^ (OOC) Olembe: Some idiot angel thing in a man-thong flies out of the ceiling and lands crotchfirst on Eminem The Plains of Rivendell(nw, n, se, sw, e, ne and s) A curious little mouse wiggles its nose at you A rocky path up a steep hill(n, se, w, sw, e, ne and s) [se and s]The Stone Bridge(n, nw, e, s and ne) [nw and e] Klardin the dwarf Marauder (Heroic) A packet of seeds A yoke A tough looking elven guard [2] A signpost An old wise-looking ranger Triggered! doing: hunt klardin Travelto: Destination reached! You begin to hunt Klardin. ::HP:230 EP:162 (OOC) Resin: hel plevels Elf stands guard, proudly defending the valley of Rivendell. Klardin leaves northeast. Triggered! doing: hunt klardin You follow Klardin northeast. A rocky path up a steep hill(n, se, w, sw, e, ne and s) [se and s] Klardin the dwarf Marauder (Heroic) shape klardin You are already hunting Klardin! Klardin doesn't look so great. DLSG *** DLSG ****DLSG *** DLSG ****DLSG *** DLSG ****DLSG *** DLSG ****DLSG *** DLSG ****Klardin has a bad headache. ::HP:230 EP:161 Klardin leaves northeast. You follow Klardin northeast. A rocky path(nw, n, se, w, sw, e, ne and s) Klardin the dwarf Marauder (Heroic) A traveler is here, resting Klardin leaves east. You follow Klardin east. A rocky path(nw, n, se, w, sw, e, ne and s) Klardin the dwarf Marauder (Heroic) Klardin leaves east. You follow Klardin east. The Door into the Last Homely House(n, nw, w, se, e, sw, s and ne) Klardin the dwarf Marauder (Heroic) visor A hitching post Klardin leaves east. You follow Klardin east. Elrond's western porch(w and e) Klardin the dwarf Marauder (Heroic) A wooden sword An elf stands here waiting to give you something Klardin opens the east door. Triggered! doing: hunt klardin Klardin leaves east. You follow Klardin east. A hallway in the Last Homely House(n, w, e and s) Klardin the dwarf Marauder (Heroic) A fair elf smiling shyly Klardin closes the west door. You are already hunting Klardin! ::HP:230 EP:161 Klardin opens the north door. Klardin leaves north. You follow Klardin north. The Fire Hall(s) Klardin the dwarf Marauder (Heroic) An elven minstrel A fireplace Erestor the counsellor Klardin closes the south door. ^ (OOC) Olembe: and then starts cracking jokes and shit like jj Do: starting commands. You put your lips to the potion and gulp it all down. You feel a quickness in your hands and eyes. You start focusing on your attack skill.You see more than one cloak. Using the first of the following: on your person: a bloodstained cloak (worn) on your person: a cloak of Gondor (worn) silver-quartz ring : Your worries melt away as the power of the ring courses through your body. You wear a shimmering silver-quartz ring. silver-quartz ring : You can focus your aim on matters ahead. You wear a shimmering silver-quartz ring. You grasp the great sword by its hilt. Suddenly, flames shoot up and envelop the blade! You whip a flaming longsword from a simple leather baldric like a weaponsmaster!! You wield a flaming longsword. You attack Klardin. Triggered! doing: hunt klardin You sneak up and stab Klardin from behind! lodge the blade in Klardin's gut, almost disemboweling him. Klardin catches on fire from the flames of your sword! Your movement reveals you. You are already hunting Klardin! Do: Commands completed. shape Klardin is near death. ND **** ND **** ND **** KILL KILL KILL NOW NOW NOW ALMOST THERE SON*********ND********ND********ND Klardin has a bad headache. ::HP:230 EP:128 shape Klardin opens the south door. Triggered! doing: hunt klardin Klardin leaves south. You follow Klardin south. A hallway in the Last Homely House(n, w, e and s) Klardin the dwarf Marauder (Heroic) A fair elf smiling shyly Klardin closes the north door. You are already hunting Klardin! Klardin is near death. ND **** ND **** ND **** KILL KILL KILL NOW NOW NOW ALMOST THERE SON*********ND********ND********ND Klardin has a bad headache. ::HP:230 EP:128 Zellok tells you: like dlsg <------------------------------ LITTLE LATE? The ornate hallway guides you through the Last Homely House. There are large pictures hanging from the walls, painted in vibrant colors with superb craftmanship. Nature scenes, elvish maidens from ages past, and wild animals come to life upon the canvas coverings. Beneath your feet, your footsteps echo softly on the wooden floor. The north door is closed. The west door is closed. The south door is closed. The only obvious exits are north, west, east and south. Klardin the dwarf Marauder (Heroic) A fair elf smiling shyly Klardin leaves east. You follow Klardin east. The stairwell of the Last Homely House(n, w, u, e and s)<-------- I thought he was going to go UP! Klardin the dwarf Marauder (Heroic) An elven girl hums a happy tune You miss Klardin. feint You feint to Klardin's left and land a surprise blow! Klardin leaves west. You follow Klardin west. A hallway in the Last Homely House(n, w, e and s) Klardin the dwarf Marauder (Heroic) A fair elf smiling shyly l Klardin opens the west door. Klardin leaves west. You follow Klardin west. Elrond's western porch(w and e) Klardin the dwarf Marauder (Heroic) A wooden sword An elf stands here waiting to give you something Klardin closes the east door. feint This is a large, open, wooden porch which leads up to the Last Homely House. It faces the west, overlooking the valley of Rivendell. You can hear water falling and running, and the faint scent of flowers and trees hangs in the air. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The east door is closed. The only obvious exits are west and east. Klardin the dwarf Marauder (Heroic) A wooden sword An elf stands here waiting to give you something You miss Klardin. Klardin is burned by the fire! skills Klardin leaves west. You follow Klardin west. The Door into the Last Homely House(n, nw, w, se, e, sw, s and ne) Klardin the dwarf Marauder (Heroic) A blue visor A hitching post ::HP:230 EP:101 Klardin leaves west. You follow Klardin west. A rocky path(nw, n, se, w, sw, e, ne and s) Klardin the dwarf Marauder (Heroic) Klardin leaves southwest. You follow Klardin southwest. The Plains of Rivendell(nw, n, se, w, sw, e, ne and s) [sw and s] Klardin the dwarf Marauder (Heroic) A small black and grey sparrow angrily chirps at your presence Klardin leaves southwest. You follow Klardin southwest. The bank of the River Bruinen(nw, n, w, e and ne) [e] Klardin the dwarf Marauder (Heroic) An elf is here, fishing on the riverbank You burn Klardin as the sword barely misses. You cannot feint again so soon. Common Skills: Aim : 140 Attack : 102 Awareness : 70 Defense : 85 Dodge : 97 Evasion : 70 Fire building : 6 Intuition : 0 Riding : 0 Professional Skills: Other Skills: Assassination : 90 6th sense : 5 Deception : 80 Combat arms : 1 Lethal precision : 90 Nature's grace : 13 Stalking : 90 ::HP:230 EP:98 You stand at the water's edge, near the edge of the River Bruinen. The ground is soggy here, and drops sharply near the river's edge where the river has worn away the dirt over time. The water rustles softly as it moves past you, reminding you of its name "Loudwater". The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the east. The only obvious exits are northwest, north, west, east and northeast. Klardin the dwarf Marauder (Heroic) An elf is here, fishing on the riverbank Klardin leaves west. You follow Klardin west. The Stone Bridge(n, nw, e, s and ne) [nw and e] Klardin the dwarf Marauder (Heroic) A packet of seeds A yoke A tough looking elven guard [2] A signpost An old wise-looking ranger shape Klardin is near death. ND **** ND **** ND **** KILL KILL KILL NOW NOW NOW ALMOST THERE SON*********ND********ND********ND Klardin has a bad headache. ::HP:230 EP:98 feint ^ (OOC) Olembe: will the real slim shady please stand up You cannot feint again so soon. feint You cannot feint again so soon. You sink the hot blade into Klardin, opening a painful wound. Klardin's flesh is being incinerated by the flame engulfing him! feint You cannot feint again so soon. feint You cannot feint again so soon. headbutt You move in close to attack, but fail to connect due to poor timing. You can't do that. headbutt You move in close to attack, but fail to connect due to poor timing. You can't do that. ::HP:230 EP:97 headbutt ^ (OOC) Nezaru: ty resin You move in close to attack, but fail to connect due to poor timing. You can't do that. You slash Klardin, leaving a charred mark. Klardin falls to the ground. Klardin is bleeding to death and needs to be bandaged! ::HP:230 EP:97 l ^ (OOC) Resin: Not some idiot The Stone Bridge upon which you stand crosses the River Bruinen and connects the House of Elrond to the rest of the valley. The bridge feels sturdy enough, but you are anxious to be off it, as the swiftly flowing River Bruinen crashes underneath. The path continues north and northeast. A low ridge between the river and valley lies north. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the northwest and east. The only obvious exits are north, northwest, east, south and northeast. Klardin the dwarf Marauder (Heroic) [unconscious] A packet of seeds A yoke A tough looking elven guard [2] A signpost An old wise-looking ranger k You decide to put Klardin out of his misery. ::HP:230 EP:97 You killed Klardin. Full of glee, you raise Klardin's head, cut one of his ears and string it onto your necklace as a trophy of your victory, for all to see. Klardin has died. Suddenly you have a massive headache. Zellok tells you: dammit dude! ^ (OOC) Olembe: It was absolutely awful Klardin says in Westron: wow :/ <----------------- Why the long face? The ghostly figure eludes you. ^legend klardin ^ (OOC) Morzart: legend klardin ::HP:230 EP:90 hunt off ^ (OOC) Resin: But Sasha Cohen 1 into pack 1 The ghost of Klardin drifts northeast. You are not presently hunting anyone. some gold coins : Gold may only be pocketed. an Orc courier pack : Ok. <------------Bands In Pack and 2 dark rings. a shiny set of steel leggings : Ok. a suit of sparkling armour : Too bulky. a spiked shield : Too bulky. a piece of note paper : Ok. a quill pen : Ok. a wooden staff with a blade on each end : Too bulky. some gold coins : Ok. a suit of sparkling armour : Ok. a spiked shield : Too bulky. a wooden staff with a blade on each end : Too bulky. You put 109 gold in your pockets. ^ (OOC) Mello: good 1 a spiked shield : Too bulky. a wooden staff with a blade on each end : Too bulky. - As you lay the weapon aside, the flames die. You remove a magnificent longsword. Ok. 1 a spiked shield : Too bulky. a wooden staff with a blade on each end : Your hands are full! Failed. 1 1l Exhalev tells you: dude you're a god ^ (OOC) Mello: I hate this guy a spiked shield : Too bulky. a wooden staff with a blade on each end : Your hands are full! Failed. Do: starting commands. The Stone Bridge upon which you stand crosses the River Bruinen and connects the House of Elrond to the rest of the valley. The bridge feels sturdy enough, but you are anxious to be off it, as the swiftly flowing River Bruinen crashes underneath. The path continues north and northeast. A low ridge between the river and valley lies north. The sky is black and the stars shine down brightly. The sky is brilliantly clear. There is water to the northwest and east. The only obvious exits are north, northwest, east, south and northeast. The burnt remains of Klardin A packet of seeds A yoke A tough looking elven guard [2] A signpost An old wise-looking ranger Carath tells you: you killed? Mello tells you: well done