Nightmare enters. Triggered! doing: hunt nightmare You begin to hunt Nightmare. HP:230 EP:206> Nightmare leaves south. You follow Nightmare  ...............  South Before the Golden Hall(n, u, w and e) Nightmare the dunedain Weaponsmaster (Moral) An old gossiper [24 rumours, 22 new] Butthead enters. Nightmare leaves north. Triggered! doing: hunt nightmare You follow Nightmare  ...............  North The main street(n, s, w and e) Nightmare the dunedain Weaponsmaster (Moral) A cat wanders around looking for food Butthead enters. do drink mixed potion,wield twilight dagger from pack,get sword from sheath,remove sword,wield dagger,backstab Nightmare,wield sword,double wield trigger Nightmare You are already hunting Nightmare! HP:230 EP:206> Nightmare leaves north. Triggered! doing: hunt nightmare You follow Nightmare  ...............  North The main street(n, s, w and e) Nightmare the dunedain Weaponsmaster (Moral) Butthead enters. You are already hunting Nightmare! HP:230 EP:204> Do: starting commands. HP:230 EP:204> You put your lips to the potion and gulp it all down. You feel more aware of the tactics of battle. HP:230 EP:224> You wield your twilight dagger. HP:230 EP:224> Ok. HP:230 EP:224> Your Morimacil is not wielded. HP:230 EP:224> You see more than one dagger. Using the first of the following: on your person: the twilight dagger (wielded) on your person: a small black-bladed dagger You already wield it! HP:230 EP:224> You attack Nightmare. You sneak up and stab Nightmare from behind! A shadow suddenly envelops the surroundings. You sink the blade into Nightmare's abdominal cavity. HP:230 EP:174> You remove the twilight dagger. You let out an ear piercing battle-cry as the blade of the sword gives off a reddish glow. You wield your Morimacil. HP:230 EP:174> You sheath the twilight dagger. You position the blade to be wielded in two hands. HP:230 EP:174> Do: Commands completed. HP:230 EP:174> Butthead attacks Nightmare. Nightmare leaves north. You follow Nightmare  ...............  North The north gate(n, s, w and e) [n and w] Nightmare the dunedain Weaponsmaster (Moral) The proud banner of the Amruin A signpost A hitching post A guard stands watch over the gate [2] Butthead enters. The next time you see ' HP:230 EP:174> headbutt You move in close to attack, but fail to connect due to poor timing. You can't do that. HP:230 EP:174> headbutt You sever the sinews of Nightmare's torso. Butthead thrusts the sharp blades into Nightmare's leg. Nightmare flinches in pain as he is knocked backwards. Nightmare grazes someone. headbutt You pull Nightmare closer to you and headbutt him square in the face. HP:230 EP:138> headbutt Your neck still hurts from the last headbutt. HP:230 EP:138> headbutt Your neck still hurts from the last headbutt. HP:230 EP:138> headbutt Your neck still hurts from the last headbutt. HP:230 EP:138> Your neck still hurts from the last headbutt. HP:230 EP:138> ram You move in close to attack, but fail to connect due to poor timing. Your attack fails. HP:230 EP:138> ram You move in close to attack, but fail to connect due to poor timing. Your attack fails. HP:230 EP:138> ram You move in close to attack, but fail to connect due to poor timing. Your attack fails. HP:230 EP:138> ram Nightmare leaves south. You follow Nightmare  ...............  South The main street(n, s, w and e) Nightmare the dunedain Weaponsmaster (Moral) Butthead enters. ram Nightmare leaves south. You follow Nightmare  ...............  South The main street(n, s, w and e) Nightmare the dunedain Weaponsmaster (Moral) A cat wanders around looking for food Butthead enters. Nightmare leaves south. You follow Nightmare  ...............  South Before the Golden Hall(n, u, w and e) Nightmare the dunedain Weaponsmaster (Moral) An old gossiper [24 rumours, 22 new] Butthead enters. Nightmare leaves east. You follow Nightmare  ...............  East The main street(w, sw and e) Nightmare the dunedain Weaponsmaster (Moral) An empty glass A trash can A kid is here selling cider Butthead enters. Nightmare leaves southwest. You follow Nightmare  ...............  Southwest A side street(ne and enter) Nightmare the dunedain Weaponsmaster (Moral) A hitching post Butthead enters. Nightmare leaves enter. You follow Nightmare  ...............  Enter Guild Entrance(exit and path) Nightmare the dunedain Weaponsmaster (Moral) Aramir's white stallion Petrus' warhorse of Amruin Butthead enters. Nightmare places his hand upon the emblem. Butthead places his hand upon the emblem. Suddenly, the great doors flash with extreme intensity, blinding you! After you rub your eyes and regain your sight, you notice he is no longer standing next to you. Butthead seems to disappear! -> Nightmare seems to dissappear! Nightmare leaves exit. You follow Nightmare  ...............  Exit A side street(ne and enter) Nightmare the dunedain Weaponsmaster (Moral) A hitching post Nightmare leaves enter. You follow Nightmare  ...............  Enter Guild Entrance(exit and path) Nightmare the dunedain Weaponsmaster (Moral) Aramir's white stallion Petrus' warhorse of Amruin Nightmare places his hand upon the emblem. Suddenly, the great doors flash with extreme intensity, blinding you! After you rub your eyes and regain your sight, you notice he is no longer standing next to you. Nightmare seems to disappear! You move in close to attack, but fail to connect due to poor timing. Nightmare enters. You move in close to attack, but fail to connect due to poor timing. Your attack fails. HP:230 EP:138> You wish you had hit Nightmare. Suddenly you have a massive headache. Nightmare misses you. Nightmare places his hand upon the emblem. Nightmare seems to dissappear! Nightmare leaves exit. You follow Nightmare  ...............  Exit A side street(ne and enter) Nightmare the dunedain Weaponsmaster (Moral) A hitching post Nightmare leaves enter. You follow Nightmare  ...............  Enter Guild Entrance(exit and path) Nightmare the dunedain Weaponsmaster (Moral) Aramir's white stallion Petrus' warhorse of Amruin Nightmare places his hand upon the emblem. Suddenly, the great doors flash with extreme intensity, blinding you! After you rub your eyes and regain your sight, you notice he is no longer standing next to you. Nightmare seems to disappear! Nightmare enters. Nightmare places his hand upon the emblem. -> Nightmare seems to dissappear! Nightmare leaves exit. You follow Nightmare  ...............  Exit A side street(ne and enter) Nightmare the dunedain Weaponsmaster (Moral) A hitching post ram ram Nightmare leaves enter. You follow Nightmare  ...............  Enter Guild Entrance(exit and path) Nightmare the dunedain Weaponsmaster (Moral) Aramir's white stallion Petrus' warhorse of Amruin Nightmare places his hand upon the emblem. Suddenly, the great doors flash with extreme intensity, blinding you! After you rub your eyes and regain your sight, you notice he is no longer standing next to you. Nightmare seems to disappear! Nightmare enters. Nightmare leaves exit. You follow Nightmare  ...............  Exit A side street(ne and enter) Nightmare the dunedain Weaponsmaster (Moral) A hitching post Nightmare leaves northeast. You follow Nightmare  ...............  Northeast The main street(w, sw and e) Nightmare the dunedain Weaponsmaster (Moral) An empty glass A trash can A kid is here selling cider Nightmare leaves west. You follow Nightmare  ...............  West Before the Golden Hall(n, u, w and e) Nightmare the dunedain Weaponsmaster (Moral) An old gossiper [24 rumours, 22 new] You ram the spiked shield into someone's chest! HP:230 EP:117> You are too tired to ram your foe. Try again later. HP:230 EP:117> ram You are too tired to ram your foe. Try again later. HP:230 EP:117> You are too tired to ram your foe. Try again later. HP:230 EP:117> ram Nightmare leaves north. You follow Nightmare  ...............  North The main street(n, s, w and e) Nightmare the dunedain Weaponsmaster (Moral) A cat wanders around looking for food Nightmare leaves north. You follow Nightmare  ...............  North The main street(n, s, w and e) Nightmare the dunedain Weaponsmaster (Moral) Nightmare leaves north. You follow Nightmare  ...............  North The north gate(n, s, w and e) [n and w] Nightmare the dunedain Weaponsmaster (Moral) The proud banner of the Amruin A signpost A hitching post A guard stands watch over the gate [2] ram You are too tired to ram your foe. Try again later. HP:230 EP:117> You are too tired to ram your foe. Try again later. HP:230 EP:117> You sever the sinews of Nightmare's torso. shape all Nightmare is near death. ---------------> N E A R D E A T H! HP:230 EP:115> headbutt Your neck still hurts from the last headbutt. HP:230 EP:115> headbutt Your neck still hurts from the last headbutt. HP:230 EP:115> Nightmare leaves south. You follow Nightmare  ...............  South The main street(n, s, w and e) Nightmare the dunedain Weaponsmaster (Moral) Nightmare leaves south. You follow Nightmare  ...............  South The main street(n, s, w and e) Nightmare the dunedain Weaponsmaster (Moral) A cat wanders around looking for food Nightmare leaves south. You follow Nightmare  ...............  South Before the Golden Hall(n, u, w and e) Nightmare the dunedain Weaponsmaster (Moral) An old gossiper [24 rumours, 22 new] Nightmare leaves north. You follow Nightmare  ...............  North The main street(n, s, w and e) Nightmare the dunedain Weaponsmaster (Moral) A cat wanders around looking for food Nightmare leaves north. You follow Nightmare  ...............  North The main street(n, s, w and e) Nightmare the dunedain Weaponsmaster (Moral) Nightmare leaves north. You follow Nightmare  ...............  North The north gate(n, s, w and e) [n and w] Nightmare the dunedain Weaponsmaster (Moral) The proud banner of the Amruin A signpost A hitching post A guard stands watch over the gate [2] Nightmare leaves north. You follow Nightmare  ...............  North Approaching Edoras(n, s, w and e) [ne and sw] Nightmare the dunedain Weaponsmaster (Moral) Nightmare leaves west. You follow Nightmare  ...............  West The Great West Road(n, w, sw and e) [s and e] Nightmare the dunedain Weaponsmaster (Moral) Nightmare leaves west. You follow Nightmare  ...............  West Rohan Plains(n, s, w and e) [se] Nightmare the dunedain Weaponsmaster (Moral) Nightmare leaves west. You follow Nightmare  ...............  West Rohan Plains(n, s, w and e) Nightmare the dunedain Weaponsmaster (Moral) Nightmare leaves west. You follow Nightmare  ...............  West Rohan Plains(n, s, w and e) Nightmare the dunedain Weaponsmaster (Moral) Nightmare leaves west. You follow Nightmare  ...............  West Rohan Plains(n, s, w and e) Nightmare the dunedain Weaponsmaster (Moral) ra Nightmare leaves west. You follow Nightmare  ...............  West The Great West Road(n, s, se, w and e) Nightmare the dunedain Weaponsmaster (Moral) headbutt You wish you had hit Nightmare. You scream and swing the blade around. You scream and thrust the blade through your opponent. Nightmare falls to the ground. Nightmare is bleeding to death and needs to be bandaged! headbutt headbutt What? HP:230 EP:104> Your neck still hurts from the last headbutt. HP:230 EP:104> headbutt Your neck still hurts from the last headbutt. HP:230 EP:104> Your neck still hurts from the last headbutt. HP:230 EP:104> Your neck still hurts from the last headbutt. HP:230 EP:104> k You decide to put Nightmare out of his misery. HP:230 EP:104> Darkness engulfs your soul as you run the blade straight into the heart of your opponent. You killed Nightmare. Nightmare has died. ^legend nightmare ^ (OOC) Faneti: legend nightmare