Arzekel

Posted by
Irime [legacy]
Uploaded
17 May 2009 00:00:00
Type
Player Kill

M is for MP! Beornings!



Created by log Converter(tm)!

Party say from Rand:  go?:P
trigger on
Trigger activated: 'Arzekel' todo 'hunt Arzekel'
===HP:220 EP:155===HAR do 23s,35w,gate,nw,e
Do: starting commands.
===HP:220 EP:155===HAR The plains(n, w, e and s) [n, nw and ne]
 A simple arrow
Rand enters.
Lith enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
 A grazing sheep
Lith enters.
Rand enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
 A haradrim archer
Rand enters.
Lith enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
 A ferocious gray wolf
Lith enters.
Rand enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
 A grazing sheep
Rand enters.
Lith enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
 A young countryman
Lith enters.
Rand enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
 A ferocious gray wolf
Rand enters.
Lith enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
 A young countryman
Lith enters.
Rand enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
 A wealthy-looking haradrim merchant
Rand enters.
Lith enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
 A long-horned antelope
Lith enters.
Rand enters.
===HP:220 EP:155===HAR The Harad Road(n, w, e, s and ne)
Rand enters.
Lith enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
 A trained sniffer seeking his prey
Lith enters.
Rand enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
Rand enters.
Lith enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
Lith enters.
Rand enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
Rand enters.
Lith enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
 A haradrim archer
Lith enters.
Rand enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
Rand enters.
Lith enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
 A sneakily quiet orc sniffer
Lith enters.
Rand enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
 A sneakily quiet orc sniffer
Rand enters.
Lith enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
 A sneakily quiet orc sniffer
Lith enters.
Rand enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
 Rider is riding a black charger
 A black charger [packed]
Rand enters.
Lith enters.
===HP:220 EP:155===HAR The plains(n, w, e and s)
 A trained sniffer seeking his prey
Lith enters.
Rand enters.
===HP:220 EP:155===HAR Your eyes ache from the strain of maintaining your
 enhanced vision.
The plains(n, w, e and s)
 A patrol of orcs scans the horizon
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 A lost variag wandering aimlessly
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 A haradrim archer
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 A patrol of orcs scans the horizon
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 A small patrol of haradrim fighters
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 A sneakily quiet orc sniffer
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The Harad Road(n, w, se, e and s)
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 Rider is riding a black charger
 A black charger [packed]
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 A sneakily quiet orc sniffer
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 A trained sniffer seeking his prey
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 A grazing sheep
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 A sneakily quiet orc sniffer
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 Rider is riding a black charger
 A black charger [packed]
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 A haradrim archer
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 A serval searching for food
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 A haradrim archer
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 A small patrol of haradrim fighters
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 A lost variag wandering aimlessly
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 A serval searching for food
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
 A sneakily quiet orc sniffer
Lith enters.
Rand enters.
===HP:220 EP:154===HAR The plains(n, w, e and s)
Rand enters.
Lith enters.
===HP:220 EP:154===HAR The plains(n, gate, w, e and s)
Lith enters.
Rand enters.
===HP:220 EP:154===HAR A wide dusty path(nw and se)
Rand enters.
Lith enters.
===HP:220 EP:154===HAR You open the gate and walk through the entrance.
The gate closes behind you.
The village square(n, w, se, sw, e and ne)
 The beheaded corpse of Kaltan
 Cathor the dwarf with honor
Lith enters.
Rand enters.
===HP:220 EP:154===HAR A run-down supply shop(w)
 A torch
 A trash can
 Torlyn, a wiry shopkeeper
-galen-kadar, galen-heal
Rand enters.
Lith enters.
===HP:220 EP:154===HAR Do: Commands completed.
===HP:220 EP:153===HAR w
The village square(n, w, se, sw, e and ne)
 The beheaded corpse of Kaltan
 Cathor the dwarf with honor
Lith enters.
Rand enters.
===HP:220 EP:153===HAR Arzekel enters.
Triggered!  doing: hunt Arzekel
Lith attacks Arzekel.
Lith throws a fantastic pushkick at her enemy.
Lith pierces Arzekel's leg with a sharp *twang*.
Lith wounds Arzekel's chest deeply with a handcrafted arrow.
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
Lith sends a handcrafted arrow effortlessly at Arzekel.
You begin to hunt Arzekel.
===HP:220 EP:153===HAR Arzekel misses Lith.
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
Rand attacks Arzekel.
Triggered!  doing: hunt Arzekel
You are already hunting Arzekel!
===HP:220 EP:153===HAR Arzekel leaves southeast.
Triggered!  doing: hunt Arzekel
You follow Arzekel southeast.
You open the gate and leave through the entrance.
The gate closes behind you.
A wide dusty path(nw and se)
 Arzekel the dunedain Defender (Demonic)
Rand enters.
Lith enters.
You are already hunting Arzekel!
===HP:220 EP:153===HAR Arzekel leaves southeast.
You follow Arzekel southeast.
The plains(n, gate, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Lith enters.
Rand enters.
Arzekel pierces Rand's chest, spilling tides of blood!
Lith pierces Arzekel's chest with a sharp *twang*.
Lith nocks a handcrafted arrow.
Rand misses Arzekel.
pk arzkel
There is no such living object here.
===HP:220 EP:153===HAR There is no mixed potion here.
===HP:220 EP:153===HAR You already wield it!
===HP:220 EP:153===HAR There's no one here by that name.
===HP:220 EP:153===HAR You don't see that here.
===HP:220 EP:153===HAR You don't see that here.
===HP:220 EP:153===HAR Arzekel leaves east.
Triggered!  doing: hunt Arzekel
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Rand enters.
Lith enters.
You are already hunting Arzekel!
===HP:220 EP:153===HAR Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A sneakily quiet orc sniffer
Lith enters.
Rand enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Rand enters.
Lith enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Lith enters.
Rand enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A serval searching for food
Rand enters.
Lith enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A lost variag wandering aimlessly
Lith enters.
Rand enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A small patrol of haradrim fighters
Rand enters.
Lith enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Lith enters.
Rand enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Rand enters.
Lith enters.
Arzekel misses Rand.
Lith draws back on a bow.
Lith sends a handcrafted arrow effortlessly at Arzekel.
Rand misses Arzekel.
Arzekel leaves east.
Triggered!  doing: hunt Arzekel
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Lith enters.
Rand enters.
You are already hunting Arzekel!
===HP:220 EP:151===HAR Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A haradrim archer
Rand enters.
Lith enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Lith enters.
Rand enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A serval searching for food
Rand enters.
Lith enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Lith enters.
Rand enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A haradrim archer
Rand enters.
Lith enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Lith enters.
Rand enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 Rider is riding a black charger
 A black charger [packed]
Rand enters.
Lith enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A sneakily quiet orc sniffer
Lith enters.
Rand enters.
pk arzekel
Arzekel leaves east.
Triggered!  doing: hunt Arzekel
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A grazing sheep
Rand enters.
Lith enters.
You are already hunting Arzekel!
===HP:220 EP:151===HAR Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A trained sniffer seeking his prey
Lith enters.
Rand enters.
You are already hunting Arzekel!
===HP:220 EP:151===HAR Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Rand enters.
Lith enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A sneakily quiet orc sniffer
Lith enters.
Rand enters.
Arzekel misses Rand.
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
Rand misses Arzekel.
Arzekel leaves east.
Triggered!  doing: hunt Arzekel
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Rand enters.
Lith enters.
You are already hunting Arzekel!
===HP:220 EP:150===HAR Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 Rider is riding a black charger
 A black charger [packed]
Lith enters.
Rand enters.
Rand looks at Arzekel.
There is no mixed potion here.
===HP:220 EP:150===HAR Arzekel leaves east.
You follow Arzekel east.
The Harad Road(n, w, se, e and s)
 Arzekel the dunedain Defender (Demonic)
Rand enters.
Lith enters.
You already wield it!
===HP:220 EP:150===HAR Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A sneakily quiet orc sniffer
Lith enters.
Rand enters.
You attack Arzekel.
You sneak up and stab Arzekel from behind!
You bite Arzekel with the fang, leaving ugly wounds!
===HP:220 EP:100===HAR Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Rand enters.
Lith enters.
You attack Arzekel.
===HP:220 EP:100===HAR Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A small patrol of haradrim fighters
Lith enters.
Rand enters.
Arzekel doesn't look so great.
DLSG DLSG DLSG DLSG DLSG >>>> Arzekel <<<< DLSG DLSG DLSG DLSG
Arzekel has 1 arrow lodged in him.
===HP:220 EP:100===HAR Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Rand enters.
Lith enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Lith enters.
Rand enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A patrol of orcs scans the horizon
Rand enters.
Lith enters.
Arzekel leaves east.
Triggered!  doing: hunt Arzekel
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A haradrim archer
Lith enters.
Rand enters.
You are already hunting Arzekel!
===HP:220 EP:100===HAR Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Rand enters.
Lith enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A lost variag wandering aimlessly
Lith enters.
Rand enters.
Arzekel leaves east.
You follow Arzekel east.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A patrol of orcs scans the horizon
Rand enters.
Lith enters.
backstab arzekel
Arzekel misses you.
Lith wounds Arzekel's stomach deeply with a handcrafted arrow.
Lith nocks a handcrafted arrow.
Rand misses Arzekel.
You hit Arzekel very hard, leaving severed body parts!
Arzekel leaves north.
Triggered!  doing: hunt Arzekel
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A trained sniffer seeking his prey
Lith enters.
Rand enters.
You are already hunting Arzekel!
===HP:220 EP:99===HAR Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 Rider is riding a black charger
 A black charger [packed]
Rand enters.
Lith enters.
You're too busy fighting!
===HP:220 EP:99===HAR Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A sneakily quiet orc sniffer
Lith enters.
Rand enters.
Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A sneakily quiet orc sniffer
Rand enters.
Lith enters.
Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A sneakily quiet orc sniffer
Lith enters.
Rand enters.
Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Rand enters.
Lith enters.
Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A haradrim archer
Lith enters.
Rand enters.
Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Rand enters.
Lith enters.
Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Lith enters.
Rand enters.
Arzekel leaves north.
Triggered!  doing: hunt Arzekel
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Rand enters.
Lith enters.
You are already hunting Arzekel!
===HP:220 EP:99===HAR Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A trained sniffer seeking his prey
Lith enters.
Rand enters.
Arzekel leaves north.
You follow Arzekel north.
The Harad Road(n, w, e, s and ne)
 Arzekel the dunedain Defender (Demonic)
Rand enters.
Lith enters.
Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A long-horned antelope
Lith enters.
Rand enters.
sh
headbutt
Arzekel misses Rand.
Lith draws back on a bow.
Lith wounds Arzekel's chest deeply with a handcrafted arrow.
Rand slashes Arzekel, leaving a charred mark.
You miss Arzekel.
Arzekel is near death.
ND ND ND ND ND ND ND ND >>>> Arzekel <<<< ND ND ND ND ND ND
Arzekel has 3 arrows lodged in him.
Triggered!  doing: hunt Arzekel
===HP:220 EP:97===HAR Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A wealthy-looking haradrim merchant
Rand enters.
Lith enters.
You are already hunting Arzekel!
===HP:220 EP:97===HAR Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A young countryman
Lith enters.
Rand enters.
Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A ferocious gray wolf
Rand enters.
Lith enters.
Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A young countryman
Lith enters.
Rand enters.
Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A grazing sheep
Rand enters.
Lith enters.
Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A ferocious gray wolf
Lith enters.
Rand enters.
Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A haradrim archer
Rand enters.
Lith enters.
Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
 A grazing sheep
Lith enters.
Rand enters.
Arzekel leaves north.
You follow Arzekel north.
The plains(n, w, e and s) [n, nw and ne]
 Arzekel the dunedain Defender (Demonic)
 A simple arrow
Rand enters.
Lith enters.
Arzekel leaves north.
Triggered!  doing: hunt Arzekel
You follow Arzekel north.
<The south gate of Kadar(n, se, sw and s)
-kadarb (Cliff 30 ep)
-kadar-point, kadar-cliff, kadar-clearing, kadar-dsl, kadar-flam, kadar-galen
 Arzekel the dunedain Defender (Demonic)
 A signpost
 A hitching post
Lith enters.
Rand enters.
You are already hunting Arzekel!
===HP:220 EP:97===HAR Arzekel almost chuckles as you plant a pathetic headbutt
 on him.
===HP:220 EP:62===HAR ===HP:220 EP:62===HAR Arzekel leaves north.
You follow Arzekel north.
<A large stone road(n, se, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Rand enters.
Lith enters.
Arzekel leaves north.
You follow Arzekel north.
A large stone road(n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Lith enters.
Rand enters.
Arzekel leaves north.
You follow Arzekel north.
A large stone road(nw, n, w, e and s)
 Arzekel the dunedain Defender (Demonic)
Rand enters.
Lith enters.
sh
Arzekel falls to the ground.
Arzekel is bleeding to death and needs to be bandaged!
Shape all what?
===HP:220 EP:61===HAR Lith puts Arzekel out of his misery.
Triggered!  doing: hunt Arzekel
You are already hunting Arzekel!
===HP:220 EP:61===HAR Lith attacks Arzekel.
Lith throws a fantastic pushkick at her enemy.
Lith nocks a handcrafted arrow.
Lith draws back on a bow.
Lith pierces Arzekel's chest with a sharp *twang*.
Lith nocks a handcrafted arrow.
Lith puts Arzekel out of his misery.
r
You decide to put Arzekel out of his misery.
Triggered!  doing: hunt Arzekel
===HP:220 EP:61===HAR You are already hunting Arzekel!
===HP:220 EP:61===HAR Rand puts Arzekel out of his misery.
Arzekel has died.
Lith takes a tough leather shirt, a torn merchant bag and a
     scavenger's pack from corpse of Arzekel into a leather scout ruck.
Triggered!  doing: hunt Arzekel
The ghostly figure eludes you.
===HP:220 EP:61===HAR Lith takes some gold coins from corpse of Arzekel.
^ (OOC) Rand: Arzekel.
Rand gets a black studded leather baldric and <a large black cloak
     from corpse of Arzekel into a sturdy hand-crafted pack.
Lith salvages for arrows and finds some!
Lith gathers all her arrows and starts to fletch them.
^ legend arzekel
^ (OOC) Irime: legend arzekel
===HP:220 EP:55===HAR The ghost of Arzekel drifts north.
Triggered!  doing: hunt Arzekel
gpack
There is no such living object here.
===HP:220 EP:56===HAR There is no pack here.
===HP:220 EP:56===HAR corpse
a black ruby shield : Ok.
a pair of mail pants : Too bulky.
a sailor's cutlass : Too bulky.
a sturdy kampilan : Too bulky.
===HP:220 EP:56===HAR trigger off
Trigger deactivated.
===HP:220 EP:56===HAR Rand wears a large black cloak.
wcorpse
pair of mail pants : Failed!
===HP:220 EP:55===HAR Lith slings a longbow made from yew over her shoulder.
Lith takes a sailor's cutlass and a pair of mail pants from corpse
     of Arzekel.
Lith wields a sailor's cutlass.
corpse
a sturdy kampilan : Too bulky.
===HP:220 EP:55===HAR l
    This large road has been paved with pieces of flat grey stone.  This 
must have been a great feat, considering the road is large enough to let
several wagons travel side-by-side.  While this type of road takes a lot 
of maintenance, it is well worth it considering how much it improves 
traveling through the city.  From here one can see a large wall that has 
been built to surround and protect the town.
The sun shines brightly in the western sky.
A light wind blows from the southwest, and clouds form overhead.
    The only obvious exits are northwest, north, west, east and south.
 Corpse of Arzekel
 Lith Grey the dunedain True Shot (Shadowspawn)
 Rand Brown the dunedain Crime Lord (Shadowspawn)
===HP:220 EP:55===HAR woo
You go &quot;Woo!&quot;.
===HP:220 EP:55===HAR gl
A large stone road(nw, n, w, e and s)
 Corpse of Arzekel
 Lith Grey the dunedain True Shot (Shadowspawn)
 Rand Brown the dunedain Crime Lord (Shadowspawn)
===HP:220 EP:55===HAR Party say from Rand:  good job