dig through rubble You swing your pick through the air and start digging. You dig persistently through the rubble... HP:230 EP:230 >> You struggle to dig through the rubble, scraping yourself on the rocks. At a bend in the path(d) put pick in pack You remove a miner's pick. Ok. HP:210 EP:210 >> drop jerky from pack eat jerky get jerky into pack Ok. HP:210 EP:210 >> You chew down the jerky. HP:230 EP:230 >> There is no jerky here to get. HP:230 EP:230 >> climb up cliff You begin carefully scaling your way up the cliffside. You climb doggedly up the rough cliffside.... HP:230 EP:230 >> You fight your way valiantly up the cliff, cutting your hands and legs on the rocks. In front of an ancient bridge HP:211 EP:211 >> l The worn path winds around and up the cliff you climbed earlier and runs directly into an ancient stone bridge. The bridge itself spans a large chasm in the mountains. However, just before reaching the other side of the chasm, the bridge has broken! The gap between your side of the bridge and the far side is rather large, and you aren't certain if you can leap that far. Peering down at the chasm, you shudder...it's a long way down. You stand at the broken edge in frustration, the wind whipping up from the chasm, seemingly laughing at your predicament. HP:211 EP:211 >> leap across chasm You get a running start and LEAP madly across the gap, landing with a dull THUD on the far side of the bridge! You made it! This side of the bridge(n) HP:191 EP:191 >> i Gold: 228 Encumbrance: heavily encumbered You are carrying the following on your person: *A set of climbing gear (worn). *A contract. *A great tower shield (worn). *a small vial labeled 'Morgoth' (attack). *A skull helmet (worn). *A shiny set of steel leggings (worn). *A dark chainmail shirt (worn). *A Dol Amroth pack (open) (worn). *A simple guard baldric containing a gleaming runed blade (worn). *A spellbook. HP:191 EP:191 >> ** Healing alias spam edited a bit ** Ok. HP:191 EP:191 >> You open a silver flask. HP:191 EP:191 >> The miruvor is cool and sweet. HP:191 EP:191 >> You close a silver flask. HP:191 EP:191 >> Ok. HP:191 EP:191 >> Do: Commands completed. HP:191 EP:191 >> camouflage You take note of your surroundings, and begin the arduous process of matching your look, your attire, and your movements to blend into the area. After several minutes, you are able to use your skill to blend into your surroundings. HP:191 EP:161 >> A feeling of rejuvenation comes over you. l You now stand on this side of the bridge, looking across the gap between this side and the other. You will have to leap across AGAIN if you want to go back to civilization. You decide to look around and take stock of your surroundings. This side of the bridge is only about 10 feet from the solid ground where the path continues on. The path heads north a short way, rising gradually until it disappears into a wide pass. Two large spires of rock rise majestically on either side of the pass. The entire area is quiet, save for the slight whistling of wind as it moves gently down through the pass. The only obvious exit is north. HP:219 EP:185 >> n Outside an abandoned dwarven hall(enter and s) A dwarven spirit HP:219 EP:185 >> enter Inside the great hall(n, w, e and out) A keg of Dwarven ale An empty keg HP:220 EP:186 >> l keg This is a stout, round keg of ale, but not just any ale. It is the mother of all ale, brewed by Dwarves for Dwarves, strong as a sledge, bitter as a bee-sting, sweet as sin -- it is Dwarven Ale. You judge about half the liquid remains. HP:220 EP:185 >> n Darkness surrounds you. Deep inside the great hall(n and s) HP:220 EP:185 >> s Inside the great hall(n, w, e and out) A keg of Dwarven ale An empty keg HP:220 EP:185 >> out Outside an abandoned dwarven hall(enter and s) A dwarven spirit HP:220 EP:184 >> gvial Do: starting commands. HP:220 EP:184 >> Ok. HP:220 EP:184 >> You open a small green vial. HP:220 EP:184 >> The liquid cools your insides as it goes down. HP:230 EP:198 >> You close a small green vial. HP:230 EP:198 >> There is no cloak here. HP:230 EP:198 >> Ok. HP:230 EP:198 >> Do: Commands completed. HP:230 EP:198 >> Suddenly you feel as if you can see the world in its full beauty. l You are in a bowl-shaped mountain dell, nestled deep inside the Grey Mountains. Behind you, the ancient path leads back through the mountain pass. The mountains rise up around you, encircling the dell almost entirely, with the worn path being the only way in or out. The path itself leads through the center of the dell to a great gate set into the side of the mountains. This must have once been a great dwarven hall, but all the signs indicate that it has long been abandoned by its builders. The once mighty doors of the gate have been torn asunder and lie in ruins in front of the entrance to the hall. Something dreadful must have happened here to bring such devastation to what was once a great hall. The only obvious exits are enter and south. A dwarven spirit HP:230 EP:197 >> enter Inside the great hall(n, w, e and out) A keg of Dwarven ale An empty keg HP:230 EP:197 >> n Deep inside the great hall(n and s) Aledukine the dwarf Warlord (Impartial) HP:230 EP:196 >> shape aledukine Aledukine is PERF - PERF - PERF - PERF - PERF - PERF - PERF Aledukine is a bit tipsy. HP:230 EP:196 >> l aledukine Sexy. Aledukine is widely known as a dragon slayer. He is carrying: A dark steel longsword (wielded). A runed dagger of Gondolin. A dwarven mining pack (worn). A set of climbing gear (worn). A shiny set of steel leggings (worn). A great tower shield (worn). A long black cowled cloak (worn). A simple snakeskin sheath (worn). A small golden locket (worn). A skull helmet (worn). An ornately carved warg-head pipe. HP:230 EP:196 >> s Inside the great hall(n, w, e and out) A keg of Dwarven ale An empty keg HP:230 EP:195 >> glance n You can't see into the darkness to the north. HP:230 EP:189 >> n Deep inside the great hall(n and s) Aledukine the dwarf Warlord (Impartial) HP:230 EP:189 >> s Inside the great hall(n, w, e and out) A keg of Dwarven ale An empty keg HP:230 EP:188 >> Friend tells you: out of ep tell finder no need You tell Finder: no need HP:230 EP:175 >> tell finder actually find '' and '' ? You tell Finder: actually find '' and '' ? HP:230 EP:172 >> n Deep inside the great hall(n and s) HP:230 EP:171 >> trigger Aledukine todo hunt aledukine The next time you see 'Aledukine', you will do: 'hunt aledukine'. HP:230 EP:170 >> tell friend sit below ddm quest, those two were after me for hours today You tell Friend: sit below ddm quest, those two were after me for hours today HP:230 EP:165 >> Friend tells you: up there? tell friend nod You tell Friend: nod HP:230 EP:161 >> Aledukine enters. Triggered! doing: hunt aledukine You begin to hunt Aledukine. HP:230 EP:156 >> Aledukine leaves south. You follow Aledukine South. Inside the great hall(n, w, e and out) Aledukine the dwarf Warlord (Impartial) A keg of Dwarven ale An empty keg Aledukine leaves out. Triggered! doing: hunt aledukine You follow Aledukine Out. Outside an abandoned dwarven hall(enter and s) Aledukine the dwarf Warlord (Impartial) A dwarven spirit You are already hunting Aledukine! HP:230 EP:155 >> shape aledukine Aledukine is AVG - AVG - AVG - AVG - AVG - AVG - AVG - AVG Triggered! doing: hunt aledukine HP:230 EP:155 >> You are already hunting Aledukine! HP:230 EP:155 >> l aledukine Sexy. Aledukine is widely known as a dragon slayer. He is carrying: The fangs of a great serpent. The fangs of a great serpent. A runed dagger of Gondolin. A dwarven mining pack (worn). A set of climbing gear (worn). A shiny set of steel leggings (worn). A great tower shield (worn). A long black cowled cloak (worn). A simple snakeskin sheath containing a dark steel longsword (worn). A small golden locket (worn). A skull helmet (worn). An ornately carved warg-head pipe. Triggered! doing: hunt aledukine HP:230 EP:154 >> You are already hunting Aledukine! HP:230 EP:154 >> Aledukine gives Dwarven spirit the fangs of a great serpent. Dwarven spirit says: Thank you for this token. However, I require another like it. Dwarven spirit raises the fangs into the air, utters a few soft words in the dwarven tongue, and the fangs disappear in a flash of light! Aledukine gives Dwarven spirit the fangs of a great serpent. Triggered! doing: hunt aledukine Dwarven spirit says: Thanks to you, I am avenged upon the descendants of the vile Cold-drakes. You have my gratitude, brave one. You are already hunting Aledukine! HP:230 EP:153 >> Dwarven spirit raises the fangs into the air, utters a few soft words in the dwarven tongue, and the fangs disappear in a flash of light! Dwarven spirit sighs deeply under the weight of centuries of grief. Dwarven spirit says: As reward, I show you this key. May you make good use of it. l You are in a bowl-shaped mountain dell, nestled deep inside the Grey Mountains. Behind you, the ancient path leads back through the mountain pass. The mountains rise up around you, encircling the dell almost entirely, with the worn path being the only way in or out. The path itself leads through the center of the dell to a great gate set into the side of the mountains. This must have once been a great dwarven hall, but all the signs indicate that it has long been abandoned by its builders. The once mighty doors of the gate have been torn asunder and lie in ruins in front of the entrance to the hall. Something dreadful must have happened here to bring such devastation to what was once a great hall. The only obvious exits are enter and south. Aledukine the dwarf Warlord (Impartial) A dwarven spirit Triggered! doing: hunt aledukine HP:230 EP:152 >> You are already hunting Aledukine! HP:230 EP:152 >> enter Inside the great hall(n, w, e and out) A keg of Dwarven ale An empty keg HP:230 EP:151 >> trigger off hunt off Aledukine enters. Triggered! doing: hunt aledukine You begin to hunt Aledukine. HP:230 EP:151 >> Trigger deactivated. HP:230 EP:151 >> You stop hunting Aledukine. HP:230 EP:151 >> Aledukine leaves west. trigger Aledukine todo hunt aledukine The next time you see 'Aledukine', you will do: 'hunt aledukine'. HP:230 EP:148 >> w A dusty armoury(e) A solid iron key [bent] A sturdy iron chest (open) Aledukine the dwarf Warlord (Impartial) Triggered! doing: hunt aledukine HP:230 EP:147 >> You begin to hunt Aledukine. HP:230 EP:147 >> Aledukine gets a dwarven deathmask from a sturdy iron chest. Triggered! doing: hunt aledukine You are already hunting Aledukine! HP:230 EP:146 >> Aledukine removes a skull helmet. Triggered! doing: hunt aledukine You are already hunting Aledukine! HP:230 EP:145 >> Aledukine pulls the mask onto his head and seems to become more threatening. Triggered! doing: hunt aledukine Aledukine wears a dwarven deathmask. You are already hunting Aledukine! HP:230 EP:145 >> wield sword from sheath drink morgoth backstab aledukine You wield your gleaming runed blade with a whisk of menace! HP:230 EP:144 >> The black liquid sticks in your throat as you swallow it. Within moments you feel a great wrath come upon you, and you know that your enemies would quail before you. HP:230 EP:144 >> You attack Aledukine. Triggered! doing: hunt aledukine You sneak up and stab Aledukine from behind! You stab Aledukine, tearing muscle from the bone. Your movement reveals you. HP:230 EP:94 >> You are already hunting Aledukine! HP:230 EP:94 >> Aledukine leaves east. Triggered! doing: hunt aledukine You follow Aledukine East. Inside the great hall(n, w, e and out) Aledukine the dwarf Warlord (Impartial) A keg of Dwarven ale An empty keg You are already hunting Aledukine! HP:230 EP:94 >> Aledukine misses you. You bash Aledukine with the hilt of the sword. headbutt aledukine You pull a muscle in your neck trying to headbutt Aledukine. Triggered! doing: hunt aledukine HP:230 EP:73 >> You are already hunting Aledukine! HP:230 EP:73 >> Aledukine scratches you. Triggered! doing: hunt aledukine You stab Aledukine, tearing muscle from the bone. You are already hunting Aledukine! HP:229 EP:72 >> Aledukine leaves east. You follow Aledukine East. A destroyed guardroom(w) Aledukine the dwarf Warlord (Impartial) Serpent's fangs Aledukine misses you. Triggered! doing: hunt aledukine You bash Aledukine with the hilt of the sword. You are already hunting Aledukine! HP:230 EP:72 >> shape Aledukine is ND - ND - ND - ND - ND - ND - ND - ND - ND - ND HP:230 EP:72 >> Aledukine leaves west. You follow Aledukine West. Inside the great hall(n, w, e and out) Aledukine the dwarf Warlord (Impartial) A keg of Dwarven ale An empty keg Aledukine misses you. Triggered! doing: hunt aledukine You miss Aledukine. You are already hunting Aledukine! HP:230 EP:71 >> Aledukine leaves out. Triggered! doing: hunt aledukine You follow Aledukine Out. Outside an abandoned dwarven hall(enter and s) Aledukine the dwarf Warlord (Impartial) You are already hunting Aledukine! HP:230 EP:71 >> Aledukine leaves south. You follow Aledukine South. path This side of the bridge(n) Aledukine the dwarf Warlord (Impartial) What? HP:230 EP:71 >> Aledukine misses you. You stab Aledukine, tearing muscle from the bone. Aledukine leaves north. Triggered! doing: hunt aledukine You follow Aledukine North. path Outside an abandoned dwarven hall(enter and s) Aledukine the dwarf Warlord (Impartial) You are already hunting Aledukine! HP:230 EP:70 >> What? HP:230 EP:70 >> Aledukine misses you. You bash Aledukine with the hilt of the sword. headbutt aledukine You decide to put Aledukine out of his misery. Triggered! doing: hunt aledukine HP:230 EP:69 >> You are already hunting Aledukine! HP:230 EP:69 >> You killed Aledukine. Triggered! doing: hunt aledukine Aledukine has died. The ghostly figure eludes you. HP:230 EP:69 >> put sword into sheath You switch your grip to one hand. You remove a gleaming runed blade. Ok. HP:230 EP:69 >> l You are in a bowl-shaped mountain dell, nestled deep inside the Grey Mountains. Behind you, the ancient path leads back through the mountain pass. The mountains rise up around you, encircling the dell almost entirely, with the worn path being the only way in or out. The path itself leads through the center of the dell to a great gate set into the side of the mountains. This must have once been a great dwarven hall, but all the signs indicate that it has long been abandoned by its builders. The once mighty doors of the gate have been torn asunder and lie in ruins in front of the entrance to the hall. Something dreadful must have happened here to bring such devastation to what was once a great hall. The only obvious exits are enter and south. The ghost of Aledukine The mutilated remains of Aledukine Triggered! doing: hunt aledukine HP:230 EP:69 >> The ghostly figure eludes you. HP:230 EP:69 >> l corpse It's hard to tell who this unfortunate victim was. Flesh and skin have been sliced up, and blood is everywhere. You wonder what weapon could have caused this. It contains: Some gold coins A skull helmet A small golden locket A simple snakeskin sheath containing a dark steel longsword A long black cowled cloak A great tower shield A shiny set of steel leggings A set of climbing gear A dwarven mining pack A runed dagger of Gondolin A dwarven deathmask