Irime and Lith

Posted by
Arzekel [legacy]
Uploaded
17 May 2009 00:00:00
Type
Player Kill

D is for Dead! Beornings!


HP:230 EP:158> l
    The wind-swept shores of Belegaer stretch as far as the
eye can see.  The vast blue mass of water stretches far into the
distance until it sinks into the blurred line of the horizon.  The 
saltiness in the air tingles your nostrils and throat.  Countless 
waves endlessly cast themselves upon the rocks that jut out from 
below the water's surface.
Rocky cliffs rise up just above the dunes.
The sky is black and the stars shine down brightly.
The air is still and the sky calm.  Wispy clouds drift east.
    There is water to the southwest and northeast.
    The only obvious exits are east and south.
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
HP:230 EP:158> Irime chats with her party.
Lith laughs out loud.
l lith
Suicide blonde ... the color of her hair.

A fine piece of jewelry catches your eye.
 She is carrying:
A bloodstained cloak (worn).
A pair of leggings (worn).
A dwarven hauberk (worn).
A dwarven war shield (worn).
A Dol Amroth pack (open) (worn).
A dark crimson longbow (wielded).
A small knife.
A set of moonstone runes.
Lith's Silvermoon  circlet (worn).
The 11th Two Towers EVENT! badge.
A brooch of amber carved into the form of a roaring bear (worn).
A leather archer's quiver (worn).
HP:230 EP:157>
Lith chats with her party.
^ (OOC) Ketan: 7 years later, you should just convince us all that
     you meant it the whole time.
Lith chats with her party.
legend irime
Irime the not a Bear the sindar Master Assassin (Demonic) 
On for:  51m 14s                          Gender: female
Age: 16d 7h 44m 58s                       
Info: I is for Irime! Beornings! 
HP:230 EP:149> ^ (OOC) Ketan: Because taking 7 years to figure it out...it just
     doesn't make a good impression, you know?
HP:230 EP:149> i
Gold: 170              Encumbrance: moderately encumbered
You are carrying the following on your person:
 A strange, cloudy liquid in a vial (in hands).
 A mixed potion (in hands).
 The twilight dagger.
 A torn merchant bag (closed) (worn).
 A shiny set of steel leggings (worn).
 A suit of sparkling armour (worn).
 A large black cloak (worn).
 An Orc courier pack (worn).
 A dwarven deathmask (worn).
 A spiked shield (worn).
 Pasha's war horn (worn).
 A silver-studded belt containing a numenorean mace (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A metal necklace (worn).
HP:230 EP:147> who 20
                           The Two Towers

Felk zOrz the dunedain Guardian Angel                                 (free)  
Oshwekan Tyler Moore the dunedain  Banshee of Dol Amroth              (free)  
Anarsul the dwarf Black Wolf (Meglivornth)                            (free)  
Colven Ironbeard the dwarf Beast (Sexy)                               (free)  
Tirith the sindar Ronin Del Cielo (Hand of Eru)                       (free)  
Dorf Grimhammer the dwarf Drunkmaster (Brewin')                       (free)  
Azkur the dwarf                                                       (free)  
Perish the variag S-Mart Top of the Line                              (evil)  
Laon Luinthol the dunedain Deadly Hot (Hand of Amarthatar)            (free)  
Aikanaro Ancalimë the silvan Twilight Guardian (Benevolent)           (free)  
Kaelyn Voronwë the eorling Larmaegister oir'r Amruin (-X-)            (free)  
Krakilin the silvan SMITES you with an OVERPOWERING EVIL!             (free)  
Malandil Thoronedan the dunedain of Crissaegrim                       (free)  
Namina the dunedain nom nom nomina                                    (free)  
Queenmaeve Niphredlifaen the silvan Alainn Aisling                    (free)  
Scapegoat the hobbit                                           (guildmaster)  
Feaiaur Daerana the sindar Master of (AEIOU & Sometimes Y)     (guildmaster)  
Hoshkebosh Longbeard the dwarf Gabil-burk Barazinbar           (guildmaster)  
Arthlor Fendragon the dwarf Lord of the Meglivornth            (guildmaster)  
Lethe the dunlending kowtows before Team Prakhurz (wow!) - t (guildmistress)  

Total 20s: 20
Total users: 62
HP:230 EP:147> who 19
                           The Two Towers

Khazer the dunedain Crime Lord (Angelic)                              (free)  
Zellok the dunedain Warlord (Demonic)                                 (free)  
Celoril Tarar the sindar Archmage (Angelic)                           (free)  
Titane the dunedain Warlord (Angelic)                                 (free)  
Zing Æïòû the dunedain True Shot (Angelic)                            (free)  
Hakon Broadbeam the dwarf Archmage (Angelic)                          (free)  
Mello Yellow the dunedain Deathmaster (Demonic)                       (free)  
Belkas the uruk-hai Warmonger                                         (evil)  
Link Turgon the silvan Archmage (Hand of Eru)                         (free)  
Lith Grey the dunedain True Shot (Demonic)                            (free)  
Blade the dunlending Deathmaster (Heroic)                      (guildmaster)  

Total 19s: 11
Total users: 62
HP:230 EP:142> Your eyes ache from the strain of maintaining your enhanced visio
n.
HP:230 EP:140> The brightness in Irime's eyes dissipates.
^ (OOC) Ketan: What was the other thing that was nerfed in the past
     year or two for being better than intended....~9 years after its
     introduction. Sapphire sword? :P
HP:230 EP:138> tell zing oh, Irime just esed off
You tell Zing: oh, Irime just esed off
HP:230 EP:136> l irime
Whatever
,

Irime is a Sergeant in the army of Gondor
with 0 wins and 0 losses.
 She is carrying:
A mixed potion.
A big razor-sharp meat cleaver.
A pair of mail pants (worn).
A bloodstained cloak (worn).
A dwarven hauberk (worn).
An emerald shield (worn).
A dwarven mining pack (worn).
A crystal (worn).
A crystal (worn).
A spear sheath (worn).
A simple leather baldric (worn).
A brooch of amber carved into the form of a roaring bear.
A pipe belt [0 pipes, 0 pipe-weed] (worn).
The 11th Two Towers EVENT! badge.
A metal necklace (worn).
A set of turquoise runes.
A rank insignia.
HP:230 EP:136> Zing tells you: I have healing
^ (OOC) Ketan: Oh, and like...shield.
i
Gold: 170              Encumbrance: moderately encumbered
You are carrying the following on your person:
 A strange, cloudy liquid in a vial (in hands).
 A mixed potion (in hands).
 The twilight dagger.
 A torn merchant bag (closed) (worn).
 A shiny set of steel leggings (worn).
 A suit of sparkling armour (worn).
 A large black cloak (worn).
 An Orc courier pack (worn).
 A dwarven deathmask (worn).
 A spiked shield (worn).
 Pasha's war horn (worn).
 A silver-studded belt containing a numenorean mace (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A metal necklace (worn).
HP:230 EP:136> Irime chats with her party.
target irime
#Ok. $name is now set to {Irime}.
HP:230 EP:135> pk
Do: starting commands.
HP:230 EP:135> You begin to hunt Irime.
HP:230 EP:135> You put your lips to the potion and gulp it all down.
You feel more aware of the tactics of battle.
HP:230 EP:155> As you slip the ring on it seems as though the light around is dr
awn into it.
You wear an ominous dark ring (eclipsing).
HP:230 EP:155> As you slip the ring on it seems as though the light around is dr
awn into it.
You wear an ominous dark ring (eclipsing).
HP:230 EP:155> A rush of power is unleashed within you - time to RUMBLE!
You wear the bands of slaying.
HP:230 EP:155>     You blow the horn loudly and with the tune of the horn, you b
egin to
concentrate on dealing more concise hits!
HP:230 EP:130>     You open the vial and--with some hesitation--drink down the l
iquid.
Your throat begins burning in agony!  Someone has poisoned you!
 
    Hold on.  The burning is still there, but it's fading slowly.  And,
amazingly, you feel better.  A whole LOT better....
HP:230 EP:170> Ok.
Your movement reveals you.
HP:230 EP:170> You wield your twilight dagger.
HP:230 EP:170> Ok.
HP:230 EP:170> You already wield it!
HP:230 EP:170> You attack Irime.
You sneak up and stab Irime from behind!
A shadow suddenly envelops the surroundings.
You sink the blade into Irime's abdominal cavity.
HP:230 EP:120> You remove the twilight dagger.
You sheath the twilight dagger.
You switch your grip to two hands.
You wield your numenorean mace.
HP:230 EP:120> You start focusing on your aim skill.
HP:230 EP:120> Do: Commands completed.
HP:230 EP:120> You miss Irime whipping the mace inches from her head.
You miss Irime whipping the mace inches from her head.
hb irime
Disregarding your own personal safety, you smash your head into Irime!
HP:230 EP:85> Irime rolls on the floor laughing.
You miss Irime whipping the mace inches from her head.
ram irime
HP:230 EP:84> You ram a spiked shield into Irime's chest!
HP:230 EP:64> shape
You miss Irime whipping the mace inches from her head.
Irime doesn't look so great.
HP:230 EP:64> Irime leaves east.
You follow Irime east.
The plains(n, w, e and s) [n, w and ne]
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s) [nw, n and ne]
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s) [nw and n]
 Irime the not a Bear the sindar Master Assassin (Demonic)
 A wild bull grazes here
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s) [nw]
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
 A wild bull grazes here
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
 A wandering corsair
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
 A wild bull grazes here
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
You embed the mace into Irime's chest leaving her breathless.
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
 A clutter of feral cats
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime misses you.
You bring the mace down upon Irime breaking bones with a loud *CRACK*!
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)

Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
HP:230 EP:61> Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)





Irime misses you.
You embed the mace into Irime's chest leaving her breathless.
Suddenly you have a massive headache.
Irime leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
HP:230 EP:60> Irime leaves east.
Lith leaves east.
You follow Irime east.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The plains(n, w and e)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
HP:230 EP:60> Irime leaves north.
Lith leaves north.
You follow Irime north.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
 A pack of wild dogs
HP:230 EP:60> Irime leaves north.
You follow Irime north.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
 A wild black horse
Lith enters.
HP:230 EP:60> Irime leaves north.
Lith leaves north.
You follow Irime north.
The plains(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
HP:230 EP:60> Irime leaves north.
You follow Irime north.
The plains(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves north.
Lith leaves north.
You follow Irime north.
The plains(n, w, e and s) [nw]
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)




Irime leaves north.
You follow Irime north.
The plains(n, w, e and s) [nw, n and w]
 Irime the not a Bear the sindar Master Assassin (Demonic)
 A clutter of feral cats
Lith enters.
HP:230 EP:60> Irime leaves north.
Lith leaves north.
You follow Irime north.
The Haven of Umbar(n, e and s) [w and sw]
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves north.
You follow Irime north.
The Corsair highway(n, w, e and s) [n, nw, sw and s]
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves west.
Lith leaves west.
You follow Irime west.
The entrance to the City of the Corsairs(trail and e) [n, nw, w, se, sw, s and n
e]
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
 A well-made arrow [2]
 A signpost
 A hitching post
Irime misses you.
You embed the mace into Irime's chest leaving her breathless.
Your throat tingles; you feel better again!
HP:230 EP:89> HP:230 EP:89> HP:230 EP:89> Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s) [n, nw, sw and s]
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s) [nw and sw]
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e, s and ne)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves northeast.
Lith leaves northeast.
You follow Irime northeast.
The Corsair highway(n, w, e, sw and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
 A teen-aged Corsair
Irime leaves north.
You follow Irime north.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
 An elderly woman walks here
Lith enters.
Irime leaves north.
Lith leaves north.
You follow Irime north.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves north.
You follow Irime north.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
 A teen-aged Corsair
Lith enters.
Irime leaves north.
Lith leaves north.
You follow Irime north.
The Corsair highway(n, w, e, s and ne)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves northeast.
You follow Irime northeast.
The Corsair highway(n, w, e, sw, s and ne)
 Irime the not a Bear the sindar Master Assassin (Demonic)
 An elderly woman walks here
Lith enters.
Irime leaves northeast.
Lith leaves northeast.
You follow Irime northeast.
A path crossing the Umbar cliffs(w, sw, ne and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves northeast.
You follow Irime northeast.
A steep path along the cliffs of Umbar(sw and ne)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves northeast.
Lith leaves northeast.
You follow Irime northeast.
A steep path along the cliffs of Umbar(sw, ne and cave)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves northeast.
You follow Irime northeast.
A steep path along the cliffs of Umbar(sw and ne)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves northeast.
Lith leaves northeast.
You follow Irime northeast.
A path crossing the Umbar cliffs(n, sw and ne)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
 A mountain lion lies here, resting
Irime leaves northeast.
You follow Irime northeast.
The Corsair highway(n, w, e and sw)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
hb irime
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime misses you.
You embed the mace into Irime's chest leaving her breathless.
You pull Irime closer to you and headbutt her square in the face.
HP:230 EP:52> Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e, s and ne)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves northeast.
You follow Irime northeast.
The Corsair highway(n, w, e, sw and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e, s and ne)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves northeast.
Lith leaves northeast.
You follow Irime northeast.
The Corsair highway(n, w, e, sw and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e, s and ne)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves northeast.
Lith leaves northeast.
You follow Irime northeast.
The Corsair highway(n, w, e, sw and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e, s and ne)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves northeast.
Lith leaves northeast.
You follow Irime northeast.
The Corsair highway(n, w, e, sw, s and ne)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves northeast.
You follow Irime northeast.
The Corsair highway(n, w, e, sw and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, se, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves southeast.
You follow Irime southeast.
The Corsair highway(n, nw, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
^ (OOC) Dorf: Man, half the point of shield was not losing
     concentration.  Wizard parties = nerfed. :(
Irime misses you.
You embed the mace into Irime's chest leaving her breathless.
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e, s and ne)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves northeast.
You follow Irime northeast.
The Corsair highway(n, w, e, sw and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e, s and ne)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves northeast.
Lith leaves northeast.
You follow Irime northeast.
The Corsair highway(n, w, e, sw, s and ne)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves northeast.
You follow Irime northeast.
The Corsair highway(n, w, e, sw, s and ne)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
shape irime
Irime leaves northeast.
Lith leaves northeast.
You follow Irime northeast.
The Corsair highway(n, w, e, sw and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves north.
You follow Irime north.
The Corsair highway(n, w, e, s and ne)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves northeast.
Lith leaves northeast.
You follow Irime northeast.
The Corsair highway(n, w, e, sw and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime misses you.
You swing the mace and connect solidly with Irime.
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime is near death.
HP:230 EP:50> Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e, s and ne)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves northeast.
You follow Irime northeast.
The Corsair highway(n, w, e, sw and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime downs a potion.
Lith looks around the room with white glowing eyes.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e, s and ne)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves northeast.
Lith leaves northeast.
You follow Irime northeast.
The Corsair highway(n, w, e, sw and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
hb irime
Irime misses you.
You miss Irime whipping the mace inches from her head.
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, se, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves southeast.
Lith leaves southeast.
You follow Irime southeast.
The Corsair highway(n, nw, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Irime leaves east.
Lith leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Lith Grey the dunedain True Shot (Demonic)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Irime leaves east.
You follow Irime east.
The Corsair highway(n, w, e and s)
 Irime the not a Bear the sindar Master Assassin (Demonic)
Lith enters.
Disregarding your own personal safety, you smash your head into Irime!
HP:230 EP:13> hb irime
Your neck still hurts from the last headbutt.
HP:230 EP:13> Irime falls to the ground.
Irime is bleeding to death and needs to be bandaged!
You get the urge to ram your shield into someone again!
You are attacked by Lith!
Lith kicks you hard, causing you to stumble.
Lith fires off a perfectly-formed arrow but misses you.
Lith fires off a perfectly-formed arrow but misses you.
Lith nocks a perfectly-formed arrow.
Lith draws back on a bow.
^ (OOC) Ketan: "We've discovered a 9 year old bug! TIME TO CHANGE."
     You get the idea. You're damned if you do and damned if you don't,
     Osse.
kill irime
You decide to put Irime out of her misery.
HP:225 EP:12> Lith shoots you in the head with a perfectly-formed arrow.
Lith nocks a perfectly-formed arrow.
You killed Irime.
    Full of glee, you raise Irime's head, cut one of her ears and
string it onto your necklace as a trophy of your victory, for all to see.
Irime has died.
You miss Lith whipping the mace inches from her head.
Irime rolls on the floor laughing.
Lith bandages Irime.
l
    A great stone road stretches across the grasslands as far as the eye
can see.  It was built long ago by men of Umbar who needed a means of 
travel when ships could not be used.  It has often been referred to as
the Corsair Highway, since it is the only path to Umbar which does not
require a ship.
The corsair highway runs west and east.
The sky is black and the stars shine down brightly.
The air is still and the sky calm. Wispy clouds drift east.
    The only obvious exits are north, west, east and south.
 The ghost of Irime
 The mashed remains of Irime
 Lith Grey the dunedain True Shot (Demonic)
HP:217 EP:12> You swing the mace and connect solidly with Lith.
hunt lith
You begin to hunt Lith.
HP:217 EP:11> Your throat tingles; you feel better again!
shape lith
Lith is in good shape.
HP:230 EP:31> Lith draws back on a bow.
Lith shoots you in the leg with a perfectly-formed arrow.
You miss Lith whipping the mace inches from her head.
i
Gold: 151     (rough)  Encumbrance: moderately encumbered
You are carrying the following on your person:
 A steel numenorean mace (wielded).
 The bands of slaying (worn).
 An ominous dark ring (eclipsing) (worn).
 An ominous dark ring (eclipsing) (worn).
 The twilight dagger.
 A torn merchant bag (closed) (worn).
 A shiny set of steel leggings (worn).
 A suit of sparkling armour (worn).
 A large black cloak (worn).
 An Orc courier pack (worn).
 A dwarven deathmask (worn).
 A spiked shield (worn).
 Pasha's war horn (worn).
 A silver-studded belt (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A metal necklace (worn).
HP:224 EP:31> Lith nocks a handcrafted arrow.
Lith draws back on a bow.
You swing the mace and connect solidly with Lith.
Irime says in Westron: oh man that is funny
l
    A great stone road stretches across the grasslands as far as the eye
can see.  It was built long ago by men of Umbar who needed a means of 
travel when ships could not be used.  It has often been referred to as
the Corsair Highway, since it is the only path to Umbar which does not
require a ship.
The corsair highway runs west and east.
The sky is black and the stars shine down brightly.
The air is still and the sky calm. Wispy clouds drift east.
    The only obvious exits are north, west, east and south.
 The ghost of Irime
 The mashed remains of Irime
 Lith Grey the dunedain True Shot (Demonic)
HP:224 EP:31> The ghost of Irime drifts west.
Lith pulls hard, releasing a handcrafted arrow at your shoulder.
Lith nocks a handcrafted arrow.
You miss Lith whipping the mace inches from her head.
shape
Lith is in good shape.
HP:214 EP:30> Lith draws back on a bow.
Lith fires off a handcrafted arrow but misses you.
You miss Lith whipping the mace inches from her head.
i
Gold: 157     (rough)  Encumbrance: moderately encumbered
You are carrying the following on your person:
 A steel numenorean mace (wielded).
 The bands of slaying (worn).
 An ominous dark ring (eclipsing) (worn).
 An ominous dark ring (eclipsing) (worn).
 The twilight dagger.
 A torn merchant bag (closed) (worn).
 A shiny set of steel leggings (worn).
 A suit of sparkling armour (worn).
 A large black cloak (worn).
 An Orc courier pack (worn).
 A dwarven deathmask (worn).
 A spiked shield (worn).
 Pasha's war horn (worn).
 A silver-studded belt (worn).
 A commemorative token from the Event-2008.
 The 10th Two Towers EVENT! badge.
 A metal necklace (worn).
HP:214 EP:30> Lith nocks a handcrafted arrow.
Lith draws back on a bow.
You miss Lith whipping the mace inches from her head.
Lith fires off a handcrafted arrow but misses you.
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
You miss Lith whipping the mace inches from her head.
Your eyes ache from the strain of maintaining your enhanced vision.
Lith tells you: na putq kym umbar
Lith aims carefully and sends a handcrafted arrow soaring towards your chest!
Thwack!  An arrow lodges itself deeply in your body.
  You will have to yank it out.
Lith nocks a handcrafted arrow.
You miss Lith whipping the mace inches from her head.
HP:197 EP:29> Lith draws back on a bow.
Lith shoots you in the stomach with a handcrafted arrow.
You swing the mace and connect solidly with Lith.
The arrow throbs in your body.
Your throat tingles a final time, refreshing you.
Lith does a pushkick straight on your chest, giving her
time to shoot another arrow at you.
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
Lith shoots you in the stomach with a handcrafted arrow.
Lith nocks a handcrafted arrow.
shape
Lith is in good shape.
HP:199 EP:49> l
    A great stone road stretches across the grasslands as far as the eye
can see.  It was built long ago by men of Umbar who needed a means of 
travel when ships could not be used.  It has often been referred to as
the Corsair Highway, since it is the only path to Umbar which does not
require a ship.
The corsair highway runs west and east.
The sky is black and the stars shine down brightly.
The air is still and the sky calm. Wispy clouds drift east.
    The only obvious exits are north, west, east and south.
 The mashed remains of Irime
 Lith Grey the dunedain True Shot (Demonic)
HP:199 EP:49> Lith draws back on a bow.
Lith pulls hard, releasing a handcrafted arrow at your chest.
You tap Lith with the mace causing little damage.
You notice Lith sizing you up.
shape
Lith is in average shape.
HP:189 EP:48> Lith nocks a handcrafted arrow.
Lith draws back on a bow.
You miss Lith whipping the mace inches from her head.
Lith powerfully shoots a handcrafted arrow at your leg with deadly force!!
Thwack!  An arrow lodges itself deeply in your body.
  You will have to yank it out.
Lith nocks a handcrafted arrow.
You swing the mace and connect solidly with Lith.
Lith looks at Corpse of Irime.
shape
Lith is in average shape.
HP:169 EP:48> Lith draws back on a bow.
Lith shoots you in the chest with a handcrafted arrow.
You miss Lith whipping the mace inches from her head.
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
Lith shoots you in the arm with a handcrafted arrow.
You miss Lith whipping the mace inches from her head.
put mace in belt
get cleaver from corpse
You switch your grip to one hand.
You remove a steel numenorean mace.
Ok.
HP:160 EP:47> Ok.
You switch your grip to two hands.
You wield a big razor-sharp meat cleaver.
HP:160 EP:47> Lith nocks a handcrafted arrow.
Lith draws back on a bow.
You are too busy to make an attack!
wield cleaver
You already wield it!
HP:160 EP:47> Lith fires off a handcrafted arrow but misses you.
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
You are too busy to make an attack!
shape
Lith is in average shape.
HP:160 EP:46> grin
Lith fires off a handcrafted arrow but misses you.
Lith nocks a handcrafted arrow.
You are too busy to make an attack!
The arrows throb in your body.
You grin.
HP:160 EP:46> Lith does a pushkick straight on your chest, giving her
time to shoot another arrow at you.
Lith draws back on a bow.
Lith shoots you in the arm with a handcrafted arrow.
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
shape
Lith is in average shape.
HP:147 EP:46> Lith pulls hard, releasing a handcrafted arrow at your arm.
Lith nocks a handcrafted arrow.
You almost debone Lith like a dead chicken.
shape
Lith is in average shape.
HP:137 EP:46> Lith draws back on a bow.
Lith fires off a handcrafted arrow but misses you.
You almost debone Lith like a dead chicken.
shpe
What?
HP:137 EP:45> shape
Lith is in average shape.
HP:137 EP:45> Lith nocks a handcrafted arrow.
Lith draws back on a bow.
You miss Lith.
HP:137 EP:45> l
    A great stone road stretches across the grasslands as far as the eye
can see.  It was built long ago by men of Umbar who needed a means of 
travel when ships could not be used.  It has often been referred to as
the Corsair Highway, since it is the only path to Umbar which does not
require a ship.
The corsair highway runs west and east.
The sky is black and the stars shine down brightly.
The air is still and the sky calm. Wispy clouds drift east.
    The only obvious exits are north, west, east and south.
 The mashed remains of Irime
 Lith Grey the dunedain True Shot (Demonic)
HP:137 EP:45> Lith just barely hurts you in the neck with a handcrafted arrow.
Lith nocks a handcrafted arrow.
You slice Lith like a cook slices an onion.
Lith draws back on a bow.
Lith just barely hurts you in the leg with a handcrafted arrow.
You ram the cleaver into Lith like tenderized meat.
Lith takes a mysterious amber vial from a bloodstained cloak.
Lith opens a mysterious amber vial.
Lith drinks some liquid from a mysterious amber vial.
Lith drinks some liquid from a mysterious amber vial.
Lith drops a mysterious amber vial (empty).
Lith takes a handcrafted arrow from a leather archer's quiver.
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
You miss Lith.
clv
HP:131 EP:44> Do: starting commands.
HP:131 EP:44> You switch your grip to one hand.
You remove a big razor-sharp meat cleaver.
HP:131 EP:44> You very carefully slip a strange, cloudy liquid in a vial from yo
ur cloak.
HP:131 EP:44>     You open the vial and--with some hesitation--drink down the li
quid.
Your throat begins burning in agony!  Someone has poisoned you!
 
    Hold on.  The burning is still there, but it's fading slowly.  And,
amazingly, you feel better.  A whole LOT better....
HP:171 EP:84> Ok.
HP:171 EP:84> Conceal what?
HP:171 EP:84> You switch your grip to two hands.
You wield your meat cleaver.
HP:171 EP:84> Do: Commands completed.
HP:171 EP:84> ^ (OOC) Ketan: The high levels thing was so purely insane, though.
     :P
shape
You miss Lith.
Lith is in average shape.
Lith is a bit tipsy.
HP:171 EP:84>
hb lith
You quickly thrust your forehead into the bridge of Lith's nose.
HP:171 EP:49> Lith does a pushkick straight on your chest, giving her
time to shoot another arrow at you.
Lith fires off a handcrafted arrow but misses you.
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
Lith powerfully shoots a handcrafted arrow at your chest with deadly force!!
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
Lith pulls hard, releasing a handcrafted arrow at your head.
You almost debone Lith like a dead chicken.
The arrows throb in your body.
shape
Lith is in average shape.
Lith is a bit tipsy.
HP:130 EP:48> Lith nocks a handcrafted arrow.
Lith draws back on a bow.
You slice Lith like a cook slices an onion.
HP:130 EP:48> shape
Lith is in average shape.
Lith is a bit tipsy.
HP:130 EP:48> Lith powerfully shoots a handcrafted arrow at your stomach with de
adly force!!
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
You miss Lith.
HP:110 EP:48> Lith fires off a handcrafted arrow but misses you.
Lith nocks a handcrafted arrow.
You miss Lith.
You notice Lith sizing you up.
l
    A great stone road stretches across the grasslands as far as the eye
can see.  It was built long ago by men of Umbar who needed a means of 
travel when ships could not be used.  It has often been referred to as
the Corsair Highway, since it is the only path to Umbar which does not
require a ship.
The corsair highway runs west and east.
The sky is black and the stars shine down brightly.
The air is still and the sky calm. Wispy clouds drift east.
    The only obvious exits are north, west, east and south.
 An empty vial
 A mysterious amber vial (empty)
 The mashed remains of Irime
 Lith Grey the dunedain True Shot (Demonic)
HP:110 EP:47> Lith draws back on a bow.
Lith fires off a handcrafted arrow but misses you.
You miss Lith.
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
You miss Lith.
flask
HP:110 EP:47> Do: starting commands.
HP:110 EP:47> You switch your grip to one hand.
You remove a big razor-sharp meat cleaver.
HP:110 EP:47> You don't possess a mace.
HP:110 EP:47> You open a torn merchant bag.
HP:110 EP:47> Ok.
HP:110 EP:47> You open a black flask.
HP:110 EP:47>     The hot liquid burns your throat as it makes its
way towards your stomach.
HP:110 EP:47> You close a black flask.
HP:110 EP:47> Ok.
HP:110 EP:47> You close a torn merchant bag.
HP:110 EP:47> Wield what?
HP:110 EP:47> You switch your grip to two hands.
You wield your meat cleaver.
HP:110 EP:47> Do: Commands completed.
HP:110 EP:47> Your throat tingles; you feel better again!
shape
Lith pulls hard, releasing a handcrafted arrow at your foot.
Lith nocks a handcrafted arrow.
You slice Lith like a cook slices an onion.
Mello enters.
Mello leaves west.
Lith doesn't look so great.
Lith has a bad headache.
HP:131 EP:76> hb
You feel a hot, fierce glow flow through you.
You pull Lith closer to you and headbutt her square in the face.
HP:155 EP:65> Lith kicks you hard, causing you to stumble.
Lith draws back on a bow.
Lith fires off a handcrafted arrow but misses you.
Lith shoots you in the leg with a handcrafted arrow.
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
You miss Lith.
HP:143 EP:65> shape
Lith doesn't look so great.
Lith has a bad headache.
HP:143 EP:65> Lith pulls hard, releasing a handcrafted arrow at your head.
Lith nocks a handcrafted arrow.
You slice Lith like a cook slices an onion.
The arrows throb in your body.
ram lith
HP:131 EP:65> You ram a spiked shield into Lith's chest!
HP:131 EP:45> Lith puts a handcrafted arrow into a leather archer's quiver.
Lith takes a handcrafted arrow from a leather archer's quiver.
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
Zing tells you: okay done with hirram
You miss Lith.
shape
Lith doesn't look so great.
Lith has a bad headache.
HP:131 EP:44> You carve Lith up like a pig.
Mello enters.
Lith pulls hard, releasing a handcrafted arrow at your leg.
Lith nocks a handcrafted arrow.
You miss Lith.
tell zing killed Irime
You tell Zing: killed Irime
HP:122 EP:44> l
    A great stone road stretches across the grasslands as far as the eye
can see.  It was built long ago by men of Umbar who needed a means of 
travel when ships could not be used.  It has often been referred to as
the Corsair Highway, since it is the only path to Umbar which does not
require a ship.
The corsair highway runs west and east.
The sky is black and the stars shine down brightly.
The air is still and the sky calm. Wispy clouds drift east.
    The only obvious exits are north, west, east and south.
 Mello Yellow the dunedain Deathmaster (Demonic)
 An empty vial
 A mysterious amber vial (empty)
 The mashed remains of Irime
 Lith Grey the dunedain True Shot (Demonic)
HP:122 EP:44> Lith draws back on a bow.
Lith powerfully shoots a handcrafted arrow at your head with deadly force!!
You miss Lith.
Your eyes ache from the strain of maintaining your enhanced vision.
hb lith
You shout out a battlecry as your forehead demolishes Lith's nose.
HP:102 EP:8> shape
Lith is near death.
Lith has a bad headache.
HP:102 EP:8> Lith nocks a handcrafted arrow.
Lith draws back on a bow.
You miss Lith.
Your throat tingles; you feel better again!
Mello forms a new party.
Mello invited Lith to join his party.
Lith does a pushkick straight on your chest, giving her
time to shoot another arrow at you.
Lith powerfully shoots a handcrafted arrow at your foot with deadly force!!
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
Lith shoots you in the stomach with a handcrafted arrow.
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
Lith fires off a handcrafted arrow but misses you.
Mello shields Lith, and you hit Mello very hard.
You cut Lith, drawing blood.
Zing tells you: You the man
Lith joins Mello's party.
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
Mello shields Lith, and you hit Mello hard.
You zip the cleaver almost past Lith.
^ (OOC) Josi: I don't mind it though
flask
HP:87 EP:27> You tremble as Mello wields the fang of Sauron.
Mello whips the fang of Sauron from an old leather baldric like a weaponsmaster!
!
Mello wields the fang of Sauron.
Do: starting commands.
HP:87 EP:27> You switch your grip to one hand.
You remove a big razor-sharp meat cleaver.
HP:87 EP:27> You don't possess a mace.
HP:87 EP:27> You open a torn merchant bag.
HP:87 EP:27> Ok.
HP:87 EP:27> You open a black flask.
HP:87 EP:27>     The hot liquid burns your throat as it makes its
way towards your stomach.
HP:87 EP:27> You close a black flask.
HP:87 EP:27> Ok.
HP:87 EP:27> You close a torn merchant bag.
HP:87 EP:27> Wield what?
HP:87 EP:27> You switch your grip to two hands.
You wield your meat cleaver.
HP:87 EP:27> Do: Commands completed.
HP:87 EP:27> flask
HP:87 EP:27> Lith falls to the ground.
Lith is bleeding to death and needs to be bandaged!
Your headache clears up.
The arrows throb in your body.
Do: starting commands.
HP:87 EP:27> You switch your grip to one hand.
You remove a big razor-sharp meat cleaver.
HP:87 EP:27> You don't possess a mace.
HP:87 EP:27> You open a torn merchant bag.
HP:87 EP:27> Ok.
HP:87 EP:27> You open a black flask.
HP:87 EP:27>     The hot liquid burns your throat as it makes its
way towards your stomach.
HP:87 EP:27> You close a black flask.
HP:87 EP:27> Ok.
HP:87 EP:27> You close a torn merchant bag.
HP:87 EP:27> Wield what?
HP:87 EP:27> You switch your grip to two hands.
You wield your meat cleaver.
HP:87 EP:27> Do: Commands completed.
HP:87 EP:27> flask
HP:87 EP:27> Do: starting commands.
HP:87 EP:27> You switch your grip to one hand.
You remove a big razor-sharp meat cleaver.
HP:87 EP:27> You don't possess a mace.
HP:87 EP:27> You open a torn merchant bag.
HP:87 EP:27> Ok.
HP:87 EP:27> You open a black flask.
HP:87 EP:27> You are too full to drink anything.
HP:87 EP:27> You close a black flask.
HP:87 EP:27> Ok.
HP:87 EP:27> You close a torn merchant bag.
HP:87 EP:27> Wield what?
HP:87 EP:27> You switch your grip to two hands.
You wield your meat cleaver.
HP:87 EP:27> Do: Commands completed.
HP:87 EP:27> You feel a hot, fierce glow flow through you.
Mello gets the ice staff of Ulkhalad from a leather scout ruck.
Lith is bleeding to death and needs to be bandaged!
hb lith
You attack Lith.
You decide to put Lith out of her misery.
HP:129 EP:69> You feel a hot, fierce glow flow through you.
You killed Lith.
    Full of glee, you raise Lith's head, cut one of her ears and
string it onto your necklace as a trophy of your victory, for all to see.
Lith has died.
This kill was an act of self-defense and therefore you cannot be reported for it
.
Lith removes a dark crimson longbow.
w
The Corsair highway(n, w, e and s)
Mello enters.
HP:155 EP:94> camouflage
You get the urge to ram your shield into someone again!
You are unable to match yourself to your surroundings.
HP:155 EP:79> camouflage
You take note of your surroundings, and begin the arduous process of
matching your look, your attire, and your movements to blend into the
area. After several minutes, you are able to use your skill to blend into
your surroundings.