Dekker vs. Cyrka

Posted by
Dekker [legacy]
Uploaded
02 July 2011 00:00:00
Type
Player Kill

Cyrka pulls a move that is all too familiar. Dekker chooses to be 1 step unprepared.


Before the gate of the Tower of Barad-dûr(w, e, enter and s)
Falgor enters.
 HP:230 EP:197 trigger Cyrka todo hunt Cyrka

The next time you see 'Cyrka', you will do: 'hunt Cyrka'.
 HP:230 EP:197 
Eamon tells you: an iron poker is now on sale as lot 192, minimum bid 50
     gold Recurring Theme Here!
enter
The gate swings open as you approach.
 
    As you enter the gate a strange sensation overcomes you:  you hear
no noise but 'feel' a loud BONG as if your entrance has triggered an
ethereal doorbell of some sort.  It seems that your arrival has been 
noted and announced.
A large entry hall(e, out, ne and n)
 A troll warrior
 A troll warrior
 An easterling sorcerer
 An orc officer
 An orc officer
 An orc officer
 HP:230 EP:197 e

A large entry hall(w, out, nw and n)
 Falgor Ar-Zimrathôn the numenorean Ship-Captain of Umbar (Bethagan)
 A troll warrior
 A troll warrior
 A troll warrior
 An easterling sorcerer
 An easterling sorcerer
 An orc officer
 An orc officer
 HP:230 EP:197 n

A large entry hall(w, sw, e, s and nw)
 A troll warrior
 A troll warrior
 An easterling sorcerer
 An orc officer
 An orc officer
Falgor enters.
 HP:230 EP:197 e

A guard post(w and ne)
 An uruk-hai guard
 An uruk-hai guard
Falgor enters.
 HP:230 EP:197 ne

The guard spits on the ground as you pass.
A dark hallway(sw, ne and n)
Falgor enters.
 HP:230 EP:197 n

A guard post(w and s)
 An uruk-hai guard
 An uruk-hai guard
Falgor enters.
 HP:230 EP:197 w

The guard spits on the ground as you pass.
A large assembly hall(w, sw, e and nw)
Falgor enters.
 HP:230 EP:197 w

A large assembly hall(se, w, e, sw and n)
Falgor enters.
 HP:230 EP:197 n

A large assembly hall(w, se, e, sw and s)
Falgor enters.
 HP:230 EP:196 w

A small prayer room for priests(e and n)
 A dark robe
 A dark robe
 A dark robe
 A variag priestess
Falgor enters.
 HP:230 EP:196 shape priestess

Priestess is in perfect shape.
PERFECT PERFECT PERFECT PERFECT PERFECT!!
 HP:230 EP:197 
Cyrka enters.
Triggered!  doing: hunt Cyrka
e
You begin to hunt Cyrka.
party say I am hunting $HIB$Cyrka!
 HP:230 EP:197 
A large assembly hall(w, se, e, sw and s)
Falgor enters.
 HP:230 EP:196 
You say to your party: I am hunting Cyrka!
Triggered!  doing: hunt Cyrka
 HP:230 EP:196 
There is no such living object here.
 HP:230 EP:196 
Cyrka enters.
w
Cyrka leaves east.
You follow Cyrka EAST.
A briefing room for generals(w and n)
 Cyrka the sindar Battlemage (Demonic)
 A variag general
 A black numenorean general
Falgor enters.
A large assembly hall(w, se, e, sw and s)
Falgor enters.
 HP:230 EP:196 drink potion
 HP:230 EP:196 
You put your lips to the potion and gulp it all down.
You feel more aware of the tactics of battle.
 HP:230 EP:216 e

A briefing room for generals(w and n)
 Cyrka the sindar Battlemage (Demonic)
 A variag general
 A black numenorean general
Triggered!  doing: hunt Cyrka
Falgor enters.
 HP:230 EP:216 
You are already hunting Cyrka!
 HP:230 EP:216 backstab Cyrka
In these lawless lands, this act is not a crime!
You attack Cyrka.
Triggered!  doing: hunt Cyrka
You sneak up and stab Cyrka from behind!
You roar with pleasure as you rip pieces off of Cyrka.
 HP:230 EP:165 
You are already hunting Cyrka!
 HP:230 EP:165 
Falgor attacks Cyrka.
Triggered!  doing: hunt Cyrka
You are already hunting Cyrka!
 HP:230 EP:165 
Cyrka leaves north.
You follow Cyrka NORTH.
A sitting room for generals(w, ne and s)
 Cyrka the sindar Battlemage (Demonic)
 A haradrim general
Falgor enters.
Cyrka leaves northeast.
You follow Cyrka NORTHEAST.
A dark hallway(se, sw and nw)
 Cyrka the sindar Battlemage (Demonic)
Falgor enters.
Cyrka leaves southeast.
You follow Cyrka SOUTHEAST.
A guard post(s and nw)
 Cyrka the sindar Battlemage (Demonic)
 An uruk-hai guard
 An uruk-hai guard
Falgor enters.
Cyrka leaves south.
You follow Cyrka SOUTH.
A dark hallway(w, s and n)
 Cyrka the sindar Battlemage (Demonic)
Falgor enters.
Cyrka leaves south.
You follow Cyrka SOUTH.
A guard post(sw and n)
 Cyrka the sindar Battlemage (Demonic)
 An uruk-hai guard
 An uruk-hai guard
Falgor enters.
Cyrka leaves southwest.
You follow Cyrka SOUTHWEST.
A dark hallway(sw, ne and n)
 Cyrka the sindar Battlemage (Demonic)
Falgor enters.
Cyrka leaves southwest.
You follow Cyrka SOUTHWEST.
A guard post(w and ne)
 Cyrka the sindar Battlemage (Demonic)
 An uruk-hai guard
 An uruk-hai guard
Falgor enters.
Cyrka leaves west.
You follow Cyrka WEST.
A large entry hall(w, sw, e, s and nw)
 Cyrka the sindar Battlemage (Demonic)
 A troll warrior
 A troll warrior
 An easterling sorcerer
 An orc officer
 An orc officer
Falgor enters.
Cyrka wanders off into the crowd.

You follow Cyrka SOUTH.
A large entry hall(w, out, nw and n)
 Cyrka the sindar Battlemage (Demonic)
 A troll warrior
 A troll warrior
 A troll warrior
 An easterling sorcerer
 An easterling sorcerer
 An orc officer
 An orc officer
Falgor enters.
Falgor curses as the blade barely misses Cyrka.
Cyrka misses Falgor.
You curse under your breath as your sweep barely misses Cyrka.
Cyrka leaves out.
Triggered!  doing: hunt Cyrka
You follow Cyrka OUT.
The gate swings open as you approach.
Before the gate of the Tower of Barad-dûr(w, e, enter and s)
 Cyrka the sindar Battlemage (Demonic)
Falgor enters.
You are already hunting Cyrka!
 HP:230 EP:164 
Cyrka leaves enter.
You follow Cyrka ENTER.
The gate swings open as you approach.
 
    As you enter the gate a strange sensation overcomes you:  you hear
no noise but 'feel' a loud BONG as if your entrance has triggered an
ethereal doorbell of some sort.  It seems that your arrival has been 
noted and announced.
A large entry hall(e, out, ne and n)
 A troll warrior
 A troll warrior
 An easterling sorcerer
 An orc officer
 An orc officer
 An orc officer
Cyrka enters.
Triggered!  doing: hunt Cyrka
You are already hunting Cyrka!
 HP:230 EP:164 
You curse under your breath as your sweep barely misses Cyrka.
headbutt Cyrka
You pull a muscle in your neck trying to headbutt Cyrka.
Triggered!  doing: hunt Cyrka
 HP:230 EP:142 headbutt Cyrka

You are already hunting Cyrka!
 HP:230 EP:142 
Your neck still hurts too much to attempt to headbutt again.
 HP:230 EP:142 
Cyrka leaves north.
You follow Cyrka NORTH.
A large entry hall(se, w, e, s and ne)
 Cyrka the sindar Battlemage (Demonic)
 A troll warrior
 A troll warrior
 An easterling sorcerer
 An easterling sorcerer
 An orc officer
 An orc officer
Cyrka misses you.
You curse under your breath as your sweep barely misses Cyrka.
headbutt Cyrka
Your neck still hurts too much to attempt to headbutt again.
 HP:230 EP:141 headbutt Cyrka

Your neck still hurts too much to attempt to headbutt again.
 HP:230 EP:141 
Cyrka wanders off into the crowd.

Triggered!  doing: hunt Cyrka
You follow Cyrka WEST.
A guard post(e and nw)
 Cyrka the sindar Battlemage (Demonic)
 An uruk-hai guard
 An uruk-hai guard
You are already hunting Cyrka!
 HP:230 EP:141 
Cyrka leaves northwest.
You follow Cyrka NORTHWEST.
The guard spits on the ground as you pass.
A dark hallway(se, n and nw)
 Cyrka the sindar Battlemage (Demonic)
Cyrka leaves north.
You follow Cyrka NORTH.
A guard post(e and s)
 Cyrka the sindar Battlemage (Demonic)
 An uruk-hai guard
 An uruk-hai guard
Cyrka leaves east.
You follow Cyrka EAST.
The guard spits on the ground as you pass.
A large assembly hall(w, se, e and ne)
 Cyrka the sindar Battlemage (Demonic)
Cyrka leaves northeast.
You follow Cyrka NORTHEAST.
A large assembly hall(w, se, e, sw and s)
 Cyrka the sindar Battlemage (Demonic)
Cyrka leaves west.
You follow Cyrka WEST.
A small prayer room for priests(e and n)
 Cyrka the sindar Battlemage (Demonic)
 A dark robe
 A dark robe
 A dark robe
 A variag priestess
Cyrka leaves north.
You follow Cyrka NORTH.
A sitting room for priests(e, s and nw)
 Cyrka the sindar Battlemage (Demonic)
headbutt Cyrka
Cyrka leaves northwest.
Triggered!  doing: hunt Cyrka
You follow Cyrka NORTHWEST.
A dark hallway(se, sw and ne)
 Cyrka the sindar Battlemage (Demonic)
You are already hunting Cyrka!
 HP:230 EP:141 
Cyrka leaves southwest.
You follow Cyrka SOUTHWEST.
A guard post(ne and s)
 Cyrka the sindar Battlemage (Demonic)
 An uruk-hai guard
 An uruk-hai guard
Cyrka leaves south.
You follow Cyrka SOUTH.
A dark hallway(e, s and n)
 Cyrka the sindar Battlemage (Demonic)
Cyrka leaves east.
You follow Cyrka EAST.
A tight staircase leading down(w and d)
 Cyrka the sindar Battlemage (Demonic)
You pull Cyrka closer to you and headbutt him square in the face.
 HP:230 EP:106 headbutt Cyrka

Your neck still hurts from the last headbutt.
 HP:230 EP:106 
You curse under your breath as your sweep barely misses Cyrka.
toho
shape
Cyrka gets a plain iron key from a bloodstained cloak.
Triggered!  doing: hunt Cyrka
You are already hunting Cyrka!
 HP:230 EP:105 
Cyrka puts a plain iron key into a bloodstained cloak.
Cyrka leaves down.
You follow Cyrka DOWN.
A dim hallway(u, e and n)
 Cyrka the sindar Battlemage (Demonic)
Cyrka leaves east.
You follow Cyrka EAST.
A dark narrow hallway(w and e)
 Cyrka the sindar Battlemage (Demonic)
Cyrka leaves east.
You follow Cyrka EAST.
A dark narrow hallway(se and w)
 Cyrka the sindar Battlemage (Demonic)
Cyrka leaves southeast.
You follow Cyrka SOUTHEAST.
A dark narrow hallway(e and nw)
 Cyrka the sindar Battlemage (Demonic)
Cyrka leaves east.
You follow Cyrka EAST.
A narrow corridor(w, s and n)
 Cyrka the sindar Battlemage (Demonic)
 A bent servant
 The Questioner
Cyrka gets an engraved iron key from a bloodstained cloak.
The next time you see 'corridor', you will do: 'do trigger off, hunt off'.
Cyrka leaves north.
You follow Cyrka NORTH.
A narrow corridor(e, s and n)
 Cyrka the sindar Battlemage (Demonic)
Cyrka leaves north.
You follow Cyrka NORTH.
A narrow corridor(w, e, s and n)
 Cyrka the sindar Battlemage (Demonic)
Cyrka unlocks the north door.
Cyrka opens the north door.
Cyrka leaves north.
You follow Cyrka NORTH.
A dark chamber(s)
 Cyrka the sindar Battlemage (Demonic)
 A crude furnace
Cyrka closes the south door.
Cyrka is in good shape.
GOOD GOOD GOOD GOOD GOOD
 HP:230 EP:105 
Cyrka locks the south door.
Triggered!  doing: do trigger off, hunt off
 HP:136 EP:10 
Do: starting commands.
 HP:136 EP:10 
Trigger deactivated.
 HP:136 EP:10
You stop hunting Cyrka.
 HP:136 EP:10 
Do: Commands completed.
 HP:230 EP:105 s

The door is locked.
 HP:230 EP:105 
You curse under your breath as your sweep barely misses Cyrka.
Suddenly you have a massive headache.
Cyrka puts an engraved iron key into a bloodstained cloak.
 HP:230 EP:103 shape

You cut open a small wound on Cyrka with one of the blades.
 HP:230 EP:103 
Cyrka is in average shape.
AVERAGE SHAPE AVERAGE SHAPE AVERAGE SHAPE!!!
 HP:230 EP:103 l

    The chamber is dark and its ceiling low.  The walls, made of once
plain grey rocks, are now black with soot and filth.  In the middle of
the room stands a long slab of rock with hard, iron fetters on it.  A
black furnace has been built into the north wall.  Next to it is a pile
of wood.  The south side of the chamber has no wall, but only a grating
with thick iron bars and a similarly grated, iron door in it.  The
chamber smells of burnt flesh.
The south door is locked.
    The only obvious exit is south.
 Cyrka the sindar Battlemage (Demonic)
 A crude furnace
 HP:230 EP:103 i

Gold: 10      (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A double-bladed staff (wielded).
 A suit of sparkling armour (worn).
 Chainmail gloves (worn).
 A gleaming spiked warshield (worn).
 An exquisite set of corsair ring mail leggings (worn).
 A leather scout ruck (open) (worn).
 A magnificent bronze deathmask (worn).
 A metal necklace (worn).
 A mithril ring, inlaid with two black star gems (worn).
 A tightly wrapped sash, Dekker's pride as a Corsair (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 Dekker's spellbook.
 HP:230 EP:103 
You curse under your breath as your sweep barely misses Cyrka.
 HP:230 EP:103 
Cyrka gets a silver staff from a bloodstained cloak.
Cyrka wields a silver staff.
Cyrka looks at you.
 HP:230 EP:103 
You curse under your breath as your sweep barely misses Cyrka.
headbutt Cyrka
You quickly thrust your forehead into the bridge of Cyrka's nose.
 HP:230 EP:67 
You hack away at Cyrka in a joyful frenzy.
shape
Cyrka is in average shape.
AVERAGE SHAPE AVERAGE SHAPE AVERAGE SHAPE!!!
 HP:230 EP:67 
Cyrka starts casting fireball at you!
Cyrka starts casting a spell.
You curse under your breath as your sweep barely misses Cyrka.
 HP:230 EP:67 
You curse under your breath as your sweep barely misses Cyrka.
Your eyes ache from the strain of maintaining your enhanced vision.
 HP:230 EP:66 headbutt Cyrka

Your neck still hurts from the last headbutt.
 HP:230 EP:66 headbutt Cyrka

You curse under your breath as your sweep barely misses Cyrka.
headbutt Cyrka
 HP:230 EP:66 
You grapple with Cyrka, your cranium colliding with his face.
 HP:230 EP:31 
Your neck still hurts from the last headbutt.
 HP:230 EP:31 
shape
Cyrka is in average shape.
AVERAGE SHAPE AVERAGE SHAPE AVERAGE SHAPE!!!
 HP:230 EP:31 
Cyrka hits you with a fireball!
You curse under your breath as your sweep barely misses Cyrka.
Cyrka starts casting fireball at you!
Cyrka starts casting a spell.
 HP:165 EP:31 
You notice Cyrka sizing you up.
You notice Cyrka sizing you up.
 HP:165 EP:31 
 HP:165 EP:31 
You curse under your breath as your sweep barely misses Cyrka.
You curse under your breath as your sweep barely misses Cyrka.
 HP:165 EP:30 tell falgor furnace

You tell Falgor: furnace
 HP:165 EP:30 shape

You penetrate Cyrka, causing moderate damage.
 HP:165 EP:30 
Cyrka is in average shape.
AVERAGE SHAPE AVERAGE SHAPE AVERAGE SHAPE!!!
 HP:165 EP:30 headbutt Cyrka

You are too tired for such a stunt.
 HP:165 EP:30 
Cyrka hits you with a fireball!
You curse under your breath as your sweep barely misses Cyrka.
 HP:70 EP:29 
Cyrka starts casting fireball at you!
Cyrka starts casting a spell.
You notice Cyrka sizing you up.
l
    The chamber is dark and its ceiling low.  The walls, made of once
plain grey rocks, are now black with soot and filth.  In the middle of
the room stands a long slab of rock with hard, iron fetters on it.  A
black furnace has been built into the north wall.  Next to it is a pile
of wood.  The south side of the chamber has no wall, but only a grating
with thick iron bars and a similarly grated, iron door in it.  The
chamber smells of burnt flesh.
The south door is locked.
    The only obvious exit is south.
 Cyrka the sindar Battlemage (Demonic)
 A crude furnace
 HP:70 EP:29 
You roar with pleasure as you rip pieces off of Cyrka.
You notice Cyrka sizing you up.
 HP:70 EP:29 
Cyrka starts casting fireball at you!
Cyrka starts casting a spell.
 HP:70 EP:29 
You cut open a small wound on Cyrka with one of the blades.
i
Gold: 10      (rough)  Encumbrance: lightly encumbered  
You are carrying the following on your person:
 A double-bladed staff (wielded).
 A suit of sparkling armour (worn).
 Chainmail gloves (worn).
 A gleaming spiked warshield (worn).
 An exquisite set of corsair ring mail leggings (worn).
 A leather scout ruck (open) (worn).
 A magnificent bronze deathmask (worn).
 A metal necklace (worn).
 A mithril ring, inlaid with two black star gems (worn).
 A tightly wrapped sash, Dekker's pride as a Corsair (worn).
 An 'I've been to The 4th Two Towers EVENT!!' badge.
 Dekker's spellbook.
 HP:70 EP:29 shape

Cyrka doesn't look so great.
DSLG DSLG DSLG DSLG DSLG
 HP:70 EP:29 
You curse under your breath as your sweep barely misses Cyrka.
You curse under your breath as your sweep barely misses Cyrka.
 HP:71 EP:29 wave

You wave.
 HP:71 EP:29 
Cyrka hits you with a fireball!
You curse under your breath as your sweep barely misses Cyrka.
 HP:2 EP:29 
You notice Cyrka sizing you up.
You run south.
The door is locked.
l
    The chamber is dark and its ceiling low.  The walls, made of once
plain grey rocks, are now black with soot and filth.  In the middle of
the room stands a long slab of rock with hard, iron fetters on it.  A
black furnace has been built into the north wall.  Next to it is a pile
of wood.  The south side of the chamber has no wall, but only a grating
with thick iron bars and a similarly grated, iron door in it.  The
chamber smells of burnt flesh.
The south door is locked.
    The only obvious exit is south.
 Cyrka the sindar Battlemage (Demonic)
 A crude furnace
 HP:2 EP:29 
Cyrka misses you.
You curse under your breath as your sweep barely misses Cyrka.
Cyrka gets an elf-skin bota from a bloodstained cloak.
Cyrka opens an elf-skin bota.
Cyrka drinks from an elf-skin bota.
Cyrka closes an elf-skin bota.
Cyrka puts an elf-skin bota into a bloodstained cloak.
Cyrka starts casting fireball at you!
Cyrka starts casting a spell.
 HP:2 EP:28 
You curse under your breath as your sweep barely misses Cyrka.
 HP:2 EP:28 
You notice Cyrka sizing you up.
Cyrka looks at you.
 HP:2 EP:28 
You curse under your breath as your sweep barely misses Cyrka.
You curse under your breath as your sweep barely misses Cyrka.
 HP:2 EP:27 shape

Cyrka looks at you.
Cyrka is in average shape.
AVERAGE SHAPE AVERAGE SHAPE AVERAGE SHAPE!!!
 HP:2 EP:27 l

    The chamber is dark and its ceiling low.  The walls, made of once
plain grey rocks, are now black with soot and filth.  In the middle of
the room stands a long slab of rock with hard, iron fetters on it.  A
black furnace has been built into the north wall.  Next to it is a pile
of wood.  The south side of the chamber has no wall, but only a grating
with thick iron bars and a similarly grated, iron door in it.  The
chamber smells of burnt flesh.
The south door is locked.
    The only obvious exit is south.
 Cyrka the sindar Battlemage (Demonic)
 A crude furnace
 HP:2 EP:27 salute

Cyrka hits you with a fireball!
Your party has been disbanded.
You have died.
In these lawless lands, no crimes can be reported.
You have been banned from the comm line for 15m.

You have a strange feeling.
You can see your own lifeless body from above.

You salute.
HP:0 EP:0> l

    The chamber is dark and its ceiling low.  The walls, made of once
plain grey rocks, are now black with soot and filth.  In the middle of
the room stands a long slab of rock with hard, iron fetters on it.  A
black furnace has been built into the north wall.  Next to it is a pile
of wood.  The south side of the chamber has no wall, but only a grating
with thick iron bars and a similarly grated, iron door in it.  The
chamber smells of burnt flesh.
The south door is locked.
    The only obvious exit is south.
 Corpse of Dekker
 A crude furnace
HP:0 EP:0> s

You pass through the closed door.