Created by log Converter(tm)! l  The area inside this tent is too filthy to be a medical station, but that's what it is. A blood-covered rock slab in the center of the tent is the treatment table. A smaller table holds a variety of crude tools that you guess to be the orc healer's "surgical implements." The light within the tent does not seem bright enough to be safe for medical work, but perhaps it is sufficient for the orcish healer...or maybe not. The only obvious exit is west. Psychotic orc doctor A bloody corpse of an orc (-* HP:218 EP:197 MOR *-) w At the center of the camp(nw, n, se, w, e and s) (-* HP:218 EP:197 MOR *-) s At the entrance to an orc camp(n and out) The desiccated remains of Orc (-* HP:218 EP:197 MOR *-) out The Red Snake camp(enter, n, w, e and s) (-* HP:218 EP:197 MOR *-) find evis Evis is in Mordor at the grounds outside the Tower of Barad-dûr. In the wilderness, direction: southeast (-* HP:218 EP:177 MOR *-) ty he's on me You tell Mello: he's on me (-* HP:218 EP:176 MOR *-) Mello tells you: where ty bd You tell Mello: bd (-* HP:219 EP:176 MOR *-) ty running to lock You tell Mello: running to lock (-* HP:219 EP:176 MOR *-) ty get inside, trig to hunt You tell Mello: get inside, trig to hunt (-* HP:219 EP:175 MOR *-) l  You stand near the obvious entry point to an unsightly and depressing camp. Orcs mill about inside, among very neatly-aligned tents. In your experience, orcs are not normally this neat. Perhaps their proximity to the Dark Lord makes them careful to run a tight camp. After watching their movements for a while you decide that this must be the temporary home of a unit brought here to serve as guard force for the outer wall of the Tower's grounds. The Tower of Barad-dur looms to the east. By the red glow of the sky you can tell that Mount Doom is erupting. The only obvious exits are enter, north, west, east and south. (-* HP:219 EP:175 MOR *-) Mello tells you: ok ty going to narchost You tell Mello: going to narchost (-* HP:219 EP:174 MOR *-) i Gold: 144 Encumbrance: lightly encumbered You are carrying the following on your person: *An executioner's sword (wielded). *A great Dunlending shield (worn). *A small golden locket (worn). *A stamped staying-permit. *A Dol Amroth Knight pack (open) (worn). *A simple snakeskin sheath (worn). *A beautiful set of mithril mail (worn). *Beyaz's Ranger of Belfalas horn. *A long tabard of the Knights of Dol Amroth (worn). *A tambourine. *A glittering dragon scale (worn). *A medal clip holding a medal. *The 9th Two Towers EVENT! badge. *The 8th Two Towers EVENT! badge. *A commemorative token from the Event-2004. *A metal necklace (worn). *Cliffton's Rim-Ainacam Memorial horn. *The 6th Two Towers EVENT! badge. *The Tale of Beren and Lúthien. *A rank insignia. (-* HP:219 EP:174 MOR *-) ty hunt on me You tell Mello: hunt on me (-* HP:219 EP:174 MOR *-) l  You stand near the obvious entry point to an unsightly and depressing camp. Orcs mill about inside, among very neatly-aligned tents. In your experience, orcs are not normally this neat. Perhaps their proximity to the Dark Lord makes them careful to run a tight camp. After watching their movements for a while you decide that this must be the temporary home of a unit brought here to serve as guard force for the outer wall of the Tower's grounds. The Tower of Barad-dur looms to the east. By the red glow of the sky you can tell that Mount Doom is erupting. The only obvious exits are enter, north, west, east and south. (-* HP:219 EP:174 MOR *-) do 18e Do: starting commands. (-* HP:220 EP:175 MOR *-) A vast and dismal courtyard(n, w, e and s) A stealthy orc soldier Elite easterling guard (-* HP:220 EP:175 MOR *-) A vast and dismal courtyard(n, w, e and s) (-* HP:220 EP:175 MOR *-) A vast and dismal courtyard(n, w, e and s) (-* HP:220 EP:175 MOR *-) A vast and dismal courtyard(n, w, e and s) Elite easterling guard (-* HP:220 EP:175 MOR *-) A vast and dismal courtyard(n, w, e and s) (-* HP:220 EP:175 MOR *-) A vast and dismal courtyard(n, w, e and s) An ugly orc guard (-* HP:220 EP:175 MOR *-) A vast and dismal courtyard(n, w, e and s) (-* HP:220 EP:175 MOR *-) At the foot of the Dark Tower(nw, se, w and s) (-* HP:220 EP:175 MOR *-) You can't go that way! (-* HP:220 EP:175 MOR *-) You can't go that way! (-* HP:220 EP:174 MOR *-) You can't go that way! (-* HP:220 EP:174 MOR *-) You can't go that way! (-* HP:220 EP:174 MOR *-) You can't go that way! (-* HP:220 EP:174 MOR *-) You can't go that way! (-* HP:220 EP:174 MOR *-) You can't go that way! (-* HP:220 EP:174 MOR *-) You can't go that way! (-* HP:220 EP:174 MOR *-) You can't go that way! (-* HP:220 EP:174 MOR *-) You can't go that way! (-* HP:220 EP:174 MOR *-) Do: Commands completed. (-* HP:220 EP:174 MOR *-) w A vast and dismal courtyard(n, w, e and s) (-* HP:220 EP:174 MOR *-) w A vast and dismal courtyard(n, w, e and s) An ugly orc guard (-* HP:220 EP:174 MOR *-) w A vast and dismal courtyard(n, w, e and s) (-* HP:220 EP:174 MOR *-) w A vast and dismal courtyard(n, w, e and s) Elite easterling guard (-* HP:220 EP:174 MOR *-) w w w w A vast and dismal courtyard(n, w, e and s) (-* HP:220 EP:174 MOR *-) A vast and dismal courtyard(n, w, e and s) A stealthy orc soldier (-* HP:220 EP:174 MOR *-) w A vast and dismal courtyard(n, w, e and s) Elite easterling guard (-* HP:220 EP:174 MOR *-) The Red Snake camp(enter, n, w, e and s) (-* HP:220 EP:174 MOR *-) w A vast and dismal courtyard(n, w, e and s) (-* HP:220 EP:174 MOR *-) A vast and dismal courtyard(n, w, e and s) (-* HP:220 EP:174 MOR *-) w A vast and dismal courtyard(n, w, e and s) (-* HP:220 EP:174 MOR *-) e A vast and dismal courtyard(n, w, e and s) (-* HP:220 EP:174 MOR *-) e A vast and dismal courtyard(n, w, e and s) (-* HP:220 EP:174 MOR *-) e The Red Snake camp(enter, n, w, e and s) (-* HP:220 EP:174 MOR *-) e A vast and dismal courtyard(n, w, e and s) A stealthy orc soldier Elite easterling guard (-* HP:220 EP:174 MOR *-) w The Red Snake camp(enter, n, w, e and s) (-* HP:220 EP:174 MOR *-) Orc soldier enters. Orc soldier attacks you! Orc soldier misses you. do 4s Do: starting commands. (-* HP:220 EP:173 MOR *-) A vast and dismal courtyard(n, w, e and s) (-* HP:220 EP:173 MOR *-) A vast and dismal courtyard(n, w, e and s) A mean-looking orc guard (-* HP:220 EP:173 MOR *-) A vast and dismal courtyard(n, w, e and s) (-* HP:220 EP:173 MOR *-) A vast and dismal courtyard(n, w, e and s) (-* HP:220 EP:173 MOR *-) Do: Commands completed. (-* HP:220 EP:173 MOR *-) do 14e Do: starting commands. (-* HP:220 EP:173 MOR *-) A vast and dismal courtyard(n, w, e and s) Elite easterling guard (-* HP:220 EP:173 MOR *-) A vast and dismal courtyard(n, w, e and s) Elite easterling guard (-* HP:220 EP:173 MOR *-) A vast and dismal courtyard(n, w, e and s) Elite easterling guard (-* HP:220 EP:173 MOR *-) A vast and dismal courtyard(n, w, e and s) A mean-looking orc guard (-* HP:220 EP:173 MOR *-) A vast and dismal courtyard(n, w, e and s) An ugly orc guard (-* HP:220 EP:173 MOR *-) A vast and dismal courtyard(n, w, e and s) A large easterling bodyguard (-* HP:220 EP:173 MOR *-) A vast and dismal courtyard(n, w, e and s) (-* HP:220 EP:173 MOR *-) A vast and dismal courtyard(n, w, e and s) A large easterling bodyguard (-* HP:220 EP:173 MOR *-) A vast and dismal courtyard(n, w, e and s) A patrolling soldier (-* HP:220 EP:173 MOR *-) A vast and dismal courtyard(n, w, e and s) A large easterling bodyguard (-* HP:220 EP:173 MOR *-) A vast and dismal courtyard(n, w, e and s) An ugly orc guard (-* HP:220 EP:173 MOR *-) At the foot of the Dark Tower(nw, w, e and s) (-* HP:220 EP:173 MOR *-) At the foot of the Dark Tower(w, e and s) (-* HP:220 EP:173 MOR *-) Before the gate of the Tower of Barad-dûr(enter, w, e and s) (-* HP:220 EP:173 MOR *-) Do: Commands completed. (-* HP:220 EP:173 MOR *-) find evis You sense Evis nearby... very nearby. (-* HP:220 EP:153 MOR *-) Your eyes ache from the strain of maintaining your enhanced vision. ty yah, on me You tell Mello: yah, on me (-* HP:220 EP:152 MOR *-) l  You stand at a place few who are not in the Dark Lord's direct employ live to tell about: the massive iron gate of the Tower of Barad-dûr. A chill wind seems to blow constantly here, making the nervous sweat under your clothing very uncomfortable. The sense that something or Someone is watching you is stronger than ever. The gate is forbidding, absolutely impregnable. It is closed tight. The Tower of Barad-dur looms to the north. A road intersection is to the south. By the red glow of the sky you can tell that Mount Doom is erupting. The only obvious exits are enter, west, east and south. (-* HP:221 EP:153 MOR *-) bdt Do: starting commands. (-* HP:221 EP:153 MOR *-) A meeting of paths(n, w, e and s) (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) A mean looking easterling guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) A mean looking easterling guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) A mean-looking orc guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) A mean looking easterling guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) A mean looking easterling guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) A mean-looking orc guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) A mean-looking orc guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) An ugly orc guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) A mean looking easterling guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) An ugly orc guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) A mean looking easterling guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) An elite orc guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) A mean looking easterling guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) An elite orc guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) A mean looking easterling guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) An ugly orc guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) An ugly orc guard (-* HP:221 EP:153 MOR *-) A gate through the wall(w and e) An elite orc guard [4] (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) Elite easterling guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) An elite orc guard (-* HP:221 EP:153 MOR *-) Sauron's Road(n, w, e and s) Elite easterling guard (-* HP:221 EP:152 MOR *-) Sauron's Road(n, w, e and s) An elite orc guard (-* HP:221 EP:152 MOR *-) Sauron's Road(n, w, e and s) An elite orc guard (-* HP:221 EP:152 MOR *-) Sauron's Road(n, w, e and s) A mean-looking orc guard (-* HP:221 EP:152 MOR *-) Sauron's Road(n, w, e and s) An elite orc guard (-* HP:221 EP:152 MOR *-) Sauron's Road(n, w, e and s) An elite orc guard (-* HP:221 EP:152 MOR *-) A massive bridge spanning a chasm(w and e) [bd-isen, bd-enter ]  Guard's armour (-* HP:221 EP:152 MOR *-) Do: Commands completed. (-* HP:221 EP:152 MOR *-) ty tell me when there You tell Mello: tell me when there (-* HP:221 EP:152 MOR *-) do dirs to isen Do: starting commands. (-* HP:221 EP:152 MOR *-) Sauron's Road approaches a chasm(w and e) (-* HP:221 EP:152 MOR *-) A four-way junction(n, w, e and s) (-* HP:221 EP:152 MOR *-) Sauron's Road(n, w, e, ne and s) (-* HP:221 EP:152 MOR *-) Sauron's Road(n, w, e and s) (-* HP:221 EP:152 MOR *-) Sauron's Road(n, w, e and s) (-* HP:221 EP:152 MOR *-) The Gorgoroth(n, w, e and s) (-* HP:221 EP:152 MOR *-) The Gorgoroth(n, w, e and s) (-* HP:221 EP:152 MOR *-) The Gorgoroth(n, w, e and s) (-* HP:221 EP:152 MOR *-) Sauron's Road(w, e, ne and s) (-* HP:221 EP:152 MOR *-) Sauron's Road(n, w, sw, e and s) (-* HP:221 EP:152 MOR *-) The Gorgoroth(n, w, e and s) (-* HP:221 EP:152 MOR *-) The Gorgoroth(n, w, e and s) (-* HP:221 EP:152 MOR *-) The Gorgoroth(n, w, e and s) (-* HP:221 EP:152 MOR *-) Orc Camp(nw, n, w, e and s) (-* HP:221 EP:152 MOR *-) The Gorgoroth(n, w, e and s) (-* HP:221 EP:152 MOR *-) The Gorgoroth(n and e) (-* HP:221 EP:152 MOR *-) The Gorgoroth(n, e and s) A sniffer wrinkles his nose at you (-* HP:221 EP:152 MOR *-) The Gorgoroth(n, w, e and s) (-* HP:221 EP:152 MOR *-) The Gorgoroth(n, w, e and s) An Orc slaver considers adding you to his inventory (-* HP:221 EP:152 MOR *-) Orc Camp(nw, n, se, w, e, ne and s) (-* HP:221 EP:152 MOR *-) The Gorgoroth(n, w, e and s) An Orc sergeant in search of malingering Orc soldiers (-* HP:221 EP:152 MOR *-) The Gorgoroth(n, w, e and s) An Orc sergeant in search of malingering Orc soldiers (-* HP:221 EP:152 MOR *-) The Isenmouthe(n, w, se, sw and s) [isen-dur, isen-carc, isen-well, isen-mor, isen-bd, isen-cu, isen-lair] (-* HP:221 EP:152 MOR *-) Do: Commands completed. (-* HP:221 EP:152 MOR *-) l  This is a gate leading into the Udûn, where the Mountains of Shadow and the Ash Mountains meet. This is the Isenmouthe. A Mountain of Blazing Fire glows southeast. The orc path continues southwest and southeast. The road through Udûn continues north. By the red glow of the sky you can tell that Mount Doom is erupting. The only obvious exits are north, west, southeast, southwest and south. (-* HP:221 EP:151 MOR *-) who enemy  The Two Towers Frumgar the dunedain Soldier (Demonic) (free) Evis the dunedain Wright (Shadowspawn of Mordor) (evil) Kaylok Aphotic the uruk-hai of Gor Bûrzgoth (evil) Total enemies: 3 Total users: 37 (-* HP:221 EP:151 MOR *-) i pack Gold: 144 Encumbrance: lightly encumbered You dig around in your Dol Amroth Knight pack and find: Your Dol Amroth Knight pack is almost empty. A small glass vial. A large, pitted iron key. (Narchost cell) *A tiny steel key. (edo lady) *A small engraved steel key. *A rusty key. (lendin) *A key carved from ancient wood. (Fangorn) *A mysterious amber vial. (-* HP:221 EP:151 MOR *-) Mello tells you: at healer narchost do dirs Do: starting commands. (-* HP:221 EP:151 MOR *-) The road through Udûn(n, w, e and s) (-* HP:221 EP:151 MOR *-) The road through Udûn(nw, n, w, e and s) (-* HP:221 EP:151 MOR *-) Udûn(n, w, e and s) A really nasty-looking creature oozes from a slime pit (-* HP:221 EP:151 MOR *-) Udûn(n, w, e and s) (-* HP:221 EP:151 MOR *-) Udûn(n, w, e and s) (-* HP:221 EP:151 MOR *-) Udûn(n, w, e and s) A really nasty-looking creature oozes from a slime pit (-* HP:221 EP:151 MOR *-) The road through Udûn(n, se, w, e and s) (-* HP:221 EP:151 MOR *-) Udûn(n, w, e and s) (-* HP:221 EP:151 MOR *-) Udûn(n, w, e and s) A really nasty-looking creature oozes from a slime pit (-* HP:221 EP:151 MOR *-) You are too busy to make an attack! Pit creature misses you. The road through Udûn(n, se, w, e and s) (-* HP:222 EP:151 MOR *-) The Morannon(n and s) (-* HP:222 EP:151 MOR *-) Inside Mordor(e and s) (-* HP:222 EP:151 MOR *-) Do: Commands completed. (-* HP:222 EP:151 MOR *-) do dirs to priest Do: starting commands. (-* HP:222 EP:151 MOR *-) The foot of the Ered Lithui(w and tunnel) (-* HP:222 EP:151 MOR *-) The entrance of the Maggot-holes(nw, n, tunnel and ne) (-* HP:222 EP:151 MOR *-) A twisting tunnel(nw, w, sw and ne) (-* HP:222 EP:151 MOR *-) A twisting tunnel(e, sw and ne) (-* HP:222 EP:151 MOR *-) A tunnel in the Wormholes(n, nw, sw and s) (-* HP:222 EP:151 MOR *-) A tunnel in the Wormholes(n, w and s) (-* HP:222 EP:151 MOR *-) A tunnel in the Wormholes(n, nw, sw, s and ne) (-* HP:222 EP:151 MOR *-) A dark, stinky tunnel(n, nw, se, w, e, sw and ne) (-* HP:222 EP:151 MOR *-) A tunnel in the Wormholes(n, nw, se and e) (-* HP:222 EP:151 MOR *-) A twisting tunnel(nw, w, se and s) A patrolling guard is here (-* HP:222 EP:151 MOR *-) A twisting tunnel(nw, w, se and sw) (-* HP:222 EP:151 MOR *-) A twisting tunnel(nw, se, e and ne) (-* HP:222 EP:151 MOR *-) A tunnel in the Wormholes(n, w, e and s) (-* HP:222 EP:151 MOR *-) A twisting tunnel(nw, w, sw and ne) A chumpy Half-Orc is patrolling the tunnels (-* HP:222 EP:151 MOR *-) A twisting tunnel(e, sw and ne) (-* HP:222 EP:151 MOR *-) A twisting tunnel(sw, s and ne) (-* HP:222 EP:151 MOR *-) donate 42 A tunnel in the Wormholes(n, sw and ne) (-* HP:222 EP:151 MOR *-) A dark, stinky tunnel(w, e and sw) (-* HP:222 EP:151 MOR *-) A dark, stinky tunnel(w and e) (-* HP:222 EP:151 MOR *-) A dark, stinky tunnel(w, se, e and ne) (-* HP:222 EP:151 MOR *-) A dark, stinky tunnel(n, w, e and s) (-* HP:222 EP:150 MOR *-) A tunnel in the Wormholes(n, nw, se, s and ne) A patrolling guard is here (-* HP:222 EP:150 MOR *-) A twisting tunnel(n, se and e) (-* HP:222 EP:150 MOR *-) A dark, stinky tunnel(nw, w, e and s) (-* HP:222 EP:150 MOR *-) A dark, stinky tunnel(w, e, sw and ne) (-* HP:222 EP:150 MOR *-) A twisting tunnel(n, w and se) (-* HP:222 EP:150 MOR *-) A twisting tunnel(nw, e and s) (-* HP:222 EP:150 MOR *-) A twisting tunnel(w, se, e and sw) (-* HP:222 EP:150 MOR *-) A twisting tunnel(w, s and ne) (-* HP:222 EP:150 MOR *-) A dark, stinky tunnel(e and sw) (-* HP:222 EP:150 MOR *-) A twisting tunnel(w and ne) (-* HP:222 EP:150 MOR *-) A tunnel in the Wormholes(n, nw and sw) (-* HP:222 EP:150 MOR *-) A twisting tunnel(n, w and s) (-* HP:222 EP:150 MOR *-) Mello tells you: yes A tunnel in the Wormholes(n, sw and s) (-* HP:222 EP:150 MOR *-) A tunnel in the Wormholes(n and s) (-* HP:222 EP:150 MOR *-) A dark, stinky tunnel(s and passage) (-* HP:222 EP:150 MOR *-) Pass to the Narchost(n and tunnel) (-* HP:222 EP:150 MOR *-) Pass to the Narchost(n and s) (-* HP:222 EP:150 MOR *-) Pass to the Narchost(n and s) (-* HP:222 EP:150 MOR *-) Narchost Entrance(enter and s) A huge Uruk-hai sentinel is guarding the gate! (-* HP:222 EP:150 MOR *-) Main Hall(n and out) An evil orc guard of Narchost [2] (-* HP:222 EP:150 MOR *-) A Large Corridor(d, n, w, u and s) (-* HP:222 EP:150 MOR *-) Narchost Stairs Level One(d, w, u and e) An easterling archer is near a window (-* HP:222 EP:150 MOR *-) Narchost Stairs Level Two(d, w, u and e) An easterling archer is near a window (-* HP:222 EP:150 MOR *-) A small temple(e) An Easterling Priest (-* HP:222 EP:150 MOR *-) Do: Commands completed. (-* HP:222 EP:150 MOR *-) The priest says: Thank you for the donation, but I'm sorry, I'm too exhausted to give you any healing. (-* HP:222 EP:150 MOR *-) do LOCK Do: starting commands. (-* HP:222 EP:150 MOR *-) Narchost Stairs Level Two(d, w, u and e) An easterling archer is near a window (-* HP:222 EP:150 MOR *-) Narchost Stairs Level One(d, w, u and e) An easterling archer is near a window (-* HP:222 EP:150 MOR *-) A Large Corridor(d, n, w, u and s) (-* HP:222 EP:150 MOR *-) Narchost cellar(w, u and e) An orc prison guard (-* HP:222 EP:150 MOR *-) The east cell block(n, w and s) (-* HP:222 EP:150 MOR *-) You remove an executioner's sword. (-* HP:222 EP:150 MOR *-) There is no keyring here. (-* HP:222 EP:150 MOR *-) Ok. (-* HP:222 EP:150 MOR *-) There is no cloak here. (-* HP:222 EP:150 MOR *-) You unlock the south door. (-* HP:222 EP:150 MOR *-) You open the south door. A prison cell(exit) A pathetic looking prisoner is huddled in a corner You close the exit door. (-* HP:222 EP:150 MOR *-) You lock the exit door. (-* HP:222 EP:150 MOR *-) There is no keyring here. (-* HP:222 EP:150 MOR *-) Ok. (-* HP:222 EP:150 MOR *-) There is no cloak here. (-* HP:222 EP:150 MOR *-) You wield your executioner's sword. (-* HP:222 EP:150 MOR *-) Do: Commands completed. (-* HP:222 EP:150 MOR *-) ty on me? You tell Mello: on me? (-* HP:222 EP:149 MOR *-) f evis Your find attempt fails. (-* HP:222 EP:139 MOR *-) f evis Your find attempt fails. (-* HP:223 EP:130 MOR *-) f evis You sense Evis nearby... very nearby. (-* HP:223 EP:110 MOR *-) Mello tells you: yes ty he's locked You tell Mello: he's locked (-* HP:223 EP:109 MOR *-) l  This dark and lonely cell is used to hold the prisoners of the Narchost. It is rather small, and there are no furnishings whatsoever. Just a cold, hard floor and four walls. The exit door is locked. The only obvious exit is exit. A pathetic looking prisoner is huddled in a corner (-* HP:223 EP:109 MOR *-) 'hi evis You say: hi evis (-* HP:223 EP:109 MOR *-) i Gold: 144 Encumbrance: lightly encumbered You are carrying the following on your person: *An executioner's sword (wielded). *A great Dunlending shield (worn). *A small golden locket (worn). *A stamped staying-permit. *A Dol Amroth Knight pack (open) (worn). *A simple snakeskin sheath (worn). *A beautiful set of mithril mail (worn). *Beyaz's Ranger of Belfalas horn. *A long tabard of the Knights of Dol Amroth (worn). *A tambourine. *A glittering dragon scale (worn). *A medal clip holding a medal. *The 9th Two Towers EVENT! badge. *The 8th Two Towers EVENT! badge. *A commemorative token from the Event-2004. *A metal necklace (worn). *Cliffton's Rim-Ainacam Memorial horn. *The 6th Two Towers EVENT! badge. *The Tale of Beren and Lúthien. *A rank insignia. (-* HP:223 EP:109 MOR *-) Someone whips an executioner's sword from a black studded leather baldric with a whisk of menace! Someone wields an executioner's sword. In these lawless lands, no crimes can be reported. You are attacked by someone! Without warning, someone stabs you from behind! $:has just been $BLU$backstabbed by: $BOLD$someone do wimpy off,light crystal,light crystal 2,focus dodge,focus defense,travelto resume quickly Someone sets you ablaze in agony! [ Knights ] Azoroth has just been backstabbed by: someone (-* HP:184 EP:106 MOR *-) Do: starting commands. What? (-* HP:184 EP:106 MOR *-) You're no wimp! (-* HP:184 EP:106 MOR *-) You don't see crystal to light. (-* HP:184 EP:106 MOR *-) You don't see crystal 2 to light. (-* HP:184 EP:106 MOR *-) You start focusing on your dodge skill. (-* HP:184 EP:106 MOR *-) You can't change your focus quite that fast! (-* HP:184 EP:106 MOR *-) Do: Commands completed. (-* HP:184 EP:106 MOR *-) You quickly evade Evis's strike. Evis quickly evades your strike. You notice Evis sizing you up. kk Do: starting commands. (-* HP:184 EP:105 MOR *-) You attack Evis. (-* HP:184 EP:105 MOR *-) You pull Evis closer to you and headbutt him square in the face. (-* HP:184 EP:70 MOR *-) Do: Commands completed. (-* HP:184 EP:70 MOR *-) Evis smiles. You watch in horror as Evis dances the blade all over you. Poison seeps through your veins! The world grows dim around you... Evis suffers a rain of your ceaseless carnage. Mello tells you: fight him ty don't stab yet You tell Mello: don't stab yet (-* HP:158 EP:70 MOR *-) Evis dances the blade all over you. You rip a deep wound into Evis, causing extreme injury. shape Evis is in good shape. GOOD GOOD GOOD GOOD GOOD >>>> Evis <<<< GOOD GOOD GOOD GOOD (-* HP:152 EP:70 MOR *-) Evis ravages you in a storm of unrelenting violence. You dance the blade all over Evis. Mello tells you: sure You notice Evis sizing you up. Evis misses you. Evis quickly evades your strike. shape Evis is in good shape. GOOD GOOD GOOD GOOD GOOD >>>> Evis <<<< GOOD GOOD GOOD GOOD (-* HP:141 EP:70 MOR *-) Evis eradicates your defenses. Evis quickly evades your strike. i ^ (OOC) Mathias: hah, I made a funny typo. being "bad". Gold: 169 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *An executioner's sword (wielded). *A great Dunlending shield (worn). *A small golden locket (worn). *A stamped staying-permit. *A Dol Amroth Knight pack (open) (worn). *A simple snakeskin sheath (worn). *A beautiful set of mithril mail (worn). *Beyaz's Ranger of Belfalas horn. *A long tabard of the Knights of Dol Amroth (worn). *A tambourine. *A glittering dragon scale (worn). *A medal clip holding a medal. *The 9th Two Towers EVENT! badge. *The 8th Two Towers EVENT! badge. *A commemorative token from the Event-2004. *A metal necklace (worn). *Cliffton's Rim-Ainacam Memorial horn. *The 6th Two Towers EVENT! badge. *The Tale of Beren and Lúthien. *A rank insignia. (-* HP:124 EP:70 MOR *-) kk Do: starting commands. (-* HP:124 EP:70 MOR *-) You attack Evis. (-* HP:124 EP:70 MOR *-) You pull Evis closer to you and headbutt him square in the face. (-* HP:124 EP:35 MOR *-) Do: Commands completed. (-* HP:124 EP:35 MOR *-) Evis misses you. Evis quickly evades your strike. You quickly evade Evis's strike. Evis quickly evades your strike. The prisoner moans. You chuckle as Evis feebly attempts to headbutt you. Evis misses you. You miss Evis. You notice Evis sizing you up. You suffer a rain of Evis's ceaseless carnage. You miss Evis. Your eyes ache from the strain of maintaining your enhanced vision. ty I'm poisoned You tell Mello: I'm poisoned (-* HP:113 EP:33 MOR *-) You chuckle as Evis feebly attempts to headbutt you. ty Syntax: tell [who] [message] (-* HP:113 EP:33 MOR *-) You notice Evis sizing you up. You watch in horror as Evis dances the blade all over you. Evis quickly evades your strike. shape You notice Evis sizing you up. Evis is in average shape. AVG AVG AVG AVG AVG AVG >>>> Evis <<<< AVG AVG AVG AVG AVG (-* HP:105 EP:33 MOR *-) Evis misses you. Evis quickly evades your strike. i Gold: 137 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *An executioner's sword (wielded). *A great Dunlending shield (worn). *A small golden locket (worn). *A stamped staying-permit. *A Dol Amroth Knight pack (open) (worn). *A simple snakeskin sheath (worn). *A beautiful set of mithril mail (worn). *Beyaz's Ranger of Belfalas horn. *A long tabard of the Knights of Dol Amroth (worn). *A tambourine. *A glittering dragon scale (worn). *A medal clip holding a medal. *The 9th Two Towers EVENT! badge. *The 8th Two Towers EVENT! badge. *A commemorative token from the Event-2004. *A metal necklace (worn). *Cliffton's Rim-Ainacam Memorial horn. *The 6th Two Towers EVENT! badge. *The Tale of Beren and Lúthien. *A rank insignia. (-* HP:105 EP:33 MOR *-) You quickly evade Evis's strike. You eradicate Evis' defenses. Mello tells you: tell me when shape Evis is in average shape. AVG AVG AVG AVG AVG AVG >>>> Evis <<<< AVG AVG AVG AVG AVG (-* HP:106 EP:33 MOR *-) You notice Evis sizing you up. Evis misses you. Evis watches in horror as you dance the blade all over him. shape Evis is in average shape. AVG AVG AVG AVG AVG AVG >>>> Evis <<<< AVG AVG AVG AVG AVG (-* HP:106 EP:33 MOR *-) Evis drinks from a crystal vial. You quickly evade Evis's strike. You miss Evis. sh Evis drops an empty vial. Evis is in good shape. GOOD GOOD GOOD GOOD GOOD >>>> Evis <<<< GOOD GOOD GOOD GOOD Evis is a bit tipsy. (-* HP:106 EP:33 MOR *-) You chuckle as Evis feebly attempts to headbutt you. You quickly evade Evis's strike. You miss Evis. The prisoner moans. l  This dark and lonely cell is used to hold the prisoners of the Narchost. It is rather small, and there are no furnishings whatsoever. Just a cold, hard floor and four walls. The exit door is locked. The only obvious exit is exit. An empty vial Evis the dunedain Wright (Shadowspawn of Mordor)  A pathetic looking prisoner is huddled in a corner (-* HP:106 EP:32 MOR *-) You chuckle as Evis feebly attempts to headbutt you. sh Evis is in good shape. GOOD GOOD GOOD GOOD GOOD >>>> Evis <<<< GOOD GOOD GOOD GOOD Evis is a bit tipsy. (-* HP:106 EP:32 MOR *-) You notice Evis sizing you up. Evis rips a deep wound into you, causing extreme injury. Evis quickly evades your strike. ty now You tell Mello: now (-* HP:92 EP:32 MOR *-) You notice Evis sizing you up. You quickly evade Evis's strike. You spring gore from Evis like a geyser. Someone downs a potion. ty shield me You tell Mello: shield me (-* HP:92 EP:32 MOR *-) Someone attacks Evis. Suddenly, someone stabs Evis from behind! Someone slices into Evis, the sword passing through skin, tissue, and bone. Someone quickly evades Evis's strike. Evis quickly evades your strike. Someone slices Evis cleanly. The prisoner moans. sh Evis is in average shape. AVG AVG AVG AVG AVG AVG >>>> Evis <<<< AVG AVG AVG AVG AVG Evis has a bad headache. (-* HP:92 EP:31 MOR *-) l  This dark and lonely cell is used to hold the prisoners of the Narchost. It is rather small, and there are no furnishings whatsoever. Just a cold, hard floor and four walls. The exit door is locked. The only obvious exit is exit. An empty vial Evis the dunedain Wright (Shadowspawn of Mordor)  Mello N the dunedain Archmage (Demonic) A pathetic looking prisoner is huddled in a corner (-* HP:92 EP:31 MOR *-) Evis ravages Mello in a storm of unrelenting violence. Evis is cast into new realms of torment by you. Mello wreaks havoc on Evis with many devastating blows. Mello begins shielding you. do party form,party invite mello Do: starting commands. (-* HP:92 EP:31 MOR *-) You form a new party. (-* HP:92 EP:31 MOR *-) You invited Mello to join your party. (-* HP:92 EP:31 MOR *-) Do: Commands completed. (-* HP:92 EP:31 MOR *-) Evis misses Mello. You miss Evis. Mello stabs Evis in the abdomen. Evis springs gore from Mello like a geyser. You miss Evis. Mello slices Evis cleanly. The prisoner says: Please don't kill me! Mello joins your party. party leader mello Mello becomes the new leader of your party. (-* HP:93 EP:31 MOR *-) l  This dark and lonely cell is used to hold the prisoners of the Narchost. It is rather small, and there are no furnishings whatsoever. Just a cold, hard floor and four walls. The exit door is locked. The only obvious exit is exit. An empty vial Evis the dunedain Wright (Shadowspawn of Mordor)  Mello N the dunedain Archmage (Demonic) A pathetic looking prisoner is huddled in a corner (-* HP:93 EP:31 MOR *-) You quickly evade Evis's strike. You miss Evis. Mello wreaks havoc on Evis with many devastating blows. i Gold: 138 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *An executioner's sword (wielded). *A great Dunlending shield (worn). *A small golden locket (worn). *A stamped staying-permit. *A Dol Amroth Knight pack (open) (worn). *A simple snakeskin sheath (worn). *A beautiful set of mithril mail (worn). *Beyaz's Ranger of Belfalas horn. *A long tabard of the Knights of Dol Amroth (worn). *A tambourine. *A glittering dragon scale (worn). *A medal clip holding a medal. *The 9th Two Towers EVENT! badge. *The 8th Two Towers EVENT! badge. *A commemorative token from the Event-2004. *A metal necklace (worn). *Cliffton's Rim-Ainacam Memorial horn. *The 6th Two Towers EVENT! badge. *The Tale of Beren and Lúthien. *A rank insignia. (-* HP:93 EP:31 MOR *-) party say $HIY$hnt You say to your party: hnt (-* HP:93 EP:31 MOR *-) i Gold: 153 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *An executioner's sword (wielded). *A great Dunlending shield (worn). *A small golden locket (worn). *A stamped staying-permit. *A Dol Amroth Knight pack (open) (worn). *A simple snakeskin sheath (worn). *A beautiful set of mithril mail (worn). *Beyaz's Ranger of Belfalas horn. *A long tabard of the Knights of Dol Amroth (worn). *A tambourine. *A glittering dragon scale (worn). *A medal clip holding a medal. *The 9th Two Towers EVENT! badge. *The 8th Two Towers EVENT! badge. *A commemorative token from the Event-2004. *A metal necklace (worn). *Cliffton's Rim-Ainacam Memorial horn. *The 6th Two Towers EVENT! badge. *The Tale of Beren and Lúthien. *A rank insignia. (-* HP:93 EP:31 MOR *-) shape Mello shields you, and Evis hits Mello very hard. You are cast into new realms of torment by Evis. You miss Evis. Mello misses Evis. Evis doesn't look so great. DLSG DLSG DLSG DLSG DLSG >>>> Evis <<<< DLSG DLSG DLSG DLSG Evis has a bad headache. (-* HP:90 EP:31 MOR *-) Mello looks at Evis. You quickly evade Evis's strike. Evis quickly evades your strike. Mello hits Evis with the flat of the blade. Party say from Mello: i am party say $HIY$take focus off me You say to your party: take focus off me (-* HP:90 EP:30 MOR *-) Mello shields you, and Evis hits Mello. Evis bleeds you to near-exhaustion. You ravage Evis in a storm of unrelenting violence. Mello misses Evis. shape Evis doesn't look so great. DLSG DLSG DLSG DLSG DLSG >>>> Evis <<<< DLSG DLSG DLSG DLSG Evis has a bad headache. (-* HP:88 EP:30 MOR *-) i Gold: 175 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: *An executioner's sword (wielded). *A great Dunlending shield (worn). *A small golden locket (worn). *A stamped staying-permit. *A Dol Amroth Knight pack (open) (worn). *A simple snakeskin sheath (worn). *A beautiful set of mithril mail (worn). *Beyaz's Ranger of Belfalas horn. *A long tabard of the Knights of Dol Amroth (worn). *A tambourine. *A glittering dragon scale (worn). *A medal clip holding a medal. *The 9th Two Towers EVENT! badge. *The 8th Two Towers EVENT! badge. *A commemorative token from the Event-2004. *A metal necklace (worn). *Cliffton's Rim-Ainacam Memorial horn. *The 6th Two Towers EVENT! badge. *The Tale of Beren and Lúthien. *A rank insignia. (-* HP:88 EP:30 MOR *-) Evis gets a dark red flask from a charred morgul guard cloak. Mello is easily rent from Evis's swift, repeated cuts. You thoroughly trounce Evis with carefree finesse. Mello stabs Evis in the abdomen. You vomit all over the ground! Mello reels from Evis's malevolent stroke. Evis quickly evades your strike. Mello wreaks havoc on Evis with many devastating blows. party say $HIY$merciful him You say to your party: merciful him (-* HP:68 EP:29 MOR *-) Evis drinks the contents of the vial. shape Evis is near death. ND ND ND ND ND ND ND ND >>>> Evis <<<< ND ND ND ND ND ND Evis has a bad headache. (-* HP:68 EP:29 MOR *-) Mello quickly evades Evis's strike. Evis reels from your malevolent stroke. Mello stabs Evis in the abdomen. sh Evis is near death. ND ND ND ND ND ND ND ND >>>> Evis <<<< ND ND ND ND ND ND Evis has a bad headache. (-* HP:69 EP:30 MOR *-) Mello reels from Evis's malevolent stroke. You miss Evis. Mello misses Evis. Evis opens a dark red flask. qq Do: starting commands. (-* HP:69 EP:30 MOR *-) Ok. (-* HP:69 EP:30 MOR *-) You open a small glass vial. (-* HP:69 EP:30 MOR *-) You see more than one vial. Using the first of the following: on your person: a small glass vial (open) (in hands) on the ground : an empty vial That doesn't appear to be something you should drink. (-* HP:69 EP:30 MOR *-) You see more than one vial. Using the first of the following: on your person: a small glass vial (open) (in hands) on the ground : an empty vial That doesn't appear to be something you should drink. (-* HP:69 EP:30 MOR *-) You see more than one vial. Using the first of the following: on your person: a small glass vial (open) (in hands) on the ground : an empty vial That doesn't appear to be something you should drink. (-* HP:69 EP:30 MOR *-) Drop what? (-* HP:69 EP:30 MOR *-) Do: Commands completed. (-* HP:69 EP:30 MOR *-) Evis drinks from a dark red flask. Mello quickly evades Evis's strike. You are too busy to make an attack! Mello hits Evis with the flat of the blade. Evis drinks from a dark red flask. Evis drinks from a dark red flask. i Gold: 153 (rough) Encumbrance: lightly encumbered You are carrying the following on your person: A small glass vial (open) (in hands). *An executioner's sword (wielded). *A great Dunlending shield (worn). *A small golden locket (worn). *A stamped staying-permit. *A Dol Amroth Knight pack (open) (worn). *A simple snakeskin sheath (worn). *A beautiful set of mithril mail (worn). *Beyaz's Ranger of Belfalas horn. *A long tabard of the Knights of Dol Amroth (worn). *A tambourine. *A glittering dragon scale (worn). *A medal clip holding a medal. *The 9th Two Towers EVENT! badge. *The 8th Two Towers EVENT! badge. *A commemorative token from the Event-2004. *A metal necklace (worn). *Cliffton's Rim-Ainacam Memorial horn. *The 6th Two Towers EVENT! badge. *The Tale of Beren and Lúthien. *A rank insignia. (-* HP:69 EP:29 MOR *-) Mello quickly evades Evis's strike. You miss Evis. Mello misses Evis. drop vial Ok. (-* HP:69 EP:29 MOR *-) You chuckle as Evis feebly attempts to headbutt you. Evis thoroughly trounces Mello with carefree finesse. You miss Evis. Mello assails Evis with an array of blows. Mello puts Evis out of his misery. Evis falls to the ground. Mello puts Evis out of his misery. get vial from pack Ok. (-* HP:69 EP:29 MOR *-) kk Do: starting commands. (-* HP:69 EP:29 MOR *-) Wait a minute, you're still busy! (-* HP:69 EP:29 MOR *-) You are too busy to make an attack! (-* HP:69 EP:29 MOR *-) Do: Commands completed. (-* HP:69 EP:29 MOR *-) Evis regains consciousness. Evis ravages Mello in a storm of unrelenting violence. You are too busy to make an attack! Mello misses Evis. You almost chuckle at Evis' pathetically weak headbutt. ^legend evis ^ (OOC) Azoroth: legend evis (-* HP:59 EP:23 MOR *-) Evis misses you. Evis reels from your malevolent stroke. Mello misses Evis. The prisoner moans. Mello quickly evades Evis's strike. You miss Evis. Mello misses Evis. kill evis You attack Evis. (-* HP:59 EP:23 MOR *-) shape Evis doesn't look so great. DLSG DLSG DLSG DLSG DLSG >>>> Evis <<<< DLSG DLSG DLSG DLSG Evis has a bad headache. (-* HP:59 EP:23 MOR *-) Evis springs gore from Mello like a geyser. You ravage Evis in a storm of unrelenting violence. Mello wreaks havoc on Evis with many devastating blows. You chuckle as Evis feebly attempts to headbutt you. Evis misses you. Evis is cast into new realms of torment by you. Mello slices Evis cleanly. ^aww, nvm! :P ^ (OOC) Azoroth: aww, nvm! :P (-* HP:60 EP:18 MOR *-) qq Do: starting commands. (-* HP:60 EP:18 MOR *-) There is no vial in the pack to get. (-* HP:60 EP:18 MOR *-) You open a mysterious amber vial. (-* HP:60 EP:18 MOR *-) You sip some of the liquid from a mysterious amber vial. (-* HP:94 EP:52 MOR *-) You sip some of the liquid from a mysterious amber vial. (-* HP:128 EP:86 MOR *-) You sip some of the liquid from a mysterious amber vial. (-* HP:162 EP:120 MOR *-) Ok. (-* HP:162 EP:120 MOR *-) Do: Commands completed. (-* HP:162 EP:120 MOR *-) You quickly evade Evis's strike. You miss Evis. Mello stabs Evis in the abdomen. A feeling of renewed energy flows through you. A feeling of renewed energy flows through you. A feeling of renewed energy flows through you. shape Evis is near death. ND ND ND ND ND ND ND ND >>>> Evis <<<< ND ND ND ND ND ND Evis has a bad headache. (-* HP:162 EP:120 MOR *-) kk Do: starting commands. (-* HP:162 EP:120 MOR *-) You attack Evis. (-* HP:162 EP:120 MOR *-) You pull Evis closer to you and headbutt him square in the face. (-* HP:162 EP:85 MOR *-) Do: Commands completed. (-* HP:162 EP:85 MOR *-) You chuckle as Evis feebly attempts to headbutt you. Mello shields you, and Evis hits Mello hard. Evis springs gore from you like a geyser. Evis quickly evades your strike. Mello assails Evis with an array of blows. Your eyes ache from the strain of maintaining your enhanced vision. shape Evis is in critical condition, very close to death. (-* HP:159 EP:84 MOR *-) Mello puts Evis out of his misery. Evis falls to the ground. kk Do: starting commands. (-* HP:159 EP:84 MOR *-) You decide to put Evis out of his misery. (-* HP:159 EP:84 MOR *-) Your neck still hurts from the last headbutt. (-* HP:159 EP:84 MOR *-) Do: Commands completed. (-* HP:159 EP:84 MOR *-) ^now Evis has died. ^ (OOC) Azoroth: now (-* HP:159 EP:79 MOR *-) 1 some gold coins : Ok. a leather scout ruck : Ok. a charred morgul guard cloak : Your hands are full! Failed. a black eye patch : Your hands are full! Failed. a leather necklace with a vial (empty) : Your hands are full! Failed. a great war shield : Too bulky. a small black-bladed dagger : Your hands are full! Failed. a studded green baldric : Your hands are full! Failed. a suit of chain link mail : Too bulky. a haradrim helmet : Your hands are full! Failed. a black studded leather baldric : Your hands are full! Failed. an executioner's sword : Too bulky. a dark red flask (empty) : Your hands are full! Failed. (-* HP:159 EP:79 MOR *-) You put 55 gold in your pockets. You share 27 gold with Mello. 3 You see more than one pack. Using the first of the following: on your person: a leather scout ruck (open) (in hands) on your person: a Dol Amroth Knight pack (open) (worn) a charred morgul guard cloak : Ok. a black eye patch : Ok. a leather necklace with a vial (empty) : Ok. a great war shield : Ok. a small black-bladed dagger : Ok. a studded green baldric : Ok. a suit of chain link mail : Too bulky. a haradrim helmet : Too bulky. a black studded leather baldric : Too bulky. an executioner's sword : Too bulky. a dark red flask (empty) : Too bulky. (-* HP:159 EP:79 MOR *-) 1 a suit of chain link mail : Too bulky. a haradrim helmet : Your hands are full! Failed. a black studded leather baldric : Your hands are full! Failed. an executioner's sword : Too bulky. a dark red flask (empty) : Your hands are full! Failed. (-* HP:159 EP:79 MOR *-) store sword ^ (OOC) Mello: legend evis now You remove an executioner's sword. You store an executioner's sword in a simple snakeskin sheath. (-* HP:159 EP:79 MOR *-) wear all from corpse suit of chain link mail : Failed! haradrim helmet : Failed! black leather baldric : You wear a black studded leather baldric. (-* HP:159 EP:78 MOR *-) 1 a suit of chain link mail : Ok. a haradrim helmet : Too bulky. an executioner's sword : Too bulky. a dark red flask (empty) : Your hands are full! Failed. (-* HP:159 EP:78 MOR *-) store sword You do not have a sword. (-* HP:159 EP:78 MOR *-) 1 The ghost of Evis passes through the exit door. a haradrim helmet : Too bulky. an executioner's sword : Too bulky. a dark red flask (empty) : Your hands are full! Failed. (-* HP:159 EP:78 MOR *-) Mello says in Westron: dont unlock l  This dark and lonely cell is used to hold the prisoners of the Narchost. It is rather small, and there are no furnishings whatsoever. Just a cold, hard floor and four walls. The exit door is locked. The only obvious exit is exit. The desiccated remains of Evis A mysterious amber vial (empty) A small glass vial (open) An empty vial Mello N the dunedain Archmage (Demonic) A pathetic looking prisoner is huddled in a corner (-* HP:159 EP:78 MOR *-)