Total users: 36 HP:230 EP:205 - > find slip You can sense no such presence in Arda. find slipp Your find attempt fails. HP:230 EP:196 - > find slipp Your find attempt fails. HP:230 EP:186 - > find slipp Your find attempt fails. HP:230 EP:176 - > find slipp Your find attempt fails. HP:230 EP:166 - > find slipp Your find attempt fails. HP:230 EP:156 - > find slipp Your find attempt fails. HP:230 EP:145 - > find slipp Slipp is in Eriador at Bree. HP:230 EP:125 - > find slipp Your find attempt fails. HP:230 EP:115 - > 4e Do: starting commands. n Inside the West Gate of Bree(n, w and e) A wealthy looking chubby man West main street of Bree(n, se, w, e and s) A sign with the map of Bree Ratty the goat East of main street(n, w, e and s) HP:230 EP:115 - > East main street of Bree(n, w, e and s) Ander's white stallion Lavey's chestnut filly Do: Commands completed. ne Prancing Pony Common Room(d, e, ne and s) A drunken sailor A trash can Butterbur is here, gossiping and serving ale [26 rumours] Prancing Pony Inn(n, e, u and sw) An innkeeper A sign... look at it HP:230 EP:115 - > sw Prancing Pony Common Room(d, e, ne and s) A drunken sailor A trash can Butterbur is he s re, gossiping and serving ale [26 rumours] w n East main street of Bree(n, w, e and s) Ander's white stallion Lavey's chestnut filly e East of main street(n, w, e and s) A grand hall(n, e and s) A leather-bound tome Corwyn knows everything about guilds [14 discussions, 1 new] A quill pen HP:230 EP:115 - > Clan meeting room(w) Slipp the dwarf Death Dealer (Shadowspawn) l slipp Before you see something... you're not sure what. It looks like a shadow, but as you look closer the shap e turns into a tall sindarin wrapped in a dark cloak. He is carrying: A black studded leather baldric (worn). A dark chainmail shirt (worn). An electrum ring, inlaid with four black pearls (worn). A metal necklace (worn). An ornately carved warg-head pipe, packed with pipe-weed. A silver-chased sacbut. Slipp's spellbook. A pipe belt [0 pipes, 6 pipe-weed] (worn). HP:230 EP:114 - > h slipp You begin to hunt Slipp. Prey set to: Slipp Secondary prey is now: Dexter alias j backstab Slipp alias jj shape Slipp i Alias: j (backstab Slipp) altered. Alias: jj (shape Slipp) altered. Gold: 100 Encumbrance: heavily encumbered You are carrying the following on your person: A contract. A small vial labeled 'Mandos'. *A small black-bladed dagger (in hands). *A heavy axe belt containing a Carack-Amarth (worn). *A spiked shield (worn). *A keyring containing 25 keys (worn). *A pair of large, well-oiled boots containing a twilight dagger (worn). *A stamped staying-permit. *A pair of mail pants (worn). *An Orc courier pack (worn). *A dwarven deathmask (worn). *Chainmail gloves (worn). *A bloodstained cloak (worn). *A suit of sparkling armour (mended) (worn). *A spellbook. *Hrafn's Jugend medallion (worn). *A leather archer's quiver [0 arrows] (worn). *A metal necklace (worn). *A commemorative token from the Event-2010. *The 12th Two Towers EVENT! badge. *An empty wolf's head pipe. HP:230 EP:114 - > Your eyes ache from the strain of maintaining your enhanced vision. draw twilight dagger hold axe bs slipp wield axe You whip the twilight dagger from a pair of large, well-oiled boots like a weaponsmaster!! You wield the twilight dagger. You spin the dagger between your fingers before placing it into your belt. You hold Carack-Amarth, the axe of doom. r You attack Slipp. You sneak up and stab Slipp from behind! A shadow suddenly envelops the surroundings. You sink the blade into Slipp's abdominal cavity. HP:230 EP:64 - > You remove the twilight dagger. You scream an ear-splitting battle cry as you wield your axe! You wield your Carack-Amarth. You sheath the twilight dagger. You grip your weapon with both hands. You mangle Slipp's leg with a savage blow! Slipp misses you. sa Slipp --> DLSG Slipp --> DLSG Slipp --> DLSG Slipp --> DLSG HP:230 EP:63 - > hands You have two hands. You are holding Carack-Amarth, the axe of doom (wielded) You are holding Carack-Amarth, the axe of doom (wielded) You have no free hands. g Clan meeting room(w) Slipp the dwarf Death Dealer (Shadowspawn) You mangle Slipp's shoulder with a savage blow!  Your ferocious swing with Carack-Amarth makes a nasty bleeding gash on Slipp's shoulder. That will definitely hurt later on! Slipp misses you. trigger ^Slipp bed You aim at Slipp's torso, but miss by a mere inch. Slipp misses you. ^ Jukka: So how's the preserving of Tharbad going? Slipp leaves west. You sTaLk Slipp.........WEST A grand hall(n, e and s) Slipp the dwarf Death Dealer (Shadowspawn)  A leather-bound tome Corwyn knows everything about guilds [14 discussions, 1 new] A quill pen sa Slipp --> DLSG Slipp --> DLSG Slipp --> DLSG Slipp --> DLSG HP:230 EP:63 - > Slipp leaves south. You sTaLk Slipp.........SOUTH East of main street(n, w, e and s) Slipp the dwarf Death Dealer (Shadowspawn) Slipp leaves east. You sTaLk Slipp.........EAST East main street of Bree(n, w, e and s) Slipp the dwarf Death Dealer (Shadowspawn)  Ander's white stallion Lavey's chestnut filly Slipp leaves north. You sTaLk Slipp.........NORTH Prancing Pony Common Room(d, e, ne and s) Slipp the dwarf Death Dealer (Shadowspawn)  A drunken sailor A trash can Butterbur is here, gossiping and serving ale [26 rumours] Slipp leaves northeast. You sTaLk Slipp.........NORTHEAST Prancing Pony Inn(n, e, u and sw) Slipp the dwarf Death Dealer (Shadowspawn)  An innkeeper A sign... look at it Slipp leaves east. You sTaLk Slipp.........EAST Prancing Pony Hallway(n, w, e and s) Slipp the dwarf Death Dealer (Shadowspawn) You aim at Slipp's leg, but miss by a mere inch. Slipp misses you. Slipp opens the north door. Slipp leaves north. You sTaLk Slipp.........NORTH The Prancing Pony's private sleeping room(s) Slipp the dwarf Death Dealer (Shadowspawn) Slipp closes the south door. Slipp winces in pain as blood oozes from his shoulder wound. You crush Slipp's torso with the butt of the axe inflicting massive damage! Slipp is kicked out of the inn. Triggered! doing: something sa  You fall into a deep sleep on the soft double bed. You dream of becoming a hero. You are awakened from your slumber by something tugging on your ear. You wake up and see Mr. Butterbur pulling on your ear. " GET OUT YOU SLIMY BEGGAR!!!..." " GET OUT NOW BEFORE I THROW YOU OUT!!!..." Before you even realize it, Butterbur picks you up and tosses you outside the front door of the inn. East main street of Bree(n, w, e and s) Slipp the dwarf Death Dealer (Shadowspawn)  Ander's white stallion Lavey's chestnut filly HP:230 EP:60 - > Slipp --> ND Slipp --> ND Slipp --> ND Slipp --> ND hb You crush Slipp's torso with the butt of the axe inflicting massive damage!  Your ferocious swing with Carack-Amarth makes a nasty bleeding gash on Slipp's torso. That will definitely hurt later on! Slipp misses you. Slipp leaves west. You sTaLk Slipp.........WEST East of main street(n, w, e and s) Slipp the dwarf Death Dealer (Shadowspawn) You pull Slipp closer to you and headbutt him square in the face. HP:230 EP:24 - > Slipp leaves west. You sTaLk Slipp.........WEST West main street of Bree(n, se, w, e and s) Slipp the dwarf Death Dealer (Shadowspawn)  A sign with the map of Bree Ratty the goat Slipp leaves south. You sTaLk Slipp.........SOUTH South main street of Bree(n, w, e and s) Slipp the dwarf Death Dealer (Shadowspawn)  Nhakmaar's huge wagon (being pulled by Nhakmaar's mare) Nhakmaar's mare A grimy-looking beggar [2] sa g lag You crush Slipp's arm with the butt of the axe inflicting massive damage! You execute Slipp with one DEVASTATING final blow from your axe! You killed Slipp. Full of glee, you raise Slipp's head, cut one of his ears and string it onto your necklace as a trophy of your victory, for all to see. Slipp has died. Now that the blood of your victim has been spilled, you may claim your gold. Shape all what? HP:230 EP:25 - > South main street of Bree(n, w, e and s) The ghost of Slipp  The horribly hacked remains of Slipp Nhakmaar's huge wagon (being pulled by Nhakmaar's mare) Nhakmaar's mare A grimy-looking beggar [2] You wave your arms over your head in slow motion groaning "l a a g!". ssa You grip your weapon with one hand. You remove Carack-Amarth, the axe of doom. You store Carack-Amarth, the axe of doom in a heavy axe belt. HP:230 EP:24 - > get all from corpse a dark chainmail shirt : Ok. a black studded leather baldric : Too heavy. g South main street of Bree(n, w, e and s) The ghost of Slipp  The horribly hacked remains of Slipp Nhakmaar's huge wagon (being pulled by Nhakmaar's mare) Nhakmaar's mare A grimy-looking beggar [2] Slipp says in Westron: you fucker i Gold: 100 Encumbrance: severely encumbered You are carrying the following on your person: A dark chainmail shirt (in hands). *The twilight dagger. A small vial labeled 'Mandos'. *A small black-bladed dagger. *A heavy axe belt containing a Carack-Amarth (worn). *A spiked shield (worn). *A keyring containing 25 keys (worn). *A pair of large, well-oiled boots (worn). *A stamped staying-permit. *A pair of mail pants (worn). *An Orc courier pack (worn). *A dwarven deathmask (worn). *Chainmail gloves (worn). *A bloodstained cloak (worn). *A suit of sparkling armour (mended) (worn). *A spellbook. *Hrafn's Jugend medallion (worn). *A leather archer's quiver [0 arrows] (worn). *A metal necklace (worn). *A commemorative token from the Event-2010. *The 12th Two Towers EVENT! badge. *An empty wolf's head pipe. west The Rangers Hall(e) Aravir the Master Ranger HP:230 EP:24 - > west You can't go that way! east South main street of Bree(n, w, e and s) The ghost of Slipp  The horribly hacked remains of Slipp