ 
You are already hunting Talmar!
(-GON-) HP:96 EP:37--/ 
t off
Trigger deactivated.
(-GON-) HP:96 EP:37--/ 
Aledukine misses Talmar.
Talmar misses Aledukine.
You crack Talmar with tails wrapping and burning.
sa
Talmar is near death.
(ND ND ND ND ND ND)
(-GON-) HP:96 EP:36--/ 
headbutt
You pull a muscle in your neck trying to headbutt Talmar.
(-GON-) HP:96 EP:16--/ 
Aledukine cuts Talmar causing major damage.
Talmar misses you.
You send tails flying at Talmar, but they miss their mark.
sa
Talmar is near death.
(ND ND ND ND ND ND)
(-GON-) HP:96 EP:16--/ 
Talmar opens a purse.
Talmar gets a silver flask from a thigh purse.
Talmar opens a silver flask.
Talmar closes a silver flask.
Talmar puts a silver flask into a thigh purse.
Talmar closes a purse.
sa
Talmar is near death.
(ND ND ND ND ND ND)
(-GON-) HP:96 EP:16--/ 
l
    The Pelennor plains stretch out flatly as far as you
can see, ending at the horizon.  Tufts of grass, robust
bushes, and hardy scrub grow in the rich dirt.  Though
the ground is hard-packed from centuries of exposure to
rain, wind, and the activities of the citizens of Minas
Tirith, the vegetation is now rich in species that thrive
here.  The sky overhead is dark and forbidding.
Mindolluin Mountain rises northwest and west.
The Rammas Wall is south.
A foul brown haze covers everything.
    The only obvious exits are north, west, east and south.
 Aledukine the dwarf Warlord (Demonic)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
 A tall footman of Dol Amroth
 A squad of men called 'The Goodguys'
(-GON-) HP:96 EP:16--/ 
Aledukine misses Talmar.
Talmar misses you.
You send tails flying at Talmar, but they miss their mark.
You miss Talmar.
Aledukine pulls Talmar closer to him and headbutts him square in the face.
sa
Talmar is near death.
(ND ND ND ND ND ND)
(-GON-) HP:96 EP:16--/ 
Aledukine misses Talmar.
Talmar misses Aledukine.
You send tails flying at Talmar, but they miss their mark.
party say $HIG$ kill
You say to your party:  kill
(-GON-) HP:96 EP:15--/ 
party say $HIG$ kill
You say to your party:  kill
(-GON-) HP:96 EP:15--/ 
sa
Talmar is near death.
(ND ND ND ND ND ND)
(-GON-) HP:96 EP:15--/ 
Talmar leaves south.
You follow Talmar south.
The Rammas Echor(n, w and e)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
You lead your party south.
sa
Aledukine misses Talmar.
Talmar misses Aledukine.
You snap Talmar burning flesh and sizzling blood.
Talmar is near death.
(ND ND ND ND ND ND)
(-GON-) HP:97 EP:15--/ 
l
    The Rammas Echor stands before you. It is the ancient stone wall that
surrounds the Pelennor Field. Looking at its tall, stony might you aren't
sure if it's meant to keep you in or out.
Mindolluin Mountain rises northwest.
The Rammas Wall is west and east.
A foul brown haze covers everything.
    The only obvious exits are north, west and east.
 Aledukine the dwarf Warlord (Demonic)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
(-GON-) HP:97 EP:15--/ 
Aledukine misses Talmar.
Talmar misses Aledukine.
You send tails flying at Talmar, but they miss their mark.
Talmar leaves west.
You follow Talmar west.
The Rammas Echor(nw, n and e)
 Talmar the dwarf Hemp Knight <Snootchie-Bootchies>
You lead your party west.
sa
Talmar is near death.
(ND ND ND ND ND ND)
(-GON-) HP:97 EP:14--/ 
Aledukine quickly thrusts his forehead into the bridge of Talmar's nose.
sa
Aledukine brushes Talmar rudely.
Aledukine ends Talmar's miserable life with a smile.
Talmar has died.
Your eyes ache from the strain of maintaining your enhanced vision.
The light brown haze around you seems to get slightly darker.
Shape all what?
(-GON-) HP:97 EP:13--/ 
sa
Shape all what?
(-GON-) HP:97 EP:13--/ 
l
    The Rammas Echor stands before you. It is the ancient stone wall that
surrounds the Pelennor Field. Looking at its tall, stony might you aren't
sure if it's meant to keep you in or out.
Mindolluin Mountain rises north and northwest.
The Rammas Wall is east.
A dark brown haze covers the landscape.
    The only obvious exits are northwest, north and east.
 The ghost of Talmar
 Corpse of Talmar
 Aledukine the dwarf Warlord (Demonic)
(-GON-) HP:97 EP:13--/ 
^ (OOC) Korbin: I like turtles
p0
some gold coins : Gold may only be pocketed.
get all gold from corpse
a dwarven mining pack : Ok.
a suit of sparkling armour : Too bulky.
a thigh purse : Ok.
a pair of mail pants : Too bulky.
a great tower shield : Too bulky.
a dwarven deathmask : Too bulky.
a pair of polished panther-hide boots : Ok.
a large black cloak : Ok.
a sling for a staff : Ok.
a pair of dark grey gloves : Ok.
(-GON-) HP:97 EP:13--/ 
Ok.
(-GON-) HP:97 EP:13--/ 
You put 254 gold in your pockets.
+254