Satyr get got again

Posted by
Amearn [legacy]
Uploaded
24 May 2009 00:00:00
Type
Player Kill

Posting for menuss


You are beginning to regain feeling in your hands.
You become the new leader of your party.
i
Gold: 102              Encumbrance: lightly encumbered  
You are carrying the following on your person:
*A gleaming runed blade (wielded).
*A simple leather baldric (worn).
*A suit of sparkling armour (worn).
*A bloodstained cloak (worn).
 A stamped staying-permit.
*A shiny set of steel leggings (worn).
*A dwarven deathmask (worn).
*A crystal (worn).
*An empty keyring (worn).
*A dwarven mining pack (worn).
*A great tower shield (worn).
*A metal necklace (worn).
HP:236 EP:232> 
^ (OOC) Armada: well, if israel were scandinavian, and had 4
     scandinavian neighbours around it voting for it irregardless of song
     quality, we'd have passed you :p
Satyr enters.
Mello enters.
Mello chats with his party.
Volun gets an ominous dark ring from a bloodstained cloak.
i
Volun wears an ominous dark ring (eclipsing).
Volun gets an ominous dark ring from a bloodstained cloak.
Volun wears an ominous dark ring (eclipsing).
You miss Satyr.
Gold: 89      (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
*A gleaming runed blade (wielded).
*A simple leather baldric (worn).
*A suit of sparkling armour (worn).
*A bloodstained cloak (worn).
 A stamped staying-permit.
*A shiny set of steel leggings (worn).
*A dwarven deathmask (worn).
*A crystal (worn).
*An empty keyring (worn).
*A dwarven mining pack (worn).
*A great tower shield (worn).
*A metal necklace (worn).
HP:236 EP:231> i

Gold: 127     (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
*A gleaming runed blade (wielded).
*A simple leather baldric (worn).
*A suit of sparkling armour (worn).
*A bloodstained cloak (worn).
 A stamped staying-permit.
*A shiny set of steel leggings (worn).
*A dwarven deathmask (worn).
*A crystal (worn).
*An empty keyring (worn).
*A dwarven mining pack (worn).
*A great tower shield (worn).
*A metal necklace (worn).
HP:236 EP:231> 
Mello leaves north.
You miss Satyr.
Satyr misses Volun.
i
Gold: 100     (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
*A gleaming runed blade (wielded).
*A simple leather baldric (worn).
*A suit of sparkling armour (worn).
*A bloodstained cloak (worn).
 A stamped staying-permit.
*A shiny set of steel leggings (worn).
*A dwarven deathmask (worn).
*A crystal (worn).
*An empty keyring (worn).
*A dwarven mining pack (worn).
*A great tower shield (worn).
*A metal necklace (worn).
HP:236 EP:231> 
You miss Satyr.
Satyr misses Volun.
Volun misses Satyr.
l
   The focus of the battle lies here on the great gates of Minas
Tirith. Long have they stood strong against every foe who sought
entrance into this proud city. Never have they been breached, and
again they seek to protect the good people who dwell inside from
the forces of Mordor.
The walls of Minas Tirith stand northwest and southwest.
The South Road continues south.
The Great West Road continues north.
The soul of Sauron engulfs the sky leaving nothing but Mordor's blackness.
    The only obvious exits are north, enter, east and south.
 Satyr the dunlending Blood Warrior (Angelic)
 Volun the eorling Crime Lord (Hand of Eru)
 A fine grey steed of Dol Amroth
 A crystal (spent)
 Phoenyx's white stallion (hitched)
 An imposing standard of Gondor
 A signpost
 A hitching post
HP:236 EP:230> 
You stab Satyr, tearing muscle from the bone.
Satyr misses Volun.
Volun misses Satyr.
l
   The focus of the battle lies here on the great gates of Minas
Tirith. Long have they stood strong against every foe who sought
entrance into this proud city. Never have they been breached, and
again they seek to protect the good people who dwell inside from
the forces of Mordor.
The walls of Minas Tirith stand northwest and southwest.
The South Road continues south.
The Great West Road continues north.
The soul of Sauron engulfs the sky leaving nothing but Mordor's blackness.
    The only obvious exits are north, enter, east and south.
 Satyr the dunlending Blood Warrior (Angelic)
 Volun the eorling Crime Lord (Hand of Eru)
 A fine grey steed of Dol Amroth
 A crystal (spent)
 Phoenyx's white stallion (hitched)
 An imposing standard of Gondor
 A signpost
 A hitching post
HP:236 EP:230> 
Mello enters.
You miss Satyr.
Satyr misses Volun.
Volun misses Mello.

HP:236 EP:230> e

The Pelennor Fields(n, w, e and s)
Satyr enters.
Mello enters.
Volun enters.
HP:236 EP:230> 
As Satyr wields the shadow sword, it is enveloped in black lightning!
Satyr whips the shadow sword (enveloped in black lightning!) from an old leather baldric in a blinding blur of motion!!
Satyr wields the shadow sword (enveloped in black lightning!).
You bash Satyr with the hilt of the sword.
Mello misses Volun.
Volun knocks Satyr off balance with a hard swing to the body.
Your eyes ache from the strain of maintaining your enhanced vision.
e
The Pelennor Fields(n, w and s)
Volun enters.
Satyr enters.
Mello enters.
HP:237 EP:230> e

You can't go that way!
HP:237 EP:230> e

You can't go that way!
HP:237 EP:230> n
n
n
n
n
n
northwest
northwest
northwest
n
n
northeast
northeast
e
e
e
e
e
e
northeast
southeast
e
e
southeast
e
gate


e
e
s

^ (OOC) Armada: regardless, that is :p
The Pelennor Fields(n, w, e and s)
Satyr enters.
Mello enters.
Volun enters.
HP:237 EP:230> 
A deep trench, filled with smoke and ruin(n, e and s)
Volun enters.
Satyr enters.
Mello enters.
HP:237 EP:230> 
The Pelennor Fields(n, w, e and s)
Satyr enters.
Mello enters.
Volun enters.
HP:237 EP:230> 
The Great West Road(n, w, e, sw and s)
Volun enters.
Satyr enters.
Mello enters.
HP:237 EP:230> 
The Great West Road(n, w, e and s)
Satyr enters.
Mello enters.
Volun enters.
HP:237 EP:230> 
The Great West Road(n, nw, w, e and s)
Volun enters.
Satyr enters.
Mello enters.
HP:237 EP:230> 
You miss Satyr.
Mello misses Volun.
Satyr pricks Volun with a tentative motion.
Volun PIERCES Satyr with BONE CHILLING BLADES OF ICE!!!
The Great West Road(n, nw, w, se, e and s)
Satyr enters.
Mello enters.
Volun enters.
HP:237 EP:230> 
The Great West Road(n, nw, w, se, e and s)
Volun enters.
Satyr enters.
Mello enters.
HP:237 EP:230> 
The Great West Road(n, nw, w, se, e, s and ne)
Satyr enters.
Mello enters.
Volun enters.
HP:237 EP:230> 
The Great West Road(n, w, e and s)
Volun enters.
Satyr enters.
Mello enters.
HP:237 EP:230> 
Outside the Rammas Echor(n, nw, w, e, s and ne)
Satyr enters.
Mello enters.
Volun enters.
HP:237 EP:230> 
The Southward Road(n, w, sw, e, ne and s)
Volun enters.
Satyr enters.
Mello enters.
HP:237 EP:230> 
West of Osgiliath(n, w, e, sw and s) [se, e and ne]
 Addramyr's magnificent steed (hitched)
 A signpost
 A hitching post
Satyr enters.
Mello enters.
Volun enters.
HP:237 EP:230> 
West gate of Osgiliath(w, e and s)
Volun enters.
Satyr enters.
Mello enters.
HP:237 EP:230> 
Inside the city(n, w and e)
 An Uruk-Hai guard
Satyr enters.
Mello enters.
Volun enters.
HP:237 EP:230> 
On the west road near the dome(w and e)
Volun enters.
Satyr enters.
Mello enters.
HP:237 EP:230> 
On the west road(n, w, e and s)
Satyr enters.
Mello enters.
Volun enters.
HP:237 EP:230> 
A bridge of Osgiliath(w and e)
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
Volun enters.
Satyr enters.
Mello enters.
HP:237 EP:230> 
An Uruk charges towards you, knocking you to the floor.
HP:225 EP:230> 
You miss Satyr.
Mello grazes Volun.
Satyr swings the shadow sword wildly above Volun.
Volun slams Satyr back with a frenzied charge!
You can't go that way!
HP:225 EP:230> 
You can't go that way!
HP:225 EP:230> 
    Remembering your very recent encounter with the Uruk-hai guard, 
you reconsider your move.
HP:225 EP:230> 
    Remembering your very recent encounter with the Uruk-hai guard, 
you reconsider your move.
HP:225 EP:230> 
You can't go that way!
HP:225 EP:230> 
    Remembering your very recent encounter with the Uruk-hai guard, 
you reconsider your move.
HP:225 EP:230> 
What?
HP:225 EP:230> 
HP:225 EP:230> 
    Remembering your very recent encounter with the Uruk-hai guard, 
you reconsider your move.
HP:225 EP:230> 
    Remembering your very recent encounter with the Uruk-hai guard, 
you reconsider your move.
HP:225 EP:230> 
You can't go that way!
HP:225 EP:230> 
Satyr quickly thrusts his forehead into the bridge of Volun's nose.
Volun pulls Satyr closer to him and headbutts him square in the face.
l
    You are standing on a crude, hastily-constructed wooden bridge
that runs along the tops of a long series of large, low wooden
boats floating on the Anduin.  The bridge is fairly wide for such
a temporary structure, but is not nearly as sturdy as the original
bridge that connected the west bank to the island.  You gaze west
and then east, and can make out the remains of the original stone
bridge of Osgiliath, now in ruins.  The Orcs were quite efficient
at putting up a new one quickly, though.
The soul of Sauron engulfs the sky leaving nothing but Mordor's blackness.
    The only obvious exits are west and east.
 Mello Yellow the dunedain Nemesis (Shadowspawn of Mordor)
 Satyr the dunlending Blood Warrior (Angelic)
 Volun the eorling Crime Lord (Hand of Eru)
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
HP:225 EP:230> 
^ (OOC) Dawn: Our neighbours gave us pretty low votes this year
You bash Satyr with the hilt of the sword.
Mello misses Volun.
Satyr slices through Volun's body in one swift motion!
Volun slams Satyr back with a frenzied charge!
l
    You are standing on a crude, hastily-constructed wooden bridge
that runs along the tops of a long series of large, low wooden
boats floating on the Anduin.  The bridge is fairly wide for such
a temporary structure, but is not nearly as sturdy as the original
bridge that connected the west bank to the island.  You gaze west
and then east, and can make out the remains of the original stone
bridge of Osgiliath, now in ruins.  The Orcs were quite efficient
at putting up a new one quickly, though.
The soul of Sauron engulfs the sky leaving nothing but Mordor's blackness.
    The only obvious exits are west and east.
 Mello Yellow the dunedain Nemesis (Shadowspawn of Mordor)
 Satyr the dunlending Blood Warrior (Angelic)
 Volun the eorling Crime Lord (Hand of Eru)
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
HP:225 EP:229> 
Mello wields his longbow.
Satyr leaves west.
Mello leaves west.
hb
Headbutt whom?
HP:225 EP:229> w

On the west road(n, w, e and s)
Volun enters.
HP:225 EP:229> w

^ (OOC) Dawn fists!
w
On the west road near the dome(w and e)
Volun enters.
HP:225 EP:229> 
Inside the city(n, w and e)
 An Uruk-Hai guard
Volun enters.
HP:225 EP:229> 
Satyr enters.
Mello enters.
Satyr leaves east.
Mello leaves east.
Volun leaves east.
w
West gate of Osgiliath(w, e and s)
HP:225 EP:229> tr

Volun becomes the new leader of your party.
HP:225 EP:229> 
Satyr enters.
Mello enters.
Volun enters.
l
    Before you rises the western gate of Osgiliath, ancient city
of Gondor... or rather, what is left of the gate.  A gaping hole
in the city's perimeter wall is what you actually see.  Two great
broken gates lie fallen to either side of the space.  You see
that it is too late to aid the crumbling city of Osgiliath; but
there may still be hope for Minas Tirith.
A trampled path stands south.
The soul of Sauron engulfs the sky leaving nothing but Mordor's blackness.
    The only obvious exits are west, east and south.
 Volun the eorling Crime Lord (Hand of Eru)
 Mello Yellow the dunedain Nemesis (Shadowspawn of Mordor)
 Satyr the dunlending Blood Warrior (Angelic)
HP:225 EP:229> 
You stab Satyr, tearing muscle from the bone.
Mello nocks a handcrafted arrow.
Mello draws back on a bow.
Volun misses Mello.
hb
You shout out a battlecry as your forehead demolishes Satyr's nose.
HP:225 EP:193> 
Satyr leaves east.
Mello leaves east.
Volun leaves east.
You follow your leader east.
Inside the city(n, w and e)
 Volun the eorling Crime Lord (Hand of Eru)
 Mello Yellow the dunedain Nemesis (Shadowspawn of Mordor)
 Satyr the dunlending Blood Warrior (Shadowspawn of Mordor)
 An Uruk-Hai guard
Satyr leaves east.
Mello leaves east.
Volun leaves east.
You follow your leader east.
On the west road near the dome(w and e)
 Volun the eorling Crime Lord (Hand of Eru)
 Mello Yellow the dunedain Nemesis (Shadowspawn of Mordor)
 Satyr the dunlending Blood Warrior (Shadowspawn of Mordor)
Satyr leaves east.
Mello leaves east.
Volun leaves east.
You follow your leader east.
On the west road(n, w, e and s)
 Volun the eorling Crime Lord (Hand of Eru)
 Mello Yellow the dunedain Nemesis (Shadowspawn of Mordor)
 Satyr the dunlending Blood Warrior (Shadowspawn of Mordor)
Satyr leaves east.
Mello leaves east.
Volun leaves east.
You follow your leader east.
A bridge of Osgiliath(w and e)
 Volun the eorling Crime Lord (Hand of Eru)
 Mello Yellow the dunedain Nemesis (Shadowspawn of Mordor)
 Satyr the dunlending Blood Warrior (Shadowspawn of Mordor)
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
The Uruk blocking Satyr's way steps aside, bowing to the servant of Sauron.
Satyr leaves east.
The Uruk blocking Mello's way steps aside, bowing to the servant of Sauron.
Mello leaves east.
An Uruk blocks Volun's way across the bridge.
hb
Your neck still hurts from the last headbutt.
HP:225 EP:193> hb

Your neck still hurts from the last headbutt.
HP:225 EP:193> sh

^ (OOC) Armada: they still gave you something!
Uruk guard is in perfect shape.
HP:225 EP:193> 
PERFECT PERFECT PERFECT PERFECT PERFECT PERFECT PERFECT PERFECT
hb
Your neck still hurts from the last headbutt.
HP:225 EP:193> hb

Your neck still hurts from the last headbutt.
HP:225 EP:193> hb

Your neck still hurts from the last headbutt.
HP:225 EP:193> 
^ (OOC) Dawn: Makes me want to eat them all.
hb satyr
Your neck still hurts from the last headbutt.
HP:226 EP:194> 
Volun leaves west.
You follow your leader west.
On the west road(n, w, e and s)
 Volun the eorling Crime Lord (Demonic)

HP:226 EP:193> 
Volun leaves west.
You follow your leader west.
On the west road near the dome(w and e)
 Volun the eorling Crime Lord (Demonic)
Volun leaves west.
You follow your leader west.
Inside the city(n, w and e)
 Volun the eorling Crime Lord (Demonic)
 An Uruk-Hai guard
Volun leaves west.
You follow your leader west.
West gate of Osgiliath(w, e and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves west.
You follow your leader west.
West of Osgiliath(n, w, e, sw and s) [se, e and ne]
 Volun the eorling Crime Lord (Demonic)
 Addramyr's magnificent steed (hitched)
 A signpost
 A hitching post
Volun leaves west.
You follow your leader west.
The Plains(n, w, e and s)
 Volun the eorling Crime Lord (Demonic)
disguise align off
Volun leaves east.
You follow your leader east.
West of Osgiliath(n, w, e, sw and s) [se, e and ne]
 Volun the eorling Crime Lord (Demonic)
 Addramyr's magnificent steed (hitched)
 A signpost
 A hitching post
You restore your alignment description.
HP:226 EP:193> l

    The ruined city of Osgiliath stands before you.  Once the capital of the
Kingdom of Gondor, this is now a shell of a city destroyed by war, plague
and centuries of neglect.  The South Road runs through the city to cross the
Anduin River.
You see Amon Din northwest.
The Great River Anduin is northeast and southeast.
A dark cloud hangs over Minas Tirith, to the southwest.
The ruined city of Osgiliath is east.
The Southward Road continues southwest.
The soul of Sauron engulfs the sky leaving nothing but Mordor's blackness.
    There is water to the southeast, east and northeast.
    The only obvious exits are north, west, east, southwest and south.
 Volun the eorling Crime Lord (Demonic)
 Addramyr's magnificent steed (hitched)
 A signpost
 A hitching post
HP:226 EP:193> i

Gold: 102              Encumbrance: lightly encumbered  
You are carrying the following on your person:
*A gleaming runed blade (wielded).
*A simple leather baldric (worn).
*A suit of sparkling armour (worn).
*A bloodstained cloak (worn).
 A stamped staying-permit.
*A shiny set of steel leggings (worn).
*A dwarven deathmask (worn).
*A crystal (worn).
*An empty keyring (worn).
*A dwarven mining pack (worn).
*A great tower shield (worn).
*A metal necklace (worn).
HP:226 EP:193> 
Volun leaves east.
You follow your leader east.
West gate of Osgiliath(w, e and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves east.
You follow your leader east.
Inside the city(n, w and e)
 Volun the eorling Crime Lord (Demonic)
 An Uruk-Hai guard
Volun leaves east.
You follow your leader east.
On the west road near the dome(w and e)
 Volun the eorling Crime Lord (Demonic)
Volun leaves east.
You follow your leader east.
On the west road(n, w, e and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves east.
You follow your leader east.
A bridge of Osgiliath(w and e)
 Volun the eorling Crime Lord (Demonic)
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
The Uruk blocking Volun's way steps aside, bowing to the servant of Sauron.
Volun leaves east.
You follow your leader east.
The Uruk blocking your way steps aside, bowing to you, servant of Sauron.
The center of Osgiliath(se, w and ne)
 Volun the eorling Crime Lord (Demonic)
 A runty little orc searches through the rubble
Volun leaves northeast.
You follow your leader northeast.
The center of Osgiliath(se and sw)
 Volun the eorling Crime Lord (Demonic)
Volun leaves southeast.
You follow your leader southeast.
Center of Osgiliath(nw, sw and e)
 Volun the eorling Crime Lord (Demonic)
 An Uruk-Hai guard
Volun leaves east.
You follow your leader east.
Bridge of Osgiliath(w and e)
 Volun the eorling Crime Lord (Demonic)
 A large nasty Uruk protects the archers
 An Uruk archer stands guard over the bridge [2]
Volun leaves east.
You follow your leader east.
The road through Osgiliath(n, w, se and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves north.
You follow your leader north.
North Street(n, e and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves east.
You follow your leader east.
A road in Osgiliath(w and e)
 Volun the eorling Crime Lord (Demonic)
Volun leaves east.
You follow your leader east.
A path through Osgiliath(n, w, e and ne)
 Volun the eorling Crime Lord (Demonic)
 A runty little orc searches through the rubble
^ (OOC) Dawn: Details.
Volun leaves northeast.
You follow your leader northeast.
A collapsed building(n and sw)
 Volun the eorling Crime Lord (Demonic)
 An injured Uruk-Hai lieutenant
Volun leaves north.
You follow your leader north.
A run-down room(s)
 Volun the eorling Crime Lord (Demonic)
 Mello Yellow the dunedain Nemesis (Shadowspawn of Mordor)
 An Uruk-Hai healer
legend satyr
Satyr the dunlending Blood Warrior (Shadowspawn of Mordor) 
On for:  21m 4s                           Gender: male
Age: 10d 15h 11m 28s                      
Can be mailed: Satyr@CirithUngol
Satyr is a servant of the Dark Lord.
Satyr is a member of the Udungul.
Info: go not to Lethe...and drown the wakeful anguish of the soul. 
HP:226 EP:192> 
Mello swiftly shoots a handcrafted arrow at Volun, tearing open his shoulder.
Mello nocks a handcrafted arrow.
sh mello
Mello is in good shape.
HP:226 EP:192> 
GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD GOOD
Mello draws back on a bow.
Mello swiftly shoots a handcrafted arrow at Volun, tearing open his foot.
Mello nocks a handcrafted arrow.
Volun misses Mello.
l
    This is an old stone room.  The walls don't look very sturdy,
as if a good push could probably knock them down.  You notice two large
stone tables on the east and west side of the room, one of which has an
unconscious orc on it.  Centered in the front of the room is a row of
three wooden chairs.  The ceiling and floor remain mostly intact, with
a few cracks and holes here and there.  You notice no windows in here,
but lit torches provide most of the light.  An awful stench lingers
here, a mix between dried blood and dirty orc.
    The only obvious exit is south.
 Volun the eorling Crime Lord (Demonic)
 Mello Yellow the dunedain Nemesis (Shadowspawn of Mordor)
 An Uruk-Hai healer
HP:226 EP:192> 
Volun hurts his neck attacking Mello!
Mello draws back on a bow.
Mello carelessly impales Volun's foot with a handcrafted arrow!
Volun slams Mello back with a frenzied charge!
The poison finally wears off.
l
    This is an old stone room.  The walls don't look very sturdy,
as if a good push could probably knock them down.  You notice two large
stone tables on the east and west side of the room, one of which has an
unconscious orc on it.  Centered in the front of the room is a row of
three wooden chairs.  The ceiling and floor remain mostly intact, with
a few cracks and holes here and there.  You notice no windows in here,
but lit torches provide most of the light.  An awful stench lingers
here, a mix between dried blood and dirty orc.
    The only obvious exit is south.
 Volun the eorling Crime Lord (Demonic)
 Mello Yellow the dunedain Nemesis (Shadowspawn of Mordor)
 An Uruk-Hai healer
HP:224 EP:191> 
Mello leaves south.
score
Menuss the dwarf Warlord (Demonic)
Your tummy is very happy, but not yet full.
HP: 224/240   END: 191/240   Exp: 7519356    Avg. Stats: 102
Strength: 102          Agility: 102            Charisma: 102
Constitution: 102      Coordination: 102       Intelligence: 103
Level 22 warrior, 27d 2h 28m 44s old.
You are extending your vision.
HP:224 EP:191> rh

Uruk-hai healer says: What? I can't see you.
HP:225 EP:192> g

You search your pockets and find 102 gold.
HP:225 EP:192> 
^ (OOC) Armada cackles and eats norway
i
Volun removes an ominous dark ring.
Volun puts an ominous dark ring (eclipsing) into a bloodstained
     cloak.
Volun removes an ominous dark ring.
Volun puts an ominous dark ring (eclipsing) into a bloodstained
     cloak.
Gold: 102              Encumbrance: lightly encumbered  
You are carrying the following on your person:
*A gleaming runed blade (wielded).
*A simple leather baldric (worn).
*A suit of sparkling armour (worn).
*A bloodstained cloak (worn).
 A stamped staying-permit.
*A shiny set of steel leggings (worn).
*A dwarven deathmask (worn).
*A crystal (worn).
*An empty keyring (worn).
*A dwarven mining pack (worn).
*A great tower shield (worn).
*A metal necklace (worn).
HP:225 EP:192> 
    Full of glee, you raise Satyr's head, cut one of his ears and
string it onto your necklace as a trophy of your victory, for all to see.
This kill was an act of self-defense and therefore you cannot be reported for it.
rh
^ (OOC) Dawn: Do not confuse me with facts and numbers, my mind has
     been made up
The healer is exhausted.
HP:225 EP:191> g

You search your pockets and find 102 gold.
HP:225 EP:191> 
Volun leaves south.
You follow your leader south.
A collapsed building(n and sw)
 Volun the eorling Crime Lord (Demonic)
 An injured Uruk-Hai lieutenant
score
Volun leaves southwest.
You follow your leader southwest.
A path through Osgiliath(n, w, e and ne)
 Volun the eorling Crime Lord (Demonic)
 A runty little orc searches through the rubble
Volun leaves west.
You follow your leader west.
A road in Osgiliath(w and e)
 Volun the eorling Crime Lord (Demonic)
Volun leaves west.
You follow your leader west.
North Street(n, e and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves south.
You follow your leader south.
The road through Osgiliath(n, w, se and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves southeast.
You follow your leader southeast.
The road through Osgiliath(n, nw and e)
 Volun the eorling Crime Lord (Demonic)
Volun leaves east.
You follow your leader east.
The road through Osgiliath(gate and w)
 Volun the eorling Crime Lord (Demonic)
 A silent sentinel stands watch over the gate
    Volun pushes the gate open with great effort, and lets it
slam shut again.
Volun leaves gate.
You follow your leader gate.
    With a great effort, you push the gate open and walk out,
being sure to close it behind you.
The East gate of Osgiliath(e)
 Volun the eorling Crime Lord (Demonic)
Volun leaves east.
You follow your leader east.
East Gate of Osgiliath(w and e) [n, se and s]
 Volun the eorling Crime Lord (Demonic)
Volun leaves east.
You follow your leader east.
The Southward Road(w, e, ne and s) [nw, se, w, sw and s]
 Volun the eorling Crime Lord (Demonic)
Volun leaves northeast.
You follow your leader northeast.
The Southward Road(n, w, sw, e, ne and s) [se]
 Volun the eorling Crime Lord (Demonic)
Menuss the dwarf Warlord (Demonic)
Your tummy is very happy, but not yet full.
HP: 225/240   END: 191/240   Exp: 7519356    Avg. Stats: 102
Strength: 102          Agility: 102            Charisma: 102
Constitution: 102      Coordination: 102       Intelligence: 103
Level 22 warrior, 27d 2h 28m 52s old.
You are extending your vision.
HP:225 EP:191> 
Volun leaves northeast.
You follow your leader northeast.
The wall of Mordor(n, w, sw, ne and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves northeast.
You follow your leader northeast.
The wall of Mordor(nw, n, w and sw)
 Volun the eorling Crime Lord (Demonic)
Volun leaves northwest.
You follow your leader northwest.
The Southward Road(nw, n, se, w, e and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves north.
You follow your leader north.
The wall of Mordor(nw, n, se, w and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves northwest.
You follow your leader northwest.
The Southward Road(n, se, w, e, ne and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves north.
You follow your leader north.
The Southward Road(n, se, w, e, ne and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves northeast.
You follow your leader northeast.
The wall of Mordor(nw, n, w, sw and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves northwest.
You follow your leader northwest.
The Southward Road(nw, n, se, w, e and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves northwest.
You follow your leader northwest.
The Southward Road(n, se, w, e, ne and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves northeast.
You follow your leader northeast.
The wall of Mordor(nw, w, e, sw and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves east.
You follow your leader east.
A small valley(hut and w) [e]
 Volun the eorling Crime Lord (Demonic)
Volun leaves hut.
You follow your leader hut.
Inside a hut(out)
 Volun the eorling Crime Lord (Demonic)
 The ghost of Satyr
 A branch (burned out)
 An old woman is standing here by her cauldron
 A black cauldron
Satyr returns from the dead.
Satyr leaves out.
^ legend satyr
^ (OOC) Menuss: legend satyr
HP:225 EP:185> 
Volun leaves out.
You follow your leader out.
A small valley(hut and w) [e]
 Volun the eorling Crime Lord (Demonic)
^ lol
Volun leaves west.
You follow your leader west.
The wall of Mordor(nw, w, e, sw and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves southwest.
You follow your leader southwest.
The Southward Road(n, se, w, e, ne and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves southeast.
You follow your leader southeast.
The Southward Road(nw, n, se, w, e and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves southeast.
You follow your leader southeast.
The wall of Mordor(nw, n, w, sw and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves south.
You follow your leader south.
The wall of Mordor(nw, n, w, sw and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves south.
You follow your leader south.
The wall of Mordor(nw, n, w, sw and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves southwest.
You follow your leader southwest.
The Southward Road(n, se, w, e, ne and s)
 Volun the eorling Crime Lord (Demonic)
Volun leaves south.
You follow your leader south.
Ithilien forest(n, w, e and s)
 Volun the eorling Crime Lord (Demonic)
 A raging grizzly bear
Volun leaves south.
You follow your leader south.
Ithilien forest(n, w, e and s)
 Volun the eorling Crime Lord (Demonic)
 A Haradrim blademaster smiles grimly at you
Volun leaves south.
You follow your leader south.
The Southward Road(n, w, e, ne and s)
 Volun the eorling Crime Lord (Demonic)
^ (OOC) Menuss: lol
HP:225 EP:180> 
Volun leaves south.
You follow your leader south.
The Southward Road(n, w, sw, e, ne and s) [se]
 Volun the eorling Crime Lord (Demonic)
Volun leaves southwest.
You follow your leader southwest.
The Southward Road(w, e, ne and s) [nw, se, w, sw and s]
 Volun the eorling Crime Lord (Demonic)
Volun leaves south.
You follow your leader south.
A bridge over the Morgulduin(n, se and s) [nw, w, e and sw]
 Volun the eorling Crime Lord (Demonic)
 Satyr the dunlending Master Assassin (Shadowspawn of Mordor)
 Corpse of Satyr
 A handcrafted arrow [3]
 A signpost