Created by log Converter(tm)! Party say from Rand:  go?:P trigger on Trigger activated: 'Arzekel' todo 'hunt Arzekel' ===HP:220 EP:155===HAR do 23s,35w,gate,nw,e Do: starting commands. ===HP:220 EP:155===HAR The plains(n, w, e and s) [n, nw and ne] A simple arrow Rand enters. Lith enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) A grazing sheep Lith enters. Rand enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) A haradrim archer Rand enters. Lith enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) A ferocious gray wolf Lith enters. Rand enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) A grazing sheep Rand enters. Lith enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) A young countryman Lith enters. Rand enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) A ferocious gray wolf Rand enters. Lith enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) A young countryman Lith enters. Rand enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) A wealthy-looking haradrim merchant Rand enters. Lith enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) A long-horned antelope Lith enters. Rand enters. ===HP:220 EP:155===HAR The Harad Road(n, w, e, s and ne) Rand enters. Lith enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) A trained sniffer seeking his prey Lith enters. Rand enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) Rand enters. Lith enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) Lith enters. Rand enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) Rand enters. Lith enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) A haradrim archer Lith enters. Rand enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) Rand enters. Lith enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) A sneakily quiet orc sniffer Lith enters. Rand enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) A sneakily quiet orc sniffer Rand enters. Lith enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) A sneakily quiet orc sniffer Lith enters. Rand enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) Rider is riding a black charger A black charger [packed] Rand enters. Lith enters. ===HP:220 EP:155===HAR The plains(n, w, e and s) A trained sniffer seeking his prey Lith enters. Rand enters. ===HP:220 EP:155===HAR Your eyes ache from the strain of maintaining your enhanced vision. The plains(n, w, e and s) A patrol of orcs scans the horizon Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) A lost variag wandering aimlessly Lith enters. Rand enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) A haradrim archer Lith enters. Rand enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) A patrol of orcs scans the horizon Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Lith enters. Rand enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) A small patrol of haradrim fighters Lith enters. Rand enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) A sneakily quiet orc sniffer Lith enters. Rand enters. ===HP:220 EP:154===HAR The Harad Road(n, w, se, e and s) Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Rider is riding a black charger A black charger [packed] Lith enters. Rand enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) A sneakily quiet orc sniffer Lith enters. Rand enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) A trained sniffer seeking his prey Lith enters. Rand enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) A grazing sheep Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) A sneakily quiet orc sniffer Lith enters. Rand enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Rider is riding a black charger A black charger [packed] Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Lith enters. Rand enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) A haradrim archer Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Lith enters. Rand enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) A serval searching for food Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Lith enters. Rand enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) A haradrim archer Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Lith enters. Rand enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Lith enters. Rand enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) A small patrol of haradrim fighters Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) A lost variag wandering aimlessly Lith enters. Rand enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) A serval searching for food Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Lith enters. Rand enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) A sneakily quiet orc sniffer Lith enters. Rand enters. ===HP:220 EP:154===HAR The plains(n, w, e and s) Rand enters. Lith enters. ===HP:220 EP:154===HAR The plains(n, gate, w, e and s) Lith enters. Rand enters. ===HP:220 EP:154===HAR A wide dusty path(nw and se) Rand enters. Lith enters. ===HP:220 EP:154===HAR You open the gate and walk through the entrance. The gate closes behind you. The village square(n, w, se, sw, e and ne) The beheaded corpse of Kaltan Cathor the dwarf with honor Lith enters. Rand enters. ===HP:220 EP:154===HAR A run-down supply shop(w) A torch A trash can Torlyn, a wiry shopkeeper -galen-kadar, galen-heal Rand enters. Lith enters. ===HP:220 EP:154===HAR Do: Commands completed. ===HP:220 EP:153===HAR w The village square(n, w, se, sw, e and ne) The beheaded corpse of Kaltan Cathor the dwarf with honor Lith enters. Rand enters. ===HP:220 EP:153===HAR Arzekel enters. Triggered! doing: hunt Arzekel Lith attacks Arzekel. Lith throws a fantastic pushkick at her enemy. Lith pierces Arzekel's leg with a sharp *twang*. Lith wounds Arzekel's chest deeply with a handcrafted arrow. Lith nocks a handcrafted arrow. Lith draws back on a bow. Lith sends a handcrafted arrow effortlessly at Arzekel. You begin to hunt Arzekel. ===HP:220 EP:153===HAR Arzekel misses Lith. Lith nocks a handcrafted arrow. Lith draws back on a bow. Rand attacks Arzekel. Triggered! doing: hunt Arzekel You are already hunting Arzekel! ===HP:220 EP:153===HAR Arzekel leaves southeast. Triggered! doing: hunt Arzekel You follow Arzekel southeast. You open the gate and leave through the entrance. The gate closes behind you. A wide dusty path(nw and se) Arzekel the dunedain Defender (Demonic) Rand enters. Lith enters. You are already hunting Arzekel! ===HP:220 EP:153===HAR Arzekel leaves southeast. You follow Arzekel southeast. The plains(n, gate, w, e and s) Arzekel the dunedain Defender (Demonic) Lith enters. Rand enters. Arzekel pierces Rand's chest, spilling tides of blood! Lith pierces Arzekel's chest with a sharp *twang*. Lith nocks a handcrafted arrow. Rand misses Arzekel. pk arzkel There is no such living object here. ===HP:220 EP:153===HAR There is no mixed potion here. ===HP:220 EP:153===HAR You already wield it! ===HP:220 EP:153===HAR There's no one here by that name. ===HP:220 EP:153===HAR You don't see that here. ===HP:220 EP:153===HAR You don't see that here. ===HP:220 EP:153===HAR Arzekel leaves east. Triggered! doing: hunt Arzekel You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Rand enters. Lith enters. You are already hunting Arzekel! ===HP:220 EP:153===HAR Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A sneakily quiet orc sniffer Lith enters. Rand enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Rand enters. Lith enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Lith enters. Rand enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A serval searching for food Rand enters. Lith enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A lost variag wandering aimlessly Lith enters. Rand enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A small patrol of haradrim fighters Rand enters. Lith enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Lith enters. Rand enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Rand enters. Lith enters. Arzekel misses Rand. Lith draws back on a bow. Lith sends a handcrafted arrow effortlessly at Arzekel. Rand misses Arzekel. Arzekel leaves east. Triggered! doing: hunt Arzekel You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Lith enters. Rand enters. You are already hunting Arzekel! ===HP:220 EP:151===HAR Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A haradrim archer Rand enters. Lith enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Lith enters. Rand enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A serval searching for food Rand enters. Lith enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Lith enters. Rand enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A haradrim archer Rand enters. Lith enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Lith enters. Rand enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Rider is riding a black charger A black charger [packed] Rand enters. Lith enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A sneakily quiet orc sniffer Lith enters. Rand enters. pk arzekel Arzekel leaves east. Triggered! doing: hunt Arzekel You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A grazing sheep Rand enters. Lith enters. You are already hunting Arzekel! ===HP:220 EP:151===HAR Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A trained sniffer seeking his prey Lith enters. Rand enters. You are already hunting Arzekel! ===HP:220 EP:151===HAR Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Rand enters. Lith enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A sneakily quiet orc sniffer Lith enters. Rand enters. Arzekel misses Rand. Lith nocks a handcrafted arrow. Lith draws back on a bow. Rand misses Arzekel. Arzekel leaves east. Triggered! doing: hunt Arzekel You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Rand enters. Lith enters. You are already hunting Arzekel! ===HP:220 EP:150===HAR Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Rider is riding a black charger A black charger [packed] Lith enters. Rand enters. Rand looks at Arzekel. There is no mixed potion here. ===HP:220 EP:150===HAR Arzekel leaves east. You follow Arzekel east. The Harad Road(n, w, se, e and s) Arzekel the dunedain Defender (Demonic) Rand enters. Lith enters. You already wield it! ===HP:220 EP:150===HAR Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A sneakily quiet orc sniffer Lith enters. Rand enters. You attack Arzekel. You sneak up and stab Arzekel from behind! You bite Arzekel with the fang, leaving ugly wounds! ===HP:220 EP:100===HAR Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Rand enters. Lith enters. You attack Arzekel. ===HP:220 EP:100===HAR Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A small patrol of haradrim fighters Lith enters. Rand enters. Arzekel doesn't look so great. DLSG DLSG DLSG DLSG DLSG >>>> Arzekel <<<< DLSG DLSG DLSG DLSG Arzekel has 1 arrow lodged in him. ===HP:220 EP:100===HAR Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Rand enters. Lith enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Lith enters. Rand enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A patrol of orcs scans the horizon Rand enters. Lith enters. Arzekel leaves east. Triggered! doing: hunt Arzekel You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A haradrim archer Lith enters. Rand enters. You are already hunting Arzekel! ===HP:220 EP:100===HAR Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Rand enters. Lith enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A lost variag wandering aimlessly Lith enters. Rand enters. Arzekel leaves east. You follow Arzekel east. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A patrol of orcs scans the horizon Rand enters. Lith enters. backstab arzekel Arzekel misses you. Lith wounds Arzekel's stomach deeply with a handcrafted arrow. Lith nocks a handcrafted arrow. Rand misses Arzekel. You hit Arzekel very hard, leaving severed body parts! Arzekel leaves north. Triggered! doing: hunt Arzekel You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A trained sniffer seeking his prey Lith enters. Rand enters. You are already hunting Arzekel! ===HP:220 EP:99===HAR Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Rider is riding a black charger A black charger [packed] Rand enters. Lith enters. You're too busy fighting! ===HP:220 EP:99===HAR Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A sneakily quiet orc sniffer Lith enters. Rand enters. Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A sneakily quiet orc sniffer Rand enters. Lith enters. Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A sneakily quiet orc sniffer Lith enters. Rand enters. Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Rand enters. Lith enters. Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A haradrim archer Lith enters. Rand enters. Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Rand enters. Lith enters. Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Lith enters. Rand enters. Arzekel leaves north. Triggered! doing: hunt Arzekel You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) Rand enters. Lith enters. You are already hunting Arzekel! ===HP:220 EP:99===HAR Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A trained sniffer seeking his prey Lith enters. Rand enters. Arzekel leaves north. You follow Arzekel north. The Harad Road(n, w, e, s and ne) Arzekel the dunedain Defender (Demonic) Rand enters. Lith enters. Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A long-horned antelope Lith enters. Rand enters. sh headbutt Arzekel misses Rand. Lith draws back on a bow. Lith wounds Arzekel's chest deeply with a handcrafted arrow. Rand slashes Arzekel, leaving a charred mark. You miss Arzekel. Arzekel is near death. ND ND ND ND ND ND ND ND >>>> Arzekel <<<< ND ND ND ND ND ND Arzekel has 3 arrows lodged in him. Triggered! doing: hunt Arzekel ===HP:220 EP:97===HAR Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A wealthy-looking haradrim merchant Rand enters. Lith enters. You are already hunting Arzekel! ===HP:220 EP:97===HAR Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A young countryman Lith enters. Rand enters. Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A ferocious gray wolf Rand enters. Lith enters. Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A young countryman Lith enters. Rand enters. Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A grazing sheep Rand enters. Lith enters. Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A ferocious gray wolf Lith enters. Rand enters. Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A haradrim archer Rand enters. Lith enters. Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) Arzekel the dunedain Defender (Demonic) A grazing sheep Lith enters. Rand enters. Arzekel leaves north. You follow Arzekel north. The plains(n, w, e and s) [n, nw and ne] Arzekel the dunedain Defender (Demonic) A simple arrow Rand enters. Lith enters. Arzekel leaves north. Triggered! doing: hunt Arzekel You follow Arzekel north.