So I attempted him and failed the other day and then he logged yesterday and taunted me. We can't let him get away with that, can we?! I hope you find it as entertaining as we did! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Greyrider tells you: Round 2 today? :D -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* <(HP:230 EP:169)> l  The water murmurs quietly as it moves through the center of this warehouse, in a deep channel about five yards in width. On either side are two large areas used for mending and making boats, which have doors leading north to the city. Rickety wooden catwalks cross the channel from above, in order to move items from one side of the building to the other. The channel runs north-south through the building, leading from a tunnel to the north that extends to the Market Pool, to another tunnel to the south which runs under the quays and out to the Long Lake. Small to medium sized boats, suitable for river traveling, can be pushed up the tunnel and docked here for repairs. Or, they can continue northward and enter the Market Pool to the north. The north door is closed. There is water to the west. The only obvious exits are north and west. Bernt the dwarf Mr. Towers. Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  Varen continues to make boats Triggered! doing: hunt greyrider <(HP:230 EP:169)> You are already hunting Greyrider! <(HP:230 EP:169)> Bernt looks at Varen. Bernt bows. Bernt says in Westron: building boats? Scythain ohs interestedly. Bernt tells you: accidently entered *h2oalingspamage* <(HP:230 EP:226)> Your eyes ache from the strain of maintaining your enhanced vi sion. Bernt tells you: no clue, i wanted to find his boats Bernt nods. Bernt says, "Ok!". Bernt tips his hat. Bernt leaves west. <(HP:230 EP:223)> l  The water murmurs quietly as it moves through the center of this warehouse, in a deep channel about five yards in width. On either side are two large areas used for mending and making boats, which have doors leading north to the city. Rickety wooden catwalks cross the channel from above, in order to move items from one side of the building to the other. The channel runs north-south through the building, leading from a tunnel to the north that extends to the Market Pool, to another tunnel to the south which runs under the quays and out to the Long Lake. Small to medium sized boats, suitable for river traveling, can be pushed up the tunnel and docked here for repairs. Or, they can continue northward and enter the Market Pool to the north. The north door is closed. There is water to the west. The only obvious exits are north and west. Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  Varen continues to make boats Bernt enters. Bernt closes the north door. trigger climb todo climb gates The next time you see 'climb', you will do: 'climb gates'. <(HP:230 EP:219)> Bernt looks at Varen. tell bernt here it goes You tell Bernt: here it goes <(HP:230 EP:218)> Bernt thinks really hard. j Do: starting commands. <(HP:230 EP:217)> As you slip the ring on it seems as though the light around is drawn into it. You wear an ominous dark ring (eclipsing). <(HP:230 EP:217)> As you slip the ring on it seems as though the light around is drawn into it. You wear an ominous dark ring (eclipsing). <(HP:230 EP:217)> You focused on attack last time, try something different! <(HP:230 EP:217)> You start focusing on your aim skill. <(HP:230 EP:217)> There's no one here by that name. <(HP:230 EP:217)> Do: Commands completed. <(HP:230 EP:217)> l  The water murmurs quietly as it moves through the center of this warehouse, in a deep channel about five yards in width. On either side are two large areas used for mending and making boats, which have doors leading north to the city. Rickety wooden catwalks cross the channel from above, in order to move items from one side of the building to the other. The channel runs north-south through the building, leading from a tunnel to the north that extends to the Market Pool, to another tunnel to the south which runs under the quays and out to the Long Lake. Small to medium sized boats, suitable for river traveling, can be pushed up the tunnel and docked here for repairs. Or, they can continue northward and enter the Market Pool to the north. The north door is closed. There is water to the west. The only obvious exits are north and west. Bernt the dwarf Mr. Towers. Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  Varen continues to make boats <(HP:230 EP:216)> Scythain laughs out loud. Bernt tells you: and stab bs greyrider You attack Greyrider. You sneak up and stab Greyrider from behind! You DECIMATE Greyrider with a ferocious attack! Your movement reveals you. <(HP:230 EP:166)> You miss Greyrider. Greyrider misses you. You are no longer camouflaged. Greyrider opens the north door. Greyrider leaves north. You follow Greyrider north. Lake's Deep(e, s, nw, n and w) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Scythain enters. Greyrider closes the south door. Greyrider leaves west. Scythain leaves west. You follow Greyrider west. Lake's Deep(e, ne, s, nw, n and w) Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] shape Greyrider leaves west. You follow Greyrider west. Lake's Deep(e, ne, s, n and w) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Scythain enters. Greyrider is in good shape. <(HP:230 EP:165)> Greyrider leaves west. Scythain leaves west. You follow Greyrider west. Intersection of Merchant's Lane and Lake's Deep(e, ne, s, n and w) Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Greyrider leaves west. You follow Greyrider west. Lake's Deep(e, s and w) Greyrider Entfriend the edain Grey Beorning Warrior  A messenger boy runs to and fro  A streetlamp [lit] Scythain enters. You miss Greyrider. Greyrider leaves east. Scythain leaves east. You follow Greyrider east. Intersection of Merchant's Lane and Lake's Deep(e, ne, s, n and w) Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Greyrider leaves east. You follow Greyrider east. Lake's Deep(e, ne, s, n and w) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Scythain enters. shape Greyrider is in good shape. <(HP:230 EP:164)> charge Greyrider leaves north. Scythain leaves north. You follow Greyrider north. About the waterfront of the Market-Pool(sw, e, se, s, n, nw and w) [ne] Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A craftsman paints shields on the waterfront You charge at Greyrider and plunge your blade in! <(HP:230 EP:124)> You are too busy to make an attack! Greyrider leaves west. You follow Greyrider west. Merchant's Lane(e, ne, s, n and w) Greyrider Entfriend the edain Grey Beorning Warrior  A messenger boy runs to and fro  A streetlamp [lit] Scythain enters. Greyrider leaves east. Scythain leaves east. You follow Greyrider east. About the waterfront of the Market-Pool(sw, e, se, s, n, nw and w) [ne] Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A craftsman paints shields on the waterfront Greyrider leaves east. You follow Greyrider east. About the waterfront of the Market-Pool(sw, e, se, s and w) [n] Greyrider Entfriend the edain Grey Beorning Warrior  A gossipy fisherman [26 rumours, 24 new] Scythain enters. You are too busy to make an attack! shape Greyrider leaves east. Scythain leaves east. You follow Greyrider east. About the waterfront of the Market-Pool(sw, e, se, s, ne, n and w) [nw] Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior Greyrider is in average shape. <(HP:230 EP:122)> shape Greyrider is in average shape. <(HP:230 EP:122)> You miss Greyrider. Greyrider misses you. You mangle Greyrider with extraordinary skill. Greyrider misses you. Greyrider leaves north. You follow Greyrider north. About the waterfront of the Market-Pool(e, se, ne, s and n) [w] Greyrider Entfriend the edain Grey Beorning Warrior  A ruined merchant wails in despair  A large river barge Scythain enters. Greyrider leaves north. Scythain leaves north. You follow Greyrider north. About the waterfront of the Market-Pool(e, se, ne, s, nw, n and w) [sw] Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior Greyrider leaves north. You follow Greyrider north. Wharf Row(sw, e, s, n and w) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Scythain enters. Greyrider opens the north door. Greyrider leaves north. Scythain leaves north. You follow Greyrider north. The foyer of the Guard Barracks(s, n and u) Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A warrior pupil practices his sword [2] DeVac, the Captain of the Guard Greyrider closes the south door. Greyrider leaves north. You follow Greyrider north. The practice room of the Guard Barracks(s) Greyrider Entfriend the edain Grey Beorning Warrior  A practice dummy Scythain enters. You mangle Greyrider with extraordinary skill. A cry goes through the city: 'The Master is dead!' shape You miss Greyrider. Greyrider misses you. Greyrider doesn't look so great. <(HP:230 EP:118)> Greyrider leaves south. Scythain leaves south. You follow Greyrider south. The foyer of the Guard Barracks(s, n and u) Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A warrior pupil practices his sword [2] DeVac, the Captain of the Guard l  Conveniently located next to the Bank of Laketown, the small but skilled guard force of the city have made these small quarters their home. This room is the main dispatch area, in which the guards receive their orders and learn about hazardous travel conditions upon the road. Now, in this time of siege and trouble, the guard force of Esgaroth has recruited most of the able-bodied men of Laketown to aid them on the waterfront. A few guards still man this post, and others check in for further developments, but the main defense lies upon the quays. The south door is closed. The only obvious exits are south, north and up. Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A warrior pupil practices his sword [2] DeVac, the Captain of the Guard <(HP:230 EP:118)> The Great Gates of Esgaroth have fallen! Greyrider opens the south door. Greyrider leaves south. You follow Greyrider south. Wharf Row(sw, e, s, n and w) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Scythain enters. Greyrider closes the north door. You miss Greyrider. Greyrider leaves west. Scythain leaves west. You follow Greyrider west. Wharf Row(sw, e, se, s, n and w) Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Greyrider leaves west. You follow Greyrider west. Wharf Row(e, se, s, n and w) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Scythain enters. Greyrider leaves west. Scythain leaves west. You follow Greyrider west. Intersection of Wharf Row and Merchant's Lane(e, se, s, n and w) Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] shape Greyrider doesn't look so great. <(HP:230 EP:117)> Greyrider leaves west. You follow Greyrider west. Wharf Row(e, n and w) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Scythain enters. Greyrider leaves west. Scythain leaves west. You follow Greyrider west. The West Quays of Laketown(e, s and n) [sw, nw and w] Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A scarred orc awaits the battle  An anxious orc is ready to fight  A young apprentice awaits the siege You miss Greyrider. Greyrider misses you. Young apprentice misses someone. Anxious orc misses someone. Orc misses someone. Greyrider leaves east. You follow Greyrider east. Wharf Row(e, n and w) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Scythain enters. Greyrider leaves east. Scythain leaves east. You follow Greyrider east. Intersection of Wharf Row and Merchant's Lane(e, se, s, n and w) Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Greyrider leaves east. You follow Greyrider east. Wharf Row(e, se, s, n and w) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Scythain enters. Greyrider leaves east. Scythain leaves east. You follow Greyrider east. Wharf Row(sw, e, se, s, n and w) Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Greyrider leaves east. You follow Greyrider east. Wharf Row(sw, e, s, n and w) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Scythain enters. You miss Greyrider. Greyrider misses you. Greyrider leaves east. Scythain leaves east. You follow Greyrider east. Intersection of Fisherman's Row and Wharf Row(sw, e, s, n and w) Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A fat merchant moves swiftly about  A streetlamp [lit] Greyrider leaves east. You follow Greyrider east. Wharf Row(e, n and w) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Scythain enters. Greyrider leaves east. Scythain leaves east. You follow Greyrider east. The East Quays of Laketown(s, n and w) [e, se and ne] Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A young archer stares out over the water shape Greyrider leaves north. You follow Greyrider north. The northeast corner of the Quays of Laketown(s and w) [e, se, ne, nw and n] Greyrider Entfriend the edain Grey Beorning Warrior  An elderly fisherman waits for the storm Scythain enters. Greyrider doesn't look so great. <(HP:230 EP:115)> charge You charge at Greyrider and plunge your blade in! <(HP:230 EP:75)> You are too busy to make an attack! Greyrider leaves west. Scythain leaves west. You follow Greyrider west. The North Quays of Laketown(e, s and w) [ne, nw and n] Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A young fisherman defends his city  A nervous fisherman awaits the foe shape Greyrider doesn't look so great. <(HP:230 EP:74)> Greyrider leaves south. You follow Greyrider south. Fisherman's Row(e, s and n) Greyrider Entfriend the edain Grey Beorning Warrior  A messenger boy runs to and fro  A streetlamp [lit] Scythain enters. You are too busy to make an attack! Greyrider leaves south. Scythain leaves south. You follow Greyrider south. Intersection of Fisherman's Row and Wharf Row(sw, e, s, n and w) Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A fat merchant moves swiftly about  A streetlamp [lit] Greyrider leaves west. You follow Greyrider west. Wharf Row(sw, e, s, n and w) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Scythain enters. Greyrider leaves west. Scythain leaves west. You follow Greyrider west. Wharf Row(sw, e, se, s, n and w) Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Greyrider leaves west. You follow Greyrider west. Wharf Row(e, se, s, n and w) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Scythain enters. Greyrider leaves west. Scythain leaves west. You follow Greyrider west. Intersection of Wharf Row and Merchant's Lane(e, se, s, n and w) Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Greyrider leaves west. You follow Greyrider west. Wharf Row(e, n and w) Greyrider Entfriend the edain Grey Beorning Warrior  A streetlamp [lit] Scythain enters. You miss Greyrider. Greyrider misses you. Greyrider leaves west. Scythain leaves west. You follow Greyrider west. The West Quays of Laketown(e, s and n) [sw, nw and w] Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A scarred orc awaits the battle  An anxious orc is ready to fight  A young apprentice awaits the siege Scythain chats with his party. You mangle Greyrider with extraordinary skill. Greyrider misses you. Young apprentice misses someone. Anxious orc grazes someone. Orc hits someone hard. Greyrider leaves south. You follow Greyrider south. The West Quays of Laketown(e, s and n) [sw, nw and w] Greyrider Entfriend the edain Grey Beorning Warrior  An angry orc rushes about Scythain enters. You mangle Greyrider with extraordinary skill. Greyrider misses you. Your eyes ache from the strain of maintaining your enhanced vision. Greyrider leaves south. Scythain leaves south. You follow Greyrider south. The West Quays of Laketown(e, s and n) [sw, nw and w] Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A scarred orc awaits the battle Scythain chats with his party. shape Greyrider is near death. <(HP:230 EP:68)> You mangle Greyrider with extraordinary skill. Greyrider misses you. Greyrider leaves south. You follow Greyrider south. The West Quays of Laketown(e, s and n) [sw, nw and w] Greyrider Entfriend the edain Grey Beorning Warrior  A pesky little orc runs about, ready for war  An angry orc rushes about Scythain enters. charge You aren't ready to charge anyone yet. <(HP:230 EP:67)> You wound Greyrider with the sharp blade. charge Greyrider opens the east door. Greyrider leaves east. Scythain leaves east. You follow Greyrider east. A cold fisherman's home(w) Scythain Blackrose the sindar Archmage (Angelic) Greyrider Entfriend the edain Grey Beorning Warrior  A weeping woman looks about in a daze Greyrider closes the west door. Greyrider opens the west door. Greyrider leaves west. You follow Greyrider west. The West Quays of Laketown(e, s and n) [sw, nw and w] Greyrider Entfriend the edain Grey Beorning Warrior  A pesky little orc runs about, ready for war  An angry orc rushes about Scythain enters. Greyrider closes the east door. You aren't ready to charge anyone yet. <(HP:230 EP:66)> You miss Greyrider. charge You charge at Greyrider and plunge your blade in! <(HP:230 EP:25)> Bernt tells you: greyrider: northeast rhovanion at esgaroth in the room the west quays of laketown  EP:18 You are too busy to make an attack! You killed Greyrider. Greyrider has died. Now that the blood of your victim has been spilled, you may claim your gold. Scythain says hauntingly in Westron: Geez, we cor into pack some gold coins : Gold may only be pocketed. an Orc courier pack : Ok. some survival gear : Ok. <(HP:230 EP:25)> ^ (OOC) Auri: legend greyrider Scythain smiles and says: Bah! tell ernt legend That person does not exist. <(HP:230 EP:24)> Bernt tells you: trigger fades $np [ Rimbor-Anim ] Akh: np <(HP:230 EP:21)> l  The wooden boards beneath your feet end abruptly as the quays give way to the cold waters of Long Lake. The waves murmur as they wash up against the long wooden supports buried deep into the lake, occasionally spraying the grey boards of the quays with a fine mist of freshwater. The city of Esgaroth casts a dark shadow upon the surface of the lake, which ripples and moves as the waters flow forever onwards. The sky is black and the stars shine down brightly. The sky above the lake is stunningly clear. The east door is closed. There is water to the southwest, northwest and west. The only obvious exits are east, south and north. The ghost of Greyrider The butchered remains of Greyrider Scythain Blackrose the sindar Archmage (Angelic) A pesky little orc runs about, ready for war  An angry orc rushes about <(HP:230 EP:21)> cor some gold coins : Ok. <(HP:230 EP:20)> i pack Gold: 113 Encumbrance: severely encumbered You dig around in your orc courier pack and find: Your orc courier pack is less than half full. Some survival gear. An Orc courier pack, containing: | A fishing pole. | A medium fishing net. | A metal pail, containing: | |> A wiggly earthworm (6). | A metal pail, containing: |> |> A wiggly earthworm (6). <(HP:230 EP:20)> You put 1202 gold in your pockets. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* A little later... -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* <(HP:230 EP:146)> Greyrider tells you: Good job that time :) Auri tells you: Greyrider tells you: Congrats on the kill. tell bernt Greyrider tells you: Good job that time :) You tell Bernt: Greyrider tells you: Good job that time :) <(HP:230 EP:145)> tell auri Greyrider tells you: Good job that time :) You tell Auri: Greyrider tells you: Good job that time :) <(HP:230 EP:145)> tell auri LOL You tell Auri: LOL tell auri say thanks to him You tell Auri: say thanks to him <(HP:230 EP:143)> tell greyrider Thanks. You tell Greyrider: Thanks. <(HP:230 EP:143)> tell bernt Auri tells you: Greyrider tells you: Congrats on th e kill. You tell Bernt: Auri tells you: Greyrider tells you: Congrats on the kill. <(HP:230 EP:142)> Bernt tells you: lol Bernt tells you: he hasnt congratulated me yet tell bernt that's some funny shit You tell Bernt: that's some funny shit Auri tells you: he reported me for attempt <(HP:230 EP:193)> tell auri LOL tell bernt auri was reported for attempt :P You tell Bernt: auri was reported for attempt :P <(HP:230 EP:192)> Auri tells you: he report you? tell auri nope You tell Auri: nope Bernt tells you: fdl. Bernt tells you: me too tell auri bernt was reported too You have been issued a subpoena for murdering Greyrider. You have 1 hour to report to the nearest judge and enter your plea. You tell Auri: bernt was reported too <(HP:230 EP:188)> Bernt tells you: reported you for murder? Auri tells you: yeah tell auri he reported me for murder :P You tell Auri: he reported me for murder :P <(HP:230 EP:187)> Auri tells you: we got a nice triangle going of talking :P Auri tells you: damn tell auri go false report him You tell Auri: go false report him tell bernt go false report him You tell Bernt: go false report him <(HP:230 EP:186)> Bernt tells you: no not yet tell bernt since he got me for murder You tell Bernt: since he got me for murder <(HP:230 EP:184)> Bernt tells you: ooh Bernt tells you: nodnod tell bernt do it :P You tell Bernt: do it :P tell auri did you false him? :P You tell Auri: did you false him? :P <(HP:230 EP:181)> Auri tells you: not yet <(HP:230 EP:180)> Bernt tells you: "You tell Greyrider: lol not attempt" false reported him <(HP:230 EP:167)> All subpoenas against you have been dropped. Bernt tells you: maybe you should false report him without pleading? Bernt tells you: do that tell bernt omfg You tell Bernt: omfg <(HP:230 EP:166)> You have been issued a subpoena for attempting to murder Greyr ider. You have 1 hour to report to the nearest judge and enter your plea. tell bernt All subpoenas against you have been dropped. You tell Bernt: All subpoenas against you have been dropped. Bernt tells you: fdl You tell Bernt: he reported me for attempt now <(HP:230 EP:158)> Bernt tells you: Greyrider tells you: So you got the deathblow :p tell bernt hahahahaha You tell Bernt: hahahahaha <(HP:230 EP:158)> Bernt tells you: Greyrider tells you: It was a 50/50. Bernt tells you: hasnt reported me for murder yet <(HP:230 EP:156)> Bernt tells you: there we go tell bernt FDL You tell Bernt: FDL Bernt says in Westron: sure Bernt says in Westron: guy was darked Bernt says in Westron: but he should still be able to count <(HP:230 EP:115)> Bernt tells you: lets go plead not guilty and tell him still the wrong guy Bernt tells you: and i'l tell him it was not 50/50, but 33/33/33 <(HP:230 EP:112)> Bernt tells you: ie, he shouldve reported auri -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* So then Bernt and I hatch a plan to slay the poor soul again... And thus we wait for him east of Rivendell courthouse. Here it goes! -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* <(HP:230 EP:223)> l  The ornate hallway guides you through the Last Homely House. There are large pictures hanging from the walls, painted in vibrant colors with superb craftmanship. Nature scenes, elvish maidens from ages past, and wild animals come to life upon the canvas coverings. Beneath your feet, your footsteps echo softly on the wooden floor. The only obvious exits are east, north and west. Bernt the dwarf Mr. Towers. [0;37m<(HP:230 EP:223)> ps are we a tad mean? :P You say to your party: are we a tad mean? :P [0;37m<(HP:230 EP:221)> Party say from Bernt:  i guess we are :( [0;37m<(HP:230 EP:215)> find greyrider Greyrider is in North Rhovanion at a Beorning Village. Triggered! doing: hunt greyrider ps fucker isn't moving You say to your party: fucker isn't moving <(HP:230 EP:194)> ps perhaps you should false him again? :P You say to your party: perhaps you should false him again? :P [0;37mBernt shrugs. Bernt says, "Ok!". Bernt leaves west. Bernt enters. Bernt hmms. Bernt leaves west. [0;37mBernt enters. ps he basically paid you for this false anyway You say to your party: he basically paid you for this false anyway <(HP:230 EP:190)> ps lol You say to your party: lol [0;37m find greyrider Greyrider is in Rhovanion at the Wilderness. Triggered! doing: hunt greyrider [0;37m ps he's coming You say to your party: he's coming  ps wilderness You say to your party: wilderness [0;37mGreyrider enters. Triggered! doing: hunt greyrider Bernt returns to the keyboard. Bernt attacks Greyrider. Bernt's staff fires a red beam at Greyrider and hits him dead on. Greyrider screams in agony! Suddenly a blue mist forms around Greyrider and gets absorbed by the powers of Bernt's staff! You begin to hunt Greyrider. <(HP:230 EP:229)> Greyrider misses someone. j Do: starting commands. <(HP:230 EP:228)> As you slip the ring on it seems as though the light around is drawn into it. You wear an ominous dark ring (eclipsing). <(HP:230 EP:228)> As you slip the ring on it seems as though the light around is drawn into it. You wear an ominous dark ring (eclipsing). <(HP:230 EP:228)> You start focusing on your attack skill. <(HP:230 EP:228)> You can't change your focus quite that fast! <(HP:230 EP:228)> You attack Greyrider. Triggered! doing: hunt greyrider You sneak up and stab Greyrider from behind! You DECIMATE Greyrider with a ferocious attack! <(HP:230 EP:178)> You are already hunting Greyrider! <(HP:230 EP:178)> Do: Commands completed. <(HP:230 EP:178)> Greyrider leaves east. You follow Greyrider east. Sleeping Quarters(w) Greyrider Entfriend the edain Warlord (Angelic) An elven traveler meets your gaze Bernt enters. You DECIMATE Greyrider with a ferocious attack! Greyrider misses you. shape Greyrider is near death. Triggered! doing: hunt greyrider <(HP:230 EP:177)> You are already hunting Greyrider! <(HP:230 EP:177)> Greyrider leaves west. You follow Greyrider west. A hallway in the Last Homely House(e, n and w) Greyrider Entfriend the edain Warlord (Angelic) Bernt enters. ^ (OOC) Eaoden: I don't even have a guildhall chage What? <(HP:230 EP:177)> Greyrider leaves north. Triggered! doing: hunt greyrider You follow Greyrider north. A hallway in the Last Homely House(e, s, n and w) Greyrider Entfriend the edain Warlord (Angelic) Adric, a scholar of tongues Bernt enters. You are already hunting Greyrider! <(HP:230 EP:177)> You miss Greyrider. Greyrider misses you. charge You charge at Greyrider and plunge your blade in! Triggered! doing: hunt greyrider <(HP:230 EP:136)> You are already hunting Greyrider! <(HP:230 EP:136)> hb You are too busy to make an attack! <(HP:230 EP:136)> Greyrider leaves south. You follow Greyrider south. A hallway in the Last Homely House(e, n and w) Greyrider Entfriend the edain Warlord (Angelic) Bernt enters. hb You are too busy to make an attack! <(HP:230 EP:136)> Greyrider leaves north. Triggered! doing: hunt greyrider You follow Greyrider north. A hallway in the Last Homely House(e, s, n and w) Greyrider Entfriend the edain Warlord (Angelic) Adric, a scholar of tongues Bernt enters. You are already hunting Greyrider! <(HP:230 EP:136)> You are too busy to make an attack! Bernt inflicts massive damage to Greyrider. Greyrider falls to the ground. Greyrider is bleeding to death and needs to be bandaged! hb You are too busy to make an attack! <(HP:230 EP:134)> Greyrider is bleeding to death and needs to be bandaged! Triggered! doing: hunt greyrider You are already hunting Greyrider! <(HP:230 EP:133)> Bernt puts Greyrider out of his misery. tell auri ^legend greyrider Greyrider has died. Triggered! doing: hunt greyrider Bernt gets some gold coins from The butchered remains of Greyrider. cor The ghostly figure eludes you. <(HP:230 EP:134)> Bernt shares 4859 gold with you. You tell Auri: ^legend greyrider <(HP:230 EP:134)> There is nothing in the corpse to take. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* So at the end, I got a 2 free kills on Greyrider plus an extra 9.8k on his corpse. On top of that I think we managed to squeeze around 5 false reports out of him.