take bronze mail You reach for a suit of bronze mail, but as soon as you get it the whole mausoleum starts to shake violently. Somehow the deed must have triggered a trap mechanism. A deafening noise takes on epic proportions, disrupting your balance. The Lonely Mountain roars as if alive, threatening to inter all who dared to violate this sacred place. Ok. HP:230 EP:230 wear mail You hoist yourself into the suit of mail. HP:230 EP:230 skills Common Skills: Aim : 99 Attack : 99 Awareness : 100 Defense : 107 Dodge : 93 Evasion : 72 Fire building : 71 Intuition : 85 Riding : 5 Professional Skills: Other Skills: 6th sense : 77 Nimbleness : 34 Necromancy : 96 Warp magic : 96 Will : 99 HP:230 EP:230 Pieces of rock are tumbling down, but you manage to dodge them all. west You can't go that way! HP:230 EP:230 out You open the out door. Your actions interrupt your rest. A causeway(w and mausoleum) You close the mausoleum door. HP:230 EP:230 west A causeway(w and e) HP:230 EP:230 west A causeway(w and e) HP:230 EP:230 west A high arc(w and e) HP:230 EP:230 Pieces of rock are tumbling down, but you manage to dodge them all. west A square plaza(e and s) HP:230 EP:230 south A narrow path(n, w and e) HP:230 EP:230 east A narrow path(w and e) HP:230 EP:230 Pieces of rock are tumbling down, but you manage to dodge them all. east A narrow path(w and e) HP:230 EP:230 Pieces of rock come tumbling down, one of them hitting you! east A narrow path(w and s) HP:218 EP:230 south A narrow path(n and s) HP:219 EP:230 south A narrow path(n and sw) HP:219 EP:230 Pieces of rock are tumbling down, but you manage to dodge them all. sw A narrow path(nw, ne and sw) HP:219 EP:230 sw A narrow path(ne and w) HP:219 EP:230 west A narrow path(w and e) HP:219 EP:230 west A narrow path(w and e) HP:219 EP:230 l Pieces of rock are tumbling down, but you manage to dodge them all. You are standing on a three-foot wide path, with an ominous abyss looming on either side. The path winds its way through an immeasurably vast cavern, and you fail to see where it leads to. The bedrock of the Lonely Mountain forms the ceiling, which is mostly reduced to an obscured, jagged shadow from this point of view. The only obvious exits are west and east. HP:219 EP:230 west A narrow path(w and e) HP:219 EP:230 l You are standing on a three-foot wide path, with an ominous abyss looming on either side. The path winds its way through an immeasurably vast cavern, and you fail to see where it leads to. The bedrock of the Lonely Mountain forms the ceiling, which is mostly reduced to an obscured, jagged shadow from this point of view. The only obvious exits are west and east. HP:220 EP:230 west A narrow path(w and e) HP:220 EP:230 l You are standing on a three-foot wide path, with an ominous abyss looming on either side of you. The path continues to the east, starting from a ledge that lies to the west. The bedrock of the Lonely Mountain forms the ceiling, which is mostly reduced to an obscured, jagged shadow from this point of view. The only obvious exits are west and east. HP:220 EP:230 Pieces of rock come tumbling down, one of them hitting you! west A broad ledge(w and e) HP:208 EP:230 enter hole You enter the hole. A cramped tunnel HP:208 EP:230 Pieces of rock come tumbling down, one of them hitting you! 4crawl north Do: starting commands. HP:194 EP:230 You crawl north. A cramped tunnel HP:194 EP:230 You crawl north. A cramped tunnel HP:194 EP:230 You crawl north. A wide tunnel HP:194 EP:230 You can't crawl in that direction. HP:194 EP:230 Do: Commands completed. HP:194 EP:230 g A wide tunnel HP:195 EP:230 enter hole You enter the hole. Taking a deep breath, you begin to swim. A corner of a flooded hall [nw, n, w and top] HP:195 EP:230 swim w You swim west. A huge closed door(s) [nw, n, ne, w, e and top] HP:195 EP:227 You strain against the waters, keeping afloat. A piece of ceiling floats in from above and comes to rest on the floor. swim w You swim west. A corner of a flooded hall [n, ne, e and top] HP:195 EP:222 You strain against the waters, keeping afloat. swim n You swim north. The bottom of a flooded hall [w, e, se, s, top, n and ne] HP:195 EP:217 swim w You swim west. The bottom of a stairs [e and top] HP:195 EP:214 You strain against the waters, keeping afloat. swim top Pieces of rock are tumbling down, but you manage to dodge them all. You swim top. The middle of a stairs(surface) [bottom] HP:195 EP:209 surface You stop swimming. The top of a stairs(u) [bottom] An empty bottle [2] HP:196 EP:210 u A circular room(w and e) A king cobra HP:196 EP:210 You killed King cobra. King cobra has died. west A corridor(w and e) HP:196 EP:210 Tiles fall off the ceiling, but none of them hit you. t slit todo do 2sw,tf The next time you see 'slit', you will do: 'do 2sw,tf'. HP:196 EP:210 west A corridor(e and sw) A swinging axe An empty bottle [2] A brand (burned out) Some gold coins HP:196 EP:210 WOOoossshh... The axe flies past, and disappears in a slit in a wall. Triggered! doing: do 2sw,tf Do: starting commands. HP:196 EP:210 You take a deep breath, as you time the moment of your leap. Between two swings of the axe, you jump forward successfully. You find yourself on the other side of the axe, ready to proceed southwest. HP:196 EP:190 A corridor(n and ne) HP:196 EP:190 Trigger deactivated. HP:196 EP:190 Do: Commands completed. HP:196 EP:190 Tiles fall off the ceiling, but none of them hit you. north A corridor(n, w and s) A torch HP:197 EP:191 The noise around you becomes unbearable. It will be mere seconds before the weight of the mountain will cause a quick and messy end. west A corridor(e and sw) HP:197 EP:191 The noise around you becomes unbearable. It will be mere seconds before the weight of the mountain will cause a quick and messy end. l tile The tile on the floor, in the centre of the corridor lies west of you. The yellow sandstone tile sticks out above the other tiles. Now that you know its location, it will be easy to avoid it. HP:197 EP:191 A tile comes loose and hits you on the head! You shiver and whine. avoid trap You avoid the trap, and move to the western part of the corridor. HP:187 EP:191 west You can't go that way! HP:187 EP:191 sw A corridor(ne and s) HP:187 EP:191 south A corridor(n, e and s) A brass lantern (burned out) HP:187 EP:191 south A square room(n and u) HP:188 EP:192 Tiles fall off the ceiling, but none of them hit you. The ceiling is about to come down, ready to inter you! 1 Do: starting commands. HP:188 EP:192 Ok. HP:188 EP:192 There is no pack here. HP:188 EP:192 Do: Commands completed. HP:188 EP:192 The area collapses, burying you under the weight of the Lonely Mountain. hands You have two hands. You are holding a long staff (in hands) You are holding a vial containing a potion (in hands) You have no free hands. HP:-9812 EP:192 You have died. You feel a chill run through your body as you remove the cloak. You have a strange feeling. You can see your own lifeless body from above. A dingy and dusty bar(n, w, e and s) A trash can A lean orc messenger [17 rumours, 17 new] A commander of the Mordor army Vrulg the barkeep You feel your spirit soaring through the heavens to parts unknown. The Valley of the Dead(pass) u You can't go that way! HP:0 EP:0> The ghost of Deowyn forms from some mist. rotfl You roll on the floor laughing.