trigger Able todo hunt able The next time you see 'Able', you will do: 'hunt able'. HP:230 EP:139> g West Gate of Bree(n, s, nw, w and e) Able's white stallion Able is riding Able's white stallion Rir the eorling Calenhad Crusader {Clairvoyant} Lews Therin the dunlending Bodyguard (Moral) A big sign An old wise-looking ranger A town guard [2] Triggered! doing: hunt able HP:230 EP:139> You begin to hunt Able. HP:230 EP:139> Able leaves north, riding a white stallion. Triggered! doing: hunt able You follow Able  ...............  North The Plains(n, s, w ashape able nd e) Able is riding Able's white stallion A brown horse You are already hunting Able! HP:230 EP:139> Able leaves north, riding a white stallion. You follow Able  ...............  North The Plains(n, s, w and e) Able's white stallion Able is riding Able's white stallion Able leaves east, riding a white stallion. You follow Able  ...............  East Bree-hill(n, s, w and e) Able is riding Able's white stallion Able leaves east, riding a white stallion. You follow Able  ...............  East A scenic valley(n, ne, s, town, w, farm and e) Able's white stallion Able is riding Able's white stallion A handcrafted arrow Garrett's pony [packed] (hitched) A town guard A hitching post Able leaves for the town, riding a white stallion. You follow Able  ...............  Town A path leading to Combe(valley, ne and s) Able is riding Able's white stallion Able leaves northeast, riding a white stallion. You follow Able  ...............  Northeast The Combe Town Square(n, s, nw, se, e and sw) Able's white stallion Able is riding Able's white stallion A merchant Able dismounts his white stallion. Able leaves southeast. You follow Able  ...............  Southeast The Leaping Stallion Inn(bar, nw and u) Able the dunedain Deathmaster (Moral) An energetic boy having a good time Borwain, the owner of the inn Able fades into the shadows. g You don't see that here. HP:230 EP:139> The Leaping Stallion Inn(bar, nw and u) An energetic boy having a good time Borwain, the owner of the inn HP:230 EP:138> Able enters. Triggered! doing: hunt able You begin to hunt Able. HP:230 EP:138> Able leaves northwest. Triggered! doing: hunt able You follow Able  ...............  Northwest The Combe Town Square(n, s, nw, se, e and sw) Able the dunedain Deathmaster (Moral) Able's white stallion A merchant shape able You are already hunting Able! HP:230 EP:138> Able is near death. ---------------> N E A R D E A T H! HP:230 EP:138> Able mounts his white stallion. Able dismounts his white stallion. Triggered! doing: hunt able Able leaves northwest. You follow Able  ...............  Northwest The doctor quickly bars the door and does not allow you to enter. There is no such living object here. HP:230 EP:136> nw The Combe doctor's office(se) Able the dunedain Deathmaster (Moral) The town doctor Triggered! doing: hunt able HP:230 EP:136> You begin to hunt Able. HP:230 EP:136> do drink mixed potion,wield twilight dagger from pack,get sword from sheath,remove sword,wield dagger,backstab Able,wield sword,double wield Do: starting commands. HP:230 EP:136> You put your lips to the potion and gulp it all down. You feel more aware of the tactics of battle. HP:230 EP:156> You wield your twilight dagger. HP:230 EP:156> There is no sheath here. HP:230 EP:156> You don't possess a sword. HP:230 EP:156> You see more than one dagger. Using the first of the following: on your person: the twilight dagger (wielded) on your person: a small black-bladed dagger You already wield it! HP:230 EP:156> You attack Able. Triggered! doing: hunt able You sneak up and stab Able from behind! A shadow suddenly envelops the surroundings. You sink the blade into Able's abdominal cavity. Your movement reveals you. You are no longer camouflaged. HP:230 EP:106> You are already hunting Able! HP:230 EP:106> Wield what? HP:230 EP:106> That weapon cannot be wielded in two hands. HP:230 EP:106> Do: Commands completed. HP:230 EP:106> Able misses you. You repeatedly stab Able in the shoulder. headbutt You decide to put Able out of his misery. Triggered! doing: hunt able HP:230 EP:104> headbutt headbutt You are already hunting Able! HP:230 EP:104> headbutt You move in close to attack, but fail to connect due to poor timing. You can't do that. HP:230 EP:104> headbutt You move in close to attack, but fail to connect due to poor timing. You can't do that. HP:230 EP:104> You move in close to attack, but fail to connect due to poor timing. You can't do that. HP:230 EP:104> Able leaves southeast. Triggered! doing: hunt able You follow Able  ...............  Southeast The Combe Town Square(n, s, nw, se, e and sw) Able the dunedain Deathmaster (Moral) Able's white stallion A merchant You are already hunting Able! HP:230 EP:104> You move in close to attack, but fail to connect due to poor timing. You can't do that. HP:230 EP:104> Able starts leading his white stallion. Able stops leading his white stallion. Able leaves southeast. You follow Able  ...............  Southeast The Leaping Stallion Inn(bar, nw and u) Able the dunedain Deathmaster (Moral) An energetic boy having a good time Borwain, the owner of the inn k You killed Able. Able has died. Now that the blood of your victim has been spilled, you may claim your gold.