Mirkwood(e, s, n and w) HP:230 EP:126 (camo) e e e e Mirkwood(e, s, n and w) HP:230 EP:126 (camo)  Mirkwood(e, s, n and w) HP:230 EP:126 (camo) e e Mirkwood(e, s, n and w) HP:230 EP:126 (camo)  Mirkwood(e, s, n and w) HP:230 EP:126 (camo)  Mirkwood(e, s, n and w)  An odd mound of earth HP:230 EP:126 (camo)  Mirkwood(e, s, n and w) HP:230 EP:126 (camo) e Mirkwood(e, s, n and w) HP:230 EP:126 (camo)  Mirkwood(e, s, n and w) HP:230 EP:126 (camo) w Mirkwood(e, s, n and w) HP:230 EP:124 (camo) w Mirkwood(e, s, n and w) HP:230 EP:124 (camo)  Mirkwood(e, s, n and w) HP:230 EP:124 (camo)  Mirkwood(e, s, n and w)  A wild buck HP:230 EP:124 (camo) w Mirkwood(e, s, n and w) HP:230 EP:124 (camo)  Mirkwood(e, s, n and w) HP:230 EP:124 (camo) w Mirkwood(e, s, n and w) HP:230 EP:125 (camo)  Mirkwood(e, s, n and w) HP:230 EP:125 (camo) w Mirkwood(e, s, n and w) HP:230 EP:125 (camo) w Mirkwood(e, s, n and w) HP:230 EP:125 (camo) w Mirkwood(e, s, n and w)  An odd mound of earth HP:230 EP:125 (camo) i Gold: 212 Encumbrance: lightly encumbered You are carrying the following on your person: *A strange, cloudy liquid in a vial (in hands). *The Heartbreaker (wielded). *A dagger sheath (worn). *A contract. *A spiked shield (worn). *A sturdy helmet (worn). *A shiny set of steel leggings (worn). *A suit of sparkling armour (worn). *A simple-looking necklace (worn). *A charred morgul guard cloak (worn). *An Orc courier pack (worn). *The Guildmaster's Handbook. *A set of amber runes. *Avirex's Silent drum. *A branding of the Eye. *A metal necklace (worn). *A rank insignia. HP:230 EP:124 (camo) l  The dense forest is so dark that you can almost taste the intense blackness here. Evil seems all around, and you remember the legends about Dol Guldur and how Mirkwood got its name. A light mist is all about, casting a grey haze on the woods.  The only obvious exits are east, south, north and west.  An odd mound of earth HP:230 EP:124 (camo) drop vial Ok. Your movement reveals you. HP:230 EP:123 (camo) l  The dense forest is so dark that you can almost taste the intense blackness here. Evil seems all around, and you remember the legends about Dol Guldur and how Mirkwood got its name. A light mist is all about, casting a grey haze on the woods.  The only obvious exits are east, south, north and west.  A strange, cloudy liquid in a vial  An odd mound of earth HP:230 EP:123 (camo)  You are no longer camouflaged. crawl into mound You get down on your hands and knees and crawl into the hole headfirst. Before you have gone very far, you can feel sticky strands of something brush by your hands and face. The hairs on the back of your neck stand up with an eery tension, and soon you find yourself tumbling into a large underground chamber! A dingy spider's lair(ne, out and se)  A hideous giant spider Spider attacks you. HP:230 EP:123   You thrust the blade into Spider, puncturing flesh. Spider shrieks in pain as a bleeding wound opens in her flesh. Spider misses you. se A dingy spider's lair(nw)  A large cocoon made of sticky webbing [5] HP:230 EP:122  l  You have found yourself inside an underground hole that is just large enough for you to stand up in the center. It is almost spherical in overall shape, though crudely fashioned as if it had been dug out by some animal. All around the walls, you see thick, greenish-grey strands of webbing and hanging from the ceiling are strange cocoon-like objects. The floor is covered with treacherous debris made up of dirt and hundreds of bones. This place gives you the creeps, and the urge to scramble away is strong!  The only obvious exit is northwest.  A large cocoon made of sticky webbing [5] HP:230 EP:122  i cocoon You cannot inventory it while it's closed! HP:230 EP:122  cut cocoon 1 You begin to saw away at the sticky strands with your knife. After many minutes of frustrating, messy work, you finally manage to open the cocoon up to see what's inside. Gambrinus stumbles out of the cocoon, weakened and dazed. HP:230 EP:122  backstab Gambrinus You attack Gambrinus. You sneak up and stab Gambrinus from behind! You ram the Heartbreaker into Gambrinus, spilling a fountain of blood! Gambrinus winces in pain as his flesh is punctured. HP:230 EP:71  shape Gambrinus is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND Gambrinus is too drunk to remember even his own name. HP:230 EP:71  headbutt Gambrinus You move in close to attack, but fail to connect due to poor timing. You can't do that. HP:230 EP:71   You barely miss Gambrinus with a quick thrust of your dagger. Gambrinus misses you. headbutt Gambrinus You pull a muscle in your neck trying to headbutt Gambrinus. HP:230 EP:51  headbutt Gambrinus Your neck still hurts too much to attempt to headbutt again. HP:230 EP:51  headbutt Gambrinus Your neck still hurts too much to attempt to headbutt again. HP:230 EP:51  headbutt Gambrinus Your neck still hurts too much to attempt to headbutt again. HP:230 EP:51  headbutt Gambrinus Your neck still hurts too much to attempt to headbutt again. HP:230 EP:51  headbutt Gambrinus Your neck still hurts too much to attempt to headbutt again. HP:230 EP:51  headbutt Gambrinus Your neck still hurts too much to attempt to headbutt again. HP:230 EP:51  headbutt Gambrinus Your neck still hheadbutt Gambrinus urts too much to attempt to headbutt again. HP:230 EP:51  headbutt Gambrinus Your neck still hurts too much to attempt to headbutt again. HP:230 EP:51   Your neck still hurts too much to attempt to headbutt again. HP:230 EP:51   You slice Gambrinus fluidly across the chest, drawing blood. Gambrinus winces in pain as his flesh is punctured. Gambrinus misses you. headbutt Gambrinus You pull a muscle in your neck trying to headbutt Gambrinus. HP:230 EP:31  headbutt Gambrinus You are too tired for such a stunt. HP:230 EP:31  shape Gambrinus is near death. ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND ND Gambrinus is too drunk to remember even his own name. HP:230 EP:31  k You attack Gambrinus. HP:230 EP:31   You pierce Gambrinus' body with a skillful thrust. Gambrinus shrieks in pain as a bleeding wound opens in his flesh. Gambrinus misses you. Gambrinus frantically digs away at some loose dirt in the north wall. Soon, he has managed to clear a way through to what appears to be a natural underground passageway. k gambrinus You attack Gambrinus. HP:230 EP:30   You cut Gambrinus with the dark blade. Gambrinus yelps loudly seeing blood gushing from his new wound! Gambrinus misses you. 'sorry bud You say in Westron: sorry bud HP:230 EP:30  shape You stab Gambrinus cruelly, spilling a lot of warm blood. Gambrinus winces in pain as his flesh is punctured. Gambrinus falls to the ground. Gambrinus is bleeding to death and needs to be bandaged! Usage: shape HP:230 EP:31  k You decide to put Gambrinus out of his misery. HP:230 EP:31  ^ legend gambrinus Gambrinus has died. Now that the blood of your victim has been spilled, you may claim your gold. The effort of staying in tune with the Dark Lord is taking its toll on you. ^ (OOC) Cruice: legend gambrinus HP:230 EP:25  sd The ghost of Gambrinus drifts northwest. You remove the Heartbreaker. You store the Heartbreaker in a dagger sheath. HP:230 EP:25    l  You have found yourself inside an underground hole that is just large enough for you to stand up in the center. It is almost spherical in overall shape, though crudely fashioned as if it had been dug out by some animal. All around the walls, you see thick, greenish-grey strands of webbing and hanging from the ceiling are strange cocoon-like objects. The floor is covered with treacherous debris made up of dirt and hundreds of bones. This place gives you the creeps, and the urge to scramble away is strong!  The only obvious exit is northwest.  Corpse of Gambrinus  A large cocoon made of sticky webbing [5] HP:230 EP:25  i Aether tells you: no shit? Gold: 212 Encumbrance: lightly encumbered You are carrying the following on your person: *A dagger sheath containing a Heartbreaker (worn). *A spiked shield (worn). *A sturdy helmet (worn). *A shiny set of steel leggings (worn). *A suit of sparkling armour (worn). *A simple-looking necklace (worn). *A charred morgul guard cloak (worn). *An Orc courier pack (worn). *The Guildmaster's Handbook. *A set of amber runes. *Avirex's Silent drum. *A branding of the Eye. *A metal necklace (worn). *A rank insignia. HP:230 EP:25  ud You feel an urge to spill blood as your grip tightens on the hilt of the dagger... You whip the Heartbreaker from a dagger sheath like a weaponsmaster!! You wield the Heartbreaker. HP:230 EP:24  cut cocoon 1 There is a long, jagged gash in the side of the cocoon. It has already been cut open, but there might still be something inside. HP:230 EP:24  i sd Gold: 212 Encumbrance: lightly encumbered You are carrying the following on your person: *The Heartbreaker (wielded). *A dagger sheath (worn). *A spiked shield (worn). *A sturdy helmet (worn). *A shiny set of steel leggings (worn). *A suit of sparkling armour (worn). *A simple-looking necklace (worn). *A charred morgul guard cloak (worn). *An Orc courier pack (worn). *The Guildmaster's Handbook. *A set of amber runes. *Avirex's Silent drum. *A branding of the Eye. *A metal necklace (worn). *A rank insignia. HP:230 EP:24   You remove the Heartbreaker. You store the Heartbreaker in a dagger sheath. HP:230 EP:24   Aether tells you: where? i cocoon Gold: 212 Encumbrance: lightly encumbered You dig around in the cocoon and find: The cocoon is unfillable. An onyx helmet. A suit of sparkling armour. An empty keyring. A great tower shield. A black set of leather and ring mail leggings. Chainmail gloves. A leather scout ruck (open), containing: | A bottle of wine (2). | A piece of salted jerky (11). | An ornate iron key | A heavy iron key | A wooden key |> A small silver ring. A charred morgul guard cloak, containing: | An old steel key | A small, greasy key | A silver flask. | A tiny steel key | A key of gold. | A large, pitted iron key | A dark red flask. | A mushroom. |> A small runed key A grey studded sheath, containing: |> A gleaming runed blade. HP:230 EP:23  wear sheath from cocoon