w A dirty path through town(nw, n, w and e) HP:230 EP:212 >> l w A large field lies just off of the dirty path, enclosed by several markers placed around the perimeter. Most of the crops in this field are little more than seedlings, recently sprouted from the ground. You recognize cabbage, beans, potatoes, and beets among the variety of crops in the field. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are north and east. HP:230 EP:213 >> l n Describing this structure as a house would be a generous assessment. The ceiling of this edifice is dotted with ugly water stains, no doubt produced during a severe rainstorm. Inside the hut, blankets have been spread across the bare ground and a meager pile of torn, dirty clothes rests carefully on top of the blankets. The place is devoid of all furniture, and it doesn't appear as though there is any food anywhere. Given the fact that this is a farming community, one would expect at least a larder full of food. The only obvious exits are west and south. HP:230 EP:213 >> l nw A large field lies just off of the dirty path, enclosed by several markers placed around the perimeter. Most of the crops in this field are little more than seedlings, recently sprouted from the ground. You recognize cabbage, beans, potatoes, and beets among the variety of crops in the field. The sky is black and the stars shine down brightly. The sky is brilliantly clear. The only obvious exits are southeast, east and south. Lordevil Ar-Gimilzor the dunedain Lord of Ships (Mathematician) An angry-looking farmer [10] Nid, the village leader A hefty dunedain farmer sharpening his scythe Triggered! doing: hunt lordevil HP:230 EP:212 >> There is no such living object here. HP:230 EP:212 >> tell finder found You tell Finder: found HP:230 EP:211 >> gvial Do: starting commands. HP:230 EP:211 >> Ok. HP:230 EP:211 >> You open a small green vial. HP:230 EP:211 >> The liquid cools your insides as it goes down. HP:230 EP:227 >> You close a small green vial. HP:230 EP:227 >> Put what into what? HP:230 EP:227 >> Ok. HP:230 EP:227 >> Do: Commands completed. HP:230 EP:227 >> Suddenly you feel as if you can see the world in its full beauty. score Regoroth the dunedain Archmage (Demonic) Your tummy is very happy, but not yet full. HP: 230/230 END: 226/230 Exp: 1878368 Avg. Stats: 100 Strength: 100 Agility: 100 Charisma: 100 Constitution: 100 Coordination: 100 Intelligence: 100 Level 19 assassin, 5d 16h 41m 22s old. You are extending your vision and camouflaged. HP:230 EP:226 >> l vial in pack This small green vial fits comfortably in the palm of your hand. It contains a clear liquid that seems to glow through the vial itself. It is very tempting to drink from this vial. Just make sure it isn't all in one go. There is still 1 dose left. It is closed. HP:230 EP:225 >> glance A dirty path through town(nw, n, w and e) HP:230 EP:224 >> glance nw A field of growing crops(se, e and s) An angry-looking farmer [10] Nid, the village leader A hefty dunedain farmer sharpening his scythe HP:230 EP:222 >> Lordevil enters. Triggered! doing: hunt lordevil You begin to hunt Lordevil. HP:230 EP:223 >> Lordevil leaves east. You follow Lordevil East. A dirty path through town(w and e) Lordevil Ar-Gimilzor the dunedain Lord of Ships (Mathematician) shape lordevil Lordevil is ND - ND - ND - ND - ND - ND - ND - ND - ND - ND Triggered! doing: hunt lordevil HP:230 EP:221 >> You are already hunting Lordevil! HP:230 EP:221 >> do wear all dark ring from cloak,wear all dark ring from pack,drink mixed potion,wield sword from sheath,shift grip,backstab Lordevil Do: starting commands. HP:230 EP:221 >> ominous dark ring : As you slip the ring on it seems as though the light around is drawn into it. You wear an ominous dark ring (eclipsing). ominous dark ring : As you slip the ring on it seems as though the light around is drawn into it. You wear an ominous dark ring (eclipsing). HP:230 EP:221 >> You have no armour in pack to wear! HP:230 EP:221 >> There is no mixed potion here. HP:230 EP:221 >> As you wield your shadow sword, it is encased in a pulsating aura! You wield your shadow sword with a whisk of menace! HP:230 EP:221 >> You grip your shadow sword with both hands. HP:230 EP:221 >> You attack Lordevil. You sneak up and stab Lordevil from behind! You slice Lordevil from top to bottom! Your movement reveals you. HP:230 EP:171 >> Do: Commands completed. HP:230 EP:171 >> Lordevil leaves east. You follow Lordevil East. The village square(n, w, se, sw, e and ne) Lordevil Ar-Gimilzor the dunedain Lord of Ships (Mathematician) Lordevil leaves east. Triggered! doing: hunt lordevil You follow Lordevil East. A run-down supply shop(w) Lordevil Ar-Gimilzor the dunedain Lord of Ships (Mathematician) A trash can Torlyn, a wiry shopkeeper You are already hunting Lordevil! HP:230 EP:171 >> Lordevil lets loose with an ear-piercing battle cry "Nulu,  Uri-kathuphazgan, Agannalo.". Triggered! doing: hunt lordevil You are already hunting Lordevil! HP:230 EP:170 >> hb You grapple with Lordevil, your cranium colliding with his face. Triggered! doing: hunt lordevil HP:230 EP:134 >> As you fell your opponent, a sinister cloud emanates from the sword and darkens the room. For a moment, the smell of brimstone, fresh from Mount Doom, assaults your senses while your heart beats like the footsteps of a thousand orcish soldiers, marching to battle. '36 down,' a calm, gravelly voice seems to say in your head. 'One million more to go.' And then... all you can hear is laughter.... You killed Lordevil. Lordevil has died. Lordevil grips the weapon with one hand. The ghostly figure eludes you. HP:230 EP:134 >> The ghost of Lordevil drifts west. Triggered! doing: hunt lordevil There is no such living object here. HP:230 EP:131 >> put sword into sheath You see more than one sheath. Using the first of the following: on your person: an old leather baldric (worn) on your person: an old leather baldric (worn) You grip your shadow sword with one hand. You remove the shadow sword. Ok. HP:230 EP:131 >> l corpse As you examine the bloody carnage, you think you can identify it as the last remains of Lordevil. Someone has ripped the corpse apart, leaving only tissue and marrow behind. It contains: Some gold coins A black steel hauberk A great tower shield A leather scout ruck (open) A charred morgul guard cloak A black staff sling An old leather baldric Celeir Miluiant (glowing) A shimmering silver-quartz ring