South gate of Kadar (n, se, sw, and s) - Kads1  - - Kads2lock - A signpost A hitching post { HP:230 } *HAR* { EP:106 }  The Harad Road(nw, se, w, e and s) [nw, n and ne] { HP:230 } *HAR* { EP:106 }  The Harad Road(nw, n, se, w, e and s) { HP:230 } *HAR* { EP:106 }  The Harad Road(nw, n, se, w, e and s) An olog-hai platoon marches to war { HP:230 } *HAR* { EP:106 }  The Harad Road(nw, n, se, w, e and s) { HP:230 } *HAR* { EP:106 }  The Harad Road(nw, n, w, e and s) A squad of haradrim marching to war { HP:230 } *HAR* { EP:106 }  The Harad Road(n, w, e and s) { HP:230 } *HAR* { EP:106 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:106 }  The plains(n, w, e and s) A small patrol of haradrim fighters { HP:230 } *HAR* { EP:106 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) A long-horned antelope { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) A serval searching for food { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) A herd of sheep { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The plains(n, w, e and s) { HP:230 } *HAR* { EP:105 }  The Harad Road(n, w, se, e and s) { HP:230 } *HAR* { EP:105 }  Zaellyer tells you: she's avg The Harad Road(n, nw, w, e and s) { HP:230 } *HAR* { EP:105 }  The Harad Road(n, se, w, e and s) { HP:230 } *HAR* { EP:105 }  The Harad Road(nw, n, w, e and s) An olog-hai platoon marches to war { HP:230 } *HAR* { EP:105 }  The Harad Road(n, se, w, e and s) { HP:230 } *HAR* { EP:105 }  The Harad Road(nw, n, w, e and s) { HP:230 } *HAR* { EP:104 }  The Harad Road(n, se, w, e and s) { HP:230 } *HAR* { EP:104 }  The Harad Road(nw, n, w, e and s) [se, sw and s] { HP:230 } *HAR* { EP:104 }  A bridge over the River Harnen(n and s) [w and e] { HP:230 } *HAR* { EP:104 }  A checkpoint near the River Harnen(n and s) { HP:230 } *NH* { EP:104 }  The Harad Road(n, w, sw, e and s) [nw, n and ne] { HP:230 } *NH* { EP:104 }  The Harad Road(n, w, se, e, path and s) { HP:230 } *NH* { EP:104 }  The Harad Road(nw, n, se, w, e and s) A squad of haradrim marching to war { HP:230 } *NH* { EP:104 }  The Harad Road(nw, n, se, w, e, ne and s) { HP:230 } *NH* { EP:104 }  The Harad Road(nw, n, se, w, e and s) { HP:230 } *NH* { EP:104 }  The Harad Road(nw, n, w, e and s) { HP:230 } *NH* { EP:104 }  The Harad Road(n, se, w, e and s) { HP:230 } *NH* { EP:104 }  The Harad Road(nw, n, se, w, e and s) { HP:230 } *NH* { EP:104 }  The effort of staying in tune with the Dark Lord is taking its toll on you. The Harad Road(nw, n, w, e and s) { HP:230 } *NH* { EP:103 }  Zaellyer tells you: I'm shielding courier The Harad Road(n, w, e and s) A squad of haradrim marching to war { HP:230 } *NH* { EP:103 }  The Harad Road(n, se, w, e and s) { HP:230 } *NH* { EP:103 }  The Harad Road(nw, n, se, w, e and s) { HP:230 } *NH* { EP:103 }  The Harad Road(nw, n, se, w, e and s) { HP:230 } *NH* { EP:103 }  The Harad Road(nw, n, se, w, e and s) { HP:230 } *NH* { EP:103 }  The Harad Road(nw, n, se, w, e and s) { HP:230 } *NH* { EP:103 }  The Harad Road(nw, n, se, w, e and s) { HP:230 } *NH* { EP:103 }  The Harad Road(nw, n, se, w, e and s) { HP:230 } *NH* { EP:103 }  The Harad Road(nw, n, w, e and s) Irime the sindar Master Assassin (Demonic) Zaellyer Az'rakhalr the uruk-hai Stormrage (Corrupted) A shady courier { HP:230 } *NH* { EP:103 }  The Harad Road(n, se, w, e and s) { HP:230 } *NH* { EP:103 }  The Harad Road(nw, n, se, w, e and s) { HP:230 } *NH* { EP:103 }  The Harad Road(nw, n, w, e and s) { HP:230 } *NH* { EP:103 }  The Harad Road(n, se, w, e and s) { HP:230 } *NH* { EP:102 }  The Harad Road(nw, n, se, w, e and s) { HP:230 } *NH* { EP:102 }  The Harad Road(nw, n, w, e and s) { HP:230 } *NH* { EP:102 }  The Harad Road(n, se, w, e and s) { HP:230 } *NH* { EP:102 }  The Harad Road(nw, n, w, sw, e and s) { HP:230 } *NH* { EP:102 }  The Harad Road(n, w, e, ne and s) { HP:230 } *NH* { EP:102 }  The Harad Road(n, w, e and s) An injured Numenorean { HP:230 } *NH* { EP:102 }  The Harad Road(n, w, e and s) { HP:230 } *NH* { EP:102 }  The northern gate of an outpost(n and gate) A signpost A hitching post { HP:230 } *NH* { EP:102 }  The next time you see 'Irime', you will do: 'hunt Irime'. { HP:230 } *NH* { EP:102 }  ^ (OOC) Fingondor gets hell for voting Obama. n The Harad Road(n, w, e and s) { HP:230 } *NH* { EP:102 } n The Harad Road(n, w, e and s) An injured Numenorean { HP:230 } *NH* { EP:100 } n The Harad Road(n, w, e, ne and s) { HP:230 } *NH* { EP:100 } n n n The Wasteland(n, w, e and s) { HP:230 } *NH* { EP:100 }  The Harad Road(n, se, w, e and s) { HP:230 } *NH* { EP:100 }  The Harad Road(nw, n, w, e and s) { HP:230 } *NH* { EP:100 } n The Wasteland(n, w, e and s) { HP:230 } *NH* { EP:100 } n The Wasteland(n, w, e and s) { HP:230 } *NH* { EP:100 } n Vast rolling grasslands(n, w, e and s) { HP:230 } *NH* { EP:100 } n Vast rolling grasslands(n, w, e and s) { HP:230 } *NH* { EP:100 } n Vast rolling grasslands(n, w, e and s) A fierce pack of cheetahs { HP:230 } *NH* { EP:100 } n Vast rolling grasslands(n, w, e and s) A feisty striped quagga { HP:230 } *NH* { EP:100 } n Vast rolling grasslands(n, w, e and s) { HP:230 } *NH* { EP:100 } w Vast rolling grasslands(n, w, e and s) { HP:230 } *NH* { EP:100 } s Vast rolling grasslands(n, w, e and s) A variag scout { HP:230 } *NH* { EP:100 } s Vast rolling grasslands(n, w, e and s) A sounder of warthogs { HP:230 } *NH* { EP:100 } s Vast rolling grasslands(n, w, e and s) { HP:230 } *NH* { EP:100 } s Vast rolling grasslands(n, w, e and s) { HP:230 } *NH* { EP:100 } s The Wasteland(n, w, e and s) { HP:230 } *NH* { EP:100 } s The Harad Road(nw, n, se, w, e and s) { HP:230 } *NH* { EP:100 } s The Wasteland(n, w, e and s) { HP:230 } *NH* { EP:100 } s The Wasteland(n, w, e and s) { HP:230 } *NH* { EP:100 } s The Wasteland(n, w, e and s) { HP:230 } *NH* { EP:100 } s The Wasteland(n, w, e and s) { HP:230 } *NH* { EP:100 } s The Wasteland(n, w, e and s) { HP:230 } *NH* { EP:100 } n The Wasteland(n, w, e and s) { HP:230 } *NH* { EP:99 } n The Wasteland(n, w,n e and s) { HP:230 } *NH* { EP:99 }  The Wasteland(n, w, e and s) { HP:230 } *NH* { EP:99 } n The Wasteland(n, w, e and s) { HP:230 } *NH* { EP:99 } n The Harad Road(nw, n, se, w, e and s) { HP:230 } *NH* { EP:99 } nw The Harad Road(n, se, w, e and s) { HP:230 } *NH* { EP:99 } n The Harad Road(nw, n, w, e and s) { HP:230 } *NH* { EP:98 } nw The Harad Road(nw, n, se, w, e and s) { HP:230 } *NH* { EP:98 } nw The Harad Road(n, se, w, e and s) { HP:230 } *NH* { EP:98 } n The Harad Road(nw, n, w, e and s) Irime the sindar Master Assassin (Demonic) Zaellyer Az'rakhalr the uruk-hai Stormrage (Corrupted) A shady courier Triggered! doing: hunt Irime { HP:230 } *NH* { EP:98 }  You begin to hunt Irime. { HP:230 } *NH* { EP:98 }  Zaellyer shields Courier, Irime grazes Zaellyer. Irime grazes Courier, leaving a red line. Courier hits Irime very hard. Courier says in Westron: Spare me! I'm not what you think! Look  closer! Irime misses Courier, causing the sword to scream through the air. Triggered! doing: hunt Irime Courier misses Irime. You are already hunting Irime! { HP:230 } *NH* { EP:95 } l Irime Whatever , Irime is a Sergeant in the army of Gondor with 0 wins and 0 losses. She is carrying: The scream sword of the Beornings (wielded). A vial containing a potion. A bloodstained cloak (worn). A simple sheepskin sheath (worn). A sturdy hand-crafted pack (open) (worn). A brooch of amber carved into the form of a roaring bear (worn). A metal necklace (worn). A set of turquoise runes. A pipe belt [0 pipes, 6 pipe-weed] (worn). A rank insignia. { HP:230 } *NH* { EP:95 }  Zaellyer shields Courier, Irime hits Zaellyer. Triggered! doing: hunt Irime Irime grazes Courier, leaving a red line. Courier hits Irime hard. Courier says in Westron: Spare me! I'm not what you think! Look  closer! You are already hunting Irime! { HP:230 } *NH* { EP:95 } shape Irime Irime -> ( DLSG ) <--> ( DLSG ) <- Irime { HP:230 } *NH* { EP:95 }  Zaellyer shields Courier, Irime hits Zaellyer very hard. Triggered! doing: hunt Irime The teeth of Irime's sword dig into Courier, causing a vicious wound. Courier grazes Irime. Courier says in Westron: Spare me! I'm not what you think! Look  closer! You are already hunting Irime! { HP:230 } *NH* { EP:94 }  Zaellyer shields Courier, Irime hits Zaellyer. Triggered! doing: hunt Irime Irime grazes Courier, leaving a red line. Courier misses Irime. You are already hunting Irime! { HP:230 } *NH* { EP:93 } do hunt Irime,drink mixed potion,wear all ring from pack,wear all ring from cloak,2detach gem,wear gloves from pack,wear gloves from cloak,draw sword,wield sword,double wield,shift grip,draw staff,wield staff from pack,press button,wield cleaver,draw cleaver,wield cleaver from pack,backstab Irime,shape Irime,merciful off Do: starting commands. { HP:230 } *NH* { EP:93 }  You are already hunting Irime! { HP:230 } *NH* { EP:93 }  You attack Irime. You sneak up and stab Irime from behind! You thrust the blade THROUGH Irime, in one smooth MACABRE motion! Your movement reveals you. { HP:230 } *NH* { EP:43 }  Irime -> ( NEAR DEATH ) <--> ( NEAR DEATH ) <- Irime { HP:230 } *NH* { EP:43 }  Do: Commands completed. { HP:230 } *NH* { EP:43 }  Irime leaves south. You sTaLk Irime . . . . . . . . . . SOUTH The Harad Road(n, se, w, e and s) Irime the sindar Master Assassin (Demonic) Irime leaves west. Triggered! doing: hunt Irime You sTaLk Irime . . . . . . . . . . WEST Vast rolling grasslands(n, w, e and s) Irime the sindar Master Assassin (Demonic) You are already hunting Irime! { HP:230 } *NH* { EP:43 }  Irime leaves north. You sTaLk Irime . . . . . . . . . . NORTH Vast rolling grasslands(n, w, e and s) Irime the sindar Master Assassin (Demonic) You miss Irime miserably. Irime misses you, causing the sword to scream through the air. Irime leaves north. Triggered! doing: hunt Irime You sTaLk Irime . . . . . . . . . . NORTH The Harad Road(nw, n, se, w, e and s) Irime the sindar Master Assassin (Demonic) You are already hunting Irime! { HP:230 } *NH* { EP:43 }  Irime leaves north. You sTaLk Irime . . . . . . . . . . NORTH Vast rolling grasslands(n, w, e and s) Irime the sindar Master Assassin (Demonic) Irime leaves north. You sTaLk Irime . . . . . . . . . . NORTH Vast rolling grasslands(n, w, e and s) Irime the sindar Master Assassin (Demonic) headbutt Irime You quickly thrust your forehead into the bridge of Irime's nose. { HP:230 } *NH* { EP:8 } shape all Irime -> ( NEAR DEATH ) <--> ( NEAR DEATH ) <- Irime Triggered! doing: hunt Irime { HP:230 } *NH* { EP:8 }  You are already hunting Irime! { HP:230 } *NH* { EP:8 }  You twist the sword into Irime's soft, pulpy flesh. You killed Irime. Full of glee, you raise Irime's head, cut one of her ears and string it onto your necklace as a trophy of your victory, for all to see. Irime has died. The ghost of Irime drifts west. Triggered! doing: hunt Irime There is no such living object here. { HP:230 } *NH* { EP:8 }  ^ (OOC) Letina: who else thinks Obama reminds them of The Rock ^Irime ^ (OOC) Ural: Irime Triggered! doing: hunt Irime { HP:230 } *NH* { EP:2 }  There is no such living object here. { HP:230 } *NH* { EP:2 } glance Vast rolling grasslands(n, w, e and s) Corpse of Irime Triggered! doing: hunt Irime { HP:230 } *NH* { EP:2 }  There is no such living object here. { HP:230 } *NH* { EP:2 }  A light breeze flows through the air, gaining momentum slowly. gfip some gold coins : Gold may only be pocketed. a sturdy hand-crafted pack : Ok. a simple sheepskin sheath : Ok. A bloodstained cloak : Ok. a vial containing a potion : You would spill it! the scream sword of the Beornings : Ok. { HP:230 } *NH* { EP:2 } gf some gold coins : Ok. a vial containing a potion : Ok. { HP:230 } *NH* { EP:2 } gfip There is nothing in the corpse to get. { HP:230 } *NH* { EP:2 }  You put 125 gold in your pockets. gf There is nothing in the corpse to get. { HP:230 } *NH* { EP:1 } i Gold:479 Encumbrance: lightly encumbered You are carrying the following on your person: A vial containing a potion (in hands). *An ancient lustrous longsword (wielded). *An Orc courier pack (worn). *Black leather armour (worn). *A contract. *A keyring containing 5 keys (worn). *A green painted shield (worn). *A studded green baldric (worn). *A heavy silver necklace with an eyestone attached (worn). *A heavy silver necklace with a polished bloodstone attached (worn). *A metal necklace (worn). *A blood-red earring (worn). *A branding of the Eye. { HP:230 } *NH* { EP:1 } ss