Gramul came in planning to lock me up.  You now stand on the inner side of the Morannon. The desolate land of Mordor spreads around you, and you sense evil everywhere. To your east and west lie Carchost and Narchost, the horrid Towers of the Teeth. This dark land seems dangerous and tricky and despite the lonely feeling you know that you are not alone. Occasionally you hear sounds coming from the towers, and you feel that there are sentinels nearby... The sun is setting in the west. The sky is brilliantly clear.  The only obvious exits are east and south.  Gramul Steelbeard the dwarf Brutal Warmachine HP:230 EP:218> gl gramul Gramul Steelbeard the dwarf Brutal Warmachine Power radiates from him, inspiring awe. Gramul is a Sergeant in the army of Mordor with 0 wins and 0 losses. He is carrying: A spiked steel axe of Gondor (wielded). A straight knife. A courier pack of Barad-dur (open) (worn). A keyring containing 7 keys (worn). A hefty axe belt (worn). Chainmail gloves (worn). A shiny set of steel leggings (worn). A great tower shield (worn). A haradrim helmet (worn). A suit of sparkling armour (worn). A large black cloak (worn). A simple-looking necklace (worn). HP:230 EP:216> HP:230 EP:214> l keyring on gramul This small keyring is made of a curved strip of bronze. Keys can be placed onto the keyring, and the keyring can then be placed on one's belt for later use. Currently there are 7 keys on the keyring. It contains: An old steel key A large, sturdy iron key A key made of brass A heavy iron key A small house key A plain iron key A large bronze key HP:230 EP:214> You put your lips to the potion and gulp it all down. You feel more aware of the tactics of battle. HP:230 EP:230> As you detach the gem on your necklace, it begins to pulsate an evil red, absorbing the light around you. HP:230 EP:230> As you detach the gem on your necklace, it begins to pulsate an evil red, absorbing the light around you. HP:230 EP:230> There is no gloves in the pack. HP:230 EP:230> The black hatred of an ancient assassin consumes you, eternal bloodlust cloaking you in an aura of shadows. One thought echoes in your depraved mind... "Kill them all!" HP:230 EP:230> You switch your grip to two hands. You swing the axe like a true warrior, ready for battle. You whip a spiked steel axe of Gondor from a leather belt loop with a whisk of menace! You wield a spiked steel axe of Gondor. HP:230 EP:230> In these lawless lands, this act is not a crime! You attack Gramul. You sneak up and stab Gramul from behind! You decimate Gramul with a fierce swing. Your movement reveals you. HP:230 EP:180> Gramul is in good shape. good good good good good good good good good good good HP:230 EP:180> You slash Gramul with a mighty swing. Suddenly you have a massive headache. Gramul misses you with a wild swing. headbutt Gramul You quickly thrust your forehead into the bridge of Gramul's nose. HP:230 EP:145> shape Gramul is in average shape. AVERAGE AVERAGE AVERAGE AVERAGE AVERAGE AVERAGE AVERAGE HP:230 EP:145> l  You now stand on the inner side of the Morannon. The desolate land of Mordor spreads around you, and you sense evil everywhere. To your east and west lie Carchost and Narchost, the horrid Towers of the Teeth. This dark land seems dangerous and tricky and despite the lonely feeling you know that you are not alone. Occasionally you hear sounds coming from the towers, and you feel that there are sentinels nearby... The sun is setting in the west. The sky is brilliantly clear.  The only obvious exits are east and south.  Gramul Steelbeard the dwarf Brutal Warmachine HP:230 EP:145> You slash Gramul with a mighty swing. Gramul misses you with a wild swing. You slash Gramul with a mighty swing. Gramul leaves a vicious gash upon you with a quick swing. You slash Gramul with a mighty swing. Gramul misses you with a wild swing. Gramul leaves east. You follow Gramul east. The foot of the Ered Lithui(w and tunnel)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves tunnel. You follow Gramul tunnel. The entrance of the Maggot-holes(n, nw, tunnel and ne)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves northeast. You follow Gramul northeast. A twisting tunnel(nw, w, sw and ne)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves northeast. You follow Gramul northeast. A twisting tunnel(sw, e and ne)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves northeast. You follow Gramul northeast. A tunnel in the Wormholes(nw, n, sw and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves north. You follow Gramul north. A tunnel in the Wormholes(n, w and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves north. You follow Gramul north. A tunnel in the Wormholes(nw, n, sw, ne and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves northeast. You follow Gramul northeast. A dark, stinky tunnel(nw, n, w, se, sw, e and ne)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves southeast. You follow Gramul southeast. A tunnel in the Wormholes(nw, n, se and e)  Gramul Steelbeard the dwarf Brutal Warmachine  A chumpy Half-Orc is patrolling the tunnels You miss Gramul with a wild swing. Half-orc misses someone. Gramul leaves east. You follow Gramul east. A twisting tunnel(nw, se, w and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves southeast. You follow Gramul southeast. A twisting tunnel(nw, se, w and sw)  Gramul Steelbeard the dwarf Brutal Warmachine  A patrolling guard is here Gramul leaves southeast. You follow Gramul southeast. A twisting tunnel(nw, se, e and ne)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves east. You follow Gramul east. A tunnel in the Wormholes(n, w, e and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves east. You follow Gramul east. A twisting tunnel(nw, w, sw and ne)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves northeast. You follow Gramul northeast. A twisting tunnel(sw, e and ne)  Gramul Steelbeard the dwarf Brutal Warmachine  A patrolling guard is here [2] Gramul leaves northeast. You follow Gramul northeast. A twisting tunnel(sw, ne and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves northeast. You follow Gramul northeast. A tunnel in the Wormholes(n, sw and ne)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves northeast. You follow Gramul northeast. A dark, stinky tunnel(w, sw and e)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves east. You follow Gramul east. A dark, stinky tunnel(w and e)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves east. You follow Gramul east. A dark, stinky tunnel(se, w, e and ne)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves east. You follow Gramul east. A dark, stinky tunnel(n, w, e and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves south. You follow Gramul south. A tunnel in the Wormholes(nw, n, se, ne and s)  Gramul Steelbeard the dwarf Brutal Warmachine  A chumpy Half-Orc is patrolling the tunnels You miss Gramul with a wild swing. The effort of staying in tune with the Dark Lord is taking its toll on you. Half-orc misses someone. Gramul leaves south. You follow Gramul south. A twisting tunnel(n, se and e)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves east. You follow Gramul east. A dark, stinky tunnel(nw, w, e and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves east. You follow Gramul east. A dark, stinky tunnel(w, sw, e and ne)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves east. You follow Gramul east. A twisting tunnel(n, se and w)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves southeast. You follow Gramul southeast. A twisting tunnel(nw, e and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves east. You follow Gramul east. A twisting tunnel(se, w, sw and e)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves east. You follow Gramul east. A twisting tunnel(w, ne and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves northeast. You follow Gramul northeast. A dark, stinky tunnel(sw and e)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves east. You follow Gramul east. A twisting tunnel(w and ne)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves northeast. You follow Gramul northeast. A tunnel in the Wormholes(nw, n and sw)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves north. You follow Gramul north. A twisting tunnel(n, w and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves north. You follow Gramul north. A tunnel in the Wormholes(n, sw and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves north. You follow Gramul north. A tunnel in the Wormholes(n and s)  Gramul Steelbeard the dwarf Brutal Warmachine You smash the ground near Gramul. Gramul slashes you with a mighty swing. Gramul leaves north. You follow Gramul north. A dark, stinky tunnel(passage and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves passage. You follow Gramul passage. Pass to the Narchost(n and tunnel)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves north. You follow Gramul north. Pass to the Narchost(n and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves north. You follow Gramul north. Pass to the Narchost(n and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves north. You follow Gramul north. Narchost Entrance(enter and s)  Gramul Steelbeard the dwarf Brutal Warmachine  A huge Uruk-hai sentinel is guarding the gate! Gramul leaves enter. You follow Gramul enter. Main Hall(n and out)  Gramul Steelbeard the dwarf Brutal Warmachine  An evil orc guard of Narchost [2] Gramul leaves north. You follow Gramul north. A Large Corridor(d, n, w, u and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves up. You follow Gramul up. Narchost Stairs Level One(d, w, u and e)  Gramul Steelbeard the dwarf Brutal Warmachine  An easterling archer is near a window Gramul leaves up. You follow Gramul up. Narchost Stairs Level Two(d, w, u and e)  Gramul Steelbeard the dwarf Brutal Warmachine  An easterling archer is near a window Gramul leaves west. You follow Gramul west. A small temple(e) - Priest2lock(Scarface) - Priest2lock2(NarchostCell) -  Gramul Steelbeard the dwarf Brutal Warmachine  An Easterling Priest You decimate Gramul with a fierce swing. shape Gramul doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG HP:209 EP:138> You miss Gramul with a wild swing. Gramul leaves a vicious gash upon you with a quick swing. headbutt Gramul You pull a muscle in your neck trying to headbutt Gramul. HP:200 EP:116> You miss Gramul with a wild swing. Gramul misses you with a wild swing. Being all tense leaves you somewhat drained. l  This small room seems to be used as a temple of sorts. There must be some kind of incense burning somewhere... because your nose is getting itchy like you may have to sneeze... This is one of the smallest temples you've ever seen. If it weren't for the altar you'd have your doubts.  The only obvious exit is east.  Gramul Steelbeard the dwarf Brutal Warmachine  An Easterling Priest HP:200 EP:115> You smash the ground near Gramul. Gramul misses you with a wild swing. Gramul leaves east. You follow Gramul east. Narchost Stairs Level Two(d, w, u and e)  Gramul Steelbeard the dwarf Brutal Warmachine  An easterling archer is near a window Gramul leaves down. You follow Gramul down. Narchost Stairs Level One(d, w, u and e)  Gramul Steelbeard the dwarf Brutal Warmachine  An easterling archer is near a window Gramul leaves down. You follow Gramul down. A Large Corridor(d, n, w, u and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul leaves down. You follow Gramul down. Narchost cellar(w, u and e)  Gramul Steelbeard the dwarf Brutal Warmachine  An orc prison guard [2] Gramul leaves east. You follow Gramul east. The east cell block(n, w and s)  Gramul Steelbeard the dwarf Brutal Warmachine Gramul gets a large, pitted iron key from a courier pack of Barad-dur into a keyring. Gramul unlocks the south door. Gramul opens the south door. Gramul leaves south. You follow Gramul south. A prison cell(exit) - Lock2priest2 -  Gramul Steelbeard the dwarf Brutal Warmachine  A pathetic looking prisoner is huddled in a corner Gramul closes the exit door. Gramul locks the exit door. You leave a vicious gash upon Gramul with a quick swing. shape Gramul doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG HP:200 EP:113> You slice into Gramul with a swift blow. You miss Gramul with a wild swing. Gramul grips his weapon with one hand. Gramul removes a spiked steel axe of Gondor. Gramul scratches his midsection. Gramul drinks from a vial and sputters. Gramul drops an empty vial. Gramul grips his weapon with two hands. Gramul wields his spiked axe. You miss Gramul with a wild swing. Gramul yawns. You miss Gramul with a wild swing. HP:200 EP:110> headbutt Gramul You pull a muscle in your neck trying to headbutt Gramul. HP:200 EP:90> You leave a vicious gash upon Gramul with a quick swing. Gramul closes his eyes for a while. shape Gramul doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG HP:201 EP:91> You miss Gramul with a wild swing. Gramul holds his side with a look of pain. You miss Gramul with a wild swing. Gramul misses you with a wild swing. Gramul grapples with you, his cranium colliding with your face. You miss Gramul with a wild swing. Gramul slices into you with a swift blow. Gramul staggers like a drunk. You scrape Gramul lightly. Gramul decimates you with a fierce swing. The prisoner says: Please don't kill me! shape Gramul doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG HP:155 EP:88> You miss Gramul with a wild swing. Gramul misses you with a wild swing. Gramul falls to the ground. You miss Gramul with a wild swing. headbutt Gramul You pull Gramul closer to you and headbutt him square in the face. HP:155 EP:53> shape Gramul doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG HP:155 EP:53> l  This dark and lonely cell is used to hold the prisoners of the Narchost. It is rather small, and there are no furnishings whatsoever. Just a cold, hard floor and four walls. The exit door is locked.  The only obvious exit is exit.  An empty vial  Gramul Steelbeard the dwarf Brutal Warmachine [unconscious]  A pathetic looking prisoner is huddled in a corner HP:155 EP:53> You miss Gramul with a wild swing. You slash Gramul with a mighty swing. You slash Gramul with a mighty swing. shape Gramul is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND HP:156 EP:52> You crush Gramul with a heavy blow. shape Gramul is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND HP:156 EP:51> headbutt Gramul You pull a muscle in your neck trying to headbutt Gramul. HP:156 EP:31> You miss Gramul with a wild swing. focus aim You start focusing on your aim skill. HP:156 EP:31> You miss Gramul with a wild swing. The prisoner moans. l  This dark and lonely cell is used to hold the prisoners of the Narchost. It is rather small, and there are no furnishings whatsoever. Just a cold, hard floor and four walls. The exit door is locked.  The only obvious exit is exit.  An empty vial  Gramul Steelbeard the dwarf Brutal Warmachine [unconscious]  A pathetic looking prisoner is huddled in a corner HP:156 EP:31> You miss Gramul with a wild swing. You miss Gramul with a wild swing. shape Gramul is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND HP:156 EP:29> k You attack Gramul. HP:156 EP:29> k You leave a vicious gash upon Gramul with a quick swing. Gramul regains consciousness. Gramul crushes you with a heavy blow. You attack Gramul. HP:139 EP:29> k You attack Gramul. HP:139 EP:29> k You attack Gramul. HP:139 EP:29> Gramul grips his weapon with one hand. Gramul removes a spiked steel axe of Gondor. Gramul gets an elf-skin bota from a courier pack of Barad-dur. Gramul opens an elf-skin bota. Gramul drinks from an elf-skin bota. Gramul drops an elf-skin bota (empty). Gramul grips his weapon with two hands. Gramul wields his spiked axe. shape Gramul is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND HP:139 EP:29> shape You crush Gramul with a heavy blow. Gramul doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG HP:140 EP:29= k Gramul looks sickly pale. You attack Gramul. HP:140 EP:29> k You attack Gramul. HP:140 EP:29> k You attack Gramul. HP:140 EP:29> Gramul quickly thrusts his forehead into the bridge of your nose. shape You slash Gramul with a mighty swing. Gramul misses you with a wild swing. Gramul is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND HP:120 EP:29> k You slash Gramul with a mighty swing. Gramul crushes you with a heavy blow. You crush Gramul with a heavy blow. The effort of staying in tune with the Dark Lord is taking its toll on you. Gramul leaves a vicious gash upon you with a quick swing. Gramul grips his weapon with one hand. Gramul removes a spiked steel axe of Gondor. Gramul gets an elf-skin bota from a courier pack of Barad-dur. Gramul opens an elf-skin bota. Gramul drinks from an elf-skin bota. Gramul drinks from an elf-skin bota. Gramul closes an elf-skin bota. Gramul puts an elf-skin bota into a courier pack of Barad-dur. Gramul grips his weapon with two hands. Gramul wields his spiked axe. k You attack Gramul. HP:92 EP:27> You attack Gramul. HP:92 EP:27> shape Gramul is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND HP:92 EP:27> k You slash Gramul with a mighty swing. You attack Gramul. HP:92 EP:27> ra You switch your grip to one hand. You remove a spiked steel axe of Gondor. HP:92 EP:27> Ok. You open an elf-skin bota. HP:92 EP:27> The orc draught burns as you pour it down your throat. HP:92 EP:27> The orc draught burns as you pour it down your throat. HP:92 EP:27> The orc draught burns as you pour it down your throat. HP:92 EP:27> You close an elf-skin bota. HP:92 EP:27> Ok. HP:92 EP:27> You miss Gramul. wa You switch your grip to two hands. You swing the axe like a true warrior, ready for battle. You wield your spiked axe. HP:92 EP:27> You leave a vicious gash upon Gramul with a quick swing. Gramul misses you with a wild swing. You feel a hot fierce glow flow through you. The pain in your body vanishes. You feel a hot fierce glow flow through you. The pain in your body vanishes. You feel a hot fierce glow flow through you. The pain in your body vanishes. shape Gramul doesn't look so great. DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG DLSG HP:211 EP:145> Gramul pulls you closer to him and headbutts you square in the face. headbutt Gramul You grapple with Gramul, your cranium colliding with his face. HP:195 EP:110> You decimate Gramul with a fierce swing. Gramul misses you with a wild swing. shape Gramul is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND HP:195 EP:109> l  This dark and lonely cell is used to hold the prisoners of the Narchost. It is rather small, and there are no furnishings whatsoever. Just a cold, hard floor and four walls. The exit door is locked.  The only obvious exit is exit.  An elf-skin bota (empty)  An empty vial  Gramul Steelbeard the dwarf Brutal Warmachine  A pathetic looking prisoner is huddled in a corner HP:195 EP:109> You notice Gramul sizing you up. You miss Gramul with a wild swing. Gramul misses you with a wild swing. You decimate Gramul with a fierce swing. Gramul crushes you with a heavy blow. shape Gramul is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND HP:177 EP:109> You scrape Gramul lightly. Gramul misses you with a wild swing. Gramul smashes his forehead into your nose. headbutt Gramul You grapple with Gramul, your cranium colliding with his face. HP:152 EP:74> You slice into Gramul with a swift blow. Gramul slices into you with a swift blow. Gramul grips his weapon with one hand. Gramul removes a spiked steel axe of Gondor. Gramul gets an elf-skin bota from a courier pack of Barad-dur. Gramul opens an elf-skin bota. Gramul drinks from an elf-skin bota. Gramul closes an elf-skin bota. Gramul puts an elf-skin bota into a courier pack of Barad-dur. Gramul grips his weapon with two hands. Gramul wields his spiked axe. shape Gramul is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND HP:147 EP:74> You leave a vicious gash upon Gramul with a quick swing. You miss Gramul with a wild swing. headbutt Gramul Your neck still hurts from the last headbutt. HP:147 EP:72> Gramul pulls you closer to him and headbutts you square in the face. headbutt Gramul Your neck still hurts from the last headbutt. HP:130 EP:72> You miss Gramul with a wild swing. Gramul slices into you with a swift blow. headbutt Gramul You pull Gramul closer to you and headbutt him square in the face. HP:126 EP:37> k You miss Gramul with a wild swing. Gramul misses you with a wild swing. You attack Gramul. HP:126 EP:36> You slash Gramul with a mighty swing. Your headache clears up. Gramul decimates you with a fierce swing. k You attack Gramul. HP:104 EP:37> k You attack Gramul. HP:104 EP:37> k You attack Gramul. HP:104 EP:37> shape Gramul is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND HP:104 EP:37> l  This dark and lonely cell is used to hold the prisoners of the Narchost. It is rather small, and there are no furnishings whatsoever. Just a cold, hard floor and four walls. The exit door is locked.  The only obvious exit is exit.  An elf-skin bota (empty)  An empty vial  Gramul Steelbeard the dwarf Brutal Warmachine  A pathetic looking prisoner is huddled in a corner HP:104 EP:37> ùYou miss Gramul with a wild swing. Gramul misses you with a wild swing. Gramul grips his weapon with one hand. Gramul removes a spiked steel axe of Gondor. Gramul gets a mysterious amber vial from a courier pack of Barad-dur. Gramul opens a mysterious amber vial. Gramul closes a mysterious amber vial. Gramul puts a mysterious amber vial into a courier pack of Barad-dur. Gramul grips his weapon with two hands. Gramul wields his spiked axe. You miss Gramul with a wild swing. You miss Gramul with a wild swing. You slice into Gramul with a swift blow. Gramul misses you with a wild swing. You attack Gramul. HP:104 EP:35> You attack Gramul. HP:104 EP:35> Gramul pulls you closer to him and headbutts you square in the face. You miss Gramul with a wild swing. Gramul scrapes you lightly. You attack Gramul. HP:85 EP:34> k You attack Gramul. HP:85 EP:34> k You attack Gramul. HP:85 EP:34> shape Gramul grips his weapon with one hand. Gramul removes a spiked steel axe of Gondor. Gramul gets a mysterious amber vial from a courier pack of Barad-dur. Gramul opens a mysterious amber vial. Gramul closes a mysterious amber vial. Gramul puts a mysterious amber vial into a courier pack of Barad-dur. Gramul grips his weapon with two hands. Gramul wields his spiked axe. Gramul is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND HP:85 EP:34> You slice into Gramul with a swift blow. Being all tense leaves you somewhat drained. k You leave a vicious gash upon Gramul with a quick swing. You attack Gramul. HP:85 EP:33> Gramul quickly thrusts his forehead into the bridge of your nose. You leave a vicious gash upon Gramul with a quick swing. Gramul falls to the ground. Gramul is bleeding to death and needs to be bandaged! Gramul vomits all over the ground! shape Usage: shape HP:66 EP:33> k You decide to put Gramul out of his misery. HP:66 EP:33> k k You decide to put Gramul out of his misery. HP:66 EP:33> You decide to put Gramul out of his misery. HP:66 EP:33> You mercifully claim Gramul's life with one final, swift blow from the axe. You killed Gramul. Full of glee, you raise Gramul's head, cut one of his ears and string it onto your necklace as a trophy of your victory, for all to see. Gramul has died. In these lawless lands, this act is not a crime! 'Good fight man. You say in Westron: Good fight man. sa You switch your grip to one hand. You remove a spiked steel axe of Gondor. You store a spiked steel axe of Gondor in a leather belt loop. HP:66 EP:31> The ghost of Gramul passes through the exit door. replace gem You replace the gem back into position and rest it on your chest. You feel the heat slowly release and the light returns to normal. HP:66 EP:31> replace gem You replacl e the gem back into position and rest it on your chest. You feel the heat slowly release and the light returns to normal. HP:66 EP:31>  This dark and lonely cell is used to hold the prisoners of the Narchost. It is rather small, and there are no furnishings whatsoever. Just a cold, hard floor and four walls. The exit door is locked.  The only obvious exit is exit.  Corpse of Gramul  An elf-skin bota (empty)  An empty vial  A pathetic looking prisoner is huddled in a corner HP:66 EP:31> loot Do: starting commands. HP:66 EP:31> some gold coins : Gold may only be pocketed. a simple-looking necklace : Ok. a large black cloak : Ok. a suit of sparkling armour : Too heavy. a haradrim helmet : Ok. a great tower shield : Too bulky. a shiny set of steel leggings : Ok. chainmail gloves : Too bulky. a hefty axe belt : Too bulky. A keyring containing 8 keys : Ok. a courier pack of Barad-dur : Too bulky. a straight knife : Ok. a spiked steel axe of Gondor : Too bulky. HP:66 EP:31> some gold coins : Ok. a suit of sparkling armour : Too heavy. a great tower shield : Ok. chainmail gloves : Ok. a hefty axe belt : Too heavy. a courier pack of Barad-dur : Too heavy. a spiked steel axe of Gondor : Too bulky. HP:66 EP:31> Do: Commands completed. HP:66 EP:31> You put 173 gold in your pockets.